install_server_files.sh 8.8 KB

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  1. #!/bin/bash
  2. # LGSM install_server_files.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://gameservermanagers.com
  5. # Description: Installs server files.
  6. local commandname="INSTALL"
  7. local commandaction="Install"
  8. local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
  9. fn_install_server_files(){
  10. if [ "${gamename}" == "Battlefield: 1942" ]; then
  11. fileurl="http://files.gameservermanagers.com/BattleField1942/bf1942_lnxded-1.61-hacked-to-1.612.full.tar.bz2"; filedir="${tmpdir}"; filename="bf1942_lnxded-1.61-hacked-to-1.612.full.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="a86a5d3cd64ca59abcc9bb9f777c2e5d"
  12. elif [ "${gamename}" == "Call of Duty" ]; then
  13. fileurl="http://files.gameservermanagers.com/CallOfDuty/cod-lnxded-1.5b-full.tar.bz2"; filedir="${tmpdir}"; filename="cod-lnxded-1.5-large.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="19629895a4cf6fd8f6d1ee198b5304cd"
  14. elif [ "${gamename}" == "Call of Duty: United Offensive" ]; then
  15. fileurl="http://files.gameservermanagers.com/CallOfDutyUnitedOffensive/coduo-lnxded-1.51b-full.tar.bz2"; filedir="${tmpdir}"; filename="coduo-lnxded-1.51b-full.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="f1804ef13036e2b4ab535db000b19e97"
  16. elif [ "${gamename}" == "Call of Duty 2" ]; then
  17. fileurl="http://files.gameservermanagers.com/CallOfDuty2/cod2-lnxded-1.3-full.tar.bz2"; filedir="${tmpdir}"; filename="cod2-lnxded-1.3-full.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="078128f83d06dc3d7699428dc2870214"
  18. elif [ "${gamename}" == "Call of Duty 4" ]; then
  19. fileurl="http://files.gameservermanagers.com/CallOfDuty4/cod4x18_dedrun.tar.bz2"; filedir="${tmpdir}"; filename="cod4x18_dedrun.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="bebdfc1755626462bdaad49f6f926c08"
  20. elif [ "${gamename}" == "Call of Duty: World at War" ]; then
  21. fileurl="http://files.gameservermanagers.com/CallOfDutyWorldAtWar/codwaw-lnxded-1.7-full.tar.bz2"; filedir="${tmpdir}"; filename="codwaw-lnxded-1.7-full.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="0489697ff3bf678c109bfb377d1b7895"
  22. elif [ "${gamename}" == "GoldenEye: Source" ]; then
  23. fileurl="http://files.gameservermanagers.com/GoldenEyeSource/GoldenEye_Source_v5.0.1_full_server_linux.tar.bz2"; filedir="${tmpdir}"; filename="GoldenEye_Source_v5.0.1_server_full_Linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="ea227a150300abe346e757380325f84c"
  24. elif [ "${gamename}" == "Quake 2" ]; then
  25. fileurl="http://files.gameservermanagers.com/Quake2/quake2-3.20-glibc-i386-full-linux2.0.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="quake2-3.20-glibc-i386-full-linux2.0.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="0b8c7e2d51f40b56b328c69e986e7c5f"
  26. elif [ "${gamename}" == "Quake 3: Arena" ]; then
  27. fileurl="http://files.gameservermanagers.com/Quake3/quake3-1.32c-x86-full-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="quake3-1.32c-x86-full-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="fd7258d827474f67663dda297bff4306"
  28. elif [ "${gamename}" == "QuakeWorld" ]; then
  29. fileurl="http://files.gameservermanagers.com/QuakeWorld/nquake.server.linux.083116.full.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="nquake.server.linux.083116.full.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="75a409cf08d808f075e4dacdc7b21b78"
  30. elif [ "${gamename}" == "Unreal Tournament 2004" ]; then
  31. fileurl="http://files.gameservermanagers.com/UnrealTournament2004/ut2004-server-3339-ultimate-linux.tar.bz2"; filedir="${tmpdir}"; filename="ut2004-server-3339-ultimate-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="67c5e2cd9c2a4b04f163962ee41eff54"
  32. elif [ "${gamename}" == "Unreal Tournament 99" ]; then
  33. fileurl="http://files.gameservermanagers.com/UnrealTournament99/ut99-server-451-ultimate-linux.tar.bz2"; filedir="${tmpdir}"; filename="ut99-server-451-ultimate-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="49cb24d0550ff6ddeaba6007045c6edd"
  34. elif [ "${gamename}" == "Unreal Tournament" ]; then
  35. fileurl="http://files.gameservermanagers.com/UnrealTournament/UnrealTournament-Server-XAN-3045522-Linux.zip"; filedir="${tmpdir}"; filename="UnrealTournament-Server-XAN-3045522-Linux.zip"; executecmd="noexecute" run="norun"; force="noforce"; md5="553fed5645a9fc623e92563049bf79f6"
  36. elif [ "${gamename}" == "Unreal Tournament 3" ]; then
  37. fileurl="http://files.gameservermanagers.com/UnrealTournament3/UT3-linux-server-2.1.tar.bz2"; filedir="${tmpdir}"; filename="UT3-linux-server-2.1.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="2527437b46f1b47f20228d27d72395a6"
  38. elif [ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
  39. fileurl="http://files.gameservermanagers.com/WolfensteinEnemyTerritory/enemy-territory.260b.tar.bz2"; filedir="${tmpdir}"; filename="enemy-territory.260b.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="f833f514bfcdd46b42c111f83350c5a7"
  40. fi
  41. fn_fetch_file "${fileurl}" "${filedir}" "${filename}" "${executecmd}" "${run}" "${force}" "${md5}"
  42. fn_dl_extract "${filedir}" "${filename}" "${filesdir}"
  43. }
  44. fn_install_server_files_steamcmd(){
  45. counter="0"
  46. while [ "${counter}" == "0" ]||[ "${exitcode}" != "0" ]; do
  47. counter=$((counter+1))
  48. cd "${rootdir}/steamcmd"
  49. if [ "${counter}" -le "10" ]; then
  50. # Attempt 1-4: Standard attempt
  51. # Attempt 5-6: Validate attempt
  52. # Attempt 7-8: Validate, delete long name dir
  53. # Attempt 9-10: Validate, delete long name dir, re-download SteamCMD
  54. # Attempt 11: Failure
  55. if [ "${counter}" -ge "2" ]; then
  56. fn_print_warning_nl "SteamCMD did not complete the download, retrying: Attempt ${counter}"
  57. fn_script_log "SteamCMD did not complete the download, retrying: Attempt ${counter}"
  58. fi
  59. if [ "${counter}" -ge "7" ]; then
  60. echo "Removing $(find ${filesdir} -type d -print0 | grep -Ez '[^/]{30}$')"
  61. find ${filesdir} -type d -print0 | grep -Ez '[^/]{30}$' | xargs -0 rm -rf
  62. fi
  63. if [ "${counter}" -ge "9" ]; then
  64. rm -rf "${rootdir}/steamcmd"
  65. check_steamcmd.sh
  66. fi
  67. # Detects if unbuffer command is available for 32 bit distributions only.
  68. info_distro.sh
  69. if [ $(command -v stdbuf) ]&&[ "${arch}" != "x86_64" ]; then
  70. unbuffer="stdbuf -i0 -o0 -e0"
  71. fi
  72. if [ "${counter}" -le "4" ]; then
  73. if [ "${engine}" == "goldsource" ]; then
  74. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" ${branch} +quit
  75. local exitcode=$?
  76. else
  77. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid}" ${branch} +quit
  78. local exitcode=$?
  79. fi
  80. elif [ "${counter}" -ge "5" ]; then
  81. if [ "${engine}" == "goldsource" ]; then
  82. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" ${branch} -validate +quit
  83. local exitcode=$?
  84. else
  85. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid}" ${branch} -validate +quit
  86. local exitcode=$?
  87. fi
  88. fi
  89. elif [ "${counter}" -ge "11" ]; then
  90. fn_print_failure_nl "SteamCMD did not complete the download, too many retrys"
  91. fn_script_log "SteamCMD did not complete the download, too many retrys"
  92. break
  93. fi
  94. done
  95. # Goldsource servers commonly fail to download all the server files required.
  96. # Validating a few of times may reduce the chance of this issue.
  97. if [ "${engine}" == "goldsource" ]; then
  98. fn_print_information_nl "Goldsource servers commonly fail to download all the server files required. Validating a few of times may reduce the chance of this issue."
  99. counter="0"
  100. while [ "${counter}" -le "4" ]; do
  101. counter=$((counter+1))
  102. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_set_config 90 mod ${appidmod} +app_update "${appid}" ${branch} -validate +quit
  103. local exitcode=$?
  104. done
  105. fi
  106. }
  107. echo ""
  108. echo "Installing ${gamename} Server"
  109. echo "================================="
  110. sleep 1
  111. if [ -n "${appid}" ]; then
  112. fn_install_server_files_steamcmd
  113. fi
  114. if [ "${gamename}" == "TeamSpeak 3" ]; then
  115. update_ts3.sh
  116. elif [ "${gamename}" == "Minecraft" ]; then
  117. update_minecraft.sh
  118. install_minecraft_eula.sh
  119. elif [ "${gamename}" == "Mumble" ]; then
  120. update_mumble.sh
  121. elif [ -z "${appid}" ]||[ "${gamename}" == "GoldenEye: Source" ]; then
  122. fn_install_server_files
  123. fi
  124. if [ -z "${autoinstall}" ]; then
  125. echo ""
  126. echo "================================="
  127. while true; do
  128. read -e -i "y" -p "Was the install successful? [Y/n]" yn
  129. case $yn in
  130. [Yy]* ) break;;
  131. [Nn]* ) install_retry.sh;;
  132. * ) echo "Please answer yes or no.";;
  133. esac
  134. done
  135. fi