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- #!/bin/bash
- # LGSM fn_validate function
- # Author: Daniel Gibbs
- # Website: http://gameservermanagers.com
- # Version: 280515
- # Description: Runs a server validation.
- local modulename="Validate"
- fn_validation(){
- fn_printwarn "Validating may overwrite some customised files."
- sleep 1
- echo -en "\n"
- echo -en "https://developer.valvesoftware.com/wiki/SteamCMD#Validate"
- sleep 5
- echo -en "\n"
- fn_printdots "Checking server files"
- sleep 1
- fn_printok "Checking server files"
- fn_scriptlog "Checking server files"
- sleep 1
- cd "${rootdir}"
- cd "steamcmd"
- fn_check_steamcmd
- fn_check_steamuser
- if [ $(command -v unbuffer) ]; then
- unbuffer=unbuffer
- fi
- ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid}" validate +quit|tee -a "${scriptlog}"
- if [ "${gamename}" == "Counter Strike: Global Offensive" ]; then
- echo -e '\n'
- fn_csgofix
- fi
- fn_scriptlog "Checking complete"
- }
- fn_check_root
- fn_check_systemdir
- tmuxwc=$(tmux list-sessions 2>&1|awk '{print $1}'|grep -v failed|grep -Ec "^${servicename}:")
- if [ "${tmuxwc}" -eq 1 ]; then
- fn_stop
- fn_validation
- fn_start
- else
- fn_validation
- fi
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