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- #!/bin/bash
- # query_gamedig.sh function
- # Author: Daniel Gibbs
- # Website: https://linuxgsm.com
- # Description: Querys a gameserver using node-gamedig.
- # https://github.com/sonicsnes/node-gamedig
- #Check if gamedig and jq are installed
- if [ "$(command -v gamedig 2>/dev/null)" ]&&[ "$(command -v jq 2>/dev/null)" ]; then
- if [ "${engine}" == "idtech3_ql" ]; then
- local engine="quakelive"
- elif [ "${gamename}" == "Killing Floor 2" ]; then
- local engine="unreal4"
- fi
- local engine_query_array=( avalanche3.0 madness quakelive realvirtuality refractor source goldsource spark starbound unity3d unreal4 wurm )
- for engine_query in "${engine_query_array[@]}"
- do
- if [ "${engine_query}" == "${engine}" ]; then
- gamedigengine="protocol-valve"
- fi
- done
- local engine_query_array=( avalanche2.0 )
- for engine_query in "${engine_query_array[@]}"
- do
- if [ "${engine_query}" == "${engine}" ]; then
- gamedigengine="jc2mp"
- fi
- done
- local engine_query_array=( idtech2 iw2.0 )
- for engine_query in "${engine_query_array[@]}"
- do
- if [ "${engine_query}" == "${engine}" ]; then
- gamedigengine="protocol-quake2"
- fi
- done
- local engine_query_array=( idtech3 quake iw3.0 )
- for engine_query in "${engine_query_array[@]}"
- do
- if [ "${engine_query}" == "${engine}" ]; then
- gamedigengine="protocol-quake3"
- fi
- done
- local engine_query_array=( lwjgl2 )
- for engine_query in "${engine_query_array[@]}"
- do
- if [ "${engine_query}" == "${engine}" ]; then
- gamedigengine="minecraft"
- fi
- done
- local shortname_query_array=( ts3 )
- for shortname_query in "${shortname_query_array[@]}"
- do
- if [ "${shortname_query}" == "${shortname}" ]; then
- gamedigengine="teamspeak3"
- fi
- done
- local engine_query_array=( unreal )
- for engine_query in "${engine_query_array[@]}"
- do
- if [ "${engine_query}" == "${engine}" ]; then
- gamedigengine="ut"
- fi
- done
- # will bypass query if server offline
- check_status.sh
- if [ "${status}" != "0" ]; then
- # checks if query is working null = pass
- gamedigcmd=$(echo "gamedig --type \"${gamedigengine}\" --host \"${ip}\" --query_port \"${queryport}\"|jq")
- gamedigraw=$(gamedig --type "${gamedigengine}" --host "${ip}" --query_port "${queryport}")
- querystatus=$(echo "${gamedigraw}" | jq '.error|length')
-
- if [ "${querystatus}" != "null" ]; then
- gamedigcmd=$(echo "gamedig --type \"${gamedigengine}\" --host \"${ip}\" --port \"${queryport}\"|jq")
- gamedigraw=$(gamedig --type "${gamedigengine}" --host "${ip}" --port "${queryport}")
- querystatus=$(echo "${gamedigraw}" | jq '.error|length')
-
- fi
-
- # server name
- gdname=$(echo "${gamedigraw}" | jq -re '.name')
- if [ "${gdname}" == "null" ]; then
- unset gdname
- fi
- # numplayers
- gdplayers=$(echo "${gamedigraw}" | jq -re '.players|length')
- if [ "${gdplayers}" == "null" ]; then
- unset gdplayers
- fi
- # maxplayers
- gdmaxplayers=$(echo "${gamedigraw}" | jq -re '.maxplayers|length')
- if [ "${gdmaxplayers}" == "null" ]; then
- unset maxplayers
- fi
- # current map
- gdmap=$(echo "${gamedigraw}" | jq -re '.map')
- if [ "${gdmap}" == "null" ]; then
- unset gdmap
- fi
- # current gamemode
- gdgamemode=$(echo "${gamedigraw}" | jq -re '.raw.rules.GameMode_s')
- if [ "${gdgamemode}" == "null" ]; then
- unset gdgamemode
- fi
- # numbots
- gdbots=$(echo "${gamedigraw}" | jq -re '.raw.numbots')
- if [ "${gdbots}" == "null" ]||[ "${gdbots}" == "0" ]; then
- unset gdbots
- fi
- fi
- fi
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