info_game.sh 78 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447
  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # shellcheck disable=SC2317
  8. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Config Type: ini
  10. # Comment: ; or #
  11. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  12. fn_info_game_ini() {
  13. # sed is used to process the file.
  14. # -n: Suppresses automatic printing of pattern space.
  15. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  16. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  17. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  18. # - .*: Matches any characters before the equals sign.
  19. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  20. # - \([^"]*\): Captures any characters that are not double quotes.
  21. # - "\?: Matches an optional double quote.
  22. # - /1: Replaces the entire matched pattern with the captured value.
  23. # - p: Prints the modified line.
  24. # - q: Quits processing after modifying and printing the line.
  25. if [ -n "${3}" ]; then
  26. servercfgparse="${3}"
  27. else
  28. servercfgparse="${servercfgfullpath}"
  29. fi
  30. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  31. configtype="ini"
  32. }
  33. # Config Type: custom
  34. # Comment: ; or #
  35. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  36. fn_info_game_keyvalue_pairs() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: QuakeC
  58. # Comment: // or /* */
  59. fn_info_game_quakec() {
  60. # -n: Suppresses automatic printing of pattern space.
  61. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  62. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  63. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  64. # - .*: Matches any characters before the spaces.
  65. # - *: Matches any number of spaces.
  66. # - "\?: Matches an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  78. configtype="quakec"
  79. }
  80. # Config Type: json
  81. # Comment: // or /* */
  82. fn_info_game_json() {
  83. if [ -n "${3}" ]; then
  84. servercfgparse="${3}"
  85. else
  86. servercfgparse="${servercfgfullpath}"
  87. fi
  88. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  89. configtype="json"
  90. }
  91. # Config Type: SQF
  92. # Comment: // or /* */
  93. fn_info_game_sqf() {
  94. # sed is the command itself, indicating that we want to use the sed utility.
  95. # -n: Suppresses automatic printing of pattern space.
  96. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  97. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  98. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  99. # - .*: Matches any characters before the equals sign.
  100. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  101. # - \([^"]*\): Captures any characters that are not double quotes.
  102. # - "\?: Matches an optional double quote.
  103. # - /1: Replaces the entire matched pattern with the captured value.
  104. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  105. # - p: Prints the modified line.
  106. # - q: Quits processing after modifying and printing the line.
  107. if [ -n "${3}" ]; then
  108. servercfgparse="${3}"
  109. else
  110. servercfgparse="${servercfgfullpath}"
  111. fi
  112. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  113. configtype="sqf"
  114. }
  115. # Config Type: XML
  116. # Comment: <!-- -->
  117. fn_info_game_xml() {
  118. if [ -n "${3}" ]; then
  119. servercfgparse="${3}"
  120. else
  121. servercfgparse="${servercfgfullpath}"
  122. fi
  123. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  124. configtype="xml"
  125. }
  126. # Config Type: Valve KeyValues
  127. # Comment: //
  128. fn_info_game_valve_keyvalues() {
  129. # sed is used to process the file.
  130. # -n: Suppresses automatic printing of pattern space.
  131. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  132. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  133. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  134. # - .*: Matches any characters before the spaces.
  135. # - *: Matches any number of spaces.
  136. # - "\?: Matches an optional double quote.
  137. # - \([^"]*\): Captures any characters that are not double quotes.
  138. # - "\?: Matches an optional double quote.
  139. # - /1: Replaces the entire matched pattern with the captured value.
  140. # - p: Prints the modified line.
  141. # - q: Quits processing after modifying and printing the line.
  142. if [ -n "${3}" ]; then
  143. servercfgparse="${3}"
  144. else
  145. servercfgparse="${servercfgfullpath}"
  146. fi
  147. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\?\([^"]*\)"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  148. configtype="valve_keyvalues"
  149. }
  150. # Config Type: Java properties
  151. # Comment: # or !
  152. fn_info_game_java_properties() {
  153. # sed is used to process the file.
  154. # -n: Suppresses automatic printing of pattern space.
  155. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  156. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  157. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  158. # - .*: Matches any characters before the equals sign.
  159. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  171. configtype="java"
  172. }
  173. # Config Type: ini
  174. # Comment: ; or #
  175. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  176. fn_info_game_lua() {
  177. # - The '-n' option suppresses automatic printing of pattern space.
  178. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  179. # followed by the exact word specified by the second argument.
  180. # - If the pattern matches, the following actions are performed within the curly braces:
  181. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  182. # removing any leading or trailing spaces.
  183. # - 's#,.*##' removes everything after the first comma encountered.
  184. # - 'p' prints the modified pattern space.
  185. # - 'q' quits processing after printing the modified pattern space.
  186. if [ -n "${3}" ]; then
  187. servercfgparse="${3}"
  188. else
  189. servercfgparse="${servercfgfullpath}"
  190. fi
  191. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  192. configtype="lua"
  193. }
  194. # Config Type: custom (Project Cars)
  195. # Comment: //
  196. fn_info_game_pc_config() {
  197. # sed is used to process the file.
  198. # -n: Suppresses automatic printing of pattern space.
  199. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  200. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  201. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  202. # - .*: Matches any characters before the equals sign.
  203. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  204. # - \([^"]*\): Captures any characters that are not double quotes.
  205. # - "\?: Matches an optional double quote.
  206. # - /1: Replaces the entire matched pattern with the captured value.
  207. # - p: Prints the modified line.
  208. # - q: Quits processing after modifying and printing the line.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  215. configtype="pc_config"
  216. }
  217. # Config Type: ini
  218. # Parameters: false
  219. # Comment: ; or #
  220. # Example: NAME=SERVERNAME
  221. # Filetype: ini
  222. fn_info_game_ac() {
  223. if [ -f "${servercfgfullpath}" ]; then
  224. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  225. fn_info_game_ini "httpport" "HTTP_PORT"
  226. fn_info_game_ini "port" "TCP_PORT"
  227. fn_info_game_ini "servername" "NAME"
  228. fn_info_game_ini "serverpassword" "PASSWORD"
  229. fi
  230. adminpassword="${adminpassword:-NOT SET}"
  231. httpport="${httpport:-0}"
  232. port="${port:-0}"
  233. queryport="${httpport:-0}"
  234. servername="${servername:-NOT SET}"
  235. serverpassword="${serverpassword:-NOT SET}"
  236. }
  237. # Config Type: ini
  238. # Parameters: true
  239. # Comment: ; or #
  240. # Example: SessionName=SERVERNAME
  241. # Filetype: ini
  242. fn_info_game_ark() {
  243. if [ -f "${servercfgfullpath}" ]; then
  244. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  245. fn_info_game_ini "servername" "SessionName"
  246. fn_info_game_ini "serverpassword" "ServerPassword"
  247. fi
  248. adminpassword="${adminpassword:-"NOT SET"}"
  249. maxplayers="${maxplayers:-"0"}"
  250. port="${port:-"0"}"
  251. queryport="${queryport:-"0"}"
  252. rawport="$((port + 1))"
  253. rconport="${rconport:-"0"}"
  254. servername="${servername:-"NOT SET"}"
  255. serverpassword="${serverpassword:-"NOT SET"}"
  256. }
  257. # Config Type: SQF
  258. # Parameters: true
  259. # Comment: // or /* */
  260. # Example: serverName = "SERVERNAME";
  261. # Filetype: cfg
  262. fn_info_game_arma3() {
  263. if [ -f "${servercfgfullpath}" ]; then
  264. fn_info_game_sqf "adminpassword" "passwordAdmin"
  265. fn_info_game_sqf "maxplayers" "maxPlayers"
  266. fn_info_game_sqf "servername" "hostname"
  267. fn_info_game_sqf "serverpassword" "password"
  268. fi
  269. adminpassword="${adminpassword:-"NOT SET"}"
  270. battleeyeport="$((port + 4))"
  271. maxplayers="${maxplayers:-"0"}"
  272. port="${port:-"0"}"
  273. queryport="$((port + 1))"
  274. servername="${servername:-"NOT SET"}"
  275. serverpassword="${serverpassword:-"NOT SET"}"
  276. steamport="$((port + 2))"
  277. voiceport="${port:-"0"}"
  278. voiceunusedport="$((port + 3))"
  279. }
  280. # Config Type: ini
  281. # Parameters: true
  282. # Comment: ; or #
  283. # Example: serverName=SERVERNAME
  284. # Filetype: ini
  285. fn_info_game_av() {
  286. if [ -f "${servercfgfullpath}" ]; then
  287. fn_info_game_ini "maxplayers" "maxPlayers"
  288. fn_info_game_ini "port" "port"
  289. fn_info_game_ini "rconport" "rconPort"
  290. fn_info_game_ini "servername" "name"
  291. fn_info_game_ini "serverpassword" "password"
  292. fn_info_game_ini "rconpassword" "rconPassword"
  293. if [ -n "${rconpassword}" ]; then
  294. rconenabled="true"
  295. fi
  296. fi
  297. maxplayers="${maxplayers:-"0"}"
  298. port="${port:-"0"}"
  299. rconenabled="${rconenabled:-"false"}"
  300. rconpassword="${rconpassword:-"NOT SET"}"
  301. rconport="${rconport:-"0"}"
  302. # queryport is port + 3
  303. # this doesnt respond to any queries, using tcp query on rconport instead.
  304. queryport="${rconport:-"0"}"
  305. servername="${servername:-"NOT SET"}"
  306. serverpassword="${serverpassword:-"NOT SET"}"
  307. steamport="$((port + 21))"
  308. steamworksport="$((port + 20))"
  309. }
  310. # Config Type: ini unknown (Source?)
  311. # Parameters: true
  312. # Comment: # or //
  313. # Example: ServerName=SERVERNAME
  314. # Filetype: txt
  315. fn_info_game_bo() {
  316. if [ -f "${servercfgfullpath}" ]; then
  317. fn_info_game_ini "maxplayers" "MaxPlayers"
  318. fn_info_game_ini "port" "ServerPort"
  319. fn_info_game_ini "servername" "ServerName"
  320. fn_info_game_ini "serverpassword" "Password"
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. queryport="$((port + 1))"
  325. servername="${servername:-"NOT SET"}"
  326. serverpassword="${serverpassword:-"NOT SET"}"
  327. }
  328. # Config Type: ini
  329. # Parameters: true
  330. # Comment: ; or #
  331. # Example: ServerName=SERVERNAME
  332. # Filetype: ini
  333. fn_info_game_btl() {
  334. if [ -f "${servercfgfullpath}" ]; then
  335. fn_info_game_ini "adminpassword" "AdminPassword"
  336. fn_info_game_ini "servername" "ServerName"
  337. fi
  338. adminpassword="${adminpassword:-"NOT SET"}"
  339. port="${port:-"0"}"
  340. queryport="${queryport:-"0"}"
  341. rconport="$((port + 2))"
  342. servername="${servername:-"NOT SET"}"
  343. }
  344. # Config Type: ini
  345. # Parameters: true
  346. # Comment: ; or #
  347. # Example: ServerName=SERVERNAME
  348. # Filetype: ini
  349. fn_info_game_cmw() {
  350. if [ -f "${servercfgfullpath}" ]; then
  351. fn_info_game_ini "maxplayers" "MaxPlayers"
  352. fn_info_game_ini "servername" "ServerName"
  353. fn_info_game_ini "serverpassword" "GamePassword"
  354. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  355. fi
  356. defaultmap="${defaultmap:-"NOT SET"}"
  357. maxplayers="${maxplayers:-"0"}"
  358. port="${port:-"0"}"
  359. queryport="${queryport:-"0"}"
  360. rconport="${rconport:-"0"}"
  361. servername="${servername:-"NOT SET"}"
  362. serverpassword="${serverpassword:-"NOT SET"}"
  363. }
  364. # Config Type: ini
  365. # Parameters: true
  366. # Comment: ; or #
  367. # Example: iMaxClanMembers=1024
  368. # Filetype: ini
  369. fn_info_game_dodr() {
  370. if [ -f "${servercfgfullpath}" ]; then
  371. fn_info_game_ini "maxplayers" "iMaxPlayers"
  372. fi
  373. maxplayers="${maxplayers:-"0"}"
  374. port="${port:-"0"}"
  375. queryport="${queryport:-"0"}"
  376. servername="${servername:-"NOT SET"}"
  377. }
  378. # Config Type: ini
  379. # Parameters: true
  380. # Comment: ; or #
  381. # Example: cluster_name = SERVERNAME
  382. # Filetype: ini
  383. fn_info_game_dst() {
  384. if [ -f "${servercfgfullpath}" ]; then
  385. fn_info_game_ini "port" "server_port"
  386. fn_info_game_ini "steamauthport" "authentication_port"
  387. fn_info_game_ini "steamport" "master_server_port"
  388. fi
  389. if [ -f "${clustercfgfullpath}" ]; then
  390. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  391. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  392. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  393. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  394. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  395. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  396. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  397. fi
  398. cave="${cave:-"NOT SET"}"
  399. cluster="${cluster:-"NOT SET"}"
  400. configip="${configip:-"0.0.0.0"}"
  401. gamemode="${gamemode:-"NOT SET"}"
  402. master="${master:-"NOT SET"}"
  403. masterport="${masterport:-"0"}"
  404. maxplayers="${maxplayers:-"0"}"
  405. port="${port:-"0"}"
  406. servername="${servername:-"NOT SET"}"
  407. serverpassword="${serverpassword:-"NOT SET"}"
  408. shard="${shard:-"NOT SET"}"
  409. sharding="${sharding:-"NOT SET"}"
  410. steamauthport="${steamauthport:-"0"}"
  411. steamport="${steamport:-"0"}"
  412. tickrate="${tickrate:-"0"}"
  413. }
  414. # Config Type: parameters
  415. # Parameters: true
  416. # Comment: ; or #
  417. # Example: SessionName=SERVERNAME
  418. # Filetype: ini
  419. fn_info_game_hcu() {
  420. defaultmap="${defaultmap:-"NOT SET"}"
  421. maxplayers="${maxplayers:-"0"}"
  422. port="${port:-"0"}"
  423. queryport="${queryport:-"0"}"
  424. servername="${servername:-"NOT SET"}"
  425. }
  426. # Config Type: ini
  427. # Parameters: true
  428. # Comment: ; or #
  429. # Example: ServerName=SERVERNAME
  430. # Filetype: ini
  431. fn_info_game_kf() {
  432. if [ -f "${servercfgfullpath}" ]; then
  433. fn_info_game_ini "adminpassword" "AdminPassword"
  434. fn_info_game_ini "httpenabled" "bEnabled"
  435. fn_info_game_ini "httppassword" "httppasswordword"
  436. fn_info_game_ini "httpport" "ListenPort"
  437. fn_info_game_ini "httpuser" "AdminName"
  438. fn_info_game_ini "lanport" "LANServerPort"
  439. fn_info_game_ini "maxplayers" "MaxPlayers"
  440. fn_info_game_ini "port" "Port"
  441. fn_info_game_ini "queryportgs" "QueryPort"
  442. fn_info_game_ini "servername" "ServerName"
  443. fn_info_game_ini "serverpassword" "GamePassword"
  444. fi
  445. adminpassword="${adminpassword:-"NOT SET"}"
  446. defaultmap="${defaultmap:-"NOT SET"}"
  447. httpenabled="${httpenabled:-"NOT SET"}"
  448. httppassword="${adminpassword}"
  449. httpport="${httpport:-"0"}"
  450. httpuser="${httpuser:-"NOT SET"}"
  451. lanport="${lanport:-"0"}"
  452. maxplayers="${maxplayers:-"0"}"
  453. port="${port:-"0"}"
  454. queryport="$((port + 1))"
  455. queryportgs="${queryportgs:-"0"}"
  456. servername="${servername:-"NOT SET"}"
  457. serverpassword="${serverpassword:-"NOT SET"}"
  458. steamport="28852"
  459. steamworksport="20560"
  460. }
  461. # Config Type: ini
  462. # Parameters: true
  463. # Comment: ; or #
  464. # Example: ServerName=SERVERNAME
  465. # Filetype: ini
  466. fn_info_game_kf2() {
  467. if [ -f "${servercfgfullpath}" ]; then
  468. fn_info_game_ini "adminpassword" "AdminPassword"
  469. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  470. fn_info_game_ini "port" "Port"
  471. fn_info_game_ini "servername" "ServerName"
  472. fn_info_game_ini "serverpassword" "GamePassword"
  473. fn_info_game_ini "httpenabled" "bEnabled"
  474. fn_info_game_ini "httppassword" "httppasswordword"
  475. fi
  476. adminpassword="${adminpassword:-"NOT SET"}"
  477. defaultmap="${defaultmap:-"NOT SET"}"
  478. httpport="${httpport:-"0"}"
  479. port="${port:-"0"}"
  480. queryport="${queryport:-"0"}"
  481. servername="${servername:-"NOT SET"}"
  482. serverpassword="${serverpassword:-"NOT SET"}"
  483. httpenabled="${httpenabled:-"NOT SET"}"
  484. httppassword="${httppassword:-"NOT SET"}"
  485. httpuser="Admin"
  486. }
  487. # Config Type: ini
  488. # Parameters: true
  489. # Comment: ; or #
  490. # Example: ServerName=SERVERNAME
  491. # Filetype: ini
  492. fn_info_game_mh() {
  493. if [ -f "${servercfgfullpath}" ]; then
  494. fn_info_game_ini "servername" "ServerName"
  495. fn_info_game_ini "serverpassword" "ServerPassword"
  496. fn_info_game_ini "rconpassword" "AdminPassword"
  497. fn_info_game_ini "maxplayers" "MaxSlots"
  498. fi
  499. servername="${servername:-"NOT SET"}"
  500. serverpassword="${serverpassword:-"NOT SET"}"
  501. rconpassword="${rconpassword:-"NOT SET"}"
  502. maxplayers="${maxplayers:-"0"}"
  503. port="${port:-"0"}"
  504. queryport="${queryport:-"0"}"
  505. beaconport="${beaconport:-"0"}"
  506. }
  507. # Config Type: ini
  508. # Parameters: true
  509. # Comment: ; or #
  510. # Example: ServerName="SERVERNAME"
  511. # Filetype: cfg
  512. fn_info_game_pstbs() {
  513. if [ -f "${servercfgfullpath}" ]; then
  514. fn_info_game_ini "servername" "ServerName"
  515. fn_info_game_ini "maxplayers" "MaxPlayers"
  516. fn_info_game_ini "reservedslots" "NumReservedSlots"
  517. fn_info_game_ini "serverpassword" "ServerPassword"
  518. fi
  519. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  520. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  521. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  522. fi
  523. maxplayers="${maxplayers:-"0"}"
  524. port="${port:-"0"}"
  525. if [ -z "${queryport}" ]; then
  526. queryport="${port:-"0"}"
  527. fi
  528. randommap="${randommap:-"NOT SET"}"
  529. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  530. rconpassword="NOT SET"
  531. fi
  532. rconport="${rconport:-"0"}"
  533. reservedslots="${reservedslots:-"0"}"
  534. servername="${servername:-"NOT SET"}"
  535. serverpassword="${serverpassword:-"NOT SET"}"
  536. tickrate="${tickrate:-"0"}"
  537. }
  538. # Config Type: ini
  539. # Parameters: false
  540. # Comment: ; or #
  541. # Example: ServerName=SERVERNAME
  542. # Filetype: cfg
  543. fn_info_game_pvr() {
  544. if [ -f "${servercfgfullpath}" ]; then
  545. fn_info_game_ini "servername" "ServerName"
  546. fn_info_game_ini "maxplayers" "MaxPlayers"
  547. fi
  548. maxplayers="${maxplayers:-"0"}"
  549. port="${port:-"0"}"
  550. port401="$((port + 400))"
  551. queryport="${port:-"0"}"
  552. servername="${servername:-"NOT SET"}"
  553. }
  554. # Config Type: ini
  555. # Parameters: true
  556. # Comment: ; or #
  557. # Example: PublicName=SERVERNAME
  558. # Filetype: ini
  559. fn_info_game_pz() {
  560. if [ -f "${servercfgfullpath}" ]; then
  561. fn_info_game_ini "maxplayers" "MaxPlayers"
  562. fn_info_game_ini "port" "DefaultPort"
  563. fn_info_game_ini "rconpassword" "RCONPassword"
  564. fn_info_game_ini "servername" "PublicName"
  565. fn_info_game_ini "serverpassword" "Password"
  566. fn_info_game_ini "worldname" "Map"
  567. fi
  568. adminpassword="${adminpassword:-"NOT SET"}"
  569. maxplayers="${maxplayers:-"0"}"
  570. port="${port:-"0"}"
  571. queryport="${port:-"0"}"
  572. rconpassword="${rconpassword:-"NOT SET"}"
  573. servername="${servername:-"NOT SET"}"
  574. serverpassword="${serverpassword:-"NOT SET"}"
  575. worldname="${worldname:-"NOT SET"}"
  576. }
  577. # Config Type: xml
  578. # Comment: <!-- -->
  579. # Example: <ServerName>SERVERNAME</ServerName>
  580. # Filetype: xml
  581. fn_info_game_st() {
  582. if [ -f "${servercfgfullpath}" ]; then
  583. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  584. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  585. fn_info_game_xml "port" "/SettingData/GamePort"
  586. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  587. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  588. fn_info_game_xml "servername" "/SettingData/ServerName"
  589. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  590. fi
  591. adminpassword="${adminpassword:-"NOT SET"}"
  592. maxplayers="${maxplayers:-"0"}"
  593. port="${port:-"0"}"
  594. queryport="${queryport:-"0"}"
  595. saveinterval="${saveinterval:-"0"}"
  596. servername="${servername:-"NOT SET"}"
  597. serverpassword="${serverpassword:-"NOT SET"}"
  598. worldname="${worldname:-"NOT SET"}"
  599. worldtype="${worldtype:-"NOT SET"}"
  600. }
  601. # Config Type: ini
  602. # Parameters: true
  603. # Comment: ; or #
  604. # Example: ServerName=SERVERNAME
  605. # Filetype: ini
  606. fn_info_game_stn() {
  607. if [ -f "${servercfgfullpath}" ]; then
  608. fn_info_game_ini "configip" "ServerIP"
  609. fn_info_game_ini "port" "ServerPort"
  610. fn_info_game_ini "servername" "ServerName"
  611. fn_info_game_ini "serverpassword" "ServerPassword"
  612. fi
  613. configip="${configip:-"0.0.0.0"}"
  614. maxplayers="${maxplayers:-"0"}"
  615. port="${port:-"0"}"
  616. queryport="$((port + 1))"
  617. servername="${servername:-"NOT SET"}"
  618. serverpassword="${serverpassword:-"NOT SET"}"
  619. }
  620. # Config Type: ini
  621. # Parameters: true
  622. # Comment: ; or #
  623. # Example: ServerName=ServerName
  624. # Filetype: ini
  625. fn_info_game_ti() {
  626. if [ -f "${servercfgfullpath}" ]; then
  627. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  628. fn_info_game_ini "queueenabled" "bQueueEnabled"
  629. fn_info_game_ini "queueport" "QueuePort"
  630. fn_info_game_ini "rconenabled" "bRconEnabled"
  631. fn_info_game_ini "rconpassword" "RconPassword"
  632. fn_info_game_ini "rconport" "RconPort"
  633. fn_info_game_ini "servername" "ServerName"
  634. fn_info_game_ini "serverpassword" "ServerPassword"
  635. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  636. fi
  637. maxplayers="${maxplayers:-"0"}"
  638. queueenabled="${queueenabled:-"NOT SET"}"
  639. queueport="${queueport:-"0"}"
  640. rconenabled="${rconenabled:-"NOT SET"}"
  641. rconpassword="${rconpassword:-"NOT SET"}"
  642. rconport="${rconport:-"0"}"
  643. servername="${servername:-"NOT SET"}"
  644. serverpassword="${serverpassword:-"NOT SET"}"
  645. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  646. }
  647. # Config Type: ini
  648. # Parameters: false
  649. # Comment: ; or #
  650. # Example: default_voice_port=9987
  651. # Filetype: ini
  652. fn_info_game_ts3() {
  653. if [ -f "${servercfgfullpath}" ]; then
  654. fn_info_game_ini "configip" "voice_ip"
  655. fn_info_game_ini "dbplugin" "dbplugin"
  656. fn_info_game_ini "fileport" "filetransfer_port"
  657. fn_info_game_ini "port" "default_voice_port"
  658. fn_info_game_ini "queryhttpport" "query_http_port"
  659. fn_info_game_ini "queryhttpsport" "query_https_port"
  660. fn_info_game_ini "queryport" "query_port"
  661. fn_info_game_ini "querysshport" "query_ssh_port"
  662. fi
  663. configip="${configip:-"0.0.0.0"}"
  664. dbplugin="${dbplugin:-"NOT SET"}"
  665. fileport="${fileport:-"0"}"
  666. port="${port:-"0"}"
  667. queryhttpport="${queryhttpport:-"0"}"
  668. queryhttpsport="${queryhttpsport:-"0"}"
  669. queryport="${queryport:-"0"}"
  670. querysshport="${querysshport:-"0"}"
  671. telnetport="${queryport}"
  672. }
  673. # Config Type: ini
  674. # Parameters: true
  675. # Comment: ; or #
  676. # Example: ServerTitle=SERVERNAME
  677. # Filetype: ini
  678. fn_info_game_tu() {
  679. if [ -f "${servercfgfullpath}" ]; then
  680. fn_info_game_ini "maxplayers" "MaxPlayers"
  681. fn_info_game_ini "servername" "ServerTitle"
  682. fi
  683. maxplayers="${maxplayers:-"0"}"
  684. port="${port:-"0"}"
  685. queryport="${queryport:-"0"}"
  686. servername="${servername:-"NOT SET"}"
  687. steamport="$((port + 1))"
  688. }
  689. # Config Type: ini
  690. # Parameters: true
  691. # Comment: ; or #
  692. # Example: ServerName=SERVERNAME
  693. # Filetype: ini
  694. fn_info_game_ut99() {
  695. if [ -f "${servercfgfullpath}" ]; then
  696. fn_info_game_ini "adminpassword" "AdminPassword"
  697. fn_info_game_ini "beaconport" "ServerBeaconPort"
  698. fn_info_game_ini "port" "Port"
  699. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  700. fn_info_game_ini "servername" "ServerName"
  701. fn_info_game_ini "serverpassword" "GamePassword"
  702. fn_info_game_ini "httpenabled" "bEnabled"
  703. fn_info_game_ini "httppassword" "AdminPassword"
  704. fn_info_game_ini "httpport" "ListenPort"
  705. fn_info_game_ini "httpuser" "AdminUserName"
  706. fi
  707. adminpassword="${adminpassword:-"NOT SET"}"
  708. beaconport="${beaconport:-"0"}"
  709. defaultmap="${defaultmap:-"NOT SET"}"
  710. httpport="${httpport:-"0"}"
  711. port="${port:-"0"}"
  712. queryport="$((port + 1))"
  713. queryportgs="${queryportgs:-"0"}"
  714. servername="${servername:-"NOT SET"}"
  715. serverpassword="${serverpassword:-"NOT SET"}"
  716. httpenabled="${httpenabled:-"0"}"
  717. httppassword="${httppassword:-"NOT SET"}"
  718. httpuser="${httpuser:-"NOT SET"}"
  719. }
  720. # Config Type: ini
  721. # Parameters: true
  722. # Comment: ; or #
  723. # Example: ServerName=SERVERNAME
  724. # Filetype: ini
  725. fn_info_game_ut3() {
  726. if [ -f "${servercfgfullpath}" ]; then
  727. fn_info_game_ini "adminpassword" "AdminPassword"
  728. fn_info_game_ini "maxplayers" "MaxPlayers"
  729. fn_info_game_ini "servername" "ServerName"
  730. fn_info_game_ini "serverpassword" "GamePassword"
  731. fn_info_game_ini "httpenabled" "bEnabled"
  732. fn_info_game_ini "httppassword" "AdminPassword"
  733. fn_info_game_ini "httpport" "ListenPort"
  734. fi
  735. adminpassword="${adminpassword:-"NOT SET"}"
  736. defaultmap="${defaultmap:-"NOT SET"}"
  737. httpport="${httpport:-"0"}"
  738. maxplayers="${maxplayers:-"0"}"
  739. port="${port:-"0"}"
  740. queryport="${queryport:-"0"}"
  741. servername="${servername:-"NOT SET"}"
  742. serverpassword="${serverpassword:-"NOT SET"}"
  743. httpenabled="${httpenabled:-"0"}"
  744. httppassword="${httppassword:-"NOT SET"}"
  745. httpuser="Admin"
  746. }
  747. # Config Type: ini
  748. # Parameters: true
  749. # Comment: ; or #
  750. # Example: ServerName=SERVERNAME
  751. # Filetype: ini
  752. fn_info_game_unreal2() {
  753. if [ -f "${servercfgfullpath}" ]; then
  754. fn_info_game_ini "adminpassword" "AdminPassword"
  755. fn_info_game_ini "httpport" "ListenPort"
  756. fn_info_game_ini "port" "Port"
  757. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  758. fn_info_game_ini "servername" "ServerName"
  759. fn_info_game_ini "serverpassword" "GamePassword"
  760. fn_info_game_ini "httpenabled" "bEnabled"
  761. fn_info_game_ini "httpuser" "AdminName"
  762. fi
  763. adminpassword="${adminpassword:-"NOT SET"}"
  764. defaultmap="${defaultmap:-"NOT SET"}"
  765. httpport="${httpport:-"0"}"
  766. port="${port:-"0"}"
  767. queryport="$((port + 1))"
  768. queryportgs="${queryportgs:-"0"}"
  769. servername="${servername:-"NOT SET"}"
  770. serverpassword="${serverpassword:-"NOT SET"}"
  771. httpenabled="${httpenabled:-"0"}"
  772. httppassword="${adminpassword:-"NOT SET"}"
  773. httpuser="${httpuser:-"NOT SET"}"
  774. }
  775. # Config Type: ini
  776. # Parameters: true
  777. # Comment: ; or #
  778. # Example: ServerName="SERVERNAME"
  779. # Filetype: ini
  780. fn_info_game_ut() {
  781. if [ -f "${servercfgfullpath}" ]; then
  782. fn_info_game_ini "servername" "ServerName"
  783. fi
  784. defaultmap="${defaultmap:-"NOT SET"}"
  785. gametype="${gametype:-"NOT SET"}"
  786. port="${port:-"0"}"
  787. queryport="$((port + 1))"
  788. }
  789. # Config Type: ini
  790. # Parameters: true
  791. # Comment: ; or #
  792. # Example: ServerName=SERVERNAME
  793. # Filetype: ini
  794. fn_info_game_ut2k4() {
  795. if [ -f "${servercfgfullpath}" ]; then
  796. fn_info_game_ini "adminpassword" "AdminPassword"
  797. fn_info_game_ini "httpport" "ListenPort"
  798. fn_info_game_ini "lanport" "LANServerPort"
  799. fn_info_game_ini "port" "Port"
  800. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  801. fn_info_game_ini "servername" "ServerName"
  802. fn_info_game_ini "serverpassword" "GamePassword"
  803. fn_info_game_ini "httpenabled" "bEnabled"
  804. fn_info_game_ini "httpuser" "AdminName"
  805. fi
  806. adminpassword="${adminpassword:-"NOT SET"}"
  807. defaultmap="${defaultmap:-"NOT SET"}"
  808. httpport="${httpport:-"0"}"
  809. lanport="${lanport:-"0"}"
  810. port="${port:-"0"}"
  811. queryport="$((port + 1))"
  812. queryportgs="${queryportgs:-"0"}"
  813. servername="${servername:-"NOT SET"}"
  814. serverpassword="${serverpassword:-"NOT SET"}"
  815. httpenabled="${httpenabled:-"0"}"
  816. httppassword="${adminpassword}"
  817. httpuser="${httpuser:-"NOT SET"}"
  818. }
  819. # Config Type: json
  820. # Parameters: true
  821. # Comment: // or /* */
  822. # Example: "name": "SERVERNAME",
  823. # Filetype: json
  824. fn_info_game_armar() {
  825. if [ -f "${servercfgfullpath}" ]; then
  826. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  827. fn_info_game_json "configip" ".bindAddress"
  828. fn_info_game_json "maxplayers" ".game.maxPlayers"
  829. fn_info_game_json "port" ".bindPort"
  830. fn_info_game_json "queryport" ".a2s.port"
  831. fn_info_game_json "servername" ".game.name"
  832. fn_info_game_json "serverpassword" ".game.password"
  833. fi
  834. adminpassword="${adminpassword:-"NOT SET"}"
  835. battleeyeport="$((port + 4))"
  836. configip="${configip:-"0.0.0.0"}"
  837. maxplayers="${maxplayers:-"0"}"
  838. port="${port:-"0"}"
  839. queryport="${queryport:-"0"}"
  840. servername="${servername:-"NOT SET"}"
  841. serverpassword="${serverpassword:-"NOT SET"}"
  842. }
  843. # Config Type: con
  844. # Parameters: true
  845. # Comment: # or //
  846. # Example: game.serverName "SERVERNAME"
  847. # Filetype: con
  848. fn_info_game_bf1942() {
  849. if [ -f "${servercfgfullpath}" ]; then
  850. fn_info_game_keyvalue_pairs "configip" "game.serverIp"
  851. fn_info_game_keyvalue_pairs "maxplayers" "game.serverMaxPlayers"
  852. fn_info_game_keyvalue_pairs "port" "game.serverPort"
  853. fn_info_game_keyvalue_pairs "servername" "game.serverName"
  854. fn_info_game_keyvalue_pairs "serverpassword" "game.serverPassword"
  855. fi
  856. configip="${configip:-"0.0.0.0"}"
  857. maxplayers="${maxplayers:-"0"}"
  858. port="${port:-"0"}"
  859. queryport="22000"
  860. servername="${servername:-"NOT SET"}"
  861. serverpassword="${serverpassword:-"NOT SET"}"
  862. }
  863. # Config Type: con
  864. # Parameters: true
  865. # Comment: # or //
  866. # Example: game.serverName "SERVERNAME"
  867. # Filetype: con
  868. fn_info_game_bfv() {
  869. if [ -f "${servercfgfullpath}" ]; then
  870. fn_info_game_keyvalue_pairs "configip" "game.serverIp"
  871. fn_info_game_keyvalue_pairs "maxplayers" "game.serverMaxPlayers"
  872. fn_info_game_keyvalue_pairs "port" "game.serverPort"
  873. fn_info_game_keyvalue_pairs "servername" "game.serverName"
  874. fn_info_game_keyvalue_pairs "serverpassword" "game.serverPassword"
  875. fi
  876. configip="${configip:-"0.0.0.0"}"
  877. maxplayers="${maxplayers:-"0"}"
  878. port="${port:-"0"}"
  879. queryport="22000"
  880. servername="${servername:-"NOT SET"}"
  881. serverpassword="${serverpassword:-"NOT SET"}"
  882. }
  883. # Config Type: XML
  884. # Parameters: false
  885. # Comment: <!-- -->
  886. # Example: <serversettings name="SERVERNAME" />
  887. # Filetype: xml
  888. fn_info_game_bt() {
  889. if [ -f "${servercfgfullpath}" ]; then
  890. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  891. fn_info_game_xml "port" "/serversettings/@port"
  892. fn_info_game_xml "queryport" "/serversettings/@queryport"
  893. fn_info_game_xml "servername" "/serversettings/@name"
  894. fn_info_game_xml "serverpassword" "/serversettings/@password"
  895. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  896. fi
  897. maxplayers="${maxplayers:-"0"}"
  898. port="${port:-"0"}"
  899. queryport="${queryport:-"0"}"
  900. servername="${servername:-"NOT SET"}"
  901. serverpassword="${serverpassword:-"NOT SET"}"
  902. tickrate="${tickrate:-"0"}"
  903. }
  904. # Config Type: json
  905. # Parameters: false
  906. # Comment: // or /* */
  907. # Example: "game_title":"SERVERNAME"
  908. # Filetype: json
  909. fn_info_game_cd() {
  910. if [ -f "${servercfgfullpath}" ]; then
  911. fn_info_game_json "maxplayers" ".player_count"
  912. fn_info_game_json "port" ".game_port"
  913. fn_info_game_json "rconenabled" ".rcon"
  914. fn_info_game_json "rconpassword" ".rcon_password"
  915. fn_info_game_json "rconport" ".rcon_port"
  916. fn_info_game_json "servername" ".game_title"
  917. fn_info_game_json "steamport" ".steam_port_messages"
  918. fi
  919. maxplayers="${maxplayers:-"0"}"
  920. port="${port:-"0"}"
  921. rconenabled="${rconenabled:-"NOT SET"}"
  922. rconpassword="${rconpassword:-"NOT SET"}"
  923. rconport="${rconport:-"0"}"
  924. servername="${servername:-"NOT SET"}"
  925. steamport="${steamport:-"0"}"
  926. }
  927. # Config Type: json
  928. # Parameters: true
  929. # Comment: // or /* */
  930. # Example: "worldName":"SERVERNAME"
  931. # Filetype: json
  932. fn_info_game_ck() {
  933. if [ -f "${servercfgfullpath}" ]; then
  934. fn_info_game_json "servername" ".worldName"
  935. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  936. fi
  937. maxplayers="${maxplayers:-"0"}"
  938. port="${port:-"0"}"
  939. queryport="$((port + 1))"
  940. servername="${servername:-"NOT SET"}"
  941. }
  942. # Config Type: QuakeC
  943. # Parameters: true
  944. # Comment: // or /* */
  945. # Example: set sv_hostname "SERVERNAME"
  946. # Filetype: cfg
  947. fn_info_game_cod() {
  948. if [ -f "${servercfgfullpath}" ]; then
  949. fn_info_game_quakec "rconpassword" "rconpassword"
  950. fn_info_game_quakec "servername" "sv_hostname"
  951. fi
  952. defaultmap="${defaultmap:-"NOT SET"}"
  953. maxplayers="${maxplayers:-"0"}"
  954. port="${port:-"0"}"
  955. queryport="${port}"
  956. rconpassword="${rconpassword:-"NOT SET"}"
  957. servername="${servername:-"NOT SET"}"
  958. }
  959. # Config Type: QuakeC
  960. # Parameters: true
  961. # Comment: // or /* */
  962. # Example: set sv_hostname "SERVERNAME"
  963. # Filetype: cfg
  964. fn_info_game_coduo() {
  965. if [ -f "${servercfgfullpath}" ]; then
  966. fn_info_game_quakec "rconpassword" "rconpassword"
  967. fn_info_game_quakec "servername" "sv_hostname"
  968. fi
  969. defaultmap="${defaultmap:-"NOT SET"}"
  970. maxplayers="${maxplayers:-"0"}"
  971. port="${port:-"0"}"
  972. queryport="${port}"
  973. rconpassword="${rconpassword:-"NOT SET"}"
  974. servername="${servername:-"NOT SET"}"
  975. }
  976. # Config Type: QuakeC
  977. # Parameters: true
  978. # Comment: // or /* */
  979. # Example: set sv_hostname "SERVERNAME"
  980. # Filetype: cfg
  981. fn_info_game_cod2() {
  982. if [ -f "${servercfgfullpath}" ]; then
  983. fn_info_game_quakec "rconpassword" "rconpassword"
  984. fn_info_game_quakec "servername" "sv_hostname"
  985. fi
  986. defaultmap="${defaultmap:-"NOT SET"}"
  987. maxplayers="${maxplayers:-"0"}"
  988. port="${port:-"0"}"
  989. queryport="${port}"
  990. rconpassword="${rconpassword:-"NOT SET"}"
  991. servername="${servername:-"NOT SET"}"
  992. }
  993. # Config Type: QuakeC
  994. # Parameters: true
  995. # Comment: // or /* */
  996. # Example: set sv_hostname "SERVERNAME"
  997. # Filetype: cfg
  998. fn_info_game_cod4() {
  999. if [ -f "${servercfgfullpath}" ]; then
  1000. fn_info_game_quakec "rconpassword" "rcon_password"
  1001. fn_info_game_quakec "servername" "sv_hostname"
  1002. fi
  1003. defaultmap="${defaultmap:-"NOT SET"}"
  1004. maxplayers="${maxplayers:-"0"}"
  1005. port="${port:-"0"}"
  1006. queryport="${port}"
  1007. rconpassword="${rconpassword:-"NOT SET"}"
  1008. servername="${servername:-"NOT SET"}"
  1009. }
  1010. # Config Type: QuakeC
  1011. # Parameters: true
  1012. # Comment: // or /* */
  1013. # Example: set sv_hostname "SERVERNAME"
  1014. # Filetype: cfg
  1015. fn_info_game_codwaw() {
  1016. if [ -f "${servercfgfullpath}" ]; then
  1017. fn_info_game_quakec "rconpassword" "rcon_password"
  1018. fn_info_game_quakec "servername" "sv_hostname"
  1019. fi
  1020. defaultmap="${defaultmap:-"NOT SET"}"
  1021. maxplayers="${maxplayers:-"0"}"
  1022. port="${port:-"0"}"
  1023. queryport="${port}"
  1024. rconpassword="${rconpassword:-"NOT SET"}"
  1025. servername="${servername:-"NOT SET"}"
  1026. }
  1027. # Config Type: json
  1028. # Parameters: false
  1029. # Comment: // or /* */
  1030. # Example: "ServerName": "SERVERNAME"
  1031. # Filetype: json
  1032. fn_info_game_col() {
  1033. if [ -f "${servercfgfullpath}" ]; then
  1034. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1035. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1036. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1037. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1038. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1039. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1040. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1041. fi
  1042. configip="${configip:-"0.0.0.0"}"
  1043. maxplayers="${maxplayers:-"0"}"
  1044. port="${port:-"0"}"
  1045. queryport="${port:-"0"}"
  1046. rcpassword="${rconpassword:-"NOT SET"}"
  1047. servername="${servername:-"NOT SET"}"
  1048. serverpassword="${serverpassword:-"NOT SET"}"
  1049. steamport="${steamport:-"0"}"
  1050. }
  1051. # Config Type: ini
  1052. # Parameters: true
  1053. # Comment: ; or #
  1054. # Example: ServerName=SERVERNAME
  1055. # Filetype: ini
  1056. fn_info_game_ct() {
  1057. if [ -f "${servercfgfullpath}" ]; then
  1058. fn_info_game_ini "configip" "bindAddress"
  1059. fn_info_game_ini "gamemode" "gameMode"
  1060. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1061. fn_info_game_ini "port" "port"
  1062. fn_info_game_ini "saveinterval" "autoSaveSec"
  1063. fn_info_game_ini "servername" "name"
  1064. fn_info_game_ini "serverpassword" "serverPassword"
  1065. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1066. fi
  1067. configip="${configip:-"0.0.0.0"}"
  1068. gamemode="${gamemode:-"NOT SET"}"
  1069. maxplayers="${maxplayers:-"0"}"
  1070. port="${port:-"0"}"
  1071. saveinterval="${saveinterval:-"0"}"
  1072. servername="${servername:-"NOT SET"}"
  1073. serverpassword="${serverpassword:-"NOT SET"}"
  1074. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1075. }
  1076. # Config Type: SQF
  1077. # Parameters: true
  1078. # Comment: // or /* */
  1079. # Example: serverName = "SERVERNAME";
  1080. # Filetype: cfg
  1081. fn_info_game_dayz() {
  1082. if [ -f "${servercfgfullpath}" ]; then
  1083. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1084. fn_info_game_sqf "maxplayers" "maxPlayers"
  1085. fn_info_game_sqf "queryport" "steamQueryPort"
  1086. fn_info_game_sqf "servername" "hostname"
  1087. fn_info_game_sqf "serverpassword" "password"
  1088. fi
  1089. adminpassword="${adminpassword:-"NOT SET"}"
  1090. battleeyeport="$((port + 4))"
  1091. maxplayers="${maxplayers:-"0"}"
  1092. port="${port:-"0"}"
  1093. queryport="${queryport:-"0"}"
  1094. servername="${servername:-"NOT SET"}"
  1095. serverpassword="${serverpassword:-"NOT SET"}"
  1096. steamport="$((port + 2))"
  1097. }
  1098. # Config Type: json
  1099. # Parameters: false
  1100. # Comment: // or /* */
  1101. # Example: "Description": "SERVERNAME"
  1102. # Filetype: json
  1103. fn_info_game_eco() {
  1104. if [ -f "${servercfgfullpath}" ]; then
  1105. fn_info_game_json "configip" ".IPAddress"
  1106. fn_info_game_json "httpport" ".WebServerPort"
  1107. fn_info_game_json "maxplayers" ".MaxConnections"
  1108. fn_info_game_json "port" ".GameServerPort"
  1109. fn_info_game_json "servername" ".Description"
  1110. fn_info_game_json "serverpassword" ".Password"
  1111. fn_info_game_json "tickrate" ".Rate"
  1112. fi
  1113. configip="${configip:-"0.0.0.0"}"
  1114. httpport="${httpport:-"0"}"
  1115. maxplayers="${maxplayers:-"0"}"
  1116. port="${port:-"0"}"
  1117. servername="${servername:-"NOT SET"}"
  1118. serverpassword="${serverpassword:-"NOT SET"}"
  1119. tickrate="${tickrate:-"0"}"
  1120. }
  1121. # Config Type: QuakeC
  1122. # Parameters: true
  1123. # Comment: // or /* */
  1124. # Example: set sv_hostname "SERVERNAME"
  1125. # Filetype: cfg
  1126. fn_info_game_etl() {
  1127. if [ -f "${servercfgfullpath}" ]; then
  1128. fn_info_game_quakec "configip" "net_ip"
  1129. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1130. fn_info_game_quakec "port" "net_port"
  1131. fn_info_game_quakec "rconpassword" "rconpassword"
  1132. fn_info_game_quakec "servername" "sv_hostname"
  1133. fn_info_game_quakec "serverpassword" "g_password"
  1134. fi
  1135. configip="${configip:-"0.0.0.0"}"
  1136. maxplayers="${maxplayers:-"0"}"
  1137. port="${port:-"0"}"
  1138. queryport="${port}"
  1139. rconpassword="${rconpassword:-"NOT SET"}"
  1140. servername="${servername:-"NOT SET"}"
  1141. serverpassword="${serverpassword:-"NOT SET"}"
  1142. }
  1143. # Config Type: json
  1144. # Parameters: true
  1145. # Comment: // or /* */
  1146. # Example: "name": "SERVERNAME"
  1147. # Filetype: json
  1148. fn_info_game_fctr() {
  1149. if [ -f "${servercfgfullpath}" ]; then
  1150. fn_info_game_json "authtoken" ".token"
  1151. fn_info_game_json "maxplayers" ".max_players"
  1152. fn_info_game_json "savegameinterval" ".autosave_interval"
  1153. fn_info_game_json "servername" ".name"
  1154. fn_info_game_json "serverpassword" ".game_password"
  1155. fn_info_game_json "versioncount" ".autosave_slots"
  1156. fi
  1157. authtoken="${authtoken:-"NOT SET"}"
  1158. maxplayers="${maxplayers:-"0"}"
  1159. port="${port:-"0"}"
  1160. rconpassword="${rconpassword:-"NOT SET"}"
  1161. rconport="${rconport:-"0"}"
  1162. savegameinterval="${savegameinterval:-"0"}"
  1163. servername="${servername:-"NOT SET"}"
  1164. serverpassword="${serverpassword:-"NOT SET"}"
  1165. versioncount="${versioncount:-"0"}"
  1166. # get server version if installed.
  1167. local factoriobin="${executabledir}${executable:1}"
  1168. if [ -f "${factoriobin}" ]; then
  1169. serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
  1170. fi
  1171. }
  1172. # Config Type: parameters (json possibly supported)
  1173. # Parameters: true
  1174. # Comment:
  1175. # Example: -serverName="SERVERNAME"
  1176. # Filetype: parameters
  1177. fn_info_game_hw() {
  1178. servername="${servername:-"NOT SET"}"
  1179. port="${port:-"0"}"
  1180. queryport="${queryport:-"0"}"
  1181. maxplayers="${maxplayers:-"0"}"
  1182. # #4189 option setting can be blank
  1183. # defaultmap="${defaultmap:-"NOT SET"}"
  1184. creativemode="${creativemode:-"NOT SET"}"
  1185. }
  1186. # Config Type: parameters
  1187. # Parameters: true
  1188. # Comment:
  1189. # Example: -hostname='SERVERNAME'
  1190. # Filetype: parameters
  1191. fn_info_game_inss() {
  1192. port="${port:-"0"}"
  1193. queryport="${queryport:-"0"}"
  1194. rconport="${rconport:-"0"}"
  1195. servername="${servername:-"NOT SET"}"
  1196. serverpassword="${serverpassword:-"NOT SET"}"
  1197. defaultmap="${defaultmap:-"NOT SET"}"
  1198. defaultscenario="${defaultscenario:-"NOT SET"}"
  1199. maxplayers="${maxplayers:-"0"}"
  1200. }
  1201. # Config Type: lua (Custom)
  1202. # Parameters: false
  1203. # Comment: --
  1204. # Example: Name = "SERVERNAME",
  1205. # Filetype: lua
  1206. fn_info_game_jc2() {
  1207. if [ -f "${servercfgfullpath}" ]; then
  1208. fn_info_game_lua "configip" "BindIP"
  1209. fn_info_game_lua "maxplayers" "MaxPlayers"
  1210. fn_info_game_lua "port" "BindPort"
  1211. fn_info_game_lua "serverdescription" "Description"
  1212. fn_info_game_lua "servername" "Name"
  1213. fn_info_game_lua "serverpassword" "Password"
  1214. fi
  1215. configip="${configip:-"0.0.0.0"}"
  1216. maxplayers="${maxplayers:-"0"}"
  1217. queryport="${port}"
  1218. queryport="${queryport:-"0"}"
  1219. serverdescription="${serverdescription:-"NOT SET"}"
  1220. servername="${servername:-"NOT SET"}"
  1221. serverpassword="${serverpassword:-"NOT SET"}"
  1222. }
  1223. # Config Type: json
  1224. # Parameters: false
  1225. # Comment: // or /* */
  1226. # Example: "name": "SERVERNAME"
  1227. # Filetype: json
  1228. fn_info_game_jc3() {
  1229. if [ -f "${servercfgfullpath}" ]; then
  1230. fn_info_game_json "configip" ".host"
  1231. fn_info_game_json "httpport" ".httpPort"
  1232. fn_info_game_json "maxplayers" ".maxPlayers"
  1233. fn_info_game_json "port" ".port"
  1234. fn_info_game_json "queryport" ".queryPort"
  1235. fn_info_game_json "serverdescription" ".description"
  1236. fn_info_game_json "servername" ".name"
  1237. fn_info_game_json "serverpassword" ".password"
  1238. fn_info_game_json "steamport" ".steamPort"
  1239. fn_info_game_json "tickrate" ".maxTickRate"
  1240. fi
  1241. configip="${configip:-"0.0.0.0"}"
  1242. httpport="${httpport:-"0"}"
  1243. maxplayers="${maxplayers:-"0"}"
  1244. port="${port:-"0"}"
  1245. queryport="${queryport:-"0"}"
  1246. serverdescription="${serverdescription:-"NOT SET"}"
  1247. servername="${servername:-"NOT SET"}"
  1248. serverpassword="${serverpassword:-"NOT SET"}"
  1249. steamport="${steamport:-"0"}"
  1250. tickrate="${tickrate:-"0"}"
  1251. }
  1252. # Config Type: QuakeC
  1253. # Parameters: true
  1254. # Comment: // or /* */
  1255. # Example: set sv_hostname "SERVERNAME"
  1256. # Filetype: cfg
  1257. fn_info_game_jk2() {
  1258. if [ -f "${servercfgfullpath}" ]; then
  1259. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1260. fn_info_game_quakec "rconpassword" "rconpassword"
  1261. fn_info_game_quakec "servername" "sv_hostname"
  1262. fn_info_game_quakec "serverpassword" "g_password"
  1263. fn_info_game_quakec "serverversion" "mv_serverversion"
  1264. fi
  1265. defaultmap="${defaultmap:-"NOT SET"}"
  1266. maxplayers="${maxplayers:-"0"}"
  1267. port="${port:-"0"}"
  1268. queryport="${port}"
  1269. rconpassword="${rconpassword:-"NOT SET"}"
  1270. servername="${servername:-"NOT SET"}"
  1271. serverpassword="${serverpassword:-"NOT SET"}"
  1272. serverversion="${serverversion:-"NOT SET"}"
  1273. }
  1274. # Config Type: unknown
  1275. fn_info_game_lo() {
  1276. servername="${servername:-"NOT SET"}"
  1277. port="${port:-"0"}"
  1278. queryport="${queryport:-"0"}"
  1279. maxplayers="${slots:-"0"}"
  1280. }
  1281. # Config Type: Java properties
  1282. # Comment: # or !
  1283. # Example: motd=SERVERNAME
  1284. # Filetype: properties
  1285. fn_info_game_mc() {
  1286. if [ -f "${servercfgfullpath}" ]; then
  1287. fn_info_game_java_properties "configip" "server-ip"
  1288. fn_info_game_java_properties "gamemode" "gamemode"
  1289. fn_info_game_java_properties "maxplayers" "max-players"
  1290. fn_info_game_java_properties "port" "server-port"
  1291. fn_info_game_java_properties "queryenabled" "enable-query"
  1292. fn_info_game_java_properties "queryport" "query.port"
  1293. fn_info_game_java_properties "rconpassword" "rcon.password"
  1294. fn_info_game_java_properties "rconport" "rcon.port"
  1295. fn_info_game_java_properties "servername" "motd"
  1296. fn_info_game_java_properties "worldname" "level-name"
  1297. fi
  1298. configip="${configip:-"0.0.0.0"}"
  1299. gamemode="${gamemode:-"NOT SET"}"
  1300. maxplayers="${maxplayers:-"0"}"
  1301. port="${port:-"0"}"
  1302. queryenabled="${queryenabled:-"NOT SET"}"
  1303. if [ -z "${queryport}" ]; then
  1304. queryport="${port}"
  1305. fi
  1306. rconpassword="${rconpassword:-"NOT SET"}"
  1307. rconport="${rconport:-"0"}"
  1308. servername="${servername:-"NOT SET"}"
  1309. worldname="${worldname:-"NOT SET"}"
  1310. }
  1311. # Config Type: Java properties
  1312. # Comment: # or !
  1313. # Example: server-name=SERVERNAME
  1314. # Filetype: properties
  1315. fn_info_game_mcb() {
  1316. if [ -f "${servercfgfullpath}" ]; then
  1317. fn_info_game_java_properties "gamemode" "gamemode"
  1318. fn_info_game_java_properties "maxplayers" "max-players"
  1319. fn_info_game_java_properties "port" "server-port"
  1320. fn_info_game_java_properties "portv6" "server-portv6"
  1321. fn_info_game_java_properties "servername" "server-name"
  1322. fn_info_game_java_properties "worldname" "level-name"
  1323. fi
  1324. gamemode="${gamemode:-"NOT SET"}"
  1325. maxplayers="${maxplayers:-"0"}"
  1326. portipv6="${portipv6:-"NOT SET"}"
  1327. queryport="${port}"
  1328. servername="${servername:-"NOT SET"}"
  1329. worldname="${worldname:-"NOT SET"}"
  1330. }
  1331. # Config Type: QuakeC
  1332. # Comment: // or /* */
  1333. # Example: set sv_hostname "SERVERNAME"
  1334. # Filetype: cfg
  1335. fn_info_game_mohaa() {
  1336. if [ -f "${servercfgfullpath}" ]; then
  1337. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1338. fn_info_game_quakec "rconpassword" "rconPassword"
  1339. fn_info_game_quakec "servername" "sv_hostname"
  1340. fn_info_game_quakec "serverpassword" "g_password"
  1341. fi
  1342. defaultmap="${defaultmap:-"NOT SET"}"
  1343. maxplayers="${maxplayers:-"0"}"
  1344. port="${port:-"0"}"
  1345. queryport="${port:-"0"}"
  1346. rconpassword="${rconpassword:-"NOT SET"}"
  1347. servername="${servername:-"NOT SET"}"
  1348. serverpassword="${serverpassword:-"NOT SET"}"
  1349. }
  1350. # Config Type: json
  1351. # Parameters: true
  1352. # Comment: // or /* */
  1353. fn_info_game_mom() {
  1354. if [ -f "${servercfgfullpath}" ]; then
  1355. fn_info_game_json "defaultmap" ".MapName"
  1356. fn_info_game_json "maxplayers" ".MaxPlayers"
  1357. fn_info_game_json "servername" ".ServerName"
  1358. fn_info_game_json "serverpassword" ".ServerPassword"
  1359. fi
  1360. beaconport="${beaconport:-"0"}"
  1361. defaultmap="${defaultmap:-"NOT SET"}"
  1362. maxplayers="${maxplayers:-"0"}"
  1363. port="${port:-"0"}"
  1364. servername="${servername:-"NOT SET"}"
  1365. serverpassword="${serverpassword:-"NOT SET"}"
  1366. }
  1367. # Config Type: xml
  1368. # Comment: <!-- -->
  1369. # Example: <servername>Default MTA Server</servername>
  1370. # Filetype: conf
  1371. fn_info_game_mta() {
  1372. if [ -f "${servercfgfullpath}" ]; then
  1373. fn_info_game_xml "port" "/config/serverport"
  1374. fn_info_game_xml "httpport" "/config/httpport"
  1375. fn_info_game_xml "servername" "/config/servername"
  1376. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1377. fn_info_game_xml "ase" "/config/ase"
  1378. fi
  1379. if [ "${ase}" == "1" ]; then
  1380. ase="Enabled"
  1381. else
  1382. ase="Disabled"
  1383. fi
  1384. port="${port:-"0"}"
  1385. queryport="$((port + 123))"
  1386. httpport="${httpport:-"0"}"
  1387. ase="${ase:-"Disabled"}"
  1388. servername="${servername:-"NOT SET"}"
  1389. serverpassword="${serverpassword:-"NOT SET"}"
  1390. maxplayers="${maxplayers:-"0"}"
  1391. }
  1392. # Config Type: custom
  1393. # Comment: //
  1394. # Example: port = 14159,
  1395. # Filetype: cfg
  1396. fn_info_game_nec() {
  1397. if [ -f "${servercfgfullpath}" ]; then
  1398. fn_info_game_lua "maxplayers" "slots"
  1399. fn_info_game_lua "port" "port"
  1400. fn_info_game_lua "serverpassword" "password"
  1401. fi
  1402. maxplayers="${maxplayers:-"0"}"
  1403. port="${port:-"0"}"
  1404. servername="Necesse Port ${port}"
  1405. serverpassword="${serverpassword:-"NOT SET"}"
  1406. }
  1407. # Config Type: ini
  1408. # Parameters: true
  1409. # Comment: ; or #
  1410. # Example: ServerName=SERVERNAME
  1411. # Filetype: ini
  1412. fn_info_game_ohd() {
  1413. if [ -f "${servercfgfullpath}" ]; then
  1414. fn_info_game_ini rconenabled "bEnabled"
  1415. fn_info_game_ini rconport "ListenPort"
  1416. fn_info_game_ini rconpassword "Password"
  1417. fi
  1418. rconenabled="${rconenabled:-"false"}"
  1419. rconport="${rconport:-"0"}"
  1420. rconpassword="${rconpassword:-"NOT SET"}"
  1421. }
  1422. # Config Type: json
  1423. # Parameters: false
  1424. # Comment: // or /* */
  1425. fn_info_game_onset() {
  1426. if [ -f "${servercfgfullpath}" ]; then
  1427. fn_info_game_json "maxplayers" ".maxplayers"
  1428. fn_info_game_json "port" ".port"
  1429. fn_info_game_json "servername" ".servername_short"
  1430. fn_info_game_json "serverpassword" ".password"
  1431. fi
  1432. maxplayers="${maxplayers:-"0"}"
  1433. port="${port:-"0"}"
  1434. httpport="$((port - 2))"
  1435. queryport="$((port - 1))"
  1436. servername="${servername:-"NOT SET"}"
  1437. }
  1438. # Config Type: custom
  1439. # Parameters: false
  1440. # Comment: //
  1441. # Filetype: cfg
  1442. fn_info_game_pc() {
  1443. if [ -f "${servercfgfullpath}" ]; then
  1444. fn_info_game_pc_config "apiport" "httpApiPort"
  1445. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1446. fn_info_game_pc_config "httpport" "httpApiPort"
  1447. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1448. fn_info_game_pc_config "port" "hostPort"
  1449. fn_info_game_pc_config "queryport" "queryPort"
  1450. fn_info_game_pc_config "servername" "name"
  1451. fn_info_game_pc_config "serverpassword" "password"
  1452. fn_info_game_pc_config "steamport" "steamPort"
  1453. fi
  1454. apiport="${apiport:-"0"}"
  1455. httpenabled="${httpenabled:-"0"}"
  1456. httpport="${httpport:-"0"}"
  1457. maxplayers="${maxplayers:-"0"}"
  1458. port="${port:-"0"}"
  1459. queryport="${queryport:-"0"}"
  1460. servername="${servername:-"NOT SET"}"
  1461. serverpassword="${serverpassword:-"NOT SET"}"
  1462. steamport="${steamport:-"0"}"
  1463. }
  1464. fn_info_game_pc2() {
  1465. if [ -f "${servercfgfullpath}" ]; then
  1466. fn_info_game_pc_config "apiport" "httpApiPort"
  1467. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1468. fn_info_game_pc_config "httpport" "httpApiPort"
  1469. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1470. fn_info_game_pc_config "port" "hostPort"
  1471. fn_info_game_pc_config "queryport" "queryPort"
  1472. fn_info_game_pc_config "servername" "name"
  1473. fn_info_game_pc_config "serverpassword" "password"
  1474. fn_info_game_pc_config "steamport" "steamPort"
  1475. fi
  1476. apiport="${apiport:-"0"}"
  1477. httpenabled="${httpenabled:-"0"}"
  1478. httpport="${httpport:-"0"}"
  1479. maxplayers="${maxplayers:-"0"}"
  1480. port="${port:-"0"}"
  1481. queryport="${queryport:-"0"}"
  1482. servername="${servername:-"NOT SET"}"
  1483. serverpassword="${serverpassword:-"NOT SET"}"
  1484. steamport="${steamport:-"0"}"
  1485. }
  1486. # Config Type: SiiNunit
  1487. # Comment: //
  1488. # Example: lobby_name: "SERVERNAME"
  1489. # Filetype: ssi
  1490. fn_info_game_prism3d() {
  1491. # Config
  1492. if [ ! -f "${servercfgfullpath}" ]; then
  1493. maxplayers="${unavailable}"
  1494. port="${zero}"
  1495. queryport="${zero}"
  1496. servername="${unavailable}"
  1497. serverpassword="${unavailable}"
  1498. else
  1499. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1500. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1501. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1502. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1503. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1504. # Not set
  1505. maxplayers="${maxplayers:-"0"}"
  1506. port="${port:-"27015"}"
  1507. queryport="${queryport:-"27016"}"
  1508. servername="${servername:-"NOT SET"}"
  1509. serverpassword="${serverpassword:-"NOT SET"}"
  1510. fi
  1511. }
  1512. # Config Type: QuakeC
  1513. # Comment: // or /* */
  1514. # Example: set hostname "SERVERNAME"
  1515. # Filetype: cfg
  1516. fn_info_game_q2() {
  1517. if [ -f "${servercfgfullpath}" ]; then
  1518. fn_info_game_quakec "maxplayers" "maxclients"
  1519. fn_info_game_quakec "rconpassword" "rcon_password"
  1520. fn_info_game_quakec "servername" "hostname"
  1521. fi
  1522. defaultmap="${defaultmap:-"NOT SET"}"
  1523. maxplayers="${maxplayers:-"0"}"
  1524. port="${port:-"0"}"
  1525. queryport="${port}"
  1526. rconpassword="${rconpassword:-"NOT SET"}"
  1527. servername="${servername:-"NOT SET"}"
  1528. }
  1529. # Config Type: QuakeC
  1530. # Comment: // or /* */
  1531. # Example: set sv_hostname "SERVERNAME"
  1532. # Filetype: cfg
  1533. fn_info_game_q3() {
  1534. if [ -f "${servercfgfullpath}" ]; then
  1535. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1536. fn_info_game_quakec "rconpassword" "rconpassword"
  1537. fn_info_game_quakec "servername" "sv_hostname"
  1538. fi
  1539. maxplayers="${maxplayers:-"0"}"
  1540. rconpassword="${rconpassword:-"NOT SET"}"
  1541. servername="${servername:-"NOT SET"}"
  1542. port="${port:-"0"}"
  1543. queryport="${port}"
  1544. defaultmap="${defaultmap:-"NOT SET"}"
  1545. }
  1546. # Config Type: QuakeC
  1547. # Comment: // or /* */
  1548. # Example: set sv_hostname "SERVERNAME"
  1549. # Filetype: cfg
  1550. fn_info_game_ql() {
  1551. if [ -f "${servercfgfullpath}" ]; then
  1552. fn_info_game_quakec "configip" "net_ip"
  1553. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1554. fn_info_game_quakec "port" "net_port"
  1555. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1556. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1557. fn_info_game_quakec "servername" "sv_hostname"
  1558. fn_info_game_quakec "serverpassword" "g_password"
  1559. fn_info_game_quakec "statsport" "zmq_stats_port"
  1560. fi
  1561. configip="${configip:-"0.0.0.0"}"
  1562. maxplayers="${maxplayers:-"0"}"
  1563. port="${port:-"0"}"
  1564. queryport="${port}"
  1565. rconpassword="${rconpassword:-"NOT SET"}"
  1566. rconport="${rconport:-"0"}"
  1567. servername="${servername:-"NOT SET"}"
  1568. serverpassword="${serverpassword:-"NOT SET"}"
  1569. statsport="${statsport:-"0"}"
  1570. }
  1571. # Config Type: QuakeC
  1572. # Comment: // or /* */
  1573. # Example: hostname "SERVERNAME"
  1574. # Filetype: cfg
  1575. fn_info_game_qw() {
  1576. if [ -f "${servercfgfullpath}" ]; then
  1577. fn_info_game_quakec "maxplayers" "maxclients"
  1578. fn_info_game_quakec "rconpassword" "rcon_password"
  1579. fn_info_game_quakec "servername" "hostname"
  1580. fi
  1581. maxplayers="${maxplayers:-"0"}"
  1582. port="${port:-"0"}"
  1583. queryport="${port}"
  1584. rconpassword="${rconpassword:-"NOT SET"}"
  1585. servername="${servername:-"NOT SET"}"
  1586. }
  1587. fn_info_game_ro() {
  1588. if [ -f "${servercfgfullpath}" ]; then
  1589. fn_info_game_ini "adminpassword" "AdminPassword"
  1590. fn_info_game_ini "httpenabled" "bEnabled"
  1591. fn_info_game_ini "httppassword" "httppasswordword"
  1592. fn_info_game_ini "httpport" "ListenPort"
  1593. fn_info_game_ini "httpuser" "AdminName"
  1594. fn_info_game_ini "lanport" "LANServerPort"
  1595. fn_info_game_ini "maxplayers" "MaxPlayers"
  1596. fn_info_game_ini "port" "Port"
  1597. fn_info_game_ini "queryportgs" "QueryPort"
  1598. fn_info_game_ini "servername" "ServerName"
  1599. fn_info_game_ini "serverpassword" "GamePassword"
  1600. fi
  1601. adminpassword="${adminpassword:-"NOT SET"}"
  1602. defaultmap="${defaultmap:-"NOT SET"}"
  1603. httpenabled="${httpenabled:-"NOT SET"}"
  1604. httppassword="${adminpassword}"
  1605. httpport="${httpport:-"0"}"
  1606. httpuser="${httpuser:-"NOT SET"}"
  1607. lanport="${lanport:-"0"}"
  1608. maxplayers="${maxplayers:-"0"}"
  1609. port="${port:-"0"}"
  1610. queryport="$((port + 1))"
  1611. queryportgs="${queryportgs:-"0"}"
  1612. servername="${servername:-"NOT SET"}"
  1613. serverpassword="${serverpassword:-"NOT SET"}"
  1614. steamport="28902"
  1615. steamworksport="20610"
  1616. }
  1617. # Config Type: QuakeC
  1618. # Comment: // or /* */
  1619. # Example: set sv_hostname "SERVERNAME"
  1620. # Filetype: cfg
  1621. fn_info_game_rtcw() {
  1622. if [ -f "${servercfgfullpath}" ]; then
  1623. fn_info_game_quakec "rconpassword" "rconpassword"
  1624. fn_info_game_quakec "servername" "sv_hostname"
  1625. fn_info_game_quakec "serverpassword" "g_password"
  1626. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1627. fi
  1628. rconpassword="${rconpassword:-"NOT SET"}"
  1629. servername="${servername:-"NOT SET"}"
  1630. serverpassword="${serverpassword:-"NOT SET"}"
  1631. maxplayers="${maxplayers:-"0"}"
  1632. port="${port:-"0"}"
  1633. queryport="${port:-"0"}"
  1634. defaultmap="${defaultmap:-"NOT SET"}"
  1635. }
  1636. # Config Type: Parameters (mostly)
  1637. fn_info_game_rust() {
  1638. # Parameters
  1639. servername="${servername:-"NOT SET"}"
  1640. port="${port:-"0"}"
  1641. queryport="${queryport:-"0"}"
  1642. appport="${appport:-"0"}"
  1643. rconport="${rconport:-"0"}"
  1644. gamemode="${gamemode:-"NOT SET"}"
  1645. maxplayers="${maxplayers:-"0"}"
  1646. rconpassword="${rconpassword:-"NOT SET"}"
  1647. rconweb="${rconweb:-"NOT SET"}"
  1648. tickrate="${tickrate:-"0"}"
  1649. saveinterval="${saveinterval:-"0"}"
  1650. serverlevel="${serverlevel:-"NOT SET"}"
  1651. customlevelurl="${customlevelurl:-"NOT SET"}"
  1652. worldsize="${worldsize:-"0"}"
  1653. if [ -n "${seed}" ]; then
  1654. seed="${seed:-"0"}"
  1655. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1656. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1657. fi
  1658. salt="${salt:-"0"}"
  1659. }
  1660. fn_info_game_rw() {
  1661. if [ -f "${servercfgfullpath}" ]; then
  1662. fn_info_game_keyvalue_pairs "configip" "Server_IP"
  1663. fn_info_game_keyvalue_pairs "gamemode" "World_GameMode"
  1664. fn_info_game_keyvalue_pairs "maxplayers" "Server_MaxPlayers"
  1665. fn_info_game_keyvalue_pairs "port" "Server_Port"
  1666. fn_info_game_keyvalue_pairs "rconport" "RCON_Port"
  1667. fn_info_game_keyvalue_pairs "seed" "World_Seed"
  1668. fn_info_game_keyvalue_pairs "servername" "Server_Name"
  1669. fn_info_game_keyvalue_pairs "worldname" "World_Name"
  1670. fi
  1671. configip="${configip:-"0.0.0.0"}"
  1672. gamemode="${gamemode:-"NOT SET"}"
  1673. maxplayers="${maxplayers:-"0"}"
  1674. port="${port:-"0"}"
  1675. queryport="$((port - 1))"
  1676. rconport="${rconport:-"0"}"
  1677. seed="${seed:-"0"}"
  1678. servername="${servername:-"NOT SET"}"
  1679. worldname="${worldname:-"NOT SET"}"
  1680. }
  1681. # Config Type: custom
  1682. # Comment: // or /* */
  1683. # example: hostname "SERVERNAME"
  1684. # filetypes: cfg
  1685. fn_info_game_samp() {
  1686. # Config
  1687. if [ ! -f "${servercfgfullpath}" ]; then
  1688. servername="unnamed server"
  1689. rconpassword="${unavailable}"
  1690. port="7777"
  1691. rconport="${port}"
  1692. maxplayers="50"
  1693. else
  1694. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1695. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1696. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1697. queryport="${port}"
  1698. rconport="${port}"
  1699. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1700. # Not set
  1701. servername="${servername:-"NOT SET"}"
  1702. rconpassword="${rconpassword:-"NOT SET"}"
  1703. port="${port:-"7777"}"
  1704. queryport="${port:-"7777"}"
  1705. rconport="${rconport:-"7777"}"
  1706. maxplayers="${maxplayers:-"12"}"
  1707. fi
  1708. }
  1709. # Config Type: json
  1710. # Parameters: false
  1711. # Comment: // or /* */
  1712. fn_info_game_sb() {
  1713. if [ -f "${servercfgfullpath}" ]; then
  1714. fn_info_game_json "maxplayers" ".maxPlayers"
  1715. fn_info_game_json "port" ".gameServerPort"
  1716. fn_info_game_json "queryenabled" ".runQueryServer"
  1717. fn_info_game_json "queryport" ".queryServerPort"
  1718. fn_info_game_json "rconenabled" ".runRconServer"
  1719. fn_info_game_json "rconpassword" ".rconServerPassword"
  1720. fn_info_game_json "rconport" ".rconServerPort"
  1721. fn_info_game_json "servername" ".serverName"
  1722. fi
  1723. maxplayers="${maxplayers:-"0"}"
  1724. port="${port:-"0"}"
  1725. queryenabled="${queryenabled:-"NOT SET"}"
  1726. queryport="${queryport:-"0"}"
  1727. rconenabled="${rconenabled:-"NOT SET"}"
  1728. rconpassword="${rconpassword:-"NOT SET"}"
  1729. rconport="${rconport:-"0"}"
  1730. servername="${servername:-"NOT SET"}"
  1731. }
  1732. # Config Type: Parameters
  1733. fn_info_game_sbots() {
  1734. port="${port:-"0"}"
  1735. queryport="${queryport:-"0"}"
  1736. servername="${servername:-"NOT SET"}"
  1737. serverpassword="${serverpassword:-"NOT SET"}"
  1738. defaultmap="${defaultmap:-"NOT SET"}"
  1739. maxplayers="${maxplayers:-"0"}"
  1740. }
  1741. # Config Type: custom (possibly YAML)
  1742. # Comment: #
  1743. # Example: server_name: SERVERNAME
  1744. # Filetype: txt
  1745. fn_info_game_scpsl() {
  1746. if [ -f "${servercfgfullpath}" ]; then
  1747. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1748. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1749. fn_info_game_pc_config "maxplayers" "max_players"
  1750. fn_info_game_pc_config "servername" "server_name"
  1751. fn_info_game_pc_config "tickrate" "server_tickrate"
  1752. fi
  1753. adminpassword="${adminpassword:-"NOT SET"}"
  1754. configip="${configip:-"0.0.0.0"}"
  1755. maxplayers="${maxplayers:-"0"}"
  1756. port="${port:-"0"}"
  1757. queryport="${port}"
  1758. servername="${servername:-"NOT SET"}"
  1759. tickrate="${tickrate:-"NOT SET"}"
  1760. }
  1761. # Config Type: xml
  1762. # Comment: <!-- -->
  1763. # Example: <property name="ServerName" value="My Game Host"/>
  1764. # Filetype: xml
  1765. fn_info_game_sdtd() {
  1766. if [ -f "${servercfgfullpath}" ]; then
  1767. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1768. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1769. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1770. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1771. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1772. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1773. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1774. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1775. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1776. fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1777. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1778. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1779. fi
  1780. gamemode="${gamemode:-"NOT SET"}"
  1781. httpenabled="${httpenabled:-"NOT SET"}"
  1782. httppassword="${httppassword:-"NOT SET"}"
  1783. httpport="${httpport:-"0"}"
  1784. maxplayers="${maxplayers:-"0"}"
  1785. port="${port:-"0"}"
  1786. port3="$((port + 2))"
  1787. queryport="${port:-"0"}"
  1788. servername="${servername:-"NOT SET"}"
  1789. serverpassword="${serverpassword:-"NOT SET"}"
  1790. telnetenabled="${telnetenabled:-"NOT SET"}"
  1791. # Telnet IP will be localhost if no password is set
  1792. # check_ip will set the IP first. This will overwrite it.
  1793. if [ -z "${telnetpass}" ]; then
  1794. telnetip="127.0.0.1"
  1795. fi
  1796. telnetpass="${telnetpass:-"NOT SET"}"
  1797. telnetport="${telnetport:-"0"}"
  1798. worldname="${worldname:-"NOT SET"}"
  1799. }
  1800. # Config Type: Parameters (with an ini)
  1801. fn_info_game_sf() {
  1802. # Parameters
  1803. servername="${selfname:-"NOT SET"}"
  1804. port="${port:-"0"}"
  1805. queryport="${queryport:-"0"}"
  1806. beaconport="${beaconport:-"0"}"
  1807. }
  1808. # Config Type: QuakeC
  1809. # Comment: // or /* */
  1810. # Example: set sv_hostname "SERVERNAME"
  1811. # Filetype: cfg
  1812. fn_info_game_sof2() {
  1813. if [ -f "${servercfgfullpath}" ]; then
  1814. fn_info_game_quakec "rconpassword" "rconpassword"
  1815. fn_info_game_quakec "servername" "sv_hostname"
  1816. fn_info_game_quakec "serverpassword" "g_password"
  1817. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1818. fi
  1819. rconpassword="${rconpassword:-"NOT SET"}"
  1820. servername="${servername:-"NOT SET"}"
  1821. serverpassword="${serverpassword:-"NOT SET"}"
  1822. maxplayers="${maxplayers:-"0"}"
  1823. port="${port:-"0"}"
  1824. queryport="${port}"
  1825. defaultmap="${defaultmap:-"NOT SET"}"
  1826. }
  1827. # Config Type: ini
  1828. # Parameters: true
  1829. # Comment: ; or #
  1830. # Server_Name=SERVERNAME
  1831. # Filetype: ini
  1832. fn_info_game_sol() {
  1833. if [ -f "${servercfgfullpath}" ]; then
  1834. fn_info_game_ini "adminpassword" "Admin_Password"
  1835. fn_info_game_ini "maxplayers" "Max_Players"
  1836. fn_info_game_ini "port" "Port"
  1837. fn_info_game_ini "servername" "Server_Name"
  1838. fn_info_game_ini "serverpassword" "Game_Password"
  1839. fi
  1840. adminpassword="${adminpassword:-"NOT SET"}"
  1841. maxplayers="${maxplayers:-"0"}"
  1842. port="${port:-"0"}"
  1843. filesport="$((port + 10))"
  1844. queryport="${filesport}"
  1845. servername="${servername:-"NOT SET"}"
  1846. serverpassword="${serverpassword:-"NOT SET"}"
  1847. }
  1848. # Config Type: Valve KeyValues
  1849. # Comment: //
  1850. # Example: hostname "SERVERNAME"
  1851. # Filetype: cfg
  1852. fn_info_game_source() {
  1853. if [ -f "${servercfgfullpath}" ]; then
  1854. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1855. fn_info_game_valve_keyvalues "servername" "hostname"
  1856. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1857. fi
  1858. # Steamport can be between 26901-26910 and is normally automatically set.
  1859. # Some servers might support -steamport parameter to set
  1860. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1861. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1862. fi
  1863. clientport="${clientport:-"0"}"
  1864. defaultmap="${defaultmap:-"NOT SET"}"
  1865. maxplayers="${maxplayers:-"0"}"
  1866. port="${port:-"0"}"
  1867. queryport="${port:-"0"}"
  1868. rconpassword="${rconpassword:-"NOT SET"}"
  1869. rconport="${port:-"0"}"
  1870. servername="${servername:-"NOT SET"}"
  1871. serverpassword="${serverpassword:-"NOT SET"}"
  1872. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1873. }
  1874. fn_info_game_spark() {
  1875. defaultmap="${defaultmap:-"NOT SET"}"
  1876. maxplayers="${maxplayers:-"0"}"
  1877. port="${port:-"0"}"
  1878. queryport="$((port + 1))"
  1879. servername="${servername:-"NOT SET"}"
  1880. serverpassword="${serverpassword:-"NOT SET"}"
  1881. httpuser="${httpuser:-"NOT SET"}"
  1882. httppassword="${httppassword:-"NOT SET"}"
  1883. httpport="${httpport:-"0"}"
  1884. }
  1885. # Config Type: Custom (key-value pairs)
  1886. # Parameters: true
  1887. # Comment: # or //
  1888. # Example: ServerName="SERVERNAME"
  1889. # Filetype: cfg
  1890. fn_info_game_squad() {
  1891. if [ -f "${servercfgfullpath}" ]; then
  1892. fn_info_game_keyvalue_pairs "servername" "ServerName"
  1893. fn_info_game_keyvalue_pairs "maxplayers" "MaxPlayers"
  1894. fi
  1895. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1896. fn_info_game_keyvalue_pairs "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  1897. fn_info_game_keyvalue_pairs "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  1898. fi
  1899. maxplayers="${maxplayers:-"0"}"
  1900. port="${port:-"0"}"
  1901. queryport="${queryport:-"0"}"
  1902. rconport="${rconport:-"0"}"
  1903. servername="${servername:-"NOT SET"}"
  1904. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1905. rconpassword="NOT SET"
  1906. fi
  1907. }
  1908. # Config Type: Custom (key-value pairs)
  1909. # Comment: # or //
  1910. # Example: ServerName="SERVERNAME"
  1911. # Filetype: cfg
  1912. fn_info_game_terraria() {
  1913. if [ -f "${servercfgfullpath}" ]; then
  1914. fn_info_game_keyvalue_pairs "maxplayers" "maxplayers"
  1915. fn_info_game_keyvalue_pairs "port" "port"
  1916. fn_info_game_keyvalue_pairs "servername" "worldname"
  1917. fn_info_game_keyvalue_pairs "worldname" "world"
  1918. fi
  1919. queryport="${port:-"0"}"
  1920. servername="${servername:-"NOT SET"}"
  1921. port="${port:-"0"}"
  1922. queryport="${queryport:-"0"}"
  1923. worldname="${worldname:-"NOT SET"}"
  1924. maxplayers="${maxplayers:-"0"}"
  1925. }
  1926. # Config Type: QuakeC (custom)
  1927. # Comment: // or /* */
  1928. # Example: set sv_hostname "SERVERNAME"
  1929. # Filetype: cfg
  1930. fn_info_game_tw() {
  1931. if [ -f "${servercfgfullpath}" ]; then
  1932. fn_info_game_quakec "servername" "sv_name"
  1933. fn_info_game_quakec "serverpassword" "password"
  1934. fn_info_game_quakec "rconpassword" "sv_rcon_password"
  1935. fn_info_game_quakec "port" "sv_port"
  1936. fn_info_game_quakec "maxplayers" "sv_max_clients"
  1937. fi
  1938. queryport="${port}"
  1939. servername="${servername:-"NOT SET"}"
  1940. serverpassword="${serverpassword:-"NOT SET"}"
  1941. rconpassword="${rconpassword:-"NOT SET"}"
  1942. port="${port:-"0"}"
  1943. maxplayers="${maxplayers:-"0"}"
  1944. }
  1945. # Config Type: Parameters
  1946. fn_info_game_unt() {
  1947. servername="${selfname:-"NOT SET"}"
  1948. port="${port:-"0"}"
  1949. queryport="${port}"
  1950. steamport="$((port + 1))"
  1951. }
  1952. # Config Type: Parameters
  1953. fn_info_game_vh() {
  1954. port="${port:-"0"}"
  1955. # Query port only enabled if public server
  1956. if [ "${public}" != "0" ]; then
  1957. queryport="$((port + 1))"
  1958. else
  1959. querymode="1"
  1960. fi
  1961. worldname="${worldname:-"NOT SET"}"
  1962. serverpassword="${serverpassword:-"NOT SET"}"
  1963. servername="${servername:-"NOT SET"}"
  1964. }
  1965. # Config Type: json
  1966. # Parameters: false
  1967. # Comment: // or /* */
  1968. fn_info_game_vints() {
  1969. if [ -f "${servercfgfullpath}" ]; then
  1970. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  1971. fn_info_game_json "maxplayers" ".MaxClients"
  1972. fn_info_game_json "port" ".Port"
  1973. fn_info_game_json "servername" ".ServerName"
  1974. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  1975. fi
  1976. configip="${configip:-"0.0.0.0"}"
  1977. maxplayers="${maxplayers:-"0"}"
  1978. port="${port:-"0"}"
  1979. queryport="${port:-"0"}"
  1980. servername="${servername:-"NOT SET"}"
  1981. serverpassword="${serverpassword:-"NOT SET"}"
  1982. }
  1983. # Config Type: Java properties
  1984. # Comment: # or !
  1985. # Example: motd=SERVERNAME
  1986. # Filetype: properties
  1987. fn_info_game_vpmc() {
  1988. if [ -f "${servercfgfullpath}" ]; then
  1989. fn_info_game_java_properties "servername" "motd"
  1990. fn_info_game_java_properties "bindaddress" "bind"
  1991. fi
  1992. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  1993. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  1994. queryport="${port:-"0"}"
  1995. servername="${servername:-"NOT SET"}"
  1996. }
  1997. # Config Type: QuakeC
  1998. # Comment: // or /* */
  1999. # Example: set sv_hostname "SERVERNAME"
  2000. # Filetype: cfg
  2001. fn_info_game_wet() {
  2002. if [ -f "${servercfgfullpath}" ]; then
  2003. fn_info_game_quakec "configip" "net_ip"
  2004. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2005. fn_info_game_quakec "port" "net_port"
  2006. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2007. fn_info_game_quakec "servername" "sv_hostname"
  2008. fn_info_game_quakec "serverpassword" "g_password"
  2009. fi
  2010. configip="${configip:-"0.0.0.0"}"
  2011. maxplayers="${maxplayers:-"0"}"
  2012. port="${port:-"0"}"
  2013. queryport="${port}"
  2014. rconpassword="${rconpassword:-"NOT SET"}"
  2015. servername="${servername:-"NOT SET"}"
  2016. serverpassword="${serverpassword:-"NOT SET"}"
  2017. }
  2018. # Config Type: QuakeC
  2019. # Comment: // or /* */
  2020. # Example: set sv_hostname "SERVERNAME"
  2021. # Filetype: cfg
  2022. fn_info_game_wf() {
  2023. if [ -f "${servercfgfullpath}" ]; then
  2024. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2025. fn_info_game_quakec "rconpassword" "rcon_password"
  2026. fn_info_game_quakec "servername" "sv_hostname"
  2027. fi
  2028. httpport="${httpport:-"0"}"
  2029. maxplayers="${maxplayers:-"0"}"
  2030. port="${port:-"0"}"
  2031. queryport="${port:-"0"}"
  2032. rconpassword="${rconpassword:-"NOT SET"}"
  2033. servername="${servername:-"NOT SET"}"
  2034. }
  2035. fn_info_game_wmc() {
  2036. if [ ! -f "${servercfgfullpath}" ]; then
  2037. servername="${unavailable}"
  2038. maxplayers="${zero}"
  2039. port="${zero}"
  2040. queryport="${zero}"
  2041. queryenabled="${unavailable}"
  2042. else
  2043. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2044. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2045. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2046. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2047. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2048. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2049. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2050. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2051. maxplayers="UNLIMITED"
  2052. fi
  2053. # Not set
  2054. servername="${servername:-"NOT SET"}"
  2055. queryport="${queryport:-"25577"}"
  2056. maxplayers="${maxplayers:-"0"}"
  2057. configip="${configip:-"0.0.0.0"}"
  2058. fi
  2059. }
  2060. # Config Type: parameters
  2061. # Parameters: true
  2062. # Comment:
  2063. # Example: hostname='SERVERNAME'
  2064. # Filetype: parameters
  2065. fn_info_game_wurm() {
  2066. gamemode="${gamemode:-"NOT SET"}"
  2067. homekingdom="${homekingdom:-"0"}"
  2068. adminpassword="${adminpassword:-"NOT SET"}"
  2069. epicsettings="${epicsettings:-"NOT SET"}"
  2070. homeserver="${homeserver:-"NOT SET"}"
  2071. loginserver="${loginserver:-"NOT SET"}"
  2072. rmiport="${rmiport:-"0"}"
  2073. rmiregport="${rmiregport:-"0"}"
  2074. maxplayers="${maxplayers:-"0"}"
  2075. servername="${servername:-"NOT SET"}"
  2076. # serverpassword="${serverpassword:-"NOT SET"}"
  2077. port="${port:-"0"}"
  2078. queryport="${queryport:-"0"}"
  2079. }
  2080. unavailable="${red}UNAVAILABLE${default}"
  2081. zero="${red}0${default}"
  2082. if [ "${shortname}" == "ac" ]; then
  2083. fn_info_game_ac
  2084. elif [ "${shortname}" == "ark" ]; then
  2085. fn_info_game_ark
  2086. elif [ "${shortname}" == "arma3" ]; then
  2087. fn_info_game_arma3
  2088. elif [ "${shortname}" == "armar" ]; then
  2089. fn_info_game_armar
  2090. elif [ "${shortname}" == "av" ]; then
  2091. fn_info_game_av
  2092. elif [ "${shortname}" == "bf1942" ]; then
  2093. fn_info_game_bf1942
  2094. elif [ "${shortname}" == "bfv" ]; then
  2095. fn_info_game_bfv
  2096. elif [ "${shortname}" == "bo" ]; then
  2097. fn_info_game_bo
  2098. elif [ "${shortname}" == "bt" ]; then
  2099. fn_info_game_bt
  2100. elif [ "${shortname}" == "btl" ]; then
  2101. fn_info_game_btl
  2102. elif [ "${shortname}" == "cd" ]; then
  2103. fn_info_game_cd
  2104. elif [ "${shortname}" == "ck" ]; then
  2105. fn_info_game_ck
  2106. elif [ "${shortname}" == "cmw" ]; then
  2107. fn_info_game_cmw
  2108. elif [ "${shortname}" == "cod" ]; then
  2109. fn_info_game_cod
  2110. elif [ "${shortname}" == "coduo" ]; then
  2111. fn_info_game_cod
  2112. elif [ "${shortname}" == "cod2" ]; then
  2113. fn_info_game_cod2
  2114. elif [ "${shortname}" == "cod4" ]; then
  2115. fn_info_game_cod4
  2116. elif [ "${shortname}" == "codwaw" ]; then
  2117. fn_info_game_codwaw
  2118. elif [ "${shortname}" == "col" ]; then
  2119. fn_info_game_col
  2120. elif [ "${shortname}" == "ct" ]; then
  2121. fn_info_game_ct
  2122. elif [ "${shortname}" == "dayz" ]; then
  2123. fn_info_game_dayz
  2124. elif [ "${shortname}" == "dodr" ]; then
  2125. fn_info_game_dodr
  2126. elif [ "${shortname}" == "dst" ]; then
  2127. fn_info_game_dst
  2128. elif [ "${shortname}" == "eco" ]; then
  2129. fn_info_game_eco
  2130. elif [ "${shortname}" == "etl" ]; then
  2131. fn_info_game_etl
  2132. elif [ "${shortname}" == "fctr" ]; then
  2133. fn_info_game_fctr
  2134. elif [ "${shortname}" == "hw" ]; then
  2135. fn_info_game_hw
  2136. elif [ "${shortname}" == "inss" ]; then
  2137. fn_info_game_inss
  2138. elif [ "${shortname}" == "jc2" ]; then
  2139. fn_info_game_jc2
  2140. elif [ "${shortname}" == "jc3" ]; then
  2141. fn_info_game_jc3
  2142. elif [ "${shortname}" == "jk2" ]; then
  2143. fn_info_game_jk2
  2144. elif [ "${shortname}" == "kf" ]; then
  2145. fn_info_game_kf
  2146. elif [ "${shortname}" == "kf2" ]; then
  2147. fn_info_game_kf2
  2148. elif [ "${shortname}" == "lo" ]; then
  2149. fn_info_game_lo
  2150. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2151. fn_info_game_mc
  2152. elif [ "${shortname}" == "mcb" ]; then
  2153. fn_info_game_mcb
  2154. elif [ "${shortname}" == "mh" ]; then
  2155. fn_info_game_mh
  2156. elif [ "${shortname}" == "mohaa" ]; then
  2157. fn_info_game_mohaa
  2158. elif [ "${shortname}" == "mom" ]; then
  2159. fn_info_game_mom
  2160. elif [ "${shortname}" == "mta" ]; then
  2161. fn_info_game_mta
  2162. elif [ "${shortname}" == "nec" ]; then
  2163. fn_info_game_nec
  2164. elif [ "${shortname}" == "ohd" ]; then
  2165. fn_info_game_ohd
  2166. elif [ "${shortname}" == "onset" ]; then
  2167. fn_info_game_onset
  2168. elif [ "${shortname}" == "pc" ]; then
  2169. fn_info_game_pc
  2170. elif [ "${shortname}" == "pc2" ]; then
  2171. fn_info_game_pc2
  2172. elif [ "${shortname}" == "pstbs" ]; then
  2173. fn_info_game_pstbs
  2174. elif [ "${shortname}" == "pvr" ]; then
  2175. fn_info_game_pvr
  2176. elif [ "${shortname}" == "pz" ]; then
  2177. fn_info_game_pz
  2178. elif [ "${shortname}" == "q2" ]; then
  2179. fn_info_game_q2
  2180. elif [ "${shortname}" == "q3" ]; then
  2181. fn_info_game_q3
  2182. elif [ "${shortname}" == "ql" ]; then
  2183. fn_info_game_ql
  2184. elif [ "${shortname}" == "qw" ]; then
  2185. fn_info_game_qw
  2186. elif [ "${shortname}" == "ro" ]; then
  2187. fn_info_game_ro
  2188. elif [ "${shortname}" == "rtcw" ]; then
  2189. fn_info_game_rtcw
  2190. elif [ "${shortname}" == "rust" ]; then
  2191. fn_info_game_rust
  2192. elif [ "${shortname}" == "rw" ]; then
  2193. fn_info_game_rw
  2194. elif [ "${shortname}" == "samp" ]; then
  2195. fn_info_game_samp
  2196. elif [ "${shortname}" == "sb" ]; then
  2197. fn_info_game_sb
  2198. elif [ "${shortname}" == "sbots" ]; then
  2199. fn_info_game_sbots
  2200. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2201. fn_info_game_scpsl
  2202. elif [ "${shortname}" == "sdtd" ]; then
  2203. fn_info_game_sdtd
  2204. elif [ "${shortname}" == "sf" ]; then
  2205. fn_info_game_sf
  2206. elif [ "${shortname}" == "sof2" ]; then
  2207. fn_info_game_sof2
  2208. elif [ "${shortname}" == "sol" ]; then
  2209. fn_info_game_sol
  2210. elif [ "${engine}" == "spark" ]; then
  2211. fn_info_game_spark
  2212. elif [ "${shortname}" == "squad" ]; then
  2213. fn_info_game_squad
  2214. elif [ "${shortname}" == "st" ]; then
  2215. fn_info_game_st
  2216. elif [ "${shortname}" == "stn" ]; then
  2217. fn_info_game_stn
  2218. elif [ "${shortname}" == "terraria" ]; then
  2219. fn_info_game_terraria
  2220. elif [ "${shortname}" == "ti" ]; then
  2221. fn_info_game_ti
  2222. elif [ "${shortname}" == "ts3" ]; then
  2223. fn_info_game_ts3
  2224. elif [ "${shortname}" == "tu" ]; then
  2225. fn_info_game_tu
  2226. elif [ "${shortname}" == "tw" ]; then
  2227. fn_info_game_tw
  2228. elif [ "${shortname}" == "unt" ]; then
  2229. fn_info_game_unt
  2230. elif [ "${shortname}" == "ut" ]; then
  2231. fn_info_game_ut
  2232. elif [ "${shortname}" == "ut2k4" ]; then
  2233. fn_info_game_ut2k4
  2234. elif [ "${shortname}" == "ut3" ]; then
  2235. fn_info_game_ut3
  2236. elif [ "${shortname}" == "ut99" ]; then
  2237. fn_info_game_ut99
  2238. elif [ "${shortname}" == "vh" ]; then
  2239. fn_info_game_vh
  2240. elif [ "${shortname}" == "vints" ]; then
  2241. fn_info_game_vints
  2242. elif [ "${shortname}" == "vpmc" ]; then
  2243. fn_info_game_vpmc
  2244. elif [ "${shortname}" == "wet" ]; then
  2245. fn_info_game_wet
  2246. elif [ "${shortname}" == "wf" ]; then
  2247. fn_info_game_wf
  2248. elif [ "${shortname}" == "wmc" ]; then
  2249. fn_info_game_wmc
  2250. elif [ "${shortname}" == "wurm" ]; then
  2251. fn_info_game_wurm
  2252. elif [ "${engine}" == "prism3d" ]; then
  2253. fn_info_game_prism3d
  2254. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2255. fn_info_game_source
  2256. elif [ "${engine}" == "unreal2" ]; then
  2257. fn_info_game_unreal2
  2258. fi
  2259. # External IP address
  2260. # Cache external IP address for 24 hours
  2261. if [ -f "${tmpdir}/extip.txt" ]; then
  2262. if [ "$(find "${tmpdir}/extip.txt" -mmin +1440)" ]; then
  2263. rm -f "${tmpdir:?}/extip.txt"
  2264. fi
  2265. fi
  2266. if [ ! -f "${tmpdir}/extip.txt" ]; then
  2267. extip="$(curl --connect-timeout 10 -s https://api.ipify.org 2> /dev/null)"
  2268. exitcode=$?
  2269. # if curl passes add extip to externalip.txt
  2270. if [ "${exitcode}" == "0" ]; then
  2271. echo "${extip}" > "${tmpdir}/extip.txt"
  2272. else
  2273. echo "Unable to get external IP address"
  2274. fi
  2275. else
  2276. extip="$(cat "${tmpdir}/extip.txt")"
  2277. fi
  2278. # Alert IP address
  2279. if [ "${displayip}" ]; then
  2280. alertip="${displayip}"
  2281. elif [ "${extip}" ]; then
  2282. alertip="${extip}"
  2283. else
  2284. alertip="${ip}"
  2285. fi
  2286. # Steam Master Server - checks if detected by master server.
  2287. # Checked after config init, as the queryport is needed
  2288. if [ -z "${displaymasterserver}" ]; then
  2289. # if queryport and port3 are not set then set them to 123456789
  2290. # this is to prevent the query from failing.
  2291. if [ -z "${queryport}" ]; then
  2292. queryport="123456789"
  2293. fi
  2294. if [ -z "${port3}" ]; then
  2295. port3="123456789"
  2296. fi
  2297. if [ "$(command -v jq 2> /dev/null)" ]; then
  2298. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2299. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2300. # Query external IP first as most liky to succeed.
  2301. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${extip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2302. if [ "${masterserver}" == "0" ]; then
  2303. # Loop though server IP addresses if external IP fails.
  2304. for queryip in "${queryips[@]}"; do
  2305. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2306. done
  2307. fi
  2308. if [ "${masterserver}" == "0" ]; then
  2309. displaymasterserver="false"
  2310. else
  2311. displaymasterserver="true"
  2312. fi
  2313. fi
  2314. fi
  2315. fi
  2316. # unset the ports if they are set to 123456789
  2317. if [ "${port3}" == "123456789" ]; then
  2318. unset port3
  2319. fi
  2320. if [ "${queryport}" == "123456789" ]; then
  2321. unset queryport
  2322. fi
  2323. fi