info_game.sh 79 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # shellcheck disable=SC2317
  8. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Config Type: ini
  10. # Comment: ; or #
  11. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  12. fn_info_game_ini() {
  13. # sed is used to process the file.
  14. # -n: Suppresses automatic printing of pattern space.
  15. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  16. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  17. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  18. # - .*: Matches any characters before the equals sign.
  19. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  20. # - \([^"]*\): Captures any characters that are not double quotes.
  21. # - "\?: Matches an optional double quote.
  22. # - /1: Replaces the entire matched pattern with the captured value.
  23. # - p: Prints the modified line.
  24. # - q: Quits processing after modifying and printing the line.
  25. if [ -n "${3}" ]; then
  26. servercfgparse="${3}"
  27. else
  28. servercfgparse="${servercfgfullpath}"
  29. fi
  30. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  31. configtype="ini"
  32. }
  33. # Config Type: custom
  34. # Comment: ; or #
  35. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  36. fn_info_game_keyvalue_pairs() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: QuakeC
  58. # Comment: // or /* */
  59. fn_info_game_quakec() {
  60. # -n: Suppresses automatic printing of pattern space.
  61. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  62. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  63. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  64. # - .*: Matches any characters before the spaces.
  65. # - *: Matches any number of spaces.
  66. # - "\?: Matches an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  78. configtype="quakec"
  79. }
  80. # Config Type: json
  81. # Comment: // or /* */
  82. fn_info_game_json() {
  83. if [ -n "${3}" ]; then
  84. servercfgparse="${3}"
  85. else
  86. servercfgparse="${servercfgfullpath}"
  87. fi
  88. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  89. configtype="json"
  90. }
  91. # Config Type: SQF
  92. # Comment: // or /* */
  93. fn_info_game_sqf() {
  94. # sed is the command itself, indicating that we want to use the sed utility.
  95. # -n: Suppresses automatic printing of pattern space.
  96. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  97. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  98. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  99. # - .*: Matches any characters before the equals sign.
  100. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  101. # - \([^"]*\): Captures any characters that are not double quotes.
  102. # - "\?: Matches an optional double quote.
  103. # - /1: Replaces the entire matched pattern with the captured value.
  104. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  105. # - p: Prints the modified line.
  106. # - q: Quits processing after modifying and printing the line.
  107. if [ -n "${3}" ]; then
  108. servercfgparse="${3}"
  109. else
  110. servercfgparse="${servercfgfullpath}"
  111. fi
  112. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  113. configtype="sqf"
  114. }
  115. # Config Type: XML
  116. # Comment: <!-- -->
  117. fn_info_game_xml() {
  118. if [ -n "${3}" ]; then
  119. servercfgparse="${3}"
  120. else
  121. servercfgparse="${servercfgfullpath}"
  122. fi
  123. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  124. configtype="xml"
  125. }
  126. # Config Type: Valve KeyValues
  127. # Comment: //
  128. fn_info_game_valve_keyvalues() {
  129. # sed is used to process the file.
  130. # -n: Suppresses automatic printing of pattern space.
  131. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  132. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  133. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  134. # - .*: Matches any characters before the spaces.
  135. # - *: Matches any number of spaces.
  136. # - "\?: Matches an optional double quote.
  137. # - \([^"]*\): Captures any characters that are not double quotes.
  138. # - "\?: Matches an optional double quote.
  139. # - /1: Replaces the entire matched pattern with the captured value.
  140. # - p: Prints the modified line.
  141. # - q: Quits processing after modifying and printing the line.
  142. if [ -n "${3}" ]; then
  143. servercfgparse="${3}"
  144. else
  145. servercfgparse="${servercfgfullpath}"
  146. fi
  147. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\?\([^"]*\)"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  148. configtype="valve_keyvalues"
  149. }
  150. # Config Type: Java properties
  151. # Comment: # or !
  152. fn_info_game_java_properties() {
  153. # sed is used to process the file.
  154. # -n: Suppresses automatic printing of pattern space.
  155. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  156. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  157. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  158. # - .*: Matches any characters before the equals sign.
  159. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  171. configtype="java"
  172. }
  173. # Config Type: ini
  174. # Comment: ; or #
  175. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  176. fn_info_game_lua() {
  177. # - The '-n' option suppresses automatic printing of pattern space.
  178. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  179. # followed by the exact word specified by the second argument.
  180. # - If the pattern matches, the following actions are performed within the curly braces:
  181. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  182. # removing any leading or trailing spaces.
  183. # - 's#,.*##' removes everything after the first comma encountered.
  184. # - 'p' prints the modified pattern space.
  185. # - 'q' quits processing after printing the modified pattern space.
  186. if [ -n "${3}" ]; then
  187. servercfgparse="${3}"
  188. else
  189. servercfgparse="${servercfgfullpath}"
  190. fi
  191. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  192. configtype="lua"
  193. }
  194. # Config Type: custom (Project Cars)
  195. # Comment: //
  196. fn_info_game_pc_config() {
  197. # sed is used to process the file.
  198. # -n: Suppresses automatic printing of pattern space.
  199. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  200. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  201. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  202. # - .*: Matches any characters before the equals sign.
  203. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  204. # - \([^"]*\): Captures any characters that are not double quotes.
  205. # - "\?: Matches an optional double quote.
  206. # - /1: Replaces the entire matched pattern with the captured value.
  207. # - p: Prints the modified line.
  208. # - q: Quits processing after modifying and printing the line.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  215. configtype="pc_config"
  216. }
  217. # Config Type: ini
  218. # Parameters: false
  219. # Comment: ; or #
  220. # Example: NAME=SERVERNAME
  221. # Filetype: ini
  222. fn_info_game_ac() {
  223. if [ -f "${servercfgfullpath}" ]; then
  224. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  225. fn_info_game_ini "httpport" "HTTP_PORT"
  226. fn_info_game_ini "port" "TCP_PORT"
  227. fn_info_game_ini "servername" "NAME"
  228. fn_info_game_ini "serverpassword" "PASSWORD"
  229. fi
  230. adminpassword="${adminpassword:-NOT SET}"
  231. httpport="${httpport:-0}"
  232. port="${port:-0}"
  233. queryport="${httpport:-0}"
  234. servername="${servername:-NOT SET}"
  235. serverpassword="${serverpassword:-NOT SET}"
  236. }
  237. # Config Type: ini
  238. # Parameters: true
  239. # Comment: ; or #
  240. # Example: SessionName=SERVERNAME
  241. # Filetype: ini
  242. fn_info_game_ark() {
  243. if [ -f "${servercfgfullpath}" ]; then
  244. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  245. fn_info_game_ini "servername" "SessionName"
  246. fn_info_game_ini "serverpassword" "ServerPassword"
  247. fi
  248. adminpassword="${adminpassword:-"NOT SET"}"
  249. maxplayers="${maxplayers:-"0"}"
  250. port="${port:-"0"}"
  251. queryport="${queryport:-"0"}"
  252. rawport="$((port + 1))"
  253. rconport="${rconport:-"0"}"
  254. servername="${servername:-"NOT SET"}"
  255. serverpassword="${serverpassword:-"NOT SET"}"
  256. }
  257. # Config Type: SQF
  258. # Parameters: true
  259. # Comment: // or /* */
  260. # Example: serverName = "SERVERNAME";
  261. # Filetype: cfg
  262. fn_info_game_arma3() {
  263. if [ -f "${servercfgfullpath}" ]; then
  264. fn_info_game_sqf "adminpassword" "passwordAdmin"
  265. fn_info_game_sqf "maxplayers" "maxPlayers"
  266. fn_info_game_sqf "servername" "hostname"
  267. fn_info_game_sqf "serverpassword" "password"
  268. fi
  269. adminpassword="${adminpassword:-"NOT SET"}"
  270. battleeyeport="$((port + 4))"
  271. maxplayers="${maxplayers:-"0"}"
  272. port="${port:-"0"}"
  273. queryport="$((port + 1))"
  274. servername="${servername:-"NOT SET"}"
  275. serverpassword="${serverpassword:-"NOT SET"}"
  276. steamport="$((port + 2))"
  277. voiceport="${port:-"0"}"
  278. voiceunusedport="$((port + 3))"
  279. }
  280. # Config Type: ini
  281. # Parameters: true
  282. # Comment: ; or #
  283. # Example: serverName=SERVERNAME
  284. # Filetype: ini
  285. fn_info_game_av() {
  286. if [ -f "${servercfgfullpath}" ]; then
  287. fn_info_game_ini "maxplayers" "maxPlayers"
  288. fn_info_game_ini "port" "port"
  289. fn_info_game_ini "rconport" "rconPort"
  290. fn_info_game_ini "servername" "name"
  291. fn_info_game_ini "serverpassword" "password"
  292. fn_info_game_ini "rconpassword" "rconPassword"
  293. if [ -n "${rconpassword}" ]; then
  294. rconenabled="true"
  295. fi
  296. fi
  297. maxplayers="${maxplayers:-"0"}"
  298. port="${port:-"0"}"
  299. rconenabled="${rconenabled:-"false"}"
  300. rconpassword="${rconpassword:-"NOT SET"}"
  301. rconport="${rconport:-"0"}"
  302. # queryport is port + 3
  303. # this doesnt respond to any queries, using tcp query on rconport instead.
  304. queryport="${rconport:-"0"}"
  305. servername="${servername:-"NOT SET"}"
  306. serverpassword="${serverpassword:-"NOT SET"}"
  307. steamport="$((port + 21))"
  308. steamworksport="$((port + 20))"
  309. }
  310. # Config Type: ini unknown (Source?)
  311. # Parameters: true
  312. # Comment: # or //
  313. # Example: ServerName=SERVERNAME
  314. # Filetype: txt
  315. fn_info_game_bo() {
  316. if [ -f "${servercfgfullpath}" ]; then
  317. fn_info_game_ini "maxplayers" "MaxPlayers"
  318. fn_info_game_ini "port" "ServerPort"
  319. fn_info_game_ini "servername" "ServerName"
  320. fn_info_game_ini "serverpassword" "Password"
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. queryport="$((port + 1))"
  325. servername="${servername:-"NOT SET"}"
  326. serverpassword="${serverpassword:-"NOT SET"}"
  327. }
  328. # Config Type: ini
  329. # Parameters: true
  330. # Comment: ; or #
  331. # Example: ServerName=SERVERNAME
  332. # Filetype: ini
  333. fn_info_game_btl() {
  334. if [ -f "${servercfgfullpath}" ]; then
  335. fn_info_game_ini "adminpassword" "AdminPassword"
  336. fn_info_game_ini "servername" "ServerName"
  337. fi
  338. adminpassword="${adminpassword:-"NOT SET"}"
  339. port="${port:-"0"}"
  340. queryport="${queryport:-"0"}"
  341. rconport="$((port + 2))"
  342. servername="${servername:-"NOT SET"}"
  343. }
  344. # Config Type: ini
  345. # Parameters: true
  346. # Comment: ; or #
  347. # Example: ServerName=SERVERNAME
  348. # Filetype: ini
  349. fn_info_game_cmw() {
  350. if [ -f "${servercfgfullpath}" ]; then
  351. fn_info_game_ini "maxplayers" "MaxPlayers"
  352. fn_info_game_ini "servername" "ServerName"
  353. fn_info_game_ini "serverpassword" "GamePassword"
  354. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  355. fi
  356. defaultmap="${defaultmap:-"NOT SET"}"
  357. maxplayers="${maxplayers:-"0"}"
  358. port="${port:-"0"}"
  359. queryport="${queryport:-"0"}"
  360. rconport="${rconport:-"0"}"
  361. servername="${servername:-"NOT SET"}"
  362. serverpassword="${serverpassword:-"NOT SET"}"
  363. }
  364. # Config Type: ini
  365. # Parameters: true
  366. # Comment: ; or #
  367. # Example: iMaxClanMembers=1024
  368. # Filetype: ini
  369. fn_info_game_dodr() {
  370. if [ -f "${servercfgfullpath}" ]; then
  371. fn_info_game_ini "maxplayers" "iMaxPlayers"
  372. fi
  373. maxplayers="${maxplayers:-"0"}"
  374. port="${port:-"0"}"
  375. queryport="${queryport:-"0"}"
  376. servername="${servername:-"NOT SET"}"
  377. }
  378. # Config Type: ini
  379. # Parameters: true
  380. # Comment: ; or #
  381. # Example: cluster_name = SERVERNAME
  382. # Filetype: ini
  383. fn_info_game_dst() {
  384. if [ -f "${servercfgfullpath}" ]; then
  385. fn_info_game_ini "port" "server_port"
  386. fn_info_game_ini "steamauthport" "authentication_port"
  387. fn_info_game_ini "steamport" "master_server_port"
  388. fi
  389. if [ -f "${clustercfgfullpath}" ]; then
  390. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  391. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  392. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  393. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  394. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  395. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  396. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  397. fi
  398. cave="${cave:-"NOT SET"}"
  399. cluster="${cluster:-"NOT SET"}"
  400. configip="${configip:-"0.0.0.0"}"
  401. gamemode="${gamemode:-"NOT SET"}"
  402. master="${master:-"NOT SET"}"
  403. masterport="${masterport:-"0"}"
  404. maxplayers="${maxplayers:-"0"}"
  405. port="${port:-"0"}"
  406. servername="${servername:-"NOT SET"}"
  407. serverpassword="${serverpassword:-"NOT SET"}"
  408. shard="${shard:-"NOT SET"}"
  409. sharding="${sharding:-"NOT SET"}"
  410. steamauthport="${steamauthport:-"0"}"
  411. steamport="${steamport:-"0"}"
  412. tickrate="${tickrate:-"0"}"
  413. }
  414. # Config Type: parameters
  415. # Parameters: true
  416. # Comment: ; or #
  417. # Example: SessionName=SERVERNAME
  418. # Filetype: ini
  419. fn_info_game_hcu() {
  420. defaultmap="${defaultmap:-"NOT SET"}"
  421. maxplayers="${maxplayers:-"0"}"
  422. port="${port:-"0"}"
  423. queryport="${queryport:-"0"}"
  424. servername="${servername:-"NOT SET"}"
  425. }
  426. # Config Type: ini
  427. # Parameters: true
  428. # Comment: ; or #
  429. # Example: ServerName=SERVERNAME
  430. # Filetype: ini
  431. fn_info_game_kf() {
  432. if [ -f "${servercfgfullpath}" ]; then
  433. fn_info_game_ini "adminpassword" "AdminPassword"
  434. fn_info_game_ini "httpenabled" "bEnabled"
  435. fn_info_game_ini "httppassword" "httppasswordword"
  436. fn_info_game_ini "httpport" "ListenPort"
  437. fn_info_game_ini "httpuser" "AdminName"
  438. fn_info_game_ini "lanport" "LANServerPort"
  439. fn_info_game_ini "maxplayers" "MaxPlayers"
  440. fn_info_game_ini "port" "Port"
  441. fn_info_game_ini "queryportgs" "QueryPort"
  442. fn_info_game_ini "servername" "ServerName"
  443. fn_info_game_ini "serverpassword" "GamePassword"
  444. fi
  445. adminpassword="${adminpassword:-"NOT SET"}"
  446. defaultmap="${defaultmap:-"NOT SET"}"
  447. httpenabled="${httpenabled:-"NOT SET"}"
  448. httppassword="${adminpassword}"
  449. httpport="${httpport:-"0"}"
  450. httpuser="${httpuser:-"NOT SET"}"
  451. lanport="${lanport:-"0"}"
  452. maxplayers="${maxplayers:-"0"}"
  453. port="${port:-"0"}"
  454. queryport="$((port + 1))"
  455. queryportgs="${queryportgs:-"0"}"
  456. servername="${servername:-"NOT SET"}"
  457. serverpassword="${serverpassword:-"NOT SET"}"
  458. steamport="28852"
  459. steamworksport="20560"
  460. }
  461. # Config Type: ini
  462. # Parameters: true
  463. # Comment: ; or #
  464. # Example: ServerName=SERVERNAME
  465. # Filetype: ini
  466. fn_info_game_kf2() {
  467. if [ -f "${servercfgfullpath}" ]; then
  468. fn_info_game_ini "adminpassword" "AdminPassword"
  469. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  470. fn_info_game_ini "port" "Port"
  471. fn_info_game_ini "servername" "ServerName"
  472. fn_info_game_ini "serverpassword" "GamePassword"
  473. fn_info_game_ini "httpenabled" "bEnabled"
  474. fn_info_game_ini "httppassword" "httppasswordword"
  475. fi
  476. adminpassword="${adminpassword:-"NOT SET"}"
  477. defaultmap="${defaultmap:-"NOT SET"}"
  478. httpport="${httpport:-"0"}"
  479. port="${port:-"0"}"
  480. queryport="${queryport:-"0"}"
  481. servername="${servername:-"NOT SET"}"
  482. serverpassword="${serverpassword:-"NOT SET"}"
  483. httpenabled="${httpenabled:-"NOT SET"}"
  484. httppassword="${httppassword:-"NOT SET"}"
  485. httpuser="Admin"
  486. }
  487. # Config Type: ini
  488. # Parameters: true
  489. # Comment: ; or #
  490. # Example: ServerName=SERVERNAME
  491. # Filetype: ini
  492. fn_info_game_mh() {
  493. if [ -f "${servercfgfullpath}" ]; then
  494. fn_info_game_ini "servername" "ServerName"
  495. fn_info_game_ini "serverpassword" "ServerPassword"
  496. fn_info_game_ini "rconpassword" "AdminPassword"
  497. fn_info_game_ini "maxplayers" "MaxSlots"
  498. fi
  499. servername="${servername:-"NOT SET"}"
  500. serverpassword="${serverpassword:-"NOT SET"}"
  501. rconpassword="${rconpassword:-"NOT SET"}"
  502. maxplayers="${maxplayers:-"0"}"
  503. port="${port:-"0"}"
  504. queryport="${queryport:-"0"}"
  505. beaconport="${beaconport:-"0"}"
  506. }
  507. # Config Type: ini
  508. # Parameters: true
  509. # Comment: ; or #
  510. # Example: ServerName="SERVERNAME"
  511. # Filetype: cfg
  512. fn_info_game_pstbs() {
  513. if [ -f "${servercfgfullpath}" ]; then
  514. fn_info_game_ini "servername" "ServerName"
  515. fn_info_game_ini "maxplayers" "MaxPlayers"
  516. fn_info_game_ini "reservedslots" "NumReservedSlots"
  517. fn_info_game_ini "serverpassword" "ServerPassword"
  518. fi
  519. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  520. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  521. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  522. fi
  523. maxplayers="${maxplayers:-"0"}"
  524. port="${port:-"0"}"
  525. if [ -z "${queryport}" ]; then
  526. queryport="${port:-"0"}"
  527. fi
  528. randommap="${randommap:-"NOT SET"}"
  529. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  530. rconpassword="NOT SET"
  531. fi
  532. rconport="${rconport:-"0"}"
  533. reservedslots="${reservedslots:-"0"}"
  534. servername="${servername:-"NOT SET"}"
  535. serverpassword="${serverpassword:-"NOT SET"}"
  536. tickrate="${tickrate:-"0"}"
  537. }
  538. # Config Type: ini
  539. # Parameters: false
  540. # Comment: ; or #
  541. # Example: ServerName=SERVERNAME
  542. # Filetype: cfg
  543. fn_info_game_pvr() {
  544. if [ -f "${servercfgfullpath}" ]; then
  545. fn_info_game_ini "servername" "ServerName"
  546. fn_info_game_ini "maxplayers" "MaxPlayers"
  547. fi
  548. maxplayers="${maxplayers:-"0"}"
  549. port="${port:-"0"}"
  550. port401="$((port + 400))"
  551. queryport="${port:-"0"}"
  552. servername="${servername:-"NOT SET"}"
  553. }
  554. # Config Type: ini
  555. # Parameters: true
  556. # Comment: ; or #
  557. # Example: PublicName=SERVERNAME
  558. # Filetype: ini
  559. fn_info_game_pz() {
  560. if [ -f "${servercfgfullpath}" ]; then
  561. fn_info_game_ini "maxplayers" "MaxPlayers"
  562. fn_info_game_ini "port" "DefaultPort"
  563. fn_info_game_ini "rconpassword" "RCONPassword"
  564. fn_info_game_ini "servername" "PublicName"
  565. fn_info_game_ini "serverpassword" "Password"
  566. fn_info_game_ini "worldname" "Map"
  567. fi
  568. adminpassword="${adminpassword:-"NOT SET"}"
  569. maxplayers="${maxplayers:-"0"}"
  570. port="${port:-"0"}"
  571. queryport="${port:-"0"}"
  572. rconpassword="${rconpassword:-"NOT SET"}"
  573. servername="${servername:-"NOT SET"}"
  574. serverpassword="${serverpassword:-"NOT SET"}"
  575. worldname="${worldname:-"NOT SET"}"
  576. }
  577. # Config Type: xml
  578. # Comment: <!-- -->
  579. # Example: <ServerName>SERVERNAME</ServerName>
  580. # Filetype: xml
  581. fn_info_game_st() {
  582. if [ -f "${servercfgfullpath}" ]; then
  583. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  584. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  585. fn_info_game_xml "port" "/SettingData/GamePort"
  586. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  587. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  588. fn_info_game_xml "servername" "/SettingData/ServerName"
  589. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  590. fi
  591. adminpassword="${adminpassword:-"NOT SET"}"
  592. maxplayers="${maxplayers:-"0"}"
  593. port="${port:-"0"}"
  594. queryport="${queryport:-"0"}"
  595. saveinterval="${saveinterval:-"0"}"
  596. servername="${servername:-"NOT SET"}"
  597. serverpassword="${serverpassword:-"NOT SET"}"
  598. worldname="${worldname:-"NOT SET"}"
  599. worldtype="${worldtype:-"NOT SET"}"
  600. }
  601. # Config Type: ini
  602. # Parameters: true
  603. # Comment: ; or #
  604. # Example: ServerName=SERVERNAME
  605. # Filetype: ini
  606. fn_info_game_stn() {
  607. if [ -f "${servercfgfullpath}" ]; then
  608. fn_info_game_ini "configip" "ServerIP"
  609. fn_info_game_ini "port" "ServerPort"
  610. fn_info_game_ini "servername" "ServerName"
  611. fn_info_game_ini "serverpassword" "ServerPassword"
  612. fi
  613. configip="${configip:-"0.0.0.0"}"
  614. maxplayers="${maxplayers:-"0"}"
  615. port="${port:-"0"}"
  616. queryport="$((port + 1))"
  617. servername="${servername:-"NOT SET"}"
  618. serverpassword="${serverpassword:-"NOT SET"}"
  619. }
  620. # Config Type: ini
  621. # Parameters: true
  622. # Comment: ; or #
  623. # Example: ServerName=ServerName
  624. # Filetype: ini
  625. fn_info_game_ti() {
  626. if [ -f "${servercfgfullpath}" ]; then
  627. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  628. fn_info_game_ini "queueenabled" "QueueEnabled"
  629. fn_info_game_ini "queueport" "QueuePort"
  630. fn_info_game_ini "rconenabled" "RconEnabled"
  631. fn_info_game_ini "rconport" "RconPort"
  632. fn_info_game_ini "servername" "ServerName"
  633. fi
  634. maxplayers="${maxplayers:-"0"}"
  635. queueenabled="${queueenabled:-"NOT SET"}"
  636. queueport="${queueport:-"0"}"
  637. rconenabled="${rconenabled:-"NOT SET"}"
  638. rconport="${rconport:-"0"}"
  639. servername="${servername:-"NOT SET"}"
  640. }
  641. # Config Type: ini
  642. # Parameters: false
  643. # Comment: ; or #
  644. # Example: default_voice_port=9987
  645. # Filetype: ini
  646. fn_info_game_ts3() {
  647. if [ -f "${servercfgfullpath}" ]; then
  648. fn_info_game_ini "configip" "voice_ip"
  649. fn_info_game_ini "dbplugin" "dbplugin"
  650. fn_info_game_ini "fileport" "filetransfer_port"
  651. fn_info_game_ini "port" "default_voice_port"
  652. fn_info_game_ini "queryhttpport" "query_http_port"
  653. fn_info_game_ini "queryhttpsport" "query_https_port"
  654. fn_info_game_ini "queryport" "query_port"
  655. fn_info_game_ini "querysshport" "query_ssh_port"
  656. fi
  657. configip="${configip:-"0.0.0.0"}"
  658. dbplugin="${dbplugin:-"NOT SET"}"
  659. fileport="${fileport:-"0"}"
  660. port="${port:-"0"}"
  661. queryhttpport="${queryhttpport:-"0"}"
  662. queryhttpsport="${queryhttpsport:-"0"}"
  663. queryport="${queryport:-"0"}"
  664. querysshport="${querysshport:-"0"}"
  665. telnetport="${queryport}"
  666. }
  667. # Config Type: ini
  668. # Parameters: true
  669. # Comment: ; or #
  670. # Example: ServerTitle=SERVERNAME
  671. # Filetype: ini
  672. fn_info_game_tu() {
  673. if [ -f "${servercfgfullpath}" ]; then
  674. fn_info_game_ini "maxplayers" "MaxPlayers"
  675. fn_info_game_ini "servername" "ServerTitle"
  676. fi
  677. maxplayers="${maxplayers:-"0"}"
  678. port="${port:-"0"}"
  679. queryport="${queryport:-"0"}"
  680. servername="${servername:-"NOT SET"}"
  681. steamport="$((port + 1))"
  682. }
  683. # Config Type: ini
  684. # Parameters: true
  685. # Comment: ; or #
  686. # Example: ServerName=SERVERNAME
  687. # Filetype: ini
  688. fn_info_game_ut99() {
  689. if [ -f "${servercfgfullpath}" ]; then
  690. fn_info_game_ini "adminpassword" "AdminPassword"
  691. fn_info_game_ini "beaconport" "ServerBeaconPort"
  692. fn_info_game_ini "port" "Port"
  693. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  694. fn_info_game_ini "servername" "ServerName"
  695. fn_info_game_ini "serverpassword" "GamePassword"
  696. fn_info_game_ini "httpenabled" "bEnabled"
  697. fn_info_game_ini "httppassword" "AdminPassword"
  698. fn_info_game_ini "httpport" "ListenPort"
  699. fn_info_game_ini "httpuser" "AdminUserName"
  700. fi
  701. adminpassword="${adminpassword:-"NOT SET"}"
  702. beaconport="${beaconport:-"0"}"
  703. defaultmap="${defaultmap:-"NOT SET"}"
  704. httpport="${httpport:-"0"}"
  705. port="${port:-"0"}"
  706. queryport="$((port + 1))"
  707. queryportgs="${queryportgs:-"0"}"
  708. servername="${servername:-"NOT SET"}"
  709. serverpassword="${serverpassword:-"NOT SET"}"
  710. httpenabled="${httpenabled:-"0"}"
  711. httppassword="${httppassword:-"NOT SET"}"
  712. httpuser="${httpuser:-"NOT SET"}"
  713. }
  714. # Config Type: ini
  715. # Parameters: true
  716. # Comment: ; or #
  717. # Example: ServerName=SERVERNAME
  718. # Filetype: ini
  719. fn_info_game_ut3() {
  720. if [ -f "${servercfgfullpath}" ]; then
  721. fn_info_game_ini "adminpassword" "AdminPassword"
  722. fn_info_game_ini "maxplayers" "MaxPlayers"
  723. fn_info_game_ini "servername" "ServerName"
  724. fn_info_game_ini "serverpassword" "GamePassword"
  725. fn_info_game_ini "httpenabled" "bEnabled"
  726. fn_info_game_ini "httppassword" "AdminPassword"
  727. fn_info_game_ini "httpport" "ListenPort"
  728. fi
  729. adminpassword="${adminpassword:-"NOT SET"}"
  730. defaultmap="${defaultmap:-"NOT SET"}"
  731. httpport="${httpport:-"0"}"
  732. maxplayers="${maxplayers:-"0"}"
  733. port="${port:-"0"}"
  734. queryport="${queryport:-"0"}"
  735. servername="${servername:-"NOT SET"}"
  736. serverpassword="${serverpassword:-"NOT SET"}"
  737. httpenabled="${httpenabled:-"0"}"
  738. httppassword="${httppassword:-"NOT SET"}"
  739. httpuser="Admin"
  740. }
  741. # Config Type: ini
  742. # Parameters: true
  743. # Comment: ; or #
  744. # Example: ServerName=SERVERNAME
  745. # Filetype: ini
  746. fn_info_game_unreal2() {
  747. if [ -f "${servercfgfullpath}" ]; then
  748. fn_info_game_ini "adminpassword" "AdminPassword"
  749. fn_info_game_ini "httpport" "ListenPort"
  750. fn_info_game_ini "port" "Port"
  751. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  752. fn_info_game_ini "servername" "ServerName"
  753. fn_info_game_ini "serverpassword" "GamePassword"
  754. fn_info_game_ini "httpenabled" "bEnabled"
  755. fn_info_game_ini "httpuser" "AdminName"
  756. fi
  757. adminpassword="${adminpassword:-"NOT SET"}"
  758. defaultmap="${defaultmap:-"NOT SET"}"
  759. httpport="${httpport:-"0"}"
  760. port="${port:-"0"}"
  761. queryport="$((port + 1))"
  762. queryportgs="${queryportgs:-"0"}"
  763. servername="${servername:-"NOT SET"}"
  764. serverpassword="${serverpassword:-"NOT SET"}"
  765. httpenabled="${httpenabled:-"0"}"
  766. httppassword="${adminpassword:-"NOT SET"}"
  767. httpuser="${httpuser:-"NOT SET"}"
  768. }
  769. # Config Type: ini
  770. # Parameters: true
  771. # Comment: ; or #
  772. # Example: ServerName="SERVERNAME"
  773. # Filetype: ini
  774. fn_info_game_ut() {
  775. if [ -f "${servercfgfullpath}" ]; then
  776. fn_info_game_ini "servername" "ServerName"
  777. fi
  778. defaultmap="${defaultmap:-"NOT SET"}"
  779. gametype="${gametype:-"NOT SET"}"
  780. port="${port:-"0"}"
  781. queryport="$((port + 1))"
  782. }
  783. # Config Type: ini
  784. # Parameters: true
  785. # Comment: ; or #
  786. # Example: ServerName=SERVERNAME
  787. # Filetype: ini
  788. fn_info_game_ut2k4() {
  789. if [ -f "${servercfgfullpath}" ]; then
  790. fn_info_game_ini "adminpassword" "AdminPassword"
  791. fn_info_game_ini "httpport" "ListenPort"
  792. fn_info_game_ini "lanport" "LANServerPort"
  793. fn_info_game_ini "port" "Port"
  794. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  795. fn_info_game_ini "servername" "ServerName"
  796. fn_info_game_ini "serverpassword" "GamePassword"
  797. fn_info_game_ini "httpenabled" "bEnabled"
  798. fn_info_game_ini "httpuser" "AdminName"
  799. fi
  800. adminpassword="${adminpassword:-"NOT SET"}"
  801. defaultmap="${defaultmap:-"NOT SET"}"
  802. httpport="${httpport:-"0"}"
  803. lanport="${lanport:-"0"}"
  804. port="${port:-"0"}"
  805. queryport="$((port + 1))"
  806. queryportgs="${queryportgs:-"0"}"
  807. servername="${servername:-"NOT SET"}"
  808. serverpassword="${serverpassword:-"NOT SET"}"
  809. httpenabled="${httpenabled:-"0"}"
  810. httppassword="${adminpassword}"
  811. httpuser="${httpuser:-"NOT SET"}"
  812. }
  813. # Config Type: json
  814. # Parameters: true
  815. # Comment: // or /* */
  816. # Example: "name": "SERVERNAME",
  817. # Filetype: json
  818. fn_info_game_armar() {
  819. if [ -f "${servercfgfullpath}" ]; then
  820. fn_info_game_json "adminpassword" ".adminPassword"
  821. fn_info_game_json "configip" ".gameHostBindAddress"
  822. fn_info_game_json "maxplayers" ".game.playerCountLimit"
  823. fn_info_game_json "port" ".gameHostBindPort"
  824. fn_info_game_json "queryport" ".steamQueryPort"
  825. fn_info_game_json "servername" ".game.name"
  826. fn_info_game_json "serverpassword" ".game.password"
  827. fi
  828. adminpassword="${adminpassword:-"NOT SET"}"
  829. battleeyeport="$((port + 4))"
  830. configip="${configip:-"0.0.0.0"}"
  831. maxplayers="${maxplayers:-"0"}"
  832. port="${port:-"0"}"
  833. queryport="${queryport:-"0"}"
  834. servername="${servername:-"NOT SET"}"
  835. serverpassword="${serverpassword:-"NOT SET"}"
  836. }
  837. # Config Type: con
  838. # Parameters: true
  839. # Comment: # or //
  840. # Example: game.serverName "SERVERNAME"
  841. # Filetype: con
  842. fn_info_game_bf1942() {
  843. if [ -f "${servercfgfullpath}" ]; then
  844. fn_info_game_keyvalue_pairs "configip" "game.serverIp"
  845. fn_info_game_keyvalue_pairs "maxplayers" "game.serverMaxPlayers"
  846. fn_info_game_keyvalue_pairs "port" "game.serverPort"
  847. fn_info_game_keyvalue_pairs "servername" "game.serverName"
  848. fn_info_game_keyvalue_pairs "serverpassword" "game.serverPassword"
  849. fi
  850. configip="${configip:-"0.0.0.0"}"
  851. maxplayers="${maxplayers:-"0"}"
  852. port="${port:-"0"}"
  853. queryport="22000"
  854. servername="${servername:-"NOT SET"}"
  855. serverpassword="${serverpassword:-"NOT SET"}"
  856. }
  857. # Config Type: con
  858. # Parameters: true
  859. # Comment: # or //
  860. # Example: game.serverName "SERVERNAME"
  861. # Filetype: con
  862. fn_info_game_bfv() {
  863. if [ -f "${servercfgfullpath}" ]; then
  864. fn_info_game_keyvalue_pairs "configip" "game.serverIp"
  865. fn_info_game_keyvalue_pairs "maxplayers" "game.serverMaxPlayers"
  866. fn_info_game_keyvalue_pairs "port" "game.serverPort"
  867. fn_info_game_keyvalue_pairs "servername" "game.serverName"
  868. fn_info_game_keyvalue_pairs "serverpassword" "game.serverPassword"
  869. fi
  870. configip="${configip:-"0.0.0.0"}"
  871. maxplayers="${maxplayers:-"0"}"
  872. port="${port:-"0"}"
  873. queryport="22000"
  874. servername="${servername:-"NOT SET"}"
  875. serverpassword="${serverpassword:-"NOT SET"}"
  876. }
  877. # Config Type: XML
  878. # Parameters: false
  879. # Comment: <!-- -->
  880. # Example: <serversettings name="SERVERNAME" />
  881. # Filetype: xml
  882. fn_info_game_bt() {
  883. if [ -f "${servercfgfullpath}" ]; then
  884. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  885. fn_info_game_xml "port" "/serversettings/@port"
  886. fn_info_game_xml "queryport" "/serversettings/@queryport"
  887. fn_info_game_xml "servername" "/serversettings/@name"
  888. fn_info_game_xml "serverpassword" "/serversettings/@password"
  889. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  890. fi
  891. maxplayers="${maxplayers:-"0"}"
  892. port="${port:-"0"}"
  893. queryport="${queryport:-"0"}"
  894. servername="${servername:-"NOT SET"}"
  895. serverpassword="${serverpassword:-"NOT SET"}"
  896. tickrate="${tickrate:-"0"}"
  897. }
  898. # Config Type: json
  899. # Parameters: false
  900. # Comment: // or /* */
  901. # Example: "game_title":"SERVERNAME"
  902. # Filetype: json
  903. fn_info_game_cd() {
  904. if [ -f "${servercfgfullpath}" ]; then
  905. fn_info_game_json "maxplayers" ".player_count"
  906. fn_info_game_json "port" ".game_port"
  907. fn_info_game_json "rconenabled" ".rcon"
  908. fn_info_game_json "rconpassword" ".rcon_password"
  909. fn_info_game_json "rconport" ".rcon_port"
  910. fn_info_game_json "servername" ".game_title"
  911. fn_info_game_json "steamport" ".steam_port_messages"
  912. fi
  913. maxplayers="${maxplayers:-"0"}"
  914. port="${port:-"0"}"
  915. rconenabled="${rconenabled:-"NOT SET"}"
  916. rconpassword="${rconpassword:-"NOT SET"}"
  917. rconport="${rconport:-"0"}"
  918. servername="${servername:-"NOT SET"}"
  919. steamport="${steamport:-"0"}"
  920. }
  921. # Config Type: json
  922. # Parameters: true
  923. # Comment: // or /* */
  924. # Example: "worldName":"SERVERNAME"
  925. # Filetype: json
  926. fn_info_game_ck() {
  927. if [ -f "${servercfgfullpath}" ]; then
  928. fn_info_game_json "servername" ".worldName"
  929. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  930. fi
  931. maxplayers="${maxplayers:-"0"}"
  932. port="${port:-"0"}"
  933. queryport="$((port + 1))"
  934. servername="${servername:-"NOT SET"}"
  935. }
  936. # Config Type: QuakeC
  937. # Parameters: true
  938. # Comment: // or /* */
  939. # Example: set sv_hostname "SERVERNAME"
  940. # Filetype: cfg
  941. fn_info_game_cod() {
  942. if [ -f "${servercfgfullpath}" ]; then
  943. fn_info_game_quakec "rconpassword" "rconpassword"
  944. fn_info_game_quakec "servername" "sv_hostname"
  945. fi
  946. defaultmap="${defaultmap:-"NOT SET"}"
  947. maxplayers="${maxplayers:-"0"}"
  948. port="${port:-"0"}"
  949. queryport="${port}"
  950. rconpassword="${rconpassword:-"NOT SET"}"
  951. servername="${servername:-"NOT SET"}"
  952. }
  953. # Config Type: QuakeC
  954. # Parameters: true
  955. # Comment: // or /* */
  956. # Example: set sv_hostname "SERVERNAME"
  957. # Filetype: cfg
  958. fn_info_game_coduo() {
  959. if [ -f "${servercfgfullpath}" ]; then
  960. fn_info_game_quakec "rconpassword" "rconpassword"
  961. fn_info_game_quakec "servername" "sv_hostname"
  962. fi
  963. defaultmap="${defaultmap:-"NOT SET"}"
  964. maxplayers="${maxplayers:-"0"}"
  965. port="${port:-"0"}"
  966. queryport="${port}"
  967. rconpassword="${rconpassword:-"NOT SET"}"
  968. servername="${servername:-"NOT SET"}"
  969. }
  970. # Config Type: QuakeC
  971. # Parameters: true
  972. # Comment: // or /* */
  973. # Example: set sv_hostname "SERVERNAME"
  974. # Filetype: cfg
  975. fn_info_game_cod2() {
  976. if [ -f "${servercfgfullpath}" ]; then
  977. fn_info_game_quakec "rconpassword" "rconpassword"
  978. fn_info_game_quakec "servername" "sv_hostname"
  979. fi
  980. defaultmap="${defaultmap:-"NOT SET"}"
  981. maxplayers="${maxplayers:-"0"}"
  982. port="${port:-"0"}"
  983. queryport="${port}"
  984. rconpassword="${rconpassword:-"NOT SET"}"
  985. servername="${servername:-"NOT SET"}"
  986. }
  987. # Config Type: QuakeC
  988. # Parameters: true
  989. # Comment: // or /* */
  990. # Example: set sv_hostname "SERVERNAME"
  991. # Filetype: cfg
  992. fn_info_game_cod4() {
  993. if [ -f "${servercfgfullpath}" ]; then
  994. fn_info_game_quakec "rconpassword" "rcon_password"
  995. fn_info_game_quakec "servername" "sv_hostname"
  996. fi
  997. defaultmap="${defaultmap:-"NOT SET"}"
  998. maxplayers="${maxplayers:-"0"}"
  999. port="${port:-"0"}"
  1000. queryport="${port}"
  1001. rconpassword="${rconpassword:-"NOT SET"}"
  1002. servername="${servername:-"NOT SET"}"
  1003. }
  1004. # Config Type: QuakeC
  1005. # Parameters: true
  1006. # Comment: // or /* */
  1007. # Example: set sv_hostname "SERVERNAME"
  1008. # Filetype: cfg
  1009. fn_info_game_codwaw() {
  1010. if [ -f "${servercfgfullpath}" ]; then
  1011. fn_info_game_quakec "rconpassword" "rcon_password"
  1012. fn_info_game_quakec "servername" "sv_hostname"
  1013. fi
  1014. defaultmap="${defaultmap:-"NOT SET"}"
  1015. maxplayers="${maxplayers:-"0"}"
  1016. port="${port:-"0"}"
  1017. queryport="${port}"
  1018. rconpassword="${rconpassword:-"NOT SET"}"
  1019. servername="${servername:-"NOT SET"}"
  1020. }
  1021. # Config Type: json
  1022. # Parameters: false
  1023. # Comment: // or /* */
  1024. # Example: "ServerName": "SERVERNAME"
  1025. # Filetype: json
  1026. fn_info_game_col() {
  1027. if [ -f "${servercfgfullpath}" ]; then
  1028. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1029. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1030. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1031. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1032. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1033. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1034. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1035. fi
  1036. configip="${configip:-"0.0.0.0"}"
  1037. maxplayers="${maxplayers:-"0"}"
  1038. port="${port:-"0"}"
  1039. queryport="${port:-"0"}"
  1040. rcpassword="${rconpassword:-"NOT SET"}"
  1041. servername="${servername:-"NOT SET"}"
  1042. serverpassword="${serverpassword:-"NOT SET"}"
  1043. steamport="${steamport:-"0"}"
  1044. }
  1045. # Config Type: ini
  1046. # Parameters: true
  1047. # Comment: ; or #
  1048. # Example: ServerName=SERVERNAME
  1049. # Filetype: ini
  1050. fn_info_game_ct() {
  1051. if [ -f "${servercfgfullpath}" ]; then
  1052. fn_info_game_ini "configip" "bindAddress"
  1053. fn_info_game_ini "gamemode" "gameMode"
  1054. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1055. fn_info_game_ini "port" "port"
  1056. fn_info_game_ini "saveinterval" "autoSaveSec"
  1057. fn_info_game_ini "servername" "name"
  1058. fn_info_game_ini "serverpassword" "serverPassword"
  1059. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1060. fi
  1061. configip="${configip:-"0.0.0.0"}"
  1062. gamemode="${gamemode:-"NOT SET"}"
  1063. maxplayers="${maxplayers:-"0"}"
  1064. port="${port:-"0"}"
  1065. saveinterval="${saveinterval:-"0"}"
  1066. servername="${servername:-"NOT SET"}"
  1067. serverpassword="${serverpassword:-"NOT SET"}"
  1068. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1069. }
  1070. # Config Type: SQF
  1071. # Parameters: true
  1072. # Comment: // or /* */
  1073. # Example: serverName = "SERVERNAME";
  1074. # Filetype: cfg
  1075. fn_info_game_dayz() {
  1076. if [ -f "${servercfgfullpath}" ]; then
  1077. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1078. fn_info_game_sqf "maxplayers" "maxPlayers"
  1079. fn_info_game_sqf "queryport" "steamQueryPort"
  1080. fn_info_game_sqf "servername" "hostname"
  1081. fn_info_game_sqf "serverpassword" "password"
  1082. fi
  1083. adminpassword="${adminpassword:-"NOT SET"}"
  1084. battleeyeport="$((port + 4))"
  1085. maxplayers="${maxplayers:-"0"}"
  1086. port="${port:-"0"}"
  1087. queryport="${queryport:-"0"}"
  1088. servername="${servername:-"NOT SET"}"
  1089. serverpassword="${serverpassword:-"NOT SET"}"
  1090. steamport="$((port + 2))"
  1091. }
  1092. # Config Type: json
  1093. # Parameters: false
  1094. # Comment: // or /* */
  1095. # Example: "Description": "SERVERNAME"
  1096. # Filetype: json
  1097. fn_info_game_eco() {
  1098. if [ -f "${servercfgfullpath}" ]; then
  1099. fn_info_game_json "configip" ".IPAddress"
  1100. fn_info_game_json "httpport" ".WebServerPort"
  1101. fn_info_game_json "maxplayers" ".MaxConnections"
  1102. fn_info_game_json "port" ".GameServerPort"
  1103. fn_info_game_json "servername" ".Description"
  1104. fn_info_game_json "serverpassword" ".Password"
  1105. fn_info_game_json "tickrate" ".Rate"
  1106. fi
  1107. configip="${configip:-"0.0.0.0"}"
  1108. httpport="${httpport:-"0"}"
  1109. maxplayers="${maxplayers:-"0"}"
  1110. port="${port:-"0"}"
  1111. servername="${servername:-"NOT SET"}"
  1112. serverpassword="${serverpassword:-"NOT SET"}"
  1113. tickrate="${tickrate:-"0"}"
  1114. }
  1115. # Config Type: QuakeC
  1116. # Parameters: true
  1117. # Comment: // or /* */
  1118. # Example: set sv_hostname "SERVERNAME"
  1119. # Filetype: cfg
  1120. fn_info_game_etl() {
  1121. if [ -f "${servercfgfullpath}" ]; then
  1122. fn_info_game_quakec "configip" "net_ip"
  1123. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1124. fn_info_game_quakec "port" "net_port"
  1125. fn_info_game_quakec "rconpassword" "rconpassword"
  1126. fn_info_game_quakec "servername" "sv_hostname"
  1127. fn_info_game_quakec "serverpassword" "g_password"
  1128. fi
  1129. configip="${configip:-"0.0.0.0"}"
  1130. maxplayers="${maxplayers:-"0"}"
  1131. port="${port:-"0"}"
  1132. queryport="${port}"
  1133. rconpassword="${rconpassword:-"NOT SET"}"
  1134. servername="${servername:-"NOT SET"}"
  1135. serverpassword="${serverpassword:-"NOT SET"}"
  1136. }
  1137. # Config Type: json
  1138. # Parameters: true
  1139. # Comment: // or /* */
  1140. # Example: "name": "SERVERNAME"
  1141. # Filetype: json
  1142. fn_info_game_fctr() {
  1143. if [ -f "${servercfgfullpath}" ]; then
  1144. fn_info_game_json "authtoken" ".token"
  1145. fn_info_game_json "maxplayers" ".max_players"
  1146. fn_info_game_json "savegameinterval" ".autosave_interval"
  1147. fn_info_game_json "servername" ".name"
  1148. fn_info_game_json "serverpassword" ".game_password"
  1149. fn_info_game_json "versioncount" ".autosave_slots"
  1150. fi
  1151. authtoken="${authtoken:-"NOT SET"}"
  1152. maxplayers="${maxplayers:-"0"}"
  1153. port="${port:-"0"}"
  1154. rconpassword="${rconpassword:-"NOT SET"}"
  1155. rconport="${rconport:-"0"}"
  1156. savegameinterval="${savegameinterval:-"0"}"
  1157. servername="${servername:-"NOT SET"}"
  1158. serverpassword="${serverpassword:-"NOT SET"}"
  1159. versioncount="${versioncount:-"0"}"
  1160. # get server version if installed.
  1161. local factoriobin="${executabledir}${executable:1}"
  1162. if [ -f "${factoriobin}" ]; then
  1163. serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
  1164. fi
  1165. }
  1166. # Config Type: parameters (json possibly supported)
  1167. # Parameters: true
  1168. # Comment:
  1169. # Example: -serverName="SERVERNAME"
  1170. # Filetype: parameters
  1171. fn_info_game_hw() {
  1172. servername="${servername:-"NOT SET"}"
  1173. port="${port:-"0"}"
  1174. queryport="${queryport:-"0"}"
  1175. maxplayers="${maxplayers:-"0"}"
  1176. # #4189 option setting can be blank
  1177. # defaultmap="${defaultmap:-"NOT SET"}"
  1178. creativemode="${creativemode:-"NOT SET"}"
  1179. }
  1180. # Config Type: parameters
  1181. # Parameters: true
  1182. # Comment:
  1183. # Example: -hostname='SERVERNAME'
  1184. # Filetype: parameters
  1185. fn_info_game_inss() {
  1186. port="${port:-"0"}"
  1187. queryport="${queryport:-"0"}"
  1188. rconport="${rconport:-"0"}"
  1189. servername="${servername:-"NOT SET"}"
  1190. serverpassword="${serverpassword:-"NOT SET"}"
  1191. defaultmap="${defaultmap:-"NOT SET"}"
  1192. defaultscenario="${defaultscenario:-"NOT SET"}"
  1193. maxplayers="${maxplayers:-"0"}"
  1194. }
  1195. # Config Type: lua (Custom)
  1196. # Parameters: false
  1197. # Comment: --
  1198. # Example: Name = "SERVERNAME",
  1199. # Filetype: lua
  1200. fn_info_game_jc2() {
  1201. if [ -f "${servercfgfullpath}" ]; then
  1202. fn_info_game_lua "configip" "BindIP"
  1203. fn_info_game_lua "maxplayers" "MaxPlayers"
  1204. fn_info_game_lua "port" "BindPort"
  1205. fn_info_game_lua "serverdescription" "Description"
  1206. fn_info_game_lua "servername" "Name"
  1207. fn_info_game_lua "serverpassword" "Password"
  1208. fi
  1209. configip="${configip:-"0.0.0.0"}"
  1210. maxplayers="${maxplayers:-"0"}"
  1211. queryport="${port}"
  1212. queryport="${queryport:-"0"}"
  1213. serverdescription="${serverdescription:-"NOT SET"}"
  1214. servername="${servername:-"NOT SET"}"
  1215. serverpassword="${serverpassword:-"NOT SET"}"
  1216. }
  1217. # Config Type: json
  1218. # Parameters: false
  1219. # Comment: // or /* */
  1220. # Example: "name": "SERVERNAME"
  1221. # Filetype: json
  1222. fn_info_game_jc3() {
  1223. if [ -f "${servercfgfullpath}" ]; then
  1224. fn_info_game_json "configip" ".host"
  1225. fn_info_game_json "httpport" ".httpPort"
  1226. fn_info_game_json "maxplayers" ".maxPlayers"
  1227. fn_info_game_json "port" ".port"
  1228. fn_info_game_json "queryport" ".queryPort"
  1229. fn_info_game_json "serverdescription" ".description"
  1230. fn_info_game_json "servername" ".name"
  1231. fn_info_game_json "serverpassword" ".password"
  1232. fn_info_game_json "steamport" ".steamPort"
  1233. fn_info_game_json "tickrate" ".maxTickRate"
  1234. fi
  1235. configip="${configip:-"0.0.0.0"}"
  1236. httpport="${httpport:-"0"}"
  1237. maxplayers="${maxplayers:-"0"}"
  1238. port="${port:-"0"}"
  1239. queryport="${queryport:-"0"}"
  1240. serverdescription="${serverdescription:-"NOT SET"}"
  1241. servername="${servername:-"NOT SET"}"
  1242. serverpassword="${serverpassword:-"NOT SET"}"
  1243. steamport="${steamport:-"0"}"
  1244. tickrate="${tickrate:-"0"}"
  1245. }
  1246. # Config Type: QuakeC
  1247. # Parameters: true
  1248. # Comment: // or /* */
  1249. # Example: set sv_hostname "SERVERNAME"
  1250. # Filetype: cfg
  1251. fn_info_game_jk2() {
  1252. if [ -f "${servercfgfullpath}" ]; then
  1253. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1254. fn_info_game_quakec "rconpassword" "rconpassword"
  1255. fn_info_game_quakec "servername" "sv_hostname"
  1256. fn_info_game_quakec "serverpassword" "g_password"
  1257. fn_info_game_quakec "serverversion" "mv_serverversion"
  1258. fi
  1259. defaultmap="${defaultmap:-"NOT SET"}"
  1260. maxplayers="${maxplayers:-"0"}"
  1261. port="${port:-"0"}"
  1262. queryport="${port}"
  1263. rconpassword="${rconpassword:-"NOT SET"}"
  1264. servername="${servername:-"NOT SET"}"
  1265. serverpassword="${serverpassword:-"NOT SET"}"
  1266. serverversion="${serverversion:-"NOT SET"}"
  1267. }
  1268. # Config Type: unknown
  1269. fn_info_game_lo() {
  1270. servername="${servername:-"NOT SET"}"
  1271. port="${port:-"0"}"
  1272. queryport="${queryport:-"0"}"
  1273. maxplayers="${slots:-"0"}"
  1274. }
  1275. # Config Type: Java properties
  1276. # Comment: # or !
  1277. # Example: motd=SERVERNAME
  1278. # Filetype: properties
  1279. fn_info_game_mc() {
  1280. if [ -f "${servercfgfullpath}" ]; then
  1281. fn_info_game_java_properties "configip" "server-ip"
  1282. fn_info_game_java_properties "gamemode" "gamemode"
  1283. fn_info_game_java_properties "maxplayers" "max-players"
  1284. fn_info_game_java_properties "port" "server-port"
  1285. fn_info_game_java_properties "queryenabled" "enable-query"
  1286. fn_info_game_java_properties "queryport" "query.port"
  1287. fn_info_game_java_properties "rconpassword" "rcon.password"
  1288. fn_info_game_java_properties "rconport" "rcon.port"
  1289. fn_info_game_java_properties "servername" "motd"
  1290. fn_info_game_java_properties "worldname" "level-name"
  1291. fi
  1292. configip="${configip:-"0.0.0.0"}"
  1293. gamemode="${gamemode:-"NOT SET"}"
  1294. maxplayers="${maxplayers:-"0"}"
  1295. port="${port:-"0"}"
  1296. queryenabled="${queryenabled:-"NOT SET"}"
  1297. if [ -z "${queryport}" ]; then
  1298. queryport="${port}"
  1299. fi
  1300. rconpassword="${rconpassword:-"NOT SET"}"
  1301. rconport="${rconport:-"0"}"
  1302. servername="${servername:-"NOT SET"}"
  1303. worldname="${worldname:-"NOT SET"}"
  1304. }
  1305. # Config Type: Java properties
  1306. # Comment: # or !
  1307. # Example: server-name=SERVERNAME
  1308. # Filetype: properties
  1309. fn_info_game_mcb() {
  1310. if [ -f "${servercfgfullpath}" ]; then
  1311. fn_info_game_java_properties "gamemode" "gamemode"
  1312. fn_info_game_java_properties "maxplayers" "max-players"
  1313. fn_info_game_java_properties "port" "server-port"
  1314. fn_info_game_java_properties "portv6" "server-portv6"
  1315. fn_info_game_java_properties "servername" "server-name"
  1316. fn_info_game_java_properties "worldname" "level-name"
  1317. fi
  1318. gamemode="${gamemode:-"NOT SET"}"
  1319. maxplayers="${maxplayers:-"0"}"
  1320. portipv6="${portipv6:-"NOT SET"}"
  1321. queryport="${port}"
  1322. servername="${servername:-"NOT SET"}"
  1323. worldname="${worldname:-"NOT SET"}"
  1324. }
  1325. # Config Type: QuakeC
  1326. # Comment: // or /* */
  1327. # Example: set sv_hostname "SERVERNAME"
  1328. # Filetype: cfg
  1329. fn_info_game_mohaa() {
  1330. if [ -f "${servercfgfullpath}" ]; then
  1331. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1332. fn_info_game_quakec "rconpassword" "rconPassword"
  1333. fn_info_game_quakec "servername" "sv_hostname"
  1334. fn_info_game_quakec "serverpassword" "g_password"
  1335. fi
  1336. defaultmap="${defaultmap:-"NOT SET"}"
  1337. maxplayers="${maxplayers:-"0"}"
  1338. port="${port:-"0"}"
  1339. queryport="${port:-"0"}"
  1340. rconpassword="${rconpassword:-"NOT SET"}"
  1341. servername="${servername:-"NOT SET"}"
  1342. serverpassword="${serverpassword:-"NOT SET"}"
  1343. }
  1344. # Config Type: json
  1345. # Parameters: true
  1346. # Comment: // or /* */
  1347. fn_info_game_mom() {
  1348. if [ -f "${servercfgfullpath}" ]; then
  1349. fn_info_game_json "defaultmap" ".MapName"
  1350. fn_info_game_json "maxplayers" ".MaxPlayers"
  1351. fn_info_game_json "servername" ".ServerName"
  1352. fn_info_game_json "serverpassword" ".ServerPassword"
  1353. fi
  1354. beaconport="${beaconport:-"0"}"
  1355. defaultmap="${defaultmap:-"NOT SET"}"
  1356. maxplayers="${maxplayers:-"0"}"
  1357. port="${port:-"0"}"
  1358. servername="${servername:-"NOT SET"}"
  1359. serverpassword="${serverpassword:-"NOT SET"}"
  1360. }
  1361. # Config Type: xml
  1362. # Comment: <!-- -->
  1363. # Example: <servername>Default MTA Server</servername>
  1364. # Filetype: conf
  1365. fn_info_game_mta() {
  1366. if [ -f "${servercfgfullpath}" ]; then
  1367. fn_info_game_xml "port" "/config/serverport"
  1368. fn_info_game_xml "httpport" "/config/httpport"
  1369. fn_info_game_xml "servername" "/config/servername"
  1370. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1371. fn_info_game_xml "ase" "/config/ase"
  1372. fi
  1373. if [ "${ase}" == "1" ]; then
  1374. ase="Enabled"
  1375. else
  1376. ase="Disabled"
  1377. fi
  1378. port="${port:-"0"}"
  1379. queryport="$((port + 123))"
  1380. httpport="${httpport:-"0"}"
  1381. ase="${ase:-"Disabled"}"
  1382. servername="${servername:-"NOT SET"}"
  1383. serverpassword="${serverpassword:-"NOT SET"}"
  1384. maxplayers="${maxplayers:-"0"}"
  1385. }
  1386. # Config Type: custom
  1387. # Comment: //
  1388. # Example: port = 14159,
  1389. # Filetype: cfg
  1390. fn_info_game_nec() {
  1391. if [ -f "${servercfgfullpath}" ]; then
  1392. fn_info_game_lua "maxplayers" "slots"
  1393. fn_info_game_lua "port" "port"
  1394. fn_info_game_lua "serverpassword" "password"
  1395. fi
  1396. maxplayers="${maxplayers:-"0"}"
  1397. port="${port:-"0"}"
  1398. servername="Necesse Port ${port}"
  1399. serverpassword="${serverpassword:-"NOT SET"}"
  1400. }
  1401. # Config Type: ini
  1402. # Parameters: true
  1403. # Comment: ; or #
  1404. # Example: ServerName=SERVERNAME
  1405. # Filetype: ini
  1406. fn_info_game_ohd() {
  1407. if [ -f "${servercfgfullpath}" ]; then
  1408. fn_info_game_ini rconenabled "bEnabled"
  1409. fn_info_game_ini rconport "ListenPort"
  1410. fn_info_game_ini rconpassword "Password"
  1411. fi
  1412. rconenabled="${rconenabled:-"false"}"
  1413. rconport="${rconport:-"0"}"
  1414. rconpassword="${rconpassword:-"NOT SET"}"
  1415. }
  1416. # Config Type: json
  1417. # Parameters: false
  1418. # Comment: // or /* */
  1419. fn_info_game_onset() {
  1420. if [ -f "${servercfgfullpath}" ]; then
  1421. fn_info_game_json "maxplayers" ".maxplayers"
  1422. fn_info_game_json "port" ".port"
  1423. fn_info_game_json "servername" ".servername_short"
  1424. fn_info_game_json "serverpassword" ".password"
  1425. fi
  1426. maxplayers="${maxplayers:-"0"}"
  1427. port="${port:-"0"}"
  1428. httpport="$((port - 2))"
  1429. queryport="$((port - 1))"
  1430. servername="${servername:-"NOT SET"}"
  1431. }
  1432. # Config Type: custom
  1433. # Parameters: false
  1434. # Comment: //
  1435. # Filetype: cfg
  1436. fn_info_game_pc() {
  1437. if [ -f "${servercfgfullpath}" ]; then
  1438. fn_info_game_pc_config "apiport" "httpApiPort"
  1439. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1440. fn_info_game_pc_config "httpport" "httpApiPort"
  1441. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1442. fn_info_game_pc_config "port" "hostPort"
  1443. fn_info_game_pc_config "queryport" "queryPort"
  1444. fn_info_game_pc_config "servername" "name"
  1445. fn_info_game_pc_config "serverpassword" "password"
  1446. fn_info_game_pc_config "steamport" "steamPort"
  1447. fi
  1448. apiport="${apiport:-"0"}"
  1449. httpenabled="${httpenabled:-"0"}"
  1450. httpport="${httpport:-"0"}"
  1451. maxplayers="${maxplayers:-"0"}"
  1452. port="${port:-"0"}"
  1453. queryport="${queryport:-"0"}"
  1454. servername="${servername:-"NOT SET"}"
  1455. serverpassword="${serverpassword:-"NOT SET"}"
  1456. steamport="${steamport:-"0"}"
  1457. }
  1458. fn_info_game_pc2() {
  1459. if [ -f "${servercfgfullpath}" ]; then
  1460. fn_info_game_pc_config "apiport" "httpApiPort"
  1461. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1462. fn_info_game_pc_config "httpport" "httpApiPort"
  1463. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1464. fn_info_game_pc_config "port" "hostPort"
  1465. fn_info_game_pc_config "queryport" "queryPort"
  1466. fn_info_game_pc_config "servername" "name"
  1467. fn_info_game_pc_config "serverpassword" "password"
  1468. fn_info_game_pc_config "steamport" "steamPort"
  1469. fi
  1470. apiport="${apiport:-"0"}"
  1471. httpenabled="${httpenabled:-"0"}"
  1472. httpport="${httpport:-"0"}"
  1473. maxplayers="${maxplayers:-"0"}"
  1474. port="${port:-"0"}"
  1475. queryport="${queryport:-"0"}"
  1476. servername="${servername:-"NOT SET"}"
  1477. serverpassword="${serverpassword:-"NOT SET"}"
  1478. steamport="${steamport:-"0"}"
  1479. }
  1480. # Config Type: SiiNunit
  1481. # Comment: //
  1482. # Example: lobby_name: "SERVERNAME"
  1483. # Filetype: ssi
  1484. fn_info_game_prism3d() {
  1485. # Config
  1486. if [ ! -f "${servercfgfullpath}" ]; then
  1487. maxplayers="${unavailable}"
  1488. port="${zero}"
  1489. queryport="${zero}"
  1490. servername="${unavailable}"
  1491. serverpassword="${unavailable}"
  1492. else
  1493. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1494. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1495. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1496. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1497. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1498. # Not set
  1499. maxplayers="${maxplayers:-"0"}"
  1500. port="${port:-"27015"}"
  1501. queryport="${queryport:-"27016"}"
  1502. servername="${servername:-"NOT SET"}"
  1503. serverpassword="${serverpassword:-"NOT SET"}"
  1504. fi
  1505. }
  1506. # Config Type: QuakeC
  1507. # Comment: // or /* */
  1508. # Example: set hostname "SERVERNAME"
  1509. # Filetype: cfg
  1510. fn_info_game_q2() {
  1511. if [ -f "${servercfgfullpath}" ]; then
  1512. fn_info_game_quakec "maxplayers" "maxclients"
  1513. fn_info_game_quakec "rconpassword" "rcon_password"
  1514. fn_info_game_quakec "servername" "hostname"
  1515. fi
  1516. defaultmap="${defaultmap:-"NOT SET"}"
  1517. maxplayers="${maxplayers:-"0"}"
  1518. port="${port:-"0"}"
  1519. queryport="${port}"
  1520. rconpassword="${rconpassword:-"NOT SET"}"
  1521. servername="${servername:-"NOT SET"}"
  1522. }
  1523. # Config Type: QuakeC
  1524. # Comment: // or /* */
  1525. # Example: set sv_hostname "SERVERNAME"
  1526. # Filetype: cfg
  1527. fn_info_game_q3() {
  1528. if [ -f "${servercfgfullpath}" ]; then
  1529. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1530. fn_info_game_quakec "rconpassword" "rconpassword"
  1531. fn_info_game_quakec "servername" "sv_hostname"
  1532. fi
  1533. maxplayers="${maxplayers:-"0"}"
  1534. rconpassword="${rconpassword:-"NOT SET"}"
  1535. servername="${servername:-"NOT SET"}"
  1536. port="${port:-"0"}"
  1537. queryport="${port}"
  1538. defaultmap="${defaultmap:-"NOT SET"}"
  1539. }
  1540. # Config Type: QuakeC
  1541. # Comment: // or /* */
  1542. # Example: set sv_hostname "SERVERNAME"
  1543. # Filetype: cfg
  1544. fn_info_game_ql() {
  1545. if [ -f "${servercfgfullpath}" ]; then
  1546. fn_info_game_quakec "configip" "net_ip"
  1547. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1548. fn_info_game_quakec "port" "net_port"
  1549. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1550. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1551. fn_info_game_quakec "servername" "sv_hostname"
  1552. fn_info_game_quakec "serverpassword" "g_password"
  1553. fn_info_game_quakec "statsport" "zmq_stats_port"
  1554. fi
  1555. configip="${configip:-"0.0.0.0"}"
  1556. maxplayers="${maxplayers:-"0"}"
  1557. port="${port:-"0"}"
  1558. queryport="${port}"
  1559. rconpassword="${rconpassword:-"NOT SET"}"
  1560. rconport="${rconport:-"0"}"
  1561. servername="${servername:-"NOT SET"}"
  1562. serverpassword="${serverpassword:-"NOT SET"}"
  1563. statsport="${statsport:-"0"}"
  1564. }
  1565. # Config Type: QuakeC
  1566. # Comment: // or /* */
  1567. # Example: hostname "SERVERNAME"
  1568. # Filetype: cfg
  1569. fn_info_game_qw() {
  1570. if [ -f "${servercfgfullpath}" ]; then
  1571. fn_info_game_quakec "maxplayers" "maxclients"
  1572. fn_info_game_quakec "rconpassword" "rcon_password"
  1573. fn_info_game_quakec "servername" "hostname"
  1574. fi
  1575. maxplayers="${maxplayers:-"0"}"
  1576. port="${port:-"0"}"
  1577. queryport="${port}"
  1578. rconpassword="${rconpassword:-"NOT SET"}"
  1579. servername="${servername:-"NOT SET"}"
  1580. }
  1581. fn_info_game_ro() {
  1582. if [ -f "${servercfgfullpath}" ]; then
  1583. fn_info_game_ini "adminpassword" "AdminPassword"
  1584. fn_info_game_ini "httpenabled" "bEnabled"
  1585. fn_info_game_ini "httppassword" "httppasswordword"
  1586. fn_info_game_ini "httpport" "ListenPort"
  1587. fn_info_game_ini "httpuser" "AdminName"
  1588. fn_info_game_ini "lanport" "LANServerPort"
  1589. fn_info_game_ini "maxplayers" "MaxPlayers"
  1590. fn_info_game_ini "port" "Port"
  1591. fn_info_game_ini "queryportgs" "QueryPort"
  1592. fn_info_game_ini "servername" "ServerName"
  1593. fn_info_game_ini "serverpassword" "GamePassword"
  1594. fi
  1595. adminpassword="${adminpassword:-"NOT SET"}"
  1596. defaultmap="${defaultmap:-"NOT SET"}"
  1597. httpenabled="${httpenabled:-"NOT SET"}"
  1598. httppassword="${adminpassword}"
  1599. httpport="${httpport:-"0"}"
  1600. httpuser="${httpuser:-"NOT SET"}"
  1601. lanport="${lanport:-"0"}"
  1602. maxplayers="${maxplayers:-"0"}"
  1603. port="${port:-"0"}"
  1604. queryport="$((port + 1))"
  1605. queryportgs="${queryportgs:-"0"}"
  1606. servername="${servername:-"NOT SET"}"
  1607. serverpassword="${serverpassword:-"NOT SET"}"
  1608. steamport="28902"
  1609. steamworksport="20610"
  1610. }
  1611. # Config Type: QuakeC
  1612. # Comment: // or /* */
  1613. # Example: set sv_hostname "SERVERNAME"
  1614. # Filetype: cfg
  1615. fn_info_game_rtcw() {
  1616. if [ -f "${servercfgfullpath}" ]; then
  1617. fn_info_game_quakec "rconpassword" "rconpassword"
  1618. fn_info_game_quakec "servername" "sv_hostname"
  1619. fn_info_game_quakec "serverpassword" "g_password"
  1620. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1621. fi
  1622. rconpassword="${rconpassword:-"NOT SET"}"
  1623. servername="${servername:-"NOT SET"}"
  1624. serverpassword="${serverpassword:-"NOT SET"}"
  1625. maxplayers="${maxplayers:-"0"}"
  1626. port="${port:-"0"}"
  1627. queryport="${port:-"0"}"
  1628. defaultmap="${defaultmap:-"NOT SET"}"
  1629. }
  1630. # Config Type: Parameters (mostly)
  1631. fn_info_game_rust() {
  1632. # Parameters
  1633. servername="${servername:-"NOT SET"}"
  1634. port="${port:-"0"}"
  1635. queryport="${queryport:-"0"}"
  1636. appport="${appport:-"0"}"
  1637. rconport="${rconport:-"0"}"
  1638. gamemode="${gamemode:-"NOT SET"}"
  1639. maxplayers="${maxplayers:-"0"}"
  1640. rconpassword="${rconpassword:-"NOT SET"}"
  1641. rconweb="${rconweb:-"NOT SET"}"
  1642. tickrate="${tickrate:-"0"}"
  1643. saveinterval="${saveinterval:-"0"}"
  1644. serverlevel="${serverlevel:-"NOT SET"}"
  1645. customlevelurl="${customlevelurl:-"NOT SET"}"
  1646. worldsize="${worldsize:-"0"}"
  1647. if [ -n "${seed}" ]; then
  1648. seed="${seed:-"0"}"
  1649. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1650. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1651. fi
  1652. salt="${salt:-"0"}"
  1653. }
  1654. fn_info_game_rw() {
  1655. if [ -f "${servercfgfullpath}" ]; then
  1656. fn_info_game_keyvalue_pairs "configip" "Server_IP"
  1657. fn_info_game_keyvalue_pairs "gamemode" "World_GameMode"
  1658. fn_info_game_keyvalue_pairs "maxplayers" "Server_MaxPlayers"
  1659. fn_info_game_keyvalue_pairs "port" "Server_Port"
  1660. fn_info_game_keyvalue_pairs "rconport" "RCON_Port"
  1661. fn_info_game_keyvalue_pairs "seed" "World_Seed"
  1662. fn_info_game_keyvalue_pairs "servername" "Server_Name"
  1663. fn_info_game_keyvalue_pairs "worldname" "World_Name"
  1664. fi
  1665. configip="${configip:-"0.0.0.0"}"
  1666. gamemode="${gamemode:-"NOT SET"}"
  1667. maxplayers="${maxplayers:-"0"}"
  1668. port="${port:-"0"}"
  1669. queryport="$((port - 1))"
  1670. rconport="${rconport:-"0"}"
  1671. seed="${seed:-"0"}"
  1672. servername="${servername:-"NOT SET"}"
  1673. worldname="${worldname:-"NOT SET"}"
  1674. }
  1675. # Config Type: custom
  1676. # Comment: // or /* */
  1677. # example: hostname "SERVERNAME"
  1678. # filetypes: cfg
  1679. fn_info_game_samp() {
  1680. # Config
  1681. if [ ! -f "${servercfgfullpath}" ]; then
  1682. servername="unnamed server"
  1683. rconpassword="${unavailable}"
  1684. port="7777"
  1685. rconport="${port}"
  1686. maxplayers="50"
  1687. else
  1688. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1689. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1690. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1691. queryport="${port}"
  1692. rconport="${port}"
  1693. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1694. # Not set
  1695. servername="${servername:-"NOT SET"}"
  1696. rconpassword="${rconpassword:-"NOT SET"}"
  1697. port="${port:-"7777"}"
  1698. queryport="${port:-"7777"}"
  1699. rconport="${rconport:-"7777"}"
  1700. maxplayers="${maxplayers:-"12"}"
  1701. fi
  1702. }
  1703. # Config Type: json
  1704. # Parameters: false
  1705. # Comment: // or /* */
  1706. fn_info_game_sb() {
  1707. if [ -f "${servercfgfullpath}" ]; then
  1708. fn_info_game_json "maxplayers" ".maxPlayers"
  1709. fn_info_game_json "port" ".gameServerPort"
  1710. fn_info_game_json "queryenabled" ".runQueryServer"
  1711. fn_info_game_json "queryport" ".queryServerPort"
  1712. fn_info_game_json "rconenabled" ".runRconServer"
  1713. fn_info_game_json "rconpassword" ".rconServerPassword"
  1714. fn_info_game_json "rconport" ".rconServerPort"
  1715. fn_info_game_json "servername" ".serverName"
  1716. fi
  1717. maxplayers="${maxplayers:-"0"}"
  1718. port="${port:-"0"}"
  1719. queryenabled="${queryenabled:-"NOT SET"}"
  1720. queryport="${queryport:-"0"}"
  1721. rconenabled="${rconenabled:-"NOT SET"}"
  1722. rconpassword="${rconpassword:-"NOT SET"}"
  1723. rconport="${rconport:-"0"}"
  1724. servername="${servername:-"NOT SET"}"
  1725. }
  1726. # Config Type: Parameters
  1727. fn_info_game_sbots() {
  1728. port="${port:-"0"}"
  1729. queryport="${queryport:-"0"}"
  1730. servername="${servername:-"NOT SET"}"
  1731. serverpassword="${serverpassword:-"NOT SET"}"
  1732. defaultmap="${defaultmap:-"NOT SET"}"
  1733. maxplayers="${maxplayers:-"0"}"
  1734. }
  1735. # Config Type: custom (possibly YAML)
  1736. # Comment: #
  1737. # Example: server_name: SERVERNAME
  1738. # Filetype: txt
  1739. fn_info_game_scpsl() {
  1740. if [ -f "${servercfgfullpath}" ]; then
  1741. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1742. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1743. fn_info_game_pc_config "maxplayers" "max_players"
  1744. fn_info_game_pc_config "servername" "server_name"
  1745. fn_info_game_pc_config "tickrate" "server_tickrate"
  1746. fi
  1747. adminpassword="${adminpassword:-"NOT SET"}"
  1748. configip="${configip:-"0.0.0.0"}"
  1749. maxplayers="${maxplayers:-"0"}"
  1750. port="${port:-"0"}"
  1751. queryport="${port}"
  1752. servername="${servername:-"NOT SET"}"
  1753. tickrate="${tickrate:-"NOT SET"}"
  1754. }
  1755. # Config Type: xml
  1756. # Comment: <!-- -->
  1757. # Example: <property name="ServerName" value="My Game Host"/>
  1758. # Filetype: xml
  1759. fn_info_game_sdtd() {
  1760. if [ -f "${servercfgfullpath}" ]; then
  1761. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1762. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1763. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1764. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1765. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1766. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1767. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1768. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1769. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1770. fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1771. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1772. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1773. fi
  1774. gamemode="${gamemode:-"NOT SET"}"
  1775. httpenabled="${httpenabled:-"NOT SET"}"
  1776. httppassword="${httppassword:-"NOT SET"}"
  1777. httpport="${httpport:-"0"}"
  1778. maxplayers="${maxplayers:-"0"}"
  1779. port="${port:-"0"}"
  1780. port3="$((port + 2))"
  1781. queryport="${port:-"0"}"
  1782. servername="${servername:-"NOT SET"}"
  1783. serverpassword="${serverpassword:-"NOT SET"}"
  1784. telnetenabled="${telnetenabled:-"NOT SET"}"
  1785. # Telnet IP will be localhost if no password is set
  1786. # check_ip will set the IP first. This will overwrite it.
  1787. if [ -z "${telnetpass}" ]; then
  1788. telnetip="127.0.0.1"
  1789. fi
  1790. telnetpass="${telnetpass:-"NOT SET"}"
  1791. telnetport="${telnetport:-"0"}"
  1792. worldname="${worldname:-"NOT SET"}"
  1793. }
  1794. # Config Type: Parameters (with an ini)
  1795. fn_info_game_sf() {
  1796. # Parameters
  1797. servername="${selfname:-"NOT SET"}"
  1798. port="${port:-"0"}"
  1799. queryport="${queryport:-"0"}"
  1800. beaconport="${beaconport:-"0"}"
  1801. }
  1802. # Config Type: QuakeC
  1803. # Comment: // or /* */
  1804. # Example: set sv_hostname "SERVERNAME"
  1805. # Filetype: cfg
  1806. fn_info_game_sof2() {
  1807. if [ -f "${servercfgfullpath}" ]; then
  1808. fn_info_game_quakec "rconpassword" "rconpassword"
  1809. fn_info_game_quakec "servername" "sv_hostname"
  1810. fn_info_game_quakec "serverpassword" "g_password"
  1811. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1812. fi
  1813. rconpassword="${rconpassword:-"NOT SET"}"
  1814. servername="${servername:-"NOT SET"}"
  1815. serverpassword="${serverpassword:-"NOT SET"}"
  1816. maxplayers="${maxplayers:-"0"}"
  1817. port="${port:-"0"}"
  1818. queryport="${port}"
  1819. defaultmap="${defaultmap:-"NOT SET"}"
  1820. }
  1821. # Config Type: ini
  1822. # Parameters: true
  1823. # Comment: ; or #
  1824. # Server_Name=SERVERNAME
  1825. # Filetype: ini
  1826. fn_info_game_sol() {
  1827. if [ -f "${servercfgfullpath}" ]; then
  1828. fn_info_game_ini "adminpassword" "Admin_Password"
  1829. fn_info_game_ini "maxplayers" "Max_Players"
  1830. fn_info_game_ini "port" "Port"
  1831. fn_info_game_ini "servername" "Server_Name"
  1832. fn_info_game_ini "serverpassword" "Game_Password"
  1833. fi
  1834. adminpassword="${adminpassword:-"NOT SET"}"
  1835. maxplayers="${maxplayers:-"0"}"
  1836. port="${port:-"0"}"
  1837. filesport="$((port + 10))"
  1838. queryport="${filesport}"
  1839. servername="${servername:-"NOT SET"}"
  1840. serverpassword="${serverpassword:-"NOT SET"}"
  1841. }
  1842. # Config Type: Valve KeyValues
  1843. # Comment: //
  1844. # Example: hostname "SERVERNAME"
  1845. # Filetype: cfg
  1846. fn_info_game_source() {
  1847. if [ -f "${servercfgfullpath}" ]; then
  1848. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1849. fn_info_game_valve_keyvalues "servername" "hostname"
  1850. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1851. fi
  1852. # Steamport can be between 26901-26910 and is normally automatically set.
  1853. # Some servers might support -steamport parameter to set
  1854. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1855. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1856. fi
  1857. clientport="${clientport:-"0"}"
  1858. defaultmap="${defaultmap:-"NOT SET"}"
  1859. maxplayers="${maxplayers:-"0"}"
  1860. port="${port:-"0"}"
  1861. queryport="${port:-"0"}"
  1862. rconpassword="${rconpassword:-"NOT SET"}"
  1863. rconport="${port:-"0"}"
  1864. servername="${servername:-"NOT SET"}"
  1865. serverpassword="${serverpassword:-"NOT SET"}"
  1866. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1867. }
  1868. fn_info_game_spark() {
  1869. defaultmap="${defaultmap:-"NOT SET"}"
  1870. maxplayers="${maxplayers:-"0"}"
  1871. port="${port:-"0"}"
  1872. queryport="$((port + 1))"
  1873. servername="${servername:-"NOT SET"}"
  1874. serverpassword="${serverpassword:-"NOT SET"}"
  1875. httpuser="${httpuser:-"NOT SET"}"
  1876. httppassword="${httppassword:-"NOT SET"}"
  1877. httpport="${httpport:-"0"}"
  1878. }
  1879. # Config Type: Custom (key-value pairs)
  1880. # Parameters: true
  1881. # Comment: # or //
  1882. # Example: ServerName="SERVERNAME"
  1883. # Filetype: cfg
  1884. fn_info_game_squad() {
  1885. if [ -f "${servercfgfullpath}" ]; then
  1886. fn_info_game_keyvalue_pairs "servername" "ServerName"
  1887. fn_info_game_keyvalue_pairs "maxplayers" "MaxPlayers"
  1888. fi
  1889. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1890. fn_info_game_keyvalue_pairs "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  1891. fn_info_game_keyvalue_pairs "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  1892. fi
  1893. maxplayers="${maxplayers:-"0"}"
  1894. port="${port:-"0"}"
  1895. queryport="${queryport:-"0"}"
  1896. rconport="${rconport:-"0"}"
  1897. servername="${servername:-"NOT SET"}"
  1898. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1899. rconpassword="NOT SET"
  1900. fi
  1901. }
  1902. # Config Type: Custom (key-value pairs)
  1903. # Comment: # or //
  1904. # Example: ServerName="SERVERNAME"
  1905. # Filetype: cfg
  1906. fn_info_game_terraria() {
  1907. if [ -f "${servercfgfullpath}" ]; then
  1908. fn_info_game_keyvalue_pairs "maxplayers" "maxplayers"
  1909. fn_info_game_keyvalue_pairs "port" "port"
  1910. fn_info_game_keyvalue_pairs "servername" "worldname"
  1911. fn_info_game_keyvalue_pairs "worldname" "world"
  1912. fi
  1913. queryport="${port:-"0"}"
  1914. servername="${servername:-"NOT SET"}"
  1915. port="${port:-"0"}"
  1916. queryport="${queryport:-"0"}"
  1917. worldname="${worldname:-"NOT SET"}"
  1918. maxplayers="${maxplayers:-"0"}"
  1919. }
  1920. # Config Type: QuakeC (custom)
  1921. # Comment: // or /* */
  1922. # Example: set sv_hostname "SERVERNAME"
  1923. # Filetype: cfg
  1924. fn_info_game_tw() {
  1925. if [ -f "${servercfgfullpath}" ]; then
  1926. fn_info_game_quakec "servername" "sv_name"
  1927. fn_info_game_quakec "serverpassword" "password"
  1928. fn_info_game_quakec "rconpassword" "sv_rcon_password"
  1929. fn_info_game_quakec "port" "sv_port"
  1930. fn_info_game_quakec "maxplayers" "sv_max_clients"
  1931. fi
  1932. queryport="${port}"
  1933. servername="${servername:-"NOT SET"}"
  1934. serverpassword="${serverpassword:-"NOT SET"}"
  1935. rconpassword="${rconpassword:-"NOT SET"}"
  1936. port="${port:-"0"}"
  1937. maxplayers="${maxplayers:-"0"}"
  1938. }
  1939. # Config Type: Parameters
  1940. fn_info_game_unt() {
  1941. servername="${selfname:-"NOT SET"}"
  1942. port="${port:-"0"}"
  1943. queryport="${port}"
  1944. steamport="$((port + 1))"
  1945. }
  1946. # Config Type: Parameters
  1947. fn_info_game_vh() {
  1948. port="${port:-"0"}"
  1949. # Query port only enabled if public server
  1950. if [ "${public}" != "0" ]; then
  1951. queryport="$((port + 1))"
  1952. else
  1953. querymode="1"
  1954. fi
  1955. worldname="${worldname:-"NOT SET"}"
  1956. serverpassword="${serverpassword:-"NOT SET"}"
  1957. servername="${servername:-"NOT SET"}"
  1958. }
  1959. # Config Type: json
  1960. # Parameters: false
  1961. # Comment: // or /* */
  1962. fn_info_game_vints() {
  1963. if [ -f "${servercfgfullpath}" ]; then
  1964. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  1965. fn_info_game_json "maxplayers" ".MaxClients"
  1966. fn_info_game_json "port" ".Port"
  1967. fn_info_game_json "servername" ".ServerName"
  1968. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  1969. fi
  1970. configip="${configip:-"0.0.0.0"}"
  1971. maxplayers="${maxplayers:-"0"}"
  1972. port="${port:-"0"}"
  1973. queryport="${port:-"0"}"
  1974. servername="${servername:-"NOT SET"}"
  1975. serverpassword="${serverpassword:-"NOT SET"}"
  1976. }
  1977. # Config Type: Java properties
  1978. # Comment: # or !
  1979. # Example: motd=SERVERNAME
  1980. # Filetype: properties
  1981. fn_info_game_vpmc() {
  1982. if [ -f "${servercfgfullpath}" ]; then
  1983. fn_info_game_java_properties "servername" "motd"
  1984. fn_info_game_java_properties "bindaddress" "bind"
  1985. fi
  1986. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  1987. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  1988. queryport="${port:-"0"}"
  1989. servername="${servername:-"NOT SET"}"
  1990. }
  1991. # Config Type: QuakeC
  1992. # Comment: // or /* */
  1993. # Example: set sv_hostname "SERVERNAME"
  1994. # Filetype: cfg
  1995. fn_info_game_wet() {
  1996. if [ -f "${servercfgfullpath}" ]; then
  1997. fn_info_game_quakec "configip" "net_ip"
  1998. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1999. fn_info_game_quakec "port" "net_port"
  2000. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2001. fn_info_game_quakec "servername" "sv_hostname"
  2002. fn_info_game_quakec "serverpassword" "g_password"
  2003. fi
  2004. configip="${configip:-"0.0.0.0"}"
  2005. maxplayers="${maxplayers:-"0"}"
  2006. port="${port:-"0"}"
  2007. queryport="${queryport:-"0"}"
  2008. rconpassword="${rconpassword:-"NOT SET"}"
  2009. servername="${servername:-"NOT SET"}"
  2010. serverpassword="${serverpassword:-"NOT SET"}"
  2011. }
  2012. # Config Type: QuakeC
  2013. # Comment: // or /* */
  2014. # Example: set sv_hostname "SERVERNAME"
  2015. # Filetype: cfg
  2016. fn_info_game_wf() {
  2017. if [ -f "${servercfgfullpath}" ]; then
  2018. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2019. fn_info_game_quakec "rconpassword" "rcon_password"
  2020. fn_info_game_quakec "servername" "sv_hostname"
  2021. fi
  2022. httpport="${httpport:-"0"}"
  2023. maxplayers="${maxplayers:-"0"}"
  2024. port="${port:-"0"}"
  2025. queryport="${port:-"0"}"
  2026. rconpassword="${rconpassword:-"NOT SET"}"
  2027. servername="${servername:-"NOT SET"}"
  2028. }
  2029. fn_info_game_wmc() {
  2030. if [ ! -f "${servercfgfullpath}" ]; then
  2031. servername="${unavailable}"
  2032. maxplayers="${zero}"
  2033. port="${zero}"
  2034. queryport="${zero}"
  2035. queryenabled="${unavailable}"
  2036. else
  2037. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2038. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2039. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2040. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2041. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2042. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2043. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2044. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2045. maxplayers="UNLIMITED"
  2046. fi
  2047. # Not set
  2048. servername="${servername:-"NOT SET"}"
  2049. queryport="${queryport:-"25577"}"
  2050. maxplayers="${maxplayers:-"0"}"
  2051. configip="${configip:-"0.0.0.0"}"
  2052. fi
  2053. }
  2054. # Config Type: custom (key-value)
  2055. # Comment: #
  2056. # Example: SERVERNAME=SERVERNAME
  2057. fn_info_game_wurm() {
  2058. # Config
  2059. if [ ! -f "${servercfgfullpath}" ]; then
  2060. port="${zero}"
  2061. queryport="${zero}"
  2062. rconpassword="${unavailable}"
  2063. servername="${unavailable}"
  2064. serverpassword="${unavailable}"
  2065. adminpassword="${unavailable}"
  2066. maxplayers="${zero}"
  2067. else
  2068. port=$(grep "EXTERNALPORT=" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  2069. queryport=$(grep "QUERYPORT=" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  2070. servername=$(grep "SERVERNAME=" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/SERVERNAME//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2071. serverpassword=$(grep "SERVERPASSWORD=" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/SERVERPASSWORD//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2072. adminpassword=$(grep "ADMINPWD=" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/ADMINPWD//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2073. maxplayers=$(grep "MAXPLAYERS=" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  2074. configip=$(grep "IP" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/IP//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2075. # Not set
  2076. port="${port:-"3724"}"
  2077. queryport="${queryport:-"27017"}"
  2078. servername="${servername:-"NOT SET"}"
  2079. serverpassword="${serverpassword:-"NOT SET"}"
  2080. adminpassword="${adminpassword:-"NOT SET"}"
  2081. maxplayers="${maxplayers:-"0"}"
  2082. fi
  2083. }
  2084. unavailable="${red}UNAVAILABLE${default}"
  2085. zero="${red}0${default}"
  2086. if [ "${shortname}" == "ac" ]; then
  2087. fn_info_game_ac
  2088. elif [ "${shortname}" == "ark" ]; then
  2089. fn_info_game_ark
  2090. elif [ "${shortname}" == "arma3" ]; then
  2091. fn_info_game_arma3
  2092. elif [ "${shortname}" == "armar" ]; then
  2093. fn_info_game_armar
  2094. elif [ "${shortname}" == "av" ]; then
  2095. fn_info_game_av
  2096. elif [ "${shortname}" == "bf1942" ]; then
  2097. fn_info_game_bf1942
  2098. elif [ "${shortname}" == "bfv" ]; then
  2099. fn_info_game_bfv
  2100. elif [ "${shortname}" == "bo" ]; then
  2101. fn_info_game_bo
  2102. elif [ "${shortname}" == "bt" ]; then
  2103. fn_info_game_bt
  2104. elif [ "${shortname}" == "btl" ]; then
  2105. fn_info_game_btl
  2106. elif [ "${shortname}" == "cd" ]; then
  2107. fn_info_game_cd
  2108. elif [ "${shortname}" == "ck" ]; then
  2109. fn_info_game_ck
  2110. elif [ "${shortname}" == "cmw" ]; then
  2111. fn_info_game_cmw
  2112. elif [ "${shortname}" == "cod" ]; then
  2113. fn_info_game_cod
  2114. elif [ "${shortname}" == "coduo" ]; then
  2115. fn_info_game_cod
  2116. elif [ "${shortname}" == "cod2" ]; then
  2117. fn_info_game_cod2
  2118. elif [ "${shortname}" == "cod4" ]; then
  2119. fn_info_game_cod4
  2120. elif [ "${shortname}" == "codwaw" ]; then
  2121. fn_info_game_codwaw
  2122. elif [ "${shortname}" == "col" ]; then
  2123. fn_info_game_col
  2124. elif [ "${shortname}" == "ct" ]; then
  2125. fn_info_game_ct
  2126. elif [ "${shortname}" == "dayz" ]; then
  2127. fn_info_game_dayz
  2128. elif [ "${shortname}" == "dodr" ]; then
  2129. fn_info_game_dodr
  2130. elif [ "${shortname}" == "dst" ]; then
  2131. fn_info_game_dst
  2132. elif [ "${shortname}" == "eco" ]; then
  2133. fn_info_game_eco
  2134. elif [ "${shortname}" == "etl" ]; then
  2135. fn_info_game_etl
  2136. elif [ "${shortname}" == "fctr" ]; then
  2137. fn_info_game_fctr
  2138. elif [ "${shortname}" == "hw" ]; then
  2139. fn_info_game_hw
  2140. elif [ "${shortname}" == "inss" ]; then
  2141. fn_info_game_inss
  2142. elif [ "${shortname}" == "jc2" ]; then
  2143. fn_info_game_jc2
  2144. elif [ "${shortname}" == "jc3" ]; then
  2145. fn_info_game_jc3
  2146. elif [ "${shortname}" == "jk2" ]; then
  2147. fn_info_game_jk2
  2148. elif [ "${shortname}" == "kf" ]; then
  2149. fn_info_game_kf
  2150. elif [ "${shortname}" == "kf2" ]; then
  2151. fn_info_game_kf2
  2152. elif [ "${shortname}" == "lo" ]; then
  2153. fn_info_game_lo
  2154. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2155. fn_info_game_mc
  2156. elif [ "${shortname}" == "mcb" ]; then
  2157. fn_info_game_mcb
  2158. elif [ "${shortname}" == "mh" ]; then
  2159. fn_info_game_mh
  2160. elif [ "${shortname}" == "mohaa" ]; then
  2161. fn_info_game_mohaa
  2162. elif [ "${shortname}" == "mom" ]; then
  2163. fn_info_game_mom
  2164. elif [ "${shortname}" == "mta" ]; then
  2165. fn_info_game_mta
  2166. elif [ "${shortname}" == "nec" ]; then
  2167. fn_info_game_nec
  2168. elif [ "${shortname}" == "ohd" ]; then
  2169. fn_info_game_ohd
  2170. elif [ "${shortname}" == "onset" ]; then
  2171. fn_info_game_onset
  2172. elif [ "${shortname}" == "pc" ]; then
  2173. fn_info_game_pc
  2174. elif [ "${shortname}" == "pc2" ]; then
  2175. fn_info_game_pc2
  2176. elif [ "${shortname}" == "pstbs" ]; then
  2177. fn_info_game_pstbs
  2178. elif [ "${shortname}" == "pvr" ]; then
  2179. fn_info_game_pvr
  2180. elif [ "${shortname}" == "pz" ]; then
  2181. fn_info_game_pz
  2182. elif [ "${shortname}" == "q2" ]; then
  2183. fn_info_game_q2
  2184. elif [ "${shortname}" == "q3" ]; then
  2185. fn_info_game_q3
  2186. elif [ "${shortname}" == "ql" ]; then
  2187. fn_info_game_ql
  2188. elif [ "${shortname}" == "qw" ]; then
  2189. fn_info_game_qw
  2190. elif [ "${shortname}" == "ro" ]; then
  2191. fn_info_game_ro
  2192. elif [ "${shortname}" == "rtcw" ]; then
  2193. fn_info_game_rtcw
  2194. elif [ "${shortname}" == "rust" ]; then
  2195. fn_info_game_rust
  2196. elif [ "${shortname}" == "rw" ]; then
  2197. fn_info_game_rw
  2198. elif [ "${shortname}" == "samp" ]; then
  2199. fn_info_game_samp
  2200. elif [ "${shortname}" == "sb" ]; then
  2201. fn_info_game_sb
  2202. elif [ "${shortname}" == "sbots" ]; then
  2203. fn_info_game_sbots
  2204. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2205. fn_info_game_scpsl
  2206. elif [ "${shortname}" == "sdtd" ]; then
  2207. fn_info_game_sdtd
  2208. elif [ "${shortname}" == "sf" ]; then
  2209. fn_info_game_sf
  2210. elif [ "${shortname}" == "sof2" ]; then
  2211. fn_info_game_sof2
  2212. elif [ "${shortname}" == "sol" ]; then
  2213. fn_info_game_sol
  2214. elif [ "${engine}" == "spark" ]; then
  2215. fn_info_game_spark
  2216. elif [ "${shortname}" == "squad" ]; then
  2217. fn_info_game_squad
  2218. elif [ "${shortname}" == "st" ]; then
  2219. fn_info_game_st
  2220. elif [ "${shortname}" == "stn" ]; then
  2221. fn_info_game_stn
  2222. elif [ "${shortname}" == "terraria" ]; then
  2223. fn_info_game_terraria
  2224. elif [ "${shortname}" == "ti" ]; then
  2225. fn_info_game_ti
  2226. elif [ "${shortname}" == "ts3" ]; then
  2227. fn_info_game_ts3
  2228. elif [ "${shortname}" == "tu" ]; then
  2229. fn_info_game_tu
  2230. elif [ "${shortname}" == "tw" ]; then
  2231. fn_info_game_tw
  2232. elif [ "${shortname}" == "unt" ]; then
  2233. fn_info_game_unt
  2234. elif [ "${shortname}" == "ut" ]; then
  2235. fn_info_game_ut
  2236. elif [ "${shortname}" == "ut2k4" ]; then
  2237. fn_info_game_ut2k4
  2238. elif [ "${shortname}" == "ut3" ]; then
  2239. fn_info_game_ut3
  2240. elif [ "${shortname}" == "ut99" ]; then
  2241. fn_info_game_ut99
  2242. elif [ "${shortname}" == "vh" ]; then
  2243. fn_info_game_vh
  2244. elif [ "${shortname}" == "vints" ]; then
  2245. fn_info_game_vints
  2246. elif [ "${shortname}" == "vpmc" ]; then
  2247. fn_info_game_vpmc
  2248. elif [ "${shortname}" == "wet" ]; then
  2249. fn_info_game_wet
  2250. elif [ "${shortname}" == "wf" ]; then
  2251. fn_info_game_wf
  2252. elif [ "${shortname}" == "wmc" ]; then
  2253. fn_info_game_wmc
  2254. elif [ "${shortname}" == "wurm" ]; then
  2255. fn_info_game_wurm
  2256. elif [ "${engine}" == "prism3d" ]; then
  2257. fn_info_game_prism3d
  2258. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2259. fn_info_game_source
  2260. elif [ "${engine}" == "unreal2" ]; then
  2261. fn_info_game_unreal2
  2262. fi
  2263. # External IP address
  2264. # Cache external IP address for 24 hours
  2265. if [ -f "${tmpdir}/extip.txt" ]; then
  2266. if [ "$(find "${tmpdir}/extip.txt" -mmin +1440)" ]; then
  2267. rm -f "${tmpdir:?}/extip.txt"
  2268. fi
  2269. fi
  2270. if [ ! -f "${tmpdir}/extip.txt" ]; then
  2271. extip="$(curl --connect-timeout 10 -s https://api.ipify.org 2> /dev/null)"
  2272. exitcode=$?
  2273. # if curl passes add extip to externalip.txt
  2274. if [ "${exitcode}" == "0" ]; then
  2275. echo "${extip}" > "${tmpdir}/extip.txt"
  2276. else
  2277. echo "Unable to get external IP address"
  2278. fi
  2279. else
  2280. extip="$(cat "${tmpdir}/extip.txt")"
  2281. fi
  2282. # Alert IP address
  2283. if [ "${displayip}" ]; then
  2284. alertip="${displayip}"
  2285. elif [ "${extip}" ]; then
  2286. alertip="${extip}"
  2287. else
  2288. alertip="${ip}"
  2289. fi
  2290. # Steam Master Server - checks if detected by master server.
  2291. # Checked after config init, as the queryport is needed
  2292. if [ -z "${displaymasterserver}" ]; then
  2293. # if queryport and port3 are not set then set them to 123456789
  2294. # this is to prevent the query from failing.
  2295. if [ -z "${queryport}" ]; then
  2296. queryport="123456789"
  2297. fi
  2298. if [ -z "${port3}" ]; then
  2299. port3="123456789"
  2300. fi
  2301. if [ "$(command -v jq 2> /dev/null)" ]; then
  2302. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2303. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2304. # Query external IP first as most liky to succeed.
  2305. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${extip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2306. if [ "${masterserver}" == "0" ]; then
  2307. # Loop though server IP addresses if external IP fails.
  2308. for queryip in "${queryips[@]}"; do
  2309. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2310. done
  2311. fi
  2312. if [ "${masterserver}" == "0" ]; then
  2313. displaymasterserver="false"
  2314. else
  2315. displaymasterserver="true"
  2316. fi
  2317. fi
  2318. fi
  2319. fi
  2320. # unset the ports if they are set to 123456789
  2321. if [ "${port3}" == "123456789" ]; then
  2322. unset port3
  2323. fi
  2324. if [ "${queryport}" == "123456789" ]; then
  2325. unset queryport
  2326. fi
  2327. fi