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- #!/bin/bash
- # LinuxGSM update_minecraft_bedrock.sh function
- # Author: Daniel Gibbs
- # Website: https://linuxgsm.com
- # Description: Handles updating of Minecraft Bedrock servers.
- local commandname="UPDATE"
- local commandaction="Update"
- local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
- fn_update_minecraft_dl(){
- latestmcbuildurl=$(curl -s "https://www.minecraft.net/en-us/download/server/bedrock/" | grep -o 'https://minecraft.azureedge.net/bin-linux/[^"]*zip')
- fn_fetch_file "${latestmcbuildurl}" "${tmpdir}" "bedrock_server.${remotebuild}.zip"
- echo -e "Extracting to ${serverfiles}...\c"
- if [ "${installer}" == "1" ]; then
- unzip -oq "${tmpdir}/bedrock_server.${remotebuild}.zip" -x "server.properties" -d "${serverfiles}"
- else
- unzip -oq "${tmpdir}/bedrock_server.${remotebuild}.zip" -x "permissions.json" "server.properties" "whitelist.json" -d "${serverfiles}"
- fi
- local exitcode=$?
- if [ "${exitcode}" == "0" ]; then
- fn_print_ok_eol_nl
- fn_script_log_pass "Extracting to ${serverfiles}"
- chmod u+x "${serverfiles}/bedrock_server"
- fn_clear_tmp
- else
- fn_print_fail_eol_nl
- fn_script_log_fatal "Extracting to ${serverfiles}"
- core_exit.sh
- fi
- }
- fn_update_minecraft_localbuild(){
- # Gets local build info.
- fn_print_dots "Checking for update: ${remotelocation}: checking local build"
- # Uses log file to gather info.
- # Log is generated and cleared on startup but filled on shutdown.
- localbuild=$(grep Version $(ls -tr "${consolelogdir}"/* 2>/dev/null) | tail -1 | sed 's/.*Version //')
- if [ -z "${localbuild}" ]; then
- fn_print_error "Checking for update: ${remotelocation}: checking local build"
- fn_print_error_nl "Checking for update: ${remotelocation}: checking local build: no log files containing version info"
- fn_script_log_error "No log files containing version info"
- fn_print_info_nl "Checking for update: ${remotelocation}: checking local build: forcing server restart"
- fn_script_log_info "Forcing server restart"
- check_status.sh
- if [ "${status}" != "0" ]; then
- exitbypass=1
- command_stop.sh
- else
- exitbypass=1
- command_start.sh
- sleep 3
- exitbypass=1
- command_stop.sh
- fi
- fi
- if [ -z "${localbuild}" ]; then
- localbuild=$(grep Version $(ls -tr "${consolelogdir}"/* 2>/dev/null) | tail -1 | sed 's/.*Version //')
- fi
- if [ -z "${localbuild}" ]; then
- localbuild="0"
- fn_print_error "Checking for update: ${remotelocation}: waiting for local build: missing local build info"
- fn_script_log_error "Missing local build info"
- fn_script_log_error "Set localbuild to 0"
- else
- fn_print_ok "Checking for update: ${remotelocation}: checking local build"
- fn_script_log_pass "Checking local build"
- fi
- }
- fn_update_minecraft_remotebuild(){
- # Gets remote build info.
- remotebuild=$(curl -s "https://www.minecraft.net/en-us/download/server/bedrock/" | grep -o 'https://minecraft.azureedge.net/bin-linux/[^"]*' | sed 's/.*\///' | grep -Eo "[.0-9]+[0-9]")
- if [ "${installer}" != "1" ]; then
- fn_print_dots "Checking for update: ${remotelocation}: checking remote build"
- # Checks if remotebuild variable has been set.
- if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then
- fn_print_fail "Checking for update: ${remotelocation}: checking remote build"
- fn_script_log_fatal "Checking remote build"
- core_exit.sh
- else
- fn_print_ok "Checking for update: ${remotelocation}: checking remote build"
- fn_script_log_pass "Checking remote build"
- fi
- else
- # Checks if remotebuild variable has been set.
- if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then
- fn_print_failure "Unable to get remote build"
- fn_script_log_fatal "Unable to get remote build"
- core_exit.sh
- fi
- fi
- }
- fn_update_minecraft_compare(){
- # Removes dots so if statement can compare version numbers.
- fn_print_dots "Checking for update: ${remotelocation}"
- localbuilddigit=$(echo -e "${localbuild}" | tr -cd '[:digit:]')
- remotebuilddigit=$(echo -e "${remotebuild}" | tr -cd '[:digit:]')
- if [ "${localbuilddigit}" -ne "${remotebuilddigit}" ]||[ "${forceupdate}" == "1" ]; then
- fn_print_ok_nl "Checking for update: ${remotelocation}"
- echo -en "\n"
- echo -e "Update available"
- echo -e "* Local build: ${red}${localbuild}${default}"
- echo -e "* Remote build: ${green}${remotebuild}${default}"
- fn_script_log_info "Update available"
- fn_script_log_info "Local build: ${localbuild}"
- fn_script_log_info "Remote build: ${remotebuild}"
- fn_script_log_info "${localbuild} > ${remotebuild}"
- fn_sleep_time
- echo -en "\n"
- echo -en "applying update.\r"
- sleep 1
- echo -en "applying update..\r"
- sleep 1
- echo -en "applying update...\r"
- sleep 1
- echo -en "\n"
- unset updateonstart
- check_status.sh
- # If server stopped.
- if [ "${status}" == "0" ]; then
- exitbypass=1
- fn_update_minecraft_dl
- exitbypass=1
- command_start.sh
- exitbypass=1
- command_stop.sh
- # If server started.
- else
- exitbypass=1
- command_stop.sh
- exitbypass=1
- fn_update_minecraft_dl
- exitbypass=1
- command_start.sh
- fi
- alert="update"
- alert.sh
- else
- fn_print_ok_nl "Checking for update: ${remotelocation}"
- echo -en "\n"
- echo -e "No update available"
- echo -e "* Local build: ${green}${localbuild}${default}"
- echo -e "* Remote build: ${green}${remotebuild}${default}"
- fn_script_log_info "No update available"
- fn_script_log_info "Local build: ${localbuild}"
- fn_script_log_info "Remote build: ${remotebuild}"
- fi
- }
- # The location where the builds are checked and downloaded.
- remotelocation="minecraft.net"
- if [ "${installer}" == "1" ]; then
- fn_update_minecraft_remotebuild
- fn_update_minecraft_dl
- else
- check_status.sh
- fn_print_dots "Checking for update: ${remotelocation}"
- fn_script_log_info "Checking for update: ${remotelocation}"
- fn_update_minecraft_localbuild
- fn_update_minecraft_remotebuild
- fn_update_minecraft_compare
- fi
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