info_game.sh 89 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: https://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
  8. # shellcheck disable=SC2317
  9. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  10. # Config Type: ini
  11. # Comment: ; or #
  12. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  13. fn_info_game_ini() {
  14. # sed is used to process the file.
  15. # -n: Suppresses automatic printing of pattern space.
  16. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  17. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  18. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  19. # - .*: Matches any characters before the equals sign.
  20. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  21. # - \([^"]*\): Captures any characters that are not double quotes.
  22. # - "\?: Matches an optional double quote.
  23. # - /1: Replaces the entire matched pattern with the captured value.
  24. # - p: Prints the modified line.
  25. # - q: Quits processing after modifying and printing the line.
  26. if [ -n "${3}" ]; then
  27. servercfgparse="${3}"
  28. else
  29. servercfgparse="${servercfgfullpath}"
  30. fi
  31. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  32. configtype="ini"
  33. }
  34. # Config Type: Key Value Pairs (Equals Delimited)
  35. # Comment: ; or #
  36. fn_info_game_keyvalue_pairs_equals() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: Key Value Pairs (Space Delimited)
  58. # Comment: ; or #
  59. fn_info_game_keyvalue_pairs_space() {
  60. # sed is used to process the file.
  61. # -n: Suppresses automatic printing of pattern space.
  62. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  63. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  64. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  65. # - .*: Matches any characters before the space.
  66. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  78. configtype="keyvalue_pairs"
  79. }
  80. # Config Type: QuakeC
  81. # Comment: // or /* */
  82. fn_info_game_quakec() {
  83. # -n: Suppresses automatic printing of pattern space.
  84. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  85. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  86. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  87. # - .*: Matches any characters before the spaces.
  88. # - *: Matches any number of spaces.
  89. # - "\?: Matches an optional double quote.
  90. # - \([^"]*\): Captures any characters that are not double quotes.
  91. # - "\?: Matches an optional double quote.
  92. # - /1: Replaces the entire matched pattern with the captured value.
  93. # - p: Prints the modified line.
  94. # - q: Quits processing after modifying and printing the line.
  95. if [ -n "${3}" ]; then
  96. servercfgparse="${3}"
  97. else
  98. servercfgparse="${servercfgfullpath}"
  99. fi
  100. printf -v "${1}" '%s' "$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  101. configtype="quakec"
  102. }
  103. # Config Type: json
  104. # Comment: // or /* */
  105. fn_info_game_json() {
  106. if [ -n "${3}" ]; then
  107. servercfgparse="${3}"
  108. else
  109. servercfgparse="${servercfgfullpath}"
  110. fi
  111. printf -v "${1}" '%s' "$(jq -r "${2}" "${servercfgparse}")"
  112. configtype="json"
  113. }
  114. # Config Type: SQF
  115. # Comment: // or /* */
  116. fn_info_game_sqf() {
  117. # sed is the command itself, indicating that we want to use the sed utility.
  118. # -n: Suppresses automatic printing of pattern space.
  119. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  120. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  121. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  122. # - .*: Matches any characters before the equals sign.
  123. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  124. # - \([^"]*\): Captures any characters that are not double quotes.
  125. # - "\?: Matches an optional double quote.
  126. # - /1: Replaces the entire matched pattern with the captured value.
  127. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  128. # - p: Prints the modified line.
  129. # - q: Quits processing after modifying and printing the line.
  130. if [ -n "${3}" ]; then
  131. servercfgparse="${3}"
  132. else
  133. servercfgparse="${servercfgfullpath}"
  134. fi
  135. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')"
  136. configtype="sqf"
  137. }
  138. # Config Type: XML
  139. # Comment: <!-- -->
  140. fn_info_game_xml() {
  141. if [ -n "${3}" ]; then
  142. servercfgparse="${3}"
  143. else
  144. servercfgparse="${servercfgfullpath}"
  145. fi
  146. printf -v "${1}" '%s' "$(xmllint --xpath "string(${2})" "${servercfgparse}")"
  147. configtype="xml"
  148. }
  149. # Config Type: Valve KeyValues
  150. # Comment: //
  151. fn_info_game_valve_keyvalues() {
  152. # sed is used to process the file.
  153. # -n: Suppresses automatic printing of pattern space.
  154. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  155. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  156. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  157. # - .*: Matches any characters before the spaces.
  158. # - *: Matches any number of spaces.
  159. # - "\?: Matches an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  171. configtype="valve_keyvalues"
  172. }
  173. # Config Type: Java properties
  174. # Comment: # or !
  175. fn_info_game_java_properties() {
  176. # sed is used to process the file.
  177. # -n: Suppresses automatic printing of pattern space.
  178. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  179. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  180. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  181. # - .*: Matches any characters before the equals sign.
  182. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  183. # - \([^"]*\): Captures any characters that are not double quotes.
  184. # - "\?: Matches an optional double quote.
  185. # - /1: Replaces the entire matched pattern with the captured value.
  186. # - p: Prints the modified line.
  187. # - q: Quits processing after modifying and printing the line.
  188. if [ -n "${3}" ]; then
  189. servercfgparse="${3}"
  190. else
  191. servercfgparse="${servercfgfullpath}"
  192. fi
  193. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  194. configtype="java"
  195. }
  196. # Config Type: ini
  197. # Comment: ; or #
  198. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  199. fn_info_game_lua() {
  200. # - The '-n' option suppresses automatic printing of pattern space.
  201. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  202. # followed by the exact word specified by the second argument.
  203. # - If the pattern matches, the following actions are performed within the curly braces:
  204. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  205. # removing any leading or trailing spaces.
  206. # - 's#,.*##' removes everything after the first comma encountered.
  207. # - 'p' prints the modified pattern space.
  208. # - 'q' quits processing after printing the modified pattern space.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. printf -v "${1}" '%s' "$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')"
  215. configtype="lua"
  216. }
  217. # Config Type: custom (Project Cars)
  218. # Comment: //
  219. fn_info_game_pc_config() {
  220. # sed is used to process the file.
  221. # -n: Suppresses automatic printing of pattern space.
  222. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  223. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  224. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  225. # - .*: Matches any characters before the equals sign.
  226. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  227. # - \([^"]*\): Captures any characters that are not double quotes.
  228. # - "\?: Matches an optional double quote.
  229. # - /1: Replaces the entire matched pattern with the captured value.
  230. # - p: Prints the modified line.
  231. # - q: Quits processing after modifying and printing the line.
  232. if [ -n "${3}" ]; then
  233. servercfgparse="${3}"
  234. else
  235. servercfgparse="${servercfgfullpath}"
  236. fi
  237. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  238. configtype="pc_config"
  239. }
  240. # Config Type: ini
  241. # Parameters: false
  242. # Comment: ; or #
  243. # Example: NAME=SERVERNAME
  244. # Filetype: ini
  245. fn_info_game_ac() {
  246. if [ -f "${servercfgfullpath}" ]; then
  247. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  248. fn_info_game_ini "httpport" "HTTP_PORT"
  249. fn_info_game_ini "port" "TCP_PORT"
  250. fn_info_game_ini "servername" "NAME"
  251. fn_info_game_ini "serverpassword" "PASSWORD"
  252. fi
  253. adminpassword="${adminpassword:-NOT SET}"
  254. httpport="${httpport:-0}"
  255. port="${port:-0}"
  256. queryport="${httpport:-0}"
  257. servername="${servername:-NOT SET}"
  258. serverpassword="${serverpassword:-NOT SET}"
  259. }
  260. # Config Type: ini
  261. # Parameters: true
  262. # Comment: ; or #
  263. # Example: SessionName=SERVERNAME
  264. # Filetype: ini
  265. fn_info_game_ark() {
  266. if [ -f "${servercfgfullpath}" ]; then
  267. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  268. fn_info_game_ini "maxplayers" "MaxPlayers"
  269. fn_info_game_ini "rconport" "RCONPort"
  270. fn_info_game_ini "servername" "SessionName"
  271. fn_info_game_ini "serverpassword" "ServerPassword"
  272. fi
  273. adminpassword="${adminpassword:-"NOT SET"}"
  274. maxplayers="${maxplayers:-"0"}"
  275. port="${port:-"0"}"
  276. queryport="${queryport:-"0"}"
  277. rawport="$((port + 1))"
  278. rconport="${rconport:-"0"}"
  279. servername="${servername:-"NOT SET"}"
  280. serverpassword="${serverpassword:-"NOT SET"}"
  281. }
  282. # Config Type: SQF
  283. # Parameters: true
  284. # Comment: // or /* */
  285. # Example: serverName = "SERVERNAME";
  286. # Filetype: cfg
  287. fn_info_game_arma3() {
  288. if [ -f "${servercfgfullpath}" ]; then
  289. fn_info_game_sqf "adminpassword" "passwordAdmin"
  290. fn_info_game_sqf "maxplayers" "maxPlayers"
  291. fn_info_game_sqf "servername" "hostname"
  292. fn_info_game_sqf "serverpassword" "password"
  293. fi
  294. adminpassword="${adminpassword:-"NOT SET"}"
  295. battleeyeport="$((port + 4))"
  296. maxplayers="${maxplayers:-"0"}"
  297. port="${port:-"0"}"
  298. queryport="$((port + 1))"
  299. servername="${servername:-"NOT SET"}"
  300. serverpassword="${serverpassword:-"NOT SET"}"
  301. steamport="$((port + 2))"
  302. voiceport="${port:-"0"}"
  303. voiceunusedport="$((port + 3))"
  304. }
  305. # Config Type: ini
  306. # Parameters: true
  307. # Comment: ; or #
  308. # Example: serverName=SERVERNAME
  309. # Filetype: ini
  310. fn_info_game_av() {
  311. if [ -f "${servercfgfullpath}" ]; then
  312. fn_info_game_ini "maxplayers" "maxPlayers"
  313. fn_info_game_ini "port" "port"
  314. fn_info_game_ini "rconport" "rconPort"
  315. fn_info_game_ini "servername" "name"
  316. fn_info_game_ini "serverpassword" "password"
  317. fn_info_game_ini "rconpassword" "rconPassword"
  318. if [ -n "${rconpassword}" ]; then
  319. rconenabled="true"
  320. fi
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. rconenabled="${rconenabled:-"false"}"
  325. rconpassword="${rconpassword:-"NOT SET"}"
  326. rconport="${rconport:-"0"}"
  327. # queryport doesn't respond to any queries, using session only.
  328. queryport=""$((port + 3))""
  329. servername="${servername:-"NOT SET"}"
  330. serverpassword="${serverpassword:-"NOT SET"}"
  331. steamport="$((port + 21))"
  332. steamworksport="$((port + 20))"
  333. }
  334. # Config Type: ini unknown (Source?)
  335. # Parameters: true
  336. # Comment: # or //
  337. # Example: ServerName=SERVERNAME
  338. # Filetype: txt
  339. fn_info_game_bo() {
  340. if [ -f "${servercfgfullpath}" ]; then
  341. fn_info_game_ini "maxplayers" "MaxPlayers"
  342. fn_info_game_ini "port" "ServerPort"
  343. fn_info_game_ini "servername" "ServerName"
  344. fn_info_game_ini "serverpassword" "Password"
  345. fi
  346. maxplayers="${maxplayers:-"0"}"
  347. port="${port:-"0"}"
  348. queryport="$((port + 1))"
  349. servername="${servername:-"NOT SET"}"
  350. serverpassword="${serverpassword:-"NOT SET"}"
  351. }
  352. # Config Type: ini
  353. # Parameters: true
  354. # Comment: ; or #
  355. # Example: ServerName=SERVERNAME
  356. # Filetype: ini
  357. fn_info_game_btl() {
  358. if [ -f "${servercfgfullpath}" ]; then
  359. fn_info_game_ini "adminpassword" "AdminPassword"
  360. fn_info_game_ini "servername" "ServerName"
  361. fi
  362. adminpassword="${adminpassword:-"NOT SET"}"
  363. port="${port:-"0"}"
  364. queryport="${queryport:-"0"}"
  365. rconport="$((port + 2))"
  366. servername="${servername:-"NOT SET"}"
  367. }
  368. # Config Type: ini
  369. # Parameters: true
  370. # Comment: ; or #
  371. # Example: ServerName=SERVERNAME
  372. # Filetype: ini
  373. fn_info_game_cmw() {
  374. if [ -f "${servercfgfullpath}" ]; then
  375. fn_info_game_ini "maxplayers" "MaxPlayers"
  376. fn_info_game_ini "servername" "ServerName"
  377. fn_info_game_ini "serverpassword" "GamePassword"
  378. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  379. fi
  380. defaultmap="${defaultmap:-"NOT SET"}"
  381. maxplayers="${maxplayers:-"0"}"
  382. port="${port:-"0"}"
  383. queryport="${queryport:-"0"}"
  384. rconport="${rconport:-"0"}"
  385. servername="${servername:-"NOT SET"}"
  386. serverpassword="${serverpassword:-"NOT SET"}"
  387. }
  388. # Config Type: ini
  389. # Parameters: true
  390. # Comment: ; or #
  391. # Example: iMaxClanMembers=1024
  392. # Filetype: ini
  393. fn_info_game_dodr() {
  394. if [ -f "${servercfgfullpath}" ]; then
  395. fn_info_game_ini "maxplayers" "iMaxPlayers"
  396. fi
  397. maxplayers="${maxplayers:-"0"}"
  398. port="${port:-"0"}"
  399. queryport="${queryport:-"0"}"
  400. servername="${servername:-"NOT SET"}"
  401. }
  402. # Config Type: ini
  403. # Parameters: true
  404. # Comment: ; or #
  405. # Example: cluster_name = SERVERNAME
  406. # Filetype: ini
  407. fn_info_game_dst() {
  408. if [ -f "${servercfgfullpath}" ]; then
  409. fn_info_game_ini "port" "server_port"
  410. fn_info_game_ini "steamauthport" "authentication_port"
  411. fn_info_game_ini "steamport" "master_server_port"
  412. fi
  413. if [ -f "${clustercfgfullpath}" ]; then
  414. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  415. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  416. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  417. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  418. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  419. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  420. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  421. fi
  422. cave="${cave:-"NOT SET"}"
  423. cluster="${cluster:-"NOT SET"}"
  424. configip="${configip:-"0.0.0.0"}"
  425. gamemode="${gamemode:-"NOT SET"}"
  426. master="${master:-"NOT SET"}"
  427. masterport="${masterport:-"0"}"
  428. maxplayers="${maxplayers:-"0"}"
  429. port="${port:-"0"}"
  430. servername="${servername:-"NOT SET"}"
  431. serverpassword="${serverpassword:-"NOT SET"}"
  432. shard="${shard:-"NOT SET"}"
  433. sharding="${sharding:-"NOT SET"}"
  434. steamauthport="${steamauthport:-"0"}"
  435. steamport="${steamport:-"0"}"
  436. tickrate="${tickrate:-"0"}"
  437. }
  438. # Config Type: parameters
  439. # Parameters: true
  440. # Comment: ; or #
  441. # Example: SessionName=SERVERNAME
  442. # Filetype: ini
  443. fn_info_game_hcu() {
  444. defaultmap="${defaultmap:-"NOT SET"}"
  445. maxplayers="${maxplayers:-"0"}"
  446. port="${port:-"0"}"
  447. queryport="${queryport:-"0"}"
  448. servername="${servername:-"NOT SET"}"
  449. }
  450. # Config Type: ini
  451. # Parameters: true
  452. # Comment: ; or #
  453. # Example: ServerName=SERVERNAME
  454. # Filetype: ini
  455. fn_info_game_kf() {
  456. if [ -f "${servercfgfullpath}" ]; then
  457. fn_info_game_ini "adminpassword" "AdminPassword"
  458. fn_info_game_ini "httpenabled" "bEnabled"
  459. fn_info_game_ini "httppassword" "AdminPassword"
  460. fn_info_game_ini "httpport" "ListenPort"
  461. fn_info_game_ini "httpuser" "AdminName"
  462. fn_info_game_ini "lanport" "LANServerPort"
  463. fn_info_game_ini "maxplayers" "MaxPlayers"
  464. fn_info_game_ini "port" "Port"
  465. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  466. fn_info_game_ini "servername" "ServerName"
  467. fn_info_game_ini "serverpassword" "GamePassword"
  468. fi
  469. adminpassword="${adminpassword:-"NOT SET"}"
  470. defaultmap="${defaultmap:-"NOT SET"}"
  471. gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
  472. httpenabled="${httpenabled:-"NOT SET"}"
  473. httppassword="${adminpassword}"
  474. httpport="${httpport:-"0"}"
  475. httpuser="${httpuser:-"NOT SET"}"
  476. lanport="${lanport:-"0"}"
  477. maxplayers="${maxplayers:-"0"}"
  478. port="${port:-"0"}"
  479. queryport=$((28902 + (port - 7757))) # Valve Query Port
  480. servername="${servername:-"NOT SET"}"
  481. serverpassword="${serverpassword:-"NOT SET"}"
  482. steamport="20610"
  483. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  484. }
  485. # Config Type: ini
  486. # Parameters: true
  487. # Comment: ; or #
  488. # Example: ServerName=SERVERNAME
  489. # Filetype: ini
  490. fn_info_game_kf2() {
  491. if [ -f "${servercfgfullpath}" ]; then
  492. fn_info_game_ini "adminpassword" "AdminPassword"
  493. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  494. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  495. fn_info_game_ini "servername" "ServerName"
  496. fn_info_game_ini "serverpassword" "GamePassword"
  497. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  498. fn_info_game_ini "httppassword" "AdminPassword"
  499. fi
  500. adminpassword="${adminpassword:-"NOT SET"}"
  501. defaultmap="${defaultmap:-"NOT SET"}"
  502. httpport="${httpport:-"0"}"
  503. port="${port:-"0"}"
  504. queryport="${queryport:-"0"}"
  505. servername="${servername:-"NOT SET"}"
  506. serverpassword="${serverpassword:-"NOT SET"}"
  507. httpenabled="${httpenabled:-"NOT SET"}"
  508. httppassword="${httppassword:-"NOT SET"}"
  509. httpuser="Admin"
  510. }
  511. # Config Type: ini
  512. # Parameters: true
  513. # Comment: ; or #
  514. # Example: ServerName=SERVERNAME
  515. # Filetype: ini
  516. fn_info_game_mh() {
  517. if [ -f "${servercfgfullpath}" ]; then
  518. fn_info_game_ini "servername" "ServerName"
  519. fn_info_game_ini "serverpassword" "ServerPassword"
  520. fn_info_game_ini "rconpassword" "AdminPassword"
  521. fn_info_game_ini "maxplayers" "MaxSlots"
  522. fi
  523. servername="${servername:-"NOT SET"}"
  524. serverpassword="${serverpassword:-"NOT SET"}"
  525. rconpassword="${rconpassword:-"NOT SET"}"
  526. maxplayers="${maxplayers:-"0"}"
  527. port="${port:-"0"}"
  528. queryport="${queryport:-"0"}"
  529. beaconport="${beaconport:-"0"}"
  530. }
  531. # Config Type: ini
  532. # Parameters: true
  533. # Comment: ; or #
  534. # Example: ServerName="SERVERNAME"
  535. # Filetype: cfg
  536. fn_info_game_ps() {
  537. if [ -f "${servercfgfullpath}" ]; then
  538. fn_info_game_ini "servername" "ServerName"
  539. fn_info_game_ini "maxplayers" "MaxPlayers"
  540. fn_info_game_ini "reservedslots" "NumReservedSlots"
  541. fn_info_game_ini "serverpassword" "ServerPassword"
  542. fi
  543. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  544. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  545. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  546. fi
  547. maxplayers="${maxplayers:-"0"}"
  548. port="${port:-"0"}"
  549. if [ -z "${queryport}" ]; then
  550. queryport="${port:-"0"}"
  551. fi
  552. randommap="${randommap:-"NOT SET"}"
  553. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  554. rconpassword="NOT SET"
  555. fi
  556. rconport="${rconport:-"0"}"
  557. reservedslots="${reservedslots:-"0"}"
  558. servername="${servername:-"NOT SET"}"
  559. serverpassword="${serverpassword:-"NOT SET"}"
  560. tickrate="${tickrate:-"0"}"
  561. }
  562. # Config Type: ini
  563. # Parameters: false
  564. # Comment: ; or #
  565. # Example: ServerName=SERVERNAME
  566. # Filetype: cfg
  567. fn_info_game_pvr() {
  568. if [ -f "${servercfgfullpath}" ]; then
  569. fn_info_game_ini "servername" "ServerName"
  570. fn_info_game_ini "maxplayers" "MaxPlayers"
  571. fi
  572. maxplayers="${maxplayers:-"0"}"
  573. port="${port:-"0"}"
  574. port401="$((port + 400))"
  575. queryport="${port:-"0"}"
  576. servername="${servername:-"NOT SET"}"
  577. }
  578. # Config Type: ini
  579. # Parameters: false
  580. # Comment: ; or #
  581. # Example: ServerName=SERVERNAME
  582. # Filetype: cfg
  583. fn_info_game_pw() {
  584. servername="${servername:-"NOT SET"}"
  585. port="${port:-"0"}"
  586. queryport="${port:-"0"}"
  587. steamport="${steamport:-"0"}"
  588. unknownport="1985"
  589. }
  590. # Config Type: ini
  591. # Parameters: true
  592. # Comment: ; or #
  593. # Example: PublicName=SERVERNAME
  594. # Filetype: ini
  595. fn_info_game_pz() {
  596. if [ -f "${servercfgfullpath}" ]; then
  597. fn_info_game_ini "maxplayers" "MaxPlayers"
  598. fn_info_game_ini "port" "DefaultPort"
  599. fn_info_game_ini "rconpassword" "RCONPassword"
  600. fn_info_game_ini "servername" "PublicName"
  601. fn_info_game_ini "serverpassword" "Password"
  602. fn_info_game_ini "worldname" "Map"
  603. fi
  604. adminpassword="${adminpassword:-"NOT SET"}"
  605. maxplayers="${maxplayers:-"0"}"
  606. port="${port:-"0"}"
  607. queryport="${port:-"0"}"
  608. rconpassword="${rconpassword:-"NOT SET"}"
  609. servername="${servername:-"NOT SET"}"
  610. serverpassword="${serverpassword:-"NOT SET"}"
  611. worldname="${worldname:-"NOT SET"}"
  612. }
  613. # Config Type: xml
  614. # Comment: <!-- -->
  615. # Example: <ServerName>SERVERNAME</ServerName>
  616. # Filetype: xml
  617. fn_info_game_st() {
  618. if [ -f "${servercfgfullpath}" ]; then
  619. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  620. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  621. fn_info_game_xml "port" "/SettingData/GamePort"
  622. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  623. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  624. fn_info_game_xml "servername" "/SettingData/ServerName"
  625. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  626. fi
  627. adminpassword="${adminpassword:-"NOT SET"}"
  628. maxplayers="${maxplayers:-"0"}"
  629. port="${port:-"0"}"
  630. queryport="${queryport:-"0"}"
  631. saveinterval="${saveinterval:-"0"}"
  632. servername="${servername:-"NOT SET"}"
  633. serverpassword="${serverpassword:-"NOT SET"}"
  634. worldsave="${worldsave:-"NOT SET"}"
  635. worldtype="${worldtype:-"NOT SET"}"
  636. }
  637. # Config Type: ini
  638. # Parameters: true
  639. # Comment: ; or #
  640. # Example: ServerName=SERVERNAME
  641. # Filetype: ini
  642. fn_info_game_stn() {
  643. if [ -f "${servercfgfullpath}" ]; then
  644. fn_info_game_ini "configip" "ServerIP"
  645. fn_info_game_ini "port" "ServerPort"
  646. fn_info_game_ini "servername" "ServerName"
  647. fn_info_game_ini "serverpassword" "ServerPassword"
  648. fi
  649. configip="${configip:-"0.0.0.0"}"
  650. maxplayers="${maxplayers:-"0"}"
  651. port="${port:-"0"}"
  652. queryport="$((port + 1))"
  653. servername="${servername:-"NOT SET"}"
  654. serverpassword="${serverpassword:-"NOT SET"}"
  655. }
  656. # Config Type: parameters
  657. # Parameters: true
  658. # Comment:
  659. # Example: -ServerName="SERVERNAME"
  660. # Filetype: parameters
  661. fn_info_game_tf() {
  662. beaconport="${beaconport:-"0"}"
  663. gamemode="${gamemode:-"NOT SET"}"
  664. maxplayers="${maxplayers:-"0"}"
  665. port="${port:-"0"}"
  666. queryport="${queryport:-"0"}"
  667. saveinterval="${saveinterval:-"0"}"
  668. servername="${servername:-"NOT SET"}"
  669. serverpassword="${serverpassword:-"NOT SET"}"
  670. shutdownport="${shutdownport:-"0"}"
  671. }
  672. # Config Type: ini
  673. # Parameters: true
  674. # Comment: ; or #
  675. # Example: ServerName=ServerName
  676. # Filetype: ini
  677. fn_info_game_ti() {
  678. if [ -f "${servercfgfullpath}" ]; then
  679. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  680. fn_info_game_ini "queueenabled" "bQueueEnabled"
  681. fn_info_game_ini "queueport" "QueuePort"
  682. fn_info_game_ini "rconenabled" "bRconEnabled"
  683. fn_info_game_ini "rconpassword" "RconPassword"
  684. fn_info_game_ini "rconport" "RconPort"
  685. fn_info_game_ini "servername" "ServerName"
  686. fn_info_game_ini "serverpassword" "ServerPassword"
  687. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  688. fi
  689. maxplayers="${maxplayers:-"0"}"
  690. queueenabled="${queueenabled:-"NOT SET"}"
  691. queueport="${queueport:-"0"}"
  692. rconenabled="${rconenabled:-"NOT SET"}"
  693. rconpassword="${rconpassword:-"NOT SET"}"
  694. rconport="${rconport:-"0"}"
  695. servername="${servername:-"NOT SET"}"
  696. serverpassword="${serverpassword:-"NOT SET"}"
  697. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  698. }
  699. # Config Type: ini
  700. # Parameters: false
  701. # Comment: ; or #
  702. # Example: default_voice_port=9987
  703. # Filetype: ini
  704. fn_info_game_ts3() {
  705. if [ -f "${servercfgfullpath}" ]; then
  706. fn_info_game_ini "configip" "voice_ip"
  707. fn_info_game_ini "dbplugin" "dbplugin"
  708. fn_info_game_ini "fileport" "filetransfer_port"
  709. fn_info_game_ini "port" "default_voice_port"
  710. fn_info_game_ini "httpqueryport" "query_http_port"
  711. fn_info_game_ini "httpsqueryport" "query_https_port"
  712. fn_info_game_ini "queryport" "query_port"
  713. fn_info_game_ini "configqueryip" "query_ip"
  714. fn_info_game_ini "sshqueryport" "query_ssh_port"
  715. fi
  716. # query_ip can list several addresses (e.g. "0.0.0.0, ::"), use the first.
  717. configqueryip="${configqueryip%%,*}"
  718. configqueryip="${configqueryip// /}"
  719. configip="${configip:-"0.0.0.0"}"
  720. dbplugin="${dbplugin:-"NOT SET"}"
  721. fileport="${fileport:-"0"}"
  722. port="${port:-"0"}"
  723. httpqueryport="${httpqueryport:-"0"}"
  724. httpsqueryport="${httpsqueryport:-"0"}"
  725. queryport="${queryport:-"0"}"
  726. sshqueryport="${sshqueryport:-"0"}"
  727. telnetport="${queryport}"
  728. }
  729. # Config Type: ini
  730. # Parameters: true
  731. # Comment: ; or #
  732. # Example: ServerTitle=SERVERNAME
  733. # Filetype: ini
  734. fn_info_game_tu() {
  735. if [ -f "${servercfgfullpath}" ]; then
  736. fn_info_game_ini "maxplayers" "MaxPlayers"
  737. fn_info_game_ini "servername" "ServerTitle"
  738. fi
  739. maxplayers="${maxplayers:-"0"}"
  740. port="${port:-"0"}"
  741. queryport="${queryport:-"0"}"
  742. servername="${servername:-"NOT SET"}"
  743. steamport="$((port + 1))"
  744. }
  745. # Config Type: ini
  746. # Parameters: true
  747. # Comment: ; or #
  748. # Example: ServerName=SERVERNAME
  749. # Filetype: ini
  750. fn_info_game_ut99() {
  751. if [ -f "${servercfgfullpath}" ]; then
  752. fn_info_game_ini "adminpassword" "AdminPassword"
  753. fn_info_game_ini "beaconport" "ServerBeaconPort"
  754. fn_info_game_ini "port" "Port"
  755. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  756. fn_info_game_ini "servername" "ServerName"
  757. fn_info_game_ini "serverpassword" "GamePassword"
  758. fn_info_game_ini "httpenabled" "bEnabled"
  759. fn_info_game_ini "httppassword" "AdminPassword"
  760. fn_info_game_ini "httpport" "ListenPort"
  761. fn_info_game_ini "httpuser" "AdminUserName"
  762. fi
  763. adminpassword="${adminpassword:-"NOT SET"}"
  764. beaconport="${beaconport:-"0"}"
  765. defaultmap="${defaultmap:-"NOT SET"}"
  766. httpport="${httpport:-"0"}"
  767. port="${port:-"0"}"
  768. queryport="$((port + 1))"
  769. gamespyqueryport="${gamespyqueryport:-"0"}"
  770. servername="${servername:-"NOT SET"}"
  771. serverpassword="${serverpassword:-"NOT SET"}"
  772. httpenabled="${httpenabled:-"0"}"
  773. httppassword="${httppassword:-"NOT SET"}"
  774. httpuser="${httpuser:-"NOT SET"}"
  775. }
  776. # Config Type: ini
  777. # Parameters: true
  778. # Comment: ; or #
  779. # Example: ServerName=SERVERNAME
  780. # Filetype: ini
  781. fn_info_game_ut3() {
  782. if [ -f "${servercfgfullpath}" ]; then
  783. fn_info_game_ini "adminpassword" "AdminPassword"
  784. fn_info_game_ini "maxplayers" "MaxPlayers"
  785. fn_info_game_ini "servername" "ServerName"
  786. fn_info_game_ini "serverpassword" "GamePassword"
  787. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/UTWeb.ini"
  788. fn_info_game_ini "httppassword" "AdminPassword"
  789. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/UTWeb.ini"
  790. fi
  791. adminpassword="${adminpassword:-"NOT SET"}"
  792. defaultmap="${defaultmap:-"NOT SET"}"
  793. httpport="${httpport:-"0"}"
  794. maxplayers="${maxplayers:-"0"}"
  795. port="${port:-"0"}"
  796. queryport="${queryport:-"0"}"
  797. servername="${servername:-"NOT SET"}"
  798. serverpassword="${serverpassword:-"NOT SET"}"
  799. httpenabled="${httpenabled:-"0"}"
  800. httppassword="${httppassword:-"NOT SET"}"
  801. httpuser="Admin"
  802. }
  803. # Config Type: ini
  804. # Parameters: true
  805. # Comment: ; or #
  806. # Example: ServerName=SERVERNAME
  807. # Filetype: ini
  808. fn_info_game_unreal2() {
  809. if [ -f "${servercfgfullpath}" ]; then
  810. fn_info_game_ini "adminpassword" "AdminPassword"
  811. fn_info_game_ini "httpport" "ListenPort"
  812. fn_info_game_ini "port" "Port"
  813. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  814. fn_info_game_ini "servername" "ServerName"
  815. fn_info_game_ini "serverpassword" "GamePassword"
  816. fn_info_game_ini "httpenabled" "bEnabled"
  817. fn_info_game_ini "httpuser" "AdminName"
  818. fi
  819. adminpassword="${adminpassword:-"NOT SET"}"
  820. defaultmap="${defaultmap:-"NOT SET"}"
  821. httpport="${httpport:-"0"}"
  822. port="${port:-"0"}"
  823. queryport="$((port + 1))"
  824. gamespyqueryport="${gamespyqueryport:-"0"}"
  825. servername="${servername:-"NOT SET"}"
  826. serverpassword="${serverpassword:-"NOT SET"}"
  827. httpenabled="${httpenabled:-"0"}"
  828. httppassword="${adminpassword:-"NOT SET"}"
  829. httpuser="${httpuser:-"NOT SET"}"
  830. }
  831. # Config Type: ini
  832. # Parameters: true
  833. # Comment: ; or #
  834. # Example: ServerName="SERVERNAME"
  835. # Filetype: ini
  836. fn_info_game_ut() {
  837. if [ -f "${servercfgfullpath}" ]; then
  838. fn_info_game_ini "servername" "ServerName"
  839. fi
  840. defaultmap="${defaultmap:-"NOT SET"}"
  841. gametype="${gametype:-"NOT SET"}"
  842. port="${port:-"0"}"
  843. queryport="$((port + 1))"
  844. }
  845. # Config Type: ini
  846. # Parameters: true
  847. # Comment: ; or #
  848. # Example: ServerName=SERVERNAME
  849. # Filetype: ini
  850. fn_info_game_ut2k4() {
  851. if [ -f "${servercfgfullpath}" ]; then
  852. fn_info_game_ini "adminpassword" "AdminPassword"
  853. fn_info_game_ini "httpport" "ListenPort"
  854. fn_info_game_ini "lanport" "LANServerPort"
  855. fn_info_game_ini "port" "Port"
  856. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  857. fn_info_game_ini "servername" "ServerName"
  858. fn_info_game_ini "serverpassword" "GamePassword"
  859. fn_info_game_ini "httpenabled" "bEnabled"
  860. fn_info_game_ini "httpuser" "AdminName"
  861. fi
  862. adminpassword="${adminpassword:-"NOT SET"}"
  863. defaultmap="${defaultmap:-"NOT SET"}"
  864. httpport="${httpport:-"0"}"
  865. lanport="${lanport:-"0"}"
  866. port="${port:-"0"}"
  867. queryport="$((port + 1))"
  868. gamespyqueryport="${gamespyqueryport:-"0"}"
  869. servername="${servername:-"NOT SET"}"
  870. serverpassword="${serverpassword:-"NOT SET"}"
  871. httpenabled="${httpenabled:-"0"}"
  872. httppassword="${adminpassword}"
  873. httpuser="${httpuser:-"NOT SET"}"
  874. }
  875. # Config Type: json
  876. # Parameters: true
  877. # Comment: // or /* */
  878. # Example: "name": "SERVERNAME",
  879. # Filetype: json
  880. fn_info_game_armar() {
  881. if [ -f "${servercfgfullpath}" ]; then
  882. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  883. fn_info_game_json "configip" ".bindAddress"
  884. fn_info_game_json "maxplayers" ".game.maxPlayers"
  885. fn_info_game_json "port" ".bindPort"
  886. fn_info_game_json "queryport" ".a2s.port"
  887. fn_info_game_json "servername" ".game.name"
  888. fn_info_game_json "serverpassword" ".game.password"
  889. fn_info_game_json "rconpassword" ".rcon.password"
  890. fn_info_game_json "rconport" ".rcon.port"
  891. fi
  892. adminpassword="${adminpassword:-"NOT SET"}"
  893. battleeyeport="$((port + 4))"
  894. configip="${configip:-"0.0.0.0"}"
  895. maxplayers="${maxplayers:-"0"}"
  896. port="${port:-"0"}"
  897. queryport="${queryport:-"0"}"
  898. servername="${servername:-"NOT SET"}"
  899. serverpassword="${serverpassword:-"NOT SET"}"
  900. }
  901. # Config Type: con
  902. # Parameters: true
  903. # Comment: # or //
  904. # Example: game.serverName "SERVERNAME"
  905. # Filetype: con
  906. fn_info_game_bf1942() {
  907. if [ -f "${servercfgfullpath}" ]; then
  908. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  909. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  910. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  911. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  912. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  913. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  914. fi
  915. configip="${configip:-"0.0.0.0"}"
  916. maxplayers="${maxplayers:-"0"}"
  917. port="${port:-"0"}"
  918. queryport="${queryport:-"0"}"
  919. servername="${servername:-"NOT SET"}"
  920. serverpassword="${serverpassword:-"NOT SET"}"
  921. }
  922. # Config Type: con
  923. # Parameters: true
  924. # Comment: # or //
  925. # Example: game.serverName "SERVERNAME"
  926. # Filetype: con
  927. fn_info_game_bfv() {
  928. if [ -f "${servercfgfullpath}" ]; then
  929. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  930. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  931. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  932. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  933. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  934. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  935. fi
  936. configip="${configip:-"0.0.0.0"}"
  937. maxplayers="${maxplayers:-"0"}"
  938. port="${port:-"0"}"
  939. queryport="${queryport:-"0"}"
  940. servername="${servername:-"NOT SET"}"
  941. serverpassword="${serverpassword:-"NOT SET"}"
  942. }
  943. # Config Type: XML
  944. # Parameters: false
  945. # Comment: <!-- -->
  946. # Example: <serversettings name="SERVERNAME" />
  947. # Filetype: xml
  948. fn_info_game_bt() {
  949. if [ -f "${servercfgfullpath}" ]; then
  950. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  951. if [ -z "${maxplayers}" ]; then
  952. fn_info_game_xml "maxplayers" "/serversettings/@maxplayers"
  953. fi
  954. fn_info_game_xml "port" "/serversettings/@port"
  955. fn_info_game_xml "queryport" "/serversettings/@queryport"
  956. fn_info_game_xml "servername" "/serversettings/@ServerName"
  957. if [ -z "${servername}" ]; then
  958. fn_info_game_xml "servername" "/serversettings/@name"
  959. fi
  960. fn_info_game_xml "serverpassword" "/serversettings/@password"
  961. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  962. if [ -z "${tickrate}" ]; then
  963. fn_info_game_xml "tickrate" "/serversettings/@tickrate"
  964. fi
  965. fi
  966. maxplayers="${maxplayers:-"0"}"
  967. port="${port:-"0"}"
  968. queryport="${queryport:-"0"}"
  969. servername="${servername:-"NOT SET"}"
  970. serverpassword="${serverpassword:-"NOT SET"}"
  971. tickrate="${tickrate:-"0"}"
  972. }
  973. # Config Type: json
  974. # Parameters: false
  975. # Comment: // or /* */
  976. # Example: "game_title":"SERVERNAME"
  977. # Filetype: json
  978. fn_info_game_cd() {
  979. if [ -f "${servercfgfullpath}" ]; then
  980. fn_info_game_json "maxplayers" ".player_count"
  981. fn_info_game_json "port" ".game_port"
  982. fn_info_game_json "rconenabled" ".rcon"
  983. fn_info_game_json "rconpassword" ".rcon_password"
  984. fn_info_game_json "rconport" ".rcon_port"
  985. fn_info_game_json "servername" ".game_title"
  986. fn_info_game_json "steamport" ".steam_port_messages"
  987. fi
  988. maxplayers="${maxplayers:-"0"}"
  989. port="${port:-"0"}"
  990. rconenabled="${rconenabled:-"NOT SET"}"
  991. rconpassword="${rconpassword:-"NOT SET"}"
  992. rconport="${rconport:-"0"}"
  993. servername="${servername:-"NOT SET"}"
  994. steamport="${steamport:-"0"}"
  995. }
  996. # Config Type: ini
  997. # Parameters: true
  998. # Comment: ; or #
  999. # Example: ServerPassword=PASSWORD
  1000. # Filetype: ini
  1001. fn_info_game_ce() {
  1002. if [ -f "${servercfgfullpath}" ]; then
  1003. fn_info_game_ini "adminpassword" "AdminPassword"
  1004. fn_info_game_ini "serverpassword" "ServerPassword"
  1005. fi
  1006. adminpassword="${adminpassword:-"NOT SET"}"
  1007. maxplayers="${maxplayers:-"0"}"
  1008. port="${port:-"0"}"
  1009. queryport="${queryport:-"0"}"
  1010. rawport="$((port + 1))"
  1011. servername="${servername:-"NOT SET"}"
  1012. serverpassword="${serverpassword:-"NOT SET"}"
  1013. }
  1014. # Config Type: json
  1015. # Parameters: true
  1016. # Comment: // or /* */
  1017. # Example: "worldName":"SERVERNAME"
  1018. # Filetype: json
  1019. fn_info_game_ck() {
  1020. if [ -f "${servercfgfullpath}" ]; then
  1021. fn_info_game_json "servername" ".worldName"
  1022. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  1023. fi
  1024. maxplayers="${maxplayers:-"0"}"
  1025. port="${port:-"0"}"
  1026. queryport="$((port + 1))"
  1027. servername="${servername:-"NOT SET"}"
  1028. }
  1029. # Config Type: QuakeC
  1030. # Parameters: true
  1031. # Comment: // or /* */
  1032. # Example: set sv_hostname "SERVERNAME"
  1033. # Filetype: cfg
  1034. fn_info_game_cod() {
  1035. if [ -f "${servercfgfullpath}" ]; then
  1036. fn_info_game_quakec "rconpassword" "rconpassword"
  1037. fn_info_game_quakec "servername" "sv_hostname"
  1038. fi
  1039. defaultmap="${defaultmap:-"NOT SET"}"
  1040. maxplayers="${maxplayers:-"0"}"
  1041. port="${port:-"0"}"
  1042. queryport="${port}"
  1043. rconpassword="${rconpassword:-"NOT SET"}"
  1044. servername="${servername:-"NOT SET"}"
  1045. }
  1046. # Config Type: QuakeC
  1047. # Parameters: true
  1048. # Comment: // or /* */
  1049. # Example: set sv_hostname "SERVERNAME"
  1050. # Filetype: cfg
  1051. fn_info_game_coduo() {
  1052. if [ -f "${servercfgfullpath}" ]; then
  1053. fn_info_game_quakec "rconpassword" "rconpassword"
  1054. fn_info_game_quakec "servername" "sv_hostname"
  1055. fi
  1056. defaultmap="${defaultmap:-"NOT SET"}"
  1057. maxplayers="${maxplayers:-"0"}"
  1058. port="${port:-"0"}"
  1059. queryport="${port}"
  1060. rconpassword="${rconpassword:-"NOT SET"}"
  1061. servername="${servername:-"NOT SET"}"
  1062. }
  1063. # Config Type: QuakeC
  1064. # Parameters: true
  1065. # Comment: // or /* */
  1066. # Example: set sv_hostname "SERVERNAME"
  1067. # Filetype: cfg
  1068. fn_info_game_cod2() {
  1069. if [ -f "${servercfgfullpath}" ]; then
  1070. fn_info_game_quakec "rconpassword" "rconpassword"
  1071. fn_info_game_quakec "servername" "sv_hostname"
  1072. fi
  1073. defaultmap="${defaultmap:-"NOT SET"}"
  1074. maxplayers="${maxplayers:-"0"}"
  1075. port="${port:-"0"}"
  1076. queryport="${port}"
  1077. rconpassword="${rconpassword:-"NOT SET"}"
  1078. servername="${servername:-"NOT SET"}"
  1079. }
  1080. # Config Type: QuakeC
  1081. # Parameters: true
  1082. # Comment: // or /* */
  1083. # Example: set sv_hostname "SERVERNAME"
  1084. # Filetype: cfg
  1085. fn_info_game_cod4() {
  1086. if [ -f "${servercfgfullpath}" ]; then
  1087. fn_info_game_quakec "rconpassword" "rcon_password"
  1088. fn_info_game_quakec "servername" "sv_hostname"
  1089. fi
  1090. defaultmap="${defaultmap:-"NOT SET"}"
  1091. maxplayers="${maxplayers:-"0"}"
  1092. port="${port:-"0"}"
  1093. queryport="${port}"
  1094. rconpassword="${rconpassword:-"NOT SET"}"
  1095. servername="${servername:-"NOT SET"}"
  1096. }
  1097. # Config Type: QuakeC
  1098. # Parameters: true
  1099. # Comment: // or /* */
  1100. # Example: set sv_hostname "SERVERNAME"
  1101. # Filetype: cfg
  1102. fn_info_game_codwaw() {
  1103. if [ -f "${servercfgfullpath}" ]; then
  1104. fn_info_game_quakec "rconpassword" "rcon_password"
  1105. fn_info_game_quakec "servername" "sv_hostname"
  1106. fi
  1107. defaultmap="${defaultmap:-"NOT SET"}"
  1108. maxplayers="${maxplayers:-"0"}"
  1109. port="${port:-"0"}"
  1110. queryport="${port}"
  1111. rconpassword="${rconpassword:-"NOT SET"}"
  1112. servername="${servername:-"NOT SET"}"
  1113. }
  1114. # Config Type: json
  1115. # Parameters: false
  1116. # Comment: // or /* */
  1117. # Example: "ServerName": "SERVERNAME"
  1118. # Filetype: json
  1119. fn_info_game_col() {
  1120. if [ -f "${servercfgfullpath}" ]; then
  1121. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1122. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1123. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1124. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1125. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1126. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1127. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1128. fi
  1129. configip="${configip:-"0.0.0.0"}"
  1130. maxplayers="${maxplayers:-"0"}"
  1131. port="${port:-"0"}"
  1132. queryport="${port:-"0"}"
  1133. rconpassword="${rconpassword:-"NOT SET"}"
  1134. servername="${servername:-"NOT SET"}"
  1135. serverpassword="${serverpassword:-"NOT SET"}"
  1136. steamport="${steamport:-"0"}"
  1137. }
  1138. # Config Type: Valve KeyValues
  1139. # Comment: //
  1140. # Example: hostname "SERVERNAME"
  1141. # Filetype: cfg
  1142. fn_info_game_cs2() {
  1143. if [ -f "${servercfgfullpath}" ]; then
  1144. fn_info_game_valve_keyvalues "servername" "hostname"
  1145. fn_info_game_valve_keyvalues "defaultmap" "map"
  1146. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1147. fi
  1148. defaultmap="${defaultmap:-"NOT SET"}"
  1149. maxplayers="${maxplayers:-"0"}"
  1150. serverpassword="${serverpassword:-"NOT SET"}"
  1151. port="${port:-"0"}"
  1152. queryport="${port:-"0"}"
  1153. servername="${servername:-"NOT SET"}"
  1154. }
  1155. # Config Type: ini
  1156. # Parameters: true
  1157. # Comment: ; or #
  1158. # Example: ServerName=SERVERNAME
  1159. # Filetype: ini
  1160. fn_info_game_ct() {
  1161. if [ -f "${servercfgfullpath}" ]; then
  1162. fn_info_game_ini "configip" "bindAddress"
  1163. fn_info_game_ini "gamemode" "gameMode"
  1164. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1165. fn_info_game_ini "port" "port"
  1166. fn_info_game_ini "saveinterval" "autoSaveSec"
  1167. fn_info_game_ini "servername" "name"
  1168. fn_info_game_ini "serverpassword" "serverPassword"
  1169. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1170. fi
  1171. configip="${configip:-"0.0.0.0"}"
  1172. gamemode="${gamemode:-"NOT SET"}"
  1173. maxplayers="${maxplayers:-"0"}"
  1174. port="${port:-"0"}"
  1175. saveinterval="${saveinterval:-"0"}"
  1176. servername="${servername:-"NOT SET"}"
  1177. serverpassword="${serverpassword:-"NOT SET"}"
  1178. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1179. }
  1180. # Config Type: SQF
  1181. # Parameters: true
  1182. # Comment: // or /* */
  1183. # Example: serverName = "SERVERNAME";
  1184. # Filetype: cfg
  1185. fn_info_game_dayz() {
  1186. if [ -f "${servercfgfullpath}" ]; then
  1187. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1188. fn_info_game_sqf "maxplayers" "maxPlayers"
  1189. fn_info_game_sqf "queryport" "steamQueryPort"
  1190. fn_info_game_sqf "servername" "hostname"
  1191. fn_info_game_sqf "serverpassword" "password"
  1192. fi
  1193. adminpassword="${adminpassword:-"NOT SET"}"
  1194. battleeyeport="$((port + 4))"
  1195. maxplayers="${maxplayers:-"0"}"
  1196. port="${port:-"0"}"
  1197. queryport="${queryport:-"0"}"
  1198. servername="${servername:-"NOT SET"}"
  1199. serverpassword="${serverpassword:-"NOT SET"}"
  1200. steamport="$((port + 2))"
  1201. }
  1202. # Config Type: json
  1203. # Parameters: false
  1204. # Comment: // or /* */
  1205. # Example: "Description": "SERVERNAME"
  1206. # Filetype: json
  1207. fn_info_game_eco() {
  1208. if [ -f "${servercfgfullpath}" ]; then
  1209. fn_info_game_json "configip" ".IPAddress"
  1210. fn_info_game_json "httpport" ".WebServerPort"
  1211. fn_info_game_json "maxplayers" ".MaxConnections"
  1212. fn_info_game_json "port" ".GameServerPort"
  1213. fn_info_game_json "rconport" ".RconServerPort"
  1214. fn_info_game_json "servername" ".Description"
  1215. fn_info_game_json "serverpassword" ".Password"
  1216. fn_info_game_json "tickrate" ".Rate"
  1217. fi
  1218. configip="${configip:-"0.0.0.0"}"
  1219. httpport="${httpport:-"0"}"
  1220. maxplayers="${maxplayers:-"0"}"
  1221. port="${port:-"0"}"
  1222. queryport="${port:-"0"}"
  1223. rconport="${rconport:-"0"}"
  1224. servername="${servername:-"NOT SET"}"
  1225. serverpassword="${serverpassword:-"NOT SET"}"
  1226. tickrate="${tickrate:-"0"}"
  1227. }
  1228. # Config Type: QuakeC
  1229. # Parameters: true
  1230. # Comment: // or /* */
  1231. # Example: set sv_hostname "SERVERNAME"
  1232. # Filetype: cfg
  1233. fn_info_game_etl() {
  1234. if [ -f "${servercfgfullpath}" ]; then
  1235. fn_info_game_quakec "configip" "net_ip"
  1236. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1237. fn_info_game_quakec "port" "net_port"
  1238. fn_info_game_quakec "rconpassword" "rconpassword"
  1239. fn_info_game_quakec "servername" "sv_hostname"
  1240. fn_info_game_quakec "serverpassword" "g_password"
  1241. fi
  1242. configip="${configip:-"0.0.0.0"}"
  1243. maxplayers="${maxplayers:-"0"}"
  1244. port="${port:-"0"}"
  1245. queryport="${port}"
  1246. rconpassword="${rconpassword:-"NOT SET"}"
  1247. servername="${servername:-"NOT SET"}"
  1248. serverpassword="${serverpassword:-"NOT SET"}"
  1249. }
  1250. # Config Type: Custom (key value pairs)
  1251. # Comment: #
  1252. # Example: sv_hostname "SERVERNAME"
  1253. # Filetype: cfg
  1254. fn_info_game_fivem() {
  1255. if [ -f "${servercfgfullpath}" ]; then
  1256. servername="$(sed -n 's/^sv_hostname[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1257. maxplayers="$(sed -n 's/^sv_maxclients[[:space:]]\+\([0-9]*\).*/\1/p' "${servercfgfullpath}" | head -1)"
  1258. rconpassword="$(sed -n 's/^rcon_password[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1259. port="$(sed -n 's/^endpoint_add_udp[[:space:]]\+"\?[^:"]*:\([0-9]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1)"
  1260. fi
  1261. maxplayers="${maxplayers:-"0"}"
  1262. port="${port:-"0"}"
  1263. queryport="${port}"
  1264. rconpassword="${rconpassword:-"NOT SET"}"
  1265. servername="${servername:-"NOT SET"}"
  1266. }
  1267. # Config Type: json
  1268. # Parameters: true
  1269. # Comment: // or /* */
  1270. # Example: "name": "SERVERNAME"
  1271. # Filetype: json
  1272. fn_info_game_fctr() {
  1273. if [ -f "${servercfgfullpath}" ]; then
  1274. fn_info_game_json "authtoken" ".token"
  1275. fn_info_game_json "maxplayers" ".max_players"
  1276. fn_info_game_json "savegameinterval" ".autosave_interval"
  1277. fn_info_game_json "servername" ".name"
  1278. fn_info_game_json "serverpassword" ".game_password"
  1279. fn_info_game_json "versioncount" ".autosave_slots"
  1280. fi
  1281. authtoken="${authtoken:-"NOT SET"}"
  1282. maxplayers="${maxplayers:-"0"}"
  1283. port="${port:-"0"}"
  1284. rconpassword="${rconpassword:-"NOT SET"}"
  1285. rconport="${rconport:-"0"}"
  1286. savegameinterval="${savegameinterval:-"0"}"
  1287. servername="${servername:-"NOT SET"}"
  1288. serverpassword="${serverpassword:-"NOT SET"}"
  1289. versioncount="${versioncount:-"0"}"
  1290. # get server version if installed.
  1291. local factoriobin="${executabledir}${executable:1}"
  1292. if [ -f "${factoriobin}" ]; then
  1293. serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
  1294. fi
  1295. }
  1296. # Config Type: parameters (json possibly supported)
  1297. # Parameters: true
  1298. # Comment:
  1299. # Example: -serverName="SERVERNAME"
  1300. # Filetype: parameters
  1301. fn_info_game_hw() {
  1302. servername="${servername:-"NOT SET"}"
  1303. port="${port:-"0"}"
  1304. queryport="${queryport:-"0"}"
  1305. maxplayers="${maxplayers:-"0"}"
  1306. # #4189 option setting can be blank
  1307. # defaultmap="${defaultmap:-"NOT SET"}"
  1308. creativemode="${creativemode:-"NOT SET"}"
  1309. }
  1310. # Config Type: ini
  1311. # Parameters: true
  1312. # Comment: ; or #
  1313. # Example: ServerName=SERVERNAME
  1314. # Filetype: ini
  1315. fn_info_game_hz() {
  1316. if [ -f "${servercfgfullpath}" ]; then
  1317. fn_info_game_ini "adminpassword" "AdminPassword"
  1318. fn_info_game_ini "servername" "ServerName"
  1319. fi
  1320. adminpass="${adminpassword:-"NOT SET"}"
  1321. port="${port:-"0"}"
  1322. queryport="${queryport:-"0"}"
  1323. rconport="$((port + 2))"
  1324. servername="${servername:-"NOT SET"}"
  1325. }
  1326. # Config Type: json
  1327. # Parameters: true
  1328. # Comment:
  1329. # Example: "ServerName": "SERVERNAME"
  1330. # Filetype: json
  1331. fn_info_game_hyt() {
  1332. # config.json is created by the server on first start.
  1333. if [ -f "${servercfgfullpath}" ]; then
  1334. fn_info_game_json "maxplayers" ".MaxPlayers // empty"
  1335. fn_info_game_json "servername" ".ServerName // empty"
  1336. fn_info_game_json "serverpassword" ".Password // empty"
  1337. fi
  1338. configtype="json"
  1339. configip="${ip:-"0.0.0.0"}"
  1340. maxplayers="${maxplayers:-"0"}"
  1341. port="${port:-"5520"}"
  1342. queryport="${port}"
  1343. servername="${servername:-"NOT SET"}"
  1344. serverpassword="${serverpassword:-"NOT SET"}"
  1345. }
  1346. # Config Type: parameters
  1347. # Parameters: true
  1348. # Comment:
  1349. # Example: -hostname='SERVERNAME'
  1350. # Filetype: parameters
  1351. fn_info_game_inss() {
  1352. port="${port:-"0"}"
  1353. queryport="${queryport:-"0"}"
  1354. rconport="${rconport:-"0"}"
  1355. servername="${servername:-"NOT SET"}"
  1356. serverpassword="${serverpassword:-"NOT SET"}"
  1357. defaultmap="${defaultmap:-"NOT SET"}"
  1358. defaultscenario="${defaultscenario:-"NOT SET"}"
  1359. maxplayers="${maxplayers:-"0"}"
  1360. }
  1361. # Config Type: lua (Custom)
  1362. # Parameters: false
  1363. # Comment: --
  1364. # Example: Name = "SERVERNAME",
  1365. # Filetype: lua
  1366. fn_info_game_jc2() {
  1367. if [ -f "${servercfgfullpath}" ]; then
  1368. fn_info_game_lua "configip" "BindIP"
  1369. fn_info_game_lua "maxplayers" "MaxPlayers"
  1370. fn_info_game_lua "port" "BindPort"
  1371. fn_info_game_lua "serverdescription" "Description"
  1372. fn_info_game_lua "servername" "Name"
  1373. fn_info_game_lua "serverpassword" "Password"
  1374. fi
  1375. configip="${configip:-"0.0.0.0"}"
  1376. maxplayers="${maxplayers:-"0"}"
  1377. queryport="${port}"
  1378. queryport="${queryport:-"0"}"
  1379. serverdescription="${serverdescription:-"NOT SET"}"
  1380. servername="${servername:-"NOT SET"}"
  1381. serverpassword="${serverpassword:-"NOT SET"}"
  1382. }
  1383. # Config Type: json
  1384. # Parameters: false
  1385. # Comment: // or /* */
  1386. # Example: "name": "SERVERNAME"
  1387. # Filetype: json
  1388. fn_info_game_jc3() {
  1389. if [ -f "${servercfgfullpath}" ]; then
  1390. fn_info_game_json "configip" ".host"
  1391. fn_info_game_json "httpport" ".httpPort"
  1392. fn_info_game_json "maxplayers" ".maxPlayers"
  1393. fn_info_game_json "port" ".port"
  1394. fn_info_game_json "queryport" ".queryPort"
  1395. fn_info_game_json "serverdescription" ".description"
  1396. fn_info_game_json "servername" ".name"
  1397. fn_info_game_json "serverpassword" ".password"
  1398. fn_info_game_json "steamport" ".steamPort"
  1399. fn_info_game_json "tickrate" ".maxTickRate"
  1400. fi
  1401. configip="${configip:-"0.0.0.0"}"
  1402. httpport="${httpport:-"0"}"
  1403. maxplayers="${maxplayers:-"0"}"
  1404. port="${port:-"0"}"
  1405. queryport="${queryport:-"0"}"
  1406. serverdescription="${serverdescription:-"NOT SET"}"
  1407. servername="${servername:-"NOT SET"}"
  1408. serverpassword="${serverpassword:-"NOT SET"}"
  1409. steamport="${steamport:-"0"}"
  1410. tickrate="${tickrate:-"0"}"
  1411. }
  1412. # Config Type: QuakeC
  1413. # Parameters: true
  1414. # Comment: // or /* */
  1415. # Example: set sv_hostname "SERVERNAME"
  1416. # Filetype: cfg
  1417. fn_info_game_jk2() {
  1418. if [ -f "${servercfgfullpath}" ]; then
  1419. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1420. fn_info_game_quakec "rconpassword" "rconpassword"
  1421. fn_info_game_quakec "servername" "sv_hostname"
  1422. fn_info_game_quakec "serverpassword" "g_password"
  1423. fn_info_game_quakec "serverversion" "mv_serverversion"
  1424. fi
  1425. defaultmap="${defaultmap:-"NOT SET"}"
  1426. maxplayers="${maxplayers:-"0"}"
  1427. port="${port:-"0"}"
  1428. queryport="${port}"
  1429. rconpassword="${rconpassword:-"NOT SET"}"
  1430. servername="${servername:-"NOT SET"}"
  1431. serverpassword="${serverpassword:-"NOT SET"}"
  1432. serverversion="${serverversion:-"NOT SET"}"
  1433. }
  1434. # Config Type: QuakeC
  1435. # Parameters: true
  1436. # Comment: // or /* */
  1437. # Example: set sv_hostname "SERVERNAME"
  1438. # Filetype: cfg
  1439. fn_info_game_jk3() {
  1440. if [ -f "${servercfgfullpath}" ]; then
  1441. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1442. fn_info_game_quakec "rconpassword" "rconpassword"
  1443. fn_info_game_quakec "servername" "sv_hostname"
  1444. fn_info_game_quakec "serverpassword" "g_password"
  1445. fi
  1446. defaultmap="${defaultmap:-"NOT SET"}"
  1447. maxplayers="${maxplayers:-"0"}"
  1448. port="${port:-"0"}"
  1449. queryport="${port}"
  1450. rconpassword="${rconpassword:-"NOT SET"}"
  1451. servername="${servername:-"NOT SET"}"
  1452. serverpassword="${serverpassword:-"NOT SET"}"
  1453. }
  1454. # Config Type: Java properties
  1455. # Comment: # or !
  1456. # Example: motd=SERVERNAME
  1457. # Filetype: properties
  1458. fn_info_game_mc() {
  1459. if [ -f "${servercfgfullpath}" ]; then
  1460. fn_info_game_java_properties "configip" "server-ip"
  1461. fn_info_game_java_properties "gamemode" "gamemode"
  1462. fn_info_game_java_properties "maxplayers" "max-players"
  1463. fn_info_game_java_properties "port" "server-port"
  1464. fn_info_game_java_properties "queryenabled" "enable-query"
  1465. fn_info_game_java_properties "queryport" "query.port"
  1466. fn_info_game_java_properties "rconpassword" "rcon.password"
  1467. fn_info_game_java_properties "rconport" "rcon.port"
  1468. fn_info_game_java_properties "servername" "motd"
  1469. fn_info_game_java_properties "worldname" "level-name"
  1470. fi
  1471. configip="${configip:-"0.0.0.0"}"
  1472. gamemode="${gamemode:-"NOT SET"}"
  1473. maxplayers="${maxplayers:-"0"}"
  1474. port="${port:-"0"}"
  1475. queryenabled="${queryenabled:-"NOT SET"}"
  1476. if [ -z "${queryport}" ]; then
  1477. queryport="${port}"
  1478. fi
  1479. rconpassword="${rconpassword:-"NOT SET"}"
  1480. rconport="${rconport:-"0"}"
  1481. servername="${servername:-"NOT SET"}"
  1482. worldname="${worldname:-"NOT SET"}"
  1483. }
  1484. # Config Type: Java properties
  1485. # Comment: # or !
  1486. # Example: server-name=SERVERNAME
  1487. # Filetype: properties
  1488. fn_info_game_mcb() {
  1489. if [ -f "${servercfgfullpath}" ]; then
  1490. fn_info_game_java_properties "gamemode" "gamemode"
  1491. fn_info_game_java_properties "maxplayers" "max-players"
  1492. fn_info_game_java_properties "port" "server-port"
  1493. fn_info_game_java_properties "portv6" "server-portv6"
  1494. fn_info_game_java_properties "servername" "server-name"
  1495. fn_info_game_java_properties "worldname" "level-name"
  1496. fi
  1497. gamemode="${gamemode:-"NOT SET"}"
  1498. maxplayers="${maxplayers:-"0"}"
  1499. portipv6="${portipv6:-"NOT SET"}"
  1500. queryport="${port}"
  1501. servername="${servername:-"NOT SET"}"
  1502. worldname="${worldname:-"NOT SET"}"
  1503. }
  1504. # Config Type: QuakeC
  1505. # Comment: // or /* */
  1506. # Example: set sv_hostname "SERVERNAME"
  1507. # Filetype: cfg
  1508. fn_info_game_mohaa() {
  1509. if [ -f "${servercfgfullpath}" ]; then
  1510. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1511. fn_info_game_quakec "rconpassword" "rconPassword"
  1512. fn_info_game_quakec "servername" "sv_hostname"
  1513. fn_info_game_quakec "serverpassword" "g_password"
  1514. fi
  1515. defaultmap="${defaultmap:-"NOT SET"}"
  1516. maxplayers="${maxplayers:-"0"}"
  1517. port="${port:-"0"}"
  1518. queryport="${port:-"0"}"
  1519. rconpassword="${rconpassword:-"NOT SET"}"
  1520. servername="${servername:-"NOT SET"}"
  1521. serverpassword="${serverpassword:-"NOT SET"}"
  1522. }
  1523. # Config Type: xml
  1524. # Comment: <!-- -->
  1525. # Example: <servername>Default MTA Server</servername>
  1526. # Filetype: conf
  1527. fn_info_game_mta() {
  1528. if [ -f "${servercfgfullpath}" ]; then
  1529. fn_info_game_xml "port" "/config/serverport"
  1530. fn_info_game_xml "httpport" "/config/httpport"
  1531. fn_info_game_xml "servername" "/config/servername"
  1532. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1533. fn_info_game_xml "ase" "/config/ase"
  1534. fi
  1535. if [ "${ase}" == "1" ]; then
  1536. ase="Enabled"
  1537. else
  1538. ase="Disabled"
  1539. fi
  1540. port="${port:-"0"}"
  1541. queryport="$((port + 123))"
  1542. httpport="${httpport:-"0"}"
  1543. ase="${ase:-"Disabled"}"
  1544. servername="${servername:-"NOT SET"}"
  1545. serverpassword="${serverpassword:-"NOT SET"}"
  1546. maxplayers="${maxplayers:-"0"}"
  1547. }
  1548. # Config Type: custom
  1549. # Comment: //
  1550. # Example: port = 14159,
  1551. # Filetype: cfg
  1552. fn_info_game_nec() {
  1553. if [ -f "${servercfgfullpath}" ]; then
  1554. fn_info_game_lua "maxplayers" "slots"
  1555. fn_info_game_lua "port" "port"
  1556. fn_info_game_lua "serverpassword" "password"
  1557. fi
  1558. maxplayers="${maxplayers:-"0"}"
  1559. port="${port:-"0"}"
  1560. servername="Necesse Port ${port}"
  1561. serverpassword="${serverpassword:-"NOT SET"}"
  1562. }
  1563. # Config Type: ini
  1564. # Parameters: true
  1565. # Comment: ; or #
  1566. # Example: ServerName=SERVERNAME
  1567. # Filetype: ini
  1568. fn_info_game_ohd() {
  1569. if [ -f "${servercfgfullpath}" ]; then
  1570. fn_info_game_ini rconenabled "bEnabled"
  1571. fn_info_game_ini rconport "ListenPort"
  1572. fn_info_game_ini rconpassword "Password"
  1573. fi
  1574. rconenabled="${rconenabled:-"false"}"
  1575. rconport="${rconport:-"0"}"
  1576. rconpassword="${rconpassword:-"NOT SET"}"
  1577. }
  1578. # Config Type: json
  1579. # Parameters: false
  1580. # Comment: // or /* */
  1581. fn_info_game_onset() {
  1582. if [ -f "${servercfgfullpath}" ]; then
  1583. fn_info_game_json "maxplayers" ".maxplayers"
  1584. fn_info_game_json "port" ".port"
  1585. fn_info_game_json "servername" ".servername_short"
  1586. fn_info_game_json "serverpassword" ".password"
  1587. fi
  1588. maxplayers="${maxplayers:-"0"}"
  1589. port="${port:-"0"}"
  1590. httpport="$((port - 2))"
  1591. queryport="$((port - 1))"
  1592. servername="${servername:-"NOT SET"}"
  1593. }
  1594. # Config Type: custom
  1595. # Parameters: false
  1596. # Comment: //
  1597. # Filetype: cfg
  1598. fn_info_game_pc() {
  1599. if [ -f "${servercfgfullpath}" ]; then
  1600. fn_info_game_pc_config "apiport" "httpApiPort"
  1601. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1602. fn_info_game_pc_config "httpport" "httpApiPort"
  1603. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1604. fn_info_game_pc_config "port" "hostPort"
  1605. fn_info_game_pc_config "queryport" "queryPort"
  1606. fn_info_game_pc_config "servername" "name"
  1607. fn_info_game_pc_config "serverpassword" "password"
  1608. fn_info_game_pc_config "steamport" "steamPort"
  1609. fi
  1610. apiport="${apiport:-"0"}"
  1611. httpenabled="${httpenabled:-"0"}"
  1612. httpport="${httpport:-"0"}"
  1613. maxplayers="${maxplayers:-"0"}"
  1614. port="${port:-"0"}"
  1615. queryport="${queryport:-"0"}"
  1616. servername="${servername:-"NOT SET"}"
  1617. serverpassword="${serverpassword:-"NOT SET"}"
  1618. steamport="${steamport:-"0"}"
  1619. }
  1620. fn_info_game_pc2() {
  1621. if [ -f "${servercfgfullpath}" ]; then
  1622. fn_info_game_pc_config "apiport" "httpApiPort"
  1623. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1624. fn_info_game_pc_config "httpport" "httpApiPort"
  1625. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1626. fn_info_game_pc_config "port" "hostPort"
  1627. fn_info_game_pc_config "queryport" "queryPort"
  1628. fn_info_game_pc_config "servername" "name"
  1629. fn_info_game_pc_config "serverpassword" "password"
  1630. fn_info_game_pc_config "steamport" "steamPort"
  1631. fi
  1632. apiport="${apiport:-"0"}"
  1633. httpenabled="${httpenabled:-"0"}"
  1634. httpport="${httpport:-"0"}"
  1635. maxplayers="${maxplayers:-"0"}"
  1636. port="${port:-"0"}"
  1637. queryport="${queryport:-"0"}"
  1638. servername="${servername:-"NOT SET"}"
  1639. serverpassword="${serverpassword:-"NOT SET"}"
  1640. steamport="${steamport:-"0"}"
  1641. }
  1642. # Config Type: SiiNunit
  1643. # Comment: //
  1644. # Example: lobby_name: "SERVERNAME"
  1645. # Filetype: ssi
  1646. fn_info_game_prism3d() {
  1647. # Config
  1648. if [ ! -f "${servercfgfullpath}" ]; then
  1649. maxplayers="${unavailable}"
  1650. port="${zero}"
  1651. queryport="${zero}"
  1652. servername="${unavailable}"
  1653. serverpassword="${unavailable}"
  1654. else
  1655. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1656. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1657. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1658. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1659. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1660. # Not set
  1661. maxplayers="${maxplayers:-"0"}"
  1662. port="${port:-"27015"}"
  1663. queryport="${queryport:-"27016"}"
  1664. servername="${servername:-"NOT SET"}"
  1665. serverpassword="${serverpassword:-"NOT SET"}"
  1666. fi
  1667. }
  1668. # Config Type: QuakeC
  1669. # Comment: // or /* */
  1670. # Example: set hostname "SERVERNAME"
  1671. # Filetype: cfg
  1672. fn_info_game_q2() {
  1673. if [ -f "${servercfgfullpath}" ]; then
  1674. fn_info_game_quakec "maxplayers" "maxclients"
  1675. fn_info_game_quakec "rconpassword" "rcon_password"
  1676. fn_info_game_quakec "servername" "hostname"
  1677. fi
  1678. defaultmap="${defaultmap:-"NOT SET"}"
  1679. maxplayers="${maxplayers:-"0"}"
  1680. port="${port:-"0"}"
  1681. queryport="${port}"
  1682. rconpassword="${rconpassword:-"NOT SET"}"
  1683. servername="${servername:-"NOT SET"}"
  1684. }
  1685. # Config Type: QuakeC
  1686. # Comment: // or /* */
  1687. # Example: set sv_hostname "SERVERNAME"
  1688. # Filetype: cfg
  1689. fn_info_game_q3() {
  1690. if [ -f "${servercfgfullpath}" ]; then
  1691. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1692. fn_info_game_quakec "rconpassword" "rconpassword"
  1693. fn_info_game_quakec "servername" "sv_hostname"
  1694. fi
  1695. maxplayers="${maxplayers:-"0"}"
  1696. rconpassword="${rconpassword:-"NOT SET"}"
  1697. servername="${servername:-"NOT SET"}"
  1698. port="${port:-"0"}"
  1699. queryport="${port}"
  1700. defaultmap="${defaultmap:-"NOT SET"}"
  1701. }
  1702. # Config Type: QuakeC
  1703. # Comment: // or /* */
  1704. # fn_info_game_quakec "SERVERNAME"
  1705. # Filetype: cfg
  1706. fn_info_game_q4() {
  1707. if [ -f "${servercfgfullpath}" ]; then
  1708. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1709. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1710. fn_info_game_quakec "servername" "si_name"
  1711. fn_info_game_quakec "serverpassword" "g_password"
  1712. fi
  1713. maxplayers="${maxplayers:-"0"}"
  1714. rconpassword="${rconpassword:-"NOT SET"}"
  1715. servername="${servername:-"NOT SET"}"
  1716. port="${port:-"0"}"
  1717. queryport="${port}"
  1718. defaultmap="${defaultmap:-"NOT SET"}"
  1719. }
  1720. # Config Type: QuakeC
  1721. # Comment: // or /* */
  1722. # Example: set sv_hostname "SERVERNAME"
  1723. # Filetype: cfg
  1724. fn_info_game_ql() {
  1725. if [ -f "${servercfgfullpath}" ]; then
  1726. fn_info_game_quakec "configip" "net_ip"
  1727. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1728. fn_info_game_quakec "port" "net_port"
  1729. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1730. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1731. fn_info_game_quakec "servername" "sv_hostname"
  1732. fn_info_game_quakec "serverpassword" "g_password"
  1733. fn_info_game_quakec "statsport" "zmq_stats_port"
  1734. fi
  1735. configip="${configip:-"0.0.0.0"}"
  1736. maxplayers="${maxplayers:-"0"}"
  1737. port="${port:-"0"}"
  1738. queryport="${port}"
  1739. rconpassword="${rconpassword:-"NOT SET"}"
  1740. rconport="${rconport:-"0"}"
  1741. servername="${servername:-"NOT SET"}"
  1742. serverpassword="${serverpassword:-"NOT SET"}"
  1743. statsport="${statsport:-"0"}"
  1744. }
  1745. # Config Type: QuakeC
  1746. # Comment: // or /* */
  1747. # Example: hostname "SERVERNAME"
  1748. # Filetype: cfg
  1749. fn_info_game_qw() {
  1750. if [ -f "${servercfgfullpath}" ]; then
  1751. fn_info_game_quakec "maxplayers" "maxclients"
  1752. fn_info_game_quakec "rconpassword" "rcon_password"
  1753. fn_info_game_quakec "servername" "hostname"
  1754. fi
  1755. maxplayers="${maxplayers:-"0"}"
  1756. port="${port:-"0"}"
  1757. queryport="${port}"
  1758. rconpassword="${rconpassword:-"NOT SET"}"
  1759. servername="${servername:-"NOT SET"}"
  1760. }
  1761. # Config Type: ini
  1762. # Parameters: true
  1763. # Comment: ; or #
  1764. # Example: ServerName=SERVERNAME
  1765. # Filetype: ini
  1766. fn_info_game_ro() {
  1767. if [ -f "${servercfgfullpath}" ]; then
  1768. fn_info_game_ini "adminpassword" "AdminPassword"
  1769. fn_info_game_ini "httpenabled" "bEnabled"
  1770. fn_info_game_ini "httppassword" "AdminPassword"
  1771. fn_info_game_ini "httpport" "ListenPort"
  1772. fn_info_game_ini "httpuser" "AdminName"
  1773. fn_info_game_ini "lanport" "LANServerPort"
  1774. fn_info_game_ini "maxplayers" "MaxPlayers"
  1775. fn_info_game_ini "port" "Port"
  1776. fn_info_game_ini "servername" "ServerName"
  1777. fn_info_game_ini "serverpassword" "GamePassword"
  1778. fi
  1779. adminpassword="${adminpassword:-"NOT SET"}"
  1780. defaultmap="${defaultmap:-"NOT SET"}"
  1781. httpenabled="${httpenabled:-"NOT SET"}"
  1782. httppassword="${adminpassword}"
  1783. httpport="${httpport:-"0"}"
  1784. httpuser="${httpuser:-"NOT SET"}"
  1785. lanport="${lanport:-"0"}"
  1786. maxplayers="${maxplayers:-"0"}"
  1787. port="${port:-"0"}"
  1788. queryport=$((28902 + (port - 7757))) # Valve Query Port
  1789. servername="${servername:-"NOT SET"}"
  1790. serverpassword="${serverpassword:-"NOT SET"}"
  1791. steamport="20610"
  1792. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  1793. }
  1794. # Config Type: ini
  1795. # Parameters: true
  1796. # Comment: ; or #
  1797. # Example: ServerName=SERVERNAME
  1798. # Filetype: ini
  1799. fn_info_game_rsdw() {
  1800. if [ -f "${servercfgfullpath}" ]; then
  1801. fn_info_game_ini "adminpassword" "AdminPassword"
  1802. fn_info_game_ini "ownerid" "OwnerId"
  1803. fn_info_game_ini "servername" "ServerName"
  1804. fn_info_game_ini "serverpassword" "WorldPassword"
  1805. fn_info_game_ini "worldname" "DefaultWorldName"
  1806. fi
  1807. adminpassword="${adminpassword:-"NOT SET"}"
  1808. ownerid="${ownerid:-"NOT SET"}"
  1809. port="${port:-"0"}"
  1810. queryport="${port:-"0"}"
  1811. servername="${servername:-"NOT SET"}"
  1812. serverpassword="${serverpassword:-"NOT SET"}"
  1813. worldname="${worldname:-"NOT SET"}"
  1814. }
  1815. # Config Type: AngelScript (start_server command)
  1816. # Comment: //
  1817. # Example: server_name='SERVERNAME'
  1818. # Filetype: as
  1819. fn_info_game_rwr() {
  1820. local startscriptfile="${serverfiles}/${startpackage:-media/packages/vanilla}/scripts/${startscript}"
  1821. if [ ! -f "${startscriptfile}" ]; then
  1822. startscriptfile="${servercfgfullpath}"
  1823. fi
  1824. if [ -f "${startscriptfile}" ]; then
  1825. servername="$(sed -n "s/.*server_name='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1826. port="$(sed -n "s/.*server_port='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1827. maxplayers="$(sed -n "s/.*max_players='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1828. gamemode="$(sed -n "s/.*mode='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1829. fi
  1830. servername="${servername:-"NOT SET"}"
  1831. port="${port:-"0"}"
  1832. queryport="${port}"
  1833. maxplayers="${maxplayers:-"0"}"
  1834. gamemode="${gamemode:-"NOT SET"}"
  1835. }
  1836. # Config Type: QuakeC
  1837. # Comment: // or /* */
  1838. # Example: set sv_hostname "SERVERNAME"
  1839. # Filetype: cfg
  1840. fn_info_game_rtcw() {
  1841. if [ -f "${servercfgfullpath}" ]; then
  1842. fn_info_game_quakec "rconpassword" "rconpassword"
  1843. fn_info_game_quakec "servername" "sv_hostname"
  1844. fn_info_game_quakec "serverpassword" "g_password"
  1845. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1846. fi
  1847. rconpassword="${rconpassword:-"NOT SET"}"
  1848. servername="${servername:-"NOT SET"}"
  1849. serverpassword="${serverpassword:-"NOT SET"}"
  1850. maxplayers="${maxplayers:-"0"}"
  1851. port="${port:-"0"}"
  1852. queryport="${port:-"0"}"
  1853. defaultmap="${defaultmap:-"NOT SET"}"
  1854. }
  1855. # Config Type: Parameters (mostly)
  1856. fn_info_game_rust() {
  1857. # Parameters
  1858. servername="${servername:-"NOT SET"}"
  1859. port="${port:-"0"}"
  1860. queryport="${queryport:-"0"}"
  1861. appport="${appport:-"0"}"
  1862. rconport="${rconport:-"0"}"
  1863. gamemode="${gamemode:-"NOT SET"}"
  1864. maxplayers="${maxplayers:-"0"}"
  1865. rconpassword="${rconpassword:-"NOT SET"}"
  1866. rconweb="${rconweb:-"NOT SET"}"
  1867. tickrate="${tickrate:-"0"}"
  1868. saveinterval="${saveinterval:-"0"}"
  1869. serverlevel="${serverlevel:-"NOT SET"}"
  1870. customlevelurl="${customlevelurl:-"NOT SET"}"
  1871. worldsize="${worldsize:-"0"}"
  1872. if [ -n "${seed}" ]; then
  1873. seed="${seed:-"0"}"
  1874. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1875. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1876. fi
  1877. salt="${salt:-"0"}"
  1878. }
  1879. fn_info_game_rw() {
  1880. if [ -f "${servercfgfullpath}" ]; then
  1881. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1882. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1883. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1884. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1885. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1886. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1887. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1888. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1889. fi
  1890. configip="${configip:-"0.0.0.0"}"
  1891. gamemode="${gamemode:-"NOT SET"}"
  1892. maxplayers="${maxplayers:-"0"}"
  1893. port="${port:-"0"}"
  1894. queryport="$((port - 1))"
  1895. rconport="${rconport:-"0"}"
  1896. seed="${seed:-"0"}"
  1897. servername="${servername:-"NOT SET"}"
  1898. worldname="${worldname:-"NOT SET"}"
  1899. }
  1900. # Config Type: custom
  1901. # Comment: // or /* */
  1902. # example: hostname "SERVERNAME"
  1903. # filetypes: cfg
  1904. fn_info_game_samp() {
  1905. if [ -f "${servercfgfullpath}" ]; then
  1906. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1907. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1908. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1909. queryport="${port}"
  1910. rconport="${port}"
  1911. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1912. # Not set
  1913. servername="${servername:-"NOT SET"}"
  1914. rconpassword="${rconpassword:-"NOT SET"}"
  1915. port="${port:-"7777"}"
  1916. queryport="${port:-"7777"}"
  1917. rconport="${rconport:-"7777"}"
  1918. maxplayers="${maxplayers:-"12"}"
  1919. fi
  1920. }
  1921. # Config Type: json
  1922. # Parameters: false
  1923. # Comment: // or /* */
  1924. fn_info_game_sb() {
  1925. if [ -f "${servercfgfullpath}" ]; then
  1926. fn_info_game_json "maxplayers" ".maxPlayers"
  1927. fn_info_game_json "port" ".gameServerPort"
  1928. fn_info_game_json "queryenabled" ".runQueryServer"
  1929. fn_info_game_json "queryport" ".queryServerPort"
  1930. fn_info_game_json "rconenabled" ".runRconServer"
  1931. fn_info_game_json "rconpassword" ".rconServerPassword"
  1932. fn_info_game_json "rconport" ".rconServerPort"
  1933. fn_info_game_json "servername" ".serverName"
  1934. fi
  1935. maxplayers="${maxplayers:-"0"}"
  1936. port="${port:-"0"}"
  1937. queryenabled="${queryenabled:-"NOT SET"}"
  1938. queryport="${queryport:-"0"}"
  1939. rconenabled="${rconenabled:-"NOT SET"}"
  1940. rconpassword="${rconpassword:-"NOT SET"}"
  1941. rconport="${rconport:-"0"}"
  1942. servername="${servername:-"NOT SET"}"
  1943. }
  1944. # Config Type: Parameters
  1945. fn_info_game_sbots() {
  1946. port="${port:-"0"}"
  1947. queryport="${queryport:-"0"}"
  1948. servername="${servername:-"NOT SET"}"
  1949. serverpassword="${serverpassword:-"NOT SET"}"
  1950. defaultmap="${defaultmap:-"NOT SET"}"
  1951. maxplayers="${maxplayers:-"0"}"
  1952. }
  1953. # Config Type: custom (possibly YAML)
  1954. # Comment: #
  1955. # Example: server_name: SERVERNAME
  1956. # Filetype: txt
  1957. fn_info_game_scpsl() {
  1958. if [ -f "${servercfgfullpath}" ]; then
  1959. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1960. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1961. fn_info_game_pc_config "maxplayers" "max_players"
  1962. fn_info_game_pc_config "servername" "server_name"
  1963. fn_info_game_pc_config "tickrate" "server_tickrate"
  1964. fi
  1965. adminpassword="${adminpassword:-"NOT SET"}"
  1966. configip="${configip:-"0.0.0.0"}"
  1967. maxplayers="${maxplayers:-"0"}"
  1968. port="${port:-"0"}"
  1969. queryport="${port}"
  1970. servername="${servername:-"NOT SET"}"
  1971. tickrate="${tickrate:-"NOT SET"}"
  1972. }
  1973. # Config Type: xml
  1974. # Comment: <!-- -->
  1975. # Example: <property name="ServerName" value="My Game Host"/>
  1976. # Filetype: xml
  1977. fn_info_game_sdtd() {
  1978. if [ -f "${servercfgfullpath}" ]; then
  1979. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1980. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1981. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1982. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1983. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1984. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1985. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1986. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1987. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1988. fn_info_game_xml "telnetpassword" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1989. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1990. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1991. fi
  1992. gamemode="${gamemode:-"NOT SET"}"
  1993. httpenabled="${httpenabled:-"NOT SET"}"
  1994. httppassword="${httppassword:-"NOT SET"}"
  1995. httpport="${httpport:-"0"}"
  1996. maxplayers="${maxplayers:-"0"}"
  1997. port="${port:-"0"}"
  1998. port3="$((port + 2))"
  1999. queryport="${port:-"0"}"
  2000. servername="${servername:-"NOT SET"}"
  2001. serverpassword="${serverpassword:-"NOT SET"}"
  2002. telnetenabled="${telnetenabled:-"NOT SET"}"
  2003. # Telnet IP will be localhost if no password is set
  2004. # check_ip will set the IP first. This will overwrite it.
  2005. if [ -z "${telnetpassword}" ]; then
  2006. telnetip="127.0.0.1"
  2007. fi
  2008. telnetpassword="${telnetpassword:-"NOT SET"}"
  2009. telnetport="${telnetport:-"0"}"
  2010. worldname="${worldname:-"NOT SET"}"
  2011. }
  2012. # Config Type: Parameters (with an ini)
  2013. fn_info_game_sf() {
  2014. # Parameters
  2015. servername="${servername:-"NOT SET"}"
  2016. port="${port:-"0"}"
  2017. queryport="${port}"
  2018. reliableport="${reliableport:-"0"}"
  2019. }
  2020. # Config Type: Parameters (with an ini)
  2021. fn_info_game_sm() {
  2022. servername="${servername:-"NOT SET"}"
  2023. adminpassword="${adminpassword:-"NOT SET"}"
  2024. port="${port:-"0"}"
  2025. queryport="${queryport:-"0"}"
  2026. maxplayers="${maxplayers:-"0"}"
  2027. # telnet config
  2028. telnetenabled=true
  2029. telnetip="127.0.0.1"
  2030. telnetport="${telnetport:-"0"}"
  2031. }
  2032. # Config Type: QuakeC
  2033. # Comment: // or /* */
  2034. # Example: set sv_hostname "SERVERNAME"
  2035. # Filetype: cfg
  2036. fn_info_game_sof2() {
  2037. if [ -f "${servercfgfullpath}" ]; then
  2038. fn_info_game_quakec "rconpassword" "rconpassword"
  2039. fn_info_game_quakec "servername" "sv_hostname"
  2040. fn_info_game_quakec "serverpassword" "g_password"
  2041. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2042. fi
  2043. rconpassword="${rconpassword:-"NOT SET"}"
  2044. servername="${servername:-"NOT SET"}"
  2045. serverpassword="${serverpassword:-"NOT SET"}"
  2046. maxplayers="${maxplayers:-"0"}"
  2047. port="${port:-"0"}"
  2048. queryport="${port}"
  2049. defaultmap="${defaultmap:-"NOT SET"}"
  2050. }
  2051. # Config Type: ini
  2052. # Parameters: true
  2053. # Comment: ; or #
  2054. # Server_Name=SERVERNAME
  2055. # Filetype: ini
  2056. fn_info_game_sol() {
  2057. if [ -f "${servercfgfullpath}" ]; then
  2058. fn_info_game_ini "adminpassword" "Admin_Password"
  2059. fn_info_game_ini "maxplayers" "Max_Players"
  2060. fn_info_game_ini "port" "Port"
  2061. fn_info_game_ini "servername" "Server_Name"
  2062. fn_info_game_ini "serverpassword" "Game_Password"
  2063. fi
  2064. adminpassword="${adminpassword:-"NOT SET"}"
  2065. maxplayers="${maxplayers:-"0"}"
  2066. port="${port:-"0"}"
  2067. filesport="$((port + 10))"
  2068. queryport="${filesport}"
  2069. servername="${servername:-"NOT SET"}"
  2070. serverpassword="${serverpassword:-"NOT SET"}"
  2071. }
  2072. # Config Type: Valve KeyValues
  2073. # Comment: //
  2074. # Example: hostname "SERVERNAME"
  2075. # Filetype: cfg
  2076. fn_info_game_source() {
  2077. if [ -f "${servercfgfullpath}" ]; then
  2078. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  2079. fn_info_game_valve_keyvalues "servername" "hostname"
  2080. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  2081. fi
  2082. # Detect the optional Steam port from this server's UDP sockets in the 269xx range.
  2083. # Keep an explicitly configured port, including ports outside the default range.
  2084. if { [ -z "${steamport}" ] || [ "${steamport}" == "0" ]; } && [ -n "${srcdslinuxpid}" ]; then
  2085. steamport="$(echo "${ssinfo}" | awk -v pid="${srcdslinuxpid}" '$1 == "udp" && $0 ~ ("pid=" pid ",") { port = $5; sub(/^.*:/, "", port); if (port ~ /^269[0-9][0-9]$/) { print port; exit } }')"
  2086. fi
  2087. clientport="${clientport:-"0"}"
  2088. defaultmap="${defaultmap:-"NOT SET"}"
  2089. maxplayers="${maxplayers:-"0"}"
  2090. port="${port:-"0"}"
  2091. queryport="${port:-"0"}"
  2092. rconpassword="${rconpassword:-"NOT SET"}"
  2093. rconport="${port:-"0"}"
  2094. servername="${servername:-"NOT SET"}"
  2095. serverpassword="${serverpassword:-"NOT SET"}"
  2096. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  2097. }
  2098. fn_info_game_spark() {
  2099. defaultmap="${defaultmap:-"NOT SET"}"
  2100. httppassword="${httppassword:-"NOT SET"}"
  2101. httpport="${httpport:-"0"}"
  2102. httpuser="${httpuser:-"NOT SET"}"
  2103. maxplayers="${maxplayers:-"0"}"
  2104. modserverport=${modserverport:-"0"}
  2105. port="${port:-"0"}"
  2106. queryport="$((port + 1))"
  2107. servername="${servername:-"NOT SET"}"
  2108. serverpassword="${serverpassword:-"NOT SET"}"
  2109. }
  2110. # Config Type: Custom (key-value pairs)
  2111. # Parameters: true
  2112. # Comment: # or //
  2113. # Example: ServerName="SERVERNAME"
  2114. # Filetype: cfg
  2115. fn_info_game_squad() {
  2116. if [ -f "${servercfgfullpath}" ]; then
  2117. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  2118. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  2119. fi
  2120. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  2121. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  2122. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  2123. fi
  2124. maxplayers="${maxplayers:-"0"}"
  2125. port="${port:-"0"}"
  2126. queryport="${queryport:-"0"}"
  2127. rconport="${rconport:-"0"}"
  2128. servername="${servername:-"NOT SET"}"
  2129. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  2130. rconpassword="NOT SET"
  2131. fi
  2132. }
  2133. # Config Type: Custom (key-value pairs)
  2134. # Comment: # or //
  2135. # Example: ServerName="SERVERNAME"
  2136. # Filetype: cfg
  2137. fn_info_game_terraria() {
  2138. if [ -f "${servercfgfullpath}" ]; then
  2139. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2140. fn_info_game_keyvalue_pairs_equals "port" "port"
  2141. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2142. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2143. fi
  2144. queryport="${port:-"0"}"
  2145. servername="${servername:-"NOT SET"}"
  2146. port="${port:-"0"}"
  2147. queryport="${queryport:-"0"}"
  2148. worldname="${worldname:-"NOT SET"}"
  2149. maxplayers="${maxplayers:-"0"}"
  2150. }
  2151. # Config Type: QuakeC (custom)
  2152. # Comment: // or /* */
  2153. # Example: set sv_hostname "SERVERNAME"
  2154. # Filetype: cfg
  2155. fn_info_game_tw() {
  2156. if [ -f "${servercfgfullpath}" ]; then
  2157. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2158. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2159. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2160. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2161. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2162. fi
  2163. queryport="${port}"
  2164. servername="${servername:-"NOT SET"}"
  2165. serverpassword="${serverpassword:-"NOT SET"}"
  2166. rconpassword="${rconpassword:-"NOT SET"}"
  2167. port="${port:-"0"}"
  2168. maxplayers="${maxplayers:-"0"}"
  2169. }
  2170. # Config Type: Parameters
  2171. fn_info_game_unt() {
  2172. servername="${servername:-"NOT SET"}"
  2173. port="${port:-"0"}"
  2174. queryport="${port}"
  2175. steamport="$((port + 1))"
  2176. }
  2177. # Config Type: Parameters
  2178. fn_info_game_vh() {
  2179. port="${port:-"0"}"
  2180. # Query port only enabled if public server
  2181. if [ "${public}" != "0" ]; then
  2182. queryport="$((port + 1))"
  2183. else
  2184. querymode="1"
  2185. fi
  2186. worldname="${worldname:-"NOT SET"}"
  2187. serverpassword="${serverpassword:-"NOT SET"}"
  2188. servername="${servername:-"NOT SET"}"
  2189. }
  2190. # Config Type: json
  2191. # Parameters: false
  2192. # Comment: // or /* */
  2193. fn_info_game_vints() {
  2194. if [ -f "${servercfgfullpath}" ]; then
  2195. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2196. fn_info_game_json "maxplayers" ".MaxClients"
  2197. fn_info_game_json "port" ".Port"
  2198. fn_info_game_json "servername" ".ServerName"
  2199. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2200. fi
  2201. configip="${configip:-"0.0.0.0"}"
  2202. maxplayers="${maxplayers:-"0"}"
  2203. port="${port:-"0"}"
  2204. queryport="${port:-"0"}"
  2205. servername="${servername:-"NOT SET"}"
  2206. serverpassword="${serverpassword:-"NOT SET"}"
  2207. }
  2208. # Config Type: Java properties
  2209. # Comment: # or !
  2210. # Example: motd=SERVERNAME
  2211. # Filetype: properties
  2212. fn_info_game_vpmc() {
  2213. if [ -f "${servercfgfullpath}" ]; then
  2214. fn_info_game_java_properties "servername" "motd"
  2215. fn_info_game_java_properties "bindaddress" "bind"
  2216. fi
  2217. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2218. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2219. queryport="${port:-"0"}"
  2220. servername="${servername:-"NOT SET"}"
  2221. }
  2222. # Config Type: QuakeC
  2223. # Comment: // or /* */
  2224. # Example: set sv_hostname "SERVERNAME"
  2225. # Filetype: cfg
  2226. fn_info_game_wet() {
  2227. if [ -f "${servercfgfullpath}" ]; then
  2228. fn_info_game_quakec "configip" "net_ip"
  2229. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2230. fn_info_game_quakec "port" "net_port"
  2231. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2232. fn_info_game_quakec "servername" "sv_hostname"
  2233. fn_info_game_quakec "serverpassword" "g_password"
  2234. fi
  2235. configip="${configip:-"0.0.0.0"}"
  2236. maxplayers="${maxplayers:-"0"}"
  2237. port="${port:-"0"}"
  2238. queryport="${port}"
  2239. rconpassword="${rconpassword:-"NOT SET"}"
  2240. servername="${servername:-"NOT SET"}"
  2241. serverpassword="${serverpassword:-"NOT SET"}"
  2242. }
  2243. # Config Type: QuakeC
  2244. # Comment: // or /* */
  2245. # Example: set sv_hostname "SERVERNAME"
  2246. # Filetype: cfg
  2247. fn_info_game_wf() {
  2248. if [ -f "${servercfgfullpath}" ]; then
  2249. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2250. fn_info_game_quakec "rconpassword" "rcon_password"
  2251. fn_info_game_quakec "servername" "sv_hostname"
  2252. fi
  2253. httpport="${httpport:-"0"}"
  2254. maxplayers="${maxplayers:-"0"}"
  2255. port="${port:-"0"}"
  2256. queryport="${port:-"0"}"
  2257. rconpassword="${rconpassword:-"NOT SET"}"
  2258. servername="${servername:-"NOT SET"}"
  2259. }
  2260. # Config Type: QuakeC
  2261. # Comment: //
  2262. # Filetype: cfg
  2263. fn_info_game_xnt() {
  2264. if [ -f "${servercfgfullpath}" ]; then
  2265. fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
  2266. fn_info_game_keyvalue_pairs_space "port" "port"
  2267. fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
  2268. fn_info_game_keyvalue_pairs_space "servername" "hostname"
  2269. fi
  2270. maxplayers="${maxplayers:-"8"}"
  2271. port="${port:-"0"}"
  2272. queryport="${port}"
  2273. rconpassword="${rconpassword:-"NOT SET"}"
  2274. servername="${servername:-"NOT SET"}"
  2275. }
  2276. fn_info_game_wmc() {
  2277. if [ ! -f "${servercfgfullpath}" ]; then
  2278. servername="${unavailable}"
  2279. maxplayers="${zero}"
  2280. port="${zero}"
  2281. queryport="${zero}"
  2282. queryenabled="${unavailable}"
  2283. else
  2284. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2285. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2286. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2287. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2288. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2289. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2290. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2291. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2292. maxplayers="UNLIMITED"
  2293. fi
  2294. # Not set
  2295. servername="${servername:-"NOT SET"}"
  2296. queryport="${queryport:-"25577"}"
  2297. maxplayers="${maxplayers:-"0"}"
  2298. configip="${configip:-"0.0.0.0"}"
  2299. fi
  2300. }
  2301. # Config Type: parameters
  2302. # Parameters: true
  2303. # Comment:
  2304. # Example: hostname='SERVERNAME'
  2305. # Filetype: parameters
  2306. fn_info_game_wurm() {
  2307. gamemode="${gamemode:-"NOT SET"}"
  2308. homekingdom="${homekingdom:-"0"}"
  2309. adminpassword="${adminpassword:-"NOT SET"}"
  2310. epicsettings="${epicsettings:-"NOT SET"}"
  2311. homeserver="${homeserver:-"NOT SET"}"
  2312. loginserver="${loginserver:-"NOT SET"}"
  2313. rmiport="${rmiport:-"0"}"
  2314. rmiregport="${rmiregport:-"0"}"
  2315. maxplayers="${maxplayers:-"0"}"
  2316. servername="${servername:-"NOT SET"}"
  2317. # serverpassword="${serverpassword:-"NOT SET"}"
  2318. port="${port:-"0"}"
  2319. queryport="${queryport:-"0"}"
  2320. }
  2321. unavailable="${red}UNAVAILABLE${default}"
  2322. zero="${red}0${default}"
  2323. if [ "${shortname}" == "ac" ]; then
  2324. fn_info_game_ac
  2325. elif [ "${shortname}" == "ark" ]; then
  2326. fn_info_game_ark
  2327. elif [ "${shortname}" == "arma3" ]; then
  2328. fn_info_game_arma3
  2329. elif [ "${shortname}" == "armar" ]; then
  2330. fn_info_game_armar
  2331. elif [ "${shortname}" == "av" ]; then
  2332. fn_info_game_av
  2333. elif [ "${shortname}" == "bf1942" ]; then
  2334. fn_info_game_bf1942
  2335. elif [ "${shortname}" == "bfv" ]; then
  2336. fn_info_game_bfv
  2337. elif [ "${shortname}" == "bo" ]; then
  2338. fn_info_game_bo
  2339. elif [ "${shortname}" == "bt" ]; then
  2340. fn_info_game_bt
  2341. elif [ "${shortname}" == "btl" ]; then
  2342. fn_info_game_btl
  2343. elif [ "${shortname}" == "ce" ]; then
  2344. fn_info_game_ce
  2345. elif [ "${shortname}" == "ck" ]; then
  2346. fn_info_game_ck
  2347. elif [ "${shortname}" == "cmw" ]; then
  2348. fn_info_game_cmw
  2349. elif [ "${shortname}" == "cod" ]; then
  2350. fn_info_game_cod
  2351. elif [ "${shortname}" == "coduo" ]; then
  2352. fn_info_game_cod
  2353. elif [ "${shortname}" == "cod2" ]; then
  2354. fn_info_game_cod2
  2355. elif [ "${shortname}" == "cod4" ]; then
  2356. fn_info_game_cod4
  2357. elif [ "${shortname}" == "codwaw" ]; then
  2358. fn_info_game_codwaw
  2359. elif [ "${shortname}" == "col" ]; then
  2360. fn_info_game_col
  2361. elif [ "${shortname}" == "cs2" ]; then
  2362. fn_info_game_cs2
  2363. elif [ "${shortname}" == "ct" ]; then
  2364. fn_info_game_ct
  2365. elif [ "${shortname}" == "dayz" ]; then
  2366. fn_info_game_dayz
  2367. elif [ "${shortname}" == "dodr" ]; then
  2368. fn_info_game_dodr
  2369. elif [ "${shortname}" == "dst" ]; then
  2370. fn_info_game_dst
  2371. elif [ "${shortname}" == "eco" ]; then
  2372. fn_info_game_eco
  2373. elif [ "${shortname}" == "etl" ]; then
  2374. fn_info_game_etl
  2375. elif [ "${shortname}" == "fctr" ]; then
  2376. fn_info_game_fctr
  2377. elif [ "${shortname}" == "fivem" ]; then
  2378. fn_info_game_fivem
  2379. elif [ "${shortname}" == "hw" ]; then
  2380. fn_info_game_hw
  2381. elif [ "${shortname}" == "hz" ]; then
  2382. fn_info_game_hz
  2383. elif [ "${shortname}" == "hyt" ]; then
  2384. fn_info_game_hyt
  2385. elif [ "${shortname}" == "inss" ]; then
  2386. fn_info_game_inss
  2387. elif [ "${shortname}" == "jc2" ]; then
  2388. fn_info_game_jc2
  2389. elif [ "${shortname}" == "jc3" ]; then
  2390. fn_info_game_jc3
  2391. elif [ "${shortname}" == "jk2" ]; then
  2392. fn_info_game_jk2
  2393. elif [ "${shortname}" == "jk3" ]; then
  2394. fn_info_game_jk3
  2395. elif [ "${shortname}" == "kf" ]; then
  2396. fn_info_game_kf
  2397. elif [ "${shortname}" == "kf2" ]; then
  2398. fn_info_game_kf2
  2399. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2400. fn_info_game_mc
  2401. elif [ "${shortname}" == "mcb" ]; then
  2402. fn_info_game_mcb
  2403. elif [ "${shortname}" == "mh" ]; then
  2404. fn_info_game_mh
  2405. elif [ "${shortname}" == "mohaa" ]; then
  2406. fn_info_game_mohaa
  2407. elif [ "${shortname}" == "mta" ]; then
  2408. fn_info_game_mta
  2409. elif [ "${shortname}" == "nec" ]; then
  2410. fn_info_game_nec
  2411. elif [ "${shortname}" == "ohd" ]; then
  2412. fn_info_game_ohd
  2413. elif [ "${shortname}" == "onset" ]; then
  2414. fn_info_game_onset
  2415. elif [ "${shortname}" == "pc" ]; then
  2416. fn_info_game_pc
  2417. elif [ "${shortname}" == "pc2" ]; then
  2418. fn_info_game_pc2
  2419. elif [ "${shortname}" == "squad44" ]; then
  2420. fn_info_game_ps
  2421. elif [ "${shortname}" == "pvr" ]; then
  2422. fn_info_game_pvr
  2423. elif [ "${shortname}" == "pw" ]; then
  2424. fn_info_game_pw
  2425. elif [ "${shortname}" == "pz" ]; then
  2426. fn_info_game_pz
  2427. elif [ "${shortname}" == "q2" ]; then
  2428. fn_info_game_q2
  2429. elif [ "${shortname}" == "q3" ]; then
  2430. fn_info_game_q3
  2431. elif [ "${shortname}" == "q4" ]; then
  2432. fn_info_game_q4
  2433. elif [ "${shortname}" == "ql" ]; then
  2434. fn_info_game_ql
  2435. elif [ "${shortname}" == "qw" ]; then
  2436. fn_info_game_qw
  2437. elif [ "${shortname}" == "ro" ]; then
  2438. fn_info_game_ro
  2439. elif [ "${shortname}" == "rsdw" ]; then
  2440. fn_info_game_rsdw
  2441. elif [ "${shortname}" == "rtcw" ]; then
  2442. fn_info_game_rtcw
  2443. elif [ "${shortname}" == "rwr" ]; then
  2444. fn_info_game_rwr
  2445. elif [ "${shortname}" == "rust" ]; then
  2446. fn_info_game_rust
  2447. elif [ "${shortname}" == "rw" ]; then
  2448. fn_info_game_rw
  2449. elif [ "${shortname}" == "samp" ]; then
  2450. fn_info_game_samp
  2451. elif [ "${shortname}" == "sb" ]; then
  2452. fn_info_game_sb
  2453. elif [ "${shortname}" == "sbots" ]; then
  2454. fn_info_game_sbots
  2455. elif [ "${shortname}" == "scpsl" ]; then
  2456. fn_info_game_scpsl
  2457. elif [ "${shortname}" == "sdtd" ]; then
  2458. fn_info_game_sdtd
  2459. elif [ "${shortname}" == "sf" ]; then
  2460. fn_info_game_sf
  2461. elif [ "${shortname}" == "sm" ]; then
  2462. fn_info_game_sm
  2463. elif [ "${shortname}" == "sof2" ]; then
  2464. fn_info_game_sof2
  2465. elif [ "${shortname}" == "sol" ]; then
  2466. fn_info_game_sol
  2467. elif [ "${engine}" == "spark" ]; then
  2468. fn_info_game_spark
  2469. elif [ "${shortname}" == "squad" ]; then
  2470. fn_info_game_squad
  2471. elif [ "${shortname}" == "st" ]; then
  2472. fn_info_game_st
  2473. elif [ "${shortname}" == "stn" ]; then
  2474. fn_info_game_stn
  2475. elif [ "${shortname}" == "terraria" ]; then
  2476. fn_info_game_terraria
  2477. elif [ "${shortname}" == "tf" ]; then
  2478. fn_info_game_tf
  2479. elif [ "${shortname}" == "ti" ]; then
  2480. fn_info_game_ti
  2481. elif [ "${shortname}" == "ts3" ]; then
  2482. fn_info_game_ts3
  2483. elif [ "${shortname}" == "tu" ]; then
  2484. fn_info_game_tu
  2485. elif [ "${shortname}" == "tw" ]; then
  2486. fn_info_game_tw
  2487. elif [ "${shortname}" == "unt" ]; then
  2488. fn_info_game_unt
  2489. elif [ "${shortname}" == "ut" ]; then
  2490. fn_info_game_ut
  2491. elif [ "${shortname}" == "ut2k4" ]; then
  2492. fn_info_game_ut2k4
  2493. elif [ "${shortname}" == "ut3" ]; then
  2494. fn_info_game_ut3
  2495. elif [ "${shortname}" == "ut99" ]; then
  2496. fn_info_game_ut99
  2497. elif [ "${shortname}" == "vh" ]; then
  2498. fn_info_game_vh
  2499. elif [ "${shortname}" == "vints" ]; then
  2500. fn_info_game_vints
  2501. elif [ "${shortname}" == "vpmc" ]; then
  2502. fn_info_game_vpmc
  2503. elif [ "${shortname}" == "wet" ]; then
  2504. fn_info_game_wet
  2505. elif [ "${shortname}" == "wf" ]; then
  2506. fn_info_game_wf
  2507. elif [ "${shortname}" == "wmc" ]; then
  2508. fn_info_game_wmc
  2509. elif [ "${shortname}" == "wurm" ]; then
  2510. fn_info_game_wurm
  2511. elif [ "${engine}" == "prism3d" ]; then
  2512. fn_info_game_prism3d
  2513. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2514. fn_info_game_source
  2515. elif [ "${engine}" == "unreal2" ]; then
  2516. fn_info_game_unreal2
  2517. elif [ "${shortname}" == "xnt" ]; then
  2518. fn_info_game_xnt
  2519. fi
  2520. # Public IP address
  2521. # Cache public IP address for 24 hours
  2522. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2523. apiurl="http://ip-api.com/json"
  2524. fn_script_log_info "Querying ${apiurl} for public IP address"
  2525. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2526. exitcode=$?
  2527. # Check if the first request was successful
  2528. if [ "${exitcode}" -eq 0 ]; then
  2529. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2530. # Parse and reformat the response
  2531. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2532. country="$(echo "${ipresponse}" | jq -r '.country')"
  2533. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2534. # Construct a universal JSON format
  2535. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2536. else
  2537. # Fallback to myip.wtf if the initial request failed or timed out
  2538. apiurl="https://myip.wtf/json"
  2539. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2540. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2541. exitcode=$?
  2542. # Check if the backup request was successful
  2543. if [ "${exitcode}" -eq 0 ]; then
  2544. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2545. # Parse and reformat the response from myip.wtf
  2546. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2547. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2548. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2549. # Construct a universal JSON format
  2550. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2551. else
  2552. fn_script_log_error "Unable to get public IP address"
  2553. publicip="NOT SET"
  2554. country="NOT SET"
  2555. countrycode="NOT SET"
  2556. fi
  2557. fi
  2558. else
  2559. # Cached IP is still valid
  2560. fn_script_log_pass "Using cached IP as public IP address"
  2561. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2562. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2563. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2564. fi
  2565. # Alert IP address
  2566. if [ "${displayip}" ]; then
  2567. alertip="${displayip}"
  2568. elif [ "${publicip}" ]; then
  2569. alertip="${publicip}"
  2570. else
  2571. alertip="${ip}"
  2572. fi
  2573. # Steam Master Server - checks if detected by master server.
  2574. # Checked after config init, as the queryport is needed
  2575. if [ -z "${displaymasterserver}" ]; then
  2576. # if queryport and port3 are not set then set them to 123456789
  2577. # this is to prevent the query from failing.
  2578. if [ -z "${queryport}" ]; then
  2579. queryport="123456789"
  2580. fi
  2581. if [ -z "${port3}" ]; then
  2582. port3="123456789"
  2583. fi
  2584. if [ "$(command -v jq 2> /dev/null)" ]; then
  2585. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2586. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2587. # Query external IP first as most liky to succeed.
  2588. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2589. if [ "${masterserver}" == "0" ]; then
  2590. # Loop though server IP addresses if external IP fails.
  2591. for queryip in "${queryips[@]}"; do
  2592. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2593. done
  2594. fi
  2595. if [ "${masterserver}" == "0" ]; then
  2596. displaymasterserver="false"
  2597. else
  2598. displaymasterserver="true"
  2599. fi
  2600. fi
  2601. fi
  2602. fi
  2603. # unset the ports if they are set to 123456789
  2604. if [ "${port3}" == "123456789" ]; then
  2605. unset port3
  2606. fi
  2607. if [ "${queryport}" == "123456789" ]; then
  2608. unset queryport
  2609. fi
  2610. fi