info_game.sh 80 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # shellcheck disable=SC2317
  8. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Config Type: ini
  10. # Comment: ; or #
  11. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  12. fn_info_game_ini() {
  13. # sed is used to process the file.
  14. # -n: Suppresses automatic printing of pattern space.
  15. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  16. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  17. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  18. # - .*: Matches any characters before the equals sign.
  19. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  20. # - \([^"]*\): Captures any characters that are not double quotes.
  21. # - "\?: Matches an optional double quote.
  22. # - /1: Replaces the entire matched pattern with the captured value.
  23. # - p: Prints the modified line.
  24. # - q: Quits processing after modifying and printing the line.
  25. if [ -n "${3}" ]; then
  26. servercfgparse="${3}"
  27. else
  28. servercfgparse="${servercfgfullpath}"
  29. fi
  30. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  31. configtype="ini"
  32. }
  33. # Config Type: Key Value Pairs (Equals Delimited)
  34. # Comment: ; or #
  35. fn_info_game_keyvalue_pairs_equals() {
  36. # sed is used to process the file.
  37. # -n: Suppresses automatic printing of pattern space.
  38. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  39. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  40. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  41. # - .*: Matches any characters before the equals sign.
  42. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  43. # - \([^"]*\): Captures any characters that are not double quotes.
  44. # - "\?: Matches an optional double quote.
  45. # - /1: Replaces the entire matched pattern with the captured value.
  46. # - p: Prints the modified line.
  47. # - q: Quits processing after modifying and printing the line.
  48. if [ -n "${3}" ]; then
  49. servercfgparse="${3}"
  50. else
  51. servercfgparse="${servercfgfullpath}"
  52. fi
  53. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  54. configtype="keyvalue_pairs"
  55. }
  56. # Config Type: Key Value Pairs (Space Delimited)
  57. # Comment: ; or #
  58. fn_info_game_keyvalue_pairs_space() {
  59. # sed is used to process the file.
  60. # -n: Suppresses automatic printing of pattern space.
  61. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  62. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  63. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  64. # - .*: Matches any characters before the space.
  65. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  66. # - \([^"]*\): Captures any characters that are not double quotes.
  67. # - "\?: Matches an optional double quote.
  68. # - /1: Replaces the entire matched pattern with the captured value.
  69. # - p: Prints the modified line.
  70. # - q: Quits processing after modifying and printing the line.
  71. if [ -n "${3}" ]; then
  72. servercfgparse="${3}"
  73. else
  74. servercfgparse="${servercfgfullpath}"
  75. fi
  76. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  77. configtype="keyvalue_pairs"
  78. }
  79. # Config Type: QuakeC
  80. # Comment: // or /* */
  81. fn_info_game_quakec() {
  82. # -n: Suppresses automatic printing of pattern space.
  83. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  84. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  85. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  86. # - .*: Matches any characters before the spaces.
  87. # - *: Matches any number of spaces.
  88. # - "\?: Matches an optional double quote.
  89. # - \([^"]*\): Captures any characters that are not double quotes.
  90. # - "\?: Matches an optional double quote.
  91. # - /1: Replaces the entire matched pattern with the captured value.
  92. # - p: Prints the modified line.
  93. # - q: Quits processing after modifying and printing the line.
  94. if [ -n "${3}" ]; then
  95. servercfgparse="${3}"
  96. else
  97. servercfgparse="${servercfgfullpath}"
  98. fi
  99. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  100. configtype="quakec"
  101. }
  102. # Config Type: json
  103. # Comment: // or /* */
  104. fn_info_game_json() {
  105. if [ -n "${3}" ]; then
  106. servercfgparse="${3}"
  107. else
  108. servercfgparse="${servercfgfullpath}"
  109. fi
  110. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  111. configtype="json"
  112. }
  113. # Config Type: SQF
  114. # Comment: // or /* */
  115. fn_info_game_sqf() {
  116. # sed is the command itself, indicating that we want to use the sed utility.
  117. # -n: Suppresses automatic printing of pattern space.
  118. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  119. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  120. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  121. # - .*: Matches any characters before the equals sign.
  122. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  123. # - \([^"]*\): Captures any characters that are not double quotes.
  124. # - "\?: Matches an optional double quote.
  125. # - /1: Replaces the entire matched pattern with the captured value.
  126. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  127. # - p: Prints the modified line.
  128. # - q: Quits processing after modifying and printing the line.
  129. if [ -n "${3}" ]; then
  130. servercfgparse="${3}"
  131. else
  132. servercfgparse="${servercfgfullpath}"
  133. fi
  134. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  135. configtype="sqf"
  136. }
  137. # Config Type: XML
  138. # Comment: <!-- -->
  139. fn_info_game_xml() {
  140. if [ -n "${3}" ]; then
  141. servercfgparse="${3}"
  142. else
  143. servercfgparse="${servercfgfullpath}"
  144. fi
  145. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  146. configtype="xml"
  147. }
  148. # Config Type: Valve KeyValues
  149. # Comment: //
  150. fn_info_game_valve_keyvalues() {
  151. # sed is used to process the file.
  152. # -n: Suppresses automatic printing of pattern space.
  153. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  154. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  155. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  156. # - .*: Matches any characters before the spaces.
  157. # - *: Matches any number of spaces.
  158. # - "\?: Matches an optional double quote.
  159. # - \([^"]*\): Captures any characters that are not double quotes.
  160. # - "\?: Matches an optional double quote.
  161. # - /1: Replaces the entire matched pattern with the captured value.
  162. # - p: Prints the modified line.
  163. # - q: Quits processing after modifying and printing the line.
  164. if [ -n "${3}" ]; then
  165. servercfgparse="${3}"
  166. else
  167. servercfgparse="${servercfgfullpath}"
  168. fi
  169. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  170. configtype="valve_keyvalues"
  171. }
  172. # Config Type: Java properties
  173. # Comment: # or !
  174. fn_info_game_java_properties() {
  175. # sed is used to process the file.
  176. # -n: Suppresses automatic printing of pattern space.
  177. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  178. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  179. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  180. # - .*: Matches any characters before the equals sign.
  181. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  182. # - \([^"]*\): Captures any characters that are not double quotes.
  183. # - "\?: Matches an optional double quote.
  184. # - /1: Replaces the entire matched pattern with the captured value.
  185. # - p: Prints the modified line.
  186. # - q: Quits processing after modifying and printing the line.
  187. if [ -n "${3}" ]; then
  188. servercfgparse="${3}"
  189. else
  190. servercfgparse="${servercfgfullpath}"
  191. fi
  192. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  193. configtype="java"
  194. }
  195. # Config Type: ini
  196. # Comment: ; or #
  197. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  198. fn_info_game_lua() {
  199. # - The '-n' option suppresses automatic printing of pattern space.
  200. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  201. # followed by the exact word specified by the second argument.
  202. # - If the pattern matches, the following actions are performed within the curly braces:
  203. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  204. # removing any leading or trailing spaces.
  205. # - 's#,.*##' removes everything after the first comma encountered.
  206. # - 'p' prints the modified pattern space.
  207. # - 'q' quits processing after printing the modified pattern space.
  208. if [ -n "${3}" ]; then
  209. servercfgparse="${3}"
  210. else
  211. servercfgparse="${servercfgfullpath}"
  212. fi
  213. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  214. configtype="lua"
  215. }
  216. # Config Type: custom (Project Cars)
  217. # Comment: //
  218. fn_info_game_pc_config() {
  219. # sed is used to process the file.
  220. # -n: Suppresses automatic printing of pattern space.
  221. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  222. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  223. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  224. # - .*: Matches any characters before the equals sign.
  225. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  226. # - \([^"]*\): Captures any characters that are not double quotes.
  227. # - "\?: Matches an optional double quote.
  228. # - /1: Replaces the entire matched pattern with the captured value.
  229. # - p: Prints the modified line.
  230. # - q: Quits processing after modifying and printing the line.
  231. if [ -n "${3}" ]; then
  232. servercfgparse="${3}"
  233. else
  234. servercfgparse="${servercfgfullpath}"
  235. fi
  236. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  237. configtype="pc_config"
  238. }
  239. # Config Type: ini
  240. # Parameters: false
  241. # Comment: ; or #
  242. # Example: NAME=SERVERNAME
  243. # Filetype: ini
  244. fn_info_game_ac() {
  245. if [ -f "${servercfgfullpath}" ]; then
  246. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  247. fn_info_game_ini "httpport" "HTTP_PORT"
  248. fn_info_game_ini "port" "TCP_PORT"
  249. fn_info_game_ini "servername" "NAME"
  250. fn_info_game_ini "serverpassword" "PASSWORD"
  251. fi
  252. adminpassword="${adminpassword:-NOT SET}"
  253. httpport="${httpport:-0}"
  254. port="${port:-0}"
  255. queryport="${httpport:-0}"
  256. servername="${servername:-NOT SET}"
  257. serverpassword="${serverpassword:-NOT SET}"
  258. }
  259. # Config Type: ini
  260. # Parameters: true
  261. # Comment: ; or #
  262. # Example: SessionName=SERVERNAME
  263. # Filetype: ini
  264. fn_info_game_ark() {
  265. if [ -f "${servercfgfullpath}" ]; then
  266. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  267. fn_info_game_ini "servername" "SessionName"
  268. fn_info_game_ini "serverpassword" "ServerPassword"
  269. fi
  270. adminpassword="${adminpassword:-"NOT SET"}"
  271. maxplayers="${maxplayers:-"0"}"
  272. port="${port:-"0"}"
  273. queryport="${queryport:-"0"}"
  274. rawport="$((port + 1))"
  275. rconport="${rconport:-"0"}"
  276. servername="${servername:-"NOT SET"}"
  277. serverpassword="${serverpassword:-"NOT SET"}"
  278. }
  279. # Config Type: SQF
  280. # Parameters: true
  281. # Comment: // or /* */
  282. # Example: serverName = "SERVERNAME";
  283. # Filetype: cfg
  284. fn_info_game_arma3() {
  285. if [ -f "${servercfgfullpath}" ]; then
  286. fn_info_game_sqf "adminpassword" "passwordAdmin"
  287. fn_info_game_sqf "maxplayers" "maxPlayers"
  288. fn_info_game_sqf "servername" "hostname"
  289. fn_info_game_sqf "serverpassword" "password"
  290. fi
  291. adminpassword="${adminpassword:-"NOT SET"}"
  292. battleeyeport="$((port + 4))"
  293. maxplayers="${maxplayers:-"0"}"
  294. port="${port:-"0"}"
  295. queryport="$((port + 1))"
  296. servername="${servername:-"NOT SET"}"
  297. serverpassword="${serverpassword:-"NOT SET"}"
  298. steamport="$((port + 2))"
  299. voiceport="${port:-"0"}"
  300. voiceunusedport="$((port + 3))"
  301. }
  302. # Config Type: ini
  303. # Parameters: true
  304. # Comment: ; or #
  305. # Example: serverName=SERVERNAME
  306. # Filetype: ini
  307. fn_info_game_av() {
  308. if [ -f "${servercfgfullpath}" ]; then
  309. fn_info_game_ini "maxplayers" "maxPlayers"
  310. fn_info_game_ini "port" "port"
  311. fn_info_game_ini "rconport" "rconPort"
  312. fn_info_game_ini "servername" "name"
  313. fn_info_game_ini "serverpassword" "password"
  314. fn_info_game_ini "rconpassword" "rconPassword"
  315. if [ -n "${rconpassword}" ]; then
  316. rconenabled="true"
  317. fi
  318. fi
  319. maxplayers="${maxplayers:-"0"}"
  320. port="${port:-"0"}"
  321. rconenabled="${rconenabled:-"false"}"
  322. rconpassword="${rconpassword:-"NOT SET"}"
  323. rconport="${rconport:-"0"}"
  324. # queryport doesnt respond to any queries, using session only.
  325. queryport=""$((port + 3))""
  326. servername="${servername:-"NOT SET"}"
  327. serverpassword="${serverpassword:-"NOT SET"}"
  328. steamport="$((port + 21))"
  329. steamworksport="$((port + 20))"
  330. }
  331. # Config Type: ini unknown (Source?)
  332. # Parameters: true
  333. # Comment: # or //
  334. # Example: ServerName=SERVERNAME
  335. # Filetype: txt
  336. fn_info_game_bo() {
  337. if [ -f "${servercfgfullpath}" ]; then
  338. fn_info_game_ini "maxplayers" "MaxPlayers"
  339. fn_info_game_ini "port" "ServerPort"
  340. fn_info_game_ini "servername" "ServerName"
  341. fn_info_game_ini "serverpassword" "Password"
  342. fi
  343. maxplayers="${maxplayers:-"0"}"
  344. port="${port:-"0"}"
  345. queryport="$((port + 1))"
  346. servername="${servername:-"NOT SET"}"
  347. serverpassword="${serverpassword:-"NOT SET"}"
  348. }
  349. # Config Type: ini
  350. # Parameters: true
  351. # Comment: ; or #
  352. # Example: ServerName=SERVERNAME
  353. # Filetype: ini
  354. fn_info_game_btl() {
  355. if [ -f "${servercfgfullpath}" ]; then
  356. fn_info_game_ini "adminpassword" "AdminPassword"
  357. fn_info_game_ini "servername" "ServerName"
  358. fi
  359. adminpassword="${adminpassword:-"NOT SET"}"
  360. port="${port:-"0"}"
  361. queryport="${queryport:-"0"}"
  362. rconport="$((port + 2))"
  363. servername="${servername:-"NOT SET"}"
  364. }
  365. # Config Type: ini
  366. # Parameters: true
  367. # Comment: ; or #
  368. # Example: ServerName=SERVERNAME
  369. # Filetype: ini
  370. fn_info_game_cmw() {
  371. if [ -f "${servercfgfullpath}" ]; then
  372. fn_info_game_ini "maxplayers" "MaxPlayers"
  373. fn_info_game_ini "servername" "ServerName"
  374. fn_info_game_ini "serverpassword" "GamePassword"
  375. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  376. fi
  377. defaultmap="${defaultmap:-"NOT SET"}"
  378. maxplayers="${maxplayers:-"0"}"
  379. port="${port:-"0"}"
  380. queryport="${queryport:-"0"}"
  381. rconport="${rconport:-"0"}"
  382. servername="${servername:-"NOT SET"}"
  383. serverpassword="${serverpassword:-"NOT SET"}"
  384. }
  385. # Config Type: ini
  386. # Parameters: true
  387. # Comment: ; or #
  388. # Example: iMaxClanMembers=1024
  389. # Filetype: ini
  390. fn_info_game_dodr() {
  391. if [ -f "${servercfgfullpath}" ]; then
  392. fn_info_game_ini "maxplayers" "iMaxPlayers"
  393. fi
  394. maxplayers="${maxplayers:-"0"}"
  395. port="${port:-"0"}"
  396. queryport="${queryport:-"0"}"
  397. servername="${servername:-"NOT SET"}"
  398. }
  399. # Config Type: ini
  400. # Parameters: true
  401. # Comment: ; or #
  402. # Example: cluster_name = SERVERNAME
  403. # Filetype: ini
  404. fn_info_game_dst() {
  405. if [ -f "${servercfgfullpath}" ]; then
  406. fn_info_game_ini "port" "server_port"
  407. fn_info_game_ini "steamauthport" "authentication_port"
  408. fn_info_game_ini "steamport" "master_server_port"
  409. fi
  410. if [ -f "${clustercfgfullpath}" ]; then
  411. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  412. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  413. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  414. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  415. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  416. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  417. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  418. fi
  419. cave="${cave:-"NOT SET"}"
  420. cluster="${cluster:-"NOT SET"}"
  421. configip="${configip:-"0.0.0.0"}"
  422. gamemode="${gamemode:-"NOT SET"}"
  423. master="${master:-"NOT SET"}"
  424. masterport="${masterport:-"0"}"
  425. maxplayers="${maxplayers:-"0"}"
  426. port="${port:-"0"}"
  427. servername="${servername:-"NOT SET"}"
  428. serverpassword="${serverpassword:-"NOT SET"}"
  429. shard="${shard:-"NOT SET"}"
  430. sharding="${sharding:-"NOT SET"}"
  431. steamauthport="${steamauthport:-"0"}"
  432. steamport="${steamport:-"0"}"
  433. tickrate="${tickrate:-"0"}"
  434. }
  435. # Config Type: parameters
  436. # Parameters: true
  437. # Comment: ; or #
  438. # Example: SessionName=SERVERNAME
  439. # Filetype: ini
  440. fn_info_game_hcu() {
  441. defaultmap="${defaultmap:-"NOT SET"}"
  442. maxplayers="${maxplayers:-"0"}"
  443. port="${port:-"0"}"
  444. queryport="${queryport:-"0"}"
  445. servername="${servername:-"NOT SET"}"
  446. }
  447. # Config Type: ini
  448. # Parameters: true
  449. # Comment: ; or #
  450. # Example: ServerName=SERVERNAME
  451. # Filetype: ini
  452. fn_info_game_kf() {
  453. if [ -f "${servercfgfullpath}" ]; then
  454. fn_info_game_ini "adminpassword" "AdminPassword"
  455. fn_info_game_ini "httpenabled" "bEnabled"
  456. fn_info_game_ini "httppassword" "httppasswordword"
  457. fn_info_game_ini "httpport" "ListenPort"
  458. fn_info_game_ini "httpuser" "AdminName"
  459. fn_info_game_ini "lanport" "LANServerPort"
  460. fn_info_game_ini "maxplayers" "MaxPlayers"
  461. fn_info_game_ini "port" "Port"
  462. fn_info_game_ini "queryportgs" "QueryPort"
  463. fn_info_game_ini "servername" "ServerName"
  464. fn_info_game_ini "serverpassword" "GamePassword"
  465. fi
  466. adminpassword="${adminpassword:-"NOT SET"}"
  467. defaultmap="${defaultmap:-"NOT SET"}"
  468. httpenabled="${httpenabled:-"NOT SET"}"
  469. httppassword="${adminpassword}"
  470. httpport="${httpport:-"0"}"
  471. httpuser="${httpuser:-"NOT SET"}"
  472. lanport="${lanport:-"0"}"
  473. maxplayers="${maxplayers:-"0"}"
  474. port="${port:-"0"}"
  475. queryport="$((port + 1))"
  476. queryportgs="${queryportgs:-"0"}"
  477. servername="${servername:-"NOT SET"}"
  478. serverpassword="${serverpassword:-"NOT SET"}"
  479. steamport="28852"
  480. steamworksport="20560"
  481. }
  482. # Config Type: ini
  483. # Parameters: true
  484. # Comment: ; or #
  485. # Example: ServerName=SERVERNAME
  486. # Filetype: ini
  487. fn_info_game_kf2() {
  488. if [ -f "${servercfgfullpath}" ]; then
  489. fn_info_game_ini "adminpassword" "AdminPassword"
  490. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  491. fn_info_game_ini "port" "Port"
  492. fn_info_game_ini "servername" "ServerName"
  493. fn_info_game_ini "serverpassword" "GamePassword"
  494. fn_info_game_ini "httpenabled" "bEnabled"
  495. fn_info_game_ini "httppassword" "httppasswordword"
  496. fi
  497. adminpassword="${adminpassword:-"NOT SET"}"
  498. defaultmap="${defaultmap:-"NOT SET"}"
  499. httpport="${httpport:-"0"}"
  500. port="${port:-"0"}"
  501. queryport="${queryport:-"0"}"
  502. servername="${servername:-"NOT SET"}"
  503. serverpassword="${serverpassword:-"NOT SET"}"
  504. httpenabled="${httpenabled:-"NOT SET"}"
  505. httppassword="${httppassword:-"NOT SET"}"
  506. httpuser="Admin"
  507. }
  508. # Config Type: ini
  509. # Parameters: true
  510. # Comment: ; or #
  511. # Example: ServerName=SERVERNAME
  512. # Filetype: ini
  513. fn_info_game_mh() {
  514. if [ -f "${servercfgfullpath}" ]; then
  515. fn_info_game_ini "servername" "ServerName"
  516. fn_info_game_ini "serverpassword" "ServerPassword"
  517. fn_info_game_ini "rconpassword" "AdminPassword"
  518. fn_info_game_ini "maxplayers" "MaxSlots"
  519. fi
  520. servername="${servername:-"NOT SET"}"
  521. serverpassword="${serverpassword:-"NOT SET"}"
  522. rconpassword="${rconpassword:-"NOT SET"}"
  523. maxplayers="${maxplayers:-"0"}"
  524. port="${port:-"0"}"
  525. queryport="${queryport:-"0"}"
  526. beaconport="${beaconport:-"0"}"
  527. }
  528. # Config Type: ini
  529. # Parameters: true
  530. # Comment: ; or #
  531. # Example: ServerName="SERVERNAME"
  532. # Filetype: cfg
  533. fn_info_game_ps() {
  534. if [ -f "${servercfgfullpath}" ]; then
  535. fn_info_game_ini "servername" "ServerName"
  536. fn_info_game_ini "maxplayers" "MaxPlayers"
  537. fn_info_game_ini "reservedslots" "NumReservedSlots"
  538. fn_info_game_ini "serverpassword" "ServerPassword"
  539. fi
  540. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  541. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  542. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  543. fi
  544. maxplayers="${maxplayers:-"0"}"
  545. port="${port:-"0"}"
  546. if [ -z "${queryport}" ]; then
  547. queryport="${port:-"0"}"
  548. fi
  549. randommap="${randommap:-"NOT SET"}"
  550. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  551. rconpassword="NOT SET"
  552. fi
  553. rconport="${rconport:-"0"}"
  554. reservedslots="${reservedslots:-"0"}"
  555. servername="${servername:-"NOT SET"}"
  556. serverpassword="${serverpassword:-"NOT SET"}"
  557. tickrate="${tickrate:-"0"}"
  558. }
  559. # Config Type: ini
  560. # Parameters: false
  561. # Comment: ; or #
  562. # Example: ServerName=SERVERNAME
  563. # Filetype: cfg
  564. fn_info_game_pvr() {
  565. if [ -f "${servercfgfullpath}" ]; then
  566. fn_info_game_ini "servername" "ServerName"
  567. fn_info_game_ini "maxplayers" "MaxPlayers"
  568. fi
  569. maxplayers="${maxplayers:-"0"}"
  570. port="${port:-"0"}"
  571. port401="$((port + 400))"
  572. queryport="${port:-"0"}"
  573. servername="${servername:-"NOT SET"}"
  574. }
  575. # Config Type: ini
  576. # Parameters: true
  577. # Comment: ; or #
  578. # Example: PublicName=SERVERNAME
  579. # Filetype: ini
  580. fn_info_game_pz() {
  581. if [ -f "${servercfgfullpath}" ]; then
  582. fn_info_game_ini "maxplayers" "MaxPlayers"
  583. fn_info_game_ini "port" "DefaultPort"
  584. fn_info_game_ini "rconpassword" "RCONPassword"
  585. fn_info_game_ini "servername" "PublicName"
  586. fn_info_game_ini "serverpassword" "Password"
  587. fn_info_game_ini "worldname" "Map"
  588. fi
  589. adminpassword="${adminpassword:-"NOT SET"}"
  590. maxplayers="${maxplayers:-"0"}"
  591. port="${port:-"0"}"
  592. queryport="${port:-"0"}"
  593. rconpassword="${rconpassword:-"NOT SET"}"
  594. servername="${servername:-"NOT SET"}"
  595. serverpassword="${serverpassword:-"NOT SET"}"
  596. worldname="${worldname:-"NOT SET"}"
  597. }
  598. # Config Type: xml
  599. # Comment: <!-- -->
  600. # Example: <ServerName>SERVERNAME</ServerName>
  601. # Filetype: xml
  602. fn_info_game_st() {
  603. if [ -f "${servercfgfullpath}" ]; then
  604. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  605. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  606. fn_info_game_xml "port" "/SettingData/GamePort"
  607. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  608. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  609. fn_info_game_xml "servername" "/SettingData/ServerName"
  610. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  611. fi
  612. adminpassword="${adminpassword:-"NOT SET"}"
  613. maxplayers="${maxplayers:-"0"}"
  614. port="${port:-"0"}"
  615. queryport="${queryport:-"0"}"
  616. saveinterval="${saveinterval:-"0"}"
  617. servername="${servername:-"NOT SET"}"
  618. serverpassword="${serverpassword:-"NOT SET"}"
  619. worldname="${worldname:-"NOT SET"}"
  620. worldtype="${worldtype:-"NOT SET"}"
  621. }
  622. # Config Type: ini
  623. # Parameters: true
  624. # Comment: ; or #
  625. # Example: ServerName=SERVERNAME
  626. # Filetype: ini
  627. fn_info_game_stn() {
  628. if [ -f "${servercfgfullpath}" ]; then
  629. fn_info_game_ini "configip" "ServerIP"
  630. fn_info_game_ini "port" "ServerPort"
  631. fn_info_game_ini "servername" "ServerName"
  632. fn_info_game_ini "serverpassword" "ServerPassword"
  633. fi
  634. configip="${configip:-"0.0.0.0"}"
  635. maxplayers="${maxplayers:-"0"}"
  636. port="${port:-"0"}"
  637. queryport="$((port + 1))"
  638. servername="${servername:-"NOT SET"}"
  639. serverpassword="${serverpassword:-"NOT SET"}"
  640. }
  641. # Config Type: ini
  642. # Parameters: true
  643. # Comment: ; or #
  644. # Example: ServerName=ServerName
  645. # Filetype: ini
  646. fn_info_game_ti() {
  647. if [ -f "${servercfgfullpath}" ]; then
  648. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  649. fn_info_game_ini "queueenabled" "bQueueEnabled"
  650. fn_info_game_ini "queueport" "QueuePort"
  651. fn_info_game_ini "rconenabled" "bRconEnabled"
  652. fn_info_game_ini "rconpassword" "RconPassword"
  653. fn_info_game_ini "rconport" "RconPort"
  654. fn_info_game_ini "servername" "ServerName"
  655. fn_info_game_ini "serverpassword" "ServerPassword"
  656. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  657. fi
  658. maxplayers="${maxplayers:-"0"}"
  659. queueenabled="${queueenabled:-"NOT SET"}"
  660. queueport="${queueport:-"0"}"
  661. rconenabled="${rconenabled:-"NOT SET"}"
  662. rconpassword="${rconpassword:-"NOT SET"}"
  663. rconport="${rconport:-"0"}"
  664. servername="${servername:-"NOT SET"}"
  665. serverpassword="${serverpassword:-"NOT SET"}"
  666. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  667. }
  668. # Config Type: ini
  669. # Parameters: false
  670. # Comment: ; or #
  671. # Example: default_voice_port=9987
  672. # Filetype: ini
  673. fn_info_game_ts3() {
  674. if [ -f "${servercfgfullpath}" ]; then
  675. fn_info_game_ini "configip" "voice_ip"
  676. fn_info_game_ini "dbplugin" "dbplugin"
  677. fn_info_game_ini "fileport" "filetransfer_port"
  678. fn_info_game_ini "port" "default_voice_port"
  679. fn_info_game_ini "queryhttpport" "query_http_port"
  680. fn_info_game_ini "queryhttpsport" "query_https_port"
  681. fn_info_game_ini "queryport" "query_port"
  682. fn_info_game_ini "querysshport" "query_ssh_port"
  683. fi
  684. configip="${configip:-"0.0.0.0"}"
  685. dbplugin="${dbplugin:-"NOT SET"}"
  686. fileport="${fileport:-"0"}"
  687. port="${port:-"0"}"
  688. queryhttpport="${queryhttpport:-"0"}"
  689. queryhttpsport="${queryhttpsport:-"0"}"
  690. queryport="${queryport:-"0"}"
  691. querysshport="${querysshport:-"0"}"
  692. telnetport="${queryport}"
  693. }
  694. # Config Type: ini
  695. # Parameters: true
  696. # Comment: ; or #
  697. # Example: ServerTitle=SERVERNAME
  698. # Filetype: ini
  699. fn_info_game_tu() {
  700. if [ -f "${servercfgfullpath}" ]; then
  701. fn_info_game_ini "maxplayers" "MaxPlayers"
  702. fn_info_game_ini "servername" "ServerTitle"
  703. fi
  704. maxplayers="${maxplayers:-"0"}"
  705. port="${port:-"0"}"
  706. queryport="${queryport:-"0"}"
  707. servername="${servername:-"NOT SET"}"
  708. steamport="$((port + 1))"
  709. }
  710. # Config Type: ini
  711. # Parameters: true
  712. # Comment: ; or #
  713. # Example: ServerName=SERVERNAME
  714. # Filetype: ini
  715. fn_info_game_ut99() {
  716. if [ -f "${servercfgfullpath}" ]; then
  717. fn_info_game_ini "adminpassword" "AdminPassword"
  718. fn_info_game_ini "beaconport" "ServerBeaconPort"
  719. fn_info_game_ini "port" "Port"
  720. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  721. fn_info_game_ini "servername" "ServerName"
  722. fn_info_game_ini "serverpassword" "GamePassword"
  723. fn_info_game_ini "httpenabled" "bEnabled"
  724. fn_info_game_ini "httppassword" "AdminPassword"
  725. fn_info_game_ini "httpport" "ListenPort"
  726. fn_info_game_ini "httpuser" "AdminUserName"
  727. fi
  728. adminpassword="${adminpassword:-"NOT SET"}"
  729. beaconport="${beaconport:-"0"}"
  730. defaultmap="${defaultmap:-"NOT SET"}"
  731. httpport="${httpport:-"0"}"
  732. port="${port:-"0"}"
  733. queryport="$((port + 1))"
  734. queryportgs="${queryportgs:-"0"}"
  735. servername="${servername:-"NOT SET"}"
  736. serverpassword="${serverpassword:-"NOT SET"}"
  737. httpenabled="${httpenabled:-"0"}"
  738. httppassword="${httppassword:-"NOT SET"}"
  739. httpuser="${httpuser:-"NOT SET"}"
  740. }
  741. # Config Type: ini
  742. # Parameters: true
  743. # Comment: ; or #
  744. # Example: ServerName=SERVERNAME
  745. # Filetype: ini
  746. fn_info_game_ut3() {
  747. if [ -f "${servercfgfullpath}" ]; then
  748. fn_info_game_ini "adminpassword" "AdminPassword"
  749. fn_info_game_ini "maxplayers" "MaxPlayers"
  750. fn_info_game_ini "servername" "ServerName"
  751. fn_info_game_ini "serverpassword" "GamePassword"
  752. fn_info_game_ini "httpenabled" "bEnabled"
  753. fn_info_game_ini "httppassword" "AdminPassword"
  754. fn_info_game_ini "httpport" "ListenPort"
  755. fi
  756. adminpassword="${adminpassword:-"NOT SET"}"
  757. defaultmap="${defaultmap:-"NOT SET"}"
  758. httpport="${httpport:-"0"}"
  759. maxplayers="${maxplayers:-"0"}"
  760. port="${port:-"0"}"
  761. queryport="${queryport:-"0"}"
  762. servername="${servername:-"NOT SET"}"
  763. serverpassword="${serverpassword:-"NOT SET"}"
  764. httpenabled="${httpenabled:-"0"}"
  765. httppassword="${httppassword:-"NOT SET"}"
  766. httpuser="Admin"
  767. }
  768. # Config Type: ini
  769. # Parameters: true
  770. # Comment: ; or #
  771. # Example: ServerName=SERVERNAME
  772. # Filetype: ini
  773. fn_info_game_unreal2() {
  774. if [ -f "${servercfgfullpath}" ]; then
  775. fn_info_game_ini "adminpassword" "AdminPassword"
  776. fn_info_game_ini "httpport" "ListenPort"
  777. fn_info_game_ini "port" "Port"
  778. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  779. fn_info_game_ini "servername" "ServerName"
  780. fn_info_game_ini "serverpassword" "GamePassword"
  781. fn_info_game_ini "httpenabled" "bEnabled"
  782. fn_info_game_ini "httpuser" "AdminName"
  783. fi
  784. adminpassword="${adminpassword:-"NOT SET"}"
  785. defaultmap="${defaultmap:-"NOT SET"}"
  786. httpport="${httpport:-"0"}"
  787. port="${port:-"0"}"
  788. queryport="$((port + 1))"
  789. queryportgs="${queryportgs:-"0"}"
  790. servername="${servername:-"NOT SET"}"
  791. serverpassword="${serverpassword:-"NOT SET"}"
  792. httpenabled="${httpenabled:-"0"}"
  793. httppassword="${adminpassword:-"NOT SET"}"
  794. httpuser="${httpuser:-"NOT SET"}"
  795. }
  796. # Config Type: ini
  797. # Parameters: true
  798. # Comment: ; or #
  799. # Example: ServerName="SERVERNAME"
  800. # Filetype: ini
  801. fn_info_game_ut() {
  802. if [ -f "${servercfgfullpath}" ]; then
  803. fn_info_game_ini "servername" "ServerName"
  804. fi
  805. defaultmap="${defaultmap:-"NOT SET"}"
  806. gametype="${gametype:-"NOT SET"}"
  807. port="${port:-"0"}"
  808. queryport="$((port + 1))"
  809. }
  810. # Config Type: ini
  811. # Parameters: true
  812. # Comment: ; or #
  813. # Example: ServerName=SERVERNAME
  814. # Filetype: ini
  815. fn_info_game_ut2k4() {
  816. if [ -f "${servercfgfullpath}" ]; then
  817. fn_info_game_ini "adminpassword" "AdminPassword"
  818. fn_info_game_ini "httpport" "ListenPort"
  819. fn_info_game_ini "lanport" "LANServerPort"
  820. fn_info_game_ini "port" "Port"
  821. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  822. fn_info_game_ini "servername" "ServerName"
  823. fn_info_game_ini "serverpassword" "GamePassword"
  824. fn_info_game_ini "httpenabled" "bEnabled"
  825. fn_info_game_ini "httpuser" "AdminName"
  826. fi
  827. adminpassword="${adminpassword:-"NOT SET"}"
  828. defaultmap="${defaultmap:-"NOT SET"}"
  829. httpport="${httpport:-"0"}"
  830. lanport="${lanport:-"0"}"
  831. port="${port:-"0"}"
  832. queryport="$((port + 1))"
  833. queryportgs="${queryportgs:-"0"}"
  834. servername="${servername:-"NOT SET"}"
  835. serverpassword="${serverpassword:-"NOT SET"}"
  836. httpenabled="${httpenabled:-"0"}"
  837. httppassword="${adminpassword}"
  838. httpuser="${httpuser:-"NOT SET"}"
  839. }
  840. # Config Type: json
  841. # Parameters: true
  842. # Comment: // or /* */
  843. # Example: "name": "SERVERNAME",
  844. # Filetype: json
  845. fn_info_game_armar() {
  846. if [ -f "${servercfgfullpath}" ]; then
  847. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  848. fn_info_game_json "configip" ".bindAddress"
  849. fn_info_game_json "maxplayers" ".game.maxPlayers"
  850. fn_info_game_json "port" ".bindPort"
  851. fn_info_game_json "queryport" ".a2s.port"
  852. fn_info_game_json "servername" ".game.name"
  853. fn_info_game_json "serverpassword" ".game.password"
  854. fi
  855. adminpassword="${adminpassword:-"NOT SET"}"
  856. battleeyeport="$((port + 4))"
  857. configip="${configip:-"0.0.0.0"}"
  858. maxplayers="${maxplayers:-"0"}"
  859. port="${port:-"0"}"
  860. queryport="${queryport:-"0"}"
  861. servername="${servername:-"NOT SET"}"
  862. serverpassword="${serverpassword:-"NOT SET"}"
  863. }
  864. # Config Type: con
  865. # Parameters: true
  866. # Comment: # or //
  867. # Example: game.serverName "SERVERNAME"
  868. # Filetype: con
  869. fn_info_game_bf1942() {
  870. if [ -f "${servercfgfullpath}" ]; then
  871. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  872. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  873. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  874. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  875. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  876. fi
  877. configip="${configip:-"0.0.0.0"}"
  878. maxplayers="${maxplayers:-"0"}"
  879. port="${port:-"0"}"
  880. queryport="22000"
  881. servername="${servername:-"NOT SET"}"
  882. serverpassword="${serverpassword:-"NOT SET"}"
  883. }
  884. # Config Type: con
  885. # Parameters: true
  886. # Comment: # or //
  887. # Example: game.serverName "SERVERNAME"
  888. # Filetype: con
  889. fn_info_game_bfv() {
  890. if [ -f "${servercfgfullpath}" ]; then
  891. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  892. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  893. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  894. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  895. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  896. fi
  897. configip="${configip:-"0.0.0.0"}"
  898. maxplayers="${maxplayers:-"0"}"
  899. port="${port:-"0"}"
  900. queryport="22000"
  901. servername="${servername:-"NOT SET"}"
  902. serverpassword="${serverpassword:-"NOT SET"}"
  903. }
  904. # Config Type: XML
  905. # Parameters: false
  906. # Comment: <!-- -->
  907. # Example: <serversettings name="SERVERNAME" />
  908. # Filetype: xml
  909. fn_info_game_bt() {
  910. if [ -f "${servercfgfullpath}" ]; then
  911. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  912. fn_info_game_xml "port" "/serversettings/@port"
  913. fn_info_game_xml "queryport" "/serversettings/@queryport"
  914. fn_info_game_xml "servername" "/serversettings/@name"
  915. fn_info_game_xml "serverpassword" "/serversettings/@password"
  916. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  917. fi
  918. maxplayers="${maxplayers:-"0"}"
  919. port="${port:-"0"}"
  920. queryport="${queryport:-"0"}"
  921. servername="${servername:-"NOT SET"}"
  922. serverpassword="${serverpassword:-"NOT SET"}"
  923. tickrate="${tickrate:-"0"}"
  924. }
  925. # Config Type: json
  926. # Parameters: false
  927. # Comment: // or /* */
  928. # Example: "game_title":"SERVERNAME"
  929. # Filetype: json
  930. fn_info_game_cd() {
  931. if [ -f "${servercfgfullpath}" ]; then
  932. fn_info_game_json "maxplayers" ".player_count"
  933. fn_info_game_json "port" ".game_port"
  934. fn_info_game_json "rconenabled" ".rcon"
  935. fn_info_game_json "rconpassword" ".rcon_password"
  936. fn_info_game_json "rconport" ".rcon_port"
  937. fn_info_game_json "servername" ".game_title"
  938. fn_info_game_json "steamport" ".steam_port_messages"
  939. fi
  940. maxplayers="${maxplayers:-"0"}"
  941. port="${port:-"0"}"
  942. rconenabled="${rconenabled:-"NOT SET"}"
  943. rconpassword="${rconpassword:-"NOT SET"}"
  944. rconport="${rconport:-"0"}"
  945. servername="${servername:-"NOT SET"}"
  946. steamport="${steamport:-"0"}"
  947. }
  948. # Config Type: json
  949. # Parameters: true
  950. # Comment: // or /* */
  951. # Example: "worldName":"SERVERNAME"
  952. # Filetype: json
  953. fn_info_game_ck() {
  954. if [ -f "${servercfgfullpath}" ]; then
  955. fn_info_game_json "servername" ".worldName"
  956. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  957. fi
  958. maxplayers="${maxplayers:-"0"}"
  959. port="${port:-"0"}"
  960. queryport="$((port + 1))"
  961. servername="${servername:-"NOT SET"}"
  962. }
  963. # Config Type: QuakeC
  964. # Parameters: true
  965. # Comment: // or /* */
  966. # Example: set sv_hostname "SERVERNAME"
  967. # Filetype: cfg
  968. fn_info_game_cod() {
  969. if [ -f "${servercfgfullpath}" ]; then
  970. fn_info_game_quakec "rconpassword" "rconpassword"
  971. fn_info_game_quakec "servername" "sv_hostname"
  972. fi
  973. defaultmap="${defaultmap:-"NOT SET"}"
  974. maxplayers="${maxplayers:-"0"}"
  975. port="${port:-"0"}"
  976. queryport="${port}"
  977. rconpassword="${rconpassword:-"NOT SET"}"
  978. servername="${servername:-"NOT SET"}"
  979. }
  980. # Config Type: QuakeC
  981. # Parameters: true
  982. # Comment: // or /* */
  983. # Example: set sv_hostname "SERVERNAME"
  984. # Filetype: cfg
  985. fn_info_game_coduo() {
  986. if [ -f "${servercfgfullpath}" ]; then
  987. fn_info_game_quakec "rconpassword" "rconpassword"
  988. fn_info_game_quakec "servername" "sv_hostname"
  989. fi
  990. defaultmap="${defaultmap:-"NOT SET"}"
  991. maxplayers="${maxplayers:-"0"}"
  992. port="${port:-"0"}"
  993. queryport="${port}"
  994. rconpassword="${rconpassword:-"NOT SET"}"
  995. servername="${servername:-"NOT SET"}"
  996. }
  997. # Config Type: QuakeC
  998. # Parameters: true
  999. # Comment: // or /* */
  1000. # Example: set sv_hostname "SERVERNAME"
  1001. # Filetype: cfg
  1002. fn_info_game_cod2() {
  1003. if [ -f "${servercfgfullpath}" ]; then
  1004. fn_info_game_quakec "rconpassword" "rconpassword"
  1005. fn_info_game_quakec "servername" "sv_hostname"
  1006. fi
  1007. defaultmap="${defaultmap:-"NOT SET"}"
  1008. maxplayers="${maxplayers:-"0"}"
  1009. port="${port:-"0"}"
  1010. queryport="${port}"
  1011. rconpassword="${rconpassword:-"NOT SET"}"
  1012. servername="${servername:-"NOT SET"}"
  1013. }
  1014. # Config Type: QuakeC
  1015. # Parameters: true
  1016. # Comment: // or /* */
  1017. # Example: set sv_hostname "SERVERNAME"
  1018. # Filetype: cfg
  1019. fn_info_game_cod4() {
  1020. if [ -f "${servercfgfullpath}" ]; then
  1021. fn_info_game_quakec "rconpassword" "rcon_password"
  1022. fn_info_game_quakec "servername" "sv_hostname"
  1023. fi
  1024. defaultmap="${defaultmap:-"NOT SET"}"
  1025. maxplayers="${maxplayers:-"0"}"
  1026. port="${port:-"0"}"
  1027. queryport="${port}"
  1028. rconpassword="${rconpassword:-"NOT SET"}"
  1029. servername="${servername:-"NOT SET"}"
  1030. }
  1031. # Config Type: QuakeC
  1032. # Parameters: true
  1033. # Comment: // or /* */
  1034. # Example: set sv_hostname "SERVERNAME"
  1035. # Filetype: cfg
  1036. fn_info_game_codwaw() {
  1037. if [ -f "${servercfgfullpath}" ]; then
  1038. fn_info_game_quakec "rconpassword" "rcon_password"
  1039. fn_info_game_quakec "servername" "sv_hostname"
  1040. fi
  1041. defaultmap="${defaultmap:-"NOT SET"}"
  1042. maxplayers="${maxplayers:-"0"}"
  1043. port="${port:-"0"}"
  1044. queryport="${port}"
  1045. rconpassword="${rconpassword:-"NOT SET"}"
  1046. servername="${servername:-"NOT SET"}"
  1047. }
  1048. # Config Type: json
  1049. # Parameters: false
  1050. # Comment: // or /* */
  1051. # Example: "ServerName": "SERVERNAME"
  1052. # Filetype: json
  1053. fn_info_game_col() {
  1054. if [ -f "${servercfgfullpath}" ]; then
  1055. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1056. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1057. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1058. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1059. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1060. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1061. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1062. fi
  1063. configip="${configip:-"0.0.0.0"}"
  1064. maxplayers="${maxplayers:-"0"}"
  1065. port="${port:-"0"}"
  1066. queryport="${port:-"0"}"
  1067. rcpassword="${rconpassword:-"NOT SET"}"
  1068. servername="${servername:-"NOT SET"}"
  1069. serverpassword="${serverpassword:-"NOT SET"}"
  1070. steamport="${steamport:-"0"}"
  1071. }
  1072. # Config Type: Valve KeyValues
  1073. # Comment: //
  1074. # Example: hostname "SERVERNAME"
  1075. # Filetype: cfg
  1076. fn_info_game_cs2() {
  1077. if [ -f "${servercfgfullpath}" ]; then
  1078. fn_info_game_valve_keyvalues "servername" "hostname"
  1079. fi
  1080. # Steamport can be between 26901-26910 and is normally automatically set.
  1081. # Some servers might support -steamport parameter to set
  1082. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1083. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1084. fi
  1085. defaultmap="${defaultmap:-"NOT SET"}"
  1086. maxplayers="${maxplayers:-"0"}"
  1087. port="${port:-"0"}"
  1088. queryport="${port:-"0"}"
  1089. servername="${servername:-"NOT SET"}"
  1090. }
  1091. # Config Type: ini
  1092. # Parameters: true
  1093. # Comment: ; or #
  1094. # Example: ServerName=SERVERNAME
  1095. # Filetype: ini
  1096. fn_info_game_ct() {
  1097. if [ -f "${servercfgfullpath}" ]; then
  1098. fn_info_game_ini "configip" "bindAddress"
  1099. fn_info_game_ini "gamemode" "gameMode"
  1100. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1101. fn_info_game_ini "port" "port"
  1102. fn_info_game_ini "saveinterval" "autoSaveSec"
  1103. fn_info_game_ini "servername" "name"
  1104. fn_info_game_ini "serverpassword" "serverPassword"
  1105. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1106. fi
  1107. configip="${configip:-"0.0.0.0"}"
  1108. gamemode="${gamemode:-"NOT SET"}"
  1109. maxplayers="${maxplayers:-"0"}"
  1110. port="${port:-"0"}"
  1111. saveinterval="${saveinterval:-"0"}"
  1112. servername="${servername:-"NOT SET"}"
  1113. serverpassword="${serverpassword:-"NOT SET"}"
  1114. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1115. }
  1116. # Config Type: SQF
  1117. # Parameters: true
  1118. # Comment: // or /* */
  1119. # Example: serverName = "SERVERNAME";
  1120. # Filetype: cfg
  1121. fn_info_game_dayz() {
  1122. if [ -f "${servercfgfullpath}" ]; then
  1123. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1124. fn_info_game_sqf "maxplayers" "maxPlayers"
  1125. fn_info_game_sqf "queryport" "steamQueryPort"
  1126. fn_info_game_sqf "servername" "hostname"
  1127. fn_info_game_sqf "serverpassword" "password"
  1128. fi
  1129. adminpassword="${adminpassword:-"NOT SET"}"
  1130. battleeyeport="$((port + 4))"
  1131. maxplayers="${maxplayers:-"0"}"
  1132. port="${port:-"0"}"
  1133. queryport="${queryport:-"0"}"
  1134. servername="${servername:-"NOT SET"}"
  1135. serverpassword="${serverpassword:-"NOT SET"}"
  1136. steamport="$((port + 2))"
  1137. }
  1138. # Config Type: json
  1139. # Parameters: false
  1140. # Comment: // or /* */
  1141. # Example: "Description": "SERVERNAME"
  1142. # Filetype: json
  1143. fn_info_game_eco() {
  1144. if [ -f "${servercfgfullpath}" ]; then
  1145. fn_info_game_json "configip" ".IPAddress"
  1146. fn_info_game_json "httpport" ".WebServerPort"
  1147. fn_info_game_json "maxplayers" ".MaxConnections"
  1148. fn_info_game_json "port" ".GameServerPort"
  1149. fn_info_game_json "servername" ".Description"
  1150. fn_info_game_json "serverpassword" ".Password"
  1151. fn_info_game_json "tickrate" ".Rate"
  1152. fi
  1153. configip="${configip:-"0.0.0.0"}"
  1154. httpport="${httpport:-"0"}"
  1155. maxplayers="${maxplayers:-"0"}"
  1156. port="${port:-"0"}"
  1157. servername="${servername:-"NOT SET"}"
  1158. serverpassword="${serverpassword:-"NOT SET"}"
  1159. tickrate="${tickrate:-"0"}"
  1160. }
  1161. # Config Type: QuakeC
  1162. # Parameters: true
  1163. # Comment: // or /* */
  1164. # Example: set sv_hostname "SERVERNAME"
  1165. # Filetype: cfg
  1166. fn_info_game_etl() {
  1167. if [ -f "${servercfgfullpath}" ]; then
  1168. fn_info_game_quakec "configip" "net_ip"
  1169. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1170. fn_info_game_quakec "port" "net_port"
  1171. fn_info_game_quakec "rconpassword" "rconpassword"
  1172. fn_info_game_quakec "servername" "sv_hostname"
  1173. fn_info_game_quakec "serverpassword" "g_password"
  1174. fi
  1175. configip="${configip:-"0.0.0.0"}"
  1176. maxplayers="${maxplayers:-"0"}"
  1177. port="${port:-"0"}"
  1178. queryport="${port}"
  1179. rconpassword="${rconpassword:-"NOT SET"}"
  1180. servername="${servername:-"NOT SET"}"
  1181. serverpassword="${serverpassword:-"NOT SET"}"
  1182. }
  1183. # Config Type: json
  1184. # Parameters: true
  1185. # Comment: // or /* */
  1186. # Example: "name": "SERVERNAME"
  1187. # Filetype: json
  1188. fn_info_game_fctr() {
  1189. if [ -f "${servercfgfullpath}" ]; then
  1190. fn_info_game_json "authtoken" ".token"
  1191. fn_info_game_json "maxplayers" ".max_players"
  1192. fn_info_game_json "savegameinterval" ".autosave_interval"
  1193. fn_info_game_json "servername" ".name"
  1194. fn_info_game_json "serverpassword" ".game_password"
  1195. fn_info_game_json "versioncount" ".autosave_slots"
  1196. fi
  1197. authtoken="${authtoken:-"NOT SET"}"
  1198. maxplayers="${maxplayers:-"0"}"
  1199. port="${port:-"0"}"
  1200. rconpassword="${rconpassword:-"NOT SET"}"
  1201. rconport="${rconport:-"0"}"
  1202. savegameinterval="${savegameinterval:-"0"}"
  1203. servername="${servername:-"NOT SET"}"
  1204. serverpassword="${serverpassword:-"NOT SET"}"
  1205. versioncount="${versioncount:-"0"}"
  1206. # get server version if installed.
  1207. local factoriobin="${executabledir}${executable:1}"
  1208. if [ -f "${factoriobin}" ]; then
  1209. serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
  1210. fi
  1211. }
  1212. # Config Type: parameters (json possibly supported)
  1213. # Parameters: true
  1214. # Comment:
  1215. # Example: -serverName="SERVERNAME"
  1216. # Filetype: parameters
  1217. fn_info_game_hw() {
  1218. servername="${servername:-"NOT SET"}"
  1219. port="${port:-"0"}"
  1220. queryport="${queryport:-"0"}"
  1221. maxplayers="${maxplayers:-"0"}"
  1222. # #4189 option setting can be blank
  1223. # defaultmap="${defaultmap:-"NOT SET"}"
  1224. creativemode="${creativemode:-"NOT SET"}"
  1225. }
  1226. # Config Type: parameters
  1227. # Parameters: true
  1228. # Comment:
  1229. # Example: -hostname='SERVERNAME'
  1230. # Filetype: parameters
  1231. fn_info_game_inss() {
  1232. port="${port:-"0"}"
  1233. queryport="${queryport:-"0"}"
  1234. rconport="${rconport:-"0"}"
  1235. servername="${servername:-"NOT SET"}"
  1236. serverpassword="${serverpassword:-"NOT SET"}"
  1237. defaultmap="${defaultmap:-"NOT SET"}"
  1238. defaultscenario="${defaultscenario:-"NOT SET"}"
  1239. maxplayers="${maxplayers:-"0"}"
  1240. }
  1241. # Config Type: lua (Custom)
  1242. # Parameters: false
  1243. # Comment: --
  1244. # Example: Name = "SERVERNAME",
  1245. # Filetype: lua
  1246. fn_info_game_jc2() {
  1247. if [ -f "${servercfgfullpath}" ]; then
  1248. fn_info_game_lua "configip" "BindIP"
  1249. fn_info_game_lua "maxplayers" "MaxPlayers"
  1250. fn_info_game_lua "port" "BindPort"
  1251. fn_info_game_lua "serverdescription" "Description"
  1252. fn_info_game_lua "servername" "Name"
  1253. fn_info_game_lua "serverpassword" "Password"
  1254. fi
  1255. configip="${configip:-"0.0.0.0"}"
  1256. maxplayers="${maxplayers:-"0"}"
  1257. queryport="${port}"
  1258. queryport="${queryport:-"0"}"
  1259. serverdescription="${serverdescription:-"NOT SET"}"
  1260. servername="${servername:-"NOT SET"}"
  1261. serverpassword="${serverpassword:-"NOT SET"}"
  1262. }
  1263. # Config Type: json
  1264. # Parameters: false
  1265. # Comment: // or /* */
  1266. # Example: "name": "SERVERNAME"
  1267. # Filetype: json
  1268. fn_info_game_jc3() {
  1269. if [ -f "${servercfgfullpath}" ]; then
  1270. fn_info_game_json "configip" ".host"
  1271. fn_info_game_json "httpport" ".httpPort"
  1272. fn_info_game_json "maxplayers" ".maxPlayers"
  1273. fn_info_game_json "port" ".port"
  1274. fn_info_game_json "queryport" ".queryPort"
  1275. fn_info_game_json "serverdescription" ".description"
  1276. fn_info_game_json "servername" ".name"
  1277. fn_info_game_json "serverpassword" ".password"
  1278. fn_info_game_json "steamport" ".steamPort"
  1279. fn_info_game_json "tickrate" ".maxTickRate"
  1280. fi
  1281. configip="${configip:-"0.0.0.0"}"
  1282. httpport="${httpport:-"0"}"
  1283. maxplayers="${maxplayers:-"0"}"
  1284. port="${port:-"0"}"
  1285. queryport="${queryport:-"0"}"
  1286. serverdescription="${serverdescription:-"NOT SET"}"
  1287. servername="${servername:-"NOT SET"}"
  1288. serverpassword="${serverpassword:-"NOT SET"}"
  1289. steamport="${steamport:-"0"}"
  1290. tickrate="${tickrate:-"0"}"
  1291. }
  1292. # Config Type: QuakeC
  1293. # Parameters: true
  1294. # Comment: // or /* */
  1295. # Example: set sv_hostname "SERVERNAME"
  1296. # Filetype: cfg
  1297. fn_info_game_jk2() {
  1298. if [ -f "${servercfgfullpath}" ]; then
  1299. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1300. fn_info_game_quakec "rconpassword" "rconpassword"
  1301. fn_info_game_quakec "servername" "sv_hostname"
  1302. fn_info_game_quakec "serverpassword" "g_password"
  1303. fn_info_game_quakec "serverversion" "mv_serverversion"
  1304. fi
  1305. defaultmap="${defaultmap:-"NOT SET"}"
  1306. maxplayers="${maxplayers:-"0"}"
  1307. port="${port:-"0"}"
  1308. queryport="${port}"
  1309. rconpassword="${rconpassword:-"NOT SET"}"
  1310. servername="${servername:-"NOT SET"}"
  1311. serverpassword="${serverpassword:-"NOT SET"}"
  1312. serverversion="${serverversion:-"NOT SET"}"
  1313. }
  1314. # Config Type: Java properties
  1315. # Comment: # or !
  1316. # Example: motd=SERVERNAME
  1317. # Filetype: properties
  1318. fn_info_game_mc() {
  1319. if [ -f "${servercfgfullpath}" ]; then
  1320. fn_info_game_java_properties "configip" "server-ip"
  1321. fn_info_game_java_properties "gamemode" "gamemode"
  1322. fn_info_game_java_properties "maxplayers" "max-players"
  1323. fn_info_game_java_properties "port" "server-port"
  1324. fn_info_game_java_properties "queryenabled" "enable-query"
  1325. fn_info_game_java_properties "queryport" "query.port"
  1326. fn_info_game_java_properties "rconpassword" "rcon.password"
  1327. fn_info_game_java_properties "rconport" "rcon.port"
  1328. fn_info_game_java_properties "servername" "motd"
  1329. fn_info_game_java_properties "worldname" "level-name"
  1330. fi
  1331. configip="${configip:-"0.0.0.0"}"
  1332. gamemode="${gamemode:-"NOT SET"}"
  1333. maxplayers="${maxplayers:-"0"}"
  1334. port="${port:-"0"}"
  1335. queryenabled="${queryenabled:-"NOT SET"}"
  1336. if [ -z "${queryport}" ]; then
  1337. queryport="${port}"
  1338. fi
  1339. rconpassword="${rconpassword:-"NOT SET"}"
  1340. rconport="${rconport:-"0"}"
  1341. servername="${servername:-"NOT SET"}"
  1342. worldname="${worldname:-"NOT SET"}"
  1343. }
  1344. # Config Type: Java properties
  1345. # Comment: # or !
  1346. # Example: server-name=SERVERNAME
  1347. # Filetype: properties
  1348. fn_info_game_mcb() {
  1349. if [ -f "${servercfgfullpath}" ]; then
  1350. fn_info_game_java_properties "gamemode" "gamemode"
  1351. fn_info_game_java_properties "maxplayers" "max-players"
  1352. fn_info_game_java_properties "port" "server-port"
  1353. fn_info_game_java_properties "portv6" "server-portv6"
  1354. fn_info_game_java_properties "servername" "server-name"
  1355. fn_info_game_java_properties "worldname" "level-name"
  1356. fi
  1357. gamemode="${gamemode:-"NOT SET"}"
  1358. maxplayers="${maxplayers:-"0"}"
  1359. portipv6="${portipv6:-"NOT SET"}"
  1360. queryport="${port}"
  1361. servername="${servername:-"NOT SET"}"
  1362. worldname="${worldname:-"NOT SET"}"
  1363. }
  1364. # Config Type: QuakeC
  1365. # Comment: // or /* */
  1366. # Example: set sv_hostname "SERVERNAME"
  1367. # Filetype: cfg
  1368. fn_info_game_mohaa() {
  1369. if [ -f "${servercfgfullpath}" ]; then
  1370. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1371. fn_info_game_quakec "rconpassword" "rconPassword"
  1372. fn_info_game_quakec "servername" "sv_hostname"
  1373. fn_info_game_quakec "serverpassword" "g_password"
  1374. fi
  1375. defaultmap="${defaultmap:-"NOT SET"}"
  1376. maxplayers="${maxplayers:-"0"}"
  1377. port="${port:-"0"}"
  1378. queryport="${port:-"0"}"
  1379. rconpassword="${rconpassword:-"NOT SET"}"
  1380. servername="${servername:-"NOT SET"}"
  1381. serverpassword="${serverpassword:-"NOT SET"}"
  1382. }
  1383. # Config Type: json
  1384. # Parameters: true
  1385. # Comment: // or /* */
  1386. fn_info_game_mom() {
  1387. if [ -f "${servercfgfullpath}" ]; then
  1388. fn_info_game_json "defaultmap" ".MapName"
  1389. fn_info_game_json "maxplayers" ".MaxPlayers"
  1390. fn_info_game_json "servername" ".ServerName"
  1391. fn_info_game_json "serverpassword" ".ServerPassword"
  1392. fi
  1393. beaconport="${beaconport:-"0"}"
  1394. defaultmap="${defaultmap:-"NOT SET"}"
  1395. maxplayers="${maxplayers:-"0"}"
  1396. port="${port:-"0"}"
  1397. servername="${servername:-"NOT SET"}"
  1398. serverpassword="${serverpassword:-"NOT SET"}"
  1399. }
  1400. # Config Type: xml
  1401. # Comment: <!-- -->
  1402. # Example: <servername>Default MTA Server</servername>
  1403. # Filetype: conf
  1404. fn_info_game_mta() {
  1405. if [ -f "${servercfgfullpath}" ]; then
  1406. fn_info_game_xml "port" "/config/serverport"
  1407. fn_info_game_xml "httpport" "/config/httpport"
  1408. fn_info_game_xml "servername" "/config/servername"
  1409. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1410. fn_info_game_xml "ase" "/config/ase"
  1411. fi
  1412. if [ "${ase}" == "1" ]; then
  1413. ase="Enabled"
  1414. else
  1415. ase="Disabled"
  1416. fi
  1417. port="${port:-"0"}"
  1418. queryport="$((port + 123))"
  1419. httpport="${httpport:-"0"}"
  1420. ase="${ase:-"Disabled"}"
  1421. servername="${servername:-"NOT SET"}"
  1422. serverpassword="${serverpassword:-"NOT SET"}"
  1423. maxplayers="${maxplayers:-"0"}"
  1424. }
  1425. # Config Type: custom
  1426. # Comment: //
  1427. # Example: port = 14159,
  1428. # Filetype: cfg
  1429. fn_info_game_nec() {
  1430. if [ -f "${servercfgfullpath}" ]; then
  1431. fn_info_game_lua "maxplayers" "slots"
  1432. fn_info_game_lua "port" "port"
  1433. fn_info_game_lua "serverpassword" "password"
  1434. fi
  1435. maxplayers="${maxplayers:-"0"}"
  1436. port="${port:-"0"}"
  1437. servername="Necesse Port ${port}"
  1438. serverpassword="${serverpassword:-"NOT SET"}"
  1439. }
  1440. # Config Type: ini
  1441. # Parameters: true
  1442. # Comment: ; or #
  1443. # Example: ServerName=SERVERNAME
  1444. # Filetype: ini
  1445. fn_info_game_ohd() {
  1446. if [ -f "${servercfgfullpath}" ]; then
  1447. fn_info_game_ini rconenabled "bEnabled"
  1448. fn_info_game_ini rconport "ListenPort"
  1449. fn_info_game_ini rconpassword "Password"
  1450. fi
  1451. rconenabled="${rconenabled:-"false"}"
  1452. rconport="${rconport:-"0"}"
  1453. rconpassword="${rconpassword:-"NOT SET"}"
  1454. }
  1455. # Config Type: json
  1456. # Parameters: false
  1457. # Comment: // or /* */
  1458. fn_info_game_onset() {
  1459. if [ -f "${servercfgfullpath}" ]; then
  1460. fn_info_game_json "maxplayers" ".maxplayers"
  1461. fn_info_game_json "port" ".port"
  1462. fn_info_game_json "servername" ".servername_short"
  1463. fn_info_game_json "serverpassword" ".password"
  1464. fi
  1465. maxplayers="${maxplayers:-"0"}"
  1466. port="${port:-"0"}"
  1467. httpport="$((port - 2))"
  1468. queryport="$((port - 1))"
  1469. servername="${servername:-"NOT SET"}"
  1470. }
  1471. # Config Type: custom
  1472. # Parameters: false
  1473. # Comment: //
  1474. # Filetype: cfg
  1475. fn_info_game_pc() {
  1476. if [ -f "${servercfgfullpath}" ]; then
  1477. fn_info_game_pc_config "apiport" "httpApiPort"
  1478. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1479. fn_info_game_pc_config "httpport" "httpApiPort"
  1480. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1481. fn_info_game_pc_config "port" "hostPort"
  1482. fn_info_game_pc_config "queryport" "queryPort"
  1483. fn_info_game_pc_config "servername" "name"
  1484. fn_info_game_pc_config "serverpassword" "password"
  1485. fn_info_game_pc_config "steamport" "steamPort"
  1486. fi
  1487. apiport="${apiport:-"0"}"
  1488. httpenabled="${httpenabled:-"0"}"
  1489. httpport="${httpport:-"0"}"
  1490. maxplayers="${maxplayers:-"0"}"
  1491. port="${port:-"0"}"
  1492. queryport="${queryport:-"0"}"
  1493. servername="${servername:-"NOT SET"}"
  1494. serverpassword="${serverpassword:-"NOT SET"}"
  1495. steamport="${steamport:-"0"}"
  1496. }
  1497. fn_info_game_pc2() {
  1498. if [ -f "${servercfgfullpath}" ]; then
  1499. fn_info_game_pc_config "apiport" "httpApiPort"
  1500. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1501. fn_info_game_pc_config "httpport" "httpApiPort"
  1502. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1503. fn_info_game_pc_config "port" "hostPort"
  1504. fn_info_game_pc_config "queryport" "queryPort"
  1505. fn_info_game_pc_config "servername" "name"
  1506. fn_info_game_pc_config "serverpassword" "password"
  1507. fn_info_game_pc_config "steamport" "steamPort"
  1508. fi
  1509. apiport="${apiport:-"0"}"
  1510. httpenabled="${httpenabled:-"0"}"
  1511. httpport="${httpport:-"0"}"
  1512. maxplayers="${maxplayers:-"0"}"
  1513. port="${port:-"0"}"
  1514. queryport="${queryport:-"0"}"
  1515. servername="${servername:-"NOT SET"}"
  1516. serverpassword="${serverpassword:-"NOT SET"}"
  1517. steamport="${steamport:-"0"}"
  1518. }
  1519. # Config Type: SiiNunit
  1520. # Comment: //
  1521. # Example: lobby_name: "SERVERNAME"
  1522. # Filetype: ssi
  1523. fn_info_game_prism3d() {
  1524. # Config
  1525. if [ ! -f "${servercfgfullpath}" ]; then
  1526. maxplayers="${unavailable}"
  1527. port="${zero}"
  1528. queryport="${zero}"
  1529. servername="${unavailable}"
  1530. serverpassword="${unavailable}"
  1531. else
  1532. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1533. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1534. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1535. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1536. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1537. # Not set
  1538. maxplayers="${maxplayers:-"0"}"
  1539. port="${port:-"27015"}"
  1540. queryport="${queryport:-"27016"}"
  1541. servername="${servername:-"NOT SET"}"
  1542. serverpassword="${serverpassword:-"NOT SET"}"
  1543. fi
  1544. }
  1545. # Config Type: QuakeC
  1546. # Comment: // or /* */
  1547. # Example: set hostname "SERVERNAME"
  1548. # Filetype: cfg
  1549. fn_info_game_q2() {
  1550. if [ -f "${servercfgfullpath}" ]; then
  1551. fn_info_game_quakec "maxplayers" "maxclients"
  1552. fn_info_game_quakec "rconpassword" "rcon_password"
  1553. fn_info_game_quakec "servername" "hostname"
  1554. fi
  1555. defaultmap="${defaultmap:-"NOT SET"}"
  1556. maxplayers="${maxplayers:-"0"}"
  1557. port="${port:-"0"}"
  1558. queryport="${port}"
  1559. rconpassword="${rconpassword:-"NOT SET"}"
  1560. servername="${servername:-"NOT SET"}"
  1561. }
  1562. # Config Type: QuakeC
  1563. # Comment: // or /* */
  1564. # Example: set sv_hostname "SERVERNAME"
  1565. # Filetype: cfg
  1566. fn_info_game_q3() {
  1567. if [ -f "${servercfgfullpath}" ]; then
  1568. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1569. fn_info_game_quakec "rconpassword" "rconpassword"
  1570. fn_info_game_quakec "servername" "sv_hostname"
  1571. fi
  1572. maxplayers="${maxplayers:-"0"}"
  1573. rconpassword="${rconpassword:-"NOT SET"}"
  1574. servername="${servername:-"NOT SET"}"
  1575. port="${port:-"0"}"
  1576. queryport="${port}"
  1577. defaultmap="${defaultmap:-"NOT SET"}"
  1578. }
  1579. # Config Type: QuakeC
  1580. # Comment: // or /* */
  1581. # Example: set sv_hostname "SERVERNAME"
  1582. # Filetype: cfg
  1583. fn_info_game_ql() {
  1584. if [ -f "${servercfgfullpath}" ]; then
  1585. fn_info_game_quakec "configip" "net_ip"
  1586. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1587. fn_info_game_quakec "port" "net_port"
  1588. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1589. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1590. fn_info_game_quakec "servername" "sv_hostname"
  1591. fn_info_game_quakec "serverpassword" "g_password"
  1592. fn_info_game_quakec "statsport" "zmq_stats_port"
  1593. fi
  1594. configip="${configip:-"0.0.0.0"}"
  1595. maxplayers="${maxplayers:-"0"}"
  1596. port="${port:-"0"}"
  1597. queryport="${port}"
  1598. rconpassword="${rconpassword:-"NOT SET"}"
  1599. rconport="${rconport:-"0"}"
  1600. servername="${servername:-"NOT SET"}"
  1601. serverpassword="${serverpassword:-"NOT SET"}"
  1602. statsport="${statsport:-"0"}"
  1603. }
  1604. # Config Type: QuakeC
  1605. # Comment: // or /* */
  1606. # Example: hostname "SERVERNAME"
  1607. # Filetype: cfg
  1608. fn_info_game_qw() {
  1609. if [ -f "${servercfgfullpath}" ]; then
  1610. fn_info_game_quakec "maxplayers" "maxclients"
  1611. fn_info_game_quakec "rconpassword" "rcon_password"
  1612. fn_info_game_quakec "servername" "hostname"
  1613. fi
  1614. maxplayers="${maxplayers:-"0"}"
  1615. port="${port:-"0"}"
  1616. queryport="${port}"
  1617. rconpassword="${rconpassword:-"NOT SET"}"
  1618. servername="${servername:-"NOT SET"}"
  1619. }
  1620. fn_info_game_ro() {
  1621. if [ -f "${servercfgfullpath}" ]; then
  1622. fn_info_game_ini "adminpassword" "AdminPassword"
  1623. fn_info_game_ini "httpenabled" "bEnabled"
  1624. fn_info_game_ini "httppassword" "httppasswordword"
  1625. fn_info_game_ini "httpport" "ListenPort"
  1626. fn_info_game_ini "httpuser" "AdminName"
  1627. fn_info_game_ini "lanport" "LANServerPort"
  1628. fn_info_game_ini "maxplayers" "MaxPlayers"
  1629. fn_info_game_ini "port" "Port"
  1630. fn_info_game_ini "queryportgs" "QueryPort"
  1631. fn_info_game_ini "servername" "ServerName"
  1632. fn_info_game_ini "serverpassword" "GamePassword"
  1633. fi
  1634. adminpassword="${adminpassword:-"NOT SET"}"
  1635. defaultmap="${defaultmap:-"NOT SET"}"
  1636. httpenabled="${httpenabled:-"NOT SET"}"
  1637. httppassword="${adminpassword}"
  1638. httpport="${httpport:-"0"}"
  1639. httpuser="${httpuser:-"NOT SET"}"
  1640. lanport="${lanport:-"0"}"
  1641. maxplayers="${maxplayers:-"0"}"
  1642. port="${port:-"0"}"
  1643. queryport="$((port + 1))"
  1644. queryportgs="${queryportgs:-"0"}"
  1645. servername="${servername:-"NOT SET"}"
  1646. serverpassword="${serverpassword:-"NOT SET"}"
  1647. steamport="28902"
  1648. steamworksport="20610"
  1649. }
  1650. # Config Type: QuakeC
  1651. # Comment: // or /* */
  1652. # Example: set sv_hostname "SERVERNAME"
  1653. # Filetype: cfg
  1654. fn_info_game_rtcw() {
  1655. if [ -f "${servercfgfullpath}" ]; then
  1656. fn_info_game_quakec "rconpassword" "rconpassword"
  1657. fn_info_game_quakec "servername" "sv_hostname"
  1658. fn_info_game_quakec "serverpassword" "g_password"
  1659. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1660. fi
  1661. rconpassword="${rconpassword:-"NOT SET"}"
  1662. servername="${servername:-"NOT SET"}"
  1663. serverpassword="${serverpassword:-"NOT SET"}"
  1664. maxplayers="${maxplayers:-"0"}"
  1665. port="${port:-"0"}"
  1666. queryport="${port:-"0"}"
  1667. defaultmap="${defaultmap:-"NOT SET"}"
  1668. }
  1669. # Config Type: Parameters (mostly)
  1670. fn_info_game_rust() {
  1671. # Parameters
  1672. servername="${servername:-"NOT SET"}"
  1673. port="${port:-"0"}"
  1674. queryport="${queryport:-"0"}"
  1675. appport="${appport:-"0"}"
  1676. rconport="${rconport:-"0"}"
  1677. gamemode="${gamemode:-"NOT SET"}"
  1678. maxplayers="${maxplayers:-"0"}"
  1679. rconpassword="${rconpassword:-"NOT SET"}"
  1680. rconweb="${rconweb:-"NOT SET"}"
  1681. tickrate="${tickrate:-"0"}"
  1682. saveinterval="${saveinterval:-"0"}"
  1683. serverlevel="${serverlevel:-"NOT SET"}"
  1684. customlevelurl="${customlevelurl:-"NOT SET"}"
  1685. worldsize="${worldsize:-"0"}"
  1686. if [ -n "${seed}" ]; then
  1687. seed="${seed:-"0"}"
  1688. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1689. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1690. fi
  1691. salt="${salt:-"0"}"
  1692. }
  1693. fn_info_game_rw() {
  1694. if [ -f "${servercfgfullpath}" ]; then
  1695. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1696. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1697. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1698. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1699. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1700. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1701. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1702. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1703. fi
  1704. configip="${configip:-"0.0.0.0"}"
  1705. gamemode="${gamemode:-"NOT SET"}"
  1706. maxplayers="${maxplayers:-"0"}"
  1707. port="${port:-"0"}"
  1708. queryport="$((port - 1))"
  1709. rconport="${rconport:-"0"}"
  1710. seed="${seed:-"0"}"
  1711. servername="${servername:-"NOT SET"}"
  1712. worldname="${worldname:-"NOT SET"}"
  1713. }
  1714. # Config Type: custom
  1715. # Comment: // or /* */
  1716. # example: hostname "SERVERNAME"
  1717. # filetypes: cfg
  1718. fn_info_game_samp() {
  1719. # Config
  1720. if [ ! -f "${servercfgfullpath}" ]; then
  1721. servername="unnamed server"
  1722. rconpassword="${unavailable}"
  1723. port="7777"
  1724. rconport="${port}"
  1725. maxplayers="50"
  1726. else
  1727. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1728. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1729. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1730. queryport="${port}"
  1731. rconport="${port}"
  1732. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1733. # Not set
  1734. servername="${servername:-"NOT SET"}"
  1735. rconpassword="${rconpassword:-"NOT SET"}"
  1736. port="${port:-"7777"}"
  1737. queryport="${port:-"7777"}"
  1738. rconport="${rconport:-"7777"}"
  1739. maxplayers="${maxplayers:-"12"}"
  1740. fi
  1741. }
  1742. # Config Type: json
  1743. # Parameters: false
  1744. # Comment: // or /* */
  1745. fn_info_game_sb() {
  1746. if [ -f "${servercfgfullpath}" ]; then
  1747. fn_info_game_json "maxplayers" ".maxPlayers"
  1748. fn_info_game_json "port" ".gameServerPort"
  1749. fn_info_game_json "queryenabled" ".runQueryServer"
  1750. fn_info_game_json "queryport" ".queryServerPort"
  1751. fn_info_game_json "rconenabled" ".runRconServer"
  1752. fn_info_game_json "rconpassword" ".rconServerPassword"
  1753. fn_info_game_json "rconport" ".rconServerPort"
  1754. fn_info_game_json "servername" ".serverName"
  1755. fi
  1756. maxplayers="${maxplayers:-"0"}"
  1757. port="${port:-"0"}"
  1758. queryenabled="${queryenabled:-"NOT SET"}"
  1759. queryport="${queryport:-"0"}"
  1760. rconenabled="${rconenabled:-"NOT SET"}"
  1761. rconpassword="${rconpassword:-"NOT SET"}"
  1762. rconport="${rconport:-"0"}"
  1763. servername="${servername:-"NOT SET"}"
  1764. }
  1765. # Config Type: Parameters
  1766. fn_info_game_sbots() {
  1767. port="${port:-"0"}"
  1768. queryport="${queryport:-"0"}"
  1769. servername="${servername:-"NOT SET"}"
  1770. serverpassword="${serverpassword:-"NOT SET"}"
  1771. defaultmap="${defaultmap:-"NOT SET"}"
  1772. maxplayers="${maxplayers:-"0"}"
  1773. }
  1774. # Config Type: custom (possibly YAML)
  1775. # Comment: #
  1776. # Example: server_name: SERVERNAME
  1777. # Filetype: txt
  1778. fn_info_game_scpsl() {
  1779. if [ -f "${servercfgfullpath}" ]; then
  1780. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1781. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1782. fn_info_game_pc_config "maxplayers" "max_players"
  1783. fn_info_game_pc_config "servername" "server_name"
  1784. fn_info_game_pc_config "tickrate" "server_tickrate"
  1785. fi
  1786. adminpassword="${adminpassword:-"NOT SET"}"
  1787. configip="${configip:-"0.0.0.0"}"
  1788. maxplayers="${maxplayers:-"0"}"
  1789. port="${port:-"0"}"
  1790. queryport="${port}"
  1791. servername="${servername:-"NOT SET"}"
  1792. tickrate="${tickrate:-"NOT SET"}"
  1793. }
  1794. # Config Type: xml
  1795. # Comment: <!-- -->
  1796. # Example: <property name="ServerName" value="My Game Host"/>
  1797. # Filetype: xml
  1798. fn_info_game_sdtd() {
  1799. if [ -f "${servercfgfullpath}" ]; then
  1800. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1801. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1802. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1803. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1804. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1805. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1806. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1807. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1808. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1809. fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1810. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1811. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1812. fi
  1813. gamemode="${gamemode:-"NOT SET"}"
  1814. httpenabled="${httpenabled:-"NOT SET"}"
  1815. httppassword="${httppassword:-"NOT SET"}"
  1816. httpport="${httpport:-"0"}"
  1817. maxplayers="${maxplayers:-"0"}"
  1818. port="${port:-"0"}"
  1819. port3="$((port + 2))"
  1820. queryport="${port:-"0"}"
  1821. servername="${servername:-"NOT SET"}"
  1822. serverpassword="${serverpassword:-"NOT SET"}"
  1823. telnetenabled="${telnetenabled:-"NOT SET"}"
  1824. # Telnet IP will be localhost if no password is set
  1825. # check_ip will set the IP first. This will overwrite it.
  1826. if [ -z "${telnetpass}" ]; then
  1827. telnetip="127.0.0.1"
  1828. fi
  1829. telnetpass="${telnetpass:-"NOT SET"}"
  1830. telnetport="${telnetport:-"0"}"
  1831. worldname="${worldname:-"NOT SET"}"
  1832. }
  1833. # Config Type: Parameters (with an ini)
  1834. fn_info_game_sf() {
  1835. # Parameters
  1836. servername="${selfname:-"NOT SET"}"
  1837. port="${port:-"0"}"
  1838. queryport="${queryport:-"0"}"
  1839. beaconport="${beaconport:-"0"}"
  1840. }
  1841. # Config Type: QuakeC
  1842. # Comment: // or /* */
  1843. # Example: set sv_hostname "SERVERNAME"
  1844. # Filetype: cfg
  1845. fn_info_game_sof2() {
  1846. if [ -f "${servercfgfullpath}" ]; then
  1847. fn_info_game_quakec "rconpassword" "rconpassword"
  1848. fn_info_game_quakec "servername" "sv_hostname"
  1849. fn_info_game_quakec "serverpassword" "g_password"
  1850. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1851. fi
  1852. rconpassword="${rconpassword:-"NOT SET"}"
  1853. servername="${servername:-"NOT SET"}"
  1854. serverpassword="${serverpassword:-"NOT SET"}"
  1855. maxplayers="${maxplayers:-"0"}"
  1856. port="${port:-"0"}"
  1857. queryport="${port}"
  1858. defaultmap="${defaultmap:-"NOT SET"}"
  1859. }
  1860. # Config Type: ini
  1861. # Parameters: true
  1862. # Comment: ; or #
  1863. # Server_Name=SERVERNAME
  1864. # Filetype: ini
  1865. fn_info_game_sol() {
  1866. if [ -f "${servercfgfullpath}" ]; then
  1867. fn_info_game_ini "adminpassword" "Admin_Password"
  1868. fn_info_game_ini "maxplayers" "Max_Players"
  1869. fn_info_game_ini "port" "Port"
  1870. fn_info_game_ini "servername" "Server_Name"
  1871. fn_info_game_ini "serverpassword" "Game_Password"
  1872. fi
  1873. adminpassword="${adminpassword:-"NOT SET"}"
  1874. maxplayers="${maxplayers:-"0"}"
  1875. port="${port:-"0"}"
  1876. filesport="$((port + 10))"
  1877. queryport="${filesport}"
  1878. servername="${servername:-"NOT SET"}"
  1879. serverpassword="${serverpassword:-"NOT SET"}"
  1880. }
  1881. # Config Type: Valve KeyValues
  1882. # Comment: //
  1883. # Example: hostname "SERVERNAME"
  1884. # Filetype: cfg
  1885. fn_info_game_source() {
  1886. if [ -f "${servercfgfullpath}" ]; then
  1887. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1888. fn_info_game_valve_keyvalues "servername" "hostname"
  1889. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1890. fi
  1891. # Steamport can be between 26901-26910 and is normally automatically set.
  1892. # Some servers might support -steamport parameter to set
  1893. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1894. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1895. fi
  1896. clientport="${clientport:-"0"}"
  1897. defaultmap="${defaultmap:-"NOT SET"}"
  1898. maxplayers="${maxplayers:-"0"}"
  1899. port="${port:-"0"}"
  1900. queryport="${port:-"0"}"
  1901. rconpassword="${rconpassword:-"NOT SET"}"
  1902. rconport="${port:-"0"}"
  1903. servername="${servername:-"NOT SET"}"
  1904. serverpassword="${serverpassword:-"NOT SET"}"
  1905. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1906. }
  1907. fn_info_game_spark() {
  1908. defaultmap="${defaultmap:-"NOT SET"}"
  1909. maxplayers="${maxplayers:-"0"}"
  1910. port="${port:-"0"}"
  1911. queryport="$((port + 1))"
  1912. servername="${servername:-"NOT SET"}"
  1913. serverpassword="${serverpassword:-"NOT SET"}"
  1914. httpuser="${httpuser:-"NOT SET"}"
  1915. httppassword="${httppassword:-"NOT SET"}"
  1916. httpport="${httpport:-"0"}"
  1917. }
  1918. # Config Type: Custom (key-value pairs)
  1919. # Parameters: true
  1920. # Comment: # or //
  1921. # Example: ServerName="SERVERNAME"
  1922. # Filetype: cfg
  1923. fn_info_game_squad() {
  1924. if [ -f "${servercfgfullpath}" ]; then
  1925. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  1926. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  1927. fi
  1928. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1929. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  1930. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  1931. fi
  1932. maxplayers="${maxplayers:-"0"}"
  1933. port="${port:-"0"}"
  1934. queryport="${queryport:-"0"}"
  1935. rconport="${rconport:-"0"}"
  1936. servername="${servername:-"NOT SET"}"
  1937. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1938. rconpassword="NOT SET"
  1939. fi
  1940. }
  1941. # Config Type: Custom (key-value pairs)
  1942. # Comment: # or //
  1943. # Example: ServerName="SERVERNAME"
  1944. # Filetype: cfg
  1945. fn_info_game_terraria() {
  1946. if [ -f "${servercfgfullpath}" ]; then
  1947. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  1948. fn_info_game_keyvalue_pairs_equals "port" "port"
  1949. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  1950. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  1951. fi
  1952. queryport="${port:-"0"}"
  1953. servername="${servername:-"NOT SET"}"
  1954. port="${port:-"0"}"
  1955. queryport="${queryport:-"0"}"
  1956. worldname="${worldname:-"NOT SET"}"
  1957. maxplayers="${maxplayers:-"0"}"
  1958. }
  1959. # Config Type: QuakeC (custom)
  1960. # Comment: // or /* */
  1961. # Example: set sv_hostname "SERVERNAME"
  1962. # Filetype: cfg
  1963. fn_info_game_tw() {
  1964. if [ -f "${servercfgfullpath}" ]; then
  1965. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  1966. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  1967. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  1968. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  1969. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  1970. fi
  1971. queryport="${port}"
  1972. servername="${servername:-"NOT SET"}"
  1973. serverpassword="${serverpassword:-"NOT SET"}"
  1974. rconpassword="${rconpassword:-"NOT SET"}"
  1975. port="${port:-"0"}"
  1976. maxplayers="${maxplayers:-"0"}"
  1977. }
  1978. # Config Type: Parameters
  1979. fn_info_game_unt() {
  1980. servername="${selfname:-"NOT SET"}"
  1981. port="${port:-"0"}"
  1982. queryport="${port}"
  1983. steamport="$((port + 1))"
  1984. }
  1985. # Config Type: Parameters
  1986. fn_info_game_vh() {
  1987. port="${port:-"0"}"
  1988. # Query port only enabled if public server
  1989. if [ "${public}" != "0" ]; then
  1990. queryport="$((port + 1))"
  1991. else
  1992. querymode="1"
  1993. fi
  1994. worldname="${worldname:-"NOT SET"}"
  1995. serverpassword="${serverpassword:-"NOT SET"}"
  1996. servername="${servername:-"NOT SET"}"
  1997. }
  1998. # Config Type: json
  1999. # Parameters: false
  2000. # Comment: // or /* */
  2001. fn_info_game_vints() {
  2002. if [ -f "${servercfgfullpath}" ]; then
  2003. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2004. fn_info_game_json "maxplayers" ".MaxClients"
  2005. fn_info_game_json "port" ".Port"
  2006. fn_info_game_json "servername" ".ServerName"
  2007. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2008. fi
  2009. configip="${configip:-"0.0.0.0"}"
  2010. maxplayers="${maxplayers:-"0"}"
  2011. port="${port:-"0"}"
  2012. queryport="${port:-"0"}"
  2013. servername="${servername:-"NOT SET"}"
  2014. serverpassword="${serverpassword:-"NOT SET"}"
  2015. }
  2016. # Config Type: Java properties
  2017. # Comment: # or !
  2018. # Example: motd=SERVERNAME
  2019. # Filetype: properties
  2020. fn_info_game_vpmc() {
  2021. if [ -f "${servercfgfullpath}" ]; then
  2022. fn_info_game_java_properties "servername" "motd"
  2023. fn_info_game_java_properties "bindaddress" "bind"
  2024. fi
  2025. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2026. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2027. queryport="${port:-"0"}"
  2028. servername="${servername:-"NOT SET"}"
  2029. }
  2030. # Config Type: QuakeC
  2031. # Comment: // or /* */
  2032. # Example: set sv_hostname "SERVERNAME"
  2033. # Filetype: cfg
  2034. fn_info_game_wet() {
  2035. if [ -f "${servercfgfullpath}" ]; then
  2036. fn_info_game_quakec "configip" "net_ip"
  2037. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2038. fn_info_game_quakec "port" "net_port"
  2039. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2040. fn_info_game_quakec "servername" "sv_hostname"
  2041. fn_info_game_quakec "serverpassword" "g_password"
  2042. fi
  2043. configip="${configip:-"0.0.0.0"}"
  2044. maxplayers="${maxplayers:-"0"}"
  2045. port="${port:-"0"}"
  2046. queryport="${port}"
  2047. rconpassword="${rconpassword:-"NOT SET"}"
  2048. servername="${servername:-"NOT SET"}"
  2049. serverpassword="${serverpassword:-"NOT SET"}"
  2050. }
  2051. # Config Type: QuakeC
  2052. # Comment: // or /* */
  2053. # Example: set sv_hostname "SERVERNAME"
  2054. # Filetype: cfg
  2055. fn_info_game_wf() {
  2056. if [ -f "${servercfgfullpath}" ]; then
  2057. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2058. fn_info_game_quakec "rconpassword" "rcon_password"
  2059. fn_info_game_quakec "servername" "sv_hostname"
  2060. fi
  2061. httpport="${httpport:-"0"}"
  2062. maxplayers="${maxplayers:-"0"}"
  2063. port="${port:-"0"}"
  2064. queryport="${port:-"0"}"
  2065. rconpassword="${rconpassword:-"NOT SET"}"
  2066. servername="${servername:-"NOT SET"}"
  2067. }
  2068. fn_info_game_wmc() {
  2069. if [ ! -f "${servercfgfullpath}" ]; then
  2070. servername="${unavailable}"
  2071. maxplayers="${zero}"
  2072. port="${zero}"
  2073. queryport="${zero}"
  2074. queryenabled="${unavailable}"
  2075. else
  2076. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2077. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2078. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2079. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2080. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2081. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2082. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2083. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2084. maxplayers="UNLIMITED"
  2085. fi
  2086. # Not set
  2087. servername="${servername:-"NOT SET"}"
  2088. queryport="${queryport:-"25577"}"
  2089. maxplayers="${maxplayers:-"0"}"
  2090. configip="${configip:-"0.0.0.0"}"
  2091. fi
  2092. }
  2093. # Config Type: parameters
  2094. # Parameters: true
  2095. # Comment:
  2096. # Example: hostname='SERVERNAME'
  2097. # Filetype: parameters
  2098. fn_info_game_wurm() {
  2099. gamemode="${gamemode:-"NOT SET"}"
  2100. homekingdom="${homekingdom:-"0"}"
  2101. adminpassword="${adminpassword:-"NOT SET"}"
  2102. epicsettings="${epicsettings:-"NOT SET"}"
  2103. homeserver="${homeserver:-"NOT SET"}"
  2104. loginserver="${loginserver:-"NOT SET"}"
  2105. rmiport="${rmiport:-"0"}"
  2106. rmiregport="${rmiregport:-"0"}"
  2107. maxplayers="${maxplayers:-"0"}"
  2108. servername="${servername:-"NOT SET"}"
  2109. # serverpassword="${serverpassword:-"NOT SET"}"
  2110. port="${port:-"0"}"
  2111. queryport="${queryport:-"0"}"
  2112. }
  2113. unavailable="${red}UNAVAILABLE${default}"
  2114. zero="${red}0${default}"
  2115. if [ "${shortname}" == "ac" ]; then
  2116. fn_info_game_ac
  2117. elif [ "${shortname}" == "ark" ]; then
  2118. fn_info_game_ark
  2119. elif [ "${shortname}" == "arma3" ]; then
  2120. fn_info_game_arma3
  2121. elif [ "${shortname}" == "armar" ]; then
  2122. fn_info_game_armar
  2123. elif [ "${shortname}" == "av" ]; then
  2124. fn_info_game_av
  2125. elif [ "${shortname}" == "bf1942" ]; then
  2126. fn_info_game_bf1942
  2127. elif [ "${shortname}" == "bfv" ]; then
  2128. fn_info_game_bfv
  2129. elif [ "${shortname}" == "bo" ]; then
  2130. fn_info_game_bo
  2131. elif [ "${shortname}" == "bt" ]; then
  2132. fn_info_game_bt
  2133. elif [ "${shortname}" == "btl" ]; then
  2134. fn_info_game_btl
  2135. elif [ "${shortname}" == "cd" ]; then
  2136. fn_info_game_cd
  2137. elif [ "${shortname}" == "ck" ]; then
  2138. fn_info_game_ck
  2139. elif [ "${shortname}" == "cmw" ]; then
  2140. fn_info_game_cmw
  2141. elif [ "${shortname}" == "cod" ]; then
  2142. fn_info_game_cod
  2143. elif [ "${shortname}" == "coduo" ]; then
  2144. fn_info_game_cod
  2145. elif [ "${shortname}" == "cod2" ]; then
  2146. fn_info_game_cod2
  2147. elif [ "${shortname}" == "cod4" ]; then
  2148. fn_info_game_cod4
  2149. elif [ "${shortname}" == "codwaw" ]; then
  2150. fn_info_game_codwaw
  2151. elif [ "${shortname}" == "col" ]; then
  2152. fn_info_game_col
  2153. elif [ "${shortname}" == "cs2" ]; then
  2154. fn_info_game_cs2
  2155. elif [ "${shortname}" == "ct" ]; then
  2156. fn_info_game_ct
  2157. elif [ "${shortname}" == "dayz" ]; then
  2158. fn_info_game_dayz
  2159. elif [ "${shortname}" == "dodr" ]; then
  2160. fn_info_game_dodr
  2161. elif [ "${shortname}" == "dst" ]; then
  2162. fn_info_game_dst
  2163. elif [ "${shortname}" == "eco" ]; then
  2164. fn_info_game_eco
  2165. elif [ "${shortname}" == "etl" ]; then
  2166. fn_info_game_etl
  2167. elif [ "${shortname}" == "fctr" ]; then
  2168. fn_info_game_fctr
  2169. elif [ "${shortname}" == "hw" ]; then
  2170. fn_info_game_hw
  2171. elif [ "${shortname}" == "inss" ]; then
  2172. fn_info_game_inss
  2173. elif [ "${shortname}" == "jc2" ]; then
  2174. fn_info_game_jc2
  2175. elif [ "${shortname}" == "jc3" ]; then
  2176. fn_info_game_jc3
  2177. elif [ "${shortname}" == "jk2" ]; then
  2178. fn_info_game_jk2
  2179. elif [ "${shortname}" == "kf" ]; then
  2180. fn_info_game_kf
  2181. elif [ "${shortname}" == "kf2" ]; then
  2182. fn_info_game_kf2
  2183. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2184. fn_info_game_mc
  2185. elif [ "${shortname}" == "mcb" ]; then
  2186. fn_info_game_mcb
  2187. elif [ "${shortname}" == "mh" ]; then
  2188. fn_info_game_mh
  2189. elif [ "${shortname}" == "mohaa" ]; then
  2190. fn_info_game_mohaa
  2191. elif [ "${shortname}" == "mom" ]; then
  2192. fn_info_game_mom
  2193. elif [ "${shortname}" == "mta" ]; then
  2194. fn_info_game_mta
  2195. elif [ "${shortname}" == "nec" ]; then
  2196. fn_info_game_nec
  2197. elif [ "${shortname}" == "ohd" ]; then
  2198. fn_info_game_ohd
  2199. elif [ "${shortname}" == "onset" ]; then
  2200. fn_info_game_onset
  2201. elif [ "${shortname}" == "pc" ]; then
  2202. fn_info_game_pc
  2203. elif [ "${shortname}" == "pc2" ]; then
  2204. fn_info_game_pc2
  2205. elif [ "${shortname}" == "ps" ]; then
  2206. fn_info_game_ps
  2207. elif [ "${shortname}" == "pvr" ]; then
  2208. fn_info_game_pvr
  2209. elif [ "${shortname}" == "pz" ]; then
  2210. fn_info_game_pz
  2211. elif [ "${shortname}" == "q2" ]; then
  2212. fn_info_game_q2
  2213. elif [ "${shortname}" == "q3" ]; then
  2214. fn_info_game_q3
  2215. elif [ "${shortname}" == "ql" ]; then
  2216. fn_info_game_ql
  2217. elif [ "${shortname}" == "qw" ]; then
  2218. fn_info_game_qw
  2219. elif [ "${shortname}" == "ro" ]; then
  2220. fn_info_game_ro
  2221. elif [ "${shortname}" == "rtcw" ]; then
  2222. fn_info_game_rtcw
  2223. elif [ "${shortname}" == "rust" ]; then
  2224. fn_info_game_rust
  2225. elif [ "${shortname}" == "rw" ]; then
  2226. fn_info_game_rw
  2227. elif [ "${shortname}" == "samp" ]; then
  2228. fn_info_game_samp
  2229. elif [ "${shortname}" == "sb" ]; then
  2230. fn_info_game_sb
  2231. elif [ "${shortname}" == "sbots" ]; then
  2232. fn_info_game_sbots
  2233. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2234. fn_info_game_scpsl
  2235. elif [ "${shortname}" == "sdtd" ]; then
  2236. fn_info_game_sdtd
  2237. elif [ "${shortname}" == "sf" ]; then
  2238. fn_info_game_sf
  2239. elif [ "${shortname}" == "sof2" ]; then
  2240. fn_info_game_sof2
  2241. elif [ "${shortname}" == "sol" ]; then
  2242. fn_info_game_sol
  2243. elif [ "${engine}" == "spark" ]; then
  2244. fn_info_game_spark
  2245. elif [ "${shortname}" == "squad" ]; then
  2246. fn_info_game_squad
  2247. elif [ "${shortname}" == "st" ]; then
  2248. fn_info_game_st
  2249. elif [ "${shortname}" == "stn" ]; then
  2250. fn_info_game_stn
  2251. elif [ "${shortname}" == "terraria" ]; then
  2252. fn_info_game_terraria
  2253. elif [ "${shortname}" == "ti" ]; then
  2254. fn_info_game_ti
  2255. elif [ "${shortname}" == "ts3" ]; then
  2256. fn_info_game_ts3
  2257. elif [ "${shortname}" == "tu" ]; then
  2258. fn_info_game_tu
  2259. elif [ "${shortname}" == "tw" ]; then
  2260. fn_info_game_tw
  2261. elif [ "${shortname}" == "unt" ]; then
  2262. fn_info_game_unt
  2263. elif [ "${shortname}" == "ut" ]; then
  2264. fn_info_game_ut
  2265. elif [ "${shortname}" == "ut2k4" ]; then
  2266. fn_info_game_ut2k4
  2267. elif [ "${shortname}" == "ut3" ]; then
  2268. fn_info_game_ut3
  2269. elif [ "${shortname}" == "ut99" ]; then
  2270. fn_info_game_ut99
  2271. elif [ "${shortname}" == "vh" ]; then
  2272. fn_info_game_vh
  2273. elif [ "${shortname}" == "vints" ]; then
  2274. fn_info_game_vints
  2275. elif [ "${shortname}" == "vpmc" ]; then
  2276. fn_info_game_vpmc
  2277. elif [ "${shortname}" == "wet" ]; then
  2278. fn_info_game_wet
  2279. elif [ "${shortname}" == "wf" ]; then
  2280. fn_info_game_wf
  2281. elif [ "${shortname}" == "wmc" ]; then
  2282. fn_info_game_wmc
  2283. elif [ "${shortname}" == "wurm" ]; then
  2284. fn_info_game_wurm
  2285. elif [ "${engine}" == "prism3d" ]; then
  2286. fn_info_game_prism3d
  2287. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2288. fn_info_game_source
  2289. elif [ "${engine}" == "unreal2" ]; then
  2290. fn_info_game_unreal2
  2291. fi
  2292. # Public IP address
  2293. # Cache public IP address for 24 hours
  2294. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2295. apiurl="http://ip-api.com/json"
  2296. publicipresponse=$(curl -s "${apiurl}")
  2297. exitcode=$?
  2298. # if curl passes add publicip to publicip.json
  2299. if [ "${exitcode}" == "0" ]; then
  2300. fn_script_log_pass "Getting public IP address"
  2301. echo "${publicipresponse}" > "${tmpdir}/publicip.json"
  2302. publicip="$(jq -r '.query' "${tmpdir}/publicip.json")"
  2303. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2304. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2305. else
  2306. fn_script_log_warn "Unable to get public IP address"
  2307. publicip="NOT SET"
  2308. country="NOT SET"
  2309. countrycode="NOT SET"
  2310. fi
  2311. else
  2312. publicip="$(jq -r '.query' "${tmpdir}/publicip.json")"
  2313. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2314. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2315. fi
  2316. # Alert IP address
  2317. if [ "${displayip}" ]; then
  2318. alertip="${displayip}"
  2319. elif [ "${publicip}" ]; then
  2320. alertip="${publicip}"
  2321. else
  2322. alertip="${ip}"
  2323. fi
  2324. # Steam Master Server - checks if detected by master server.
  2325. # Checked after config init, as the queryport is needed
  2326. if [ -z "${displaymasterserver}" ]; then
  2327. # if queryport and port3 are not set then set them to 123456789
  2328. # this is to prevent the query from failing.
  2329. if [ -z "${queryport}" ]; then
  2330. queryport="123456789"
  2331. fi
  2332. if [ -z "${port3}" ]; then
  2333. port3="123456789"
  2334. fi
  2335. if [ "$(command -v jq 2> /dev/null)" ]; then
  2336. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2337. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2338. # Query external IP first as most liky to succeed.
  2339. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2340. if [ "${masterserver}" == "0" ]; then
  2341. # Loop though server IP addresses if external IP fails.
  2342. for queryip in "${queryips[@]}"; do
  2343. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2344. done
  2345. fi
  2346. if [ "${masterserver}" == "0" ]; then
  2347. displaymasterserver="false"
  2348. else
  2349. displaymasterserver="true"
  2350. fi
  2351. fi
  2352. fi
  2353. fi
  2354. # unset the ports if they are set to 123456789
  2355. if [ "${port3}" == "123456789" ]; then
  2356. unset port3
  2357. fi
  2358. if [ "${queryport}" == "123456789" ]; then
  2359. unset queryport
  2360. fi
  2361. fi