info_game.sh 87 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679
  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: https://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
  8. # shellcheck disable=SC2317
  9. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  10. # Config Type: ini
  11. # Comment: ; or #
  12. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  13. fn_info_game_ini() {
  14. # sed is used to process the file.
  15. # -n: Suppresses automatic printing of pattern space.
  16. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  17. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  18. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  19. # - .*: Matches any characters before the equals sign.
  20. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  21. # - \([^"]*\): Captures any characters that are not double quotes.
  22. # - "\?: Matches an optional double quote.
  23. # - /1: Replaces the entire matched pattern with the captured value.
  24. # - p: Prints the modified line.
  25. # - q: Quits processing after modifying and printing the line.
  26. if [ -n "${3}" ]; then
  27. servercfgparse="${3}"
  28. else
  29. servercfgparse="${servercfgfullpath}"
  30. fi
  31. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  32. configtype="ini"
  33. }
  34. # Config Type: Key Value Pairs (Equals Delimited)
  35. # Comment: ; or #
  36. fn_info_game_keyvalue_pairs_equals() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: Key Value Pairs (Space Delimited)
  58. # Comment: ; or #
  59. fn_info_game_keyvalue_pairs_space() {
  60. # sed is used to process the file.
  61. # -n: Suppresses automatic printing of pattern space.
  62. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  63. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  64. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  65. # - .*: Matches any characters before the space.
  66. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  78. configtype="keyvalue_pairs"
  79. }
  80. # Config Type: QuakeC
  81. # Comment: // or /* */
  82. fn_info_game_quakec() {
  83. # -n: Suppresses automatic printing of pattern space.
  84. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  85. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  86. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  87. # - .*: Matches any characters before the spaces.
  88. # - *: Matches any number of spaces.
  89. # - "\?: Matches an optional double quote.
  90. # - \([^"]*\): Captures any characters that are not double quotes.
  91. # - "\?: Matches an optional double quote.
  92. # - /1: Replaces the entire matched pattern with the captured value.
  93. # - p: Prints the modified line.
  94. # - q: Quits processing after modifying and printing the line.
  95. if [ -n "${3}" ]; then
  96. servercfgparse="${3}"
  97. else
  98. servercfgparse="${servercfgfullpath}"
  99. fi
  100. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  101. configtype="quakec"
  102. }
  103. # Config Type: json
  104. # Comment: // or /* */
  105. fn_info_game_json() {
  106. if [ -n "${3}" ]; then
  107. servercfgparse="${3}"
  108. else
  109. servercfgparse="${servercfgfullpath}"
  110. fi
  111. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  112. configtype="json"
  113. }
  114. # Config Type: SQF
  115. # Comment: // or /* */
  116. fn_info_game_sqf() {
  117. # sed is the command itself, indicating that we want to use the sed utility.
  118. # -n: Suppresses automatic printing of pattern space.
  119. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  120. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  121. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  122. # - .*: Matches any characters before the equals sign.
  123. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  124. # - \([^"]*\): Captures any characters that are not double quotes.
  125. # - "\?: Matches an optional double quote.
  126. # - /1: Replaces the entire matched pattern with the captured value.
  127. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  128. # - p: Prints the modified line.
  129. # - q: Quits processing after modifying and printing the line.
  130. if [ -n "${3}" ]; then
  131. servercfgparse="${3}"
  132. else
  133. servercfgparse="${servercfgfullpath}"
  134. fi
  135. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  136. configtype="sqf"
  137. }
  138. # Config Type: XML
  139. # Comment: <!-- -->
  140. fn_info_game_xml() {
  141. if [ -n "${3}" ]; then
  142. servercfgparse="${3}"
  143. else
  144. servercfgparse="${servercfgfullpath}"
  145. fi
  146. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  147. configtype="xml"
  148. }
  149. # Config Type: Valve KeyValues
  150. # Comment: //
  151. fn_info_game_valve_keyvalues() {
  152. # sed is used to process the file.
  153. # -n: Suppresses automatic printing of pattern space.
  154. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  155. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  156. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  157. # - .*: Matches any characters before the spaces.
  158. # - *: Matches any number of spaces.
  159. # - "\?: Matches an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  171. configtype="valve_keyvalues"
  172. }
  173. # Config Type: Java properties
  174. # Comment: # or !
  175. fn_info_game_java_properties() {
  176. # sed is used to process the file.
  177. # -n: Suppresses automatic printing of pattern space.
  178. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  179. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  180. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  181. # - .*: Matches any characters before the equals sign.
  182. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  183. # - \([^"]*\): Captures any characters that are not double quotes.
  184. # - "\?: Matches an optional double quote.
  185. # - /1: Replaces the entire matched pattern with the captured value.
  186. # - p: Prints the modified line.
  187. # - q: Quits processing after modifying and printing the line.
  188. if [ -n "${3}" ]; then
  189. servercfgparse="${3}"
  190. else
  191. servercfgparse="${servercfgfullpath}"
  192. fi
  193. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  194. configtype="java"
  195. }
  196. # Config Type: ini
  197. # Comment: ; or #
  198. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  199. fn_info_game_lua() {
  200. # - The '-n' option suppresses automatic printing of pattern space.
  201. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  202. # followed by the exact word specified by the second argument.
  203. # - If the pattern matches, the following actions are performed within the curly braces:
  204. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  205. # removing any leading or trailing spaces.
  206. # - 's#,.*##' removes everything after the first comma encountered.
  207. # - 'p' prints the modified pattern space.
  208. # - 'q' quits processing after printing the modified pattern space.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  215. configtype="lua"
  216. }
  217. # Config Type: custom (Project Cars)
  218. # Comment: //
  219. fn_info_game_pc_config() {
  220. # sed is used to process the file.
  221. # -n: Suppresses automatic printing of pattern space.
  222. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  223. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  224. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  225. # - .*: Matches any characters before the equals sign.
  226. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  227. # - \([^"]*\): Captures any characters that are not double quotes.
  228. # - "\?: Matches an optional double quote.
  229. # - /1: Replaces the entire matched pattern with the captured value.
  230. # - p: Prints the modified line.
  231. # - q: Quits processing after modifying and printing the line.
  232. if [ -n "${3}" ]; then
  233. servercfgparse="${3}"
  234. else
  235. servercfgparse="${servercfgfullpath}"
  236. fi
  237. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  238. configtype="pc_config"
  239. }
  240. # Config Type: ini
  241. # Parameters: false
  242. # Comment: ; or #
  243. # Example: NAME=SERVERNAME
  244. # Filetype: ini
  245. fn_info_game_ac() {
  246. if [ -f "${servercfgfullpath}" ]; then
  247. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  248. fn_info_game_ini "httpport" "HTTP_PORT"
  249. fn_info_game_ini "port" "TCP_PORT"
  250. fn_info_game_ini "servername" "NAME"
  251. fn_info_game_ini "serverpassword" "PASSWORD"
  252. fi
  253. adminpassword="${adminpassword:-NOT SET}"
  254. httpport="${httpport:-0}"
  255. port="${port:-0}"
  256. queryport="${httpport:-0}"
  257. servername="${servername:-NOT SET}"
  258. serverpassword="${serverpassword:-NOT SET}"
  259. }
  260. # Config Type: ini
  261. # Parameters: true
  262. # Comment: ; or #
  263. # Example: SessionName=SERVERNAME
  264. # Filetype: ini
  265. fn_info_game_ark() {
  266. if [ -f "${servercfgfullpath}" ]; then
  267. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  268. fn_info_game_ini "maxplayers" "MaxPlayers"
  269. fn_info_game_ini "rconport" "RCONPort"
  270. fn_info_game_ini "servername" "SessionName"
  271. fn_info_game_ini "serverpassword" "ServerPassword"
  272. fi
  273. adminpassword="${adminpassword:-"NOT SET"}"
  274. maxplayers="${maxplayers:-"0"}"
  275. port="${port:-"0"}"
  276. queryport="${queryport:-"0"}"
  277. rawport="$((port + 1))"
  278. rconport="${rconport:-"0"}"
  279. servername="${servername:-"NOT SET"}"
  280. serverpassword="${serverpassword:-"NOT SET"}"
  281. }
  282. # Config Type: SQF
  283. # Parameters: true
  284. # Comment: // or /* */
  285. # Example: serverName = "SERVERNAME";
  286. # Filetype: cfg
  287. fn_info_game_arma3() {
  288. if [ -f "${servercfgfullpath}" ]; then
  289. fn_info_game_sqf "adminpassword" "passwordAdmin"
  290. fn_info_game_sqf "maxplayers" "maxPlayers"
  291. fn_info_game_sqf "servername" "hostname"
  292. fn_info_game_sqf "serverpassword" "password"
  293. fi
  294. adminpassword="${adminpassword:-"NOT SET"}"
  295. battleeyeport="$((port + 4))"
  296. maxplayers="${maxplayers:-"0"}"
  297. port="${port:-"0"}"
  298. queryport="$((port + 1))"
  299. servername="${servername:-"NOT SET"}"
  300. serverpassword="${serverpassword:-"NOT SET"}"
  301. steamport="$((port + 2))"
  302. voiceport="${port:-"0"}"
  303. voiceunusedport="$((port + 3))"
  304. }
  305. # Config Type: ini
  306. # Parameters: true
  307. # Comment: ; or #
  308. # Example: serverName=SERVERNAME
  309. # Filetype: ini
  310. fn_info_game_av() {
  311. if [ -f "${servercfgfullpath}" ]; then
  312. fn_info_game_ini "maxplayers" "maxPlayers"
  313. fn_info_game_ini "port" "port"
  314. fn_info_game_ini "rconport" "rconPort"
  315. fn_info_game_ini "servername" "name"
  316. fn_info_game_ini "serverpassword" "password"
  317. fn_info_game_ini "rconpassword" "rconPassword"
  318. if [ -n "${rconpassword}" ]; then
  319. rconenabled="true"
  320. fi
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. rconenabled="${rconenabled:-"false"}"
  325. rconpassword="${rconpassword:-"NOT SET"}"
  326. rconport="${rconport:-"0"}"
  327. # queryport doesn't respond to any queries, using session only.
  328. queryport=""$((port + 3))""
  329. servername="${servername:-"NOT SET"}"
  330. serverpassword="${serverpassword:-"NOT SET"}"
  331. steamport="$((port + 21))"
  332. steamworksport="$((port + 20))"
  333. }
  334. # Config Type: ini unknown (Source?)
  335. # Parameters: true
  336. # Comment: # or //
  337. # Example: ServerName=SERVERNAME
  338. # Filetype: txt
  339. fn_info_game_bo() {
  340. if [ -f "${servercfgfullpath}" ]; then
  341. fn_info_game_ini "maxplayers" "MaxPlayers"
  342. fn_info_game_ini "port" "ServerPort"
  343. fn_info_game_ini "servername" "ServerName"
  344. fn_info_game_ini "serverpassword" "Password"
  345. fi
  346. maxplayers="${maxplayers:-"0"}"
  347. port="${port:-"0"}"
  348. queryport="$((port + 1))"
  349. servername="${servername:-"NOT SET"}"
  350. serverpassword="${serverpassword:-"NOT SET"}"
  351. }
  352. # Config Type: ini
  353. # Parameters: true
  354. # Comment: ; or #
  355. # Example: ServerName=SERVERNAME
  356. # Filetype: ini
  357. fn_info_game_btl() {
  358. if [ -f "${servercfgfullpath}" ]; then
  359. fn_info_game_ini "adminpassword" "AdminPassword"
  360. fn_info_game_ini "servername" "ServerName"
  361. fi
  362. adminpassword="${adminpassword:-"NOT SET"}"
  363. port="${port:-"0"}"
  364. queryport="${queryport:-"0"}"
  365. rconport="$((port + 2))"
  366. servername="${servername:-"NOT SET"}"
  367. }
  368. # Config Type: ini
  369. # Parameters: true
  370. # Comment: ; or #
  371. # Example: ServerName=SERVERNAME
  372. # Filetype: ini
  373. fn_info_game_cmw() {
  374. if [ -f "${servercfgfullpath}" ]; then
  375. fn_info_game_ini "maxplayers" "MaxPlayers"
  376. fn_info_game_ini "servername" "ServerName"
  377. fn_info_game_ini "serverpassword" "GamePassword"
  378. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  379. fi
  380. defaultmap="${defaultmap:-"NOT SET"}"
  381. maxplayers="${maxplayers:-"0"}"
  382. port="${port:-"0"}"
  383. queryport="${queryport:-"0"}"
  384. rconport="${rconport:-"0"}"
  385. servername="${servername:-"NOT SET"}"
  386. serverpassword="${serverpassword:-"NOT SET"}"
  387. }
  388. # Config Type: ini
  389. # Parameters: true
  390. # Comment: ; or #
  391. # Example: iMaxClanMembers=1024
  392. # Filetype: ini
  393. fn_info_game_dodr() {
  394. if [ -f "${servercfgfullpath}" ]; then
  395. fn_info_game_ini "maxplayers" "iMaxPlayers"
  396. fi
  397. maxplayers="${maxplayers:-"0"}"
  398. port="${port:-"0"}"
  399. queryport="${queryport:-"0"}"
  400. servername="${servername:-"NOT SET"}"
  401. }
  402. # Config Type: ini
  403. # Parameters: true
  404. # Comment: ; or #
  405. # Example: cluster_name = SERVERNAME
  406. # Filetype: ini
  407. fn_info_game_dst() {
  408. if [ -f "${servercfgfullpath}" ]; then
  409. fn_info_game_ini "port" "server_port"
  410. fn_info_game_ini "steamauthport" "authentication_port"
  411. fn_info_game_ini "steamport" "master_server_port"
  412. fi
  413. if [ -f "${clustercfgfullpath}" ]; then
  414. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  415. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  416. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  417. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  418. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  419. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  420. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  421. fi
  422. cave="${cave:-"NOT SET"}"
  423. cluster="${cluster:-"NOT SET"}"
  424. configip="${configip:-"0.0.0.0"}"
  425. gamemode="${gamemode:-"NOT SET"}"
  426. master="${master:-"NOT SET"}"
  427. masterport="${masterport:-"0"}"
  428. maxplayers="${maxplayers:-"0"}"
  429. port="${port:-"0"}"
  430. servername="${servername:-"NOT SET"}"
  431. serverpassword="${serverpassword:-"NOT SET"}"
  432. shard="${shard:-"NOT SET"}"
  433. sharding="${sharding:-"NOT SET"}"
  434. steamauthport="${steamauthport:-"0"}"
  435. steamport="${steamport:-"0"}"
  436. tickrate="${tickrate:-"0"}"
  437. }
  438. # Config Type: parameters
  439. # Parameters: true
  440. # Comment: ; or #
  441. # Example: SessionName=SERVERNAME
  442. # Filetype: ini
  443. fn_info_game_hcu() {
  444. defaultmap="${defaultmap:-"NOT SET"}"
  445. maxplayers="${maxplayers:-"0"}"
  446. port="${port:-"0"}"
  447. queryport="${queryport:-"0"}"
  448. servername="${servername:-"NOT SET"}"
  449. }
  450. # Config Type: ini
  451. # Parameters: true
  452. # Comment: ; or #
  453. # Example: ServerName=SERVERNAME
  454. # Filetype: ini
  455. fn_info_game_kf() {
  456. if [ -f "${servercfgfullpath}" ]; then
  457. fn_info_game_ini "adminpassword" "AdminPassword"
  458. fn_info_game_ini "httpenabled" "bEnabled"
  459. fn_info_game_ini "httppassword" "AdminPassword"
  460. fn_info_game_ini "httpport" "ListenPort"
  461. fn_info_game_ini "httpuser" "AdminName"
  462. fn_info_game_ini "lanport" "LANServerPort"
  463. fn_info_game_ini "maxplayers" "MaxPlayers"
  464. fn_info_game_ini "port" "Port"
  465. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  466. fn_info_game_ini "servername" "ServerName"
  467. fn_info_game_ini "serverpassword" "GamePassword"
  468. fi
  469. adminpassword="${adminpassword:-"NOT SET"}"
  470. defaultmap="${defaultmap:-"NOT SET"}"
  471. gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
  472. httpenabled="${httpenabled:-"NOT SET"}"
  473. httppassword="${adminpassword}"
  474. httpport="${httpport:-"0"}"
  475. httpuser="${httpuser:-"NOT SET"}"
  476. lanport="${lanport:-"0"}"
  477. maxplayers="${maxplayers:-"0"}"
  478. port="${port:-"0"}"
  479. queryport=$((28902 + (port - 7757))) # Valve Query Port
  480. servername="${servername:-"NOT SET"}"
  481. serverpassword="${serverpassword:-"NOT SET"}"
  482. steamport="20610"
  483. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  484. }
  485. # Config Type: ini
  486. # Parameters: true
  487. # Comment: ; or #
  488. # Example: ServerName=SERVERNAME
  489. # Filetype: ini
  490. fn_info_game_kf2() {
  491. if [ -f "${servercfgfullpath}" ]; then
  492. fn_info_game_ini "adminpassword" "AdminPassword"
  493. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  494. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  495. fn_info_game_ini "servername" "ServerName"
  496. fn_info_game_ini "serverpassword" "GamePassword"
  497. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  498. fn_info_game_ini "httppassword" "AdminPassword"
  499. fi
  500. adminpassword="${adminpassword:-"NOT SET"}"
  501. defaultmap="${defaultmap:-"NOT SET"}"
  502. httpport="${httpport:-"0"}"
  503. port="${port:-"0"}"
  504. queryport="${queryport:-"0"}"
  505. servername="${servername:-"NOT SET"}"
  506. serverpassword="${serverpassword:-"NOT SET"}"
  507. httpenabled="${httpenabled:-"NOT SET"}"
  508. httppassword="${httppassword:-"NOT SET"}"
  509. httpuser="Admin"
  510. }
  511. # Config Type: ini
  512. # Parameters: true
  513. # Comment: ; or #
  514. # Example: ServerName=SERVERNAME
  515. # Filetype: ini
  516. fn_info_game_mh() {
  517. if [ -f "${servercfgfullpath}" ]; then
  518. fn_info_game_ini "servername" "ServerName"
  519. fn_info_game_ini "serverpassword" "ServerPassword"
  520. fn_info_game_ini "rconpassword" "AdminPassword"
  521. fn_info_game_ini "maxplayers" "MaxSlots"
  522. fi
  523. servername="${servername:-"NOT SET"}"
  524. serverpassword="${serverpassword:-"NOT SET"}"
  525. rconpassword="${rconpassword:-"NOT SET"}"
  526. maxplayers="${maxplayers:-"0"}"
  527. port="${port:-"0"}"
  528. queryport="${queryport:-"0"}"
  529. beaconport="${beaconport:-"0"}"
  530. }
  531. # Config Type: ini
  532. # Parameters: true
  533. # Comment: ; or #
  534. # Example: ServerName="SERVERNAME"
  535. # Filetype: cfg
  536. fn_info_game_ps() {
  537. if [ -f "${servercfgfullpath}" ]; then
  538. fn_info_game_ini "servername" "ServerName"
  539. fn_info_game_ini "maxplayers" "MaxPlayers"
  540. fn_info_game_ini "reservedslots" "NumReservedSlots"
  541. fn_info_game_ini "serverpassword" "ServerPassword"
  542. fi
  543. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  544. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  545. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  546. fi
  547. maxplayers="${maxplayers:-"0"}"
  548. port="${port:-"0"}"
  549. if [ -z "${queryport}" ]; then
  550. queryport="${port:-"0"}"
  551. fi
  552. randommap="${randommap:-"NOT SET"}"
  553. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  554. rconpassword="NOT SET"
  555. fi
  556. rconport="${rconport:-"0"}"
  557. reservedslots="${reservedslots:-"0"}"
  558. servername="${servername:-"NOT SET"}"
  559. serverpassword="${serverpassword:-"NOT SET"}"
  560. tickrate="${tickrate:-"0"}"
  561. }
  562. # Config Type: ini
  563. # Parameters: false
  564. # Comment: ; or #
  565. # Example: ServerName=SERVERNAME
  566. # Filetype: cfg
  567. fn_info_game_pvr() {
  568. if [ -f "${servercfgfullpath}" ]; then
  569. fn_info_game_ini "servername" "ServerName"
  570. fn_info_game_ini "maxplayers" "MaxPlayers"
  571. fi
  572. maxplayers="${maxplayers:-"0"}"
  573. port="${port:-"0"}"
  574. port401="$((port + 400))"
  575. queryport="${port:-"0"}"
  576. servername="${servername:-"NOT SET"}"
  577. }
  578. # Config Type: ini
  579. # Parameters: false
  580. # Comment: ; or #
  581. # Example: ServerName=SERVERNAME
  582. # Filetype: cfg
  583. fn_info_game_pw() {
  584. servername="${servername:-"NOT SET"}"
  585. port="${port:-"0"}"
  586. queryport="${port:-"0"}"
  587. steamport="${steamport:-"0"}"
  588. unknownport="1985"
  589. }
  590. # Config Type: ini
  591. # Parameters: true
  592. # Comment: ; or #
  593. # Example: PublicName=SERVERNAME
  594. # Filetype: ini
  595. fn_info_game_pz() {
  596. if [ -f "${servercfgfullpath}" ]; then
  597. fn_info_game_ini "maxplayers" "MaxPlayers"
  598. fn_info_game_ini "port" "DefaultPort"
  599. fn_info_game_ini "rconpassword" "RCONPassword"
  600. fn_info_game_ini "servername" "PublicName"
  601. fn_info_game_ini "serverpassword" "Password"
  602. fn_info_game_ini "worldname" "Map"
  603. fi
  604. adminpassword="${adminpassword:-"NOT SET"}"
  605. maxplayers="${maxplayers:-"0"}"
  606. port="${port:-"0"}"
  607. queryport="${port:-"0"}"
  608. rconpassword="${rconpassword:-"NOT SET"}"
  609. servername="${servername:-"NOT SET"}"
  610. serverpassword="${serverpassword:-"NOT SET"}"
  611. worldname="${worldname:-"NOT SET"}"
  612. }
  613. # Config Type: xml
  614. # Comment: <!-- -->
  615. # Example: <ServerName>SERVERNAME</ServerName>
  616. # Filetype: xml
  617. fn_info_game_st() {
  618. if [ -f "${servercfgfullpath}" ]; then
  619. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  620. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  621. fn_info_game_xml "port" "/SettingData/GamePort"
  622. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  623. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  624. fn_info_game_xml "servername" "/SettingData/ServerName"
  625. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  626. fi
  627. adminpassword="${adminpassword:-"NOT SET"}"
  628. maxplayers="${maxplayers:-"0"}"
  629. port="${port:-"0"}"
  630. queryport="${queryport:-"0"}"
  631. saveinterval="${saveinterval:-"0"}"
  632. servername="${servername:-"NOT SET"}"
  633. serverpassword="${serverpassword:-"NOT SET"}"
  634. worldsave="${worldsave:-"NOT SET"}"
  635. worldtype="${worldtype:-"NOT SET"}"
  636. }
  637. # Config Type: ini
  638. # Parameters: true
  639. # Comment: ; or #
  640. # Example: ServerName=SERVERNAME
  641. # Filetype: ini
  642. fn_info_game_stn() {
  643. if [ -f "${servercfgfullpath}" ]; then
  644. fn_info_game_ini "configip" "ServerIP"
  645. fn_info_game_ini "port" "ServerPort"
  646. fn_info_game_ini "servername" "ServerName"
  647. fn_info_game_ini "serverpassword" "ServerPassword"
  648. fi
  649. configip="${configip:-"0.0.0.0"}"
  650. maxplayers="${maxplayers:-"0"}"
  651. port="${port:-"0"}"
  652. queryport="$((port + 1))"
  653. servername="${servername:-"NOT SET"}"
  654. serverpassword="${serverpassword:-"NOT SET"}"
  655. }
  656. # Config Type: parameters
  657. # Parameters: true
  658. # Comment:
  659. # Example: -ServerName="SERVERNAME"
  660. # Filetype: parameters
  661. fn_info_game_tf() {
  662. beaconport="${beaconport:-"0"}"
  663. gamemode="${gamemode:-"NOT SET"}"
  664. maxplayers="${maxplayers:-"0"}"
  665. port="${port:-"0"}"
  666. queryport="${queryport:-"0"}"
  667. saveinterval="${saveinterval:-"0"}"
  668. servername="${servername:-"NOT SET"}"
  669. serverpassword="${serverpassword:-"NOT SET"}"
  670. shutdownport="${shutdownport:-"0"}"
  671. }
  672. # Config Type: ini
  673. # Parameters: true
  674. # Comment: ; or #
  675. # Example: ServerName=ServerName
  676. # Filetype: ini
  677. fn_info_game_ti() {
  678. if [ -f "${servercfgfullpath}" ]; then
  679. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  680. fn_info_game_ini "queueenabled" "bQueueEnabled"
  681. fn_info_game_ini "queueport" "QueuePort"
  682. fn_info_game_ini "rconenabled" "bRconEnabled"
  683. fn_info_game_ini "rconpassword" "RconPassword"
  684. fn_info_game_ini "rconport" "RconPort"
  685. fn_info_game_ini "servername" "ServerName"
  686. fn_info_game_ini "serverpassword" "ServerPassword"
  687. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  688. fi
  689. maxplayers="${maxplayers:-"0"}"
  690. queueenabled="${queueenabled:-"NOT SET"}"
  691. queueport="${queueport:-"0"}"
  692. rconenabled="${rconenabled:-"NOT SET"}"
  693. rconpassword="${rconpassword:-"NOT SET"}"
  694. rconport="${rconport:-"0"}"
  695. servername="${servername:-"NOT SET"}"
  696. serverpassword="${serverpassword:-"NOT SET"}"
  697. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  698. }
  699. # Config Type: ini
  700. # Parameters: false
  701. # Comment: ; or #
  702. # Example: default_voice_port=9987
  703. # Filetype: ini
  704. fn_info_game_ts3() {
  705. if [ -f "${servercfgfullpath}" ]; then
  706. fn_info_game_ini "configip" "voice_ip"
  707. fn_info_game_ini "dbplugin" "dbplugin"
  708. fn_info_game_ini "fileport" "filetransfer_port"
  709. fn_info_game_ini "port" "default_voice_port"
  710. fn_info_game_ini "httpqueryport" "query_http_port"
  711. fn_info_game_ini "httpsqueryport" "query_https_port"
  712. fn_info_game_ini "queryport" "query_port"
  713. fn_info_game_ini "configqueryip" "query_ip"
  714. fn_info_game_ini "sshqueryport" "query_ssh_port"
  715. fi
  716. # query_ip can list several addresses (e.g. "0.0.0.0, ::"), use the first.
  717. configqueryip="${configqueryip%%,*}"
  718. configqueryip="${configqueryip// /}"
  719. configip="${configip:-"0.0.0.0"}"
  720. dbplugin="${dbplugin:-"NOT SET"}"
  721. fileport="${fileport:-"0"}"
  722. port="${port:-"0"}"
  723. httpqueryport="${httpqueryport:-"0"}"
  724. httpsqueryport="${httpsqueryport:-"0"}"
  725. queryport="${queryport:-"0"}"
  726. sshqueryport="${sshqueryport:-"0"}"
  727. telnetport="${queryport}"
  728. }
  729. # Config Type: ini
  730. # Parameters: true
  731. # Comment: ; or #
  732. # Example: ServerTitle=SERVERNAME
  733. # Filetype: ini
  734. fn_info_game_tu() {
  735. if [ -f "${servercfgfullpath}" ]; then
  736. fn_info_game_ini "maxplayers" "MaxPlayers"
  737. fn_info_game_ini "servername" "ServerTitle"
  738. fi
  739. maxplayers="${maxplayers:-"0"}"
  740. port="${port:-"0"}"
  741. queryport="${queryport:-"0"}"
  742. servername="${servername:-"NOT SET"}"
  743. steamport="$((port + 1))"
  744. }
  745. # Config Type: ini
  746. # Parameters: true
  747. # Comment: ; or #
  748. # Example: ServerName=SERVERNAME
  749. # Filetype: ini
  750. fn_info_game_ut99() {
  751. if [ -f "${servercfgfullpath}" ]; then
  752. fn_info_game_ini "adminpassword" "AdminPassword"
  753. fn_info_game_ini "beaconport" "ServerBeaconPort"
  754. fn_info_game_ini "port" "Port"
  755. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  756. fn_info_game_ini "servername" "ServerName"
  757. fn_info_game_ini "serverpassword" "GamePassword"
  758. fn_info_game_ini "httpenabled" "bEnabled"
  759. fn_info_game_ini "httppassword" "AdminPassword"
  760. fn_info_game_ini "httpport" "ListenPort"
  761. fn_info_game_ini "httpuser" "AdminUserName"
  762. fi
  763. adminpassword="${adminpassword:-"NOT SET"}"
  764. beaconport="${beaconport:-"0"}"
  765. defaultmap="${defaultmap:-"NOT SET"}"
  766. httpport="${httpport:-"0"}"
  767. port="${port:-"0"}"
  768. queryport="$((port + 1))"
  769. gamespyqueryport="${gamespyqueryport:-"0"}"
  770. servername="${servername:-"NOT SET"}"
  771. serverpassword="${serverpassword:-"NOT SET"}"
  772. httpenabled="${httpenabled:-"0"}"
  773. httppassword="${httppassword:-"NOT SET"}"
  774. httpuser="${httpuser:-"NOT SET"}"
  775. }
  776. # Config Type: ini
  777. # Parameters: true
  778. # Comment: ; or #
  779. # Example: ServerName=SERVERNAME
  780. # Filetype: ini
  781. fn_info_game_ut3() {
  782. if [ -f "${servercfgfullpath}" ]; then
  783. fn_info_game_ini "adminpassword" "AdminPassword"
  784. fn_info_game_ini "maxplayers" "MaxPlayers"
  785. fn_info_game_ini "servername" "ServerName"
  786. fn_info_game_ini "serverpassword" "GamePassword"
  787. fn_info_game_ini "httpenabled" "bEnabled"
  788. fn_info_game_ini "httppassword" "AdminPassword"
  789. fn_info_game_ini "httpport" "ListenPort"
  790. fi
  791. adminpassword="${adminpassword:-"NOT SET"}"
  792. defaultmap="${defaultmap:-"NOT SET"}"
  793. httpport="${httpport:-"0"}"
  794. maxplayers="${maxplayers:-"0"}"
  795. port="${port:-"0"}"
  796. queryport="${queryport:-"0"}"
  797. servername="${servername:-"NOT SET"}"
  798. serverpassword="${serverpassword:-"NOT SET"}"
  799. httpenabled="${httpenabled:-"0"}"
  800. httppassword="${httppassword:-"NOT SET"}"
  801. httpuser="Admin"
  802. }
  803. # Config Type: ini
  804. # Parameters: true
  805. # Comment: ; or #
  806. # Example: ServerName=SERVERNAME
  807. # Filetype: ini
  808. fn_info_game_unreal2() {
  809. if [ -f "${servercfgfullpath}" ]; then
  810. fn_info_game_ini "adminpassword" "AdminPassword"
  811. fn_info_game_ini "httpport" "ListenPort"
  812. fn_info_game_ini "port" "Port"
  813. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  814. fn_info_game_ini "servername" "ServerName"
  815. fn_info_game_ini "serverpassword" "GamePassword"
  816. fn_info_game_ini "httpenabled" "bEnabled"
  817. fn_info_game_ini "httpuser" "AdminName"
  818. fi
  819. adminpassword="${adminpassword:-"NOT SET"}"
  820. defaultmap="${defaultmap:-"NOT SET"}"
  821. httpport="${httpport:-"0"}"
  822. port="${port:-"0"}"
  823. queryport="$((port + 1))"
  824. gamespyqueryport="${gamespyqueryport:-"0"}"
  825. servername="${servername:-"NOT SET"}"
  826. serverpassword="${serverpassword:-"NOT SET"}"
  827. httpenabled="${httpenabled:-"0"}"
  828. httppassword="${adminpassword:-"NOT SET"}"
  829. httpuser="${httpuser:-"NOT SET"}"
  830. }
  831. # Config Type: ini
  832. # Parameters: true
  833. # Comment: ; or #
  834. # Example: ServerName="SERVERNAME"
  835. # Filetype: ini
  836. fn_info_game_ut() {
  837. if [ -f "${servercfgfullpath}" ]; then
  838. fn_info_game_ini "servername" "ServerName"
  839. fi
  840. defaultmap="${defaultmap:-"NOT SET"}"
  841. gametype="${gametype:-"NOT SET"}"
  842. port="${port:-"0"}"
  843. queryport="$((port + 1))"
  844. }
  845. # Config Type: ini
  846. # Parameters: true
  847. # Comment: ; or #
  848. # Example: ServerName=SERVERNAME
  849. # Filetype: ini
  850. fn_info_game_ut2k4() {
  851. if [ -f "${servercfgfullpath}" ]; then
  852. fn_info_game_ini "adminpassword" "AdminPassword"
  853. fn_info_game_ini "httpport" "ListenPort"
  854. fn_info_game_ini "lanport" "LANServerPort"
  855. fn_info_game_ini "port" "Port"
  856. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  857. fn_info_game_ini "servername" "ServerName"
  858. fn_info_game_ini "serverpassword" "GamePassword"
  859. fn_info_game_ini "httpenabled" "bEnabled"
  860. fn_info_game_ini "httpuser" "AdminName"
  861. fi
  862. adminpassword="${adminpassword:-"NOT SET"}"
  863. defaultmap="${defaultmap:-"NOT SET"}"
  864. httpport="${httpport:-"0"}"
  865. lanport="${lanport:-"0"}"
  866. port="${port:-"0"}"
  867. queryport="$((port + 1))"
  868. gamespyqueryport="${gamespyqueryport:-"0"}"
  869. servername="${servername:-"NOT SET"}"
  870. serverpassword="${serverpassword:-"NOT SET"}"
  871. httpenabled="${httpenabled:-"0"}"
  872. httppassword="${adminpassword}"
  873. httpuser="${httpuser:-"NOT SET"}"
  874. }
  875. # Config Type: json
  876. # Parameters: true
  877. # Comment: // or /* */
  878. # Example: "name": "SERVERNAME",
  879. # Filetype: json
  880. fn_info_game_armar() {
  881. if [ -f "${servercfgfullpath}" ]; then
  882. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  883. fn_info_game_json "configip" ".bindAddress"
  884. fn_info_game_json "maxplayers" ".game.maxPlayers"
  885. fn_info_game_json "port" ".bindPort"
  886. fn_info_game_json "queryport" ".a2s.port"
  887. fn_info_game_json "servername" ".game.name"
  888. fn_info_game_json "serverpassword" ".game.password"
  889. fn_info_game_json "rconpassword" ".rcon.password"
  890. fn_info_game_json "rconport" ".rcon.port"
  891. fi
  892. adminpassword="${adminpassword:-"NOT SET"}"
  893. battleeyeport="$((port + 4))"
  894. configip="${configip:-"0.0.0.0"}"
  895. maxplayers="${maxplayers:-"0"}"
  896. port="${port:-"0"}"
  897. queryport="${queryport:-"0"}"
  898. servername="${servername:-"NOT SET"}"
  899. serverpassword="${serverpassword:-"NOT SET"}"
  900. }
  901. # Config Type: con
  902. # Parameters: true
  903. # Comment: # or //
  904. # Example: game.serverName "SERVERNAME"
  905. # Filetype: con
  906. fn_info_game_bf1942() {
  907. if [ -f "${servercfgfullpath}" ]; then
  908. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  909. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  910. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  911. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  912. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  913. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  914. fi
  915. configip="${configip:-"0.0.0.0"}"
  916. maxplayers="${maxplayers:-"0"}"
  917. port="${port:-"0"}"
  918. queryport="${queryport:-"0"}"
  919. servername="${servername:-"NOT SET"}"
  920. serverpassword="${serverpassword:-"NOT SET"}"
  921. }
  922. # Config Type: con
  923. # Parameters: true
  924. # Comment: # or //
  925. # Example: game.serverName "SERVERNAME"
  926. # Filetype: con
  927. fn_info_game_bfv() {
  928. if [ -f "${servercfgfullpath}" ]; then
  929. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  930. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  931. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  932. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  933. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  934. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  935. fi
  936. configip="${configip:-"0.0.0.0"}"
  937. maxplayers="${maxplayers:-"0"}"
  938. port="${port:-"0"}"
  939. queryport="${queryport:-"0"}"
  940. servername="${servername:-"NOT SET"}"
  941. serverpassword="${serverpassword:-"NOT SET"}"
  942. }
  943. # Config Type: XML
  944. # Parameters: false
  945. # Comment: <!-- -->
  946. # Example: <serversettings name="SERVERNAME" />
  947. # Filetype: xml
  948. fn_info_game_bt() {
  949. if [ -f "${servercfgfullpath}" ]; then
  950. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  951. fn_info_game_xml "port" "/serversettings/@port"
  952. fn_info_game_xml "queryport" "/serversettings/@queryport"
  953. fn_info_game_xml "servername" "/serversettings/@name"
  954. fn_info_game_xml "serverpassword" "/serversettings/@password"
  955. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  956. fi
  957. maxplayers="${maxplayers:-"0"}"
  958. port="${port:-"0"}"
  959. queryport="${queryport:-"0"}"
  960. servername="${servername:-"NOT SET"}"
  961. serverpassword="${serverpassword:-"NOT SET"}"
  962. tickrate="${tickrate:-"0"}"
  963. }
  964. # Config Type: json
  965. # Parameters: false
  966. # Comment: // or /* */
  967. # Example: "game_title":"SERVERNAME"
  968. # Filetype: json
  969. fn_info_game_cd() {
  970. if [ -f "${servercfgfullpath}" ]; then
  971. fn_info_game_json "maxplayers" ".player_count"
  972. fn_info_game_json "port" ".game_port"
  973. fn_info_game_json "rconenabled" ".rcon"
  974. fn_info_game_json "rconpassword" ".rcon_password"
  975. fn_info_game_json "rconport" ".rcon_port"
  976. fn_info_game_json "servername" ".game_title"
  977. fn_info_game_json "steamport" ".steam_port_messages"
  978. fi
  979. maxplayers="${maxplayers:-"0"}"
  980. port="${port:-"0"}"
  981. rconenabled="${rconenabled:-"NOT SET"}"
  982. rconpassword="${rconpassword:-"NOT SET"}"
  983. rconport="${rconport:-"0"}"
  984. servername="${servername:-"NOT SET"}"
  985. steamport="${steamport:-"0"}"
  986. }
  987. # Config Type: json
  988. # Parameters: true
  989. # Comment: // or /* */
  990. # Example: "worldName":"SERVERNAME"
  991. # Filetype: json
  992. fn_info_game_ck() {
  993. if [ -f "${servercfgfullpath}" ]; then
  994. fn_info_game_json "servername" ".worldName"
  995. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  996. fi
  997. maxplayers="${maxplayers:-"0"}"
  998. port="${port:-"0"}"
  999. queryport="$((port + 1))"
  1000. servername="${servername:-"NOT SET"}"
  1001. }
  1002. # Config Type: QuakeC
  1003. # Parameters: true
  1004. # Comment: // or /* */
  1005. # Example: set sv_hostname "SERVERNAME"
  1006. # Filetype: cfg
  1007. fn_info_game_cod() {
  1008. if [ -f "${servercfgfullpath}" ]; then
  1009. fn_info_game_quakec "rconpassword" "rconpassword"
  1010. fn_info_game_quakec "servername" "sv_hostname"
  1011. fi
  1012. defaultmap="${defaultmap:-"NOT SET"}"
  1013. maxplayers="${maxplayers:-"0"}"
  1014. port="${port:-"0"}"
  1015. queryport="${port}"
  1016. rconpassword="${rconpassword:-"NOT SET"}"
  1017. servername="${servername:-"NOT SET"}"
  1018. }
  1019. # Config Type: QuakeC
  1020. # Parameters: true
  1021. # Comment: // or /* */
  1022. # Example: set sv_hostname "SERVERNAME"
  1023. # Filetype: cfg
  1024. fn_info_game_coduo() {
  1025. if [ -f "${servercfgfullpath}" ]; then
  1026. fn_info_game_quakec "rconpassword" "rconpassword"
  1027. fn_info_game_quakec "servername" "sv_hostname"
  1028. fi
  1029. defaultmap="${defaultmap:-"NOT SET"}"
  1030. maxplayers="${maxplayers:-"0"}"
  1031. port="${port:-"0"}"
  1032. queryport="${port}"
  1033. rconpassword="${rconpassword:-"NOT SET"}"
  1034. servername="${servername:-"NOT SET"}"
  1035. }
  1036. # Config Type: QuakeC
  1037. # Parameters: true
  1038. # Comment: // or /* */
  1039. # Example: set sv_hostname "SERVERNAME"
  1040. # Filetype: cfg
  1041. fn_info_game_cod2() {
  1042. if [ -f "${servercfgfullpath}" ]; then
  1043. fn_info_game_quakec "rconpassword" "rconpassword"
  1044. fn_info_game_quakec "servername" "sv_hostname"
  1045. fi
  1046. defaultmap="${defaultmap:-"NOT SET"}"
  1047. maxplayers="${maxplayers:-"0"}"
  1048. port="${port:-"0"}"
  1049. queryport="${port}"
  1050. rconpassword="${rconpassword:-"NOT SET"}"
  1051. servername="${servername:-"NOT SET"}"
  1052. }
  1053. # Config Type: QuakeC
  1054. # Parameters: true
  1055. # Comment: // or /* */
  1056. # Example: set sv_hostname "SERVERNAME"
  1057. # Filetype: cfg
  1058. fn_info_game_cod4() {
  1059. if [ -f "${servercfgfullpath}" ]; then
  1060. fn_info_game_quakec "rconpassword" "rcon_password"
  1061. fn_info_game_quakec "servername" "sv_hostname"
  1062. fi
  1063. defaultmap="${defaultmap:-"NOT SET"}"
  1064. maxplayers="${maxplayers:-"0"}"
  1065. port="${port:-"0"}"
  1066. queryport="${port}"
  1067. rconpassword="${rconpassword:-"NOT SET"}"
  1068. servername="${servername:-"NOT SET"}"
  1069. }
  1070. # Config Type: QuakeC
  1071. # Parameters: true
  1072. # Comment: // or /* */
  1073. # Example: set sv_hostname "SERVERNAME"
  1074. # Filetype: cfg
  1075. fn_info_game_codwaw() {
  1076. if [ -f "${servercfgfullpath}" ]; then
  1077. fn_info_game_quakec "rconpassword" "rcon_password"
  1078. fn_info_game_quakec "servername" "sv_hostname"
  1079. fi
  1080. defaultmap="${defaultmap:-"NOT SET"}"
  1081. maxplayers="${maxplayers:-"0"}"
  1082. port="${port:-"0"}"
  1083. queryport="${port}"
  1084. rconpassword="${rconpassword:-"NOT SET"}"
  1085. servername="${servername:-"NOT SET"}"
  1086. }
  1087. # Config Type: json
  1088. # Parameters: false
  1089. # Comment: // or /* */
  1090. # Example: "ServerName": "SERVERNAME"
  1091. # Filetype: json
  1092. fn_info_game_col() {
  1093. if [ -f "${servercfgfullpath}" ]; then
  1094. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1095. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1096. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1097. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1098. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1099. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1100. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1101. fi
  1102. configip="${configip:-"0.0.0.0"}"
  1103. maxplayers="${maxplayers:-"0"}"
  1104. port="${port:-"0"}"
  1105. queryport="${port:-"0"}"
  1106. rconpassword="${rconpassword:-"NOT SET"}"
  1107. servername="${servername:-"NOT SET"}"
  1108. serverpassword="${serverpassword:-"NOT SET"}"
  1109. steamport="${steamport:-"0"}"
  1110. }
  1111. # Config Type: Valve KeyValues
  1112. # Comment: //
  1113. # Example: hostname "SERVERNAME"
  1114. # Filetype: cfg
  1115. fn_info_game_cs2() {
  1116. if [ -f "${servercfgfullpath}" ]; then
  1117. fn_info_game_valve_keyvalues "servername" "hostname"
  1118. fn_info_game_valve_keyvalues "defaultmap" "map"
  1119. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1120. fi
  1121. defaultmap="${defaultmap:-"NOT SET"}"
  1122. maxplayers="${maxplayers:-"0"}"
  1123. serverpassword="${serverpassword:-"NOT SET"}"
  1124. port="${port:-"0"}"
  1125. queryport="${port:-"0"}"
  1126. servername="${servername:-"NOT SET"}"
  1127. }
  1128. # Config Type: ini
  1129. # Parameters: true
  1130. # Comment: ; or #
  1131. # Example: ServerName=SERVERNAME
  1132. # Filetype: ini
  1133. fn_info_game_ct() {
  1134. if [ -f "${servercfgfullpath}" ]; then
  1135. fn_info_game_ini "configip" "bindAddress"
  1136. fn_info_game_ini "gamemode" "gameMode"
  1137. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1138. fn_info_game_ini "port" "port"
  1139. fn_info_game_ini "saveinterval" "autoSaveSec"
  1140. fn_info_game_ini "servername" "name"
  1141. fn_info_game_ini "serverpassword" "serverPassword"
  1142. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1143. fi
  1144. configip="${configip:-"0.0.0.0"}"
  1145. gamemode="${gamemode:-"NOT SET"}"
  1146. maxplayers="${maxplayers:-"0"}"
  1147. port="${port:-"0"}"
  1148. saveinterval="${saveinterval:-"0"}"
  1149. servername="${servername:-"NOT SET"}"
  1150. serverpassword="${serverpassword:-"NOT SET"}"
  1151. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1152. }
  1153. # Config Type: SQF
  1154. # Parameters: true
  1155. # Comment: // or /* */
  1156. # Example: serverName = "SERVERNAME";
  1157. # Filetype: cfg
  1158. fn_info_game_dayz() {
  1159. if [ -f "${servercfgfullpath}" ]; then
  1160. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1161. fn_info_game_sqf "maxplayers" "maxPlayers"
  1162. fn_info_game_sqf "queryport" "steamQueryPort"
  1163. fn_info_game_sqf "servername" "hostname"
  1164. fn_info_game_sqf "serverpassword" "password"
  1165. fi
  1166. adminpassword="${adminpassword:-"NOT SET"}"
  1167. battleeyeport="$((port + 4))"
  1168. maxplayers="${maxplayers:-"0"}"
  1169. port="${port:-"0"}"
  1170. queryport="${queryport:-"0"}"
  1171. servername="${servername:-"NOT SET"}"
  1172. serverpassword="${serverpassword:-"NOT SET"}"
  1173. steamport="$((port + 2))"
  1174. }
  1175. # Config Type: json
  1176. # Parameters: false
  1177. # Comment: // or /* */
  1178. # Example: "Description": "SERVERNAME"
  1179. # Filetype: json
  1180. fn_info_game_eco() {
  1181. if [ -f "${servercfgfullpath}" ]; then
  1182. fn_info_game_json "configip" ".IPAddress"
  1183. fn_info_game_json "httpport" ".WebServerPort"
  1184. fn_info_game_json "maxplayers" ".MaxConnections"
  1185. fn_info_game_json "port" ".GameServerPort"
  1186. fn_info_game_json "rconport" ".RconServerPort"
  1187. fn_info_game_json "servername" ".Description"
  1188. fn_info_game_json "serverpassword" ".Password"
  1189. fn_info_game_json "tickrate" ".Rate"
  1190. fi
  1191. configip="${configip:-"0.0.0.0"}"
  1192. httpport="${httpport:-"0"}"
  1193. maxplayers="${maxplayers:-"0"}"
  1194. port="${port:-"0"}"
  1195. queryport="${port:-"0"}"
  1196. rconport="${rconport:-"0"}"
  1197. servername="${servername:-"NOT SET"}"
  1198. serverpassword="${serverpassword:-"NOT SET"}"
  1199. tickrate="${tickrate:-"0"}"
  1200. }
  1201. # Config Type: QuakeC
  1202. # Parameters: true
  1203. # Comment: // or /* */
  1204. # Example: set sv_hostname "SERVERNAME"
  1205. # Filetype: cfg
  1206. fn_info_game_etl() {
  1207. if [ -f "${servercfgfullpath}" ]; then
  1208. fn_info_game_quakec "configip" "net_ip"
  1209. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1210. fn_info_game_quakec "port" "net_port"
  1211. fn_info_game_quakec "rconpassword" "rconpassword"
  1212. fn_info_game_quakec "servername" "sv_hostname"
  1213. fn_info_game_quakec "serverpassword" "g_password"
  1214. fi
  1215. configip="${configip:-"0.0.0.0"}"
  1216. maxplayers="${maxplayers:-"0"}"
  1217. port="${port:-"0"}"
  1218. queryport="${port}"
  1219. rconpassword="${rconpassword:-"NOT SET"}"
  1220. servername="${servername:-"NOT SET"}"
  1221. serverpassword="${serverpassword:-"NOT SET"}"
  1222. }
  1223. # Config Type: json
  1224. # Parameters: true
  1225. # Comment: // or /* */
  1226. # Example: "name": "SERVERNAME"
  1227. # Filetype: json
  1228. fn_info_game_fctr() {
  1229. if [ -f "${servercfgfullpath}" ]; then
  1230. fn_info_game_json "authtoken" ".token"
  1231. fn_info_game_json "maxplayers" ".max_players"
  1232. fn_info_game_json "savegameinterval" ".autosave_interval"
  1233. fn_info_game_json "servername" ".name"
  1234. fn_info_game_json "serverpassword" ".game_password"
  1235. fn_info_game_json "versioncount" ".autosave_slots"
  1236. fi
  1237. authtoken="${authtoken:-"NOT SET"}"
  1238. maxplayers="${maxplayers:-"0"}"
  1239. port="${port:-"0"}"
  1240. rconpassword="${rconpassword:-"NOT SET"}"
  1241. rconport="${rconport:-"0"}"
  1242. savegameinterval="${savegameinterval:-"0"}"
  1243. servername="${servername:-"NOT SET"}"
  1244. serverpassword="${serverpassword:-"NOT SET"}"
  1245. versioncount="${versioncount:-"0"}"
  1246. # get server version if installed.
  1247. local factoriobin="${executabledir}${executable:1}"
  1248. if [ -f "${factoriobin}" ]; then
  1249. serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
  1250. fi
  1251. }
  1252. # Config Type: parameters (json possibly supported)
  1253. # Parameters: true
  1254. # Comment:
  1255. # Example: -serverName="SERVERNAME"
  1256. # Filetype: parameters
  1257. fn_info_game_hw() {
  1258. servername="${servername:-"NOT SET"}"
  1259. port="${port:-"0"}"
  1260. queryport="${queryport:-"0"}"
  1261. maxplayers="${maxplayers:-"0"}"
  1262. # #4189 option setting can be blank
  1263. # defaultmap="${defaultmap:-"NOT SET"}"
  1264. creativemode="${creativemode:-"NOT SET"}"
  1265. }
  1266. # Config Type: ini
  1267. # Parameters: true
  1268. # Comment: ; or #
  1269. # Example: ServerName=SERVERNAME
  1270. # Filetype: ini
  1271. fn_info_game_hz() {
  1272. if [ -f "${servercfgfullpath}" ]; then
  1273. fn_info_game_ini "adminpassword" "AdminPassword"
  1274. fn_info_game_ini "servername" "ServerName"
  1275. fi
  1276. adminpass="${adminpassword:-"NOT SET"}"
  1277. port="${port:-"0"}"
  1278. queryport="${queryport:-"0"}"
  1279. rconport="$((port + 2))"
  1280. servername="${servername:-"NOT SET"}"
  1281. }
  1282. # Config Type: json
  1283. # Parameters: true
  1284. # Comment:
  1285. # Example: "ServerName": "SERVERNAME"
  1286. # Filetype: json
  1287. fn_info_game_hyt() {
  1288. # config.json is created by the server on first start.
  1289. if [ -f "${servercfgfullpath}" ]; then
  1290. fn_info_game_json "maxplayers" ".MaxPlayers // empty"
  1291. fn_info_game_json "servername" ".ServerName // empty"
  1292. fn_info_game_json "serverpassword" ".Password // empty"
  1293. fi
  1294. configtype="json"
  1295. configip="${ip:-"0.0.0.0"}"
  1296. maxplayers="${maxplayers:-"0"}"
  1297. port="${port:-"5520"}"
  1298. queryport="${port}"
  1299. servername="${servername:-"NOT SET"}"
  1300. serverpassword="${serverpassword:-"NOT SET"}"
  1301. }
  1302. # Config Type: parameters
  1303. # Parameters: true
  1304. # Comment:
  1305. # Example: -hostname='SERVERNAME'
  1306. # Filetype: parameters
  1307. fn_info_game_inss() {
  1308. port="${port:-"0"}"
  1309. queryport="${queryport:-"0"}"
  1310. rconport="${rconport:-"0"}"
  1311. servername="${servername:-"NOT SET"}"
  1312. serverpassword="${serverpassword:-"NOT SET"}"
  1313. defaultmap="${defaultmap:-"NOT SET"}"
  1314. defaultscenario="${defaultscenario:-"NOT SET"}"
  1315. maxplayers="${maxplayers:-"0"}"
  1316. }
  1317. # Config Type: lua (Custom)
  1318. # Parameters: false
  1319. # Comment: --
  1320. # Example: Name = "SERVERNAME",
  1321. # Filetype: lua
  1322. fn_info_game_jc2() {
  1323. if [ -f "${servercfgfullpath}" ]; then
  1324. fn_info_game_lua "configip" "BindIP"
  1325. fn_info_game_lua "maxplayers" "MaxPlayers"
  1326. fn_info_game_lua "port" "BindPort"
  1327. fn_info_game_lua "serverdescription" "Description"
  1328. fn_info_game_lua "servername" "Name"
  1329. fn_info_game_lua "serverpassword" "Password"
  1330. fi
  1331. configip="${configip:-"0.0.0.0"}"
  1332. maxplayers="${maxplayers:-"0"}"
  1333. queryport="${port}"
  1334. queryport="${queryport:-"0"}"
  1335. serverdescription="${serverdescription:-"NOT SET"}"
  1336. servername="${servername:-"NOT SET"}"
  1337. serverpassword="${serverpassword:-"NOT SET"}"
  1338. }
  1339. # Config Type: json
  1340. # Parameters: false
  1341. # Comment: // or /* */
  1342. # Example: "name": "SERVERNAME"
  1343. # Filetype: json
  1344. fn_info_game_jc3() {
  1345. if [ -f "${servercfgfullpath}" ]; then
  1346. fn_info_game_json "configip" ".host"
  1347. fn_info_game_json "httpport" ".httpPort"
  1348. fn_info_game_json "maxplayers" ".maxPlayers"
  1349. fn_info_game_json "port" ".port"
  1350. fn_info_game_json "queryport" ".queryPort"
  1351. fn_info_game_json "serverdescription" ".description"
  1352. fn_info_game_json "servername" ".name"
  1353. fn_info_game_json "serverpassword" ".password"
  1354. fn_info_game_json "steamport" ".steamPort"
  1355. fn_info_game_json "tickrate" ".maxTickRate"
  1356. fi
  1357. configip="${configip:-"0.0.0.0"}"
  1358. httpport="${httpport:-"0"}"
  1359. maxplayers="${maxplayers:-"0"}"
  1360. port="${port:-"0"}"
  1361. queryport="${queryport:-"0"}"
  1362. serverdescription="${serverdescription:-"NOT SET"}"
  1363. servername="${servername:-"NOT SET"}"
  1364. serverpassword="${serverpassword:-"NOT SET"}"
  1365. steamport="${steamport:-"0"}"
  1366. tickrate="${tickrate:-"0"}"
  1367. }
  1368. # Config Type: QuakeC
  1369. # Parameters: true
  1370. # Comment: // or /* */
  1371. # Example: set sv_hostname "SERVERNAME"
  1372. # Filetype: cfg
  1373. fn_info_game_jk2() {
  1374. if [ -f "${servercfgfullpath}" ]; then
  1375. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1376. fn_info_game_quakec "rconpassword" "rconpassword"
  1377. fn_info_game_quakec "servername" "sv_hostname"
  1378. fn_info_game_quakec "serverpassword" "g_password"
  1379. fn_info_game_quakec "serverversion" "mv_serverversion"
  1380. fi
  1381. defaultmap="${defaultmap:-"NOT SET"}"
  1382. maxplayers="${maxplayers:-"0"}"
  1383. port="${port:-"0"}"
  1384. queryport="${port}"
  1385. rconpassword="${rconpassword:-"NOT SET"}"
  1386. servername="${servername:-"NOT SET"}"
  1387. serverpassword="${serverpassword:-"NOT SET"}"
  1388. serverversion="${serverversion:-"NOT SET"}"
  1389. }
  1390. # Config Type: Java properties
  1391. # Comment: # or !
  1392. # Example: motd=SERVERNAME
  1393. # Filetype: properties
  1394. fn_info_game_mc() {
  1395. if [ -f "${servercfgfullpath}" ]; then
  1396. fn_info_game_java_properties "configip" "server-ip"
  1397. fn_info_game_java_properties "gamemode" "gamemode"
  1398. fn_info_game_java_properties "maxplayers" "max-players"
  1399. fn_info_game_java_properties "port" "server-port"
  1400. fn_info_game_java_properties "queryenabled" "enable-query"
  1401. fn_info_game_java_properties "queryport" "query.port"
  1402. fn_info_game_java_properties "rconpassword" "rcon.password"
  1403. fn_info_game_java_properties "rconport" "rcon.port"
  1404. fn_info_game_java_properties "servername" "motd"
  1405. fn_info_game_java_properties "worldname" "level-name"
  1406. fi
  1407. configip="${configip:-"0.0.0.0"}"
  1408. gamemode="${gamemode:-"NOT SET"}"
  1409. maxplayers="${maxplayers:-"0"}"
  1410. port="${port:-"0"}"
  1411. queryenabled="${queryenabled:-"NOT SET"}"
  1412. if [ -z "${queryport}" ]; then
  1413. queryport="${port}"
  1414. fi
  1415. rconpassword="${rconpassword:-"NOT SET"}"
  1416. rconport="${rconport:-"0"}"
  1417. servername="${servername:-"NOT SET"}"
  1418. worldname="${worldname:-"NOT SET"}"
  1419. }
  1420. # Config Type: Java properties
  1421. # Comment: # or !
  1422. # Example: server-name=SERVERNAME
  1423. # Filetype: properties
  1424. fn_info_game_mcb() {
  1425. if [ -f "${servercfgfullpath}" ]; then
  1426. fn_info_game_java_properties "gamemode" "gamemode"
  1427. fn_info_game_java_properties "maxplayers" "max-players"
  1428. fn_info_game_java_properties "port" "server-port"
  1429. fn_info_game_java_properties "portv6" "server-portv6"
  1430. fn_info_game_java_properties "servername" "server-name"
  1431. fn_info_game_java_properties "worldname" "level-name"
  1432. fi
  1433. gamemode="${gamemode:-"NOT SET"}"
  1434. maxplayers="${maxplayers:-"0"}"
  1435. portipv6="${portipv6:-"NOT SET"}"
  1436. queryport="${port}"
  1437. servername="${servername:-"NOT SET"}"
  1438. worldname="${worldname:-"NOT SET"}"
  1439. }
  1440. # Config Type: QuakeC
  1441. # Comment: // or /* */
  1442. # Example: set sv_hostname "SERVERNAME"
  1443. # Filetype: cfg
  1444. fn_info_game_mohaa() {
  1445. if [ -f "${servercfgfullpath}" ]; then
  1446. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1447. fn_info_game_quakec "rconpassword" "rconPassword"
  1448. fn_info_game_quakec "servername" "sv_hostname"
  1449. fn_info_game_quakec "serverpassword" "g_password"
  1450. fi
  1451. defaultmap="${defaultmap:-"NOT SET"}"
  1452. maxplayers="${maxplayers:-"0"}"
  1453. port="${port:-"0"}"
  1454. queryport="${port:-"0"}"
  1455. rconpassword="${rconpassword:-"NOT SET"}"
  1456. servername="${servername:-"NOT SET"}"
  1457. serverpassword="${serverpassword:-"NOT SET"}"
  1458. }
  1459. # Config Type: xml
  1460. # Comment: <!-- -->
  1461. # Example: <servername>Default MTA Server</servername>
  1462. # Filetype: conf
  1463. fn_info_game_mta() {
  1464. if [ -f "${servercfgfullpath}" ]; then
  1465. fn_info_game_xml "port" "/config/serverport"
  1466. fn_info_game_xml "httpport" "/config/httpport"
  1467. fn_info_game_xml "servername" "/config/servername"
  1468. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1469. fn_info_game_xml "ase" "/config/ase"
  1470. fi
  1471. if [ "${ase}" == "1" ]; then
  1472. ase="Enabled"
  1473. else
  1474. ase="Disabled"
  1475. fi
  1476. port="${port:-"0"}"
  1477. queryport="$((port + 123))"
  1478. httpport="${httpport:-"0"}"
  1479. ase="${ase:-"Disabled"}"
  1480. servername="${servername:-"NOT SET"}"
  1481. serverpassword="${serverpassword:-"NOT SET"}"
  1482. maxplayers="${maxplayers:-"0"}"
  1483. }
  1484. # Config Type: custom
  1485. # Comment: //
  1486. # Example: port = 14159,
  1487. # Filetype: cfg
  1488. fn_info_game_nec() {
  1489. if [ -f "${servercfgfullpath}" ]; then
  1490. fn_info_game_lua "maxplayers" "slots"
  1491. fn_info_game_lua "port" "port"
  1492. fn_info_game_lua "serverpassword" "password"
  1493. fi
  1494. maxplayers="${maxplayers:-"0"}"
  1495. port="${port:-"0"}"
  1496. servername="Necesse Port ${port}"
  1497. serverpassword="${serverpassword:-"NOT SET"}"
  1498. }
  1499. # Config Type: ini
  1500. # Parameters: true
  1501. # Comment: ; or #
  1502. # Example: ServerName=SERVERNAME
  1503. # Filetype: ini
  1504. fn_info_game_ohd() {
  1505. if [ -f "${servercfgfullpath}" ]; then
  1506. fn_info_game_ini rconenabled "bEnabled"
  1507. fn_info_game_ini rconport "ListenPort"
  1508. fn_info_game_ini rconpassword "Password"
  1509. fi
  1510. rconenabled="${rconenabled:-"false"}"
  1511. rconport="${rconport:-"0"}"
  1512. rconpassword="${rconpassword:-"NOT SET"}"
  1513. }
  1514. # Config Type: json
  1515. # Parameters: false
  1516. # Comment: // or /* */
  1517. fn_info_game_onset() {
  1518. if [ -f "${servercfgfullpath}" ]; then
  1519. fn_info_game_json "maxplayers" ".maxplayers"
  1520. fn_info_game_json "port" ".port"
  1521. fn_info_game_json "servername" ".servername_short"
  1522. fn_info_game_json "serverpassword" ".password"
  1523. fi
  1524. maxplayers="${maxplayers:-"0"}"
  1525. port="${port:-"0"}"
  1526. httpport="$((port - 2))"
  1527. queryport="$((port - 1))"
  1528. servername="${servername:-"NOT SET"}"
  1529. }
  1530. # Config Type: custom
  1531. # Parameters: false
  1532. # Comment: //
  1533. # Filetype: cfg
  1534. fn_info_game_pc() {
  1535. if [ -f "${servercfgfullpath}" ]; then
  1536. fn_info_game_pc_config "apiport" "httpApiPort"
  1537. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1538. fn_info_game_pc_config "httpport" "httpApiPort"
  1539. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1540. fn_info_game_pc_config "port" "hostPort"
  1541. fn_info_game_pc_config "queryport" "queryPort"
  1542. fn_info_game_pc_config "servername" "name"
  1543. fn_info_game_pc_config "serverpassword" "password"
  1544. fn_info_game_pc_config "steamport" "steamPort"
  1545. fi
  1546. apiport="${apiport:-"0"}"
  1547. httpenabled="${httpenabled:-"0"}"
  1548. httpport="${httpport:-"0"}"
  1549. maxplayers="${maxplayers:-"0"}"
  1550. port="${port:-"0"}"
  1551. queryport="${queryport:-"0"}"
  1552. servername="${servername:-"NOT SET"}"
  1553. serverpassword="${serverpassword:-"NOT SET"}"
  1554. steamport="${steamport:-"0"}"
  1555. }
  1556. fn_info_game_pc2() {
  1557. if [ -f "${servercfgfullpath}" ]; then
  1558. fn_info_game_pc_config "apiport" "httpApiPort"
  1559. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1560. fn_info_game_pc_config "httpport" "httpApiPort"
  1561. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1562. fn_info_game_pc_config "port" "hostPort"
  1563. fn_info_game_pc_config "queryport" "queryPort"
  1564. fn_info_game_pc_config "servername" "name"
  1565. fn_info_game_pc_config "serverpassword" "password"
  1566. fn_info_game_pc_config "steamport" "steamPort"
  1567. fi
  1568. apiport="${apiport:-"0"}"
  1569. httpenabled="${httpenabled:-"0"}"
  1570. httpport="${httpport:-"0"}"
  1571. maxplayers="${maxplayers:-"0"}"
  1572. port="${port:-"0"}"
  1573. queryport="${queryport:-"0"}"
  1574. servername="${servername:-"NOT SET"}"
  1575. serverpassword="${serverpassword:-"NOT SET"}"
  1576. steamport="${steamport:-"0"}"
  1577. }
  1578. # Config Type: SiiNunit
  1579. # Comment: //
  1580. # Example: lobby_name: "SERVERNAME"
  1581. # Filetype: ssi
  1582. fn_info_game_prism3d() {
  1583. # Config
  1584. if [ ! -f "${servercfgfullpath}" ]; then
  1585. maxplayers="${unavailable}"
  1586. port="${zero}"
  1587. queryport="${zero}"
  1588. servername="${unavailable}"
  1589. serverpassword="${unavailable}"
  1590. else
  1591. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1592. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1593. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1594. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1595. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1596. # Not set
  1597. maxplayers="${maxplayers:-"0"}"
  1598. port="${port:-"27015"}"
  1599. queryport="${queryport:-"27016"}"
  1600. servername="${servername:-"NOT SET"}"
  1601. serverpassword="${serverpassword:-"NOT SET"}"
  1602. fi
  1603. }
  1604. # Config Type: QuakeC
  1605. # Comment: // or /* */
  1606. # Example: set hostname "SERVERNAME"
  1607. # Filetype: cfg
  1608. fn_info_game_q2() {
  1609. if [ -f "${servercfgfullpath}" ]; then
  1610. fn_info_game_quakec "maxplayers" "maxclients"
  1611. fn_info_game_quakec "rconpassword" "rcon_password"
  1612. fn_info_game_quakec "servername" "hostname"
  1613. fi
  1614. defaultmap="${defaultmap:-"NOT SET"}"
  1615. maxplayers="${maxplayers:-"0"}"
  1616. port="${port:-"0"}"
  1617. queryport="${port}"
  1618. rconpassword="${rconpassword:-"NOT SET"}"
  1619. servername="${servername:-"NOT SET"}"
  1620. }
  1621. # Config Type: QuakeC
  1622. # Comment: // or /* */
  1623. # Example: set sv_hostname "SERVERNAME"
  1624. # Filetype: cfg
  1625. fn_info_game_q3() {
  1626. if [ -f "${servercfgfullpath}" ]; then
  1627. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1628. fn_info_game_quakec "rconpassword" "rconpassword"
  1629. fn_info_game_quakec "servername" "sv_hostname"
  1630. fi
  1631. maxplayers="${maxplayers:-"0"}"
  1632. rconpassword="${rconpassword:-"NOT SET"}"
  1633. servername="${servername:-"NOT SET"}"
  1634. port="${port:-"0"}"
  1635. queryport="${port}"
  1636. defaultmap="${defaultmap:-"NOT SET"}"
  1637. }
  1638. # Config Type: QuakeC
  1639. # Comment: // or /* */
  1640. # fn_info_game_quakec "SERVERNAME"
  1641. # Filetype: cfg
  1642. fn_info_game_q4() {
  1643. if [ -f "${servercfgfullpath}" ]; then
  1644. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1645. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1646. fn_info_game_quakec "servername" "si_name"
  1647. fn_info_game_quakec "serverpassword" "g_password"
  1648. fi
  1649. maxplayers="${maxplayers:-"0"}"
  1650. rconpassword="${rconpassword:-"NOT SET"}"
  1651. servername="${servername:-"NOT SET"}"
  1652. port="${port:-"0"}"
  1653. queryport="${port}"
  1654. defaultmap="${defaultmap:-"NOT SET"}"
  1655. }
  1656. # Config Type: QuakeC
  1657. # Comment: // or /* */
  1658. # Example: set sv_hostname "SERVERNAME"
  1659. # Filetype: cfg
  1660. fn_info_game_ql() {
  1661. if [ -f "${servercfgfullpath}" ]; then
  1662. fn_info_game_quakec "configip" "net_ip"
  1663. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1664. fn_info_game_quakec "port" "net_port"
  1665. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1666. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1667. fn_info_game_quakec "servername" "sv_hostname"
  1668. fn_info_game_quakec "serverpassword" "g_password"
  1669. fn_info_game_quakec "statsport" "zmq_stats_port"
  1670. fi
  1671. configip="${configip:-"0.0.0.0"}"
  1672. maxplayers="${maxplayers:-"0"}"
  1673. port="${port:-"0"}"
  1674. queryport="${port}"
  1675. rconpassword="${rconpassword:-"NOT SET"}"
  1676. rconport="${rconport:-"0"}"
  1677. servername="${servername:-"NOT SET"}"
  1678. serverpassword="${serverpassword:-"NOT SET"}"
  1679. statsport="${statsport:-"0"}"
  1680. }
  1681. # Config Type: QuakeC
  1682. # Comment: // or /* */
  1683. # Example: hostname "SERVERNAME"
  1684. # Filetype: cfg
  1685. fn_info_game_qw() {
  1686. if [ -f "${servercfgfullpath}" ]; then
  1687. fn_info_game_quakec "maxplayers" "maxclients"
  1688. fn_info_game_quakec "rconpassword" "rcon_password"
  1689. fn_info_game_quakec "servername" "hostname"
  1690. fi
  1691. maxplayers="${maxplayers:-"0"}"
  1692. port="${port:-"0"}"
  1693. queryport="${port}"
  1694. rconpassword="${rconpassword:-"NOT SET"}"
  1695. servername="${servername:-"NOT SET"}"
  1696. }
  1697. # Config Type: ini
  1698. # Parameters: true
  1699. # Comment: ; or #
  1700. # Example: ServerName=SERVERNAME
  1701. # Filetype: ini
  1702. fn_info_game_ro() {
  1703. if [ -f "${servercfgfullpath}" ]; then
  1704. fn_info_game_ini "adminpassword" "AdminPassword"
  1705. fn_info_game_ini "httpenabled" "bEnabled"
  1706. fn_info_game_ini "httppassword" "AdminPassword"
  1707. fn_info_game_ini "httpport" "ListenPort"
  1708. fn_info_game_ini "httpuser" "AdminName"
  1709. fn_info_game_ini "lanport" "LANServerPort"
  1710. fn_info_game_ini "maxplayers" "MaxPlayers"
  1711. fn_info_game_ini "port" "Port"
  1712. fn_info_game_ini "servername" "ServerName"
  1713. fn_info_game_ini "serverpassword" "GamePassword"
  1714. fi
  1715. adminpassword="${adminpassword:-"NOT SET"}"
  1716. defaultmap="${defaultmap:-"NOT SET"}"
  1717. httpenabled="${httpenabled:-"NOT SET"}"
  1718. httppassword="${adminpassword}"
  1719. httpport="${httpport:-"0"}"
  1720. httpuser="${httpuser:-"NOT SET"}"
  1721. lanport="${lanport:-"0"}"
  1722. maxplayers="${maxplayers:-"0"}"
  1723. port="${port:-"0"}"
  1724. queryport=$((28902 + (port - 7757))) # Valve Query Port
  1725. servername="${servername:-"NOT SET"}"
  1726. serverpassword="${serverpassword:-"NOT SET"}"
  1727. steamport="20610"
  1728. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  1729. }
  1730. # Config Type: ini
  1731. # Parameters: true
  1732. # Comment: ; or #
  1733. # Example: ServerName=SERVERNAME
  1734. # Filetype: ini
  1735. fn_info_game_rsdw() {
  1736. if [ -f "${servercfgfullpath}" ]; then
  1737. fn_info_game_ini "adminpassword" "AdminPassword"
  1738. fn_info_game_ini "ownerid" "OwnerId"
  1739. fn_info_game_ini "servername" "ServerName"
  1740. fn_info_game_ini "serverpassword" "WorldPassword"
  1741. fn_info_game_ini "worldname" "DefaultWorldName"
  1742. fi
  1743. adminpassword="${adminpassword:-"NOT SET"}"
  1744. ownerid="${ownerid:-"NOT SET"}"
  1745. port="${port:-"0"}"
  1746. queryport="${port:-"0"}"
  1747. servername="${servername:-"NOT SET"}"
  1748. serverpassword="${serverpassword:-"NOT SET"}"
  1749. worldname="${worldname:-"NOT SET"}"
  1750. }
  1751. # Config Type: AngelScript (start_server command)
  1752. # Comment: //
  1753. # Example: server_name='SERVERNAME'
  1754. # Filetype: as
  1755. fn_info_game_rwr() {
  1756. local startscriptfile="${serverfiles}/${startpackage:-media/packages/vanilla}/scripts/${startscript}"
  1757. if [ ! -f "${startscriptfile}" ]; then
  1758. startscriptfile="${servercfgfullpath}"
  1759. fi
  1760. if [ -f "${startscriptfile}" ]; then
  1761. servername="$(sed -n "s/.*server_name='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1762. port="$(sed -n "s/.*server_port='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1763. maxplayers="$(sed -n "s/.*max_players='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1764. gamemode="$(sed -n "s/.*mode='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1765. fi
  1766. servername="${servername:-"NOT SET"}"
  1767. port="${port:-"0"}"
  1768. queryport="${port}"
  1769. maxplayers="${maxplayers:-"0"}"
  1770. gamemode="${gamemode:-"NOT SET"}"
  1771. }
  1772. # Config Type: QuakeC
  1773. # Comment: // or /* */
  1774. # Example: set sv_hostname "SERVERNAME"
  1775. # Filetype: cfg
  1776. fn_info_game_rtcw() {
  1777. if [ -f "${servercfgfullpath}" ]; then
  1778. fn_info_game_quakec "rconpassword" "rconpassword"
  1779. fn_info_game_quakec "servername" "sv_hostname"
  1780. fn_info_game_quakec "serverpassword" "g_password"
  1781. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1782. fi
  1783. rconpassword="${rconpassword:-"NOT SET"}"
  1784. servername="${servername:-"NOT SET"}"
  1785. serverpassword="${serverpassword:-"NOT SET"}"
  1786. maxplayers="${maxplayers:-"0"}"
  1787. port="${port:-"0"}"
  1788. queryport="${port:-"0"}"
  1789. defaultmap="${defaultmap:-"NOT SET"}"
  1790. }
  1791. # Config Type: Parameters (mostly)
  1792. fn_info_game_rust() {
  1793. # Parameters
  1794. servername="${servername:-"NOT SET"}"
  1795. port="${port:-"0"}"
  1796. queryport="${queryport:-"0"}"
  1797. appport="${appport:-"0"}"
  1798. rconport="${rconport:-"0"}"
  1799. gamemode="${gamemode:-"NOT SET"}"
  1800. maxplayers="${maxplayers:-"0"}"
  1801. rconpassword="${rconpassword:-"NOT SET"}"
  1802. rconweb="${rconweb:-"NOT SET"}"
  1803. tickrate="${tickrate:-"0"}"
  1804. saveinterval="${saveinterval:-"0"}"
  1805. serverlevel="${serverlevel:-"NOT SET"}"
  1806. customlevelurl="${customlevelurl:-"NOT SET"}"
  1807. worldsize="${worldsize:-"0"}"
  1808. if [ -n "${seed}" ]; then
  1809. seed="${seed:-"0"}"
  1810. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1811. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1812. fi
  1813. salt="${salt:-"0"}"
  1814. }
  1815. fn_info_game_rw() {
  1816. if [ -f "${servercfgfullpath}" ]; then
  1817. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1818. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1819. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1820. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1821. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1822. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1823. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1824. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1825. fi
  1826. configip="${configip:-"0.0.0.0"}"
  1827. gamemode="${gamemode:-"NOT SET"}"
  1828. maxplayers="${maxplayers:-"0"}"
  1829. port="${port:-"0"}"
  1830. queryport="$((port - 1))"
  1831. rconport="${rconport:-"0"}"
  1832. seed="${seed:-"0"}"
  1833. servername="${servername:-"NOT SET"}"
  1834. worldname="${worldname:-"NOT SET"}"
  1835. }
  1836. # Config Type: custom
  1837. # Comment: // or /* */
  1838. # example: hostname "SERVERNAME"
  1839. # filetypes: cfg
  1840. fn_info_game_samp() {
  1841. if [ -f "${servercfgfullpath}" ]; then
  1842. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1843. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1844. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1845. queryport="${port}"
  1846. rconport="${port}"
  1847. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1848. # Not set
  1849. servername="${servername:-"NOT SET"}"
  1850. rconpassword="${rconpassword:-"NOT SET"}"
  1851. port="${port:-"7777"}"
  1852. queryport="${port:-"7777"}"
  1853. rconport="${rconport:-"7777"}"
  1854. maxplayers="${maxplayers:-"12"}"
  1855. fi
  1856. }
  1857. # Config Type: json
  1858. # Parameters: false
  1859. # Comment: // or /* */
  1860. fn_info_game_sb() {
  1861. if [ -f "${servercfgfullpath}" ]; then
  1862. fn_info_game_json "maxplayers" ".maxPlayers"
  1863. fn_info_game_json "port" ".gameServerPort"
  1864. fn_info_game_json "queryenabled" ".runQueryServer"
  1865. fn_info_game_json "queryport" ".queryServerPort"
  1866. fn_info_game_json "rconenabled" ".runRconServer"
  1867. fn_info_game_json "rconpassword" ".rconServerPassword"
  1868. fn_info_game_json "rconport" ".rconServerPort"
  1869. fn_info_game_json "servername" ".serverName"
  1870. fi
  1871. maxplayers="${maxplayers:-"0"}"
  1872. port="${port:-"0"}"
  1873. queryenabled="${queryenabled:-"NOT SET"}"
  1874. queryport="${queryport:-"0"}"
  1875. rconenabled="${rconenabled:-"NOT SET"}"
  1876. rconpassword="${rconpassword:-"NOT SET"}"
  1877. rconport="${rconport:-"0"}"
  1878. servername="${servername:-"NOT SET"}"
  1879. }
  1880. # Config Type: Parameters
  1881. fn_info_game_sbots() {
  1882. port="${port:-"0"}"
  1883. queryport="${queryport:-"0"}"
  1884. servername="${servername:-"NOT SET"}"
  1885. serverpassword="${serverpassword:-"NOT SET"}"
  1886. defaultmap="${defaultmap:-"NOT SET"}"
  1887. maxplayers="${maxplayers:-"0"}"
  1888. }
  1889. # Config Type: custom (possibly YAML)
  1890. # Comment: #
  1891. # Example: server_name: SERVERNAME
  1892. # Filetype: txt
  1893. fn_info_game_scpsl() {
  1894. if [ -f "${servercfgfullpath}" ]; then
  1895. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1896. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1897. fn_info_game_pc_config "maxplayers" "max_players"
  1898. fn_info_game_pc_config "servername" "server_name"
  1899. fn_info_game_pc_config "tickrate" "server_tickrate"
  1900. fi
  1901. adminpassword="${adminpassword:-"NOT SET"}"
  1902. configip="${configip:-"0.0.0.0"}"
  1903. maxplayers="${maxplayers:-"0"}"
  1904. port="${port:-"0"}"
  1905. queryport="${port}"
  1906. servername="${servername:-"NOT SET"}"
  1907. tickrate="${tickrate:-"NOT SET"}"
  1908. }
  1909. # Config Type: xml
  1910. # Comment: <!-- -->
  1911. # Example: <property name="ServerName" value="My Game Host"/>
  1912. # Filetype: xml
  1913. fn_info_game_sdtd() {
  1914. if [ -f "${servercfgfullpath}" ]; then
  1915. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1916. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1917. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1918. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1919. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1920. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1921. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1922. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1923. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1924. fn_info_game_xml "telnetpassword" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1925. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1926. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1927. fi
  1928. gamemode="${gamemode:-"NOT SET"}"
  1929. httpenabled="${httpenabled:-"NOT SET"}"
  1930. httppassword="${httppassword:-"NOT SET"}"
  1931. httpport="${httpport:-"0"}"
  1932. maxplayers="${maxplayers:-"0"}"
  1933. port="${port:-"0"}"
  1934. port3="$((port + 2))"
  1935. queryport="${port:-"0"}"
  1936. servername="${servername:-"NOT SET"}"
  1937. serverpassword="${serverpassword:-"NOT SET"}"
  1938. telnetenabled="${telnetenabled:-"NOT SET"}"
  1939. # Telnet IP will be localhost if no password is set
  1940. # check_ip will set the IP first. This will overwrite it.
  1941. if [ -z "${telnetpassword}" ]; then
  1942. telnetip="127.0.0.1"
  1943. fi
  1944. telnetpassword="${telnetpassword:-"NOT SET"}"
  1945. telnetport="${telnetport:-"0"}"
  1946. worldname="${worldname:-"NOT SET"}"
  1947. }
  1948. # Config Type: Parameters (with an ini)
  1949. fn_info_game_sf() {
  1950. # Parameters
  1951. servername="${servername:-"NOT SET"}"
  1952. port="${port:-"0"}"
  1953. queryport="${port}"
  1954. reliableport="${reliableport:-"0"}"
  1955. }
  1956. # Config Type: Parameters (with an ini)
  1957. fn_info_game_sm() {
  1958. servername="${servername:-"NOT SET"}"
  1959. adminpassword="${adminpassword:-"NOT SET"}"
  1960. port="${port:-"0"}"
  1961. queryport="${queryport:-"0"}"
  1962. maxplayers="${maxplayers:-"0"}"
  1963. # telnet config
  1964. telnetenabled=true
  1965. telnetip="127.0.0.1"
  1966. telnetport="${telnetport:-"0"}"
  1967. }
  1968. # Config Type: QuakeC
  1969. # Comment: // or /* */
  1970. # Example: set sv_hostname "SERVERNAME"
  1971. # Filetype: cfg
  1972. fn_info_game_sof2() {
  1973. if [ -f "${servercfgfullpath}" ]; then
  1974. fn_info_game_quakec "rconpassword" "rconpassword"
  1975. fn_info_game_quakec "servername" "sv_hostname"
  1976. fn_info_game_quakec "serverpassword" "g_password"
  1977. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1978. fi
  1979. rconpassword="${rconpassword:-"NOT SET"}"
  1980. servername="${servername:-"NOT SET"}"
  1981. serverpassword="${serverpassword:-"NOT SET"}"
  1982. maxplayers="${maxplayers:-"0"}"
  1983. port="${port:-"0"}"
  1984. queryport="${port}"
  1985. defaultmap="${defaultmap:-"NOT SET"}"
  1986. }
  1987. # Config Type: ini
  1988. # Parameters: true
  1989. # Comment: ; or #
  1990. # Server_Name=SERVERNAME
  1991. # Filetype: ini
  1992. fn_info_game_sol() {
  1993. if [ -f "${servercfgfullpath}" ]; then
  1994. fn_info_game_ini "adminpassword" "Admin_Password"
  1995. fn_info_game_ini "maxplayers" "Max_Players"
  1996. fn_info_game_ini "port" "Port"
  1997. fn_info_game_ini "servername" "Server_Name"
  1998. fn_info_game_ini "serverpassword" "Game_Password"
  1999. fi
  2000. adminpassword="${adminpassword:-"NOT SET"}"
  2001. maxplayers="${maxplayers:-"0"}"
  2002. port="${port:-"0"}"
  2003. filesport="$((port + 10))"
  2004. queryport="${filesport}"
  2005. servername="${servername:-"NOT SET"}"
  2006. serverpassword="${serverpassword:-"NOT SET"}"
  2007. }
  2008. # Config Type: Valve KeyValues
  2009. # Comment: //
  2010. # Example: hostname "SERVERNAME"
  2011. # Filetype: cfg
  2012. fn_info_game_source() {
  2013. if [ -f "${servercfgfullpath}" ]; then
  2014. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  2015. fn_info_game_valve_keyvalues "servername" "hostname"
  2016. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  2017. fi
  2018. # Steamport can be between 26901-26910 and is normally automatically set.
  2019. # Some servers might support -steamport parameter to set
  2020. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  2021. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  2022. fi
  2023. clientport="${clientport:-"0"}"
  2024. defaultmap="${defaultmap:-"NOT SET"}"
  2025. maxplayers="${maxplayers:-"0"}"
  2026. port="${port:-"0"}"
  2027. queryport="${port:-"0"}"
  2028. rconpassword="${rconpassword:-"NOT SET"}"
  2029. rconport="${port:-"0"}"
  2030. servername="${servername:-"NOT SET"}"
  2031. serverpassword="${serverpassword:-"NOT SET"}"
  2032. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  2033. }
  2034. fn_info_game_spark() {
  2035. defaultmap="${defaultmap:-"NOT SET"}"
  2036. httppassword="${httppassword:-"NOT SET"}"
  2037. httpport="${httpport:-"0"}"
  2038. httpuser="${httpuser:-"NOT SET"}"
  2039. maxplayers="${maxplayers:-"0"}"
  2040. modserverport=${modserverport:-"0"}
  2041. port="${port:-"0"}"
  2042. queryport="$((port + 1))"
  2043. servername="${servername:-"NOT SET"}"
  2044. serverpassword="${serverpassword:-"NOT SET"}"
  2045. }
  2046. # Config Type: Custom (key-value pairs)
  2047. # Parameters: true
  2048. # Comment: # or //
  2049. # Example: ServerName="SERVERNAME"
  2050. # Filetype: cfg
  2051. fn_info_game_squad() {
  2052. if [ -f "${servercfgfullpath}" ]; then
  2053. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  2054. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  2055. fi
  2056. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  2057. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  2058. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  2059. fi
  2060. maxplayers="${maxplayers:-"0"}"
  2061. port="${port:-"0"}"
  2062. queryport="${queryport:-"0"}"
  2063. rconport="${rconport:-"0"}"
  2064. servername="${servername:-"NOT SET"}"
  2065. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  2066. rconpassword="NOT SET"
  2067. fi
  2068. }
  2069. # Config Type: Custom (key-value pairs)
  2070. # Comment: # or //
  2071. # Example: ServerName="SERVERNAME"
  2072. # Filetype: cfg
  2073. fn_info_game_terraria() {
  2074. if [ -f "${servercfgfullpath}" ]; then
  2075. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2076. fn_info_game_keyvalue_pairs_equals "port" "port"
  2077. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2078. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2079. fi
  2080. queryport="${port:-"0"}"
  2081. servername="${servername:-"NOT SET"}"
  2082. port="${port:-"0"}"
  2083. queryport="${queryport:-"0"}"
  2084. worldname="${worldname:-"NOT SET"}"
  2085. maxplayers="${maxplayers:-"0"}"
  2086. }
  2087. # Config Type: QuakeC (custom)
  2088. # Comment: // or /* */
  2089. # Example: set sv_hostname "SERVERNAME"
  2090. # Filetype: cfg
  2091. fn_info_game_tw() {
  2092. if [ -f "${servercfgfullpath}" ]; then
  2093. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2094. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2095. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2096. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2097. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2098. fi
  2099. queryport="${port}"
  2100. servername="${servername:-"NOT SET"}"
  2101. serverpassword="${serverpassword:-"NOT SET"}"
  2102. rconpassword="${rconpassword:-"NOT SET"}"
  2103. port="${port:-"0"}"
  2104. maxplayers="${maxplayers:-"0"}"
  2105. }
  2106. # Config Type: Parameters
  2107. fn_info_game_unt() {
  2108. servername="${servername:-"NOT SET"}"
  2109. port="${port:-"0"}"
  2110. queryport="${port}"
  2111. steamport="$((port + 1))"
  2112. }
  2113. # Config Type: Parameters
  2114. fn_info_game_vh() {
  2115. port="${port:-"0"}"
  2116. # Query port only enabled if public server
  2117. if [ "${public}" != "0" ]; then
  2118. queryport="$((port + 1))"
  2119. else
  2120. querymode="1"
  2121. fi
  2122. worldname="${worldname:-"NOT SET"}"
  2123. serverpassword="${serverpassword:-"NOT SET"}"
  2124. servername="${servername:-"NOT SET"}"
  2125. }
  2126. # Config Type: json
  2127. # Parameters: false
  2128. # Comment: // or /* */
  2129. fn_info_game_vints() {
  2130. if [ -f "${servercfgfullpath}" ]; then
  2131. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2132. fn_info_game_json "maxplayers" ".MaxClients"
  2133. fn_info_game_json "port" ".Port"
  2134. fn_info_game_json "servername" ".ServerName"
  2135. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2136. fi
  2137. configip="${configip:-"0.0.0.0"}"
  2138. maxplayers="${maxplayers:-"0"}"
  2139. port="${port:-"0"}"
  2140. queryport="${port:-"0"}"
  2141. servername="${servername:-"NOT SET"}"
  2142. serverpassword="${serverpassword:-"NOT SET"}"
  2143. }
  2144. # Config Type: Java properties
  2145. # Comment: # or !
  2146. # Example: motd=SERVERNAME
  2147. # Filetype: properties
  2148. fn_info_game_vpmc() {
  2149. if [ -f "${servercfgfullpath}" ]; then
  2150. fn_info_game_java_properties "servername" "motd"
  2151. fn_info_game_java_properties "bindaddress" "bind"
  2152. fi
  2153. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2154. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2155. queryport="${port:-"0"}"
  2156. servername="${servername:-"NOT SET"}"
  2157. }
  2158. # Config Type: QuakeC
  2159. # Comment: // or /* */
  2160. # Example: set sv_hostname "SERVERNAME"
  2161. # Filetype: cfg
  2162. fn_info_game_wet() {
  2163. if [ -f "${servercfgfullpath}" ]; then
  2164. fn_info_game_quakec "configip" "net_ip"
  2165. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2166. fn_info_game_quakec "port" "net_port"
  2167. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2168. fn_info_game_quakec "servername" "sv_hostname"
  2169. fn_info_game_quakec "serverpassword" "g_password"
  2170. fi
  2171. configip="${configip:-"0.0.0.0"}"
  2172. maxplayers="${maxplayers:-"0"}"
  2173. port="${port:-"0"}"
  2174. queryport="${port}"
  2175. rconpassword="${rconpassword:-"NOT SET"}"
  2176. servername="${servername:-"NOT SET"}"
  2177. serverpassword="${serverpassword:-"NOT SET"}"
  2178. }
  2179. # Config Type: QuakeC
  2180. # Comment: // or /* */
  2181. # Example: set sv_hostname "SERVERNAME"
  2182. # Filetype: cfg
  2183. fn_info_game_wf() {
  2184. if [ -f "${servercfgfullpath}" ]; then
  2185. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2186. fn_info_game_quakec "rconpassword" "rcon_password"
  2187. fn_info_game_quakec "servername" "sv_hostname"
  2188. fi
  2189. httpport="${httpport:-"0"}"
  2190. maxplayers="${maxplayers:-"0"}"
  2191. port="${port:-"0"}"
  2192. queryport="${port:-"0"}"
  2193. rconpassword="${rconpassword:-"NOT SET"}"
  2194. servername="${servername:-"NOT SET"}"
  2195. }
  2196. # Config Type: QuakeC
  2197. # Comment: //
  2198. # Filetype: cfg
  2199. fn_info_game_xnt() {
  2200. if [ -f "${servercfgfullpath}" ]; then
  2201. fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
  2202. fn_info_game_keyvalue_pairs_space "port" "port"
  2203. fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
  2204. fn_info_game_keyvalue_pairs_space "servername" "hostname"
  2205. fi
  2206. maxplayers="${maxplayers:-"8"}"
  2207. port="${port:-"0"}"
  2208. queryport="${port}"
  2209. rconpassword="${rconpassword:-"NOT SET"}"
  2210. servername="${servername:-"NOT SET"}"
  2211. }
  2212. fn_info_game_wmc() {
  2213. if [ ! -f "${servercfgfullpath}" ]; then
  2214. servername="${unavailable}"
  2215. maxplayers="${zero}"
  2216. port="${zero}"
  2217. queryport="${zero}"
  2218. queryenabled="${unavailable}"
  2219. else
  2220. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2221. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2222. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2223. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2224. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2225. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2226. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2227. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2228. maxplayers="UNLIMITED"
  2229. fi
  2230. # Not set
  2231. servername="${servername:-"NOT SET"}"
  2232. queryport="${queryport:-"25577"}"
  2233. maxplayers="${maxplayers:-"0"}"
  2234. configip="${configip:-"0.0.0.0"}"
  2235. fi
  2236. }
  2237. # Config Type: parameters
  2238. # Parameters: true
  2239. # Comment:
  2240. # Example: hostname='SERVERNAME'
  2241. # Filetype: parameters
  2242. fn_info_game_wurm() {
  2243. gamemode="${gamemode:-"NOT SET"}"
  2244. homekingdom="${homekingdom:-"0"}"
  2245. adminpassword="${adminpassword:-"NOT SET"}"
  2246. epicsettings="${epicsettings:-"NOT SET"}"
  2247. homeserver="${homeserver:-"NOT SET"}"
  2248. loginserver="${loginserver:-"NOT SET"}"
  2249. rmiport="${rmiport:-"0"}"
  2250. rmiregport="${rmiregport:-"0"}"
  2251. maxplayers="${maxplayers:-"0"}"
  2252. servername="${servername:-"NOT SET"}"
  2253. # serverpassword="${serverpassword:-"NOT SET"}"
  2254. port="${port:-"0"}"
  2255. queryport="${queryport:-"0"}"
  2256. }
  2257. unavailable="${red}UNAVAILABLE${default}"
  2258. zero="${red}0${default}"
  2259. if [ "${shortname}" == "ac" ]; then
  2260. fn_info_game_ac
  2261. elif [ "${shortname}" == "ark" ]; then
  2262. fn_info_game_ark
  2263. elif [ "${shortname}" == "arma3" ]; then
  2264. fn_info_game_arma3
  2265. elif [ "${shortname}" == "armar" ]; then
  2266. fn_info_game_armar
  2267. elif [ "${shortname}" == "av" ]; then
  2268. fn_info_game_av
  2269. elif [ "${shortname}" == "bf1942" ]; then
  2270. fn_info_game_bf1942
  2271. elif [ "${shortname}" == "bfv" ]; then
  2272. fn_info_game_bfv
  2273. elif [ "${shortname}" == "bo" ]; then
  2274. fn_info_game_bo
  2275. elif [ "${shortname}" == "bt" ]; then
  2276. fn_info_game_bt
  2277. elif [ "${shortname}" == "btl" ]; then
  2278. fn_info_game_btl
  2279. elif [ "${shortname}" == "ck" ]; then
  2280. fn_info_game_ck
  2281. elif [ "${shortname}" == "cmw" ]; then
  2282. fn_info_game_cmw
  2283. elif [ "${shortname}" == "cod" ]; then
  2284. fn_info_game_cod
  2285. elif [ "${shortname}" == "coduo" ]; then
  2286. fn_info_game_cod
  2287. elif [ "${shortname}" == "cod2" ]; then
  2288. fn_info_game_cod2
  2289. elif [ "${shortname}" == "cod4" ]; then
  2290. fn_info_game_cod4
  2291. elif [ "${shortname}" == "codwaw" ]; then
  2292. fn_info_game_codwaw
  2293. elif [ "${shortname}" == "col" ]; then
  2294. fn_info_game_col
  2295. elif [ "${shortname}" == "cs2" ]; then
  2296. fn_info_game_cs2
  2297. elif [ "${shortname}" == "ct" ]; then
  2298. fn_info_game_ct
  2299. elif [ "${shortname}" == "dayz" ]; then
  2300. fn_info_game_dayz
  2301. elif [ "${shortname}" == "dodr" ]; then
  2302. fn_info_game_dodr
  2303. elif [ "${shortname}" == "dst" ]; then
  2304. fn_info_game_dst
  2305. elif [ "${shortname}" == "eco" ]; then
  2306. fn_info_game_eco
  2307. elif [ "${shortname}" == "etl" ]; then
  2308. fn_info_game_etl
  2309. elif [ "${shortname}" == "fctr" ]; then
  2310. fn_info_game_fctr
  2311. elif [ "${shortname}" == "hw" ]; then
  2312. fn_info_game_hw
  2313. elif [ "${shortname}" == "hz" ]; then
  2314. fn_info_game_hz
  2315. elif [ "${shortname}" == "hyt" ]; then
  2316. fn_info_game_hyt
  2317. elif [ "${shortname}" == "inss" ]; then
  2318. fn_info_game_inss
  2319. elif [ "${shortname}" == "jc2" ]; then
  2320. fn_info_game_jc2
  2321. elif [ "${shortname}" == "jc3" ]; then
  2322. fn_info_game_jc3
  2323. elif [ "${shortname}" == "jk2" ]; then
  2324. fn_info_game_jk2
  2325. elif [ "${shortname}" == "kf" ]; then
  2326. fn_info_game_kf
  2327. elif [ "${shortname}" == "kf2" ]; then
  2328. fn_info_game_kf2
  2329. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2330. fn_info_game_mc
  2331. elif [ "${shortname}" == "mcb" ]; then
  2332. fn_info_game_mcb
  2333. elif [ "${shortname}" == "mh" ]; then
  2334. fn_info_game_mh
  2335. elif [ "${shortname}" == "mohaa" ]; then
  2336. fn_info_game_mohaa
  2337. elif [ "${shortname}" == "mta" ]; then
  2338. fn_info_game_mta
  2339. elif [ "${shortname}" == "nec" ]; then
  2340. fn_info_game_nec
  2341. elif [ "${shortname}" == "ohd" ]; then
  2342. fn_info_game_ohd
  2343. elif [ "${shortname}" == "onset" ]; then
  2344. fn_info_game_onset
  2345. elif [ "${shortname}" == "pc" ]; then
  2346. fn_info_game_pc
  2347. elif [ "${shortname}" == "pc2" ]; then
  2348. fn_info_game_pc2
  2349. elif [ "${shortname}" == "squad44" ]; then
  2350. fn_info_game_ps
  2351. elif [ "${shortname}" == "pvr" ]; then
  2352. fn_info_game_pvr
  2353. elif [ "${shortname}" == "pw" ]; then
  2354. fn_info_game_pw
  2355. elif [ "${shortname}" == "pz" ]; then
  2356. fn_info_game_pz
  2357. elif [ "${shortname}" == "q2" ]; then
  2358. fn_info_game_q2
  2359. elif [ "${shortname}" == "q3" ]; then
  2360. fn_info_game_q3
  2361. elif [ "${shortname}" == "q4" ]; then
  2362. fn_info_game_q4
  2363. elif [ "${shortname}" == "ql" ]; then
  2364. fn_info_game_ql
  2365. elif [ "${shortname}" == "qw" ]; then
  2366. fn_info_game_qw
  2367. elif [ "${shortname}" == "ro" ]; then
  2368. fn_info_game_ro
  2369. elif [ "${shortname}" == "rsdw" ]; then
  2370. fn_info_game_rsdw
  2371. elif [ "${shortname}" == "rtcw" ]; then
  2372. fn_info_game_rtcw
  2373. elif [ "${shortname}" == "rwr" ]; then
  2374. fn_info_game_rwr
  2375. elif [ "${shortname}" == "rust" ]; then
  2376. fn_info_game_rust
  2377. elif [ "${shortname}" == "rw" ]; then
  2378. fn_info_game_rw
  2379. elif [ "${shortname}" == "samp" ]; then
  2380. fn_info_game_samp
  2381. elif [ "${shortname}" == "sb" ]; then
  2382. fn_info_game_sb
  2383. elif [ "${shortname}" == "sbots" ]; then
  2384. fn_info_game_sbots
  2385. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2386. fn_info_game_scpsl
  2387. elif [ "${shortname}" == "sdtd" ]; then
  2388. fn_info_game_sdtd
  2389. elif [ "${shortname}" == "sf" ]; then
  2390. fn_info_game_sf
  2391. elif [ "${shortname}" == "sm" ]; then
  2392. fn_info_game_sm
  2393. elif [ "${shortname}" == "sof2" ]; then
  2394. fn_info_game_sof2
  2395. elif [ "${shortname}" == "sol" ]; then
  2396. fn_info_game_sol
  2397. elif [ "${engine}" == "spark" ]; then
  2398. fn_info_game_spark
  2399. elif [ "${shortname}" == "squad" ]; then
  2400. fn_info_game_squad
  2401. elif [ "${shortname}" == "st" ]; then
  2402. fn_info_game_st
  2403. elif [ "${shortname}" == "stn" ]; then
  2404. fn_info_game_stn
  2405. elif [ "${shortname}" == "terraria" ]; then
  2406. fn_info_game_terraria
  2407. elif [ "${shortname}" == "tf" ]; then
  2408. fn_info_game_tf
  2409. elif [ "${shortname}" == "ti" ]; then
  2410. fn_info_game_ti
  2411. elif [ "${shortname}" == "ts3" ]; then
  2412. fn_info_game_ts3
  2413. elif [ "${shortname}" == "tu" ]; then
  2414. fn_info_game_tu
  2415. elif [ "${shortname}" == "tw" ]; then
  2416. fn_info_game_tw
  2417. elif [ "${shortname}" == "unt" ]; then
  2418. fn_info_game_unt
  2419. elif [ "${shortname}" == "ut" ]; then
  2420. fn_info_game_ut
  2421. elif [ "${shortname}" == "ut2k4" ]; then
  2422. fn_info_game_ut2k4
  2423. elif [ "${shortname}" == "ut3" ]; then
  2424. fn_info_game_ut3
  2425. elif [ "${shortname}" == "ut99" ]; then
  2426. fn_info_game_ut99
  2427. elif [ "${shortname}" == "vh" ]; then
  2428. fn_info_game_vh
  2429. elif [ "${shortname}" == "vints" ]; then
  2430. fn_info_game_vints
  2431. elif [ "${shortname}" == "vpmc" ]; then
  2432. fn_info_game_vpmc
  2433. elif [ "${shortname}" == "wet" ]; then
  2434. fn_info_game_wet
  2435. elif [ "${shortname}" == "wf" ]; then
  2436. fn_info_game_wf
  2437. elif [ "${shortname}" == "wmc" ]; then
  2438. fn_info_game_wmc
  2439. elif [ "${shortname}" == "wurm" ]; then
  2440. fn_info_game_wurm
  2441. elif [ "${engine}" == "prism3d" ]; then
  2442. fn_info_game_prism3d
  2443. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2444. fn_info_game_source
  2445. elif [ "${engine}" == "unreal2" ]; then
  2446. fn_info_game_unreal2
  2447. elif [ "${shortname}" == "xnt" ]; then
  2448. fn_info_game_xnt
  2449. fi
  2450. # Public IP address
  2451. # Cache public IP address for 24 hours
  2452. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2453. apiurl="http://ip-api.com/json"
  2454. fn_script_log_info "Querying ${apiurl} for public IP address"
  2455. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2456. exitcode=$?
  2457. # Check if the first request was successful
  2458. if [ "${exitcode}" -eq 0 ]; then
  2459. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2460. # Parse and reformat the response
  2461. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2462. country="$(echo "${ipresponse}" | jq -r '.country')"
  2463. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2464. # Construct a universal JSON format
  2465. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2466. else
  2467. # Fallback to myip.wtf if the initial request failed or timed out
  2468. apiurl="https://myip.wtf/json"
  2469. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2470. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2471. exitcode=$?
  2472. # Check if the backup request was successful
  2473. if [ "${exitcode}" -eq 0 ]; then
  2474. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2475. # Parse and reformat the response from myip.wtf
  2476. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2477. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2478. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2479. # Construct a universal JSON format
  2480. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2481. else
  2482. fn_script_log_error "Unable to get public IP address"
  2483. publicip="NOT SET"
  2484. country="NOT SET"
  2485. countrycode="NOT SET"
  2486. fi
  2487. fi
  2488. else
  2489. # Cached IP is still valid
  2490. fn_script_log_pass "Using cached IP as public IP address"
  2491. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2492. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2493. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2494. fi
  2495. # Alert IP address
  2496. if [ "${displayip}" ]; then
  2497. alertip="${displayip}"
  2498. elif [ "${publicip}" ]; then
  2499. alertip="${publicip}"
  2500. else
  2501. alertip="${ip}"
  2502. fi
  2503. # Steam Master Server - checks if detected by master server.
  2504. # Checked after config init, as the queryport is needed
  2505. if [ -z "${displaymasterserver}" ]; then
  2506. # if queryport and port3 are not set then set them to 123456789
  2507. # this is to prevent the query from failing.
  2508. if [ -z "${queryport}" ]; then
  2509. queryport="123456789"
  2510. fi
  2511. if [ -z "${port3}" ]; then
  2512. port3="123456789"
  2513. fi
  2514. if [ "$(command -v jq 2> /dev/null)" ]; then
  2515. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2516. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2517. # Query external IP first as most liky to succeed.
  2518. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2519. if [ "${masterserver}" == "0" ]; then
  2520. # Loop though server IP addresses if external IP fails.
  2521. for queryip in "${queryips[@]}"; do
  2522. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2523. done
  2524. fi
  2525. if [ "${masterserver}" == "0" ]; then
  2526. displaymasterserver="false"
  2527. else
  2528. displaymasterserver="true"
  2529. fi
  2530. fi
  2531. fi
  2532. fi
  2533. # unset the ports if they are set to 123456789
  2534. if [ "${port3}" == "123456789" ]; then
  2535. unset port3
  2536. fi
  2537. if [ "${queryport}" == "123456789" ]; then
  2538. unset queryport
  2539. fi
  2540. fi