info_game.sh 82 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # shellcheck disable=SC2317
  8. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Config Type: ini
  10. # Comment: ; or #
  11. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  12. fn_info_game_ini() {
  13. # sed is used to process the file.
  14. # -n: Suppresses automatic printing of pattern space.
  15. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  16. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  17. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  18. # - .*: Matches any characters before the equals sign.
  19. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  20. # - \([^"]*\): Captures any characters that are not double quotes.
  21. # - "\?: Matches an optional double quote.
  22. # - /1: Replaces the entire matched pattern with the captured value.
  23. # - p: Prints the modified line.
  24. # - q: Quits processing after modifying and printing the line.
  25. if [ -n "${3}" ]; then
  26. servercfgparse="${3}"
  27. else
  28. servercfgparse="${servercfgfullpath}"
  29. fi
  30. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  31. configtype="ini"
  32. }
  33. # Config Type: Key Value Pairs (Equals Delimited)
  34. # Comment: ; or #
  35. fn_info_game_keyvalue_pairs_equals() {
  36. # sed is used to process the file.
  37. # -n: Suppresses automatic printing of pattern space.
  38. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  39. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  40. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  41. # - .*: Matches any characters before the equals sign.
  42. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  43. # - \([^"]*\): Captures any characters that are not double quotes.
  44. # - "\?: Matches an optional double quote.
  45. # - /1: Replaces the entire matched pattern with the captured value.
  46. # - p: Prints the modified line.
  47. # - q: Quits processing after modifying and printing the line.
  48. if [ -n "${3}" ]; then
  49. servercfgparse="${3}"
  50. else
  51. servercfgparse="${servercfgfullpath}"
  52. fi
  53. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  54. configtype="keyvalue_pairs"
  55. }
  56. # Config Type: Key Value Pairs (Space Delimited)
  57. # Comment: ; or #
  58. fn_info_game_keyvalue_pairs_space() {
  59. # sed is used to process the file.
  60. # -n: Suppresses automatic printing of pattern space.
  61. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  62. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  63. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  64. # - .*: Matches any characters before the space.
  65. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  66. # - \([^"]*\): Captures any characters that are not double quotes.
  67. # - "\?: Matches an optional double quote.
  68. # - /1: Replaces the entire matched pattern with the captured value.
  69. # - p: Prints the modified line.
  70. # - q: Quits processing after modifying and printing the line.
  71. if [ -n "${3}" ]; then
  72. servercfgparse="${3}"
  73. else
  74. servercfgparse="${servercfgfullpath}"
  75. fi
  76. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  77. configtype="keyvalue_pairs"
  78. }
  79. # Config Type: QuakeC
  80. # Comment: // or /* */
  81. fn_info_game_quakec() {
  82. # -n: Suppresses automatic printing of pattern space.
  83. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  84. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  85. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  86. # - .*: Matches any characters before the spaces.
  87. # - *: Matches any number of spaces.
  88. # - "\?: Matches an optional double quote.
  89. # - \([^"]*\): Captures any characters that are not double quotes.
  90. # - "\?: Matches an optional double quote.
  91. # - /1: Replaces the entire matched pattern with the captured value.
  92. # - p: Prints the modified line.
  93. # - q: Quits processing after modifying and printing the line.
  94. if [ -n "${3}" ]; then
  95. servercfgparse="${3}"
  96. else
  97. servercfgparse="${servercfgfullpath}"
  98. fi
  99. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  100. configtype="quakec"
  101. }
  102. # Config Type: json
  103. # Comment: // or /* */
  104. fn_info_game_json() {
  105. if [ -n "${3}" ]; then
  106. servercfgparse="${3}"
  107. else
  108. servercfgparse="${servercfgfullpath}"
  109. fi
  110. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  111. configtype="json"
  112. }
  113. # Config Type: SQF
  114. # Comment: // or /* */
  115. fn_info_game_sqf() {
  116. # sed is the command itself, indicating that we want to use the sed utility.
  117. # -n: Suppresses automatic printing of pattern space.
  118. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  119. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  120. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  121. # - .*: Matches any characters before the equals sign.
  122. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  123. # - \([^"]*\): Captures any characters that are not double quotes.
  124. # - "\?: Matches an optional double quote.
  125. # - /1: Replaces the entire matched pattern with the captured value.
  126. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  127. # - p: Prints the modified line.
  128. # - q: Quits processing after modifying and printing the line.
  129. if [ -n "${3}" ]; then
  130. servercfgparse="${3}"
  131. else
  132. servercfgparse="${servercfgfullpath}"
  133. fi
  134. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  135. configtype="sqf"
  136. }
  137. # Config Type: XML
  138. # Comment: <!-- -->
  139. fn_info_game_xml() {
  140. if [ -n "${3}" ]; then
  141. servercfgparse="${3}"
  142. else
  143. servercfgparse="${servercfgfullpath}"
  144. fi
  145. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  146. configtype="xml"
  147. }
  148. # Config Type: Valve KeyValues
  149. # Comment: //
  150. fn_info_game_valve_keyvalues() {
  151. # sed is used to process the file.
  152. # -n: Suppresses automatic printing of pattern space.
  153. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  154. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  155. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  156. # - .*: Matches any characters before the spaces.
  157. # - *: Matches any number of spaces.
  158. # - "\?: Matches an optional double quote.
  159. # - \([^"]*\): Captures any characters that are not double quotes.
  160. # - "\?: Matches an optional double quote.
  161. # - /1: Replaces the entire matched pattern with the captured value.
  162. # - p: Prints the modified line.
  163. # - q: Quits processing after modifying and printing the line.
  164. if [ -n "${3}" ]; then
  165. servercfgparse="${3}"
  166. else
  167. servercfgparse="${servercfgfullpath}"
  168. fi
  169. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  170. configtype="valve_keyvalues"
  171. }
  172. # Config Type: Java properties
  173. # Comment: # or !
  174. fn_info_game_java_properties() {
  175. # sed is used to process the file.
  176. # -n: Suppresses automatic printing of pattern space.
  177. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  178. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  179. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  180. # - .*: Matches any characters before the equals sign.
  181. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  182. # - \([^"]*\): Captures any characters that are not double quotes.
  183. # - "\?: Matches an optional double quote.
  184. # - /1: Replaces the entire matched pattern with the captured value.
  185. # - p: Prints the modified line.
  186. # - q: Quits processing after modifying and printing the line.
  187. if [ -n "${3}" ]; then
  188. servercfgparse="${3}"
  189. else
  190. servercfgparse="${servercfgfullpath}"
  191. fi
  192. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  193. configtype="java"
  194. }
  195. # Config Type: ini
  196. # Comment: ; or #
  197. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  198. fn_info_game_lua() {
  199. # - The '-n' option suppresses automatic printing of pattern space.
  200. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  201. # followed by the exact word specified by the second argument.
  202. # - If the pattern matches, the following actions are performed within the curly braces:
  203. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  204. # removing any leading or trailing spaces.
  205. # - 's#,.*##' removes everything after the first comma encountered.
  206. # - 'p' prints the modified pattern space.
  207. # - 'q' quits processing after printing the modified pattern space.
  208. if [ -n "${3}" ]; then
  209. servercfgparse="${3}"
  210. else
  211. servercfgparse="${servercfgfullpath}"
  212. fi
  213. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  214. configtype="lua"
  215. }
  216. # Config Type: custom (Project Cars)
  217. # Comment: //
  218. fn_info_game_pc_config() {
  219. # sed is used to process the file.
  220. # -n: Suppresses automatic printing of pattern space.
  221. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  222. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  223. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  224. # - .*: Matches any characters before the equals sign.
  225. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  226. # - \([^"]*\): Captures any characters that are not double quotes.
  227. # - "\?: Matches an optional double quote.
  228. # - /1: Replaces the entire matched pattern with the captured value.
  229. # - p: Prints the modified line.
  230. # - q: Quits processing after modifying and printing the line.
  231. if [ -n "${3}" ]; then
  232. servercfgparse="${3}"
  233. else
  234. servercfgparse="${servercfgfullpath}"
  235. fi
  236. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  237. configtype="pc_config"
  238. }
  239. # Config Type: ini
  240. # Parameters: false
  241. # Comment: ; or #
  242. # Example: NAME=SERVERNAME
  243. # Filetype: ini
  244. fn_info_game_ac() {
  245. if [ -f "${servercfgfullpath}" ]; then
  246. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  247. fn_info_game_ini "httpport" "HTTP_PORT"
  248. fn_info_game_ini "port" "TCP_PORT"
  249. fn_info_game_ini "servername" "NAME"
  250. fn_info_game_ini "serverpassword" "PASSWORD"
  251. fi
  252. adminpassword="${adminpassword:-NOT SET}"
  253. httpport="${httpport:-0}"
  254. port="${port:-0}"
  255. queryport="${httpport:-0}"
  256. servername="${servername:-NOT SET}"
  257. serverpassword="${serverpassword:-NOT SET}"
  258. }
  259. # Config Type: ini
  260. # Parameters: true
  261. # Comment: ; or #
  262. # Example: SessionName=SERVERNAME
  263. # Filetype: ini
  264. fn_info_game_ark() {
  265. if [ -f "${servercfgfullpath}" ]; then
  266. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  267. fn_info_game_ini "maxplayers" "MaxPlayers"
  268. fn_info_game_ini "rconport" "RCONPort"
  269. fn_info_game_ini "servername" "SessionName"
  270. fn_info_game_ini "serverpassword" "ServerPassword"
  271. fi
  272. adminpassword="${adminpassword:-"NOT SET"}"
  273. maxplayers="${maxplayers:-"0"}"
  274. port="${port:-"0"}"
  275. queryport="${queryport:-"0"}"
  276. rawport="$((port + 1))"
  277. rconport="${rconport:-"0"}"
  278. servername="${servername:-"NOT SET"}"
  279. serverpassword="${serverpassword:-"NOT SET"}"
  280. }
  281. # Config Type: SQF
  282. # Parameters: true
  283. # Comment: // or /* */
  284. # Example: serverName = "SERVERNAME";
  285. # Filetype: cfg
  286. fn_info_game_arma3() {
  287. if [ -f "${servercfgfullpath}" ]; then
  288. fn_info_game_sqf "adminpassword" "passwordAdmin"
  289. fn_info_game_sqf "maxplayers" "maxPlayers"
  290. fn_info_game_sqf "servername" "hostname"
  291. fn_info_game_sqf "serverpassword" "password"
  292. fi
  293. adminpassword="${adminpassword:-"NOT SET"}"
  294. battleeyeport="$((port + 4))"
  295. maxplayers="${maxplayers:-"0"}"
  296. port="${port:-"0"}"
  297. queryport="$((port + 1))"
  298. servername="${servername:-"NOT SET"}"
  299. serverpassword="${serverpassword:-"NOT SET"}"
  300. steamport="$((port + 2))"
  301. voiceport="${port:-"0"}"
  302. voiceunusedport="$((port + 3))"
  303. }
  304. # Config Type: ini
  305. # Parameters: true
  306. # Comment: ; or #
  307. # Example: serverName=SERVERNAME
  308. # Filetype: ini
  309. fn_info_game_av() {
  310. if [ -f "${servercfgfullpath}" ]; then
  311. fn_info_game_ini "maxplayers" "maxPlayers"
  312. fn_info_game_ini "port" "port"
  313. fn_info_game_ini "rconport" "rconPort"
  314. fn_info_game_ini "servername" "name"
  315. fn_info_game_ini "serverpassword" "password"
  316. fn_info_game_ini "rconpassword" "rconPassword"
  317. if [ -n "${rconpassword}" ]; then
  318. rconenabled="true"
  319. fi
  320. fi
  321. maxplayers="${maxplayers:-"0"}"
  322. port="${port:-"0"}"
  323. rconenabled="${rconenabled:-"false"}"
  324. rconpassword="${rconpassword:-"NOT SET"}"
  325. rconport="${rconport:-"0"}"
  326. # queryport doesnt respond to any queries, using session only.
  327. queryport=""$((port + 3))""
  328. servername="${servername:-"NOT SET"}"
  329. serverpassword="${serverpassword:-"NOT SET"}"
  330. steamport="$((port + 21))"
  331. steamworksport="$((port + 20))"
  332. }
  333. # Config Type: ini unknown (Source?)
  334. # Parameters: true
  335. # Comment: # or //
  336. # Example: ServerName=SERVERNAME
  337. # Filetype: txt
  338. fn_info_game_bo() {
  339. if [ -f "${servercfgfullpath}" ]; then
  340. fn_info_game_ini "maxplayers" "MaxPlayers"
  341. fn_info_game_ini "port" "ServerPort"
  342. fn_info_game_ini "servername" "ServerName"
  343. fn_info_game_ini "serverpassword" "Password"
  344. fi
  345. maxplayers="${maxplayers:-"0"}"
  346. port="${port:-"0"}"
  347. queryport="$((port + 1))"
  348. servername="${servername:-"NOT SET"}"
  349. serverpassword="${serverpassword:-"NOT SET"}"
  350. }
  351. # Config Type: ini
  352. # Parameters: true
  353. # Comment: ; or #
  354. # Example: ServerName=SERVERNAME
  355. # Filetype: ini
  356. fn_info_game_btl() {
  357. if [ -f "${servercfgfullpath}" ]; then
  358. fn_info_game_ini "adminpassword" "AdminPassword"
  359. fn_info_game_ini "servername" "ServerName"
  360. fi
  361. adminpassword="${adminpassword:-"NOT SET"}"
  362. port="${port:-"0"}"
  363. queryport="${queryport:-"0"}"
  364. rconport="$((port + 2))"
  365. servername="${servername:-"NOT SET"}"
  366. }
  367. # Config Type: ini
  368. # Parameters: true
  369. # Comment: ; or #
  370. # Example: ServerName=SERVERNAME
  371. # Filetype: ini
  372. fn_info_game_cmw() {
  373. if [ -f "${servercfgfullpath}" ]; then
  374. fn_info_game_ini "maxplayers" "MaxPlayers"
  375. fn_info_game_ini "servername" "ServerName"
  376. fn_info_game_ini "serverpassword" "GamePassword"
  377. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  378. fi
  379. defaultmap="${defaultmap:-"NOT SET"}"
  380. maxplayers="${maxplayers:-"0"}"
  381. port="${port:-"0"}"
  382. queryport="${queryport:-"0"}"
  383. rconport="${rconport:-"0"}"
  384. servername="${servername:-"NOT SET"}"
  385. serverpassword="${serverpassword:-"NOT SET"}"
  386. }
  387. # Config Type: ini
  388. # Parameters: true
  389. # Comment: ; or #
  390. # Example: iMaxClanMembers=1024
  391. # Filetype: ini
  392. fn_info_game_dodr() {
  393. if [ -f "${servercfgfullpath}" ]; then
  394. fn_info_game_ini "maxplayers" "iMaxPlayers"
  395. fi
  396. maxplayers="${maxplayers:-"0"}"
  397. port="${port:-"0"}"
  398. queryport="${queryport:-"0"}"
  399. servername="${servername:-"NOT SET"}"
  400. }
  401. # Config Type: ini
  402. # Parameters: true
  403. # Comment: ; or #
  404. # Example: cluster_name = SERVERNAME
  405. # Filetype: ini
  406. fn_info_game_dst() {
  407. if [ -f "${servercfgfullpath}" ]; then
  408. fn_info_game_ini "port" "server_port"
  409. fn_info_game_ini "steamauthport" "authentication_port"
  410. fn_info_game_ini "steamport" "master_server_port"
  411. fi
  412. if [ -f "${clustercfgfullpath}" ]; then
  413. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  414. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  415. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  416. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  417. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  418. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  419. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  420. fi
  421. cave="${cave:-"NOT SET"}"
  422. cluster="${cluster:-"NOT SET"}"
  423. configip="${configip:-"0.0.0.0"}"
  424. gamemode="${gamemode:-"NOT SET"}"
  425. master="${master:-"NOT SET"}"
  426. masterport="${masterport:-"0"}"
  427. maxplayers="${maxplayers:-"0"}"
  428. port="${port:-"0"}"
  429. servername="${servername:-"NOT SET"}"
  430. serverpassword="${serverpassword:-"NOT SET"}"
  431. shard="${shard:-"NOT SET"}"
  432. sharding="${sharding:-"NOT SET"}"
  433. steamauthport="${steamauthport:-"0"}"
  434. steamport="${steamport:-"0"}"
  435. tickrate="${tickrate:-"0"}"
  436. }
  437. # Config Type: parameters
  438. # Parameters: true
  439. # Comment: ; or #
  440. # Example: SessionName=SERVERNAME
  441. # Filetype: ini
  442. fn_info_game_hcu() {
  443. defaultmap="${defaultmap:-"NOT SET"}"
  444. maxplayers="${maxplayers:-"0"}"
  445. port="${port:-"0"}"
  446. queryport="${queryport:-"0"}"
  447. servername="${servername:-"NOT SET"}"
  448. }
  449. # Config Type: ini
  450. # Parameters: true
  451. # Comment: ; or #
  452. # Example: ServerName=SERVERNAME
  453. # Filetype: ini
  454. fn_info_game_kf() {
  455. if [ -f "${servercfgfullpath}" ]; then
  456. fn_info_game_ini "adminpassword" "AdminPassword"
  457. fn_info_game_ini "httpenabled" "bEnabled"
  458. fn_info_game_ini "httppassword" "AdminPassword"
  459. fn_info_game_ini "httpport" "ListenPort"
  460. fn_info_game_ini "httpuser" "AdminName"
  461. fn_info_game_ini "lanport" "LANServerPort"
  462. fn_info_game_ini "maxplayers" "MaxPlayers"
  463. fn_info_game_ini "port" "Port"
  464. fn_info_game_ini "queryportgs" "QueryPort"
  465. fn_info_game_ini "servername" "ServerName"
  466. fn_info_game_ini "serverpassword" "GamePassword"
  467. fi
  468. adminpassword="${adminpassword:-"NOT SET"}"
  469. defaultmap="${defaultmap:-"NOT SET"}"
  470. httpenabled="${httpenabled:-"NOT SET"}"
  471. httppassword="${adminpassword}"
  472. httpport="${httpport:-"0"}"
  473. httpuser="${httpuser:-"NOT SET"}"
  474. lanport="${lanport:-"0"}"
  475. maxplayers="${maxplayers:-"0"}"
  476. port="${port:-"0"}"
  477. queryport="$((port + 1))"
  478. queryportgs="${queryportgs:-"0"}"
  479. servername="${servername:-"NOT SET"}"
  480. serverpassword="${serverpassword:-"NOT SET"}"
  481. steamport="28852"
  482. steamworksport="20560"
  483. }
  484. # Config Type: ini
  485. # Parameters: true
  486. # Comment: ; or #
  487. # Example: ServerName=SERVERNAME
  488. # Filetype: ini
  489. fn_info_game_kf2() {
  490. if [ -f "${servercfgfullpath}" ]; then
  491. fn_info_game_ini "adminpassword" "AdminPassword"
  492. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  493. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  494. fn_info_game_ini "servername" "ServerName"
  495. fn_info_game_ini "serverpassword" "GamePassword"
  496. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  497. fn_info_game_ini "httppassword" "AdminPassword"
  498. fi
  499. adminpassword="${adminpassword:-"NOT SET"}"
  500. defaultmap="${defaultmap:-"NOT SET"}"
  501. httpport="${httpport:-"0"}"
  502. port="${port:-"0"}"
  503. queryport="${queryport:-"0"}"
  504. servername="${servername:-"NOT SET"}"
  505. serverpassword="${serverpassword:-"NOT SET"}"
  506. httpenabled="${httpenabled:-"NOT SET"}"
  507. httppassword="${httppassword:-"NOT SET"}"
  508. httpuser="Admin"
  509. }
  510. # Config Type: ini
  511. # Parameters: true
  512. # Comment: ; or #
  513. # Example: ServerName=SERVERNAME
  514. # Filetype: ini
  515. fn_info_game_mh() {
  516. if [ -f "${servercfgfullpath}" ]; then
  517. fn_info_game_ini "servername" "ServerName"
  518. fn_info_game_ini "serverpassword" "ServerPassword"
  519. fn_info_game_ini "rconpassword" "AdminPassword"
  520. fn_info_game_ini "maxplayers" "MaxSlots"
  521. fi
  522. servername="${servername:-"NOT SET"}"
  523. serverpassword="${serverpassword:-"NOT SET"}"
  524. rconpassword="${rconpassword:-"NOT SET"}"
  525. maxplayers="${maxplayers:-"0"}"
  526. port="${port:-"0"}"
  527. queryport="${queryport:-"0"}"
  528. beaconport="${beaconport:-"0"}"
  529. }
  530. # Config Type: ini
  531. # Parameters: true
  532. # Comment: ; or #
  533. # Example: ServerName="SERVERNAME"
  534. # Filetype: cfg
  535. fn_info_game_ps() {
  536. if [ -f "${servercfgfullpath}" ]; then
  537. fn_info_game_ini "servername" "ServerName"
  538. fn_info_game_ini "maxplayers" "MaxPlayers"
  539. fn_info_game_ini "reservedslots" "NumReservedSlots"
  540. fn_info_game_ini "serverpassword" "ServerPassword"
  541. fi
  542. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  543. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  544. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  545. fi
  546. maxplayers="${maxplayers:-"0"}"
  547. port="${port:-"0"}"
  548. if [ -z "${queryport}" ]; then
  549. queryport="${port:-"0"}"
  550. fi
  551. randommap="${randommap:-"NOT SET"}"
  552. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  553. rconpassword="NOT SET"
  554. fi
  555. rconport="${rconport:-"0"}"
  556. reservedslots="${reservedslots:-"0"}"
  557. servername="${servername:-"NOT SET"}"
  558. serverpassword="${serverpassword:-"NOT SET"}"
  559. tickrate="${tickrate:-"0"}"
  560. }
  561. # Config Type: ini
  562. # Parameters: false
  563. # Comment: ; or #
  564. # Example: ServerName=SERVERNAME
  565. # Filetype: cfg
  566. fn_info_game_pvr() {
  567. if [ -f "${servercfgfullpath}" ]; then
  568. fn_info_game_ini "servername" "ServerName"
  569. fn_info_game_ini "maxplayers" "MaxPlayers"
  570. fi
  571. maxplayers="${maxplayers:-"0"}"
  572. port="${port:-"0"}"
  573. port401="$((port + 400))"
  574. queryport="${port:-"0"}"
  575. servername="${servername:-"NOT SET"}"
  576. }
  577. # Config Type: ini
  578. # Parameters: false
  579. # Comment: ; or #
  580. # Example: ServerName=SERVERNAME
  581. # Filetype: cfg
  582. fn_info_game_pw() {
  583. servername="${servername:-"NOT SET"}"
  584. port="${port:-"0"}"
  585. queryport="${port:-"0"}"
  586. steamport="${steamport:-"0"}"
  587. unknownport="1985"
  588. }
  589. # Config Type: ini
  590. # Parameters: true
  591. # Comment: ; or #
  592. # Example: PublicName=SERVERNAME
  593. # Filetype: ini
  594. fn_info_game_pz() {
  595. if [ -f "${servercfgfullpath}" ]; then
  596. fn_info_game_ini "maxplayers" "MaxPlayers"
  597. fn_info_game_ini "port" "DefaultPort"
  598. fn_info_game_ini "rconpassword" "RCONPassword"
  599. fn_info_game_ini "servername" "PublicName"
  600. fn_info_game_ini "serverpassword" "Password"
  601. fn_info_game_ini "worldname" "Map"
  602. fi
  603. adminpassword="${adminpassword:-"NOT SET"}"
  604. maxplayers="${maxplayers:-"0"}"
  605. port="${port:-"0"}"
  606. queryport="${port:-"0"}"
  607. rconpassword="${rconpassword:-"NOT SET"}"
  608. servername="${servername:-"NOT SET"}"
  609. serverpassword="${serverpassword:-"NOT SET"}"
  610. worldname="${worldname:-"NOT SET"}"
  611. }
  612. # Config Type: xml
  613. # Comment: <!-- -->
  614. # Example: <ServerName>SERVERNAME</ServerName>
  615. # Filetype: xml
  616. fn_info_game_st() {
  617. if [ -f "${servercfgfullpath}" ]; then
  618. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  619. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  620. fn_info_game_xml "port" "/SettingData/GamePort"
  621. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  622. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  623. fn_info_game_xml "servername" "/SettingData/ServerName"
  624. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  625. fi
  626. adminpassword="${adminpassword:-"NOT SET"}"
  627. maxplayers="${maxplayers:-"0"}"
  628. port="${port:-"0"}"
  629. queryport="${queryport:-"0"}"
  630. saveinterval="${saveinterval:-"0"}"
  631. servername="${servername:-"NOT SET"}"
  632. serverpassword="${serverpassword:-"NOT SET"}"
  633. worldname="${worldname:-"NOT SET"}"
  634. worldtype="${worldtype:-"NOT SET"}"
  635. }
  636. # Config Type: ini
  637. # Parameters: true
  638. # Comment: ; or #
  639. # Example: ServerName=SERVERNAME
  640. # Filetype: ini
  641. fn_info_game_stn() {
  642. if [ -f "${servercfgfullpath}" ]; then
  643. fn_info_game_ini "configip" "ServerIP"
  644. fn_info_game_ini "port" "ServerPort"
  645. fn_info_game_ini "servername" "ServerName"
  646. fn_info_game_ini "serverpassword" "ServerPassword"
  647. fi
  648. configip="${configip:-"0.0.0.0"}"
  649. maxplayers="${maxplayers:-"0"}"
  650. port="${port:-"0"}"
  651. queryport="$((port + 1))"
  652. servername="${servername:-"NOT SET"}"
  653. serverpassword="${serverpassword:-"NOT SET"}"
  654. }
  655. # Config Type: parameters
  656. # Parameters: true
  657. # Comment:
  658. # Example: -ServerName="SERVERNAME"
  659. # Filetype: parameters
  660. fn_info_game_tf() {
  661. beaconport="${beaconport:-"0"}"
  662. gamemode="${gamemode:-"NOT SET"}"
  663. maxplayers="${maxplayers:-"0"}"
  664. port="${port:-"0"}"
  665. queryport="${queryport:-"0"}"
  666. saveinterval="${saveinterval:-"0"}"
  667. servername="${servername:-"NOT SET"}"
  668. serverpassword="${serverpassword:-"NOT SET"}"
  669. shutdownport="${shutdownport:-"0"}"
  670. }
  671. # Config Type: ini
  672. # Parameters: true
  673. # Comment: ; or #
  674. # Example: ServerName=ServerName
  675. # Filetype: ini
  676. fn_info_game_ti() {
  677. if [ -f "${servercfgfullpath}" ]; then
  678. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  679. fn_info_game_ini "queueenabled" "bQueueEnabled"
  680. fn_info_game_ini "queueport" "QueuePort"
  681. fn_info_game_ini "rconenabled" "bRconEnabled"
  682. fn_info_game_ini "rconpassword" "RconPassword"
  683. fn_info_game_ini "rconport" "RconPort"
  684. fn_info_game_ini "servername" "ServerName"
  685. fn_info_game_ini "serverpassword" "ServerPassword"
  686. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  687. fi
  688. maxplayers="${maxplayers:-"0"}"
  689. queueenabled="${queueenabled:-"NOT SET"}"
  690. queueport="${queueport:-"0"}"
  691. rconenabled="${rconenabled:-"NOT SET"}"
  692. rconpassword="${rconpassword:-"NOT SET"}"
  693. rconport="${rconport:-"0"}"
  694. servername="${servername:-"NOT SET"}"
  695. serverpassword="${serverpassword:-"NOT SET"}"
  696. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  697. }
  698. # Config Type: ini
  699. # Parameters: false
  700. # Comment: ; or #
  701. # Example: default_voice_port=9987
  702. # Filetype: ini
  703. fn_info_game_ts3() {
  704. if [ -f "${servercfgfullpath}" ]; then
  705. fn_info_game_ini "configip" "voice_ip"
  706. fn_info_game_ini "dbplugin" "dbplugin"
  707. fn_info_game_ini "fileport" "filetransfer_port"
  708. fn_info_game_ini "port" "default_voice_port"
  709. fn_info_game_ini "queryhttpport" "query_http_port"
  710. fn_info_game_ini "queryhttpsport" "query_https_port"
  711. fn_info_game_ini "queryport" "query_port"
  712. fn_info_game_ini "querysshport" "query_ssh_port"
  713. fi
  714. configip="${configip:-"0.0.0.0"}"
  715. dbplugin="${dbplugin:-"NOT SET"}"
  716. fileport="${fileport:-"0"}"
  717. port="${port:-"0"}"
  718. queryhttpport="${queryhttpport:-"0"}"
  719. queryhttpsport="${queryhttpsport:-"0"}"
  720. queryport="${queryport:-"0"}"
  721. querysshport="${querysshport:-"0"}"
  722. telnetport="${queryport}"
  723. }
  724. # Config Type: ini
  725. # Parameters: true
  726. # Comment: ; or #
  727. # Example: ServerTitle=SERVERNAME
  728. # Filetype: ini
  729. fn_info_game_tu() {
  730. if [ -f "${servercfgfullpath}" ]; then
  731. fn_info_game_ini "maxplayers" "MaxPlayers"
  732. fn_info_game_ini "servername" "ServerTitle"
  733. fi
  734. maxplayers="${maxplayers:-"0"}"
  735. port="${port:-"0"}"
  736. queryport="${queryport:-"0"}"
  737. servername="${servername:-"NOT SET"}"
  738. steamport="$((port + 1))"
  739. }
  740. # Config Type: ini
  741. # Parameters: true
  742. # Comment: ; or #
  743. # Example: ServerName=SERVERNAME
  744. # Filetype: ini
  745. fn_info_game_ut99() {
  746. if [ -f "${servercfgfullpath}" ]; then
  747. fn_info_game_ini "adminpassword" "AdminPassword"
  748. fn_info_game_ini "beaconport" "ServerBeaconPort"
  749. fn_info_game_ini "port" "Port"
  750. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  751. fn_info_game_ini "servername" "ServerName"
  752. fn_info_game_ini "serverpassword" "GamePassword"
  753. fn_info_game_ini "httpenabled" "bEnabled"
  754. fn_info_game_ini "httppassword" "AdminPassword"
  755. fn_info_game_ini "httpport" "ListenPort"
  756. fn_info_game_ini "httpuser" "AdminUserName"
  757. fi
  758. adminpassword="${adminpassword:-"NOT SET"}"
  759. beaconport="${beaconport:-"0"}"
  760. defaultmap="${defaultmap:-"NOT SET"}"
  761. httpport="${httpport:-"0"}"
  762. port="${port:-"0"}"
  763. queryport="$((port + 1))"
  764. queryportgs="${queryportgs:-"0"}"
  765. servername="${servername:-"NOT SET"}"
  766. serverpassword="${serverpassword:-"NOT SET"}"
  767. httpenabled="${httpenabled:-"0"}"
  768. httppassword="${httppassword:-"NOT SET"}"
  769. httpuser="${httpuser:-"NOT SET"}"
  770. }
  771. # Config Type: ini
  772. # Parameters: true
  773. # Comment: ; or #
  774. # Example: ServerName=SERVERNAME
  775. # Filetype: ini
  776. fn_info_game_ut3() {
  777. if [ -f "${servercfgfullpath}" ]; then
  778. fn_info_game_ini "adminpassword" "AdminPassword"
  779. fn_info_game_ini "maxplayers" "MaxPlayers"
  780. fn_info_game_ini "servername" "ServerName"
  781. fn_info_game_ini "serverpassword" "GamePassword"
  782. fn_info_game_ini "httpenabled" "bEnabled"
  783. fn_info_game_ini "httppassword" "AdminPassword"
  784. fn_info_game_ini "httpport" "ListenPort"
  785. fi
  786. adminpassword="${adminpassword:-"NOT SET"}"
  787. defaultmap="${defaultmap:-"NOT SET"}"
  788. httpport="${httpport:-"0"}"
  789. maxplayers="${maxplayers:-"0"}"
  790. port="${port:-"0"}"
  791. queryport="${queryport:-"0"}"
  792. servername="${servername:-"NOT SET"}"
  793. serverpassword="${serverpassword:-"NOT SET"}"
  794. httpenabled="${httpenabled:-"0"}"
  795. httppassword="${httppassword:-"NOT SET"}"
  796. httpuser="Admin"
  797. }
  798. # Config Type: ini
  799. # Parameters: true
  800. # Comment: ; or #
  801. # Example: ServerName=SERVERNAME
  802. # Filetype: ini
  803. fn_info_game_unreal2() {
  804. if [ -f "${servercfgfullpath}" ]; then
  805. fn_info_game_ini "adminpassword" "AdminPassword"
  806. fn_info_game_ini "httpport" "ListenPort"
  807. fn_info_game_ini "port" "Port"
  808. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  809. fn_info_game_ini "servername" "ServerName"
  810. fn_info_game_ini "serverpassword" "GamePassword"
  811. fn_info_game_ini "httpenabled" "bEnabled"
  812. fn_info_game_ini "httpuser" "AdminName"
  813. fi
  814. adminpassword="${adminpassword:-"NOT SET"}"
  815. defaultmap="${defaultmap:-"NOT SET"}"
  816. httpport="${httpport:-"0"}"
  817. port="${port:-"0"}"
  818. queryport="$((port + 1))"
  819. queryportgs="${queryportgs:-"0"}"
  820. servername="${servername:-"NOT SET"}"
  821. serverpassword="${serverpassword:-"NOT SET"}"
  822. httpenabled="${httpenabled:-"0"}"
  823. httppassword="${adminpassword:-"NOT SET"}"
  824. httpuser="${httpuser:-"NOT SET"}"
  825. }
  826. # Config Type: ini
  827. # Parameters: true
  828. # Comment: ; or #
  829. # Example: ServerName="SERVERNAME"
  830. # Filetype: ini
  831. fn_info_game_ut() {
  832. if [ -f "${servercfgfullpath}" ]; then
  833. fn_info_game_ini "servername" "ServerName"
  834. fi
  835. defaultmap="${defaultmap:-"NOT SET"}"
  836. gametype="${gametype:-"NOT SET"}"
  837. port="${port:-"0"}"
  838. queryport="$((port + 1))"
  839. }
  840. # Config Type: ini
  841. # Parameters: true
  842. # Comment: ; or #
  843. # Example: ServerName=SERVERNAME
  844. # Filetype: ini
  845. fn_info_game_ut2k4() {
  846. if [ -f "${servercfgfullpath}" ]; then
  847. fn_info_game_ini "adminpassword" "AdminPassword"
  848. fn_info_game_ini "httpport" "ListenPort"
  849. fn_info_game_ini "lanport" "LANServerPort"
  850. fn_info_game_ini "port" "Port"
  851. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  852. fn_info_game_ini "servername" "ServerName"
  853. fn_info_game_ini "serverpassword" "GamePassword"
  854. fn_info_game_ini "httpenabled" "bEnabled"
  855. fn_info_game_ini "httpuser" "AdminName"
  856. fi
  857. adminpassword="${adminpassword:-"NOT SET"}"
  858. defaultmap="${defaultmap:-"NOT SET"}"
  859. httpport="${httpport:-"0"}"
  860. lanport="${lanport:-"0"}"
  861. port="${port:-"0"}"
  862. queryport="$((port + 1))"
  863. queryportgs="${queryportgs:-"0"}"
  864. servername="${servername:-"NOT SET"}"
  865. serverpassword="${serverpassword:-"NOT SET"}"
  866. httpenabled="${httpenabled:-"0"}"
  867. httppassword="${adminpassword}"
  868. httpuser="${httpuser:-"NOT SET"}"
  869. }
  870. # Config Type: json
  871. # Parameters: true
  872. # Comment: // or /* */
  873. # Example: "name": "SERVERNAME",
  874. # Filetype: json
  875. fn_info_game_armar() {
  876. if [ -f "${servercfgfullpath}" ]; then
  877. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  878. fn_info_game_json "configip" ".bindAddress"
  879. fn_info_game_json "maxplayers" ".game.maxPlayers"
  880. fn_info_game_json "port" ".bindPort"
  881. fn_info_game_json "queryport" ".a2s.port"
  882. fn_info_game_json "servername" ".game.name"
  883. fn_info_game_json "serverpassword" ".game.password"
  884. fi
  885. adminpassword="${adminpassword:-"NOT SET"}"
  886. battleeyeport="$((port + 4))"
  887. configip="${configip:-"0.0.0.0"}"
  888. maxplayers="${maxplayers:-"0"}"
  889. port="${port:-"0"}"
  890. queryport="${queryport:-"0"}"
  891. servername="${servername:-"NOT SET"}"
  892. serverpassword="${serverpassword:-"NOT SET"}"
  893. }
  894. # Config Type: con
  895. # Parameters: true
  896. # Comment: # or //
  897. # Example: game.serverName "SERVERNAME"
  898. # Filetype: con
  899. fn_info_game_bf1942() {
  900. if [ -f "${servercfgfullpath}" ]; then
  901. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  902. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  903. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  904. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  905. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  906. fi
  907. configip="${configip:-"0.0.0.0"}"
  908. maxplayers="${maxplayers:-"0"}"
  909. port="${port:-"0"}"
  910. queryport="22000"
  911. servername="${servername:-"NOT SET"}"
  912. serverpassword="${serverpassword:-"NOT SET"}"
  913. }
  914. # Config Type: con
  915. # Parameters: true
  916. # Comment: # or //
  917. # Example: game.serverName "SERVERNAME"
  918. # Filetype: con
  919. fn_info_game_bfv() {
  920. if [ -f "${servercfgfullpath}" ]; then
  921. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  922. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  923. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  924. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  925. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  926. fi
  927. configip="${configip:-"0.0.0.0"}"
  928. maxplayers="${maxplayers:-"0"}"
  929. port="${port:-"0"}"
  930. queryport="22000"
  931. servername="${servername:-"NOT SET"}"
  932. serverpassword="${serverpassword:-"NOT SET"}"
  933. }
  934. # Config Type: XML
  935. # Parameters: false
  936. # Comment: <!-- -->
  937. # Example: <serversettings name="SERVERNAME" />
  938. # Filetype: xml
  939. fn_info_game_bt() {
  940. if [ -f "${servercfgfullpath}" ]; then
  941. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  942. fn_info_game_xml "port" "/serversettings/@port"
  943. fn_info_game_xml "queryport" "/serversettings/@queryport"
  944. fn_info_game_xml "servername" "/serversettings/@name"
  945. fn_info_game_xml "serverpassword" "/serversettings/@password"
  946. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  947. fi
  948. maxplayers="${maxplayers:-"0"}"
  949. port="${port:-"0"}"
  950. queryport="${queryport:-"0"}"
  951. servername="${servername:-"NOT SET"}"
  952. serverpassword="${serverpassword:-"NOT SET"}"
  953. tickrate="${tickrate:-"0"}"
  954. }
  955. # Config Type: json
  956. # Parameters: false
  957. # Comment: // or /* */
  958. # Example: "game_title":"SERVERNAME"
  959. # Filetype: json
  960. fn_info_game_cd() {
  961. if [ -f "${servercfgfullpath}" ]; then
  962. fn_info_game_json "maxplayers" ".player_count"
  963. fn_info_game_json "port" ".game_port"
  964. fn_info_game_json "rconenabled" ".rcon"
  965. fn_info_game_json "rconpassword" ".rcon_password"
  966. fn_info_game_json "rconport" ".rcon_port"
  967. fn_info_game_json "servername" ".game_title"
  968. fn_info_game_json "steamport" ".steam_port_messages"
  969. fi
  970. maxplayers="${maxplayers:-"0"}"
  971. port="${port:-"0"}"
  972. rconenabled="${rconenabled:-"NOT SET"}"
  973. rconpassword="${rconpassword:-"NOT SET"}"
  974. rconport="${rconport:-"0"}"
  975. servername="${servername:-"NOT SET"}"
  976. steamport="${steamport:-"0"}"
  977. }
  978. # Config Type: json
  979. # Parameters: true
  980. # Comment: // or /* */
  981. # Example: "worldName":"SERVERNAME"
  982. # Filetype: json
  983. fn_info_game_ck() {
  984. if [ -f "${servercfgfullpath}" ]; then
  985. fn_info_game_json "servername" ".worldName"
  986. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  987. fi
  988. maxplayers="${maxplayers:-"0"}"
  989. port="${port:-"0"}"
  990. queryport="$((port + 1))"
  991. servername="${servername:-"NOT SET"}"
  992. }
  993. # Config Type: QuakeC
  994. # Parameters: true
  995. # Comment: // or /* */
  996. # Example: set sv_hostname "SERVERNAME"
  997. # Filetype: cfg
  998. fn_info_game_cod() {
  999. if [ -f "${servercfgfullpath}" ]; then
  1000. fn_info_game_quakec "rconpassword" "rconpassword"
  1001. fn_info_game_quakec "servername" "sv_hostname"
  1002. fi
  1003. defaultmap="${defaultmap:-"NOT SET"}"
  1004. maxplayers="${maxplayers:-"0"}"
  1005. port="${port:-"0"}"
  1006. queryport="${port}"
  1007. rconpassword="${rconpassword:-"NOT SET"}"
  1008. servername="${servername:-"NOT SET"}"
  1009. }
  1010. # Config Type: QuakeC
  1011. # Parameters: true
  1012. # Comment: // or /* */
  1013. # Example: set sv_hostname "SERVERNAME"
  1014. # Filetype: cfg
  1015. fn_info_game_coduo() {
  1016. if [ -f "${servercfgfullpath}" ]; then
  1017. fn_info_game_quakec "rconpassword" "rconpassword"
  1018. fn_info_game_quakec "servername" "sv_hostname"
  1019. fi
  1020. defaultmap="${defaultmap:-"NOT SET"}"
  1021. maxplayers="${maxplayers:-"0"}"
  1022. port="${port:-"0"}"
  1023. queryport="${port}"
  1024. rconpassword="${rconpassword:-"NOT SET"}"
  1025. servername="${servername:-"NOT SET"}"
  1026. }
  1027. # Config Type: QuakeC
  1028. # Parameters: true
  1029. # Comment: // or /* */
  1030. # Example: set sv_hostname "SERVERNAME"
  1031. # Filetype: cfg
  1032. fn_info_game_cod2() {
  1033. if [ -f "${servercfgfullpath}" ]; then
  1034. fn_info_game_quakec "rconpassword" "rconpassword"
  1035. fn_info_game_quakec "servername" "sv_hostname"
  1036. fi
  1037. defaultmap="${defaultmap:-"NOT SET"}"
  1038. maxplayers="${maxplayers:-"0"}"
  1039. port="${port:-"0"}"
  1040. queryport="${port}"
  1041. rconpassword="${rconpassword:-"NOT SET"}"
  1042. servername="${servername:-"NOT SET"}"
  1043. }
  1044. # Config Type: QuakeC
  1045. # Parameters: true
  1046. # Comment: // or /* */
  1047. # Example: set sv_hostname "SERVERNAME"
  1048. # Filetype: cfg
  1049. fn_info_game_cod4() {
  1050. if [ -f "${servercfgfullpath}" ]; then
  1051. fn_info_game_quakec "rconpassword" "rcon_password"
  1052. fn_info_game_quakec "servername" "sv_hostname"
  1053. fi
  1054. defaultmap="${defaultmap:-"NOT SET"}"
  1055. maxplayers="${maxplayers:-"0"}"
  1056. port="${port:-"0"}"
  1057. queryport="${port}"
  1058. rconpassword="${rconpassword:-"NOT SET"}"
  1059. servername="${servername:-"NOT SET"}"
  1060. }
  1061. # Config Type: QuakeC
  1062. # Parameters: true
  1063. # Comment: // or /* */
  1064. # Example: set sv_hostname "SERVERNAME"
  1065. # Filetype: cfg
  1066. fn_info_game_codwaw() {
  1067. if [ -f "${servercfgfullpath}" ]; then
  1068. fn_info_game_quakec "rconpassword" "rcon_password"
  1069. fn_info_game_quakec "servername" "sv_hostname"
  1070. fi
  1071. defaultmap="${defaultmap:-"NOT SET"}"
  1072. maxplayers="${maxplayers:-"0"}"
  1073. port="${port:-"0"}"
  1074. queryport="${port}"
  1075. rconpassword="${rconpassword:-"NOT SET"}"
  1076. servername="${servername:-"NOT SET"}"
  1077. }
  1078. # Config Type: json
  1079. # Parameters: false
  1080. # Comment: // or /* */
  1081. # Example: "ServerName": "SERVERNAME"
  1082. # Filetype: json
  1083. fn_info_game_col() {
  1084. if [ -f "${servercfgfullpath}" ]; then
  1085. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1086. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1087. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1088. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1089. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1090. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1091. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1092. fi
  1093. configip="${configip:-"0.0.0.0"}"
  1094. maxplayers="${maxplayers:-"0"}"
  1095. port="${port:-"0"}"
  1096. queryport="${port:-"0"}"
  1097. rcpassword="${rconpassword:-"NOT SET"}"
  1098. servername="${servername:-"NOT SET"}"
  1099. serverpassword="${serverpassword:-"NOT SET"}"
  1100. steamport="${steamport:-"0"}"
  1101. }
  1102. # Config Type: Valve KeyValues
  1103. # Comment: //
  1104. # Example: hostname "SERVERNAME"
  1105. # Filetype: cfg
  1106. fn_info_game_cs2() {
  1107. if [ -f "${servercfgfullpath}" ]; then
  1108. fn_info_game_valve_keyvalues "servername" "hostname"
  1109. fn_info_game_valve_keyvalues "defaultmap" "map"
  1110. fn_info_game_valve_keyvalues "password" "sv_password"
  1111. fi
  1112. defaultmap="${defaultmap:-"NOT SET"}"
  1113. maxplayers="${maxplayers:-"0"}"
  1114. password="${password:-"NOT SET"}"
  1115. port="${port:-"0"}"
  1116. queryport="${port:-"0"}"
  1117. servername="${servername:-"NOT SET"}"
  1118. }
  1119. # Config Type: ini
  1120. # Parameters: true
  1121. # Comment: ; or #
  1122. # Example: ServerName=SERVERNAME
  1123. # Filetype: ini
  1124. fn_info_game_ct() {
  1125. if [ -f "${servercfgfullpath}" ]; then
  1126. fn_info_game_ini "configip" "bindAddress"
  1127. fn_info_game_ini "gamemode" "gameMode"
  1128. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1129. fn_info_game_ini "port" "port"
  1130. fn_info_game_ini "saveinterval" "autoSaveSec"
  1131. fn_info_game_ini "servername" "name"
  1132. fn_info_game_ini "serverpassword" "serverPassword"
  1133. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1134. fi
  1135. configip="${configip:-"0.0.0.0"}"
  1136. gamemode="${gamemode:-"NOT SET"}"
  1137. maxplayers="${maxplayers:-"0"}"
  1138. port="${port:-"0"}"
  1139. saveinterval="${saveinterval:-"0"}"
  1140. servername="${servername:-"NOT SET"}"
  1141. serverpassword="${serverpassword:-"NOT SET"}"
  1142. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1143. }
  1144. # Config Type: SQF
  1145. # Parameters: true
  1146. # Comment: // or /* */
  1147. # Example: serverName = "SERVERNAME";
  1148. # Filetype: cfg
  1149. fn_info_game_dayz() {
  1150. if [ -f "${servercfgfullpath}" ]; then
  1151. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1152. fn_info_game_sqf "maxplayers" "maxPlayers"
  1153. fn_info_game_sqf "queryport" "steamQueryPort"
  1154. fn_info_game_sqf "servername" "hostname"
  1155. fn_info_game_sqf "serverpassword" "password"
  1156. fi
  1157. adminpassword="${adminpassword:-"NOT SET"}"
  1158. battleeyeport="$((port + 4))"
  1159. maxplayers="${maxplayers:-"0"}"
  1160. port="${port:-"0"}"
  1161. queryport="${queryport:-"0"}"
  1162. servername="${servername:-"NOT SET"}"
  1163. serverpassword="${serverpassword:-"NOT SET"}"
  1164. steamport="$((port + 2))"
  1165. }
  1166. # Config Type: json
  1167. # Parameters: false
  1168. # Comment: // or /* */
  1169. # Example: "Description": "SERVERNAME"
  1170. # Filetype: json
  1171. fn_info_game_eco() {
  1172. if [ -f "${servercfgfullpath}" ]; then
  1173. fn_info_game_json "configip" ".IPAddress"
  1174. fn_info_game_json "httpport" ".WebServerPort"
  1175. fn_info_game_json "maxplayers" ".MaxConnections"
  1176. fn_info_game_json "port" ".GameServerPort"
  1177. fn_info_game_json "rconport" ".RconServerPort"
  1178. fn_info_game_json "servername" ".Description"
  1179. fn_info_game_json "serverpassword" ".Password"
  1180. fn_info_game_json "tickrate" ".Rate"
  1181. fi
  1182. configip="${configip:-"0.0.0.0"}"
  1183. httpport="${httpport:-"0"}"
  1184. maxplayers="${maxplayers:-"0"}"
  1185. port="${port:-"0"}"
  1186. queryport="${port:-"0"}"
  1187. rconport="${rconport:-"0"}"
  1188. servername="${servername:-"NOT SET"}"
  1189. serverpassword="${serverpassword:-"NOT SET"}"
  1190. tickrate="${tickrate:-"0"}"
  1191. }
  1192. # Config Type: QuakeC
  1193. # Parameters: true
  1194. # Comment: // or /* */
  1195. # Example: set sv_hostname "SERVERNAME"
  1196. # Filetype: cfg
  1197. fn_info_game_etl() {
  1198. if [ -f "${servercfgfullpath}" ]; then
  1199. fn_info_game_quakec "configip" "net_ip"
  1200. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1201. fn_info_game_quakec "port" "net_port"
  1202. fn_info_game_quakec "rconpassword" "rconpassword"
  1203. fn_info_game_quakec "servername" "sv_hostname"
  1204. fn_info_game_quakec "serverpassword" "g_password"
  1205. fi
  1206. configip="${configip:-"0.0.0.0"}"
  1207. maxplayers="${maxplayers:-"0"}"
  1208. port="${port:-"0"}"
  1209. queryport="${port}"
  1210. rconpassword="${rconpassword:-"NOT SET"}"
  1211. servername="${servername:-"NOT SET"}"
  1212. serverpassword="${serverpassword:-"NOT SET"}"
  1213. }
  1214. # Config Type: json
  1215. # Parameters: true
  1216. # Comment: // or /* */
  1217. # Example: "name": "SERVERNAME"
  1218. # Filetype: json
  1219. fn_info_game_fctr() {
  1220. if [ -f "${servercfgfullpath}" ]; then
  1221. fn_info_game_json "authtoken" ".token"
  1222. fn_info_game_json "maxplayers" ".max_players"
  1223. fn_info_game_json "savegameinterval" ".autosave_interval"
  1224. fn_info_game_json "servername" ".name"
  1225. fn_info_game_json "serverpassword" ".game_password"
  1226. fn_info_game_json "versioncount" ".autosave_slots"
  1227. fi
  1228. authtoken="${authtoken:-"NOT SET"}"
  1229. maxplayers="${maxplayers:-"0"}"
  1230. port="${port:-"0"}"
  1231. rconpassword="${rconpassword:-"NOT SET"}"
  1232. rconport="${rconport:-"0"}"
  1233. savegameinterval="${savegameinterval:-"0"}"
  1234. servername="${servername:-"NOT SET"}"
  1235. serverpassword="${serverpassword:-"NOT SET"}"
  1236. versioncount="${versioncount:-"0"}"
  1237. # get server version if installed.
  1238. local factoriobin="${executabledir}${executable:1}"
  1239. if [ -f "${factoriobin}" ]; then
  1240. serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
  1241. fi
  1242. }
  1243. # Config Type: parameters (json possibly supported)
  1244. # Parameters: true
  1245. # Comment:
  1246. # Example: -serverName="SERVERNAME"
  1247. # Filetype: parameters
  1248. fn_info_game_hw() {
  1249. servername="${servername:-"NOT SET"}"
  1250. port="${port:-"0"}"
  1251. queryport="${queryport:-"0"}"
  1252. maxplayers="${maxplayers:-"0"}"
  1253. # #4189 option setting can be blank
  1254. # defaultmap="${defaultmap:-"NOT SET"}"
  1255. creativemode="${creativemode:-"NOT SET"}"
  1256. }
  1257. # Config Type: parameters
  1258. # Parameters: true
  1259. # Comment:
  1260. # Example: -hostname='SERVERNAME'
  1261. # Filetype: parameters
  1262. fn_info_game_inss() {
  1263. port="${port:-"0"}"
  1264. queryport="${queryport:-"0"}"
  1265. rconport="${rconport:-"0"}"
  1266. servername="${servername:-"NOT SET"}"
  1267. serverpassword="${serverpassword:-"NOT SET"}"
  1268. defaultmap="${defaultmap:-"NOT SET"}"
  1269. defaultscenario="${defaultscenario:-"NOT SET"}"
  1270. maxplayers="${maxplayers:-"0"}"
  1271. }
  1272. # Config Type: lua (Custom)
  1273. # Parameters: false
  1274. # Comment: --
  1275. # Example: Name = "SERVERNAME",
  1276. # Filetype: lua
  1277. fn_info_game_jc2() {
  1278. if [ -f "${servercfgfullpath}" ]; then
  1279. fn_info_game_lua "configip" "BindIP"
  1280. fn_info_game_lua "maxplayers" "MaxPlayers"
  1281. fn_info_game_lua "port" "BindPort"
  1282. fn_info_game_lua "serverdescription" "Description"
  1283. fn_info_game_lua "servername" "Name"
  1284. fn_info_game_lua "serverpassword" "Password"
  1285. fi
  1286. configip="${configip:-"0.0.0.0"}"
  1287. maxplayers="${maxplayers:-"0"}"
  1288. queryport="${port}"
  1289. queryport="${queryport:-"0"}"
  1290. serverdescription="${serverdescription:-"NOT SET"}"
  1291. servername="${servername:-"NOT SET"}"
  1292. serverpassword="${serverpassword:-"NOT SET"}"
  1293. }
  1294. # Config Type: json
  1295. # Parameters: false
  1296. # Comment: // or /* */
  1297. # Example: "name": "SERVERNAME"
  1298. # Filetype: json
  1299. fn_info_game_jc3() {
  1300. if [ -f "${servercfgfullpath}" ]; then
  1301. fn_info_game_json "configip" ".host"
  1302. fn_info_game_json "httpport" ".httpPort"
  1303. fn_info_game_json "maxplayers" ".maxPlayers"
  1304. fn_info_game_json "port" ".port"
  1305. fn_info_game_json "queryport" ".queryPort"
  1306. fn_info_game_json "serverdescription" ".description"
  1307. fn_info_game_json "servername" ".name"
  1308. fn_info_game_json "serverpassword" ".password"
  1309. fn_info_game_json "steamport" ".steamPort"
  1310. fn_info_game_json "tickrate" ".maxTickRate"
  1311. fi
  1312. configip="${configip:-"0.0.0.0"}"
  1313. httpport="${httpport:-"0"}"
  1314. maxplayers="${maxplayers:-"0"}"
  1315. port="${port:-"0"}"
  1316. queryport="${queryport:-"0"}"
  1317. serverdescription="${serverdescription:-"NOT SET"}"
  1318. servername="${servername:-"NOT SET"}"
  1319. serverpassword="${serverpassword:-"NOT SET"}"
  1320. steamport="${steamport:-"0"}"
  1321. tickrate="${tickrate:-"0"}"
  1322. }
  1323. # Config Type: QuakeC
  1324. # Parameters: true
  1325. # Comment: // or /* */
  1326. # Example: set sv_hostname "SERVERNAME"
  1327. # Filetype: cfg
  1328. fn_info_game_jk2() {
  1329. if [ -f "${servercfgfullpath}" ]; then
  1330. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1331. fn_info_game_quakec "rconpassword" "rconpassword"
  1332. fn_info_game_quakec "servername" "sv_hostname"
  1333. fn_info_game_quakec "serverpassword" "g_password"
  1334. fn_info_game_quakec "serverversion" "mv_serverversion"
  1335. fi
  1336. defaultmap="${defaultmap:-"NOT SET"}"
  1337. maxplayers="${maxplayers:-"0"}"
  1338. port="${port:-"0"}"
  1339. queryport="${port}"
  1340. rconpassword="${rconpassword:-"NOT SET"}"
  1341. servername="${servername:-"NOT SET"}"
  1342. serverpassword="${serverpassword:-"NOT SET"}"
  1343. serverversion="${serverversion:-"NOT SET"}"
  1344. }
  1345. # Config Type: Java properties
  1346. # Comment: # or !
  1347. # Example: motd=SERVERNAME
  1348. # Filetype: properties
  1349. fn_info_game_mc() {
  1350. if [ -f "${servercfgfullpath}" ]; then
  1351. fn_info_game_java_properties "configip" "server-ip"
  1352. fn_info_game_java_properties "gamemode" "gamemode"
  1353. fn_info_game_java_properties "maxplayers" "max-players"
  1354. fn_info_game_java_properties "port" "server-port"
  1355. fn_info_game_java_properties "queryenabled" "enable-query"
  1356. fn_info_game_java_properties "queryport" "query.port"
  1357. fn_info_game_java_properties "rconpassword" "rcon.password"
  1358. fn_info_game_java_properties "rconport" "rcon.port"
  1359. fn_info_game_java_properties "servername" "motd"
  1360. fn_info_game_java_properties "worldname" "level-name"
  1361. fi
  1362. configip="${configip:-"0.0.0.0"}"
  1363. gamemode="${gamemode:-"NOT SET"}"
  1364. maxplayers="${maxplayers:-"0"}"
  1365. port="${port:-"0"}"
  1366. queryenabled="${queryenabled:-"NOT SET"}"
  1367. if [ -z "${queryport}" ]; then
  1368. queryport="${port}"
  1369. fi
  1370. rconpassword="${rconpassword:-"NOT SET"}"
  1371. rconport="${rconport:-"0"}"
  1372. servername="${servername:-"NOT SET"}"
  1373. worldname="${worldname:-"NOT SET"}"
  1374. }
  1375. # Config Type: Java properties
  1376. # Comment: # or !
  1377. # Example: server-name=SERVERNAME
  1378. # Filetype: properties
  1379. fn_info_game_mcb() {
  1380. if [ -f "${servercfgfullpath}" ]; then
  1381. fn_info_game_java_properties "gamemode" "gamemode"
  1382. fn_info_game_java_properties "maxplayers" "max-players"
  1383. fn_info_game_java_properties "port" "server-port"
  1384. fn_info_game_java_properties "portv6" "server-portv6"
  1385. fn_info_game_java_properties "servername" "server-name"
  1386. fn_info_game_java_properties "worldname" "level-name"
  1387. fi
  1388. gamemode="${gamemode:-"NOT SET"}"
  1389. maxplayers="${maxplayers:-"0"}"
  1390. portipv6="${portipv6:-"NOT SET"}"
  1391. queryport="${port}"
  1392. servername="${servername:-"NOT SET"}"
  1393. worldname="${worldname:-"NOT SET"}"
  1394. }
  1395. # Config Type: QuakeC
  1396. # Comment: // or /* */
  1397. # Example: set sv_hostname "SERVERNAME"
  1398. # Filetype: cfg
  1399. fn_info_game_mohaa() {
  1400. if [ -f "${servercfgfullpath}" ]; then
  1401. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1402. fn_info_game_quakec "rconpassword" "rconPassword"
  1403. fn_info_game_quakec "servername" "sv_hostname"
  1404. fn_info_game_quakec "serverpassword" "g_password"
  1405. fi
  1406. defaultmap="${defaultmap:-"NOT SET"}"
  1407. maxplayers="${maxplayers:-"0"}"
  1408. port="${port:-"0"}"
  1409. queryport="${port:-"0"}"
  1410. rconpassword="${rconpassword:-"NOT SET"}"
  1411. servername="${servername:-"NOT SET"}"
  1412. serverpassword="${serverpassword:-"NOT SET"}"
  1413. }
  1414. # Config Type: json
  1415. # Parameters: true
  1416. # Comment: // or /* */
  1417. fn_info_game_mom() {
  1418. if [ -f "${servercfgfullpath}" ]; then
  1419. fn_info_game_json "defaultmap" ".MapName"
  1420. fn_info_game_json "maxplayers" ".MaxPlayers"
  1421. fn_info_game_json "servername" ".ServerName"
  1422. fn_info_game_json "serverpassword" ".ServerPassword"
  1423. fi
  1424. beaconport="${beaconport:-"0"}"
  1425. defaultmap="${defaultmap:-"NOT SET"}"
  1426. maxplayers="${maxplayers:-"0"}"
  1427. port="${port:-"0"}"
  1428. servername="${servername:-"NOT SET"}"
  1429. serverpassword="${serverpassword:-"NOT SET"}"
  1430. }
  1431. # Config Type: xml
  1432. # Comment: <!-- -->
  1433. # Example: <servername>Default MTA Server</servername>
  1434. # Filetype: conf
  1435. fn_info_game_mta() {
  1436. if [ -f "${servercfgfullpath}" ]; then
  1437. fn_info_game_xml "port" "/config/serverport"
  1438. fn_info_game_xml "httpport" "/config/httpport"
  1439. fn_info_game_xml "servername" "/config/servername"
  1440. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1441. fn_info_game_xml "ase" "/config/ase"
  1442. fi
  1443. if [ "${ase}" == "1" ]; then
  1444. ase="Enabled"
  1445. else
  1446. ase="Disabled"
  1447. fi
  1448. port="${port:-"0"}"
  1449. queryport="$((port + 123))"
  1450. httpport="${httpport:-"0"}"
  1451. ase="${ase:-"Disabled"}"
  1452. servername="${servername:-"NOT SET"}"
  1453. serverpassword="${serverpassword:-"NOT SET"}"
  1454. maxplayers="${maxplayers:-"0"}"
  1455. }
  1456. # Config Type: custom
  1457. # Comment: //
  1458. # Example: port = 14159,
  1459. # Filetype: cfg
  1460. fn_info_game_nec() {
  1461. if [ -f "${servercfgfullpath}" ]; then
  1462. fn_info_game_lua "maxplayers" "slots"
  1463. fn_info_game_lua "port" "port"
  1464. fn_info_game_lua "serverpassword" "password"
  1465. fi
  1466. maxplayers="${maxplayers:-"0"}"
  1467. port="${port:-"0"}"
  1468. servername="Necesse Port ${port}"
  1469. serverpassword="${serverpassword:-"NOT SET"}"
  1470. }
  1471. # Config Type: ini
  1472. # Parameters: true
  1473. # Comment: ; or #
  1474. # Example: ServerName=SERVERNAME
  1475. # Filetype: ini
  1476. fn_info_game_ohd() {
  1477. if [ -f "${servercfgfullpath}" ]; then
  1478. fn_info_game_ini rconenabled "bEnabled"
  1479. fn_info_game_ini rconport "ListenPort"
  1480. fn_info_game_ini rconpassword "Password"
  1481. fi
  1482. rconenabled="${rconenabled:-"false"}"
  1483. rconport="${rconport:-"0"}"
  1484. rconpassword="${rconpassword:-"NOT SET"}"
  1485. }
  1486. # Config Type: json
  1487. # Parameters: false
  1488. # Comment: // or /* */
  1489. fn_info_game_onset() {
  1490. if [ -f "${servercfgfullpath}" ]; then
  1491. fn_info_game_json "maxplayers" ".maxplayers"
  1492. fn_info_game_json "port" ".port"
  1493. fn_info_game_json "servername" ".servername_short"
  1494. fn_info_game_json "serverpassword" ".password"
  1495. fi
  1496. maxplayers="${maxplayers:-"0"}"
  1497. port="${port:-"0"}"
  1498. httpport="$((port - 2))"
  1499. queryport="$((port - 1))"
  1500. servername="${servername:-"NOT SET"}"
  1501. }
  1502. # Config Type: custom
  1503. # Parameters: false
  1504. # Comment: //
  1505. # Filetype: cfg
  1506. fn_info_game_pc() {
  1507. if [ -f "${servercfgfullpath}" ]; then
  1508. fn_info_game_pc_config "apiport" "httpApiPort"
  1509. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1510. fn_info_game_pc_config "httpport" "httpApiPort"
  1511. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1512. fn_info_game_pc_config "port" "hostPort"
  1513. fn_info_game_pc_config "queryport" "queryPort"
  1514. fn_info_game_pc_config "servername" "name"
  1515. fn_info_game_pc_config "serverpassword" "password"
  1516. fn_info_game_pc_config "steamport" "steamPort"
  1517. fi
  1518. apiport="${apiport:-"0"}"
  1519. httpenabled="${httpenabled:-"0"}"
  1520. httpport="${httpport:-"0"}"
  1521. maxplayers="${maxplayers:-"0"}"
  1522. port="${port:-"0"}"
  1523. queryport="${queryport:-"0"}"
  1524. servername="${servername:-"NOT SET"}"
  1525. serverpassword="${serverpassword:-"NOT SET"}"
  1526. steamport="${steamport:-"0"}"
  1527. }
  1528. fn_info_game_pc2() {
  1529. if [ -f "${servercfgfullpath}" ]; then
  1530. fn_info_game_pc_config "apiport" "httpApiPort"
  1531. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1532. fn_info_game_pc_config "httpport" "httpApiPort"
  1533. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1534. fn_info_game_pc_config "port" "hostPort"
  1535. fn_info_game_pc_config "queryport" "queryPort"
  1536. fn_info_game_pc_config "servername" "name"
  1537. fn_info_game_pc_config "serverpassword" "password"
  1538. fn_info_game_pc_config "steamport" "steamPort"
  1539. fi
  1540. apiport="${apiport:-"0"}"
  1541. httpenabled="${httpenabled:-"0"}"
  1542. httpport="${httpport:-"0"}"
  1543. maxplayers="${maxplayers:-"0"}"
  1544. port="${port:-"0"}"
  1545. queryport="${queryport:-"0"}"
  1546. servername="${servername:-"NOT SET"}"
  1547. serverpassword="${serverpassword:-"NOT SET"}"
  1548. steamport="${steamport:-"0"}"
  1549. }
  1550. # Config Type: SiiNunit
  1551. # Comment: //
  1552. # Example: lobby_name: "SERVERNAME"
  1553. # Filetype: ssi
  1554. fn_info_game_prism3d() {
  1555. # Config
  1556. if [ ! -f "${servercfgfullpath}" ]; then
  1557. maxplayers="${unavailable}"
  1558. port="${zero}"
  1559. queryport="${zero}"
  1560. servername="${unavailable}"
  1561. serverpassword="${unavailable}"
  1562. else
  1563. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1564. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1565. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1566. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1567. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1568. # Not set
  1569. maxplayers="${maxplayers:-"0"}"
  1570. port="${port:-"27015"}"
  1571. queryport="${queryport:-"27016"}"
  1572. servername="${servername:-"NOT SET"}"
  1573. serverpassword="${serverpassword:-"NOT SET"}"
  1574. fi
  1575. }
  1576. # Config Type: QuakeC
  1577. # Comment: // or /* */
  1578. # Example: set hostname "SERVERNAME"
  1579. # Filetype: cfg
  1580. fn_info_game_q2() {
  1581. if [ -f "${servercfgfullpath}" ]; then
  1582. fn_info_game_quakec "maxplayers" "maxclients"
  1583. fn_info_game_quakec "rconpassword" "rcon_password"
  1584. fn_info_game_quakec "servername" "hostname"
  1585. fi
  1586. defaultmap="${defaultmap:-"NOT SET"}"
  1587. maxplayers="${maxplayers:-"0"}"
  1588. port="${port:-"0"}"
  1589. queryport="${port}"
  1590. rconpassword="${rconpassword:-"NOT SET"}"
  1591. servername="${servername:-"NOT SET"}"
  1592. }
  1593. # Config Type: QuakeC
  1594. # Comment: // or /* */
  1595. # Example: set sv_hostname "SERVERNAME"
  1596. # Filetype: cfg
  1597. fn_info_game_q3() {
  1598. if [ -f "${servercfgfullpath}" ]; then
  1599. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1600. fn_info_game_quakec "rconpassword" "rconpassword"
  1601. fn_info_game_quakec "servername" "sv_hostname"
  1602. fi
  1603. maxplayers="${maxplayers:-"0"}"
  1604. rconpassword="${rconpassword:-"NOT SET"}"
  1605. servername="${servername:-"NOT SET"}"
  1606. port="${port:-"0"}"
  1607. queryport="${port}"
  1608. defaultmap="${defaultmap:-"NOT SET"}"
  1609. }
  1610. # Config Type: QuakeC
  1611. # Comment: // or /* */
  1612. # fn_info_game_quakec "SERVERNAME"
  1613. # Filetype: cfg
  1614. fn_info_game_q4() {
  1615. if [ -f "${servercfgfullpath}" ]; then
  1616. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1617. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1618. fn_info_game_quakec "servername" "si_name"
  1619. fn_info_game_quakec "serverpassword" "g_password"
  1620. fi
  1621. maxplayers="${maxplayers:-"0"}"
  1622. rconpassword="${rconpassword:-"NOT SET"}"
  1623. servername="${servername:-"NOT SET"}"
  1624. port="${port:-"0"}"
  1625. queryport="${port}"
  1626. defaultmap="${defaultmap:-"NOT SET"}"
  1627. }
  1628. # Config Type: QuakeC
  1629. # Comment: // or /* */
  1630. # Example: set sv_hostname "SERVERNAME"
  1631. # Filetype: cfg
  1632. fn_info_game_ql() {
  1633. if [ -f "${servercfgfullpath}" ]; then
  1634. fn_info_game_quakec "configip" "net_ip"
  1635. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1636. fn_info_game_quakec "port" "net_port"
  1637. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1638. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1639. fn_info_game_quakec "servername" "sv_hostname"
  1640. fn_info_game_quakec "serverpassword" "g_password"
  1641. fn_info_game_quakec "statsport" "zmq_stats_port"
  1642. fi
  1643. configip="${configip:-"0.0.0.0"}"
  1644. maxplayers="${maxplayers:-"0"}"
  1645. port="${port:-"0"}"
  1646. queryport="${port}"
  1647. rconpassword="${rconpassword:-"NOT SET"}"
  1648. rconport="${rconport:-"0"}"
  1649. servername="${servername:-"NOT SET"}"
  1650. serverpassword="${serverpassword:-"NOT SET"}"
  1651. statsport="${statsport:-"0"}"
  1652. }
  1653. # Config Type: QuakeC
  1654. # Comment: // or /* */
  1655. # Example: hostname "SERVERNAME"
  1656. # Filetype: cfg
  1657. fn_info_game_qw() {
  1658. if [ -f "${servercfgfullpath}" ]; then
  1659. fn_info_game_quakec "maxplayers" "maxclients"
  1660. fn_info_game_quakec "rconpassword" "rcon_password"
  1661. fn_info_game_quakec "servername" "hostname"
  1662. fi
  1663. maxplayers="${maxplayers:-"0"}"
  1664. port="${port:-"0"}"
  1665. queryport="${port}"
  1666. rconpassword="${rconpassword:-"NOT SET"}"
  1667. servername="${servername:-"NOT SET"}"
  1668. }
  1669. fn_info_game_ro() {
  1670. if [ -f "${servercfgfullpath}" ]; then
  1671. fn_info_game_ini "adminpassword" "AdminPassword"
  1672. fn_info_game_ini "httpenabled" "bEnabled"
  1673. fn_info_game_ini "httppassword" "AdminPassword"
  1674. fn_info_game_ini "httpport" "ListenPort"
  1675. fn_info_game_ini "httpuser" "AdminName"
  1676. fn_info_game_ini "lanport" "LANServerPort"
  1677. fn_info_game_ini "maxplayers" "MaxPlayers"
  1678. fn_info_game_ini "port" "Port"
  1679. fn_info_game_ini "queryportgs" "QueryPort"
  1680. fn_info_game_ini "servername" "ServerName"
  1681. fn_info_game_ini "serverpassword" "GamePassword"
  1682. fi
  1683. adminpassword="${adminpassword:-"NOT SET"}"
  1684. defaultmap="${defaultmap:-"NOT SET"}"
  1685. httpenabled="${httpenabled:-"NOT SET"}"
  1686. httppassword="${adminpassword}"
  1687. httpport="${httpport:-"0"}"
  1688. httpuser="${httpuser:-"NOT SET"}"
  1689. lanport="${lanport:-"0"}"
  1690. maxplayers="${maxplayers:-"0"}"
  1691. port="${port:-"0"}"
  1692. queryport="$((port + 1))"
  1693. queryportgs="${queryportgs:-"0"}"
  1694. servername="${servername:-"NOT SET"}"
  1695. serverpassword="${serverpassword:-"NOT SET"}"
  1696. steamport="28902"
  1697. steamworksport="20610"
  1698. }
  1699. # Config Type: QuakeC
  1700. # Comment: // or /* */
  1701. # Example: set sv_hostname "SERVERNAME"
  1702. # Filetype: cfg
  1703. fn_info_game_rtcw() {
  1704. if [ -f "${servercfgfullpath}" ]; then
  1705. fn_info_game_quakec "rconpassword" "rconpassword"
  1706. fn_info_game_quakec "servername" "sv_hostname"
  1707. fn_info_game_quakec "serverpassword" "g_password"
  1708. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1709. fi
  1710. rconpassword="${rconpassword:-"NOT SET"}"
  1711. servername="${servername:-"NOT SET"}"
  1712. serverpassword="${serverpassword:-"NOT SET"}"
  1713. maxplayers="${maxplayers:-"0"}"
  1714. port="${port:-"0"}"
  1715. queryport="${port:-"0"}"
  1716. defaultmap="${defaultmap:-"NOT SET"}"
  1717. }
  1718. # Config Type: Parameters (mostly)
  1719. fn_info_game_rust() {
  1720. # Parameters
  1721. servername="${servername:-"NOT SET"}"
  1722. port="${port:-"0"}"
  1723. queryport="${queryport:-"0"}"
  1724. appport="${appport:-"0"}"
  1725. rconport="${rconport:-"0"}"
  1726. gamemode="${gamemode:-"NOT SET"}"
  1727. maxplayers="${maxplayers:-"0"}"
  1728. rconpassword="${rconpassword:-"NOT SET"}"
  1729. rconweb="${rconweb:-"NOT SET"}"
  1730. tickrate="${tickrate:-"0"}"
  1731. saveinterval="${saveinterval:-"0"}"
  1732. serverlevel="${serverlevel:-"NOT SET"}"
  1733. customlevelurl="${customlevelurl:-"NOT SET"}"
  1734. worldsize="${worldsize:-"0"}"
  1735. if [ -n "${seed}" ]; then
  1736. seed="${seed:-"0"}"
  1737. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1738. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1739. fi
  1740. salt="${salt:-"0"}"
  1741. }
  1742. fn_info_game_rw() {
  1743. if [ -f "${servercfgfullpath}" ]; then
  1744. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1745. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1746. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1747. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1748. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1749. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1750. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1751. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1752. fi
  1753. configip="${configip:-"0.0.0.0"}"
  1754. gamemode="${gamemode:-"NOT SET"}"
  1755. maxplayers="${maxplayers:-"0"}"
  1756. port="${port:-"0"}"
  1757. queryport="$((port - 1))"
  1758. rconport="${rconport:-"0"}"
  1759. seed="${seed:-"0"}"
  1760. servername="${servername:-"NOT SET"}"
  1761. worldname="${worldname:-"NOT SET"}"
  1762. }
  1763. # Config Type: custom
  1764. # Comment: // or /* */
  1765. # example: hostname "SERVERNAME"
  1766. # filetypes: cfg
  1767. fn_info_game_samp() {
  1768. if [ -f "${servercfgfullpath}" ]; then
  1769. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1770. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1771. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1772. queryport="${port}"
  1773. rconport="${port}"
  1774. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1775. # Not set
  1776. servername="${servername:-"NOT SET"}"
  1777. rconpassword="${rconpassword:-"NOT SET"}"
  1778. port="${port:-"7777"}"
  1779. queryport="${port:-"7777"}"
  1780. rconport="${rconport:-"7777"}"
  1781. maxplayers="${maxplayers:-"12"}"
  1782. fi
  1783. }
  1784. # Config Type: json
  1785. # Parameters: false
  1786. # Comment: // or /* */
  1787. fn_info_game_sb() {
  1788. if [ -f "${servercfgfullpath}" ]; then
  1789. fn_info_game_json "maxplayers" ".maxPlayers"
  1790. fn_info_game_json "port" ".gameServerPort"
  1791. fn_info_game_json "queryenabled" ".runQueryServer"
  1792. fn_info_game_json "queryport" ".queryServerPort"
  1793. fn_info_game_json "rconenabled" ".runRconServer"
  1794. fn_info_game_json "rconpassword" ".rconServerPassword"
  1795. fn_info_game_json "rconport" ".rconServerPort"
  1796. fn_info_game_json "servername" ".serverName"
  1797. fi
  1798. maxplayers="${maxplayers:-"0"}"
  1799. port="${port:-"0"}"
  1800. queryenabled="${queryenabled:-"NOT SET"}"
  1801. queryport="${queryport:-"0"}"
  1802. rconenabled="${rconenabled:-"NOT SET"}"
  1803. rconpassword="${rconpassword:-"NOT SET"}"
  1804. rconport="${rconport:-"0"}"
  1805. servername="${servername:-"NOT SET"}"
  1806. }
  1807. # Config Type: Parameters
  1808. fn_info_game_sbots() {
  1809. port="${port:-"0"}"
  1810. queryport="${queryport:-"0"}"
  1811. servername="${servername:-"NOT SET"}"
  1812. serverpassword="${serverpassword:-"NOT SET"}"
  1813. defaultmap="${defaultmap:-"NOT SET"}"
  1814. maxplayers="${maxplayers:-"0"}"
  1815. }
  1816. # Config Type: custom (possibly YAML)
  1817. # Comment: #
  1818. # Example: server_name: SERVERNAME
  1819. # Filetype: txt
  1820. fn_info_game_scpsl() {
  1821. if [ -f "${servercfgfullpath}" ]; then
  1822. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1823. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1824. fn_info_game_pc_config "maxplayers" "max_players"
  1825. fn_info_game_pc_config "servername" "server_name"
  1826. fn_info_game_pc_config "tickrate" "server_tickrate"
  1827. fi
  1828. adminpassword="${adminpassword:-"NOT SET"}"
  1829. configip="${configip:-"0.0.0.0"}"
  1830. maxplayers="${maxplayers:-"0"}"
  1831. port="${port:-"0"}"
  1832. queryport="${port}"
  1833. servername="${servername:-"NOT SET"}"
  1834. tickrate="${tickrate:-"NOT SET"}"
  1835. }
  1836. # Config Type: xml
  1837. # Comment: <!-- -->
  1838. # Example: <property name="ServerName" value="My Game Host"/>
  1839. # Filetype: xml
  1840. fn_info_game_sdtd() {
  1841. if [ -f "${servercfgfullpath}" ]; then
  1842. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1843. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1844. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1845. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1846. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1847. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1848. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1849. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1850. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1851. fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1852. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1853. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1854. fi
  1855. gamemode="${gamemode:-"NOT SET"}"
  1856. httpenabled="${httpenabled:-"NOT SET"}"
  1857. httppassword="${httppassword:-"NOT SET"}"
  1858. httpport="${httpport:-"0"}"
  1859. maxplayers="${maxplayers:-"0"}"
  1860. port="${port:-"0"}"
  1861. port3="$((port + 2))"
  1862. queryport="${port:-"0"}"
  1863. servername="${servername:-"NOT SET"}"
  1864. serverpassword="${serverpassword:-"NOT SET"}"
  1865. telnetenabled="${telnetenabled:-"NOT SET"}"
  1866. # Telnet IP will be localhost if no password is set
  1867. # check_ip will set the IP first. This will overwrite it.
  1868. if [ -z "${telnetpass}" ]; then
  1869. telnetip="127.0.0.1"
  1870. fi
  1871. telnetpass="${telnetpass:-"NOT SET"}"
  1872. telnetport="${telnetport:-"0"}"
  1873. worldname="${worldname:-"NOT SET"}"
  1874. }
  1875. # Config Type: Parameters (with an ini)
  1876. fn_info_game_sf() {
  1877. # Parameters
  1878. servername="${servername:-"NOT SET"}"
  1879. port="${port:-"0"}"
  1880. queryport="${queryport:-"0"}"
  1881. beaconport="${beaconport:-"0"}"
  1882. }
  1883. # Config Type: QuakeC
  1884. # Comment: // or /* */
  1885. # Example: set sv_hostname "SERVERNAME"
  1886. # Filetype: cfg
  1887. fn_info_game_sof2() {
  1888. if [ -f "${servercfgfullpath}" ]; then
  1889. fn_info_game_quakec "rconpassword" "rconpassword"
  1890. fn_info_game_quakec "servername" "sv_hostname"
  1891. fn_info_game_quakec "serverpassword" "g_password"
  1892. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1893. fi
  1894. rconpassword="${rconpassword:-"NOT SET"}"
  1895. servername="${servername:-"NOT SET"}"
  1896. serverpassword="${serverpassword:-"NOT SET"}"
  1897. maxplayers="${maxplayers:-"0"}"
  1898. port="${port:-"0"}"
  1899. queryport="${port}"
  1900. defaultmap="${defaultmap:-"NOT SET"}"
  1901. }
  1902. # Config Type: ini
  1903. # Parameters: true
  1904. # Comment: ; or #
  1905. # Server_Name=SERVERNAME
  1906. # Filetype: ini
  1907. fn_info_game_sol() {
  1908. if [ -f "${servercfgfullpath}" ]; then
  1909. fn_info_game_ini "adminpassword" "Admin_Password"
  1910. fn_info_game_ini "maxplayers" "Max_Players"
  1911. fn_info_game_ini "port" "Port"
  1912. fn_info_game_ini "servername" "Server_Name"
  1913. fn_info_game_ini "serverpassword" "Game_Password"
  1914. fi
  1915. adminpassword="${adminpassword:-"NOT SET"}"
  1916. maxplayers="${maxplayers:-"0"}"
  1917. port="${port:-"0"}"
  1918. filesport="$((port + 10))"
  1919. queryport="${filesport}"
  1920. servername="${servername:-"NOT SET"}"
  1921. serverpassword="${serverpassword:-"NOT SET"}"
  1922. }
  1923. # Config Type: Valve KeyValues
  1924. # Comment: //
  1925. # Example: hostname "SERVERNAME"
  1926. # Filetype: cfg
  1927. fn_info_game_source() {
  1928. if [ -f "${servercfgfullpath}" ]; then
  1929. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1930. fn_info_game_valve_keyvalues "servername" "hostname"
  1931. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1932. fi
  1933. # Steamport can be between 26901-26910 and is normally automatically set.
  1934. # Some servers might support -steamport parameter to set
  1935. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1936. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1937. fi
  1938. clientport="${clientport:-"0"}"
  1939. defaultmap="${defaultmap:-"NOT SET"}"
  1940. maxplayers="${maxplayers:-"0"}"
  1941. port="${port:-"0"}"
  1942. queryport="${port:-"0"}"
  1943. rconpassword="${rconpassword:-"NOT SET"}"
  1944. rconport="${port:-"0"}"
  1945. servername="${servername:-"NOT SET"}"
  1946. serverpassword="${serverpassword:-"NOT SET"}"
  1947. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1948. }
  1949. fn_info_game_spark() {
  1950. defaultmap="${defaultmap:-"NOT SET"}"
  1951. httppassword="${httppassword:-"NOT SET"}"
  1952. httpport="${httpport:-"0"}"
  1953. httpuser="${httpuser:-"NOT SET"}"
  1954. maxplayers="${maxplayers:-"0"}"
  1955. modserverport=${modserverport:-"0"}
  1956. port="${port:-"0"}"
  1957. queryport="$((port + 1))"
  1958. servername="${servername:-"NOT SET"}"
  1959. serverpassword="${serverpassword:-"NOT SET"}"
  1960. }
  1961. # Config Type: Custom (key-value pairs)
  1962. # Parameters: true
  1963. # Comment: # or //
  1964. # Example: ServerName="SERVERNAME"
  1965. # Filetype: cfg
  1966. fn_info_game_squad() {
  1967. if [ -f "${servercfgfullpath}" ]; then
  1968. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  1969. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  1970. fi
  1971. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1972. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  1973. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  1974. fi
  1975. maxplayers="${maxplayers:-"0"}"
  1976. port="${port:-"0"}"
  1977. queryport="${queryport:-"0"}"
  1978. rconport="${rconport:-"0"}"
  1979. servername="${servername:-"NOT SET"}"
  1980. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1981. rconpassword="NOT SET"
  1982. fi
  1983. }
  1984. # Config Type: Custom (key-value pairs)
  1985. # Comment: # or //
  1986. # Example: ServerName="SERVERNAME"
  1987. # Filetype: cfg
  1988. fn_info_game_terraria() {
  1989. if [ -f "${servercfgfullpath}" ]; then
  1990. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  1991. fn_info_game_keyvalue_pairs_equals "port" "port"
  1992. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  1993. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  1994. fi
  1995. queryport="${port:-"0"}"
  1996. servername="${servername:-"NOT SET"}"
  1997. port="${port:-"0"}"
  1998. queryport="${queryport:-"0"}"
  1999. worldname="${worldname:-"NOT SET"}"
  2000. maxplayers="${maxplayers:-"0"}"
  2001. }
  2002. # Config Type: QuakeC (custom)
  2003. # Comment: // or /* */
  2004. # Example: set sv_hostname "SERVERNAME"
  2005. # Filetype: cfg
  2006. fn_info_game_tw() {
  2007. if [ -f "${servercfgfullpath}" ]; then
  2008. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2009. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2010. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2011. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2012. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2013. fi
  2014. queryport="${port}"
  2015. servername="${servername:-"NOT SET"}"
  2016. serverpassword="${serverpassword:-"NOT SET"}"
  2017. rconpassword="${rconpassword:-"NOT SET"}"
  2018. port="${port:-"0"}"
  2019. maxplayers="${maxplayers:-"0"}"
  2020. }
  2021. # Config Type: Parameters
  2022. fn_info_game_unt() {
  2023. servername="${servername:-"NOT SET"}"
  2024. port="${port:-"0"}"
  2025. queryport="${port}"
  2026. steamport="$((port + 1))"
  2027. }
  2028. # Config Type: Parameters
  2029. fn_info_game_vh() {
  2030. port="${port:-"0"}"
  2031. # Query port only enabled if public server
  2032. if [ "${public}" != "0" ]; then
  2033. queryport="$((port + 1))"
  2034. else
  2035. querymode="1"
  2036. fi
  2037. worldname="${worldname:-"NOT SET"}"
  2038. serverpassword="${serverpassword:-"NOT SET"}"
  2039. servername="${servername:-"NOT SET"}"
  2040. }
  2041. # Config Type: json
  2042. # Parameters: false
  2043. # Comment: // or /* */
  2044. fn_info_game_vints() {
  2045. if [ -f "${servercfgfullpath}" ]; then
  2046. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2047. fn_info_game_json "maxplayers" ".MaxClients"
  2048. fn_info_game_json "port" ".Port"
  2049. fn_info_game_json "servername" ".ServerName"
  2050. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2051. fi
  2052. configip="${configip:-"0.0.0.0"}"
  2053. maxplayers="${maxplayers:-"0"}"
  2054. port="${port:-"0"}"
  2055. queryport="${port:-"0"}"
  2056. servername="${servername:-"NOT SET"}"
  2057. serverpassword="${serverpassword:-"NOT SET"}"
  2058. }
  2059. # Config Type: Java properties
  2060. # Comment: # or !
  2061. # Example: motd=SERVERNAME
  2062. # Filetype: properties
  2063. fn_info_game_vpmc() {
  2064. if [ -f "${servercfgfullpath}" ]; then
  2065. fn_info_game_java_properties "servername" "motd"
  2066. fn_info_game_java_properties "bindaddress" "bind"
  2067. fi
  2068. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2069. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2070. queryport="${port:-"0"}"
  2071. servername="${servername:-"NOT SET"}"
  2072. }
  2073. # Config Type: QuakeC
  2074. # Comment: // or /* */
  2075. # Example: set sv_hostname "SERVERNAME"
  2076. # Filetype: cfg
  2077. fn_info_game_wet() {
  2078. if [ -f "${servercfgfullpath}" ]; then
  2079. fn_info_game_quakec "configip" "net_ip"
  2080. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2081. fn_info_game_quakec "port" "net_port"
  2082. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2083. fn_info_game_quakec "servername" "sv_hostname"
  2084. fn_info_game_quakec "serverpassword" "g_password"
  2085. fi
  2086. configip="${configip:-"0.0.0.0"}"
  2087. maxplayers="${maxplayers:-"0"}"
  2088. port="${port:-"0"}"
  2089. queryport="${port}"
  2090. rconpassword="${rconpassword:-"NOT SET"}"
  2091. servername="${servername:-"NOT SET"}"
  2092. serverpassword="${serverpassword:-"NOT SET"}"
  2093. }
  2094. # Config Type: QuakeC
  2095. # Comment: // or /* */
  2096. # Example: set sv_hostname "SERVERNAME"
  2097. # Filetype: cfg
  2098. fn_info_game_wf() {
  2099. if [ -f "${servercfgfullpath}" ]; then
  2100. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2101. fn_info_game_quakec "rconpassword" "rcon_password"
  2102. fn_info_game_quakec "servername" "sv_hostname"
  2103. fi
  2104. httpport="${httpport:-"0"}"
  2105. maxplayers="${maxplayers:-"0"}"
  2106. port="${port:-"0"}"
  2107. queryport="${port:-"0"}"
  2108. rconpassword="${rconpassword:-"NOT SET"}"
  2109. servername="${servername:-"NOT SET"}"
  2110. }
  2111. fn_info_game_wmc() {
  2112. if [ ! -f "${servercfgfullpath}" ]; then
  2113. servername="${unavailable}"
  2114. maxplayers="${zero}"
  2115. port="${zero}"
  2116. queryport="${zero}"
  2117. queryenabled="${unavailable}"
  2118. else
  2119. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2120. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2121. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2122. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2123. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2124. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2125. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2126. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2127. maxplayers="UNLIMITED"
  2128. fi
  2129. # Not set
  2130. servername="${servername:-"NOT SET"}"
  2131. queryport="${queryport:-"25577"}"
  2132. maxplayers="${maxplayers:-"0"}"
  2133. configip="${configip:-"0.0.0.0"}"
  2134. fi
  2135. }
  2136. # Config Type: parameters
  2137. # Parameters: true
  2138. # Comment:
  2139. # Example: hostname='SERVERNAME'
  2140. # Filetype: parameters
  2141. fn_info_game_wurm() {
  2142. gamemode="${gamemode:-"NOT SET"}"
  2143. homekingdom="${homekingdom:-"0"}"
  2144. adminpassword="${adminpassword:-"NOT SET"}"
  2145. epicsettings="${epicsettings:-"NOT SET"}"
  2146. homeserver="${homeserver:-"NOT SET"}"
  2147. loginserver="${loginserver:-"NOT SET"}"
  2148. rmiport="${rmiport:-"0"}"
  2149. rmiregport="${rmiregport:-"0"}"
  2150. maxplayers="${maxplayers:-"0"}"
  2151. servername="${servername:-"NOT SET"}"
  2152. # serverpassword="${serverpassword:-"NOT SET"}"
  2153. port="${port:-"0"}"
  2154. queryport="${queryport:-"0"}"
  2155. }
  2156. unavailable="${red}UNAVAILABLE${default}"
  2157. zero="${red}0${default}"
  2158. if [ "${shortname}" == "ac" ]; then
  2159. fn_info_game_ac
  2160. elif [ "${shortname}" == "ark" ]; then
  2161. fn_info_game_ark
  2162. elif [ "${shortname}" == "arma3" ]; then
  2163. fn_info_game_arma3
  2164. elif [ "${shortname}" == "armar" ]; then
  2165. fn_info_game_armar
  2166. elif [ "${shortname}" == "av" ]; then
  2167. fn_info_game_av
  2168. elif [ "${shortname}" == "bf1942" ]; then
  2169. fn_info_game_bf1942
  2170. elif [ "${shortname}" == "bfv" ]; then
  2171. fn_info_game_bfv
  2172. elif [ "${shortname}" == "bo" ]; then
  2173. fn_info_game_bo
  2174. elif [ "${shortname}" == "bt" ]; then
  2175. fn_info_game_bt
  2176. elif [ "${shortname}" == "btl" ]; then
  2177. fn_info_game_btl
  2178. elif [ "${shortname}" == "ck" ]; then
  2179. fn_info_game_ck
  2180. elif [ "${shortname}" == "cmw" ]; then
  2181. fn_info_game_cmw
  2182. elif [ "${shortname}" == "cod" ]; then
  2183. fn_info_game_cod
  2184. elif [ "${shortname}" == "coduo" ]; then
  2185. fn_info_game_cod
  2186. elif [ "${shortname}" == "cod2" ]; then
  2187. fn_info_game_cod2
  2188. elif [ "${shortname}" == "cod4" ]; then
  2189. fn_info_game_cod4
  2190. elif [ "${shortname}" == "codwaw" ]; then
  2191. fn_info_game_codwaw
  2192. elif [ "${shortname}" == "col" ]; then
  2193. fn_info_game_col
  2194. elif [ "${shortname}" == "cs2" ]; then
  2195. fn_info_game_cs2
  2196. elif [ "${shortname}" == "ct" ]; then
  2197. fn_info_game_ct
  2198. elif [ "${shortname}" == "dayz" ]; then
  2199. fn_info_game_dayz
  2200. elif [ "${shortname}" == "dodr" ]; then
  2201. fn_info_game_dodr
  2202. elif [ "${shortname}" == "dst" ]; then
  2203. fn_info_game_dst
  2204. elif [ "${shortname}" == "eco" ]; then
  2205. fn_info_game_eco
  2206. elif [ "${shortname}" == "etl" ]; then
  2207. fn_info_game_etl
  2208. elif [ "${shortname}" == "fctr" ]; then
  2209. fn_info_game_fctr
  2210. elif [ "${shortname}" == "hw" ]; then
  2211. fn_info_game_hw
  2212. elif [ "${shortname}" == "inss" ]; then
  2213. fn_info_game_inss
  2214. elif [ "${shortname}" == "jc2" ]; then
  2215. fn_info_game_jc2
  2216. elif [ "${shortname}" == "jc3" ]; then
  2217. fn_info_game_jc3
  2218. elif [ "${shortname}" == "jk2" ]; then
  2219. fn_info_game_jk2
  2220. elif [ "${shortname}" == "kf" ]; then
  2221. fn_info_game_kf
  2222. elif [ "${shortname}" == "kf2" ]; then
  2223. fn_info_game_kf2
  2224. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2225. fn_info_game_mc
  2226. elif [ "${shortname}" == "mcb" ]; then
  2227. fn_info_game_mcb
  2228. elif [ "${shortname}" == "mh" ]; then
  2229. fn_info_game_mh
  2230. elif [ "${shortname}" == "mohaa" ]; then
  2231. fn_info_game_mohaa
  2232. elif [ "${shortname}" == "mom" ]; then
  2233. fn_info_game_mom
  2234. elif [ "${shortname}" == "mta" ]; then
  2235. fn_info_game_mta
  2236. elif [ "${shortname}" == "nec" ]; then
  2237. fn_info_game_nec
  2238. elif [ "${shortname}" == "ohd" ]; then
  2239. fn_info_game_ohd
  2240. elif [ "${shortname}" == "onset" ]; then
  2241. fn_info_game_onset
  2242. elif [ "${shortname}" == "pc" ]; then
  2243. fn_info_game_pc
  2244. elif [ "${shortname}" == "pc2" ]; then
  2245. fn_info_game_pc2
  2246. elif [ "${shortname}" == "ps" ]; then
  2247. fn_info_game_ps
  2248. elif [ "${shortname}" == "pvr" ]; then
  2249. fn_info_game_pvr
  2250. elif [ "${shortname}" == "pw" ]; then
  2251. fn_info_game_pw
  2252. elif [ "${shortname}" == "pz" ]; then
  2253. fn_info_game_pz
  2254. elif [ "${shortname}" == "q2" ]; then
  2255. fn_info_game_q2
  2256. elif [ "${shortname}" == "q3" ]; then
  2257. fn_info_game_q3
  2258. elif [ "${shortname}" == "q4" ]; then
  2259. fn_info_game_q4
  2260. elif [ "${shortname}" == "ql" ]; then
  2261. fn_info_game_ql
  2262. elif [ "${shortname}" == "qw" ]; then
  2263. fn_info_game_qw
  2264. elif [ "${shortname}" == "ro" ]; then
  2265. fn_info_game_ro
  2266. elif [ "${shortname}" == "rtcw" ]; then
  2267. fn_info_game_rtcw
  2268. elif [ "${shortname}" == "rust" ]; then
  2269. fn_info_game_rust
  2270. elif [ "${shortname}" == "rw" ]; then
  2271. fn_info_game_rw
  2272. elif [ "${shortname}" == "samp" ]; then
  2273. fn_info_game_samp
  2274. elif [ "${shortname}" == "sb" ]; then
  2275. fn_info_game_sb
  2276. elif [ "${shortname}" == "sbots" ]; then
  2277. fn_info_game_sbots
  2278. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2279. fn_info_game_scpsl
  2280. elif [ "${shortname}" == "sdtd" ]; then
  2281. fn_info_game_sdtd
  2282. elif [ "${shortname}" == "sf" ]; then
  2283. fn_info_game_sf
  2284. elif [ "${shortname}" == "sof2" ]; then
  2285. fn_info_game_sof2
  2286. elif [ "${shortname}" == "sol" ]; then
  2287. fn_info_game_sol
  2288. elif [ "${engine}" == "spark" ]; then
  2289. fn_info_game_spark
  2290. elif [ "${shortname}" == "squad" ]; then
  2291. fn_info_game_squad
  2292. elif [ "${shortname}" == "st" ]; then
  2293. fn_info_game_st
  2294. elif [ "${shortname}" == "stn" ]; then
  2295. fn_info_game_stn
  2296. elif [ "${shortname}" == "terraria" ]; then
  2297. fn_info_game_terraria
  2298. elif [ "${shortname}" == "tf" ]; then
  2299. fn_info_game_tf
  2300. elif [ "${shortname}" == "ti" ]; then
  2301. fn_info_game_ti
  2302. elif [ "${shortname}" == "ts3" ]; then
  2303. fn_info_game_ts3
  2304. elif [ "${shortname}" == "tu" ]; then
  2305. fn_info_game_tu
  2306. elif [ "${shortname}" == "tw" ]; then
  2307. fn_info_game_tw
  2308. elif [ "${shortname}" == "unt" ]; then
  2309. fn_info_game_unt
  2310. elif [ "${shortname}" == "ut" ]; then
  2311. fn_info_game_ut
  2312. elif [ "${shortname}" == "ut2k4" ]; then
  2313. fn_info_game_ut2k4
  2314. elif [ "${shortname}" == "ut3" ]; then
  2315. fn_info_game_ut3
  2316. elif [ "${shortname}" == "ut99" ]; then
  2317. fn_info_game_ut99
  2318. elif [ "${shortname}" == "vh" ]; then
  2319. fn_info_game_vh
  2320. elif [ "${shortname}" == "vints" ]; then
  2321. fn_info_game_vints
  2322. elif [ "${shortname}" == "vpmc" ]; then
  2323. fn_info_game_vpmc
  2324. elif [ "${shortname}" == "wet" ]; then
  2325. fn_info_game_wet
  2326. elif [ "${shortname}" == "wf" ]; then
  2327. fn_info_game_wf
  2328. elif [ "${shortname}" == "wmc" ]; then
  2329. fn_info_game_wmc
  2330. elif [ "${shortname}" == "wurm" ]; then
  2331. fn_info_game_wurm
  2332. elif [ "${engine}" == "prism3d" ]; then
  2333. fn_info_game_prism3d
  2334. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2335. fn_info_game_source
  2336. elif [ "${engine}" == "unreal2" ]; then
  2337. fn_info_game_unreal2
  2338. fi
  2339. # Public IP address
  2340. # Cache public IP address for 24 hours
  2341. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2342. apiurl="http://ip-api.com/json"
  2343. publicipresponse=$(curl -s "${apiurl}")
  2344. exitcode=$?
  2345. # if curl passes add publicip to publicip.json
  2346. if [ "${exitcode}" == "0" ]; then
  2347. fn_script_log_pass "Getting public IP address"
  2348. echo "${publicipresponse}" > "${tmpdir}/publicip.json"
  2349. publicip="$(jq -r '.query' "${tmpdir}/publicip.json")"
  2350. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2351. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2352. else
  2353. fn_script_log_warn "Unable to get public IP address"
  2354. publicip="NOT SET"
  2355. country="NOT SET"
  2356. countrycode="NOT SET"
  2357. fi
  2358. else
  2359. publicip="$(jq -r '.query' "${tmpdir}/publicip.json")"
  2360. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2361. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2362. fi
  2363. # Alert IP address
  2364. if [ "${displayip}" ]; then
  2365. alertip="${displayip}"
  2366. elif [ "${publicip}" ]; then
  2367. alertip="${publicip}"
  2368. else
  2369. alertip="${ip}"
  2370. fi
  2371. # Steam Master Server - checks if detected by master server.
  2372. # Checked after config init, as the queryport is needed
  2373. if [ -z "${displaymasterserver}" ]; then
  2374. # if queryport and port3 are not set then set them to 123456789
  2375. # this is to prevent the query from failing.
  2376. if [ -z "${queryport}" ]; then
  2377. queryport="123456789"
  2378. fi
  2379. if [ -z "${port3}" ]; then
  2380. port3="123456789"
  2381. fi
  2382. if [ "$(command -v jq 2> /dev/null)" ]; then
  2383. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2384. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2385. # Query external IP first as most liky to succeed.
  2386. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2387. if [ "${masterserver}" == "0" ]; then
  2388. # Loop though server IP addresses if external IP fails.
  2389. for queryip in "${queryips[@]}"; do
  2390. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2391. done
  2392. fi
  2393. if [ "${masterserver}" == "0" ]; then
  2394. displaymasterserver="false"
  2395. else
  2396. displaymasterserver="true"
  2397. fi
  2398. fi
  2399. fi
  2400. fi
  2401. # unset the ports if they are set to 123456789
  2402. if [ "${port3}" == "123456789" ]; then
  2403. unset port3
  2404. fi
  2405. if [ "${queryport}" == "123456789" ]; then
  2406. unset queryport
  2407. fi
  2408. fi