query_gamedig.sh 2.9 KB

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  1. #!/bin/bash
  2. # LinuxGSM query_gamedig.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Querys a gameserver using node-gamedig.
  7. # https://github.com/sonicsnes/node-gamedig
  8. functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Check if gamedig and jq are installed.
  10. if [ "$(command -v gamedig 2>/dev/null)" ]&&[ "$(command -v jq 2>/dev/null)" ]; then
  11. # will bypass query if server offline.
  12. check_status.sh
  13. if [ "${status}" != "0" ]; then
  14. # GameDig requires you use the voice port when querying.
  15. if [ "${querytype}" == "teamspeak3" ]; then
  16. queryport="${port}"
  17. fi
  18. # checks if query is working null = pass.
  19. gamedigcmd=$(echo -e "gamedig --type \"${querytype}\" --host \"${queryip}\" --query_port \"${queryport}\"|jq")
  20. gamedigraw=$(gamedig --type "${querytype}" --host "${queryip}" --query_port "${queryport}")
  21. querystatus=$(echo "${gamedigraw}" | jq '.error|length')
  22. if [ "${querystatus}" != "null" ]; then
  23. gamedigcmd=$(echo -e "gamedig --type \"${querytype}\" --host \"${queryip}\" --port \"${queryport}\"|jq")
  24. gamedigraw=$(gamedig --type "${querytype}" --host "${queryip}" --port "${queryport}")
  25. querystatus=$(echo "${gamedigraw}" | jq '.error|length')
  26. fi
  27. if [ "${querytype}" == "teamspeak3" ]; then
  28. fn_info_game_ts3
  29. fi
  30. # server name.
  31. gdname=$(echo "${gamedigraw}" | jq -re '.name')
  32. if [ "${gdname}" == "null" ]; then
  33. unset gdname
  34. fi
  35. # numplayers.
  36. if [ "${querytype}" == "minecraft" ]; then
  37. gdplayers=$(echo "${gamedigraw}" | jq -re '.players | length-1')
  38. elif [ "${querytype}" == "teamspeak3" ]; then
  39. gdplayers=$(echo "${gamedigraw}" | jq -re '.raw.virtualserver_clientsonline')
  40. else
  41. gdplayers=$(echo "${gamedigraw}" | jq -re '.players | length')
  42. fi
  43. if [ "${gdplayers}" == "null" ]; then
  44. unset gdplayers
  45. elif [ "${gdplayers}" == "[]" ]||[ "${gdplayers}" == "-1" ]; then
  46. gdplayers=0
  47. fi
  48. # maxplayers.
  49. gdmaxplayers=$(echo "${gamedigraw}" | jq -re '.maxplayers')
  50. if [ "${gdmaxplayers}" == "null" ]; then
  51. unset gdmaxplayers
  52. elif [ "${gdmaxplayers}" == "[]" ]; then
  53. gdmaxplayers=0
  54. fi
  55. # current map.
  56. gdmap=$(echo "${gamedigraw}" | jq -re '.map')
  57. if [ "${gdmap}" == "null" ]; then
  58. unset gdmap
  59. fi
  60. # current gamemode.
  61. gdgamemode=$(echo "${gamedigraw}" | jq -re '.raw.rules.GameMode_s')
  62. if [ "${gdgamemode}" == "null" ]; then
  63. unset gdgamemode
  64. fi
  65. # numbots.
  66. gdbots=$(echo "${gamedigraw}" | jq -re '.bots | length')
  67. if [ "${gdbots}" == "null" ]||[ "${gdbots}" == "0" ]; then
  68. unset gdbots
  69. fi
  70. # server version.
  71. if [ "${querytype}" == "teamspeak3" ]; then
  72. dversion=$(echo "${gamedigraw}" | jq -re '.raw.virtualserver_version')
  73. else
  74. gdversion=$(echo "${gamedigraw}" | jq -re '.raw.version')
  75. fi
  76. if [ "${gdversion}" == "null" ]||[ "${gdversion}" == "0" ]; then
  77. unset gdversion
  78. fi
  79. fi
  80. fi