lgsm-default.cfg 9.4 KB

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  1. // ****************************************************************************
  2. // *
  3. // Ingurgency - server.cfg *
  4. // Version 060116 *
  5. // *
  6. // ****************************************************************************
  7. // ............................. Basic Settings ............................. //
  8. // Hostname for server.
  9. hostname "<hostname>"
  10. // Server password - for private servers.
  11. sv_password ""
  12. // Contact email for server sysop.
  13. sv_contact "email@example.com"
  14. // LAN Mode - If set the server will not show on the internet.
  15. // Default: sv_lan 0
  16. sv_lan 0
  17. // Set maximum server FPS
  18. // Default: fps_max 300
  19. fps_max 300
  20. // ........................... RCON Configuration .......................... //
  21. // RCON - remote console password.
  22. rcon_password "<rconpassword>"
  23. // Number of minutes to ban users who fail rcon authentication
  24. // min. 0
  25. sv_rcon_banpenalty 10
  26. // Enable/disable rcon logging
  27. sv_rcon_log 1
  28. // Max number of times a user can fail rcon authentication before being banned
  29. // min. 1 max. 20
  30. sv_rcon_maxfailures 5
  31. // ......................... Matchmaking Playlists ......................... //
  32. // info: Selecting a playlist will allow the server to show up in matchmaking.
  33. // Playlists use predefined settings and mapcycle.
  34. // You do not need to select a mapcycle as the server will cycle though the
  35. // predefined playlist mapcycle.
  36. //
  37. // If you want to change the predefined playlist mapcycle you can create a
  38. // custom mapcycle but only with maps from the playlist mapcycle.
  39. //
  40. // You can also create your own custom playlists.
  41. // http://steamcommunity.com/sharedfiles/filedetails/?id=461776759
  42. // "nwi/comp"
  43. // "nwi/coop"
  44. // "nwi/coop_elite"
  45. // "nwi/coop_hardcore"
  46. // "nwi/pvp_sustained"
  47. // "nwi/pvp_tactical"
  48. //
  49. sv_playlist "nwi/coop"
  50. // ............................... Map Cycles ............................... //
  51. // info: There are several predefined mapcycles available that are listed below.
  52. // You can also create your own custom mapcycle.
  53. // "mapcycle.txt" - by default this contains the most popular options
  54. // "mapcycle_all.txt" - all possible map/mode combinations for PvP
  55. // "mapcycle_ambush.txt" - all ambush (VIP) maps
  56. // "mapcycle_attackdefend.txt" - push & strike maps
  57. // "mapcycle_checkpoint.txt" - all checkpoint maps
  58. // "mapcycle_comp.txt" - firefight & elimination maps
  59. // "mapcycle_conquer.txt" - conquer gamemode
  60. // "mapcycle_cooperative.txt" - survival, coop, hunt maps
  61. // "mapcycle_firefight.txt" - all firefight maps
  62. // "mapcycle_flashpoint.txt" - all flashpoint maps
  63. // "mapcycle_hunt.txt" - all hunt maps
  64. // "mapcycle_infiltrate.txt" - all infiltrate (CTF) maps
  65. // "mapcycle_objrespawn.txt" - all firefight & flashpoint featuring respawning for completing objectives
  66. // "mapcycle_occupy.txt" - all occupy maps
  67. // "mapcycle_practice.txt"
  68. // "mapcycle_push.txt" - all push maps
  69. // "mapcycle_singlelife.txt" - strike & ambush single life modes
  70. // "mapcycle_skirmish.txt" - all skirmish maps
  71. // "mapcycle_strike.txt" - all strike maps
  72. // "mapcycle_survival.txt" - all survival maps
  73. // "mapcycle_sustained_combat.txt"
  74. // "mapcycle_tactical_operations.txt"
  75. // "mapcycle_workshop.txt" - used by Workshop system
  76. //
  77. //mapcyclefile "mapcycle.txt"
  78. // .......................... Coop Mode Settings ............................ //
  79. // info: Settings for all cooperative gamemodes
  80. // Set the maximum number of human players in Cooperative modes
  81. // Maximum value: 8
  82. // Default: mp_coop_lobbysize 6
  83. //mp_coop_lobbysize 6
  84. // Set the minimum number of bots
  85. //mp_coop_min_bots 5
  86. // Set the maximum number of bots
  87. // Maximum value: maxplayers - mp_coop_lobbysize
  88. //mp_coop_max_bots 18
  89. // ........................... Voting Settings .............................. //
  90. // Allow voting?
  91. sv_allow_votes 1
  92. // Is map voting enabled?
  93. sv_map_voting 1
  94. // Allow spectators to vote?
  95. sv_vote_allow_spectators 0
  96. // A vote that fails cannot be re-submitted for this long
  97. sv_vote_failure_timer 300
  98. // Can people hold votes to change AI count?
  99. sv_vote_issue_botcount_allowed 1
  100. // The voting population required to pass a bot count vote
  101. // min. 0.1 max. 1
  102. sv_vote_issue_botcount_min_population 0.55
  103. // What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
  104. // min. 0 max. 1
  105. sv_vote_issue_botcount_min_ratio 0.5
  106. // Can people hold votes to change AI difficulty?
  107. sv_vote_issue_botdifficulty_allowed 1
  108. // The voting population required to pass an AI difficulty vote
  109. // min. 0.1 max. 1
  110. sv_vote_issue_botdifficulty_min_population 0.55
  111. // What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
  112. // min. 0 max. 1
  113. sv_vote_issue_botdifficulty_min_ratio 0.5
  114. // Can people hold votes to change the gamemode?
  115. sv_vote_issue_changegamemode_allowed 0
  116. // Can people hold votes to change levels?
  117. sv_vote_issue_changelevel_allowed 1
  118. // If enabled, wait until the end of the round to change levels
  119. sv_vote_issue_changelevel_wait 1
  120. // Can people hold votes to kick players from the server?
  121. sv_vote_issue_kick_allowed 1
  122. // Can we kick the other team?
  123. sv_vote_issue_kick_other_team 0
  124. // Can people hold votes to set the next level?
  125. sv_vote_issue_nextlevel_allowed 1
  126. // Allow players to extend the current map?
  127. sv_vote_issue_nextlevel_allowextend 0
  128. // Present players with a list of maps to choose from?
  129. sv_vote_issue_nextlevel_choicesmode 1
  130. // Not allowed to vote for a nextlevel if one has already been set
  131. sv_vote_issue_nextlevel_prevent_change 1
  132. // How many rounds before map voting can begin
  133. sv_vote_issue_nextlevel_round_count_delay 1
  134. // The voting population required to pass a next level vote
  135. // min. 0.1 max. 1
  136. sv_vote_issue_nextlevel_min_population 0.55
  137. // How strong does the yes vote need to be to win? (2.0 = 2x more voters)
  138. // min. 1 max. 5
  139. sv_vote_issue_nextlevel_min_ratio 0.5
  140. // Can people hold votes to restart the game?
  141. sv_vote_issue_restart_game_allowed 1
  142. // Can people hold votes to restart the round?
  143. sv_vote_issue_restart_round_allowed 1
  144. // Can people hold votes to scramble the teams?
  145. sv_vote_issue_scramble_teams_allowed 1
  146. // Can people hold votes to switch the teams?
  147. sv_vote_issue_switch_teams_allowed 1
  148. // How long should a kick ban last for if a player is kicked for hacking? (minutes)
  149. sv_vote_kick_ban_duration_cheating 240
  150. // The voting population required to kick a person for hacking
  151. // min. 0.1 max. 1
  152. sv_vote_kick_hack_min_population 0.60
  153. // What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
  154. // min. 0 max. 1
  155. sv_vote_kick_hack_min_ratio 0.66
  156. // How long should a kick vote ban someone from the server? (in minutes)
  157. sv_vote_kick_ban_duration_idle 0
  158. // The voting population required to kick a person for being idle
  159. // min. 0.1 max. 1
  160. sv_vote_kick_idle_min_population 0.20
  161. // What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
  162. // min. 0 max. 1
  163. sv_vote_kick_idle_min_ratio 0.5
  164. // How long should a kick ban last for if a player is kicked for team killing? (minutes)
  165. sv_vote_kick_ban_duration_teamkilling 10
  166. // The voting population required to kick a person for team killing
  167. // min. 0.1 max. 1
  168. sv_vote_kick_tk_min_population 0.25
  169. // What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
  170. // min. 0 max. 1
  171. sv_vote_kick_tk_min_ratio 0.66
  172. // How long should a kick ban last for if a player is kicked for trolling? (minutes)
  173. sv_vote_kick_ban_duration_trolling 60
  174. // The voting population required to kick a person for trolling
  175. // min. 0.1 max. 1
  176. sv_vote_kick_troll_min_population 0.40
  177. // What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
  178. // min. 0 max. 1
  179. sv_vote_kick_troll_min_ration 0.66
  180. // The minimum number of players needed on the server to start a vote kick
  181. sv_vote_kick_min_players 4
  182. // Minimum number of vote attempts required to start an actual vote
  183. sv_vote_kick_min_voters 3
  184. // The voting population required
  185. // min. 0 max. 1
  186. sv_vote_min_population 0.55
  187. // What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
  188. // min. 0 max. 1
  189. sv_vote_min_ratio 0.55
  190. // ............................. Fast Download .............................. //
  191. // info: Allows custom maps to be downloaded to the client.
  192. // Allows clients to download custom maps and textures etc. from the server at 20 kbps.
  193. // Default: sv_allowdownload 1
  194. sv_allowdownload 1
  195. // Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
  196. // Example:
  197. // server location: maps/custommap.bsp
  198. // web server location: http://example.com/custom/maps/custommap.bsp
  199. // sv_downloadurl "http://example.com/custom"
  200. // Default: sv_downloadurl ""
  201. sv_downloadurl ""
  202. // ................................ Ban List ............................... //
  203. // sv_nwi_banlist is the official banlist.
  204. sv_nwi_banlist 1
  205. // personal banlist based on user IDs.
  206. exec banned_user.cfg
  207. // personal banlist based on user IPs.
  208. exec banned_ip.cfg
  209. writeid
  210. writeip
  211. // ............................. Server Logging ............................. //
  212. //Enables logging to file, console, and udp < on | off >.
  213. log on
  214. // Log server bans in the server logs.
  215. // Default: sv_logbans 1
  216. sv_logbans 1
  217. // Echo log information to the console.
  218. // Default: sv_logecho 1
  219. sv_logecho 1
  220. // Log server information in the log file.
  221. // Default: sv_logfile 1
  222. sv_logfile 1
  223. // Log server information to only one file.
  224. // Default: sv_log_onefile 0
  225. sv_log_onefile 0