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csgoserver 4.8 KB

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  1. #!/bin/bash
  2. # Counter Strike: Global Offensive
  3. # Server Management Script
  4. # Author: Daniel Gibbs
  5. # Website: https://gameservermanagers.com
  6. if [ -f ".dev-debug" ]; then
  7. exec 5>dev-debug.log
  8. BASH_XTRACEFD="5"
  9. set -x
  10. fi
  11. version="210516"
  12. #### Variables ####
  13. # Notification Alerts
  14. # (on|off)
  15. # Email
  16. emailalert="off"
  17. email="email@example.com"
  18. # Pushbullet
  19. # https://www.pushbullet.com/#settings
  20. pushbulletalert="off"
  21. pushbullettoken="accesstoken"
  22. # Steam login
  23. steamuser="anonymous"
  24. steampass=""
  25. # Start Variables
  26. # https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Starting_the_Server
  27. # [Game Modes] gametype gamemode
  28. # Arms Race 1 0
  29. # Classic Casual 0 0
  30. # Classic Competitive 0 1
  31. # Demolition 1 1
  32. # Deathmatch 1 2
  33. gamemode="0"
  34. gametype="0"
  35. defaultmap="de_dust2"
  36. mapgroup="random_classic"
  37. maxplayers="16"
  38. tickrate="64"
  39. port="27015"
  40. sourcetvport="27020"
  41. clientport="27005"
  42. ip="0.0.0.0"
  43. updateonstart="off"
  44. # Required: Game Server Login Token
  45. # GSLT is required for running a public server.
  46. # More info: https://gameservermanagers.com/gslt
  47. gslt=""
  48. # Optional: Workshop Parameters
  49. # https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators
  50. # To get an authkey visit - http://steamcommunity.com/dev/apikey
  51. # authkey=""
  52. # ws_collection_id=""
  53. # ws_start_map=""
  54. # https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server
  55. fn_parms(){
  56. parms="-game csgo -usercon -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +sv_setsteamaccount ${gslt} -tickrate ${tickrate} +map ${defaultmap} +servercfgfile ${servercfg} -maxplayers_override ${maxplayers} +mapgroup ${mapgroup} +game_mode ${gamemode} +game_type ${gametype} +host_workshop_collection ${ws_collection_id} +workshop_start_map ${ws_start_map} -authkey ${authkey}"
  57. }
  58. #### Advanced Variables ####
  59. # Github Branch Select
  60. # Allows for the use of different function files
  61. # from a different repo and/or branch.
  62. githubuser="dgibbs64"
  63. githubrepo="linuxgsm"
  64. githubbranch="master"
  65. # Steam
  66. appid="740"
  67. # Server Details
  68. servicename="csgo-server"
  69. gamename="Counter Strike: Global Offensive"
  70. engine="source"
  71. # Directories
  72. rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))"
  73. selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
  74. lockselfname=".${servicename}.lock"
  75. lgsmdir="${rootdir}/lgsm"
  76. functionsdir="${lgsmdir}/functions"
  77. filesdir="${rootdir}/serverfiles"
  78. systemdir="${filesdir}/csgo"
  79. executabledir="${filesdir}"
  80. executable="./srcds_run"
  81. servercfg="${servicename}.cfg"
  82. servercfgdir="${systemdir}/cfg"
  83. servercfgfullpath="${servercfgdir}/${servercfg}"
  84. servercfgdefault="${servercfgdir}/lgsm-default.cfg"
  85. backupdir="${rootdir}/backups"
  86. # Logging
  87. logdays="7"
  88. gamelogdir="${systemdir}/logs"
  89. scriptlogdir="${rootdir}/log/script"
  90. consolelogdir="${rootdir}/log/console"
  91. consolelogging="on"
  92. scriptlog="${scriptlogdir}/${servicename}-script.log"
  93. consolelog="${consolelogdir}/${servicename}-console.log"
  94. emaillog="${scriptlogdir}/${servicename}-email.log"
  95. scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log"
  96. consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log"
  97. ##### Script #####
  98. # Do not edit
  99. # Fetches core_dl for file downloads
  100. fn_fetch_core_dl(){
  101. github_file_url_dir="lgsm/functions"
  102. github_file_url_name="${functionfile}"
  103. filedir="${functionsdir}"
  104. filename="${github_file_url_name}"
  105. githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${github_file_url_name}"
  106. # If the file is missing, then download
  107. if [ ! -f "${filedir}/${filename}" ]; then
  108. if [ ! -d "${filedir}" ]; then
  109. mkdir -p "${filedir}"
  110. fi
  111. echo -e " fetching ${filename}...\c"
  112. # Check curl exists and use available path
  113. curlpaths="$(command -v curl 2>/dev/null) $(which curl >/dev/null 2>&1) /usr/bin/curl /bin/curl /usr/sbin/curl /sbin/curl)"
  114. for curlcmd in ${curlpaths}
  115. do
  116. if [ -x "${curlcmd}" ]; then
  117. break
  118. fi
  119. done
  120. # If curl exists download file
  121. if [ "$(basename ${curlcmd})" == "curl" ]; then
  122. curlfetch=$(${curlcmd} -s --fail -o "${filedir}/${filename}" "${githuburl}" 2>&1)
  123. if [ $? -ne 0 ]; then
  124. echo -e "\e[0;31mFAIL\e[0m\n"
  125. echo "${curlfetch}"
  126. echo -e "${githuburl}\n"
  127. exit 1
  128. else
  129. echo -e "\e[0;32mOK\e[0m"
  130. fi
  131. else
  132. echo -e "\e[0;31mFAIL\e[0m\n"
  133. echo "Curl is not installed!"
  134. echo -e ""
  135. exit 1
  136. fi
  137. chmod +x "${filedir}/${filename}"
  138. fi
  139. source "${filedir}/${filename}"
  140. }
  141. core_dl.sh(){
  142. # Functions are defined in core_functions.sh.
  143. functionfile="${FUNCNAME}"
  144. fn_fetch_core_dl
  145. }
  146. core_functions.sh(){
  147. # Functions are defined in core_functions.sh.
  148. functionfile="${FUNCNAME}"
  149. fn_fetch_core_dl
  150. }
  151. core_dl.sh
  152. core_functions.sh
  153. getopt=$1
  154. core_getopt.sh