lgsm-default.cfg 3.8 KB

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  1. // ****************************************************************************
  2. // *
  3. // Fistful of Frags - server.cfg *
  4. // Version 271015 *
  5. // *
  6. // ****************************************************************************
  7. // ............................. Basic Settings ............................. //
  8. // Hostname for server.
  9. hostname "<hostname>"
  10. // RCON - remote console password.
  11. rcon_password "<rconpassword>"
  12. // Server password - for private servers.
  13. sv_password ""
  14. // Contact email for server sysop.
  15. sv_contact "email@example.com"
  16. // LAN Mode - If set the server will not show on the internet.
  17. // Default: sv_lan 0
  18. sv_lan 0
  19. // ............................... Map Cycles ............................... //
  20. // info: There are several predefined mapcycles available that are listed below.
  21. // You can also create your own custom mapcycle.
  22. // "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps
  23. // "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout
  24. // "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout
  25. // "mapcycle_tp.txt" - All Teamplay maps
  26. // "mapcycle_gt.txt" - All Ghost Town maps
  27. mapcyclefile "mapcycle.txt"
  28. // ....................... Time Limits/Round Settings ....................... //
  29. // Time spend on a single map (in minutes) before switching to a new one automatically.
  30. // Default: mp_timelimit 0
  31. mp_timelimit 15
  32. // ........................ Server Specific Commands ........................ //
  33. // info: any commands that only apply to this game.
  34. // Game Modes
  35. // 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town
  36. // 2 = Teamplay
  37. // 3 = Break Bad
  38. // 4 = Elimination
  39. fof_sv_currentmode 1
  40. // Teamplay
  41. // 0 = Free-for-all
  42. // 1 = Team Deathmatch
  43. mp_teamplay 0
  44. // Team numbers
  45. // 2 = Vigilantes & Desperados
  46. // 3 = Vigilantes, Desperados & Bandidos
  47. // 4 = Vigilantes, Desperados, Bandidos & Rangers
  48. fof_sv_maxteams 4
  49. // Friendly fire - Allows team members to injure other members of their team.
  50. // 0 = Friendly fire disabled
  51. // 1 = Friendly fire enabled
  52. mp_friendlyfire 0
  53. // ............................. Communication ............................. //
  54. // Enable communication over voice via microphone.
  55. // Default: sv_voiceenable 1
  56. sv_voiceenable 1
  57. // Players can hear all other players, no team restrictions.
  58. // Default: sv_alltalk 0
  59. sv_alltalk 1
  60. // ............................. Fast Download .............................. //
  61. // info: Allows custom maps to be downloaded to the client.
  62. // Allows clients to download custom maps and textures etc. from the server at 20 kbps.
  63. // Default: sv_allowdownload 1
  64. sv_allowdownload 1
  65. // Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
  66. // Example:
  67. // server location: maps/custommap.bsp
  68. // web server location: http://example.com/custom/maps/custommap.bsp
  69. // sv_downloadurl "http://example.com/custom"
  70. // Default: sv_downloadurl ""
  71. sv_downloadurl ""
  72. // ................................ Ban List ............................... //
  73. // personal banlist based on user IDs.
  74. exec banned_user.cfg
  75. // personal banlist based on user IPs.
  76. exec banned_ip.cfg
  77. writeid
  78. writeip
  79. // ............................. Server Logging ............................. //
  80. //Enables logging to file, console, and udp < on | off >.
  81. log on
  82. // Log server bans in the server logs.
  83. // Default: sv_logbans 1
  84. sv_logbans 1
  85. // Echo log information to the console.
  86. // Default: sv_logecho 1
  87. sv_logecho 1
  88. // Log server information in the log file.
  89. // Default: sv_logfile 1
  90. sv_logfile 1
  91. // Log server information to only one file.
  92. // Default: sv_log_onefile 0
  93. sv_log_onefile 0