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- #!/bin/bash
- # LinuxGSM info_game.sh module
- # Author: Daniel Gibbs
- # Contributors: https://linuxgsm.com/contrib
- # Website: https://linuxgsm.com
- # Description: Gathers various game server information.
- # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
- # shellcheck disable=SC2317
- moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
- # Config Type: ini
- # Comment: ; or #
- # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
- fn_info_game_ini() {
- # sed is used to process the file.
- # -n: Suppresses automatic printing of pattern space.
- # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
- # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
- # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
- # - .*: Matches any characters before the equals sign.
- # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
- # - \([^"]*\): Captures any characters that are not double quotes.
- # - "\?: Matches an optional double quote.
- # - /1: Replaces the entire matched pattern with the captured value.
- # - p: Prints the modified line.
- # - q: Quits processing after modifying and printing the line.
- if [ -n "${3}" ]; then
- servercfgparse="${3}"
- else
- servercfgparse="${servercfgfullpath}"
- fi
- eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
- configtype="ini"
- }
- # Config Type: Key Value Pairs (Equals Delimited)
- # Comment: ; or #
- fn_info_game_keyvalue_pairs_equals() {
- # sed is used to process the file.
- # -n: Suppresses automatic printing of pattern space.
- # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
- # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
- # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
- # - .*: Matches any characters before the equals sign.
- # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
- # - \([^"]*\): Captures any characters that are not double quotes.
- # - "\?: Matches an optional double quote.
- # - /1: Replaces the entire matched pattern with the captured value.
- # - p: Prints the modified line.
- # - q: Quits processing after modifying and printing the line.
- if [ -n "${3}" ]; then
- servercfgparse="${3}"
- else
- servercfgparse="${servercfgfullpath}"
- fi
- eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
- configtype="keyvalue_pairs"
- }
- # Config Type: Key Value Pairs (Space Delimited)
- # Comment: ; or #
- fn_info_game_keyvalue_pairs_space() {
- # sed is used to process the file.
- # -n: Suppresses automatic printing of pattern space.
- # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
- # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
- # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
- # - .*: Matches any characters before the space.
- # - = *"\?: Matches the space and any optional spaces before an optional double quote.
- # - \([^"]*\): Captures any characters that are not double quotes.
- # - "\?: Matches an optional double quote.
- # - /1: Replaces the entire matched pattern with the captured value.
- # - p: Prints the modified line.
- # - q: Quits processing after modifying and printing the line.
- if [ -n "${3}" ]; then
- servercfgparse="${3}"
- else
- servercfgparse="${servercfgfullpath}"
- fi
- eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
- configtype="keyvalue_pairs"
- }
- # Config Type: QuakeC
- # Comment: // or /* */
- fn_info_game_quakec() {
- # -n: Suppresses automatic printing of pattern space.
- # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
- # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
- # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
- # - .*: Matches any characters before the spaces.
- # - *: Matches any number of spaces.
- # - "\?: Matches an optional double quote.
- # - \([^"]*\): Captures any characters that are not double quotes.
- # - "\?: Matches an optional double quote.
- # - /1: Replaces the entire matched pattern with the captured value.
- # - p: Prints the modified line.
- # - q: Quits processing after modifying and printing the line.
- if [ -n "${3}" ]; then
- servercfgparse="${3}"
- else
- servercfgparse="${servercfgfullpath}"
- fi
- eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
- configtype="quakec"
- }
- # Config Type: json
- # Comment: // or /* */
- fn_info_game_json() {
- if [ -n "${3}" ]; then
- servercfgparse="${3}"
- else
- servercfgparse="${servercfgfullpath}"
- fi
- eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
- configtype="json"
- }
- # Config Type: SQF
- # Comment: // or /* */
- fn_info_game_sqf() {
- # sed is the command itself, indicating that we want to use the sed utility.
- # -n: Suppresses automatic printing of pattern space.
- # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
- # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
- # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
- # - .*: Matches any characters before the equals sign.
- # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
- # - \([^"]*\): Captures any characters that are not double quotes.
- # - "\?: Matches an optional double quote.
- # - /1: Replaces the entire matched pattern with the captured value.
- # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
- # - p: Prints the modified line.
- # - q: Quits processing after modifying and printing the line.
- if [ -n "${3}" ]; then
- servercfgparse="${3}"
- else
- servercfgparse="${servercfgfullpath}"
- fi
- eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
- configtype="sqf"
- }
- # Config Type: XML
- # Comment: <!-- -->
- fn_info_game_xml() {
- if [ -n "${3}" ]; then
- servercfgparse="${3}"
- else
- servercfgparse="${servercfgfullpath}"
- fi
- eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
- configtype="xml"
- }
- # Config Type: Valve KeyValues
- # Comment: //
- fn_info_game_valve_keyvalues() {
- # sed is used to process the file.
- # -n: Suppresses automatic printing of pattern space.
- # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
- # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
- # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
- # - .*: Matches any characters before the spaces.
- # - *: Matches any number of spaces.
- # - "\?: Matches an optional double quote.
- # - \([^"]*\): Captures any characters that are not double quotes.
- # - "\?: Matches an optional double quote.
- # - /1: Replaces the entire matched pattern with the captured value.
- # - p: Prints the modified line.
- # - q: Quits processing after modifying and printing the line.
- if [ -n "${3}" ]; then
- servercfgparse="${3}"
- else
- servercfgparse="${servercfgfullpath}"
- fi
- eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
- configtype="valve_keyvalues"
- }
- # Config Type: Java properties
- # Comment: # or !
- fn_info_game_java_properties() {
- # sed is used to process the file.
- # -n: Suppresses automatic printing of pattern space.
- # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
- # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
- # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
- # - .*: Matches any characters before the equals sign.
- # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
- # - \([^"]*\): Captures any characters that are not double quotes.
- # - "\?: Matches an optional double quote.
- # - /1: Replaces the entire matched pattern with the captured value.
- # - p: Prints the modified line.
- # - q: Quits processing after modifying and printing the line.
- if [ -n "${3}" ]; then
- servercfgparse="${3}"
- else
- servercfgparse="${servercfgfullpath}"
- fi
- eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
- configtype="java"
- }
- # Config Type: ini
- # Comment: ; or #
- # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
- fn_info_game_lua() {
- # - The '-n' option suppresses automatic printing of pattern space.
- # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
- # followed by the exact word specified by the second argument.
- # - If the pattern matches, the following actions are performed within the curly braces:
- # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
- # removing any leading or trailing spaces.
- # - 's#,.*##' removes everything after the first comma encountered.
- # - 'p' prints the modified pattern space.
- # - 'q' quits processing after printing the modified pattern space.
- if [ -n "${3}" ]; then
- servercfgparse="${3}"
- else
- servercfgparse="${servercfgfullpath}"
- fi
- eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
- configtype="lua"
- }
- # Config Type: custom (Project Cars)
- # Comment: //
- fn_info_game_pc_config() {
- # sed is used to process the file.
- # -n: Suppresses automatic printing of pattern space.
- # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
- # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
- # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
- # - .*: Matches any characters before the equals sign.
- # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
- # - \([^"]*\): Captures any characters that are not double quotes.
- # - "\?: Matches an optional double quote.
- # - /1: Replaces the entire matched pattern with the captured value.
- # - p: Prints the modified line.
- # - q: Quits processing after modifying and printing the line.
- if [ -n "${3}" ]; then
- servercfgparse="${3}"
- else
- servercfgparse="${servercfgfullpath}"
- fi
- eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
- configtype="pc_config"
- }
- # Config Type: ini
- # Parameters: false
- # Comment: ; or #
- # Example: NAME=SERVERNAME
- # Filetype: ini
- fn_info_game_ac() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
- fn_info_game_ini "httpport" "HTTP_PORT"
- fn_info_game_ini "port" "TCP_PORT"
- fn_info_game_ini "servername" "NAME"
- fn_info_game_ini "serverpassword" "PASSWORD"
- fi
- adminpassword="${adminpassword:-NOT SET}"
- httpport="${httpport:-0}"
- port="${port:-0}"
- queryport="${httpport:-0}"
- servername="${servername:-NOT SET}"
- serverpassword="${serverpassword:-NOT SET}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: SessionName=SERVERNAME
- # Filetype: ini
- fn_info_game_ark() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "ServerAdminPassword"
- fn_info_game_ini "maxplayers" "MaxPlayers"
- fn_info_game_ini "rconport" "RCONPort"
- fn_info_game_ini "servername" "SessionName"
- fn_info_game_ini "serverpassword" "ServerPassword"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- rawport="$((port + 1))"
- rconport="${rconport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: SQF
- # Parameters: true
- # Comment: // or /* */
- # Example: serverName = "SERVERNAME";
- # Filetype: cfg
- fn_info_game_arma3() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_sqf "adminpassword" "passwordAdmin"
- fn_info_game_sqf "maxplayers" "maxPlayers"
- fn_info_game_sqf "servername" "hostname"
- fn_info_game_sqf "serverpassword" "password"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- battleeyeport="$((port + 4))"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="$((port + 1))"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- steamport="$((port + 2))"
- voiceport="${port:-"0"}"
- voiceunusedport="$((port + 3))"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: serverName=SERVERNAME
- # Filetype: ini
- fn_info_game_av() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "maxplayers" "maxPlayers"
- fn_info_game_ini "port" "port"
- fn_info_game_ini "rconport" "rconPort"
- fn_info_game_ini "servername" "name"
- fn_info_game_ini "serverpassword" "password"
- fn_info_game_ini "rconpassword" "rconPassword"
- if [ -n "${rconpassword}" ]; then
- rconenabled="true"
- fi
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- rconenabled="${rconenabled:-"false"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- rconport="${rconport:-"0"}"
- # queryport doesn't respond to any queries, using session only.
- queryport=""$((port + 3))""
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- steamport="$((port + 21))"
- steamworksport="$((port + 20))"
- }
- # Config Type: ini unknown (Source?)
- # Parameters: true
- # Comment: # or //
- # Example: ServerName=SERVERNAME
- # Filetype: txt
- fn_info_game_bo() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "maxplayers" "MaxPlayers"
- fn_info_game_ini "port" "ServerPort"
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "Password"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="$((port + 1))"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_btl() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "AdminPassword"
- fn_info_game_ini "servername" "ServerName"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- rconport="$((port + 2))"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_cmw() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "maxplayers" "MaxPlayers"
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "GamePassword"
- fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
- fi
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- rconport="${rconport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: iMaxClanMembers=1024
- # Filetype: ini
- fn_info_game_dodr() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "maxplayers" "iMaxPlayers"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: cluster_name = SERVERNAME
- # Filetype: ini
- fn_info_game_dst() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "port" "server_port"
- fn_info_game_ini "steamauthport" "authentication_port"
- fn_info_game_ini "steamport" "master_server_port"
- fi
- if [ -f "${clustercfgfullpath}" ]; then
- fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
- fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
- fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
- fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
- fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
- fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
- fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
- fi
- cave="${cave:-"NOT SET"}"
- cluster="${cluster:-"NOT SET"}"
- configip="${configip:-"0.0.0.0"}"
- gamemode="${gamemode:-"NOT SET"}"
- master="${master:-"NOT SET"}"
- masterport="${masterport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- shard="${shard:-"NOT SET"}"
- sharding="${sharding:-"NOT SET"}"
- steamauthport="${steamauthport:-"0"}"
- steamport="${steamport:-"0"}"
- tickrate="${tickrate:-"0"}"
- }
- # Config Type: parameters
- # Parameters: true
- # Comment: ; or #
- # Example: SessionName=SERVERNAME
- # Filetype: ini
- fn_info_game_hcu() {
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_kf() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "AdminPassword"
- fn_info_game_ini "httpenabled" "bEnabled"
- fn_info_game_ini "httppassword" "AdminPassword"
- fn_info_game_ini "httpport" "ListenPort"
- fn_info_game_ini "httpuser" "AdminName"
- fn_info_game_ini "lanport" "LANServerPort"
- fn_info_game_ini "maxplayers" "MaxPlayers"
- fn_info_game_ini "port" "Port"
- fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "GamePassword"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- defaultmap="${defaultmap:-"NOT SET"}"
- gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
- httpenabled="${httpenabled:-"NOT SET"}"
- httppassword="${adminpassword}"
- httpport="${httpport:-"0"}"
- httpuser="${httpuser:-"NOT SET"}"
- lanport="${lanport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport=$((28902 + (port - 7757))) # Valve Query Port
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- steamport="20610"
- unreal2queryport="$((port + 1))" # Unreal2 Query Port
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_kf2() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "AdminPassword"
- fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
- fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "GamePassword"
- fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
- fn_info_game_ini "httppassword" "AdminPassword"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- defaultmap="${defaultmap:-"NOT SET"}"
- httpport="${httpport:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- httpenabled="${httpenabled:-"NOT SET"}"
- httppassword="${httppassword:-"NOT SET"}"
- httpuser="Admin"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_mh() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "ServerPassword"
- fn_info_game_ini "rconpassword" "AdminPassword"
- fn_info_game_ini "maxplayers" "MaxSlots"
- fi
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- beaconport="${beaconport:-"0"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName="SERVERNAME"
- # Filetype: cfg
- fn_info_game_ps() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "maxplayers" "MaxPlayers"
- fn_info_game_ini "reservedslots" "NumReservedSlots"
- fn_info_game_ini "serverpassword" "ServerPassword"
- fi
- if [ -f "${servercfgdir}/Rcon.cfg" ]; then
- fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
- fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- if [ -z "${queryport}" ]; then
- queryport="${port:-"0"}"
- fi
- randommap="${randommap:-"NOT SET"}"
- if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
- rconpassword="NOT SET"
- fi
- rconport="${rconport:-"0"}"
- reservedslots="${reservedslots:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- tickrate="${tickrate:-"0"}"
- }
- # Config Type: ini
- # Parameters: false
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: cfg
- fn_info_game_pvr() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "maxplayers" "MaxPlayers"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- port401="$((port + 400))"
- queryport="${port:-"0"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: false
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: cfg
- fn_info_game_pw() {
- servername="${servername:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${port:-"0"}"
- steamport="${steamport:-"0"}"
- unknownport="1985"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: PublicName=SERVERNAME
- # Filetype: ini
- fn_info_game_pz() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "maxplayers" "MaxPlayers"
- fn_info_game_ini "port" "DefaultPort"
- fn_info_game_ini "rconpassword" "RCONPassword"
- fn_info_game_ini "servername" "PublicName"
- fn_info_game_ini "serverpassword" "Password"
- fn_info_game_ini "worldname" "Map"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port:-"0"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- worldname="${worldname:-"NOT SET"}"
- }
- # Config Type: xml
- # Comment: <!-- -->
- # Example: <ServerName>SERVERNAME</ServerName>
- # Filetype: xml
- fn_info_game_st() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
- fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
- fn_info_game_xml "port" "/SettingData/GamePort"
- fn_info_game_xml "queryport" "/SettingData/UpdatePort"
- fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
- fn_info_game_xml "servername" "/SettingData/ServerName"
- fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- saveinterval="${saveinterval:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- worldsave="${worldsave:-"NOT SET"}"
- worldtype="${worldtype:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_stn() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "configip" "ServerIP"
- fn_info_game_ini "port" "ServerPort"
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "ServerPassword"
- fi
- configip="${configip:-"0.0.0.0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="$((port + 1))"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: parameters
- # Parameters: true
- # Comment:
- # Example: -ServerName="SERVERNAME"
- # Filetype: parameters
- fn_info_game_tf() {
- beaconport="${beaconport:-"0"}"
- gamemode="${gamemode:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- saveinterval="${saveinterval:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- shutdownport="${shutdownport:-"0"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=ServerName
- # Filetype: ini
- fn_info_game_ti() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "maxplayers" "MaxPlayerCount"
- fn_info_game_ini "queueenabled" "bQueueEnabled"
- fn_info_game_ini "queueport" "QueuePort"
- fn_info_game_ini "rconenabled" "bRconEnabled"
- fn_info_game_ini "rconpassword" "RconPassword"
- fn_info_game_ini "rconport" "RconPort"
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "ServerPassword"
- fn_info_game_ini "serverpasswordenabled" "bServerPassword"
- fi
- maxplayers="${maxplayers:-"0"}"
- queueenabled="${queueenabled:-"NOT SET"}"
- queueport="${queueport:-"0"}"
- rconenabled="${rconenabled:-"NOT SET"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- rconport="${rconport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: false
- # Comment: ; or #
- # Example: default_voice_port=9987
- # Filetype: ini
- fn_info_game_ts3() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "configip" "voice_ip"
- fn_info_game_ini "dbplugin" "dbplugin"
- fn_info_game_ini "fileport" "filetransfer_port"
- fn_info_game_ini "port" "default_voice_port"
- fn_info_game_ini "httpqueryport" "query_http_port"
- fn_info_game_ini "httpsqueryport" "query_https_port"
- fn_info_game_ini "queryport" "query_port"
- fn_info_game_ini "sshqueryport" "query_ssh_port"
- fi
- configip="${configip:-"0.0.0.0"}"
- dbplugin="${dbplugin:-"NOT SET"}"
- fileport="${fileport:-"0"}"
- port="${port:-"0"}"
- httpqueryport="${httpqueryport:-"0"}"
- httpsqueryport="${httpsqueryport:-"0"}"
- queryport="${queryport:-"0"}"
- sshqueryport="${sshqueryport:-"0"}"
- telnetport="${queryport}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerTitle=SERVERNAME
- # Filetype: ini
- fn_info_game_tu() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "maxplayers" "MaxPlayers"
- fn_info_game_ini "servername" "ServerTitle"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- steamport="$((port + 1))"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_ut99() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "AdminPassword"
- fn_info_game_ini "beaconport" "ServerBeaconPort"
- fn_info_game_ini "port" "Port"
- fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "GamePassword"
- fn_info_game_ini "httpenabled" "bEnabled"
- fn_info_game_ini "httppassword" "AdminPassword"
- fn_info_game_ini "httpport" "ListenPort"
- fn_info_game_ini "httpuser" "AdminUserName"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- beaconport="${beaconport:-"0"}"
- defaultmap="${defaultmap:-"NOT SET"}"
- httpport="${httpport:-"0"}"
- port="${port:-"0"}"
- queryport="$((port + 1))"
- gamespyqueryport="${gamespyqueryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- httpenabled="${httpenabled:-"0"}"
- httppassword="${httppassword:-"NOT SET"}"
- httpuser="${httpuser:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_ut3() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "AdminPassword"
- fn_info_game_ini "maxplayers" "MaxPlayers"
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "GamePassword"
- fn_info_game_ini "httpenabled" "bEnabled"
- fn_info_game_ini "httppassword" "AdminPassword"
- fn_info_game_ini "httpport" "ListenPort"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- defaultmap="${defaultmap:-"NOT SET"}"
- httpport="${httpport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- httpenabled="${httpenabled:-"0"}"
- httppassword="${httppassword:-"NOT SET"}"
- httpuser="Admin"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_unreal2() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "AdminPassword"
- fn_info_game_ini "httpport" "ListenPort"
- fn_info_game_ini "port" "Port"
- fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "GamePassword"
- fn_info_game_ini "httpenabled" "bEnabled"
- fn_info_game_ini "httpuser" "AdminName"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- defaultmap="${defaultmap:-"NOT SET"}"
- httpport="${httpport:-"0"}"
- port="${port:-"0"}"
- queryport="$((port + 1))"
- gamespyqueryport="${gamespyqueryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- httpenabled="${httpenabled:-"0"}"
- httppassword="${adminpassword:-"NOT SET"}"
- httpuser="${httpuser:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName="SERVERNAME"
- # Filetype: ini
- fn_info_game_ut() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "servername" "ServerName"
- fi
- defaultmap="${defaultmap:-"NOT SET"}"
- gametype="${gametype:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="$((port + 1))"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_ut2k4() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "AdminPassword"
- fn_info_game_ini "httpport" "ListenPort"
- fn_info_game_ini "lanport" "LANServerPort"
- fn_info_game_ini "port" "Port"
- fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "GamePassword"
- fn_info_game_ini "httpenabled" "bEnabled"
- fn_info_game_ini "httpuser" "AdminName"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- defaultmap="${defaultmap:-"NOT SET"}"
- httpport="${httpport:-"0"}"
- lanport="${lanport:-"0"}"
- port="${port:-"0"}"
- queryport="$((port + 1))"
- gamespyqueryport="${gamespyqueryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- httpenabled="${httpenabled:-"0"}"
- httppassword="${adminpassword}"
- httpuser="${httpuser:-"NOT SET"}"
- }
- # Config Type: json
- # Parameters: true
- # Comment: // or /* */
- # Example: "name": "SERVERNAME",
- # Filetype: json
- fn_info_game_armar() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_json "adminpassword" ".game.passwordAdmin"
- fn_info_game_json "configip" ".bindAddress"
- fn_info_game_json "maxplayers" ".game.maxPlayers"
- fn_info_game_json "port" ".bindPort"
- fn_info_game_json "queryport" ".a2s.port"
- fn_info_game_json "servername" ".game.name"
- fn_info_game_json "serverpassword" ".game.password"
- fn_info_game_json "rconpassword" ".rcon.password"
- fn_info_game_json "rconport" ".rcon.port"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- battleeyeport="$((port + 4))"
- configip="${configip:-"0.0.0.0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: con
- # Parameters: true
- # Comment: # or //
- # Example: game.serverName "SERVERNAME"
- # Filetype: con
- fn_info_game_bf1942() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
- fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
- fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
- fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
- fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
- fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
- fi
- configip="${configip:-"0.0.0.0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: con
- # Parameters: true
- # Comment: # or //
- # Example: game.serverName "SERVERNAME"
- # Filetype: con
- fn_info_game_bfv() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
- fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
- fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
- fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
- fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
- fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
- fi
- configip="${configip:-"0.0.0.0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: XML
- # Parameters: false
- # Comment: <!-- -->
- # Example: <serversettings name="SERVERNAME" />
- # Filetype: xml
- fn_info_game_bt() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
- fn_info_game_xml "port" "/serversettings/@port"
- fn_info_game_xml "queryport" "/serversettings/@queryport"
- fn_info_game_xml "servername" "/serversettings/@name"
- fn_info_game_xml "serverpassword" "/serversettings/@password"
- fn_info_game_xml "tickrate" "/serversettings/@TickRate"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- tickrate="${tickrate:-"0"}"
- }
- # Config Type: json
- # Parameters: false
- # Comment: // or /* */
- # Example: "game_title":"SERVERNAME"
- # Filetype: json
- fn_info_game_cd() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_json "maxplayers" ".player_count"
- fn_info_game_json "port" ".game_port"
- fn_info_game_json "rconenabled" ".rcon"
- fn_info_game_json "rconpassword" ".rcon_password"
- fn_info_game_json "rconport" ".rcon_port"
- fn_info_game_json "servername" ".game_title"
- fn_info_game_json "steamport" ".steam_port_messages"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- rconenabled="${rconenabled:-"NOT SET"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- rconport="${rconport:-"0"}"
- servername="${servername:-"NOT SET"}"
- steamport="${steamport:-"0"}"
- }
- # Config Type: json
- # Parameters: true
- # Comment: // or /* */
- # Example: "worldName":"SERVERNAME"
- # Filetype: json
- fn_info_game_ck() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_json "servername" ".worldName"
- fn_info_game_json "maxplayers" ".maxNumberPlayers"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="$((port + 1))"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Parameters: true
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_cod() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "rconpassword" "rconpassword"
- fn_info_game_quakec "servername" "sv_hostname"
- fi
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Parameters: true
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_coduo() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "rconpassword" "rconpassword"
- fn_info_game_quakec "servername" "sv_hostname"
- fi
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Parameters: true
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_cod2() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "rconpassword" "rconpassword"
- fn_info_game_quakec "servername" "sv_hostname"
- fi
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Parameters: true
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_cod4() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "rconpassword" "rcon_password"
- fn_info_game_quakec "servername" "sv_hostname"
- fi
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Parameters: true
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_codwaw() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "rconpassword" "rcon_password"
- fn_info_game_quakec "servername" "sv_hostname"
- fi
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: json
- # Parameters: false
- # Comment: // or /* */
- # Example: "ServerName": "SERVERNAME"
- # Filetype: json
- fn_info_game_col() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_json "configip" ".ServerSettings.ServerIP"
- fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
- fn_info_game_json "port" ".ServerSettings.ServerGamePort"
- fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
- fn_info_game_json "servername" ".ServerSettings.ServerName"
- fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
- fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
- fi
- configip="${configip:-"0.0.0.0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port:-"0"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- steamport="${steamport:-"0"}"
- }
- # Config Type: Valve KeyValues
- # Comment: //
- # Example: hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_cs2() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_valve_keyvalues "servername" "hostname"
- fn_info_game_valve_keyvalues "defaultmap" "map"
- fn_info_game_valve_keyvalues "serverpassword" "sv_password"
- fi
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${port:-"0"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_ct() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "configip" "bindAddress"
- fn_info_game_ini "gamemode" "gameMode"
- fn_info_game_ini "maxplayers" "maxPlayerNumber"
- fn_info_game_ini "port" "port"
- fn_info_game_ini "saveinterval" "autoSaveSec"
- fn_info_game_ini "servername" "name"
- fn_info_game_ini "serverpassword" "serverPassword"
- fn_info_game_ini "serverpasswordenabled" "usePassword"
- fi
- configip="${configip:-"0.0.0.0"}"
- gamemode="${gamemode:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- saveinterval="${saveinterval:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
- }
- # Config Type: SQF
- # Parameters: true
- # Comment: // or /* */
- # Example: serverName = "SERVERNAME";
- # Filetype: cfg
- fn_info_game_dayz() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_sqf "adminpassword" "passwordAdmin"
- fn_info_game_sqf "maxplayers" "maxPlayers"
- fn_info_game_sqf "queryport" "steamQueryPort"
- fn_info_game_sqf "servername" "hostname"
- fn_info_game_sqf "serverpassword" "password"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- battleeyeport="$((port + 4))"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- steamport="$((port + 2))"
- }
- # Config Type: json
- # Parameters: false
- # Comment: // or /* */
- # Example: "Description": "SERVERNAME"
- # Filetype: json
- fn_info_game_eco() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_json "configip" ".IPAddress"
- fn_info_game_json "httpport" ".WebServerPort"
- fn_info_game_json "maxplayers" ".MaxConnections"
- fn_info_game_json "port" ".GameServerPort"
- fn_info_game_json "rconport" ".RconServerPort"
- fn_info_game_json "servername" ".Description"
- fn_info_game_json "serverpassword" ".Password"
- fn_info_game_json "tickrate" ".Rate"
- fi
- configip="${configip:-"0.0.0.0"}"
- httpport="${httpport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port:-"0"}"
- rconport="${rconport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- tickrate="${tickrate:-"0"}"
- }
- # Config Type: QuakeC
- # Parameters: true
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_etl() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "configip" "net_ip"
- fn_info_game_quakec "maxplayers" "sv_maxclients"
- fn_info_game_quakec "port" "net_port"
- fn_info_game_quakec "rconpassword" "rconpassword"
- fn_info_game_quakec "servername" "sv_hostname"
- fn_info_game_quakec "serverpassword" "g_password"
- fi
- configip="${configip:-"0.0.0.0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: json
- # Parameters: true
- # Comment: // or /* */
- # Example: "name": "SERVERNAME"
- # Filetype: json
- fn_info_game_fctr() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_json "authtoken" ".token"
- fn_info_game_json "maxplayers" ".max_players"
- fn_info_game_json "savegameinterval" ".autosave_interval"
- fn_info_game_json "servername" ".name"
- fn_info_game_json "serverpassword" ".game_password"
- fn_info_game_json "versioncount" ".autosave_slots"
- fi
- authtoken="${authtoken:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- rconport="${rconport:-"0"}"
- savegameinterval="${savegameinterval:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- versioncount="${versioncount:-"0"}"
- # get server version if installed.
- local factoriobin="${executabledir}${executable:1}"
- if [ -f "${factoriobin}" ]; then
- serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
- fi
- }
- # Config Type: parameters (json possibly supported)
- # Parameters: true
- # Comment:
- # Example: -serverName="SERVERNAME"
- # Filetype: parameters
- fn_info_game_hw() {
- servername="${servername:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- # #4189 option setting can be blank
- # defaultmap="${defaultmap:-"NOT SET"}"
- creativemode="${creativemode:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_hz() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "AdminPassword"
- fn_info_game_ini "servername" "ServerName"
- fi
- adminpass="${adminpassword:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- rconport="$((port + 2))"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: parameters
- # Parameters: true
- # Comment:
- # Example: -hostname='SERVERNAME'
- # Filetype: parameters
- fn_info_game_inss() {
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- rconport="${rconport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- defaultmap="${defaultmap:-"NOT SET"}"
- defaultscenario="${defaultscenario:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- }
- # Config Type: lua (Custom)
- # Parameters: false
- # Comment: --
- # Example: Name = "SERVERNAME",
- # Filetype: lua
- fn_info_game_jc2() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_lua "configip" "BindIP"
- fn_info_game_lua "maxplayers" "MaxPlayers"
- fn_info_game_lua "port" "BindPort"
- fn_info_game_lua "serverdescription" "Description"
- fn_info_game_lua "servername" "Name"
- fn_info_game_lua "serverpassword" "Password"
- fi
- configip="${configip:-"0.0.0.0"}"
- maxplayers="${maxplayers:-"0"}"
- queryport="${port}"
- queryport="${queryport:-"0"}"
- serverdescription="${serverdescription:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: json
- # Parameters: false
- # Comment: // or /* */
- # Example: "name": "SERVERNAME"
- # Filetype: json
- fn_info_game_jc3() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_json "configip" ".host"
- fn_info_game_json "httpport" ".httpPort"
- fn_info_game_json "maxplayers" ".maxPlayers"
- fn_info_game_json "port" ".port"
- fn_info_game_json "queryport" ".queryPort"
- fn_info_game_json "serverdescription" ".description"
- fn_info_game_json "servername" ".name"
- fn_info_game_json "serverpassword" ".password"
- fn_info_game_json "steamport" ".steamPort"
- fn_info_game_json "tickrate" ".maxTickRate"
- fi
- configip="${configip:-"0.0.0.0"}"
- httpport="${httpport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- serverdescription="${serverdescription:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- steamport="${steamport:-"0"}"
- tickrate="${tickrate:-"0"}"
- }
- # Config Type: QuakeC
- # Parameters: true
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_jk2() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "maxplayers" "sv_maxclients"
- fn_info_game_quakec "rconpassword" "rconpassword"
- fn_info_game_quakec "servername" "sv_hostname"
- fn_info_game_quakec "serverpassword" "g_password"
- fn_info_game_quakec "serverversion" "mv_serverversion"
- fi
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- serverversion="${serverversion:-"NOT SET"}"
- }
- # Config Type: Java properties
- # Comment: # or !
- # Example: motd=SERVERNAME
- # Filetype: properties
- fn_info_game_mc() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_java_properties "configip" "server-ip"
- fn_info_game_java_properties "gamemode" "gamemode"
- fn_info_game_java_properties "maxplayers" "max-players"
- fn_info_game_java_properties "port" "server-port"
- fn_info_game_java_properties "queryenabled" "enable-query"
- fn_info_game_java_properties "queryport" "query.port"
- fn_info_game_java_properties "rconpassword" "rcon.password"
- fn_info_game_java_properties "rconport" "rcon.port"
- fn_info_game_java_properties "servername" "motd"
- fn_info_game_java_properties "worldname" "level-name"
- fi
- configip="${configip:-"0.0.0.0"}"
- gamemode="${gamemode:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryenabled="${queryenabled:-"NOT SET"}"
- if [ -z "${queryport}" ]; then
- queryport="${port}"
- fi
- rconpassword="${rconpassword:-"NOT SET"}"
- rconport="${rconport:-"0"}"
- servername="${servername:-"NOT SET"}"
- worldname="${worldname:-"NOT SET"}"
- }
- # Config Type: Java properties
- # Comment: # or !
- # Example: server-name=SERVERNAME
- # Filetype: properties
- fn_info_game_mcb() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_java_properties "gamemode" "gamemode"
- fn_info_game_java_properties "maxplayers" "max-players"
- fn_info_game_java_properties "port" "server-port"
- fn_info_game_java_properties "portv6" "server-portv6"
- fn_info_game_java_properties "servername" "server-name"
- fn_info_game_java_properties "worldname" "level-name"
- fi
- gamemode="${gamemode:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- portipv6="${portipv6:-"NOT SET"}"
- queryport="${port}"
- servername="${servername:-"NOT SET"}"
- worldname="${worldname:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_mohaa() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "maxplayers" "sv_maxclients"
- fn_info_game_quakec "rconpassword" "rconPassword"
- fn_info_game_quakec "servername" "sv_hostname"
- fn_info_game_quakec "serverpassword" "g_password"
- fi
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port:-"0"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: xml
- # Comment: <!-- -->
- # Example: <servername>Default MTA Server</servername>
- # Filetype: conf
- fn_info_game_mta() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_xml "port" "/config/serverport"
- fn_info_game_xml "httpport" "/config/httpport"
- fn_info_game_xml "servername" "/config/servername"
- fn_info_game_xml "maxplayers" "/config/maxplayers"
- fn_info_game_xml "ase" "/config/ase"
- fi
- if [ "${ase}" == "1" ]; then
- ase="Enabled"
- else
- ase="Disabled"
- fi
- port="${port:-"0"}"
- queryport="$((port + 123))"
- httpport="${httpport:-"0"}"
- ase="${ase:-"Disabled"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- }
- # Config Type: custom
- # Comment: //
- # Example: port = 14159,
- # Filetype: cfg
- fn_info_game_nec() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_lua "maxplayers" "slots"
- fn_info_game_lua "port" "port"
- fn_info_game_lua "serverpassword" "password"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- servername="Necesse Port ${port}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_ohd() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini rconenabled "bEnabled"
- fn_info_game_ini rconport "ListenPort"
- fn_info_game_ini rconpassword "Password"
- fi
- rconenabled="${rconenabled:-"false"}"
- rconport="${rconport:-"0"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- }
- # Config Type: json
- # Parameters: false
- # Comment: // or /* */
- fn_info_game_onset() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_json "maxplayers" ".maxplayers"
- fn_info_game_json "port" ".port"
- fn_info_game_json "servername" ".servername_short"
- fn_info_game_json "serverpassword" ".password"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- httpport="$((port - 2))"
- queryport="$((port - 1))"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: custom
- # Parameters: false
- # Comment: //
- # Filetype: cfg
- fn_info_game_pc() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_pc_config "apiport" "httpApiPort"
- fn_info_game_pc_config "httpenabled" "enableHttpApi"
- fn_info_game_pc_config "httpport" "httpApiPort"
- fn_info_game_pc_config "maxplayers" "maxPlayerCount"
- fn_info_game_pc_config "port" "hostPort"
- fn_info_game_pc_config "queryport" "queryPort"
- fn_info_game_pc_config "servername" "name"
- fn_info_game_pc_config "serverpassword" "password"
- fn_info_game_pc_config "steamport" "steamPort"
- fi
- apiport="${apiport:-"0"}"
- httpenabled="${httpenabled:-"0"}"
- httpport="${httpport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- steamport="${steamport:-"0"}"
- }
- fn_info_game_pc2() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_pc_config "apiport" "httpApiPort"
- fn_info_game_pc_config "httpenabled" "enableHttpApi"
- fn_info_game_pc_config "httpport" "httpApiPort"
- fn_info_game_pc_config "maxplayers" "maxPlayerCount"
- fn_info_game_pc_config "port" "hostPort"
- fn_info_game_pc_config "queryport" "queryPort"
- fn_info_game_pc_config "servername" "name"
- fn_info_game_pc_config "serverpassword" "password"
- fn_info_game_pc_config "steamport" "steamPort"
- fi
- apiport="${apiport:-"0"}"
- httpenabled="${httpenabled:-"0"}"
- httpport="${httpport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- steamport="${steamport:-"0"}"
- }
- # Config Type: SiiNunit
- # Comment: //
- # Example: lobby_name: "SERVERNAME"
- # Filetype: ssi
- fn_info_game_prism3d() {
- # Config
- if [ ! -f "${servercfgfullpath}" ]; then
- maxplayers="${unavailable}"
- port="${zero}"
- queryport="${zero}"
- servername="${unavailable}"
- serverpassword="${unavailable}"
- else
- maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
- port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
- queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
- servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
- serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
- # Not set
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"27015"}"
- queryport="${queryport:-"27016"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- fi
- }
- # Config Type: QuakeC
- # Comment: // or /* */
- # Example: set hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_q2() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "maxplayers" "maxclients"
- fn_info_game_quakec "rconpassword" "rcon_password"
- fn_info_game_quakec "servername" "hostname"
- fi
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_q3() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "maxplayers" "sv_maxclients"
- fn_info_game_quakec "rconpassword" "rconpassword"
- fn_info_game_quakec "servername" "sv_hostname"
- fi
- maxplayers="${maxplayers:-"0"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${port}"
- defaultmap="${defaultmap:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Comment: // or /* */
- # fn_info_game_quakec "SERVERNAME"
- # Filetype: cfg
- fn_info_game_q4() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "maxplayers" "sv_maxclients"
- fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
- fn_info_game_quakec "servername" "si_name"
- fn_info_game_quakec "serverpassword" "g_password"
- fi
- maxplayers="${maxplayers:-"0"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${port}"
- defaultmap="${defaultmap:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_ql() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "configip" "net_ip"
- fn_info_game_quakec "maxplayers" "sv_maxClients"
- fn_info_game_quakec "port" "net_port"
- fn_info_game_quakec "rconpassword" "zmq_rcon_password"
- fn_info_game_quakec "rconport" "zmq_rcon_port"
- fn_info_game_quakec "servername" "sv_hostname"
- fn_info_game_quakec "serverpassword" "g_password"
- fn_info_game_quakec "statsport" "zmq_stats_port"
- fi
- configip="${configip:-"0.0.0.0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- rconport="${rconport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- statsport="${statsport:-"0"}"
- }
- # Config Type: QuakeC
- # Comment: // or /* */
- # Example: hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_qw() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "maxplayers" "maxclients"
- fn_info_game_quakec "rconpassword" "rcon_password"
- fn_info_game_quakec "servername" "hostname"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Example: ServerName=SERVERNAME
- # Filetype: ini
- fn_info_game_ro() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "AdminPassword"
- fn_info_game_ini "httpenabled" "bEnabled"
- fn_info_game_ini "httppassword" "AdminPassword"
- fn_info_game_ini "httpport" "ListenPort"
- fn_info_game_ini "httpuser" "AdminName"
- fn_info_game_ini "lanport" "LANServerPort"
- fn_info_game_ini "maxplayers" "MaxPlayers"
- fn_info_game_ini "port" "Port"
- fn_info_game_ini "servername" "ServerName"
- fn_info_game_ini "serverpassword" "GamePassword"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- defaultmap="${defaultmap:-"NOT SET"}"
- httpenabled="${httpenabled:-"NOT SET"}"
- httppassword="${adminpassword}"
- httpport="${httpport:-"0"}"
- httpuser="${httpuser:-"NOT SET"}"
- lanport="${lanport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport=$((28902 + (port - 7757))) # Valve Query Port
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- steamport="20610"
- unreal2queryport="$((port + 1))" # Unreal2 Query Port
- }
- # Config Type: QuakeC
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_rtcw() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "rconpassword" "rconpassword"
- fn_info_game_quakec "servername" "sv_hostname"
- fn_info_game_quakec "serverpassword" "g_password"
- fn_info_game_quakec "maxplayers" "sv_maxclients"
- fi
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port:-"0"}"
- defaultmap="${defaultmap:-"NOT SET"}"
- }
- # Config Type: Parameters (mostly)
- fn_info_game_rust() {
- # Parameters
- servername="${servername:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- appport="${appport:-"0"}"
- rconport="${rconport:-"0"}"
- gamemode="${gamemode:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- rconweb="${rconweb:-"NOT SET"}"
- tickrate="${tickrate:-"0"}"
- saveinterval="${saveinterval:-"0"}"
- serverlevel="${serverlevel:-"NOT SET"}"
- customlevelurl="${customlevelurl:-"NOT SET"}"
- worldsize="${worldsize:-"0"}"
- if [ -n "${seed}" ]; then
- seed="${seed:-"0"}"
- elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
- seed=$(cat "${datadir}/${selfname}-seed.txt")
- fi
- salt="${salt:-"0"}"
- }
- fn_info_game_rw() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
- fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
- fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
- fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
- fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
- fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
- fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
- fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
- fi
- configip="${configip:-"0.0.0.0"}"
- gamemode="${gamemode:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="$((port - 1))"
- rconport="${rconport:-"0"}"
- seed="${seed:-"0"}"
- servername="${servername:-"NOT SET"}"
- worldname="${worldname:-"NOT SET"}"
- }
- # Config Type: custom
- # Comment: // or /* */
- # example: hostname "SERVERNAME"
- # filetypes: cfg
- fn_info_game_samp() {
- if [ -f "${servercfgfullpath}" ]; then
- servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
- rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
- port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
- queryport="${port}"
- rconport="${port}"
- maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
- # Not set
- servername="${servername:-"NOT SET"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- port="${port:-"7777"}"
- queryport="${port:-"7777"}"
- rconport="${rconport:-"7777"}"
- maxplayers="${maxplayers:-"12"}"
- fi
- }
- # Config Type: json
- # Parameters: false
- # Comment: // or /* */
- fn_info_game_sb() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_json "maxplayers" ".maxPlayers"
- fn_info_game_json "port" ".gameServerPort"
- fn_info_game_json "queryenabled" ".runQueryServer"
- fn_info_game_json "queryport" ".queryServerPort"
- fn_info_game_json "rconenabled" ".runRconServer"
- fn_info_game_json "rconpassword" ".rconServerPassword"
- fn_info_game_json "rconport" ".rconServerPort"
- fn_info_game_json "servername" ".serverName"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryenabled="${queryenabled:-"NOT SET"}"
- queryport="${queryport:-"0"}"
- rconenabled="${rconenabled:-"NOT SET"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- rconport="${rconport:-"0"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: Parameters
- fn_info_game_sbots() {
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- }
- # Config Type: custom (possibly YAML)
- # Comment: #
- # Example: server_name: SERVERNAME
- # Filetype: txt
- fn_info_game_scpsl() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_pc_config "adminpassword" "administrator_query_password"
- fn_info_game_pc_config "configip" "ipv4_bind_ip"
- fn_info_game_pc_config "maxplayers" "max_players"
- fn_info_game_pc_config "servername" "server_name"
- fn_info_game_pc_config "tickrate" "server_tickrate"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- configip="${configip:-"0.0.0.0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- servername="${servername:-"NOT SET"}"
- tickrate="${tickrate:-"NOT SET"}"
- }
- # Config Type: xml
- # Comment: <!-- -->
- # Example: <property name="ServerName" value="My Game Host"/>
- # Filetype: xml
- fn_info_game_sdtd() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
- fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
- fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
- fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
- fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
- fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
- fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
- fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
- fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
- fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
- fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
- fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
- fi
- gamemode="${gamemode:-"NOT SET"}"
- httpenabled="${httpenabled:-"NOT SET"}"
- httppassword="${httppassword:-"NOT SET"}"
- httpport="${httpport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- port3="$((port + 2))"
- queryport="${port:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- telnetenabled="${telnetenabled:-"NOT SET"}"
- # Telnet IP will be localhost if no password is set
- # check_ip will set the IP first. This will overwrite it.
- if [ -z "${telnetpassword}" ]; then
- telnetip="127.0.0.1"
- fi
- telnetpass="${telnetpass:-"NOT SET"}"
- telnetport="${telnetport:-"0"}"
- worldname="${worldname:-"NOT SET"}"
- }
- # Config Type: Parameters (with an ini)
- fn_info_game_sf() {
- # Parameters
- servername="${servername:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- beaconport="${beaconport:-"0"}"
- reliableport="${reliableport:-"0"}"
- }
- # Config Type: Parameters (with an ini)
- fn_info_game_sm() {
- servername="${servername:-"NOT SET"}"
- adminpassword="${adminpassword:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- # telnet config
- telnetenabled=true
- telnetip="127.0.0.1"
- telnetport="${telnetport:-"0"}"
- }
- # Config Type: QuakeC
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_sof2() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "rconpassword" "rconpassword"
- fn_info_game_quakec "servername" "sv_hostname"
- fn_info_game_quakec "serverpassword" "g_password"
- fn_info_game_quakec "maxplayers" "sv_maxclients"
- fi
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- defaultmap="${defaultmap:-"NOT SET"}"
- }
- # Config Type: ini
- # Parameters: true
- # Comment: ; or #
- # Server_Name=SERVERNAME
- # Filetype: ini
- fn_info_game_sol() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_ini "adminpassword" "Admin_Password"
- fn_info_game_ini "maxplayers" "Max_Players"
- fn_info_game_ini "port" "Port"
- fn_info_game_ini "servername" "Server_Name"
- fn_info_game_ini "serverpassword" "Game_Password"
- fi
- adminpassword="${adminpassword:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- filesport="$((port + 10))"
- queryport="${filesport}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: Valve KeyValues
- # Comment: //
- # Example: hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_source() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
- fn_info_game_valve_keyvalues "servername" "hostname"
- fn_info_game_valve_keyvalues "serverpassword" "sv_password"
- fi
- # Steamport can be between 26901-26910 and is normally automatically set.
- # Some servers might support -steamport parameter to set
- if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
- steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
- fi
- clientport="${clientport:-"0"}"
- defaultmap="${defaultmap:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port:-"0"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- rconport="${port:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
- }
- fn_info_game_spark() {
- defaultmap="${defaultmap:-"NOT SET"}"
- httppassword="${httppassword:-"NOT SET"}"
- httpport="${httpport:-"0"}"
- httpuser="${httpuser:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- modserverport=${modserverport:-"0"}
- port="${port:-"0"}"
- queryport="$((port + 1))"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: Custom (key-value pairs)
- # Parameters: true
- # Comment: # or //
- # Example: ServerName="SERVERNAME"
- # Filetype: cfg
- fn_info_game_squad() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
- fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
- fi
- if [ -f "${servercfgdir}/Rcon.cfg" ]; then
- fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
- fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
- fi
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- rconport="${rconport:-"0"}"
- servername="${servername:-"NOT SET"}"
- if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
- rconpassword="NOT SET"
- fi
- }
- # Config Type: Custom (key-value pairs)
- # Comment: # or //
- # Example: ServerName="SERVERNAME"
- # Filetype: cfg
- fn_info_game_terraria() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
- fn_info_game_keyvalue_pairs_equals "port" "port"
- fn_info_game_keyvalue_pairs_equals "servername" "worldname"
- fn_info_game_keyvalue_pairs_equals "worldname" "world"
- fi
- queryport="${port:-"0"}"
- servername="${servername:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- worldname="${worldname:-"NOT SET"}"
- maxplayers="${maxplayers:-"0"}"
- }
- # Config Type: QuakeC (custom)
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_tw() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_keyvalue_pairs_space "servername" "sv_name"
- fn_info_game_keyvalue_pairs_space "serverpassword" "password"
- fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
- fn_info_game_keyvalue_pairs_space "port" "sv_port"
- fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
- fi
- queryport="${port}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- port="${port:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- }
- # Config Type: Parameters
- fn_info_game_unt() {
- servername="${servername:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${port}"
- steamport="$((port + 1))"
- }
- # Config Type: Parameters
- fn_info_game_vh() {
- port="${port:-"0"}"
- # Query port only enabled if public server
- if [ "${public}" != "0" ]; then
- queryport="$((port + 1))"
- else
- querymode="1"
- fi
- worldname="${worldname:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: json
- # Parameters: false
- # Comment: // or /* */
- fn_info_game_vints() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_json "configip" "select(.Ip != null) | .Ip"
- fn_info_game_json "maxplayers" ".MaxClients"
- fn_info_game_json "port" ".Port"
- fn_info_game_json "servername" ".ServerName"
- fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
- fi
- configip="${configip:-"0.0.0.0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port:-"0"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: Java properties
- # Comment: # or !
- # Example: motd=SERVERNAME
- # Filetype: properties
- fn_info_game_vpmc() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_java_properties "servername" "motd"
- fn_info_game_java_properties "bindaddress" "bind"
- fi
- configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
- port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
- queryport="${port:-"0"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_wet() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "configip" "net_ip"
- fn_info_game_quakec "maxplayers" "sv_maxclients"
- fn_info_game_quakec "port" "net_port"
- fn_info_game_quakec "rconpassword" "zmq_rcon_password"
- fn_info_game_quakec "servername" "sv_hostname"
- fn_info_game_quakec "serverpassword" "g_password"
- fi
- configip="${configip:-"0.0.0.0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- serverpassword="${serverpassword:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Comment: // or /* */
- # Example: set sv_hostname "SERVERNAME"
- # Filetype: cfg
- fn_info_game_wf() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_quakec "maxplayers" "sv_maxclients"
- fn_info_game_quakec "rconpassword" "rcon_password"
- fn_info_game_quakec "servername" "sv_hostname"
- fi
- httpport="${httpport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- port="${port:-"0"}"
- queryport="${port:-"0"}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- }
- # Config Type: QuakeC
- # Comment: //
- # Filetype: cfg
- fn_info_game_xnt() {
- if [ -f "${servercfgfullpath}" ]; then
- fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
- fn_info_game_keyvalue_pairs_space "port" "port"
- fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
- fn_info_game_keyvalue_pairs_space "servername" "hostname"
- fi
- maxplayers="${maxplayers:-"8"}"
- port="${port:-"0"}"
- queryport="${port}"
- rconpassword="${rconpassword:-"NOT SET"}"
- servername="${servername:-"NOT SET"}"
- }
- fn_info_game_wmc() {
- if [ ! -f "${servercfgfullpath}" ]; then
- servername="${unavailable}"
- maxplayers="${zero}"
- port="${zero}"
- queryport="${zero}"
- queryenabled="${unavailable}"
- else
- servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
- queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
- queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
- port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
- # the normal max_players does only show in on the client side and has no effect how many players can connect.
- maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
- configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
- if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
- maxplayers="UNLIMITED"
- fi
- # Not set
- servername="${servername:-"NOT SET"}"
- queryport="${queryport:-"25577"}"
- maxplayers="${maxplayers:-"0"}"
- configip="${configip:-"0.0.0.0"}"
- fi
- }
- # Config Type: parameters
- # Parameters: true
- # Comment:
- # Example: hostname='SERVERNAME'
- # Filetype: parameters
- fn_info_game_wurm() {
- gamemode="${gamemode:-"NOT SET"}"
- homekingdom="${homekingdom:-"0"}"
- adminpassword="${adminpassword:-"NOT SET"}"
- epicsettings="${epicsettings:-"NOT SET"}"
- homeserver="${homeserver:-"NOT SET"}"
- loginserver="${loginserver:-"NOT SET"}"
- rmiport="${rmiport:-"0"}"
- rmiregport="${rmiregport:-"0"}"
- maxplayers="${maxplayers:-"0"}"
- servername="${servername:-"NOT SET"}"
- # serverpassword="${serverpassword:-"NOT SET"}"
- port="${port:-"0"}"
- queryport="${queryport:-"0"}"
- }
- unavailable="${red}UNAVAILABLE${default}"
- zero="${red}0${default}"
- if [ "${shortname}" == "ac" ]; then
- fn_info_game_ac
- elif [ "${shortname}" == "ark" ]; then
- fn_info_game_ark
- elif [ "${shortname}" == "arma3" ]; then
- fn_info_game_arma3
- elif [ "${shortname}" == "armar" ]; then
- fn_info_game_armar
- elif [ "${shortname}" == "av" ]; then
- fn_info_game_av
- elif [ "${shortname}" == "bf1942" ]; then
- fn_info_game_bf1942
- elif [ "${shortname}" == "bfv" ]; then
- fn_info_game_bfv
- elif [ "${shortname}" == "bo" ]; then
- fn_info_game_bo
- elif [ "${shortname}" == "bt" ]; then
- fn_info_game_bt
- elif [ "${shortname}" == "btl" ]; then
- fn_info_game_btl
- elif [ "${shortname}" == "ck" ]; then
- fn_info_game_ck
- elif [ "${shortname}" == "cmw" ]; then
- fn_info_game_cmw
- elif [ "${shortname}" == "cod" ]; then
- fn_info_game_cod
- elif [ "${shortname}" == "coduo" ]; then
- fn_info_game_cod
- elif [ "${shortname}" == "cod2" ]; then
- fn_info_game_cod2
- elif [ "${shortname}" == "cod4" ]; then
- fn_info_game_cod4
- elif [ "${shortname}" == "codwaw" ]; then
- fn_info_game_codwaw
- elif [ "${shortname}" == "col" ]; then
- fn_info_game_col
- elif [ "${shortname}" == "cs2" ]; then
- fn_info_game_cs2
- elif [ "${shortname}" == "ct" ]; then
- fn_info_game_ct
- elif [ "${shortname}" == "dayz" ]; then
- fn_info_game_dayz
- elif [ "${shortname}" == "dodr" ]; then
- fn_info_game_dodr
- elif [ "${shortname}" == "dst" ]; then
- fn_info_game_dst
- elif [ "${shortname}" == "eco" ]; then
- fn_info_game_eco
- elif [ "${shortname}" == "etl" ]; then
- fn_info_game_etl
- elif [ "${shortname}" == "fctr" ]; then
- fn_info_game_fctr
- elif [ "${shortname}" == "hw" ]; then
- fn_info_game_hw
- elif [ "${shortname}" == "hz" ]; then
- fn_info_game_hz
- elif [ "${shortname}" == "inss" ]; then
- fn_info_game_inss
- elif [ "${shortname}" == "jc2" ]; then
- fn_info_game_jc2
- elif [ "${shortname}" == "jc3" ]; then
- fn_info_game_jc3
- elif [ "${shortname}" == "jk2" ]; then
- fn_info_game_jk2
- elif [ "${shortname}" == "kf" ]; then
- fn_info_game_kf
- elif [ "${shortname}" == "kf2" ]; then
- fn_info_game_kf2
- elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
- fn_info_game_mc
- elif [ "${shortname}" == "mcb" ]; then
- fn_info_game_mcb
- elif [ "${shortname}" == "mh" ]; then
- fn_info_game_mh
- elif [ "${shortname}" == "mohaa" ]; then
- fn_info_game_mohaa
- elif [ "${shortname}" == "mta" ]; then
- fn_info_game_mta
- elif [ "${shortname}" == "nec" ]; then
- fn_info_game_nec
- elif [ "${shortname}" == "ohd" ]; then
- fn_info_game_ohd
- elif [ "${shortname}" == "onset" ]; then
- fn_info_game_onset
- elif [ "${shortname}" == "pc" ]; then
- fn_info_game_pc
- elif [ "${shortname}" == "pc2" ]; then
- fn_info_game_pc2
- elif [ "${shortname}" == "squad44" ]; then
- fn_info_game_ps
- elif [ "${shortname}" == "pvr" ]; then
- fn_info_game_pvr
- elif [ "${shortname}" == "pw" ]; then
- fn_info_game_pw
- elif [ "${shortname}" == "pz" ]; then
- fn_info_game_pz
- elif [ "${shortname}" == "q2" ]; then
- fn_info_game_q2
- elif [ "${shortname}" == "q3" ]; then
- fn_info_game_q3
- elif [ "${shortname}" == "q4" ]; then
- fn_info_game_q4
- elif [ "${shortname}" == "ql" ]; then
- fn_info_game_ql
- elif [ "${shortname}" == "qw" ]; then
- fn_info_game_qw
- elif [ "${shortname}" == "ro" ]; then
- fn_info_game_ro
- elif [ "${shortname}" == "rtcw" ]; then
- fn_info_game_rtcw
- elif [ "${shortname}" == "rust" ]; then
- fn_info_game_rust
- elif [ "${shortname}" == "rw" ]; then
- fn_info_game_rw
- elif [ "${shortname}" == "samp" ]; then
- fn_info_game_samp
- elif [ "${shortname}" == "sb" ]; then
- fn_info_game_sb
- elif [ "${shortname}" == "sbots" ]; then
- fn_info_game_sbots
- elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
- fn_info_game_scpsl
- elif [ "${shortname}" == "sdtd" ]; then
- fn_info_game_sdtd
- elif [ "${shortname}" == "sf" ]; then
- fn_info_game_sf
- elif [ "${shortname}" == "sm" ]; then
- fn_info_game_sm
- elif [ "${shortname}" == "sof2" ]; then
- fn_info_game_sof2
- elif [ "${shortname}" == "sol" ]; then
- fn_info_game_sol
- elif [ "${engine}" == "spark" ]; then
- fn_info_game_spark
- elif [ "${shortname}" == "squad" ]; then
- fn_info_game_squad
- elif [ "${shortname}" == "st" ]; then
- fn_info_game_st
- elif [ "${shortname}" == "stn" ]; then
- fn_info_game_stn
- elif [ "${shortname}" == "terraria" ]; then
- fn_info_game_terraria
- elif [ "${shortname}" == "tf" ]; then
- fn_info_game_tf
- elif [ "${shortname}" == "ti" ]; then
- fn_info_game_ti
- elif [ "${shortname}" == "ts3" ]; then
- fn_info_game_ts3
- elif [ "${shortname}" == "tu" ]; then
- fn_info_game_tu
- elif [ "${shortname}" == "tw" ]; then
- fn_info_game_tw
- elif [ "${shortname}" == "unt" ]; then
- fn_info_game_unt
- elif [ "${shortname}" == "ut" ]; then
- fn_info_game_ut
- elif [ "${shortname}" == "ut2k4" ]; then
- fn_info_game_ut2k4
- elif [ "${shortname}" == "ut3" ]; then
- fn_info_game_ut3
- elif [ "${shortname}" == "ut99" ]; then
- fn_info_game_ut99
- elif [ "${shortname}" == "vh" ]; then
- fn_info_game_vh
- elif [ "${shortname}" == "vints" ]; then
- fn_info_game_vints
- elif [ "${shortname}" == "vpmc" ]; then
- fn_info_game_vpmc
- elif [ "${shortname}" == "wet" ]; then
- fn_info_game_wet
- elif [ "${shortname}" == "wf" ]; then
- fn_info_game_wf
- elif [ "${shortname}" == "wmc" ]; then
- fn_info_game_wmc
- elif [ "${shortname}" == "wurm" ]; then
- fn_info_game_wurm
- elif [ "${engine}" == "prism3d" ]; then
- fn_info_game_prism3d
- elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
- fn_info_game_source
- elif [ "${engine}" == "unreal2" ]; then
- fn_info_game_unreal2
- elif [ "${shortname}" == "xnt" ]; then
- fn_info_game_xnt
- fi
- # Public IP address
- # Cache public IP address for 24 hours
- if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
- apiurl="http://ip-api.com/json"
- fn_script_log_info "Querying ${apiurl} for public IP address"
- ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
- exitcode=$?
- # Check if the first request was successful
- if [ "${exitcode}" -eq 0 ]; then
- fn_script_log_pass "Queried ${apiurl} for public IP address"
- # Parse and reformat the response
- publicip="$(echo "${ipresponse}" | jq -r '.query')"
- country="$(echo "${ipresponse}" | jq -r '.country')"
- countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
- # Construct a universal JSON format
- echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
- else
- # Fallback to myip.wtf if the initial request failed or timed out
- apiurl="https://myip.wtf/json"
- fn_script_log_pass "Querying ${apiurl} for public IP address"
- ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
- exitcode=$?
- # Check if the backup request was successful
- if [ "${exitcode}" -eq 0 ]; then
- fn_script_log_pass "Queried ${apiurl} for public IP address"
- # Parse and reformat the response from myip.wtf
- publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
- country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
- countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
- # Construct a universal JSON format
- echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
- else
- fn_script_log_error "Unable to get public IP address"
- publicip="NOT SET"
- country="NOT SET"
- countrycode="NOT SET"
- fi
- fi
- else
- # Cached IP is still valid
- fn_script_log_pass "Using cached IP as public IP address"
- publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
- country="$(jq -r '.country' "${tmpdir}/publicip.json")"
- countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
- fi
- # Alert IP address
- if [ "${displayip}" ]; then
- alertip="${displayip}"
- elif [ "${publicip}" ]; then
- alertip="${publicip}"
- else
- alertip="${ip}"
- fi
- # Steam Master Server - checks if detected by master server.
- # Checked after config init, as the queryport is needed
- if [ -z "${displaymasterserver}" ]; then
- # if queryport and port3 are not set then set them to 123456789
- # this is to prevent the query from failing.
- if [ -z "${queryport}" ]; then
- queryport="123456789"
- fi
- if [ -z "${port3}" ]; then
- port3="123456789"
- fi
- if [ "$(command -v jq 2> /dev/null)" ]; then
- if [ -n "${ip}" ] && [ -n "${port}" ]; then
- if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
- # Query external IP first as most liky to succeed.
- masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
- if [ "${masterserver}" == "0" ]; then
- # Loop though server IP addresses if external IP fails.
- for queryip in "${queryips[@]}"; do
- masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
- done
- fi
- if [ "${masterserver}" == "0" ]; then
- displaymasterserver="false"
- else
- displaymasterserver="true"
- fi
- fi
- fi
- fi
- # unset the ports if they are set to 123456789
- if [ "${port3}" == "123456789" ]; then
- unset port3
- fi
- if [ "${queryport}" == "123456789" ]; then
- unset queryport
- fi
- fi
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