install_server_files.sh 7.3 KB

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  1. #!/bin/bash
  2. # LGSM install_server_files.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://gameservermanagers.com
  5. # Description: Installs server files.
  6. local commandname="INSTALL"
  7. local commandaction="Install"
  8. local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
  9. fn_install_server_files(){
  10. if [ "${gamename}" == "Unreal Tournament 99" ]; then
  11. fileurl="http://files.gameservermanagers.com/UnrealTournament99/ut99-server-451-ultimate-linux.tar.bz2"; filedir="${tmpdir}"; filename="ut99-server-451-ultimate-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="49cb24d0550ff6ddeaba6007045c6edd"
  12. elif [ "${gamename}" == "Unreal Tournament 2004" ]; then
  13. fileurl="http://files.gameservermanagers.com/UnrealTournament2004/ut2004-server-3339-ultimate-linux.tar.bz2"; filedir="${tmpdir}"; filename="ut2004-server-3339-ultimate-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="67c5e2cd9c2a4b04f163962ee41eff54"
  14. elif [ "${gamename}" == "Unreal Tournament 3" ]; then
  15. fileurl="http://files.gameservermanagers.com/UnrealTournament3/UT3-linux-server-2.1.tar.bz2"; filedir="${tmpdir}"; filename="UT3-linux-server-2.1.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="2527437b46f1b47f20228d27d72395a6"
  16. elif [ "${gamename}" == "Battlefield: 1942" ]; then
  17. fileurl="http://files.gameservermanagers.com/BattleField1942/bf1942_lnxded-1.61-hacked-to-1.612.full.tar.bz2"; filedir="${tmpdir}"; filename="bf1942_lnxded-1.61-hacked-to-1.612.full.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="a86a5d3cd64ca59abcc9bb9f777c2e5d"
  18. elif [ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
  19. fileurl="http://files.gameservermanagers.com/WolfensteinEnemyTerritory/enemy-territory.260b.tar.bz2"; filedir="${tmpdir}"; filename="enemy-territory.260b.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="f833f514bfcdd46b42c111f83350c5a7"
  20. elif [ "${gamename}" == "Unreal Tournament" ]; then
  21. fileurl="http://files.gameservermanagers.com/UnrealTournament/UnrealTournament-Server-XAN-3045522-Linux.zip"; filedir="${tmpdir}"; filename="UnrealTournament-Server-XAN-3045522-Linux.zip"; executecmd="noexecute" run="norun"; force="noforce"; md5="553fed5645a9fc623e92563049bf79f6"
  22. elif [ "${gamename}" == "GoldenEye: Source" ]; then
  23. fileurl="http://files.gameservermanagers.com/GoldenEyeSource/GoldenEye_Source_v5.0.1_full_server_linux.tar.bz2"; filedir="${tmpdir}"; filename="GoldenEye_Source_v5.0.1_server_full_Linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="ea227a150300abe346e757380325f84c"
  24. elif [ "${gamename}" == "Quake 2" ]; then
  25. fileurl="http://files.gameservermanagers.com/Quake2/quake2-3.20-glibc-i386-full-linux2.0.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="quake2-3.20-glibc-i386-full-linux2.0.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="0b8c7e2d51f40b56b328c69e986e7c5f"
  26. elif [ "${gamename}" == "Quake 3: Arena" ]; then
  27. fileurl="http://files.gameservermanagers.com/Quake3/quake3-1.32c-x86-full-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="quake3-1.32c-x86-full-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="fd7258d827474f67663dda297bff4306"
  28. elif [ "${gamename}" == "QuakeWorld" ]; then
  29. fileurl="http://files.gameservermanagers.com/QuakeWorld/nquake.server.linux.083116.full.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="nquake.server.linux.083116.full.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="75a409cf08d808f075e4dacdc7b21b78"
  30. fi
  31. fn_fetch_file "${fileurl}" "${filedir}" "${filename}" "${executecmd}" "${run}" "${force}" "${md5}"
  32. fn_dl_extract "${filedir}" "${filename}" "${filesdir}"
  33. }
  34. fn_install_server_files_steamcmd(){
  35. counter="0"
  36. while [ "${counter}" == "0" ]||[ "${exitcode}" != "0" ]; do
  37. counter=$((counter+1))
  38. cd "${rootdir}/steamcmd"
  39. if [ "${counter}" -le "10" ]; then
  40. # Attempt 1-4: Standard attempt
  41. # Attempt 5-6: Validate attempt
  42. # Attempt 7-8: Validate, delete long name dir
  43. # Attempt 9-10: Validate, delete long name dir, re-download SteamCMD
  44. # Attempt 11: Failure
  45. if [ "${counter}" -ge "2" ]; then
  46. fn_print_warning_nl "SteamCMD did not complete the download, retrying: Attempt ${counter}"
  47. fn_script_log "SteamCMD did not complete the download, retrying: Attempt ${counter}"
  48. fi
  49. if [ "${counter}" -ge "7" ]; then
  50. echo "Removing $(find ${filesdir} -type d -print0 | grep -Ez '[^/]{30}$')"
  51. find ${filesdir} -type d -print0 | grep -Ez '[^/]{30}$' | xargs -0 rm -rf
  52. fi
  53. if [ "${counter}" -ge "9" ]; then
  54. rm -rf "${rootdir}/steamcmd"
  55. check_steamcmd.sh
  56. fi
  57. # Detects if unbuffer command is available for 32 bit distributions only.
  58. info_distro.sh
  59. if [ $(command -v stdbuf) ]&&[ "${arch}" != "x86_64" ]; then
  60. unbuffer="stdbuf -i0 -o0 -e0"
  61. fi
  62. if [ "${counter}" -le "4" ]; then
  63. if [ "${engine}" == "goldsource" ]; then
  64. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" ${branch} +quit
  65. local exitcode=$?
  66. else
  67. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid}" ${branch} +quit
  68. local exitcode=$?
  69. fi
  70. elif [ "${counter}" -ge "5" ]; then
  71. if [ "${engine}" == "goldsource" ]; then
  72. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" ${branch} -validate +quit
  73. local exitcode=$?
  74. else
  75. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid}" ${branch} -validate +quit
  76. local exitcode=$?
  77. fi
  78. fi
  79. elif [ "${counter}" -ge "11" ]; then
  80. fn_print_failure_nl "SteamCMD did not complete the download, too many retrys"
  81. fn_script_log "SteamCMD did not complete the download, too many retrys"
  82. break
  83. fi
  84. done
  85. # Goldsource servers commonly fail to download all the server files required.
  86. # Validating a few of times may reduce the chance of this issue.
  87. if [ "${engine}" == "goldsource" ]; then
  88. fn_print_information_nl "Goldsource servers commonly fail to download all the server files required. Validating a few of times may reduce the chance of this issue."
  89. counter="0"
  90. while [ "${counter}" -le "4" ]; do
  91. counter=$((counter+1))
  92. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_set_config 90 mod ${appidmod} +app_update "${appid}" ${branch} -validate +quit
  93. local exitcode=$?
  94. done
  95. fi
  96. }
  97. echo ""
  98. echo "Installing ${gamename} Server"
  99. echo "================================="
  100. sleep 1
  101. if [ -n "${appid}" ]; then
  102. fn_install_server_files_steamcmd
  103. fi
  104. if [ "${gamename}" == "TeamSpeak 3" ]; then
  105. update_ts3.sh
  106. elif [ "${gamename}" == "Minecraft" ]; then
  107. update_minecraft.sh
  108. install_minecraft_eula.sh
  109. elif [ "${gamename}" == "Mumble" ]; then
  110. update_mumble.sh
  111. elif [ -z "${appid}" ]||[ "${gamename}" == "GoldenEye: Source" ]; then
  112. fn_install_server_files
  113. fi
  114. if [ -z "${autoinstall}" ]; then
  115. echo ""
  116. echo "================================="
  117. while true; do
  118. read -e -i "y" -p "Was the install successful? [Y/n]" yn
  119. case $yn in
  120. [Yy]* ) break;;
  121. [Nn]* ) install_retry.sh;;
  122. * ) echo "Please answer yes or no.";;
  123. esac
  124. done
  125. fi