info_game.sh 78 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # shellcheck disable=SC2317
  8. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Config Type: ini
  10. # Comment: ; or #
  11. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  12. fn_info_game_ini() {
  13. # sed is used to process the file.
  14. # -n: Suppresses automatic printing of pattern space.
  15. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  16. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  17. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  18. # - .*: Matches any characters before the equals sign.
  19. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  20. # - \([^"]*\): Captures any characters that are not double quotes.
  21. # - "\?: Matches an optional double quote.
  22. # - /1: Replaces the entire matched pattern with the captured value.
  23. # - p: Prints the modified line.
  24. # - q: Quits processing after modifying and printing the line.
  25. if [ -n "${3}" ]; then
  26. servercfgparse="${3}"
  27. else
  28. servercfgparse="${servercfgfullpath}"
  29. fi
  30. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  31. configtype="ini"
  32. }
  33. # Config Type: custom
  34. # Comment: ; or #
  35. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  36. fn_info_game_keyvalue_pairs() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: QuakeC
  58. # Comment: // or /* */
  59. fn_info_game_quakec() {
  60. # -n: Suppresses automatic printing of pattern space.
  61. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  62. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  63. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  64. # - .*: Matches any characters before the spaces.
  65. # - *: Matches any number of spaces.
  66. # - "\?: Matches an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  78. configtype="quakec"
  79. }
  80. # Config Type: json
  81. # Comment: // or /* */
  82. fn_info_game_json() {
  83. if [ -n "${3}" ]; then
  84. servercfgparse="${3}"
  85. else
  86. servercfgparse="${servercfgfullpath}"
  87. fi
  88. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  89. configtype="json"
  90. }
  91. # Config Type: SQF
  92. # Comment: // or /* */
  93. fn_info_game_sqf() {
  94. # sed is the command itself, indicating that we want to use the sed utility.
  95. # -n: Suppresses automatic printing of pattern space.
  96. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  97. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  98. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  99. # - .*: Matches any characters before the equals sign.
  100. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  101. # - \([^"]*\): Captures any characters that are not double quotes.
  102. # - "\?: Matches an optional double quote.
  103. # - /1: Replaces the entire matched pattern with the captured value.
  104. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  105. # - p: Prints the modified line.
  106. # - q: Quits processing after modifying and printing the line.
  107. if [ -n "${3}" ]; then
  108. servercfgparse="${3}"
  109. else
  110. servercfgparse="${servercfgfullpath}"
  111. fi
  112. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  113. configtype="sqf"
  114. }
  115. # Config Type: XML
  116. # Comment: <!-- -->
  117. fn_info_game_xml() {
  118. if [ -n "${3}" ]; then
  119. servercfgparse="${3}"
  120. else
  121. servercfgparse="${servercfgfullpath}"
  122. fi
  123. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  124. configtype="xml"
  125. }
  126. # Config Type: Valve KeyValues
  127. # Comment: //
  128. fn_info_game_valve_keyvalues() {
  129. # sed is used to process the file.
  130. # -n: Suppresses automatic printing of pattern space.
  131. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  132. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  133. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  134. # - .*: Matches any characters before the spaces.
  135. # - *: Matches any number of spaces.
  136. # - "\?: Matches an optional double quote.
  137. # - \([^"]*\): Captures any characters that are not double quotes.
  138. # - "\?: Matches an optional double quote.
  139. # - /1: Replaces the entire matched pattern with the captured value.
  140. # - p: Prints the modified line.
  141. # - q: Quits processing after modifying and printing the line.
  142. if [ -n "${3}" ]; then
  143. servercfgparse="${3}"
  144. else
  145. servercfgparse="${servercfgfullpath}"
  146. fi
  147. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\?\([^"]*\)"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  148. configtype="valve_keyvalues"
  149. }
  150. # Config Type: Java properties
  151. # Comment: # or !
  152. fn_info_game_java_properties() {
  153. # sed is used to process the file.
  154. # -n: Suppresses automatic printing of pattern space.
  155. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  156. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  157. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  158. # - .*: Matches any characters before the equals sign.
  159. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  171. configtype="java"
  172. }
  173. # Config Type: ini
  174. # Comment: ; or #
  175. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  176. fn_info_game_lua() {
  177. # - The '-n' option suppresses automatic printing of pattern space.
  178. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  179. # followed by the exact word specified by the second argument.
  180. # - If the pattern matches, the following actions are performed within the curly braces:
  181. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  182. # removing any leading or trailing spaces.
  183. # - 's#,.*##' removes everything after the first comma encountered.
  184. # - 'p' prints the modified pattern space.
  185. # - 'q' quits processing after printing the modified pattern space.
  186. if [ -n "${3}" ]; then
  187. servercfgparse="${3}"
  188. else
  189. servercfgparse="${servercfgfullpath}"
  190. fi
  191. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  192. configtype="lua"
  193. }
  194. # Config Type: custom (Project Cars)
  195. # Comment: //
  196. fn_info_game_pc_config() {
  197. # sed is used to process the file.
  198. # -n: Suppresses automatic printing of pattern space.
  199. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  200. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  201. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  202. # - .*: Matches any characters before the equals sign.
  203. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  204. # - \([^"]*\): Captures any characters that are not double quotes.
  205. # - "\?: Matches an optional double quote.
  206. # - /1: Replaces the entire matched pattern with the captured value.
  207. # - p: Prints the modified line.
  208. # - q: Quits processing after modifying and printing the line.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  215. configtype="pc_config"
  216. }
  217. # Config Type: ini
  218. # Parameters: false
  219. # Comment: ; or #
  220. # Example: NAME=SERVERNAME
  221. # Filetype: ini
  222. fn_info_game_ac() {
  223. if [ -f "${servercfgfullpath}" ]; then
  224. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  225. fn_info_game_ini "httpport" "HTTP_PORT"
  226. fn_info_game_ini "port" "TCP_PORT"
  227. fn_info_game_ini "servername" "NAME"
  228. fn_info_game_ini "serverpassword" "PASSWORD"
  229. fi
  230. adminpassword="${adminpassword:-NOT SET}"
  231. httpport="${httpport:-0}"
  232. port="${port:-0}"
  233. queryport="${httpport:-0}"
  234. servername="${servername:-NOT SET}"
  235. serverpassword="${serverpassword:-NOT SET}"
  236. }
  237. # Config Type: ini
  238. # Parameters: true
  239. # Comment: ; or #
  240. # Example: SessionName=SERVERNAME
  241. # Filetype: ini
  242. fn_info_game_ark() {
  243. if [ -f "${servercfgfullpath}" ]; then
  244. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  245. fn_info_game_ini "servername" "SessionName"
  246. fn_info_game_ini "serverpassword" "ServerPassword"
  247. fi
  248. adminpassword="${adminpassword:-"NOT SET"}"
  249. maxplayers="${maxplayers:-"0"}"
  250. port="${port:-"0"}"
  251. queryport="${queryport:-"0"}"
  252. rawport="$((port + 1))"
  253. rconport="${rconport:-"0"}"
  254. servername="${servername:-"NOT SET"}"
  255. serverpassword="${serverpassword:-"NOT SET"}"
  256. }
  257. # Config Type: SQF
  258. # Parameters: true
  259. # Comment: // or /* */
  260. # Example: serverName = "SERVERNAME";
  261. # Filetype: cfg
  262. fn_info_game_arma3() {
  263. if [ -f "${servercfgfullpath}" ]; then
  264. fn_info_game_sqf "adminpassword" "passwordAdmin"
  265. fn_info_game_sqf "maxplayers" "maxPlayers"
  266. fn_info_game_sqf "servername" "hostname"
  267. fn_info_game_sqf "serverpassword" "password"
  268. fi
  269. adminpassword="${adminpassword:-"NOT SET"}"
  270. battleeyeport="$((port + 4))"
  271. maxplayers="${maxplayers:-"0"}"
  272. port="${port:-"0"}"
  273. queryport="$((port + 1))"
  274. servername="${servername:-"NOT SET"}"
  275. serverpassword="${serverpassword:-"NOT SET"}"
  276. steamport="$((port + 2))"
  277. voiceport="${port:-"0"}"
  278. voiceunusedport="$((port + 3))"
  279. }
  280. # Config Type: ini
  281. # Parameters: true
  282. # Comment: ; or #
  283. # Example: serverName=SERVERNAME
  284. # Filetype: ini
  285. fn_info_game_av() {
  286. if [ -f "${servercfgfullpath}" ]; then
  287. fn_info_game_ini "maxplayers" "maxPlayers"
  288. fn_info_game_ini "port" "port"
  289. fn_info_game_ini "rconport" "rconPort"
  290. fn_info_game_ini "servername" "name"
  291. fn_info_game_ini "serverpassword" "password"
  292. fn_info_game_ini "rconpassword" "rconPassword"
  293. if [ -n "${rconpassword}" ]; then
  294. rconenabled="true"
  295. fi
  296. fi
  297. maxplayers="${maxplayers:-"0"}"
  298. port="${port:-"0"}"
  299. rconenabled="${rconenabled:-"false"}"
  300. rconpassword="${rconpassword:-"NOT SET"}"
  301. rconport="${rconport:-"0"}"
  302. # queryport doesnt respond to any queries, using session only.
  303. queryport=""$((port + 3))""
  304. servername="${servername:-"NOT SET"}"
  305. serverpassword="${serverpassword:-"NOT SET"}"
  306. steamport="$((port + 21))"
  307. steamworksport="$((port + 20))"
  308. }
  309. # Config Type: ini unknown (Source?)
  310. # Parameters: true
  311. # Comment: # or //
  312. # Example: ServerName=SERVERNAME
  313. # Filetype: txt
  314. fn_info_game_bo() {
  315. if [ -f "${servercfgfullpath}" ]; then
  316. fn_info_game_ini "maxplayers" "MaxPlayers"
  317. fn_info_game_ini "port" "ServerPort"
  318. fn_info_game_ini "servername" "ServerName"
  319. fn_info_game_ini "serverpassword" "Password"
  320. fi
  321. maxplayers="${maxplayers:-"0"}"
  322. port="${port:-"0"}"
  323. queryport="$((port + 1))"
  324. servername="${servername:-"NOT SET"}"
  325. serverpassword="${serverpassword:-"NOT SET"}"
  326. }
  327. # Config Type: ini
  328. # Parameters: true
  329. # Comment: ; or #
  330. # Example: ServerName=SERVERNAME
  331. # Filetype: ini
  332. fn_info_game_btl() {
  333. if [ -f "${servercfgfullpath}" ]; then
  334. fn_info_game_ini "adminpassword" "AdminPassword"
  335. fn_info_game_ini "servername" "ServerName"
  336. fi
  337. adminpassword="${adminpassword:-"NOT SET"}"
  338. port="${port:-"0"}"
  339. queryport="${queryport:-"0"}"
  340. rconport="$((port + 2))"
  341. servername="${servername:-"NOT SET"}"
  342. }
  343. # Config Type: ini
  344. # Parameters: true
  345. # Comment: ; or #
  346. # Example: ServerName=SERVERNAME
  347. # Filetype: ini
  348. fn_info_game_cmw() {
  349. if [ -f "${servercfgfullpath}" ]; then
  350. fn_info_game_ini "maxplayers" "MaxPlayers"
  351. fn_info_game_ini "servername" "ServerName"
  352. fn_info_game_ini "serverpassword" "GamePassword"
  353. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  354. fi
  355. defaultmap="${defaultmap:-"NOT SET"}"
  356. maxplayers="${maxplayers:-"0"}"
  357. port="${port:-"0"}"
  358. queryport="${queryport:-"0"}"
  359. rconport="${rconport:-"0"}"
  360. servername="${servername:-"NOT SET"}"
  361. serverpassword="${serverpassword:-"NOT SET"}"
  362. }
  363. # Config Type: ini
  364. # Parameters: true
  365. # Comment: ; or #
  366. # Example: iMaxClanMembers=1024
  367. # Filetype: ini
  368. fn_info_game_dodr() {
  369. if [ -f "${servercfgfullpath}" ]; then
  370. fn_info_game_ini "maxplayers" "iMaxPlayers"
  371. fi
  372. maxplayers="${maxplayers:-"0"}"
  373. port="${port:-"0"}"
  374. queryport="${queryport:-"0"}"
  375. servername="${servername:-"NOT SET"}"
  376. }
  377. # Config Type: ini
  378. # Parameters: true
  379. # Comment: ; or #
  380. # Example: cluster_name = SERVERNAME
  381. # Filetype: ini
  382. fn_info_game_dst() {
  383. if [ -f "${servercfgfullpath}" ]; then
  384. fn_info_game_ini "port" "server_port"
  385. fn_info_game_ini "steamauthport" "authentication_port"
  386. fn_info_game_ini "steamport" "master_server_port"
  387. fi
  388. if [ -f "${clustercfgfullpath}" ]; then
  389. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  390. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  391. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  392. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  393. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  394. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  395. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  396. fi
  397. cave="${cave:-"NOT SET"}"
  398. cluster="${cluster:-"NOT SET"}"
  399. configip="${configip:-"0.0.0.0"}"
  400. gamemode="${gamemode:-"NOT SET"}"
  401. master="${master:-"NOT SET"}"
  402. masterport="${masterport:-"0"}"
  403. maxplayers="${maxplayers:-"0"}"
  404. port="${port:-"0"}"
  405. servername="${servername:-"NOT SET"}"
  406. serverpassword="${serverpassword:-"NOT SET"}"
  407. shard="${shard:-"NOT SET"}"
  408. sharding="${sharding:-"NOT SET"}"
  409. steamauthport="${steamauthport:-"0"}"
  410. steamport="${steamport:-"0"}"
  411. tickrate="${tickrate:-"0"}"
  412. }
  413. # Config Type: parameters
  414. # Parameters: true
  415. # Comment: ; or #
  416. # Example: SessionName=SERVERNAME
  417. # Filetype: ini
  418. fn_info_game_hcu() {
  419. defaultmap="${defaultmap:-"NOT SET"}"
  420. maxplayers="${maxplayers:-"0"}"
  421. port="${port:-"0"}"
  422. queryport="${queryport:-"0"}"
  423. servername="${servername:-"NOT SET"}"
  424. }
  425. # Config Type: ini
  426. # Parameters: true
  427. # Comment: ; or #
  428. # Example: ServerName=SERVERNAME
  429. # Filetype: ini
  430. fn_info_game_kf() {
  431. if [ -f "${servercfgfullpath}" ]; then
  432. fn_info_game_ini "adminpassword" "AdminPassword"
  433. fn_info_game_ini "httpenabled" "bEnabled"
  434. fn_info_game_ini "httppassword" "httppasswordword"
  435. fn_info_game_ini "httpport" "ListenPort"
  436. fn_info_game_ini "httpuser" "AdminName"
  437. fn_info_game_ini "lanport" "LANServerPort"
  438. fn_info_game_ini "maxplayers" "MaxPlayers"
  439. fn_info_game_ini "port" "Port"
  440. fn_info_game_ini "queryportgs" "QueryPort"
  441. fn_info_game_ini "servername" "ServerName"
  442. fn_info_game_ini "serverpassword" "GamePassword"
  443. fi
  444. adminpassword="${adminpassword:-"NOT SET"}"
  445. defaultmap="${defaultmap:-"NOT SET"}"
  446. httpenabled="${httpenabled:-"NOT SET"}"
  447. httppassword="${adminpassword}"
  448. httpport="${httpport:-"0"}"
  449. httpuser="${httpuser:-"NOT SET"}"
  450. lanport="${lanport:-"0"}"
  451. maxplayers="${maxplayers:-"0"}"
  452. port="${port:-"0"}"
  453. queryport="$((port + 1))"
  454. queryportgs="${queryportgs:-"0"}"
  455. servername="${servername:-"NOT SET"}"
  456. serverpassword="${serverpassword:-"NOT SET"}"
  457. steamport="28852"
  458. steamworksport="20560"
  459. }
  460. # Config Type: ini
  461. # Parameters: true
  462. # Comment: ; or #
  463. # Example: ServerName=SERVERNAME
  464. # Filetype: ini
  465. fn_info_game_kf2() {
  466. if [ -f "${servercfgfullpath}" ]; then
  467. fn_info_game_ini "adminpassword" "AdminPassword"
  468. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  469. fn_info_game_ini "port" "Port"
  470. fn_info_game_ini "servername" "ServerName"
  471. fn_info_game_ini "serverpassword" "GamePassword"
  472. fn_info_game_ini "httpenabled" "bEnabled"
  473. fn_info_game_ini "httppassword" "httppasswordword"
  474. fi
  475. adminpassword="${adminpassword:-"NOT SET"}"
  476. defaultmap="${defaultmap:-"NOT SET"}"
  477. httpport="${httpport:-"0"}"
  478. port="${port:-"0"}"
  479. queryport="${queryport:-"0"}"
  480. servername="${servername:-"NOT SET"}"
  481. serverpassword="${serverpassword:-"NOT SET"}"
  482. httpenabled="${httpenabled:-"NOT SET"}"
  483. httppassword="${httppassword:-"NOT SET"}"
  484. httpuser="Admin"
  485. }
  486. # Config Type: ini
  487. # Parameters: true
  488. # Comment: ; or #
  489. # Example: ServerName=SERVERNAME
  490. # Filetype: ini
  491. fn_info_game_mh() {
  492. if [ -f "${servercfgfullpath}" ]; then
  493. fn_info_game_ini "servername" "ServerName"
  494. fn_info_game_ini "serverpassword" "ServerPassword"
  495. fn_info_game_ini "rconpassword" "AdminPassword"
  496. fn_info_game_ini "maxplayers" "MaxSlots"
  497. fi
  498. servername="${servername:-"NOT SET"}"
  499. serverpassword="${serverpassword:-"NOT SET"}"
  500. rconpassword="${rconpassword:-"NOT SET"}"
  501. maxplayers="${maxplayers:-"0"}"
  502. port="${port:-"0"}"
  503. queryport="${queryport:-"0"}"
  504. beaconport="${beaconport:-"0"}"
  505. }
  506. # Config Type: ini
  507. # Parameters: true
  508. # Comment: ; or #
  509. # Example: ServerName="SERVERNAME"
  510. # Filetype: cfg
  511. fn_info_game_pstbs() {
  512. if [ -f "${servercfgfullpath}" ]; then
  513. fn_info_game_ini "servername" "ServerName"
  514. fn_info_game_ini "maxplayers" "MaxPlayers"
  515. fn_info_game_ini "reservedslots" "NumReservedSlots"
  516. fn_info_game_ini "serverpassword" "ServerPassword"
  517. fi
  518. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  519. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  520. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  521. fi
  522. maxplayers="${maxplayers:-"0"}"
  523. port="${port:-"0"}"
  524. if [ -z "${queryport}" ]; then
  525. queryport="${port:-"0"}"
  526. fi
  527. randommap="${randommap:-"NOT SET"}"
  528. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  529. rconpassword="NOT SET"
  530. fi
  531. rconport="${rconport:-"0"}"
  532. reservedslots="${reservedslots:-"0"}"
  533. servername="${servername:-"NOT SET"}"
  534. serverpassword="${serverpassword:-"NOT SET"}"
  535. tickrate="${tickrate:-"0"}"
  536. }
  537. # Config Type: ini
  538. # Parameters: false
  539. # Comment: ; or #
  540. # Example: ServerName=SERVERNAME
  541. # Filetype: cfg
  542. fn_info_game_pvr() {
  543. if [ -f "${servercfgfullpath}" ]; then
  544. fn_info_game_ini "servername" "ServerName"
  545. fn_info_game_ini "maxplayers" "MaxPlayers"
  546. fi
  547. maxplayers="${maxplayers:-"0"}"
  548. port="${port:-"0"}"
  549. port401="$((port + 400))"
  550. queryport="${port:-"0"}"
  551. servername="${servername:-"NOT SET"}"
  552. }
  553. # Config Type: ini
  554. # Parameters: true
  555. # Comment: ; or #
  556. # Example: PublicName=SERVERNAME
  557. # Filetype: ini
  558. fn_info_game_pz() {
  559. if [ -f "${servercfgfullpath}" ]; then
  560. fn_info_game_ini "maxplayers" "MaxPlayers"
  561. fn_info_game_ini "port" "DefaultPort"
  562. fn_info_game_ini "rconpassword" "RCONPassword"
  563. fn_info_game_ini "servername" "PublicName"
  564. fn_info_game_ini "serverpassword" "Password"
  565. fn_info_game_ini "worldname" "Map"
  566. fi
  567. adminpassword="${adminpassword:-"NOT SET"}"
  568. maxplayers="${maxplayers:-"0"}"
  569. port="${port:-"0"}"
  570. queryport="${port:-"0"}"
  571. rconpassword="${rconpassword:-"NOT SET"}"
  572. servername="${servername:-"NOT SET"}"
  573. serverpassword="${serverpassword:-"NOT SET"}"
  574. worldname="${worldname:-"NOT SET"}"
  575. }
  576. # Config Type: xml
  577. # Comment: <!-- -->
  578. # Example: <ServerName>SERVERNAME</ServerName>
  579. # Filetype: xml
  580. fn_info_game_st() {
  581. if [ -f "${servercfgfullpath}" ]; then
  582. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  583. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  584. fn_info_game_xml "port" "/SettingData/GamePort"
  585. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  586. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  587. fn_info_game_xml "servername" "/SettingData/ServerName"
  588. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  589. fi
  590. adminpassword="${adminpassword:-"NOT SET"}"
  591. maxplayers="${maxplayers:-"0"}"
  592. port="${port:-"0"}"
  593. queryport="${queryport:-"0"}"
  594. saveinterval="${saveinterval:-"0"}"
  595. servername="${servername:-"NOT SET"}"
  596. serverpassword="${serverpassword:-"NOT SET"}"
  597. worldname="${worldname:-"NOT SET"}"
  598. worldtype="${worldtype:-"NOT SET"}"
  599. }
  600. # Config Type: ini
  601. # Parameters: true
  602. # Comment: ; or #
  603. # Example: ServerName=SERVERNAME
  604. # Filetype: ini
  605. fn_info_game_stn() {
  606. if [ -f "${servercfgfullpath}" ]; then
  607. fn_info_game_ini "configip" "ServerIP"
  608. fn_info_game_ini "port" "ServerPort"
  609. fn_info_game_ini "servername" "ServerName"
  610. fn_info_game_ini "serverpassword" "ServerPassword"
  611. fi
  612. configip="${configip:-"0.0.0.0"}"
  613. maxplayers="${maxplayers:-"0"}"
  614. port="${port:-"0"}"
  615. queryport="$((port + 1))"
  616. servername="${servername:-"NOT SET"}"
  617. serverpassword="${serverpassword:-"NOT SET"}"
  618. }
  619. # Config Type: ini
  620. # Parameters: true
  621. # Comment: ; or #
  622. # Example: ServerName=ServerName
  623. # Filetype: ini
  624. fn_info_game_ti() {
  625. if [ -f "${servercfgfullpath}" ]; then
  626. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  627. fn_info_game_ini "queueenabled" "bQueueEnabled"
  628. fn_info_game_ini "queueport" "QueuePort"
  629. fn_info_game_ini "rconenabled" "bRconEnabled"
  630. fn_info_game_ini "rconpassword" "RconPassword"
  631. fn_info_game_ini "rconport" "RconPort"
  632. fn_info_game_ini "servername" "ServerName"
  633. fn_info_game_ini "serverpassword" "ServerPassword"
  634. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  635. fi
  636. maxplayers="${maxplayers:-"0"}"
  637. queueenabled="${queueenabled:-"NOT SET"}"
  638. queueport="${queueport:-"0"}"
  639. rconenabled="${rconenabled:-"NOT SET"}"
  640. rconpassword="${rconpassword:-"NOT SET"}"
  641. rconport="${rconport:-"0"}"
  642. servername="${servername:-"NOT SET"}"
  643. serverpassword="${serverpassword:-"NOT SET"}"
  644. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  645. }
  646. # Config Type: ini
  647. # Parameters: false
  648. # Comment: ; or #
  649. # Example: default_voice_port=9987
  650. # Filetype: ini
  651. fn_info_game_ts3() {
  652. if [ -f "${servercfgfullpath}" ]; then
  653. fn_info_game_ini "configip" "voice_ip"
  654. fn_info_game_ini "dbplugin" "dbplugin"
  655. fn_info_game_ini "fileport" "filetransfer_port"
  656. fn_info_game_ini "port" "default_voice_port"
  657. fn_info_game_ini "queryhttpport" "query_http_port"
  658. fn_info_game_ini "queryhttpsport" "query_https_port"
  659. fn_info_game_ini "queryport" "query_port"
  660. fn_info_game_ini "querysshport" "query_ssh_port"
  661. fi
  662. configip="${configip:-"0.0.0.0"}"
  663. dbplugin="${dbplugin:-"NOT SET"}"
  664. fileport="${fileport:-"0"}"
  665. port="${port:-"0"}"
  666. queryhttpport="${queryhttpport:-"0"}"
  667. queryhttpsport="${queryhttpsport:-"0"}"
  668. queryport="${queryport:-"0"}"
  669. querysshport="${querysshport:-"0"}"
  670. telnetport="${queryport}"
  671. }
  672. # Config Type: ini
  673. # Parameters: true
  674. # Comment: ; or #
  675. # Example: ServerTitle=SERVERNAME
  676. # Filetype: ini
  677. fn_info_game_tu() {
  678. if [ -f "${servercfgfullpath}" ]; then
  679. fn_info_game_ini "maxplayers" "MaxPlayers"
  680. fn_info_game_ini "servername" "ServerTitle"
  681. fi
  682. maxplayers="${maxplayers:-"0"}"
  683. port="${port:-"0"}"
  684. queryport="${queryport:-"0"}"
  685. servername="${servername:-"NOT SET"}"
  686. steamport="$((port + 1))"
  687. }
  688. # Config Type: ini
  689. # Parameters: true
  690. # Comment: ; or #
  691. # Example: ServerName=SERVERNAME
  692. # Filetype: ini
  693. fn_info_game_ut99() {
  694. if [ -f "${servercfgfullpath}" ]; then
  695. fn_info_game_ini "adminpassword" "AdminPassword"
  696. fn_info_game_ini "beaconport" "ServerBeaconPort"
  697. fn_info_game_ini "port" "Port"
  698. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  699. fn_info_game_ini "servername" "ServerName"
  700. fn_info_game_ini "serverpassword" "GamePassword"
  701. fn_info_game_ini "httpenabled" "bEnabled"
  702. fn_info_game_ini "httppassword" "AdminPassword"
  703. fn_info_game_ini "httpport" "ListenPort"
  704. fn_info_game_ini "httpuser" "AdminUserName"
  705. fi
  706. adminpassword="${adminpassword:-"NOT SET"}"
  707. beaconport="${beaconport:-"0"}"
  708. defaultmap="${defaultmap:-"NOT SET"}"
  709. httpport="${httpport:-"0"}"
  710. port="${port:-"0"}"
  711. queryport="$((port + 1))"
  712. queryportgs="${queryportgs:-"0"}"
  713. servername="${servername:-"NOT SET"}"
  714. serverpassword="${serverpassword:-"NOT SET"}"
  715. httpenabled="${httpenabled:-"0"}"
  716. httppassword="${httppassword:-"NOT SET"}"
  717. httpuser="${httpuser:-"NOT SET"}"
  718. }
  719. # Config Type: ini
  720. # Parameters: true
  721. # Comment: ; or #
  722. # Example: ServerName=SERVERNAME
  723. # Filetype: ini
  724. fn_info_game_ut3() {
  725. if [ -f "${servercfgfullpath}" ]; then
  726. fn_info_game_ini "adminpassword" "AdminPassword"
  727. fn_info_game_ini "maxplayers" "MaxPlayers"
  728. fn_info_game_ini "servername" "ServerName"
  729. fn_info_game_ini "serverpassword" "GamePassword"
  730. fn_info_game_ini "httpenabled" "bEnabled"
  731. fn_info_game_ini "httppassword" "AdminPassword"
  732. fn_info_game_ini "httpport" "ListenPort"
  733. fi
  734. adminpassword="${adminpassword:-"NOT SET"}"
  735. defaultmap="${defaultmap:-"NOT SET"}"
  736. httpport="${httpport:-"0"}"
  737. maxplayers="${maxplayers:-"0"}"
  738. port="${port:-"0"}"
  739. queryport="${queryport:-"0"}"
  740. servername="${servername:-"NOT SET"}"
  741. serverpassword="${serverpassword:-"NOT SET"}"
  742. httpenabled="${httpenabled:-"0"}"
  743. httppassword="${httppassword:-"NOT SET"}"
  744. httpuser="Admin"
  745. }
  746. # Config Type: ini
  747. # Parameters: true
  748. # Comment: ; or #
  749. # Example: ServerName=SERVERNAME
  750. # Filetype: ini
  751. fn_info_game_unreal2() {
  752. if [ -f "${servercfgfullpath}" ]; then
  753. fn_info_game_ini "adminpassword" "AdminPassword"
  754. fn_info_game_ini "httpport" "ListenPort"
  755. fn_info_game_ini "port" "Port"
  756. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  757. fn_info_game_ini "servername" "ServerName"
  758. fn_info_game_ini "serverpassword" "GamePassword"
  759. fn_info_game_ini "httpenabled" "bEnabled"
  760. fn_info_game_ini "httpuser" "AdminName"
  761. fi
  762. adminpassword="${adminpassword:-"NOT SET"}"
  763. defaultmap="${defaultmap:-"NOT SET"}"
  764. httpport="${httpport:-"0"}"
  765. port="${port:-"0"}"
  766. queryport="$((port + 1))"
  767. queryportgs="${queryportgs:-"0"}"
  768. servername="${servername:-"NOT SET"}"
  769. serverpassword="${serverpassword:-"NOT SET"}"
  770. httpenabled="${httpenabled:-"0"}"
  771. httppassword="${adminpassword:-"NOT SET"}"
  772. httpuser="${httpuser:-"NOT SET"}"
  773. }
  774. # Config Type: ini
  775. # Parameters: true
  776. # Comment: ; or #
  777. # Example: ServerName="SERVERNAME"
  778. # Filetype: ini
  779. fn_info_game_ut() {
  780. if [ -f "${servercfgfullpath}" ]; then
  781. fn_info_game_ini "servername" "ServerName"
  782. fi
  783. defaultmap="${defaultmap:-"NOT SET"}"
  784. gametype="${gametype:-"NOT SET"}"
  785. port="${port:-"0"}"
  786. queryport="$((port + 1))"
  787. }
  788. # Config Type: ini
  789. # Parameters: true
  790. # Comment: ; or #
  791. # Example: ServerName=SERVERNAME
  792. # Filetype: ini
  793. fn_info_game_ut2k4() {
  794. if [ -f "${servercfgfullpath}" ]; then
  795. fn_info_game_ini "adminpassword" "AdminPassword"
  796. fn_info_game_ini "httpport" "ListenPort"
  797. fn_info_game_ini "lanport" "LANServerPort"
  798. fn_info_game_ini "port" "Port"
  799. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  800. fn_info_game_ini "servername" "ServerName"
  801. fn_info_game_ini "serverpassword" "GamePassword"
  802. fn_info_game_ini "httpenabled" "bEnabled"
  803. fn_info_game_ini "httpuser" "AdminName"
  804. fi
  805. adminpassword="${adminpassword:-"NOT SET"}"
  806. defaultmap="${defaultmap:-"NOT SET"}"
  807. httpport="${httpport:-"0"}"
  808. lanport="${lanport:-"0"}"
  809. port="${port:-"0"}"
  810. queryport="$((port + 1))"
  811. queryportgs="${queryportgs:-"0"}"
  812. servername="${servername:-"NOT SET"}"
  813. serverpassword="${serverpassword:-"NOT SET"}"
  814. httpenabled="${httpenabled:-"0"}"
  815. httppassword="${adminpassword}"
  816. httpuser="${httpuser:-"NOT SET"}"
  817. }
  818. # Config Type: json
  819. # Parameters: true
  820. # Comment: // or /* */
  821. # Example: "name": "SERVERNAME",
  822. # Filetype: json
  823. fn_info_game_armar() {
  824. if [ -f "${servercfgfullpath}" ]; then
  825. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  826. fn_info_game_json "configip" ".bindAddress"
  827. fn_info_game_json "maxplayers" ".game.maxPlayers"
  828. fn_info_game_json "port" ".bindPort"
  829. fn_info_game_json "queryport" ".a2s.port"
  830. fn_info_game_json "servername" ".game.name"
  831. fn_info_game_json "serverpassword" ".game.password"
  832. fi
  833. adminpassword="${adminpassword:-"NOT SET"}"
  834. battleeyeport="$((port + 4))"
  835. configip="${configip:-"0.0.0.0"}"
  836. maxplayers="${maxplayers:-"0"}"
  837. port="${port:-"0"}"
  838. queryport="${queryport:-"0"}"
  839. servername="${servername:-"NOT SET"}"
  840. serverpassword="${serverpassword:-"NOT SET"}"
  841. }
  842. # Config Type: con
  843. # Parameters: true
  844. # Comment: # or //
  845. # Example: game.serverName "SERVERNAME"
  846. # Filetype: con
  847. fn_info_game_bf1942() {
  848. if [ -f "${servercfgfullpath}" ]; then
  849. fn_info_game_keyvalue_pairs "configip" "game.serverIp"
  850. fn_info_game_keyvalue_pairs "maxplayers" "game.serverMaxPlayers"
  851. fn_info_game_keyvalue_pairs "port" "game.serverPort"
  852. fn_info_game_keyvalue_pairs "servername" "game.serverName"
  853. fn_info_game_keyvalue_pairs "serverpassword" "game.serverPassword"
  854. fi
  855. configip="${configip:-"0.0.0.0"}"
  856. maxplayers="${maxplayers:-"0"}"
  857. port="${port:-"0"}"
  858. queryport="22000"
  859. servername="${servername:-"NOT SET"}"
  860. serverpassword="${serverpassword:-"NOT SET"}"
  861. }
  862. # Config Type: con
  863. # Parameters: true
  864. # Comment: # or //
  865. # Example: game.serverName "SERVERNAME"
  866. # Filetype: con
  867. fn_info_game_bfv() {
  868. if [ -f "${servercfgfullpath}" ]; then
  869. fn_info_game_keyvalue_pairs "configip" "game.serverIp"
  870. fn_info_game_keyvalue_pairs "maxplayers" "game.serverMaxPlayers"
  871. fn_info_game_keyvalue_pairs "port" "game.serverPort"
  872. fn_info_game_keyvalue_pairs "servername" "game.serverName"
  873. fn_info_game_keyvalue_pairs "serverpassword" "game.serverPassword"
  874. fi
  875. configip="${configip:-"0.0.0.0"}"
  876. maxplayers="${maxplayers:-"0"}"
  877. port="${port:-"0"}"
  878. queryport="22000"
  879. servername="${servername:-"NOT SET"}"
  880. serverpassword="${serverpassword:-"NOT SET"}"
  881. }
  882. # Config Type: XML
  883. # Parameters: false
  884. # Comment: <!-- -->
  885. # Example: <serversettings name="SERVERNAME" />
  886. # Filetype: xml
  887. fn_info_game_bt() {
  888. if [ -f "${servercfgfullpath}" ]; then
  889. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  890. fn_info_game_xml "port" "/serversettings/@port"
  891. fn_info_game_xml "queryport" "/serversettings/@queryport"
  892. fn_info_game_xml "servername" "/serversettings/@name"
  893. fn_info_game_xml "serverpassword" "/serversettings/@password"
  894. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  895. fi
  896. maxplayers="${maxplayers:-"0"}"
  897. port="${port:-"0"}"
  898. queryport="${queryport:-"0"}"
  899. servername="${servername:-"NOT SET"}"
  900. serverpassword="${serverpassword:-"NOT SET"}"
  901. tickrate="${tickrate:-"0"}"
  902. }
  903. # Config Type: json
  904. # Parameters: false
  905. # Comment: // or /* */
  906. # Example: "game_title":"SERVERNAME"
  907. # Filetype: json
  908. fn_info_game_cd() {
  909. if [ -f "${servercfgfullpath}" ]; then
  910. fn_info_game_json "maxplayers" ".player_count"
  911. fn_info_game_json "port" ".game_port"
  912. fn_info_game_json "rconenabled" ".rcon"
  913. fn_info_game_json "rconpassword" ".rcon_password"
  914. fn_info_game_json "rconport" ".rcon_port"
  915. fn_info_game_json "servername" ".game_title"
  916. fn_info_game_json "steamport" ".steam_port_messages"
  917. fi
  918. maxplayers="${maxplayers:-"0"}"
  919. port="${port:-"0"}"
  920. rconenabled="${rconenabled:-"NOT SET"}"
  921. rconpassword="${rconpassword:-"NOT SET"}"
  922. rconport="${rconport:-"0"}"
  923. servername="${servername:-"NOT SET"}"
  924. steamport="${steamport:-"0"}"
  925. }
  926. # Config Type: json
  927. # Parameters: true
  928. # Comment: // or /* */
  929. # Example: "worldName":"SERVERNAME"
  930. # Filetype: json
  931. fn_info_game_ck() {
  932. if [ -f "${servercfgfullpath}" ]; then
  933. fn_info_game_json "servername" ".worldName"
  934. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  935. fi
  936. maxplayers="${maxplayers:-"0"}"
  937. port="${port:-"0"}"
  938. queryport="$((port + 1))"
  939. servername="${servername:-"NOT SET"}"
  940. }
  941. # Config Type: QuakeC
  942. # Parameters: true
  943. # Comment: // or /* */
  944. # Example: set sv_hostname "SERVERNAME"
  945. # Filetype: cfg
  946. fn_info_game_cod() {
  947. if [ -f "${servercfgfullpath}" ]; then
  948. fn_info_game_quakec "rconpassword" "rconpassword"
  949. fn_info_game_quakec "servername" "sv_hostname"
  950. fi
  951. defaultmap="${defaultmap:-"NOT SET"}"
  952. maxplayers="${maxplayers:-"0"}"
  953. port="${port:-"0"}"
  954. queryport="${port}"
  955. rconpassword="${rconpassword:-"NOT SET"}"
  956. servername="${servername:-"NOT SET"}"
  957. }
  958. # Config Type: QuakeC
  959. # Parameters: true
  960. # Comment: // or /* */
  961. # Example: set sv_hostname "SERVERNAME"
  962. # Filetype: cfg
  963. fn_info_game_coduo() {
  964. if [ -f "${servercfgfullpath}" ]; then
  965. fn_info_game_quakec "rconpassword" "rconpassword"
  966. fn_info_game_quakec "servername" "sv_hostname"
  967. fi
  968. defaultmap="${defaultmap:-"NOT SET"}"
  969. maxplayers="${maxplayers:-"0"}"
  970. port="${port:-"0"}"
  971. queryport="${port}"
  972. rconpassword="${rconpassword:-"NOT SET"}"
  973. servername="${servername:-"NOT SET"}"
  974. }
  975. # Config Type: QuakeC
  976. # Parameters: true
  977. # Comment: // or /* */
  978. # Example: set sv_hostname "SERVERNAME"
  979. # Filetype: cfg
  980. fn_info_game_cod2() {
  981. if [ -f "${servercfgfullpath}" ]; then
  982. fn_info_game_quakec "rconpassword" "rconpassword"
  983. fn_info_game_quakec "servername" "sv_hostname"
  984. fi
  985. defaultmap="${defaultmap:-"NOT SET"}"
  986. maxplayers="${maxplayers:-"0"}"
  987. port="${port:-"0"}"
  988. queryport="${port}"
  989. rconpassword="${rconpassword:-"NOT SET"}"
  990. servername="${servername:-"NOT SET"}"
  991. }
  992. # Config Type: QuakeC
  993. # Parameters: true
  994. # Comment: // or /* */
  995. # Example: set sv_hostname "SERVERNAME"
  996. # Filetype: cfg
  997. fn_info_game_cod4() {
  998. if [ -f "${servercfgfullpath}" ]; then
  999. fn_info_game_quakec "rconpassword" "rcon_password"
  1000. fn_info_game_quakec "servername" "sv_hostname"
  1001. fi
  1002. defaultmap="${defaultmap:-"NOT SET"}"
  1003. maxplayers="${maxplayers:-"0"}"
  1004. port="${port:-"0"}"
  1005. queryport="${port}"
  1006. rconpassword="${rconpassword:-"NOT SET"}"
  1007. servername="${servername:-"NOT SET"}"
  1008. }
  1009. # Config Type: QuakeC
  1010. # Parameters: true
  1011. # Comment: // or /* */
  1012. # Example: set sv_hostname "SERVERNAME"
  1013. # Filetype: cfg
  1014. fn_info_game_codwaw() {
  1015. if [ -f "${servercfgfullpath}" ]; then
  1016. fn_info_game_quakec "rconpassword" "rcon_password"
  1017. fn_info_game_quakec "servername" "sv_hostname"
  1018. fi
  1019. defaultmap="${defaultmap:-"NOT SET"}"
  1020. maxplayers="${maxplayers:-"0"}"
  1021. port="${port:-"0"}"
  1022. queryport="${port}"
  1023. rconpassword="${rconpassword:-"NOT SET"}"
  1024. servername="${servername:-"NOT SET"}"
  1025. }
  1026. # Config Type: json
  1027. # Parameters: false
  1028. # Comment: // or /* */
  1029. # Example: "ServerName": "SERVERNAME"
  1030. # Filetype: json
  1031. fn_info_game_col() {
  1032. if [ -f "${servercfgfullpath}" ]; then
  1033. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1034. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1035. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1036. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1037. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1038. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1039. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1040. fi
  1041. configip="${configip:-"0.0.0.0"}"
  1042. maxplayers="${maxplayers:-"0"}"
  1043. port="${port:-"0"}"
  1044. queryport="${port:-"0"}"
  1045. rcpassword="${rconpassword:-"NOT SET"}"
  1046. servername="${servername:-"NOT SET"}"
  1047. serverpassword="${serverpassword:-"NOT SET"}"
  1048. steamport="${steamport:-"0"}"
  1049. }
  1050. # Config Type: ini
  1051. # Parameters: true
  1052. # Comment: ; or #
  1053. # Example: ServerName=SERVERNAME
  1054. # Filetype: ini
  1055. fn_info_game_ct() {
  1056. if [ -f "${servercfgfullpath}" ]; then
  1057. fn_info_game_ini "configip" "bindAddress"
  1058. fn_info_game_ini "gamemode" "gameMode"
  1059. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1060. fn_info_game_ini "port" "port"
  1061. fn_info_game_ini "saveinterval" "autoSaveSec"
  1062. fn_info_game_ini "servername" "name"
  1063. fn_info_game_ini "serverpassword" "serverPassword"
  1064. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1065. fi
  1066. configip="${configip:-"0.0.0.0"}"
  1067. gamemode="${gamemode:-"NOT SET"}"
  1068. maxplayers="${maxplayers:-"0"}"
  1069. port="${port:-"0"}"
  1070. saveinterval="${saveinterval:-"0"}"
  1071. servername="${servername:-"NOT SET"}"
  1072. serverpassword="${serverpassword:-"NOT SET"}"
  1073. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1074. }
  1075. # Config Type: SQF
  1076. # Parameters: true
  1077. # Comment: // or /* */
  1078. # Example: serverName = "SERVERNAME";
  1079. # Filetype: cfg
  1080. fn_info_game_dayz() {
  1081. if [ -f "${servercfgfullpath}" ]; then
  1082. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1083. fn_info_game_sqf "maxplayers" "maxPlayers"
  1084. fn_info_game_sqf "queryport" "steamQueryPort"
  1085. fn_info_game_sqf "servername" "hostname"
  1086. fn_info_game_sqf "serverpassword" "password"
  1087. fi
  1088. adminpassword="${adminpassword:-"NOT SET"}"
  1089. battleeyeport="$((port + 4))"
  1090. maxplayers="${maxplayers:-"0"}"
  1091. port="${port:-"0"}"
  1092. queryport="${queryport:-"0"}"
  1093. servername="${servername:-"NOT SET"}"
  1094. serverpassword="${serverpassword:-"NOT SET"}"
  1095. steamport="$((port + 2))"
  1096. }
  1097. # Config Type: json
  1098. # Parameters: false
  1099. # Comment: // or /* */
  1100. # Example: "Description": "SERVERNAME"
  1101. # Filetype: json
  1102. fn_info_game_eco() {
  1103. if [ -f "${servercfgfullpath}" ]; then
  1104. fn_info_game_json "configip" ".IPAddress"
  1105. fn_info_game_json "httpport" ".WebServerPort"
  1106. fn_info_game_json "maxplayers" ".MaxConnections"
  1107. fn_info_game_json "port" ".GameServerPort"
  1108. fn_info_game_json "servername" ".Description"
  1109. fn_info_game_json "serverpassword" ".Password"
  1110. fn_info_game_json "tickrate" ".Rate"
  1111. fi
  1112. configip="${configip:-"0.0.0.0"}"
  1113. httpport="${httpport:-"0"}"
  1114. maxplayers="${maxplayers:-"0"}"
  1115. port="${port:-"0"}"
  1116. servername="${servername:-"NOT SET"}"
  1117. serverpassword="${serverpassword:-"NOT SET"}"
  1118. tickrate="${tickrate:-"0"}"
  1119. }
  1120. # Config Type: QuakeC
  1121. # Parameters: true
  1122. # Comment: // or /* */
  1123. # Example: set sv_hostname "SERVERNAME"
  1124. # Filetype: cfg
  1125. fn_info_game_etl() {
  1126. if [ -f "${servercfgfullpath}" ]; then
  1127. fn_info_game_quakec "configip" "net_ip"
  1128. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1129. fn_info_game_quakec "port" "net_port"
  1130. fn_info_game_quakec "rconpassword" "rconpassword"
  1131. fn_info_game_quakec "servername" "sv_hostname"
  1132. fn_info_game_quakec "serverpassword" "g_password"
  1133. fi
  1134. configip="${configip:-"0.0.0.0"}"
  1135. maxplayers="${maxplayers:-"0"}"
  1136. port="${port:-"0"}"
  1137. queryport="${port}"
  1138. rconpassword="${rconpassword:-"NOT SET"}"
  1139. servername="${servername:-"NOT SET"}"
  1140. serverpassword="${serverpassword:-"NOT SET"}"
  1141. }
  1142. # Config Type: json
  1143. # Parameters: true
  1144. # Comment: // or /* */
  1145. # Example: "name": "SERVERNAME"
  1146. # Filetype: json
  1147. fn_info_game_fctr() {
  1148. if [ -f "${servercfgfullpath}" ]; then
  1149. fn_info_game_json "authtoken" ".token"
  1150. fn_info_game_json "maxplayers" ".max_players"
  1151. fn_info_game_json "savegameinterval" ".autosave_interval"
  1152. fn_info_game_json "servername" ".name"
  1153. fn_info_game_json "serverpassword" ".game_password"
  1154. fn_info_game_json "versioncount" ".autosave_slots"
  1155. fi
  1156. authtoken="${authtoken:-"NOT SET"}"
  1157. maxplayers="${maxplayers:-"0"}"
  1158. port="${port:-"0"}"
  1159. rconpassword="${rconpassword:-"NOT SET"}"
  1160. rconport="${rconport:-"0"}"
  1161. savegameinterval="${savegameinterval:-"0"}"
  1162. servername="${servername:-"NOT SET"}"
  1163. serverpassword="${serverpassword:-"NOT SET"}"
  1164. versioncount="${versioncount:-"0"}"
  1165. # get server version if installed.
  1166. local factoriobin="${executabledir}${executable:1}"
  1167. if [ -f "${factoriobin}" ]; then
  1168. serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
  1169. fi
  1170. }
  1171. # Config Type: parameters (json possibly supported)
  1172. # Parameters: true
  1173. # Comment:
  1174. # Example: -serverName="SERVERNAME"
  1175. # Filetype: parameters
  1176. fn_info_game_hw() {
  1177. servername="${servername:-"NOT SET"}"
  1178. port="${port:-"0"}"
  1179. queryport="${queryport:-"0"}"
  1180. maxplayers="${maxplayers:-"0"}"
  1181. # #4189 option setting can be blank
  1182. # defaultmap="${defaultmap:-"NOT SET"}"
  1183. creativemode="${creativemode:-"NOT SET"}"
  1184. }
  1185. # Config Type: parameters
  1186. # Parameters: true
  1187. # Comment:
  1188. # Example: -hostname='SERVERNAME'
  1189. # Filetype: parameters
  1190. fn_info_game_inss() {
  1191. port="${port:-"0"}"
  1192. queryport="${queryport:-"0"}"
  1193. rconport="${rconport:-"0"}"
  1194. servername="${servername:-"NOT SET"}"
  1195. serverpassword="${serverpassword:-"NOT SET"}"
  1196. defaultmap="${defaultmap:-"NOT SET"}"
  1197. defaultscenario="${defaultscenario:-"NOT SET"}"
  1198. maxplayers="${maxplayers:-"0"}"
  1199. }
  1200. # Config Type: lua (Custom)
  1201. # Parameters: false
  1202. # Comment: --
  1203. # Example: Name = "SERVERNAME",
  1204. # Filetype: lua
  1205. fn_info_game_jc2() {
  1206. if [ -f "${servercfgfullpath}" ]; then
  1207. fn_info_game_lua "configip" "BindIP"
  1208. fn_info_game_lua "maxplayers" "MaxPlayers"
  1209. fn_info_game_lua "port" "BindPort"
  1210. fn_info_game_lua "serverdescription" "Description"
  1211. fn_info_game_lua "servername" "Name"
  1212. fn_info_game_lua "serverpassword" "Password"
  1213. fi
  1214. configip="${configip:-"0.0.0.0"}"
  1215. maxplayers="${maxplayers:-"0"}"
  1216. queryport="${port}"
  1217. queryport="${queryport:-"0"}"
  1218. serverdescription="${serverdescription:-"NOT SET"}"
  1219. servername="${servername:-"NOT SET"}"
  1220. serverpassword="${serverpassword:-"NOT SET"}"
  1221. }
  1222. # Config Type: json
  1223. # Parameters: false
  1224. # Comment: // or /* */
  1225. # Example: "name": "SERVERNAME"
  1226. # Filetype: json
  1227. fn_info_game_jc3() {
  1228. if [ -f "${servercfgfullpath}" ]; then
  1229. fn_info_game_json "configip" ".host"
  1230. fn_info_game_json "httpport" ".httpPort"
  1231. fn_info_game_json "maxplayers" ".maxPlayers"
  1232. fn_info_game_json "port" ".port"
  1233. fn_info_game_json "queryport" ".queryPort"
  1234. fn_info_game_json "serverdescription" ".description"
  1235. fn_info_game_json "servername" ".name"
  1236. fn_info_game_json "serverpassword" ".password"
  1237. fn_info_game_json "steamport" ".steamPort"
  1238. fn_info_game_json "tickrate" ".maxTickRate"
  1239. fi
  1240. configip="${configip:-"0.0.0.0"}"
  1241. httpport="${httpport:-"0"}"
  1242. maxplayers="${maxplayers:-"0"}"
  1243. port="${port:-"0"}"
  1244. queryport="${queryport:-"0"}"
  1245. serverdescription="${serverdescription:-"NOT SET"}"
  1246. servername="${servername:-"NOT SET"}"
  1247. serverpassword="${serverpassword:-"NOT SET"}"
  1248. steamport="${steamport:-"0"}"
  1249. tickrate="${tickrate:-"0"}"
  1250. }
  1251. # Config Type: QuakeC
  1252. # Parameters: true
  1253. # Comment: // or /* */
  1254. # Example: set sv_hostname "SERVERNAME"
  1255. # Filetype: cfg
  1256. fn_info_game_jk2() {
  1257. if [ -f "${servercfgfullpath}" ]; then
  1258. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1259. fn_info_game_quakec "rconpassword" "rconpassword"
  1260. fn_info_game_quakec "servername" "sv_hostname"
  1261. fn_info_game_quakec "serverpassword" "g_password"
  1262. fn_info_game_quakec "serverversion" "mv_serverversion"
  1263. fi
  1264. defaultmap="${defaultmap:-"NOT SET"}"
  1265. maxplayers="${maxplayers:-"0"}"
  1266. port="${port:-"0"}"
  1267. queryport="${port}"
  1268. rconpassword="${rconpassword:-"NOT SET"}"
  1269. servername="${servername:-"NOT SET"}"
  1270. serverpassword="${serverpassword:-"NOT SET"}"
  1271. serverversion="${serverversion:-"NOT SET"}"
  1272. }
  1273. # Config Type: unknown
  1274. fn_info_game_lo() {
  1275. servername="${servername:-"NOT SET"}"
  1276. port="${port:-"0"}"
  1277. queryport="${queryport:-"0"}"
  1278. maxplayers="${slots:-"0"}"
  1279. }
  1280. # Config Type: Java properties
  1281. # Comment: # or !
  1282. # Example: motd=SERVERNAME
  1283. # Filetype: properties
  1284. fn_info_game_mc() {
  1285. if [ -f "${servercfgfullpath}" ]; then
  1286. fn_info_game_java_properties "configip" "server-ip"
  1287. fn_info_game_java_properties "gamemode" "gamemode"
  1288. fn_info_game_java_properties "maxplayers" "max-players"
  1289. fn_info_game_java_properties "port" "server-port"
  1290. fn_info_game_java_properties "queryenabled" "enable-query"
  1291. fn_info_game_java_properties "queryport" "query.port"
  1292. fn_info_game_java_properties "rconpassword" "rcon.password"
  1293. fn_info_game_java_properties "rconport" "rcon.port"
  1294. fn_info_game_java_properties "servername" "motd"
  1295. fn_info_game_java_properties "worldname" "level-name"
  1296. fi
  1297. configip="${configip:-"0.0.0.0"}"
  1298. gamemode="${gamemode:-"NOT SET"}"
  1299. maxplayers="${maxplayers:-"0"}"
  1300. port="${port:-"0"}"
  1301. queryenabled="${queryenabled:-"NOT SET"}"
  1302. if [ -z "${queryport}" ]; then
  1303. queryport="${port}"
  1304. fi
  1305. rconpassword="${rconpassword:-"NOT SET"}"
  1306. rconport="${rconport:-"0"}"
  1307. servername="${servername:-"NOT SET"}"
  1308. worldname="${worldname:-"NOT SET"}"
  1309. }
  1310. # Config Type: Java properties
  1311. # Comment: # or !
  1312. # Example: server-name=SERVERNAME
  1313. # Filetype: properties
  1314. fn_info_game_mcb() {
  1315. if [ -f "${servercfgfullpath}" ]; then
  1316. fn_info_game_java_properties "gamemode" "gamemode"
  1317. fn_info_game_java_properties "maxplayers" "max-players"
  1318. fn_info_game_java_properties "port" "server-port"
  1319. fn_info_game_java_properties "portv6" "server-portv6"
  1320. fn_info_game_java_properties "servername" "server-name"
  1321. fn_info_game_java_properties "worldname" "level-name"
  1322. fi
  1323. gamemode="${gamemode:-"NOT SET"}"
  1324. maxplayers="${maxplayers:-"0"}"
  1325. portipv6="${portipv6:-"NOT SET"}"
  1326. queryport="${port}"
  1327. servername="${servername:-"NOT SET"}"
  1328. worldname="${worldname:-"NOT SET"}"
  1329. }
  1330. # Config Type: QuakeC
  1331. # Comment: // or /* */
  1332. # Example: set sv_hostname "SERVERNAME"
  1333. # Filetype: cfg
  1334. fn_info_game_mohaa() {
  1335. if [ -f "${servercfgfullpath}" ]; then
  1336. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1337. fn_info_game_quakec "rconpassword" "rconPassword"
  1338. fn_info_game_quakec "servername" "sv_hostname"
  1339. fn_info_game_quakec "serverpassword" "g_password"
  1340. fi
  1341. defaultmap="${defaultmap:-"NOT SET"}"
  1342. maxplayers="${maxplayers:-"0"}"
  1343. port="${port:-"0"}"
  1344. queryport="${port:-"0"}"
  1345. rconpassword="${rconpassword:-"NOT SET"}"
  1346. servername="${servername:-"NOT SET"}"
  1347. serverpassword="${serverpassword:-"NOT SET"}"
  1348. }
  1349. # Config Type: json
  1350. # Parameters: true
  1351. # Comment: // or /* */
  1352. fn_info_game_mom() {
  1353. if [ -f "${servercfgfullpath}" ]; then
  1354. fn_info_game_json "defaultmap" ".MapName"
  1355. fn_info_game_json "maxplayers" ".MaxPlayers"
  1356. fn_info_game_json "servername" ".ServerName"
  1357. fn_info_game_json "serverpassword" ".ServerPassword"
  1358. fi
  1359. beaconport="${beaconport:-"0"}"
  1360. defaultmap="${defaultmap:-"NOT SET"}"
  1361. maxplayers="${maxplayers:-"0"}"
  1362. port="${port:-"0"}"
  1363. servername="${servername:-"NOT SET"}"
  1364. serverpassword="${serverpassword:-"NOT SET"}"
  1365. }
  1366. # Config Type: xml
  1367. # Comment: <!-- -->
  1368. # Example: <servername>Default MTA Server</servername>
  1369. # Filetype: conf
  1370. fn_info_game_mta() {
  1371. if [ -f "${servercfgfullpath}" ]; then
  1372. fn_info_game_xml "port" "/config/serverport"
  1373. fn_info_game_xml "httpport" "/config/httpport"
  1374. fn_info_game_xml "servername" "/config/servername"
  1375. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1376. fn_info_game_xml "ase" "/config/ase"
  1377. fi
  1378. if [ "${ase}" == "1" ]; then
  1379. ase="Enabled"
  1380. else
  1381. ase="Disabled"
  1382. fi
  1383. port="${port:-"0"}"
  1384. queryport="$((port + 123))"
  1385. httpport="${httpport:-"0"}"
  1386. ase="${ase:-"Disabled"}"
  1387. servername="${servername:-"NOT SET"}"
  1388. serverpassword="${serverpassword:-"NOT SET"}"
  1389. maxplayers="${maxplayers:-"0"}"
  1390. }
  1391. # Config Type: custom
  1392. # Comment: //
  1393. # Example: port = 14159,
  1394. # Filetype: cfg
  1395. fn_info_game_nec() {
  1396. if [ -f "${servercfgfullpath}" ]; then
  1397. fn_info_game_lua "maxplayers" "slots"
  1398. fn_info_game_lua "port" "port"
  1399. fn_info_game_lua "serverpassword" "password"
  1400. fi
  1401. maxplayers="${maxplayers:-"0"}"
  1402. port="${port:-"0"}"
  1403. servername="Necesse Port ${port}"
  1404. serverpassword="${serverpassword:-"NOT SET"}"
  1405. }
  1406. # Config Type: ini
  1407. # Parameters: true
  1408. # Comment: ; or #
  1409. # Example: ServerName=SERVERNAME
  1410. # Filetype: ini
  1411. fn_info_game_ohd() {
  1412. if [ -f "${servercfgfullpath}" ]; then
  1413. fn_info_game_ini rconenabled "bEnabled"
  1414. fn_info_game_ini rconport "ListenPort"
  1415. fn_info_game_ini rconpassword "Password"
  1416. fi
  1417. rconenabled="${rconenabled:-"false"}"
  1418. rconport="${rconport:-"0"}"
  1419. rconpassword="${rconpassword:-"NOT SET"}"
  1420. }
  1421. # Config Type: json
  1422. # Parameters: false
  1423. # Comment: // or /* */
  1424. fn_info_game_onset() {
  1425. if [ -f "${servercfgfullpath}" ]; then
  1426. fn_info_game_json "maxplayers" ".maxplayers"
  1427. fn_info_game_json "port" ".port"
  1428. fn_info_game_json "servername" ".servername_short"
  1429. fn_info_game_json "serverpassword" ".password"
  1430. fi
  1431. maxplayers="${maxplayers:-"0"}"
  1432. port="${port:-"0"}"
  1433. httpport="$((port - 2))"
  1434. queryport="$((port - 1))"
  1435. servername="${servername:-"NOT SET"}"
  1436. }
  1437. # Config Type: custom
  1438. # Parameters: false
  1439. # Comment: //
  1440. # Filetype: cfg
  1441. fn_info_game_pc() {
  1442. if [ -f "${servercfgfullpath}" ]; then
  1443. fn_info_game_pc_config "apiport" "httpApiPort"
  1444. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1445. fn_info_game_pc_config "httpport" "httpApiPort"
  1446. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1447. fn_info_game_pc_config "port" "hostPort"
  1448. fn_info_game_pc_config "queryport" "queryPort"
  1449. fn_info_game_pc_config "servername" "name"
  1450. fn_info_game_pc_config "serverpassword" "password"
  1451. fn_info_game_pc_config "steamport" "steamPort"
  1452. fi
  1453. apiport="${apiport:-"0"}"
  1454. httpenabled="${httpenabled:-"0"}"
  1455. httpport="${httpport:-"0"}"
  1456. maxplayers="${maxplayers:-"0"}"
  1457. port="${port:-"0"}"
  1458. queryport="${queryport:-"0"}"
  1459. servername="${servername:-"NOT SET"}"
  1460. serverpassword="${serverpassword:-"NOT SET"}"
  1461. steamport="${steamport:-"0"}"
  1462. }
  1463. fn_info_game_pc2() {
  1464. if [ -f "${servercfgfullpath}" ]; then
  1465. fn_info_game_pc_config "apiport" "httpApiPort"
  1466. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1467. fn_info_game_pc_config "httpport" "httpApiPort"
  1468. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1469. fn_info_game_pc_config "port" "hostPort"
  1470. fn_info_game_pc_config "queryport" "queryPort"
  1471. fn_info_game_pc_config "servername" "name"
  1472. fn_info_game_pc_config "serverpassword" "password"
  1473. fn_info_game_pc_config "steamport" "steamPort"
  1474. fi
  1475. apiport="${apiport:-"0"}"
  1476. httpenabled="${httpenabled:-"0"}"
  1477. httpport="${httpport:-"0"}"
  1478. maxplayers="${maxplayers:-"0"}"
  1479. port="${port:-"0"}"
  1480. queryport="${queryport:-"0"}"
  1481. servername="${servername:-"NOT SET"}"
  1482. serverpassword="${serverpassword:-"NOT SET"}"
  1483. steamport="${steamport:-"0"}"
  1484. }
  1485. # Config Type: SiiNunit
  1486. # Comment: //
  1487. # Example: lobby_name: "SERVERNAME"
  1488. # Filetype: ssi
  1489. fn_info_game_prism3d() {
  1490. # Config
  1491. if [ ! -f "${servercfgfullpath}" ]; then
  1492. maxplayers="${unavailable}"
  1493. port="${zero}"
  1494. queryport="${zero}"
  1495. servername="${unavailable}"
  1496. serverpassword="${unavailable}"
  1497. else
  1498. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1499. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1500. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1501. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1502. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1503. # Not set
  1504. maxplayers="${maxplayers:-"0"}"
  1505. port="${port:-"27015"}"
  1506. queryport="${queryport:-"27016"}"
  1507. servername="${servername:-"NOT SET"}"
  1508. serverpassword="${serverpassword:-"NOT SET"}"
  1509. fi
  1510. }
  1511. # Config Type: QuakeC
  1512. # Comment: // or /* */
  1513. # Example: set hostname "SERVERNAME"
  1514. # Filetype: cfg
  1515. fn_info_game_q2() {
  1516. if [ -f "${servercfgfullpath}" ]; then
  1517. fn_info_game_quakec "maxplayers" "maxclients"
  1518. fn_info_game_quakec "rconpassword" "rcon_password"
  1519. fn_info_game_quakec "servername" "hostname"
  1520. fi
  1521. defaultmap="${defaultmap:-"NOT SET"}"
  1522. maxplayers="${maxplayers:-"0"}"
  1523. port="${port:-"0"}"
  1524. queryport="${port}"
  1525. rconpassword="${rconpassword:-"NOT SET"}"
  1526. servername="${servername:-"NOT SET"}"
  1527. }
  1528. # Config Type: QuakeC
  1529. # Comment: // or /* */
  1530. # Example: set sv_hostname "SERVERNAME"
  1531. # Filetype: cfg
  1532. fn_info_game_q3() {
  1533. if [ -f "${servercfgfullpath}" ]; then
  1534. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1535. fn_info_game_quakec "rconpassword" "rconpassword"
  1536. fn_info_game_quakec "servername" "sv_hostname"
  1537. fi
  1538. maxplayers="${maxplayers:-"0"}"
  1539. rconpassword="${rconpassword:-"NOT SET"}"
  1540. servername="${servername:-"NOT SET"}"
  1541. port="${port:-"0"}"
  1542. queryport="${port}"
  1543. defaultmap="${defaultmap:-"NOT SET"}"
  1544. }
  1545. # Config Type: QuakeC
  1546. # Comment: // or /* */
  1547. # Example: set sv_hostname "SERVERNAME"
  1548. # Filetype: cfg
  1549. fn_info_game_ql() {
  1550. if [ -f "${servercfgfullpath}" ]; then
  1551. fn_info_game_quakec "configip" "net_ip"
  1552. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1553. fn_info_game_quakec "port" "net_port"
  1554. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1555. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1556. fn_info_game_quakec "servername" "sv_hostname"
  1557. fn_info_game_quakec "serverpassword" "g_password"
  1558. fn_info_game_quakec "statsport" "zmq_stats_port"
  1559. fi
  1560. configip="${configip:-"0.0.0.0"}"
  1561. maxplayers="${maxplayers:-"0"}"
  1562. port="${port:-"0"}"
  1563. queryport="${port}"
  1564. rconpassword="${rconpassword:-"NOT SET"}"
  1565. rconport="${rconport:-"0"}"
  1566. servername="${servername:-"NOT SET"}"
  1567. serverpassword="${serverpassword:-"NOT SET"}"
  1568. statsport="${statsport:-"0"}"
  1569. }
  1570. # Config Type: QuakeC
  1571. # Comment: // or /* */
  1572. # Example: hostname "SERVERNAME"
  1573. # Filetype: cfg
  1574. fn_info_game_qw() {
  1575. if [ -f "${servercfgfullpath}" ]; then
  1576. fn_info_game_quakec "maxplayers" "maxclients"
  1577. fn_info_game_quakec "rconpassword" "rcon_password"
  1578. fn_info_game_quakec "servername" "hostname"
  1579. fi
  1580. maxplayers="${maxplayers:-"0"}"
  1581. port="${port:-"0"}"
  1582. queryport="${port}"
  1583. rconpassword="${rconpassword:-"NOT SET"}"
  1584. servername="${servername:-"NOT SET"}"
  1585. }
  1586. fn_info_game_ro() {
  1587. if [ -f "${servercfgfullpath}" ]; then
  1588. fn_info_game_ini "adminpassword" "AdminPassword"
  1589. fn_info_game_ini "httpenabled" "bEnabled"
  1590. fn_info_game_ini "httppassword" "httppasswordword"
  1591. fn_info_game_ini "httpport" "ListenPort"
  1592. fn_info_game_ini "httpuser" "AdminName"
  1593. fn_info_game_ini "lanport" "LANServerPort"
  1594. fn_info_game_ini "maxplayers" "MaxPlayers"
  1595. fn_info_game_ini "port" "Port"
  1596. fn_info_game_ini "queryportgs" "QueryPort"
  1597. fn_info_game_ini "servername" "ServerName"
  1598. fn_info_game_ini "serverpassword" "GamePassword"
  1599. fi
  1600. adminpassword="${adminpassword:-"NOT SET"}"
  1601. defaultmap="${defaultmap:-"NOT SET"}"
  1602. httpenabled="${httpenabled:-"NOT SET"}"
  1603. httppassword="${adminpassword}"
  1604. httpport="${httpport:-"0"}"
  1605. httpuser="${httpuser:-"NOT SET"}"
  1606. lanport="${lanport:-"0"}"
  1607. maxplayers="${maxplayers:-"0"}"
  1608. port="${port:-"0"}"
  1609. queryport="$((port + 1))"
  1610. queryportgs="${queryportgs:-"0"}"
  1611. servername="${servername:-"NOT SET"}"
  1612. serverpassword="${serverpassword:-"NOT SET"}"
  1613. steamport="28902"
  1614. steamworksport="20610"
  1615. }
  1616. # Config Type: QuakeC
  1617. # Comment: // or /* */
  1618. # Example: set sv_hostname "SERVERNAME"
  1619. # Filetype: cfg
  1620. fn_info_game_rtcw() {
  1621. if [ -f "${servercfgfullpath}" ]; then
  1622. fn_info_game_quakec "rconpassword" "rconpassword"
  1623. fn_info_game_quakec "servername" "sv_hostname"
  1624. fn_info_game_quakec "serverpassword" "g_password"
  1625. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1626. fi
  1627. rconpassword="${rconpassword:-"NOT SET"}"
  1628. servername="${servername:-"NOT SET"}"
  1629. serverpassword="${serverpassword:-"NOT SET"}"
  1630. maxplayers="${maxplayers:-"0"}"
  1631. port="${port:-"0"}"
  1632. queryport="${port:-"0"}"
  1633. defaultmap="${defaultmap:-"NOT SET"}"
  1634. }
  1635. # Config Type: Parameters (mostly)
  1636. fn_info_game_rust() {
  1637. # Parameters
  1638. servername="${servername:-"NOT SET"}"
  1639. port="${port:-"0"}"
  1640. queryport="${queryport:-"0"}"
  1641. appport="${appport:-"0"}"
  1642. rconport="${rconport:-"0"}"
  1643. gamemode="${gamemode:-"NOT SET"}"
  1644. maxplayers="${maxplayers:-"0"}"
  1645. rconpassword="${rconpassword:-"NOT SET"}"
  1646. rconweb="${rconweb:-"NOT SET"}"
  1647. tickrate="${tickrate:-"0"}"
  1648. saveinterval="${saveinterval:-"0"}"
  1649. serverlevel="${serverlevel:-"NOT SET"}"
  1650. customlevelurl="${customlevelurl:-"NOT SET"}"
  1651. worldsize="${worldsize:-"0"}"
  1652. if [ -n "${seed}" ]; then
  1653. seed="${seed:-"0"}"
  1654. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1655. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1656. fi
  1657. salt="${salt:-"0"}"
  1658. }
  1659. fn_info_game_rw() {
  1660. if [ -f "${servercfgfullpath}" ]; then
  1661. fn_info_game_keyvalue_pairs "configip" "Server_IP"
  1662. fn_info_game_keyvalue_pairs "gamemode" "World_GameMode"
  1663. fn_info_game_keyvalue_pairs "maxplayers" "Server_MaxPlayers"
  1664. fn_info_game_keyvalue_pairs "port" "Server_Port"
  1665. fn_info_game_keyvalue_pairs "rconport" "RCON_Port"
  1666. fn_info_game_keyvalue_pairs "seed" "World_Seed"
  1667. fn_info_game_keyvalue_pairs "servername" "Server_Name"
  1668. fn_info_game_keyvalue_pairs "worldname" "World_Name"
  1669. fi
  1670. configip="${configip:-"0.0.0.0"}"
  1671. gamemode="${gamemode:-"NOT SET"}"
  1672. maxplayers="${maxplayers:-"0"}"
  1673. port="${port:-"0"}"
  1674. queryport="$((port - 1))"
  1675. rconport="${rconport:-"0"}"
  1676. seed="${seed:-"0"}"
  1677. servername="${servername:-"NOT SET"}"
  1678. worldname="${worldname:-"NOT SET"}"
  1679. }
  1680. # Config Type: custom
  1681. # Comment: // or /* */
  1682. # example: hostname "SERVERNAME"
  1683. # filetypes: cfg
  1684. fn_info_game_samp() {
  1685. # Config
  1686. if [ ! -f "${servercfgfullpath}" ]; then
  1687. servername="unnamed server"
  1688. rconpassword="${unavailable}"
  1689. port="7777"
  1690. rconport="${port}"
  1691. maxplayers="50"
  1692. else
  1693. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1694. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1695. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1696. queryport="${port}"
  1697. rconport="${port}"
  1698. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1699. # Not set
  1700. servername="${servername:-"NOT SET"}"
  1701. rconpassword="${rconpassword:-"NOT SET"}"
  1702. port="${port:-"7777"}"
  1703. queryport="${port:-"7777"}"
  1704. rconport="${rconport:-"7777"}"
  1705. maxplayers="${maxplayers:-"12"}"
  1706. fi
  1707. }
  1708. # Config Type: json
  1709. # Parameters: false
  1710. # Comment: // or /* */
  1711. fn_info_game_sb() {
  1712. if [ -f "${servercfgfullpath}" ]; then
  1713. fn_info_game_json "maxplayers" ".maxPlayers"
  1714. fn_info_game_json "port" ".gameServerPort"
  1715. fn_info_game_json "queryenabled" ".runQueryServer"
  1716. fn_info_game_json "queryport" ".queryServerPort"
  1717. fn_info_game_json "rconenabled" ".runRconServer"
  1718. fn_info_game_json "rconpassword" ".rconServerPassword"
  1719. fn_info_game_json "rconport" ".rconServerPort"
  1720. fn_info_game_json "servername" ".serverName"
  1721. fi
  1722. maxplayers="${maxplayers:-"0"}"
  1723. port="${port:-"0"}"
  1724. queryenabled="${queryenabled:-"NOT SET"}"
  1725. queryport="${queryport:-"0"}"
  1726. rconenabled="${rconenabled:-"NOT SET"}"
  1727. rconpassword="${rconpassword:-"NOT SET"}"
  1728. rconport="${rconport:-"0"}"
  1729. servername="${servername:-"NOT SET"}"
  1730. }
  1731. # Config Type: Parameters
  1732. fn_info_game_sbots() {
  1733. port="${port:-"0"}"
  1734. queryport="${queryport:-"0"}"
  1735. servername="${servername:-"NOT SET"}"
  1736. serverpassword="${serverpassword:-"NOT SET"}"
  1737. defaultmap="${defaultmap:-"NOT SET"}"
  1738. maxplayers="${maxplayers:-"0"}"
  1739. }
  1740. # Config Type: custom (possibly YAML)
  1741. # Comment: #
  1742. # Example: server_name: SERVERNAME
  1743. # Filetype: txt
  1744. fn_info_game_scpsl() {
  1745. if [ -f "${servercfgfullpath}" ]; then
  1746. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1747. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1748. fn_info_game_pc_config "maxplayers" "max_players"
  1749. fn_info_game_pc_config "servername" "server_name"
  1750. fn_info_game_pc_config "tickrate" "server_tickrate"
  1751. fi
  1752. adminpassword="${adminpassword:-"NOT SET"}"
  1753. configip="${configip:-"0.0.0.0"}"
  1754. maxplayers="${maxplayers:-"0"}"
  1755. port="${port:-"0"}"
  1756. queryport="${port}"
  1757. servername="${servername:-"NOT SET"}"
  1758. tickrate="${tickrate:-"NOT SET"}"
  1759. }
  1760. # Config Type: xml
  1761. # Comment: <!-- -->
  1762. # Example: <property name="ServerName" value="My Game Host"/>
  1763. # Filetype: xml
  1764. fn_info_game_sdtd() {
  1765. if [ -f "${servercfgfullpath}" ]; then
  1766. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1767. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1768. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1769. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1770. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1771. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1772. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1773. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1774. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1775. fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1776. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1777. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1778. fi
  1779. gamemode="${gamemode:-"NOT SET"}"
  1780. httpenabled="${httpenabled:-"NOT SET"}"
  1781. httppassword="${httppassword:-"NOT SET"}"
  1782. httpport="${httpport:-"0"}"
  1783. maxplayers="${maxplayers:-"0"}"
  1784. port="${port:-"0"}"
  1785. port3="$((port + 2))"
  1786. queryport="${port:-"0"}"
  1787. servername="${servername:-"NOT SET"}"
  1788. serverpassword="${serverpassword:-"NOT SET"}"
  1789. telnetenabled="${telnetenabled:-"NOT SET"}"
  1790. # Telnet IP will be localhost if no password is set
  1791. # check_ip will set the IP first. This will overwrite it.
  1792. if [ -z "${telnetpass}" ]; then
  1793. telnetip="127.0.0.1"
  1794. fi
  1795. telnetpass="${telnetpass:-"NOT SET"}"
  1796. telnetport="${telnetport:-"0"}"
  1797. worldname="${worldname:-"NOT SET"}"
  1798. }
  1799. # Config Type: Parameters (with an ini)
  1800. fn_info_game_sf() {
  1801. # Parameters
  1802. servername="${selfname:-"NOT SET"}"
  1803. port="${port:-"0"}"
  1804. queryport="${queryport:-"0"}"
  1805. beaconport="${beaconport:-"0"}"
  1806. }
  1807. # Config Type: QuakeC
  1808. # Comment: // or /* */
  1809. # Example: set sv_hostname "SERVERNAME"
  1810. # Filetype: cfg
  1811. fn_info_game_sof2() {
  1812. if [ -f "${servercfgfullpath}" ]; then
  1813. fn_info_game_quakec "rconpassword" "rconpassword"
  1814. fn_info_game_quakec "servername" "sv_hostname"
  1815. fn_info_game_quakec "serverpassword" "g_password"
  1816. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1817. fi
  1818. rconpassword="${rconpassword:-"NOT SET"}"
  1819. servername="${servername:-"NOT SET"}"
  1820. serverpassword="${serverpassword:-"NOT SET"}"
  1821. maxplayers="${maxplayers:-"0"}"
  1822. port="${port:-"0"}"
  1823. queryport="${port}"
  1824. defaultmap="${defaultmap:-"NOT SET"}"
  1825. }
  1826. # Config Type: ini
  1827. # Parameters: true
  1828. # Comment: ; or #
  1829. # Server_Name=SERVERNAME
  1830. # Filetype: ini
  1831. fn_info_game_sol() {
  1832. if [ -f "${servercfgfullpath}" ]; then
  1833. fn_info_game_ini "adminpassword" "Admin_Password"
  1834. fn_info_game_ini "maxplayers" "Max_Players"
  1835. fn_info_game_ini "port" "Port"
  1836. fn_info_game_ini "servername" "Server_Name"
  1837. fn_info_game_ini "serverpassword" "Game_Password"
  1838. fi
  1839. adminpassword="${adminpassword:-"NOT SET"}"
  1840. maxplayers="${maxplayers:-"0"}"
  1841. port="${port:-"0"}"
  1842. filesport="$((port + 10))"
  1843. queryport="${filesport}"
  1844. servername="${servername:-"NOT SET"}"
  1845. serverpassword="${serverpassword:-"NOT SET"}"
  1846. }
  1847. # Config Type: Valve KeyValues
  1848. # Comment: //
  1849. # Example: hostname "SERVERNAME"
  1850. # Filetype: cfg
  1851. fn_info_game_source() {
  1852. if [ -f "${servercfgfullpath}" ]; then
  1853. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1854. fn_info_game_valve_keyvalues "servername" "hostname"
  1855. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1856. fi
  1857. # Steamport can be between 26901-26910 and is normally automatically set.
  1858. # Some servers might support -steamport parameter to set
  1859. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1860. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1861. fi
  1862. clientport="${clientport:-"0"}"
  1863. defaultmap="${defaultmap:-"NOT SET"}"
  1864. maxplayers="${maxplayers:-"0"}"
  1865. port="${port:-"0"}"
  1866. queryport="${port:-"0"}"
  1867. rconpassword="${rconpassword:-"NOT SET"}"
  1868. rconport="${port:-"0"}"
  1869. servername="${servername:-"NOT SET"}"
  1870. serverpassword="${serverpassword:-"NOT SET"}"
  1871. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1872. }
  1873. fn_info_game_spark() {
  1874. defaultmap="${defaultmap:-"NOT SET"}"
  1875. maxplayers="${maxplayers:-"0"}"
  1876. port="${port:-"0"}"
  1877. queryport="$((port + 1))"
  1878. servername="${servername:-"NOT SET"}"
  1879. serverpassword="${serverpassword:-"NOT SET"}"
  1880. httpuser="${httpuser:-"NOT SET"}"
  1881. httppassword="${httppassword:-"NOT SET"}"
  1882. httpport="${httpport:-"0"}"
  1883. }
  1884. # Config Type: Custom (key-value pairs)
  1885. # Parameters: true
  1886. # Comment: # or //
  1887. # Example: ServerName="SERVERNAME"
  1888. # Filetype: cfg
  1889. fn_info_game_squad() {
  1890. if [ -f "${servercfgfullpath}" ]; then
  1891. fn_info_game_keyvalue_pairs "servername" "ServerName"
  1892. fn_info_game_keyvalue_pairs "maxplayers" "MaxPlayers"
  1893. fi
  1894. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1895. fn_info_game_keyvalue_pairs "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  1896. fn_info_game_keyvalue_pairs "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  1897. fi
  1898. maxplayers="${maxplayers:-"0"}"
  1899. port="${port:-"0"}"
  1900. queryport="${queryport:-"0"}"
  1901. rconport="${rconport:-"0"}"
  1902. servername="${servername:-"NOT SET"}"
  1903. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1904. rconpassword="NOT SET"
  1905. fi
  1906. }
  1907. # Config Type: Custom (key-value pairs)
  1908. # Comment: # or //
  1909. # Example: ServerName="SERVERNAME"
  1910. # Filetype: cfg
  1911. fn_info_game_terraria() {
  1912. if [ -f "${servercfgfullpath}" ]; then
  1913. fn_info_game_keyvalue_pairs "maxplayers" "maxplayers"
  1914. fn_info_game_keyvalue_pairs "port" "port"
  1915. fn_info_game_keyvalue_pairs "servername" "worldname"
  1916. fn_info_game_keyvalue_pairs "worldname" "world"
  1917. fi
  1918. queryport="${port:-"0"}"
  1919. servername="${servername:-"NOT SET"}"
  1920. port="${port:-"0"}"
  1921. queryport="${queryport:-"0"}"
  1922. worldname="${worldname:-"NOT SET"}"
  1923. maxplayers="${maxplayers:-"0"}"
  1924. }
  1925. # Config Type: QuakeC (custom)
  1926. # Comment: // or /* */
  1927. # Example: set sv_hostname "SERVERNAME"
  1928. # Filetype: cfg
  1929. fn_info_game_tw() {
  1930. if [ -f "${servercfgfullpath}" ]; then
  1931. fn_info_game_quakec "servername" "sv_name"
  1932. fn_info_game_quakec "serverpassword" "password"
  1933. fn_info_game_quakec "rconpassword" "sv_rcon_password"
  1934. fn_info_game_quakec "port" "sv_port"
  1935. fn_info_game_quakec "maxplayers" "sv_max_clients"
  1936. fi
  1937. queryport="${port}"
  1938. servername="${servername:-"NOT SET"}"
  1939. serverpassword="${serverpassword:-"NOT SET"}"
  1940. rconpassword="${rconpassword:-"NOT SET"}"
  1941. port="${port:-"0"}"
  1942. maxplayers="${maxplayers:-"0"}"
  1943. }
  1944. # Config Type: Parameters
  1945. fn_info_game_unt() {
  1946. servername="${selfname:-"NOT SET"}"
  1947. port="${port:-"0"}"
  1948. queryport="${port}"
  1949. steamport="$((port + 1))"
  1950. }
  1951. # Config Type: Parameters
  1952. fn_info_game_vh() {
  1953. port="${port:-"0"}"
  1954. # Query port only enabled if public server
  1955. if [ "${public}" != "0" ]; then
  1956. queryport="$((port + 1))"
  1957. else
  1958. querymode="1"
  1959. fi
  1960. worldname="${worldname:-"NOT SET"}"
  1961. serverpassword="${serverpassword:-"NOT SET"}"
  1962. servername="${servername:-"NOT SET"}"
  1963. }
  1964. # Config Type: json
  1965. # Parameters: false
  1966. # Comment: // or /* */
  1967. fn_info_game_vints() {
  1968. if [ -f "${servercfgfullpath}" ]; then
  1969. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  1970. fn_info_game_json "maxplayers" ".MaxClients"
  1971. fn_info_game_json "port" ".Port"
  1972. fn_info_game_json "servername" ".ServerName"
  1973. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  1974. fi
  1975. configip="${configip:-"0.0.0.0"}"
  1976. maxplayers="${maxplayers:-"0"}"
  1977. port="${port:-"0"}"
  1978. queryport="${port:-"0"}"
  1979. servername="${servername:-"NOT SET"}"
  1980. serverpassword="${serverpassword:-"NOT SET"}"
  1981. }
  1982. # Config Type: Java properties
  1983. # Comment: # or !
  1984. # Example: motd=SERVERNAME
  1985. # Filetype: properties
  1986. fn_info_game_vpmc() {
  1987. if [ -f "${servercfgfullpath}" ]; then
  1988. fn_info_game_java_properties "servername" "motd"
  1989. fn_info_game_java_properties "bindaddress" "bind"
  1990. fi
  1991. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  1992. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  1993. queryport="${port:-"0"}"
  1994. servername="${servername:-"NOT SET"}"
  1995. }
  1996. # Config Type: QuakeC
  1997. # Comment: // or /* */
  1998. # Example: set sv_hostname "SERVERNAME"
  1999. # Filetype: cfg
  2000. fn_info_game_wet() {
  2001. if [ -f "${servercfgfullpath}" ]; then
  2002. fn_info_game_quakec "configip" "net_ip"
  2003. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2004. fn_info_game_quakec "port" "net_port"
  2005. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2006. fn_info_game_quakec "servername" "sv_hostname"
  2007. fn_info_game_quakec "serverpassword" "g_password"
  2008. fi
  2009. configip="${configip:-"0.0.0.0"}"
  2010. maxplayers="${maxplayers:-"0"}"
  2011. port="${port:-"0"}"
  2012. queryport="${port}"
  2013. rconpassword="${rconpassword:-"NOT SET"}"
  2014. servername="${servername:-"NOT SET"}"
  2015. serverpassword="${serverpassword:-"NOT SET"}"
  2016. }
  2017. # Config Type: QuakeC
  2018. # Comment: // or /* */
  2019. # Example: set sv_hostname "SERVERNAME"
  2020. # Filetype: cfg
  2021. fn_info_game_wf() {
  2022. if [ -f "${servercfgfullpath}" ]; then
  2023. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2024. fn_info_game_quakec "rconpassword" "rcon_password"
  2025. fn_info_game_quakec "servername" "sv_hostname"
  2026. fi
  2027. httpport="${httpport:-"0"}"
  2028. maxplayers="${maxplayers:-"0"}"
  2029. port="${port:-"0"}"
  2030. queryport="${port:-"0"}"
  2031. rconpassword="${rconpassword:-"NOT SET"}"
  2032. servername="${servername:-"NOT SET"}"
  2033. }
  2034. fn_info_game_wmc() {
  2035. if [ ! -f "${servercfgfullpath}" ]; then
  2036. servername="${unavailable}"
  2037. maxplayers="${zero}"
  2038. port="${zero}"
  2039. queryport="${zero}"
  2040. queryenabled="${unavailable}"
  2041. else
  2042. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2043. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2044. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2045. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2046. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2047. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2048. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2049. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2050. maxplayers="UNLIMITED"
  2051. fi
  2052. # Not set
  2053. servername="${servername:-"NOT SET"}"
  2054. queryport="${queryport:-"25577"}"
  2055. maxplayers="${maxplayers:-"0"}"
  2056. configip="${configip:-"0.0.0.0"}"
  2057. fi
  2058. }
  2059. # Config Type: parameters
  2060. # Parameters: true
  2061. # Comment:
  2062. # Example: hostname='SERVERNAME'
  2063. # Filetype: parameters
  2064. fn_info_game_wurm() {
  2065. gamemode="${gamemode:-"NOT SET"}"
  2066. homekingdom="${homekingdom:-"0"}"
  2067. adminpassword="${adminpassword:-"NOT SET"}"
  2068. epicsettings="${epicsettings:-"NOT SET"}"
  2069. homeserver="${homeserver:-"NOT SET"}"
  2070. loginserver="${loginserver:-"NOT SET"}"
  2071. rmiport="${rmiport:-"0"}"
  2072. rmiregport="${rmiregport:-"0"}"
  2073. maxplayers="${maxplayers:-"0"}"
  2074. servername="${servername:-"NOT SET"}"
  2075. # serverpassword="${serverpassword:-"NOT SET"}"
  2076. port="${port:-"0"}"
  2077. queryport="${queryport:-"0"}"
  2078. }
  2079. unavailable="${red}UNAVAILABLE${default}"
  2080. zero="${red}0${default}"
  2081. if [ "${shortname}" == "ac" ]; then
  2082. fn_info_game_ac
  2083. elif [ "${shortname}" == "ark" ]; then
  2084. fn_info_game_ark
  2085. elif [ "${shortname}" == "arma3" ]; then
  2086. fn_info_game_arma3
  2087. elif [ "${shortname}" == "armar" ]; then
  2088. fn_info_game_armar
  2089. elif [ "${shortname}" == "av" ]; then
  2090. fn_info_game_av
  2091. elif [ "${shortname}" == "bf1942" ]; then
  2092. fn_info_game_bf1942
  2093. elif [ "${shortname}" == "bfv" ]; then
  2094. fn_info_game_bfv
  2095. elif [ "${shortname}" == "bo" ]; then
  2096. fn_info_game_bo
  2097. elif [ "${shortname}" == "bt" ]; then
  2098. fn_info_game_bt
  2099. elif [ "${shortname}" == "btl" ]; then
  2100. fn_info_game_btl
  2101. elif [ "${shortname}" == "cd" ]; then
  2102. fn_info_game_cd
  2103. elif [ "${shortname}" == "ck" ]; then
  2104. fn_info_game_ck
  2105. elif [ "${shortname}" == "cmw" ]; then
  2106. fn_info_game_cmw
  2107. elif [ "${shortname}" == "cod" ]; then
  2108. fn_info_game_cod
  2109. elif [ "${shortname}" == "coduo" ]; then
  2110. fn_info_game_cod
  2111. elif [ "${shortname}" == "cod2" ]; then
  2112. fn_info_game_cod2
  2113. elif [ "${shortname}" == "cod4" ]; then
  2114. fn_info_game_cod4
  2115. elif [ "${shortname}" == "codwaw" ]; then
  2116. fn_info_game_codwaw
  2117. elif [ "${shortname}" == "col" ]; then
  2118. fn_info_game_col
  2119. elif [ "${shortname}" == "ct" ]; then
  2120. fn_info_game_ct
  2121. elif [ "${shortname}" == "dayz" ]; then
  2122. fn_info_game_dayz
  2123. elif [ "${shortname}" == "dodr" ]; then
  2124. fn_info_game_dodr
  2125. elif [ "${shortname}" == "dst" ]; then
  2126. fn_info_game_dst
  2127. elif [ "${shortname}" == "eco" ]; then
  2128. fn_info_game_eco
  2129. elif [ "${shortname}" == "etl" ]; then
  2130. fn_info_game_etl
  2131. elif [ "${shortname}" == "fctr" ]; then
  2132. fn_info_game_fctr
  2133. elif [ "${shortname}" == "hw" ]; then
  2134. fn_info_game_hw
  2135. elif [ "${shortname}" == "inss" ]; then
  2136. fn_info_game_inss
  2137. elif [ "${shortname}" == "jc2" ]; then
  2138. fn_info_game_jc2
  2139. elif [ "${shortname}" == "jc3" ]; then
  2140. fn_info_game_jc3
  2141. elif [ "${shortname}" == "jk2" ]; then
  2142. fn_info_game_jk2
  2143. elif [ "${shortname}" == "kf" ]; then
  2144. fn_info_game_kf
  2145. elif [ "${shortname}" == "kf2" ]; then
  2146. fn_info_game_kf2
  2147. elif [ "${shortname}" == "lo" ]; then
  2148. fn_info_game_lo
  2149. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2150. fn_info_game_mc
  2151. elif [ "${shortname}" == "mcb" ]; then
  2152. fn_info_game_mcb
  2153. elif [ "${shortname}" == "mh" ]; then
  2154. fn_info_game_mh
  2155. elif [ "${shortname}" == "mohaa" ]; then
  2156. fn_info_game_mohaa
  2157. elif [ "${shortname}" == "mom" ]; then
  2158. fn_info_game_mom
  2159. elif [ "${shortname}" == "mta" ]; then
  2160. fn_info_game_mta
  2161. elif [ "${shortname}" == "nec" ]; then
  2162. fn_info_game_nec
  2163. elif [ "${shortname}" == "ohd" ]; then
  2164. fn_info_game_ohd
  2165. elif [ "${shortname}" == "onset" ]; then
  2166. fn_info_game_onset
  2167. elif [ "${shortname}" == "pc" ]; then
  2168. fn_info_game_pc
  2169. elif [ "${shortname}" == "pc2" ]; then
  2170. fn_info_game_pc2
  2171. elif [ "${shortname}" == "pstbs" ]; then
  2172. fn_info_game_pstbs
  2173. elif [ "${shortname}" == "pvr" ]; then
  2174. fn_info_game_pvr
  2175. elif [ "${shortname}" == "pz" ]; then
  2176. fn_info_game_pz
  2177. elif [ "${shortname}" == "q2" ]; then
  2178. fn_info_game_q2
  2179. elif [ "${shortname}" == "q3" ]; then
  2180. fn_info_game_q3
  2181. elif [ "${shortname}" == "ql" ]; then
  2182. fn_info_game_ql
  2183. elif [ "${shortname}" == "qw" ]; then
  2184. fn_info_game_qw
  2185. elif [ "${shortname}" == "ro" ]; then
  2186. fn_info_game_ro
  2187. elif [ "${shortname}" == "rtcw" ]; then
  2188. fn_info_game_rtcw
  2189. elif [ "${shortname}" == "rust" ]; then
  2190. fn_info_game_rust
  2191. elif [ "${shortname}" == "rw" ]; then
  2192. fn_info_game_rw
  2193. elif [ "${shortname}" == "samp" ]; then
  2194. fn_info_game_samp
  2195. elif [ "${shortname}" == "sb" ]; then
  2196. fn_info_game_sb
  2197. elif [ "${shortname}" == "sbots" ]; then
  2198. fn_info_game_sbots
  2199. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2200. fn_info_game_scpsl
  2201. elif [ "${shortname}" == "sdtd" ]; then
  2202. fn_info_game_sdtd
  2203. elif [ "${shortname}" == "sf" ]; then
  2204. fn_info_game_sf
  2205. elif [ "${shortname}" == "sof2" ]; then
  2206. fn_info_game_sof2
  2207. elif [ "${shortname}" == "sol" ]; then
  2208. fn_info_game_sol
  2209. elif [ "${engine}" == "spark" ]; then
  2210. fn_info_game_spark
  2211. elif [ "${shortname}" == "squad" ]; then
  2212. fn_info_game_squad
  2213. elif [ "${shortname}" == "st" ]; then
  2214. fn_info_game_st
  2215. elif [ "${shortname}" == "stn" ]; then
  2216. fn_info_game_stn
  2217. elif [ "${shortname}" == "terraria" ]; then
  2218. fn_info_game_terraria
  2219. elif [ "${shortname}" == "ti" ]; then
  2220. fn_info_game_ti
  2221. elif [ "${shortname}" == "ts3" ]; then
  2222. fn_info_game_ts3
  2223. elif [ "${shortname}" == "tu" ]; then
  2224. fn_info_game_tu
  2225. elif [ "${shortname}" == "tw" ]; then
  2226. fn_info_game_tw
  2227. elif [ "${shortname}" == "unt" ]; then
  2228. fn_info_game_unt
  2229. elif [ "${shortname}" == "ut" ]; then
  2230. fn_info_game_ut
  2231. elif [ "${shortname}" == "ut2k4" ]; then
  2232. fn_info_game_ut2k4
  2233. elif [ "${shortname}" == "ut3" ]; then
  2234. fn_info_game_ut3
  2235. elif [ "${shortname}" == "ut99" ]; then
  2236. fn_info_game_ut99
  2237. elif [ "${shortname}" == "vh" ]; then
  2238. fn_info_game_vh
  2239. elif [ "${shortname}" == "vints" ]; then
  2240. fn_info_game_vints
  2241. elif [ "${shortname}" == "vpmc" ]; then
  2242. fn_info_game_vpmc
  2243. elif [ "${shortname}" == "wet" ]; then
  2244. fn_info_game_wet
  2245. elif [ "${shortname}" == "wf" ]; then
  2246. fn_info_game_wf
  2247. elif [ "${shortname}" == "wmc" ]; then
  2248. fn_info_game_wmc
  2249. elif [ "${shortname}" == "wurm" ]; then
  2250. fn_info_game_wurm
  2251. elif [ "${engine}" == "prism3d" ]; then
  2252. fn_info_game_prism3d
  2253. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2254. fn_info_game_source
  2255. elif [ "${engine}" == "unreal2" ]; then
  2256. fn_info_game_unreal2
  2257. fi
  2258. # External IP address
  2259. # Cache external IP address for 24 hours
  2260. if [ -f "${tmpdir}/extip.txt" ]; then
  2261. if [ "$(find "${tmpdir}/extip.txt" -mmin +1440)" ]; then
  2262. rm -f "${tmpdir:?}/extip.txt"
  2263. fi
  2264. fi
  2265. if [ ! -f "${tmpdir}/extip.txt" ]; then
  2266. extip="$(curl --connect-timeout 10 -s https://api.ipify.org 2> /dev/null)"
  2267. exitcode=$?
  2268. # if curl passes add extip to externalip.txt
  2269. if [ "${exitcode}" == "0" ]; then
  2270. echo "${extip}" > "${tmpdir}/extip.txt"
  2271. else
  2272. echo "Unable to get external IP address"
  2273. fi
  2274. else
  2275. extip="$(cat "${tmpdir}/extip.txt")"
  2276. fi
  2277. # Alert IP address
  2278. if [ "${displayip}" ]; then
  2279. alertip="${displayip}"
  2280. elif [ "${extip}" ]; then
  2281. alertip="${extip}"
  2282. else
  2283. alertip="${ip}"
  2284. fi
  2285. # Steam Master Server - checks if detected by master server.
  2286. # Checked after config init, as the queryport is needed
  2287. if [ -z "${displaymasterserver}" ]; then
  2288. # if queryport and port3 are not set then set them to 123456789
  2289. # this is to prevent the query from failing.
  2290. if [ -z "${queryport}" ]; then
  2291. queryport="123456789"
  2292. fi
  2293. if [ -z "${port3}" ]; then
  2294. port3="123456789"
  2295. fi
  2296. if [ "$(command -v jq 2> /dev/null)" ]; then
  2297. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2298. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2299. # Query external IP first as most liky to succeed.
  2300. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${extip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2301. if [ "${masterserver}" == "0" ]; then
  2302. # Loop though server IP addresses if external IP fails.
  2303. for queryip in "${queryips[@]}"; do
  2304. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2305. done
  2306. fi
  2307. if [ "${masterserver}" == "0" ]; then
  2308. displaymasterserver="false"
  2309. else
  2310. displaymasterserver="true"
  2311. fi
  2312. fi
  2313. fi
  2314. fi
  2315. # unset the ports if they are set to 123456789
  2316. if [ "${port3}" == "123456789" ]; then
  2317. unset port3
  2318. fi
  2319. if [ "${queryport}" == "123456789" ]; then
  2320. unset queryport
  2321. fi
  2322. fi