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- #!/bin/bash
- # LGSM compress_unreal2_maps.sh function
- # Author: Daniel Gibbs
- # Website: http://gameservermanagers.com
- lgsm_version="271215"
- function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
- check.sh
- clear
- echo "${gamename} Map Compressor"
- echo "============================"
- echo "Will compress all maps in:"
- echo ""
- pwd
- echo ""
- echo "Compressed maps saved to:"
- echo ""
- echo "${compressedmapsdir}"
- echo ""
- while true; do
- read -p "Start compression [y/N]" yn
- case $yn in
- [Yy]* ) break;;
- [Nn]* ) echo Exiting; return;;
- * ) echo "Please answer yes or no.";;
- esac
- done
- mkdir -pv "${compressedmapsdir}" > /dev/null 2>&1
- rm -rfv "${filesdir}/Maps/*.uz2"
- cd "${systemdir}"
- for map in "${filesdir}/Maps/*"; do
- ./ucc-bin compress "../Maps/${map}" --nohomedir
- done
- mv -fv "${filesdir}/Maps/*.uz2" "${compressedmapsdir}"
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