info_parms.sh 3.9 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_parms.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://gameservermanagers.com
  5. # Description: If specific parms are not set then this will be displayed in details.
  6. local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
  7. ## Examples of filtering to get info from config files
  8. # sed 's/foo//g' - remove foo
  9. # tr -cd '[:digit:]' leave only digits
  10. # tr -d '=\"; ' remove selected charectors =\";
  11. # grep -v "foo" filter out lines that contain foo
  12. unavailable="${red}UNAVAILABLE${default}"
  13. zero="${red}0${default}"
  14. fn_info_parms_ark(){
  15. port=${port:-"0"}
  16. queryport=${queryport:-"0"}
  17. rconport=${rconport:-"0"}
  18. maxplayers=${maxplayers:-"0"}
  19. }
  20. fn_info_parms_realvirtuality(){
  21. port=${port:-"0"}
  22. }
  23. fn_info_parms_cod(){
  24. defaultmap=${defaultmap:-"NOT SET"}
  25. maxplayers=${maxplayers:-"0"}
  26. port=${port:-"0"}
  27. }
  28. fn_info_parms_dst(){
  29. sharding=${sharding:-"NOT SET"}
  30. master=${master:-"NOT SET"}
  31. shard=${shard:-"NOT SET"}
  32. cluster=${cluster:-"NOT SET"}
  33. cave=${cave:-"NOT SET"}
  34. }
  35. fn_info_parms_factorio(){
  36. port=${port:-"0"}
  37. rconport=${rconport:-"0"}
  38. rconpassword=${rconpassword:-"NOT SET"}
  39. }
  40. fn_info_parms_hurtworld(){
  41. servername=${servername:-"NOT SET"}
  42. port=${port:-"0"}
  43. queryport=${queryport:-"0"}
  44. maxplayers=${maxplayers:-"0"}
  45. defaultmap=${defaultmap:-"NOT SET"}
  46. creativemode=${creativemode:-"NOT SET"}
  47. }
  48. fn_info_parms_projectzomboid(){
  49. adminpassword=${adminpassword:-"NOT SET"}
  50. }
  51. fn_info_parms_quakeworld(){
  52. port=${port:-"0"}
  53. }
  54. fn_info_parms_quake2(){
  55. port=${port:-"0"}
  56. defaultmap=${defaultmap:-"NOT SET"}
  57. }
  58. fn_info_parms_rust(){
  59. servername=${servername:-"NOT SET"}
  60. port=${port:-"0"}
  61. rconport=${rconport:-"0"}
  62. rconpassword=${rconpassword:-"NOT SET"}
  63. rconweb=${rconweb:-"NOT SET"}
  64. maxplayers=${maxplayers:-"0"}
  65. saveinterval=${saveinterval:-"0"}
  66. tickrate=${tickrate:-"0"}
  67. }
  68. fn_info_parms_source(){
  69. defaultmap=${defaultmap:-"NOT SET"}
  70. maxplayers=${maxplayers:-"0"}
  71. port=${port:-"0"}
  72. clientport=${clientport:-"0"}
  73. }
  74. fn_info_parms_spark(){
  75. defaultmap=${defaultmap:-"NOT SET"}
  76. maxplayers=${maxplayers:-"0"}
  77. port=${port:-"0"}
  78. queryport=$((port + 1))
  79. servername=${servername:-"NOT SET"}
  80. serverpassword=${serverpassword:-"NOT SET"}
  81. webadminuser=${webadminuser:-"NOT SET"}
  82. webadminpass=${webadminpass:-"NOT SET"}
  83. webadminport=${webadminport:-"0"}
  84. mods=${mods:-"NOT SET"}
  85. }
  86. fn_info_config_towerunite(){
  87. port=${port:-"0"}
  88. queryport=${queryport:-"0"}
  89. }
  90. fn_info_parms_unreal(){
  91. defaultmap=${defaultmap:-"NOT SET"}
  92. }
  93. fn_info_parms_unreal3(){
  94. port=${port:-"0"}
  95. queryport=${queryport:-"0"}
  96. defaultmap=${defaultmap:-"NOT SET"}
  97. serverpassword=${serverpassword:-"NOT SET"}
  98. adminpassword=${adminpassword:-"NOT SET"}
  99. }
  100. # ARK: Survival Evolved
  101. if [ "${gamename}" == "ARK: Survival Evolved" ]; then
  102. fn_info_parms_ark
  103. # ARMA 3
  104. elif [ "${engine}" == "realvirtuality" ]; then
  105. fn_info_parms_realvirtuality
  106. # Call of Duty
  107. elif [ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then
  108. fn_info_parms_cod
  109. # Factorio
  110. elif [ "${gamename}" == "Factorio" ]; then
  111. fn_info_parms_factorio
  112. # Project Zomboid
  113. elif [ "${engine}" == "projectzomboid" ]; then
  114. fn_info_parms_projectzomboid
  115. elif [ "${gamename}" == "QuakeWorld" ]; then
  116. fn_info_parms_quakeworld
  117. elif [ "${gamename}" == "Quake 2" ]||[ "${gamename}" == "Quake 3: Arena" ]; then
  118. fn_info_parms_quake2
  119. # Rust
  120. elif [ "${gamename}" == "Rust" ]; then
  121. fn_info_parms_rust
  122. # Serious Sam
  123. elif [ "${engine}" == "seriousengine35" ]; then
  124. fn_info_config_seriousengine35
  125. elif [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then
  126. fn_info_parms_source
  127. # Spark
  128. elif [ "${engine}" == "spark" ]; then
  129. fn_info_parms_spark
  130. elif [ "${gamename}" == "Tower Unite" ]; then
  131. fn_info_config_towerunite
  132. # Unreal/Unreal 2 engine
  133. elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then
  134. fn_info_parms_unreal
  135. # Unreal/Unreal 2 engine
  136. elif [ "${engine}" == "unreal3" ]; then
  137. fn_info_parms_unreal3
  138. fi