info_game.sh 77 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # shellcheck disable=SC2317
  8. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Config Type: ini
  10. # Comment: ; or #
  11. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  12. fn_info_game_ini() {
  13. # sed is used to process the file.
  14. # -n: Suppresses automatic printing of pattern space.
  15. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  16. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  17. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  18. # - .*: Matches any characters before the equals sign.
  19. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  20. # - \([^"]*\): Captures any characters that are not double quotes.
  21. # - "\?: Matches an optional double quote.
  22. # - /1: Replaces the entire matched pattern with the captured value.
  23. # - p: Prints the modified line.
  24. # - q: Quits processing after modifying and printing the line.
  25. if [ -n "${3}" ]; then
  26. servercfgparse="${3}"
  27. else
  28. servercfgparse="${servercfgfullpath}"
  29. fi
  30. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  31. configtype="ini"
  32. }
  33. # Config Type: custom
  34. # Comment: ; or #
  35. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  36. fn_info_game_keyvalue_pairs() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: QuakeC
  58. # Comment: // or /* */
  59. fn_info_game_quakec() {
  60. # -n: Suppresses automatic printing of pattern space.
  61. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  62. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  63. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  64. # - .*: Matches any characters before the spaces.
  65. # - *: Matches any number of spaces.
  66. # - "\?: Matches an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  78. configtype="quakec"
  79. }
  80. # Config Type: json
  81. # Comment: // or /* */
  82. fn_info_game_json() {
  83. if [ -n "${3}" ]; then
  84. servercfgparse="${3}"
  85. else
  86. servercfgparse="${servercfgfullpath}"
  87. fi
  88. eval "${1}=\"$(jq -r "${2}" "${servercfgfullpath}")\""
  89. configtype="json"
  90. }
  91. # Config Type: SQF
  92. # Comment: // or /* */
  93. fn_info_game_sqf() {
  94. # sed is the command itself, indicating that we want to use the sed utility.
  95. # -n: Suppresses automatic printing of pattern space.
  96. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  97. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  98. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  99. # - .*: Matches any characters before the equals sign.
  100. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  101. # - \([^"]*\): Captures any characters that are not double quotes.
  102. # - "\?: Matches an optional double quote.
  103. # - /1: Replaces the entire matched pattern with the captured value.
  104. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  105. # - p: Prints the modified line.
  106. # - q: Quits processing after modifying and printing the line.
  107. if [ -n "${3}" ]; then
  108. servercfgparse="${3}"
  109. else
  110. servercfgparse="${servercfgfullpath}"
  111. fi
  112. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  113. configtype="sqf"
  114. }
  115. # Config Type: XML
  116. # Comment: <!-- -->
  117. fn_info_game_xml() {
  118. if [ -n "${3}" ]; then
  119. servercfgparse="${3}"
  120. else
  121. servercfgparse="${servercfgfullpath}"
  122. fi
  123. eval "${1}"="$(xmllint --xpath "string(${2})" "${servercfgparse}")"
  124. configtype="xml"
  125. }
  126. # Config Type: Valve KeyValues
  127. # Comment: //
  128. fn_info_game_valve_keyvalues() {
  129. # sed is used to process the file.
  130. # -n: Suppresses automatic printing of pattern space.
  131. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  132. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  133. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  134. # - .*: Matches any characters before the spaces.
  135. # - *: Matches any number of spaces.
  136. # - "\?: Matches an optional double quote.
  137. # - \([^"]*\): Captures any characters that are not double quotes.
  138. # - "\?: Matches an optional double quote.
  139. # - /1: Replaces the entire matched pattern with the captured value.
  140. # - p: Prints the modified line.
  141. # - q: Quits processing after modifying and printing the line.
  142. if [ -n "${3}" ]; then
  143. servercfgparse="${3}"
  144. else
  145. servercfgparse="${servercfgfullpath}"
  146. fi
  147. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\?\([^"]*\)"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  148. configtype="valve_keyvalues"
  149. }
  150. # Config Type: Java properties
  151. # Comment: # or !
  152. fn_info_game_java_properties() {
  153. # sed is used to process the file.
  154. # -n: Suppresses automatic printing of pattern space.
  155. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  156. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  157. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  158. # - .*: Matches any characters before the equals sign.
  159. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  171. configtype="java"
  172. }
  173. # Config Type: ini
  174. # Comment: ; or #
  175. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  176. fn_info_game_lua() {
  177. # - The '-n' option suppresses automatic printing of pattern space.
  178. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  179. # followed by the exact word specified by the second argument.
  180. # - If the pattern matches, the following actions are performed within the curly braces:
  181. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  182. # removing any leading or trailing spaces.
  183. # - 's#,.*##' removes everything after the first comma encountered.
  184. # - 'p' prints the modified pattern space.
  185. # - 'q' quits processing after printing the modified pattern space.
  186. if [ -n "${3}" ]; then
  187. servercfgparse="${3}"
  188. else
  189. servercfgparse="${servercfgfullpath}"
  190. fi
  191. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  192. configtype="lua"
  193. }
  194. # Config Type: custom (Project Cars)
  195. # Comment: //
  196. fn_info_game_pc_config() {
  197. # sed is used to process the file.
  198. # -n: Suppresses automatic printing of pattern space.
  199. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  200. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  201. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  202. # - .*: Matches any characters before the equals sign.
  203. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  204. # - \([^"]*\): Captures any characters that are not double quotes.
  205. # - "\?: Matches an optional double quote.
  206. # - /1: Replaces the entire matched pattern with the captured value.
  207. # - p: Prints the modified line.
  208. # - q: Quits processing after modifying and printing the line.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  215. configtype="pc_config"
  216. }
  217. # Config Type: ini
  218. # Parameters: false
  219. # Comment: ; or #
  220. # Example: NAME=SERVERNAME
  221. # Filetype: ini
  222. fn_info_game_ac() {
  223. if [ -f "${servercfgfullpath}" ]; then
  224. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  225. fn_info_game_ini "httpport" "HTTP_PORT"
  226. fn_info_game_ini "port" "TCP_PORT"
  227. fn_info_game_ini "servername" "NAME"
  228. fn_info_game_ini "serverpassword" "PASSWORD"
  229. fi
  230. adminpassword="${adminpassword:-NOT SET}"
  231. httpport="${httpport:-0}"
  232. port="${port:-0}"
  233. queryport="${httpport:-0}"
  234. servername="${servername:-NOT SET}"
  235. serverpassword="${serverpassword:-NOT SET}"
  236. }
  237. # Config Type: ini
  238. # Parameters: true
  239. # Comment: ; or #
  240. # Example: SessionName=SERVERNAME
  241. # Filetype: ini
  242. fn_info_game_ark() {
  243. if [ -f "${servercfgfullpath}" ]; then
  244. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  245. fn_info_game_ini "servername" "SessionName"
  246. fn_info_game_ini "serverpassword" "ServerPassword"
  247. fi
  248. adminpassword="${adminpassword:-"NOT SET"}"
  249. maxplayers="${maxplayers:-"0"}"
  250. port="${port:-"0"}"
  251. queryport="${queryport:-"0"}"
  252. rawport="$((port + 1))"
  253. rconport="${rconport:-"0"}"
  254. servername="${servername:-"NOT SET"}"
  255. serverpassword="${serverpassword:-"NOT SET"}"
  256. }
  257. # Config Type: SQF
  258. # Parameters: true
  259. # Comment: // or /* */
  260. # Example: serverName = "SERVERNAME";
  261. # Filetype: cfg
  262. fn_info_game_arma3() {
  263. if [ -f "${servercfgfullpath}" ]; then
  264. fn_info_game_sqf "adminpassword" "passwordAdmin"
  265. fn_info_game_sqf "maxplayers" "maxPlayers"
  266. fn_info_game_sqf "servername" "hostname"
  267. fn_info_game_sqf "serverpassword" "password"
  268. fi
  269. adminpassword="${adminpassword:-"NOT SET"}"
  270. battleeyeport="$((port + 4))"
  271. maxplayers="${maxplayers:-"0"}"
  272. port="${port:-"0"}"
  273. queryport="$((port + 1))"
  274. servername="${servername:-"NOT SET"}"
  275. serverpassword="${serverpassword:-"NOT SET"}"
  276. steamport="$((port + 2))"
  277. voiceport="${port:-"0"}"
  278. voiceunusedport="$((port + 3))"
  279. }
  280. # Config Type: ini
  281. # Parameters: true
  282. # Comment: ; or #
  283. # Example: serverName=SERVERNAME
  284. # Filetype: ini
  285. fn_info_game_av() {
  286. if [ -f "${servercfgfullpath}" ]; then
  287. fn_info_game_ini "maxplayers" "maxPlayers"
  288. fn_info_game_ini "port" "port"
  289. fn_info_game_ini "rconport" "rconPort"
  290. fn_info_game_ini "servername" "name"
  291. fn_info_game_ini "serverpassword" "password"
  292. fn_info_game_ini "rconpassword" "rconPassword"
  293. if [ -n "${rconpassword}" ]; then
  294. rconenabled="true"
  295. fi
  296. fi
  297. maxplayers="${maxplayers:-"0"}"
  298. port="${port:-"0"}"
  299. rconenabled="${rconenabled:-"false"}"
  300. rconpassword="${rconpassword:-"NOT SET"}"
  301. rconport="${rconport:-"0"}"
  302. # queryport is port + 3
  303. # this doesnt respond to any queries, using tcp query on rconport instead.
  304. queryport="${rconport:-"0"}"
  305. servername="${servername:-"NOT SET"}"
  306. serverpassword="${serverpassword:-"NOT SET"}"
  307. steamport="$((port + 21))"
  308. steamworksport="$((port + 20))"
  309. }
  310. # Config Type: ini unknown (Source?)
  311. # Parameters: true
  312. # Comment: # or //
  313. # Example: ServerName=SERVERNAME
  314. # Filetype: txt
  315. fn_info_game_bo() {
  316. if [ -f "${servercfgfullpath}" ]; then
  317. fn_info_game_ini "maxplayers" "MaxPlayers"
  318. fn_info_game_ini "port" "ServerPort"
  319. fn_info_game_ini "servername" "ServerName"
  320. fn_info_game_ini "serverpassword" "Password"
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. queryport="$((port + 1))"
  325. servername="${servername:-"NOT SET"}"
  326. serverpassword="${serverpassword:-"NOT SET"}"
  327. }
  328. # Config Type: ini
  329. # Parameters: true
  330. # Comment: ; or #
  331. # Example: ServerName=SERVERNAME
  332. # Filetype: ini
  333. fn_info_game_btl() {
  334. if [ -f "${servercfgfullpath}" ]; then
  335. fn_info_game_ini "adminpassword" "AdminPassword"
  336. fn_info_game_ini "servername" "ServerName"
  337. fi
  338. adminpassword="${adminpassword:-"NOT SET"}"
  339. port="${port:-"0"}"
  340. queryport="${queryport:-"0"}"
  341. rconport="$((port + 2))"
  342. servername="${servername:-"NOT SET"}"
  343. }
  344. # Config Type: ini
  345. # Parameters: true
  346. # Comment: ; or #
  347. # Example: ServerName=SERVERNAME
  348. # Filetype: ini
  349. fn_info_game_cmw() {
  350. if [ -f "${servercfgfullpath}" ]; then
  351. fn_info_game_ini "maxplayers" "MaxPlayers"
  352. fn_info_game_ini "servername" "ServerName"
  353. fn_info_game_ini "serverpassword" "GamePassword"
  354. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  355. fi
  356. defaultmap="${defaultmap:-"NOT SET"}"
  357. maxplayers="${maxplayers:-"0"}"
  358. port="${port:-"0"}"
  359. queryport="${queryport:-"0"}"
  360. rconport="${rconport:-"0"}"
  361. servername="${servername:-"NOT SET"}"
  362. serverpassword="${serverpassword:-"NOT SET"}"
  363. }
  364. # Config Type: ini
  365. # Parameters: true
  366. # Comment: ; or #
  367. # Example: iMaxClanMembers=1024
  368. # Filetype: ini
  369. fn_info_game_dodr() {
  370. if [ -f "${servercfgfullpath}" ]; then
  371. fn_info_game_ini "maxplayers" "iMaxPlayers"
  372. fi
  373. maxplayers="${maxplayers:-"0"}"
  374. port="${port:-"0"}"
  375. queryport="${queryport:-"0"}"
  376. servername="${servername:-"NOT SET"}"
  377. }
  378. # Config Type: ini
  379. # Parameters: true
  380. # Comment: ; or #
  381. # Example: cluster_name = SERVERNAME
  382. # Filetype: ini
  383. fn_info_game_dst() {
  384. if [ -f "${servercfgfullpath}" ]; then
  385. fn_info_game_ini "port" "server_port"
  386. fn_info_game_ini "steamauthport" "authentication_port"
  387. fn_info_game_ini "steamport" "master_server_port"
  388. fi
  389. if [ -f "${clustercfgfullpath}" ]; then
  390. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  391. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  392. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  393. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  394. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  395. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  396. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  397. fi
  398. cave="${cave:-"NOT SET"}"
  399. cluster="${cluster:-"NOT SET"}"
  400. configip="${configip:-"0.0.0.0"}"
  401. gamemode="${gamemode:-"NOT SET"}"
  402. master="${master:-"NOT SET"}"
  403. masterport="${masterport:-"0"}"
  404. maxplayers="${maxplayers:-"0"}"
  405. port="${port:-"0"}"
  406. servername="${servername:-"NOT SET"}"
  407. serverpassword="${serverpassword:-"NOT SET"}"
  408. shard="${shard:-"NOT SET"}"
  409. sharding="${sharding:-"NOT SET"}"
  410. steamauthport="${steamauthport:-"0"}"
  411. steamport="${steamport:-"0"}"
  412. tickrate="${tickrate:-"0"}"
  413. }
  414. # Config Type: ini
  415. # Parameters: true
  416. # Comment: ; or #
  417. # Example: ServerName=SERVERNAME
  418. # Filetype: ini
  419. fn_info_game_kf() {
  420. if [ -f "${servercfgfullpath}" ]; then
  421. fn_info_game_ini "adminpassword" "AdminPassword"
  422. fn_info_game_ini "httpenabled" "bEnabled"
  423. fn_info_game_ini "httppassword" "httppasswordword"
  424. fn_info_game_ini "httpport" "ListenPort"
  425. fn_info_game_ini "httpuser" "AdminName"
  426. fn_info_game_ini "lanport" "LANServerPort"
  427. fn_info_game_ini "maxplayers" "MaxPlayers"
  428. fn_info_game_ini "port" "Port"
  429. fn_info_game_ini "queryportgs" "QueryPort"
  430. fn_info_game_ini "servername" "ServerName"
  431. fn_info_game_ini "serverpassword" "GamePassword"
  432. fi
  433. adminpassword="${adminpassword:-"NOT SET"}"
  434. defaultmap="${defaultmap:-"NOT SET"}"
  435. httpenabled="${httpenabled:-"NOT SET"}"
  436. httppassword="${adminpassword}"
  437. httpport="${httpport:-"0"}"
  438. httpuser="${httpuser:-"NOT SET"}"
  439. lanport="${lanport:-"0"}"
  440. maxplayers="${maxplayers:-"0"}"
  441. port="${port:-"0"}"
  442. queryport="$((port + 1))"
  443. queryportgs="${queryportgs:-"0"}"
  444. servername="${servername:-"NOT SET"}"
  445. serverpassword="${serverpassword:-"NOT SET"}"
  446. steamport="28852"
  447. steamworksport="20560"
  448. }
  449. # Config Type: ini
  450. # Parameters: true
  451. # Comment: ; or #
  452. # Example: ServerName=SERVERNAME
  453. # Filetype: ini
  454. fn_info_game_kf2() {
  455. if [ -f "${servercfgfullpath}" ]; then
  456. fn_info_game_ini "adminpassword" "AdminPassword"
  457. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  458. fn_info_game_ini "port" "Port"
  459. fn_info_game_ini "servername" "ServerName"
  460. fn_info_game_ini "serverpassword" "GamePassword"
  461. fn_info_game_ini "httpenabled" "bEnabled"
  462. fn_info_game_ini "httppassword" "httppasswordword"
  463. fi
  464. adminpassword="${adminpassword:-"NOT SET"}"
  465. defaultmap="${defaultmap:-"NOT SET"}"
  466. httpport="${httpport:-"0"}"
  467. port="${port:-"0"}"
  468. queryport="${queryport:-"0"}"
  469. servername="${servername:-"NOT SET"}"
  470. serverpassword="${serverpassword:-"NOT SET"}"
  471. httpenabled="${httpenabled:-"NOT SET"}"
  472. httppassword="${httppassword:-"NOT SET"}"
  473. httpuser="Admin"
  474. }
  475. # Config Type: ini
  476. # Parameters: true
  477. # Comment: ; or #
  478. # Example: ServerName=SERVERNAME
  479. # Filetype: ini
  480. fn_info_game_mh() {
  481. if [ -f "${servercfgfullpath}" ]; then
  482. fn_info_game_ini "servername" "ServerName"
  483. fn_info_game_ini "serverpassword" "ServerPassword"
  484. fn_info_game_ini "rconpassword" "AdminPassword"
  485. fn_info_game_ini "maxplayers" "MaxSlots"
  486. fi
  487. servername="${servername:-"NOT SET"}"
  488. serverpassword="${serverpassword:-"NOT SET"}"
  489. rconpassword="${rconpassword:-"NOT SET"}"
  490. maxplayers="${maxplayers:-"0"}"
  491. port="${port:-"0"}"
  492. queryport="${queryport:-"0"}"
  493. beaconport="${beaconport:-"0"}"
  494. }
  495. # Config Type: ini
  496. # Parameters: true
  497. # Comment: ; or #
  498. # Example: ServerName="SERVERNAME"
  499. # Filetype: cfg
  500. fn_info_game_pstbs() {
  501. if [ -f "${servercfgfullpath}" ]; then
  502. fn_info_game_ini "servername" "ServerName"
  503. fn_info_game_ini "maxplayers" "MaxPlayers"
  504. fn_info_game_ini "reservedslots" "NumReservedSlots"
  505. fn_info_game_ini "serverpassword" "ServerPassword"
  506. fi
  507. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  508. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  509. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  510. fi
  511. maxplayers="${maxplayers:-"0"}"
  512. port="${port:-"0"}"
  513. if [ -z "${queryport}" ]; then
  514. queryport="${port:-"0"}"
  515. fi
  516. randommap="${randommap:-"NOT SET"}"
  517. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  518. rconpassword="NOT SET"
  519. fi
  520. rconport="${rconport:-"0"}"
  521. reservedslots="${reservedslots:-"0"}"
  522. servername="${servername:-"NOT SET"}"
  523. serverpassword="${serverpassword:-"NOT SET"}"
  524. tickrate="${tickrate:-"0"}"
  525. }
  526. # Config Type: ini
  527. # Parameters: false
  528. # Comment: ; or #
  529. # Example: ServerName=SERVERNAME
  530. # Filetype: cfg
  531. fn_info_game_pvr() {
  532. if [ -f "${servercfgfullpath}" ]; then
  533. fn_info_game_ini "servername" "ServerName"
  534. fn_info_game_ini "maxplayers" "MaxPlayers"
  535. fi
  536. maxplayers="${maxplayers:-"0"}"
  537. port="${port:-"0"}"
  538. port401="$((port + 400))"
  539. queryport="${port:-"0"}"
  540. servername="${servername:-"NOT SET"}"
  541. }
  542. # Config Type: ini
  543. # Parameters: true
  544. # Comment: ; or #
  545. # Example: PublicName=SERVERNAME
  546. # Filetype: ini
  547. fn_info_game_pz() {
  548. if [ -f "${servercfgfullpath}" ]; then
  549. fn_info_game_ini "maxplayers" "MaxPlayers"
  550. fn_info_game_ini "port" "DefaultPort"
  551. fn_info_game_ini "rconpassword" "RCONPassword"
  552. fn_info_game_ini "servername" "PublicName"
  553. fn_info_game_ini "serverpassword" "Password"
  554. fn_info_game_ini "worldname" "Map"
  555. fi
  556. adminpassword="${adminpassword:-"NOT SET"}"
  557. maxplayers="${maxplayers:-"0"}"
  558. port="${port:-"0"}"
  559. queryport="${port:-"0"}"
  560. rconpassword="${rconpassword:-"NOT SET"}"
  561. servername="${servername:-"NOT SET"}"
  562. serverpassword="${serverpassword:-"NOT SET"}"
  563. worldname="${worldname:-"NOT SET"}"
  564. }
  565. # Config Type: ini
  566. # Parameters: true
  567. # Comment: ; or #
  568. # Example: SERVERNAME=SERVERNAME
  569. # Filetype: ini
  570. fn_info_game_st() {
  571. if [ -f "${servercfgfullpath}" ]; then
  572. fn_info_game_ini "maxplayers" "MAXPLAYER"
  573. fn_info_game_ini "rconpassword" "RCONPASSWORD"
  574. fn_info_game_ini "servername" "SERVERNAME"
  575. fn_info_game_ini "serverpassword" "PASSWORD"
  576. fi
  577. clearinterval="${clearinterval:-"0"}"
  578. httpport="${port:-"0"}"
  579. maxplayers="${maxplayers:-"0"}"
  580. port="${port:-"0"}"
  581. queryport="${queryport:-"0"}"
  582. rconpassword="${rconpassword:-"NOT SET"}"
  583. saveinterval="${saveinterval:-"0"}"
  584. servername="${servername:-"NOT SET"}"
  585. serverpassword="${serverpassword:-"NOT SET"}"
  586. worldname="${worldname:-"NOT SET"}"
  587. worldtype="${worldtype:-"NOT SET"}"
  588. }
  589. # Config Type: ini
  590. # Parameters: true
  591. # Comment: ; or #
  592. # Example: ServerName=SERVERNAME
  593. # Filetype: ini
  594. fn_info_game_stn() {
  595. if [ -f "${servercfgfullpath}" ]; then
  596. fn_info_game_ini "configip" "ServerIP"
  597. fn_info_game_ini "port" "ServerPort"
  598. fn_info_game_ini "servername" "ServerName"
  599. fn_info_game_ini "serverpassword" "ServerPassword"
  600. fi
  601. configip="${configip:-"0.0.0.0"}"
  602. maxplayers="${maxplayers:-"0"}"
  603. port="${port:-"0"}"
  604. queryport="$((port + 1))"
  605. servername="${servername:-"NOT SET"}"
  606. serverpassword="${serverpassword:-"NOT SET"}"
  607. }
  608. # Config Type: ini
  609. # Parameters: true
  610. # Comment: ; or #
  611. # Example: ServerName=ServerName
  612. # Filetype: ini
  613. fn_info_game_ti() {
  614. if [ -f "${servercfgfullpath}" ]; then
  615. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  616. fn_info_game_ini "queueenabled" "QueueEnabled"
  617. fn_info_game_ini "queueport" "QueuePort"
  618. fn_info_game_ini "rconenabled" "RconEnabled"
  619. fn_info_game_ini "rconport" "RconPort"
  620. fn_info_game_ini "servername" "ServerName"
  621. fi
  622. maxplayers="${maxplayers:-"0"}"
  623. queueenabled="${queueenabled:-"NOT SET"}"
  624. queueport="${queueport:-"0"}"
  625. rconenabled="${rconenabled:-"NOT SET"}"
  626. rconport="${rconport:-"0"}"
  627. servername="${servername:-"NOT SET"}"
  628. }
  629. # Config Type: ini
  630. # Parameters: false
  631. # Comment: ; or #
  632. # Example: default_voice_port=9987
  633. # Filetype: ini
  634. fn_info_game_ts3() {
  635. if [ -f "${servercfgfullpath}" ]; then
  636. fn_info_game_ini "configip" "voice_ip"
  637. fn_info_game_ini "dbplugin" "dbplugin"
  638. fn_info_game_ini "fileport" "filetransfer_port"
  639. fn_info_game_ini "port" "default_voice_port"
  640. fn_info_game_ini "queryhttpport" "query_http_port"
  641. fn_info_game_ini "queryhttpsport" "query_https_port"
  642. fn_info_game_ini "queryport" "query_port"
  643. fn_info_game_ini "querysshport" "query_ssh_port"
  644. fi
  645. configip="${configip:-"0.0.0.0"}"
  646. dbplugin="${dbplugin:-"NOT SET"}"
  647. fileport="${fileport:-"0"}"
  648. port="${port:-"0"}"
  649. queryhttpport="${queryhttpport:-"0"}"
  650. queryhttpsport="${queryhttpsport:-"0"}"
  651. queryport="${queryport:-"0"}"
  652. querysshport="${querysshport:-"0"}"
  653. telnetport="${queryport}"
  654. }
  655. # Config Type: ini
  656. # Parameters: true
  657. # Comment: ; or #
  658. # Example: ServerTitle=SERVERNAME
  659. # Filetype: ini
  660. fn_info_game_tu() {
  661. if [ -f "${servercfgfullpath}" ]; then
  662. fn_info_game_ini "maxplayers" "MaxPlayers"
  663. fn_info_game_ini "servername" "ServerTitle"
  664. fi
  665. maxplayers="${maxplayers:-"0"}"
  666. port="${port:-"0"}"
  667. queryport="${queryport:-"0"}"
  668. servername="${servername:-"NOT SET"}"
  669. steamport="$((port + 1))"
  670. }
  671. # Config Type: ini
  672. # Parameters: true
  673. # Comment: ; or #
  674. # Example: ServerName=SERVERNAME
  675. # Filetype: ini
  676. fn_info_game_ut99() {
  677. if [ -f "${servercfgfullpath}" ]; then
  678. fn_info_game_ini "adminpassword" "AdminPassword"
  679. fn_info_game_ini "beaconport" "ServerBeaconPort"
  680. fn_info_game_ini "port" "Port"
  681. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  682. fn_info_game_ini "servername" "ServerName"
  683. fn_info_game_ini "serverpassword" "GamePassword"
  684. fn_info_game_ini "httpenabled" "bEnabled"
  685. fn_info_game_ini "httppassword" "AdminPassword"
  686. fn_info_game_ini "httpport" "ListenPort"
  687. fn_info_game_ini "httpuser" "AdminUserName"
  688. fi
  689. adminpassword="${adminpassword:-"NOT SET"}"
  690. beaconport="${beaconport:-"0"}"
  691. defaultmap="${defaultmap:-"NOT SET"}"
  692. httpport="${httpport:-"0"}"
  693. port="${port:-"0"}"
  694. queryport="$((port + 1))"
  695. queryportgs="${queryportgs:-"0"}"
  696. servername="${servername:-"NOT SET"}"
  697. serverpassword="${serverpassword:-"NOT SET"}"
  698. httpenabled="${httpenabled:-"0"}"
  699. httppassword="${httppassword:-"NOT SET"}"
  700. httpuser="${httpuser:-"NOT SET"}"
  701. }
  702. # Config Type: ini
  703. # Parameters: true
  704. # Comment: ; or #
  705. # Example: ServerName=SERVERNAME
  706. # Filetype: ini
  707. fn_info_game_ut3() {
  708. if [ -f "${servercfgfullpath}" ]; then
  709. fn_info_game_ini "adminpassword" "AdminPassword"
  710. fn_info_game_ini "maxplayers" "MaxPlayers"
  711. fn_info_game_ini "servername" "ServerName"
  712. fn_info_game_ini "serverpassword" "GamePassword"
  713. fn_info_game_ini "httpenabled" "bEnabled"
  714. fn_info_game_ini "httppassword" "AdminPassword"
  715. fn_info_game_ini "httpport" "ListenPort"
  716. fi
  717. adminpassword="${adminpassword:-"NOT SET"}"
  718. defaultmap="${defaultmap:-"NOT SET"}"
  719. httpport="${httpport:-"0"}"
  720. maxplayers="${maxplayers:-"0"}"
  721. port="${port:-"0"}"
  722. queryport="${queryport:-"0"}"
  723. servername="${servername:-"NOT SET"}"
  724. serverpassword="${serverpassword:-"NOT SET"}"
  725. httpenabled="${httpenabled:-"0"}"
  726. httppassword="${httppassword:-"NOT SET"}"
  727. httpuser="Admin"
  728. }
  729. # Config Type: ini
  730. # Parameters: true
  731. # Comment: ; or #
  732. # Example: ServerName=SERVERNAME
  733. # Filetype: ini
  734. fn_info_game_unreal2() {
  735. if [ -f "${servercfgfullpath}" ]; then
  736. fn_info_game_ini "adminpassword" "AdminPassword"
  737. fn_info_game_ini "httpport" "ListenPort"
  738. fn_info_game_ini "port" "Port"
  739. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  740. fn_info_game_ini "servername" "ServerName"
  741. fn_info_game_ini "serverpassword" "GamePassword"
  742. fn_info_game_ini "httpenabled" "bEnabled"
  743. fn_info_game_ini "httpuser" "AdminName"
  744. fi
  745. adminpassword="${adminpassword:-"NOT SET"}"
  746. defaultmap="${defaultmap:-"NOT SET"}"
  747. httpport="${httpport:-"0"}"
  748. port="${port:-"0"}"
  749. queryport="$((port + 1))"
  750. queryportgs="${queryportgs:-"0"}"
  751. servername="${servername:-"NOT SET"}"
  752. serverpassword="${serverpassword:-"NOT SET"}"
  753. httpenabled="${httpenabled:-"0"}"
  754. httppassword="${adminpassword:-"NOT SET"}"
  755. httpuser="${httpuser:-"NOT SET"}"
  756. }
  757. # Config Type: ini
  758. # Parameters: true
  759. # Comment: ; or #
  760. # Example: ServerName="SERVERNAME"
  761. # Filetype: ini
  762. fn_info_game_ut() {
  763. if [ -f "${servercfgfullpath}" ]; then
  764. fn_info_game_ini "servername" "ServerName"
  765. fi
  766. defaultmap="${defaultmap:-"NOT SET"}"
  767. gametype="${gametype:-"NOT SET"}"
  768. port="${port:-"0"}"
  769. queryport="$((port + 1))"
  770. }
  771. # Config Type: ini
  772. # Parameters: true
  773. # Comment: ; or #
  774. # Example: ServerName=SERVERNAME
  775. # Filetype: ini
  776. fn_info_game_ut2k4() {
  777. if [ -f "${servercfgfullpath}" ]; then
  778. fn_info_game_ini "adminpassword" "AdminPassword"
  779. fn_info_game_ini "httpport" "ListenPort"
  780. fn_info_game_ini "lanport" "LANServerPort"
  781. fn_info_game_ini "port" "Port"
  782. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  783. fn_info_game_ini "servername" "ServerName"
  784. fn_info_game_ini "serverpassword" "GamePassword"
  785. fn_info_game_ini "httpenabled" "bEnabled"
  786. fn_info_game_ini "httpuser" "AdminName"
  787. fi
  788. adminpassword="${adminpassword:-"NOT SET"}"
  789. defaultmap="${defaultmap:-"NOT SET"}"
  790. httpport="${httpport:-"0"}"
  791. lanport="${lanport:-"0"}"
  792. port="${port:-"0"}"
  793. queryport="$((port + 1))"
  794. queryportgs="${queryportgs:-"0"}"
  795. servername="${servername:-"NOT SET"}"
  796. serverpassword="${serverpassword:-"NOT SET"}"
  797. httpenabled="${httpenabled:-"0"}"
  798. httppassword="${adminpassword}"
  799. httpuser="${httpuser:-"NOT SET"}"
  800. }
  801. # Config Type: json
  802. # Parameters: true
  803. # Comment: // or /* */
  804. # Example: "name": "SERVERNAME",
  805. # Filetype: json
  806. fn_info_game_armar() {
  807. if [ -f "${servercfgfullpath}" ]; then
  808. fn_info_game_json "adminpassword" ".adminPassword"
  809. fn_info_game_json "configip" ".gameHostBindAddress"
  810. fn_info_game_json "maxplayers" ".game.playerCountLimit"
  811. fn_info_game_json "port" ".gameHostBindPort"
  812. fn_info_game_json "queryport" ".steamQueryPort"
  813. fn_info_game_json "servername" ".game.name"
  814. fn_info_game_json "serverpassword" ".game.password"
  815. fi
  816. adminpassword="${adminpassword:-"NOT SET"}"
  817. battleeyeport="$((port + 4))"
  818. configip="${configip:-"0.0.0.0"}"
  819. maxplayers="${maxplayers:-"0"}"
  820. port="${port:-"0"}"
  821. queryport="${queryport:-"0"}"
  822. servername="${servername:-"NOT SET"}"
  823. serverpassword="${serverpassword:-"NOT SET"}"
  824. }
  825. # Config Type: con
  826. # Parameters: true
  827. # Comment: # or //
  828. # Example: game.serverName "SERVERNAME"
  829. # Filetype: con
  830. fn_info_game_bf1942() {
  831. if [ -f "${servercfgfullpath}" ]; then
  832. fn_info_game_con "configip" "game.serverIp"
  833. fn_info_game_con "maxplayers" "game.serverMaxPlayers"
  834. fn_info_game_con "port" "game.serverPort"
  835. fn_info_game_con "servername" "game.serverName"
  836. fn_info_game_con "serverpassword" "game.serverPassword"
  837. fi
  838. configip="${configip:-"0.0.0.0"}"
  839. maxplayers="${maxplayers:-"0"}"
  840. port="${port:-"0"}"
  841. queryport="22000"
  842. servername="${servername:-"NOT SET"}"
  843. serverpassword="${serverpassword:-"NOT SET"}"
  844. }
  845. # Config Type: con
  846. # Parameters: true
  847. # Comment: # or //
  848. # Example: game.serverName "SERVERNAME"
  849. # Filetype: con
  850. fn_info_game_bfv() {
  851. if [ -f "${servercfgfullpath}" ]; then
  852. fn_info_game_con "configip" "game.serverIp"
  853. fn_info_game_con "maxplayers" "game.serverMaxPlayers"
  854. fn_info_game_con "port" "game.serverPort"
  855. fn_info_game_con "servername" "game.serverName"
  856. fn_info_game_con "serverpassword" "game.serverPassword"
  857. fi
  858. configip="${configip:-"0.0.0.0"}"
  859. maxplayers="${maxplayers:-"0"}"
  860. port="${port:-"0"}"
  861. queryport="22000"
  862. servername="${servername:-"NOT SET"}"
  863. serverpassword="${serverpassword:-"NOT SET"}"
  864. }
  865. # Config Type: XML
  866. # Parameters: false
  867. # Comment: <!-- -->
  868. # Example: <serversettings name="SERVERNAME" />
  869. # Filetype: xml
  870. fn_info_game_bt() {
  871. if [ -f "${servercfgfullpath}" ]; then
  872. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  873. fn_info_game_xml "port" "/serversettings/@port"
  874. fn_info_game_xml "queryport" "/serversettings/@queryport"
  875. fn_info_game_xml "servername" "/serversettings/@name"
  876. fn_info_game_xml "serverpassword" "/serversettings/@password"
  877. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  878. fi
  879. maxplayers="${maxplayers:-"0"}"
  880. port="${port:-"0"}"
  881. queryport="${queryport:-"0"}"
  882. servername="${servername:-"NOT SET"}"
  883. serverpassword="${serverpassword:-"NOT SET"}"
  884. tickrate="${tickrate:-"0"}"
  885. }
  886. # Config Type: json
  887. # Parameters: false
  888. # Comment: // or /* */
  889. # Example: "game_title":"SERVERNAME"
  890. # Filetype: json
  891. fn_info_game_cd() {
  892. if [ -f "${servercfgfullpath}" ]; then
  893. fn_info_game_json "maxplayers" ".player_count"
  894. fn_info_game_json "port" ".game_port"
  895. fn_info_game_json "rconenabled" ".rcon"
  896. fn_info_game_json "rconpassword" ".rcon_password"
  897. fn_info_game_json "rconport" ".rcon_port"
  898. fn_info_game_json "servername" ".game_title"
  899. fn_info_game_json "steamport" ".steam_port_messages"
  900. fi
  901. maxplayers="${maxplayers:-"0"}"
  902. port="${port:-"0"}"
  903. rconenabled="${rconenabled:-"NOT SET"}"
  904. rconpassword="${rconpassword:-"NOT SET"}"
  905. rconport="${rconport:-"0"}"
  906. servername="${servername:-"NOT SET"}"
  907. steamport="${steamport:-"0"}"
  908. }
  909. # Config Type: json
  910. # Parameters: true
  911. # Comment: // or /* */
  912. # Example: "worldName":"SERVERNAME"
  913. # Filetype: json
  914. fn_info_game_ck() {
  915. if [ -f "${servercfgfullpath}" ]; then
  916. fn_info_game_json "servername" ".worldName"
  917. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  918. fi
  919. maxplayers="${maxplayers:-"0"}"
  920. port="${port:-"0"}"
  921. queryport="$((port + 1))"
  922. servername="${servername:-"NOT SET"}"
  923. }
  924. # Config Type: QuakeC
  925. # Parameters: true
  926. # Comment: // or /* */
  927. # Example: set sv_hostname "SERVERNAME"
  928. # Filetype: cfg
  929. fn_info_game_cod() {
  930. if [ -f "${servercfgfullpath}" ]; then
  931. fn_info_game_quakec "rconpassword" "rconpassword"
  932. fn_info_game_quakec "servername" "sv_hostname"
  933. fi
  934. defaultmap="${defaultmap:-"NOT SET"}"
  935. maxplayers="${maxplayers:-"0"}"
  936. port="${port:-"0"}"
  937. queryport="${port}"
  938. rconpassword="${rconpassword:-"NOT SET"}"
  939. servername="${servername:-"NOT SET"}"
  940. }
  941. # Config Type: QuakeC
  942. # Parameters: true
  943. # Comment: // or /* */
  944. # Example: set sv_hostname "SERVERNAME"
  945. # Filetype: cfg
  946. fn_info_game_coduo() {
  947. if [ -f "${servercfgfullpath}" ]; then
  948. fn_info_game_quakec "rconpassword" "rconpassword"
  949. fn_info_game_quakec "servername" "sv_hostname"
  950. fi
  951. defaultmap="${defaultmap:-"NOT SET"}"
  952. maxplayers="${maxplayers:-"0"}"
  953. port="${port:-"0"}"
  954. queryport="${port}"
  955. rconpassword="${rconpassword:-"NOT SET"}"
  956. servername="${servername:-"NOT SET"}"
  957. }
  958. # Config Type: QuakeC
  959. # Parameters: true
  960. # Comment: // or /* */
  961. # Example: set sv_hostname "SERVERNAME"
  962. # Filetype: cfg
  963. fn_info_game_cod2() {
  964. if [ -f "${servercfgfullpath}" ]; then
  965. fn_info_game_quakec "rconpassword" "rconpassword"
  966. fn_info_game_quakec "servername" "sv_hostname"
  967. fi
  968. defaultmap="${defaultmap:-"NOT SET"}"
  969. maxplayers="${maxplayers:-"0"}"
  970. port="${port:-"0"}"
  971. queryport="${port}"
  972. rconpassword="${rconpassword:-"NOT SET"}"
  973. servername="${servername:-"NOT SET"}"
  974. }
  975. # Config Type: QuakeC
  976. # Parameters: true
  977. # Comment: // or /* */
  978. # Example: set sv_hostname "SERVERNAME"
  979. # Filetype: cfg
  980. fn_info_game_cod4() {
  981. if [ -f "${servercfgfullpath}" ]; then
  982. fn_info_game_quakec "rconpassword" "rcon_password"
  983. fn_info_game_quakec "servername" "sv_hostname"
  984. fi
  985. defaultmap="${defaultmap:-"NOT SET"}"
  986. maxplayers="${maxplayers:-"0"}"
  987. port="${port:-"0"}"
  988. queryport="${port}"
  989. rconpassword="${rconpassword:-"NOT SET"}"
  990. servername="${servername:-"NOT SET"}"
  991. }
  992. # Config Type: QuakeC
  993. # Parameters: true
  994. # Comment: // or /* */
  995. # Example: set sv_hostname "SERVERNAME"
  996. # Filetype: cfg
  997. fn_info_game_codwaw() {
  998. if [ -f "${servercfgfullpath}" ]; then
  999. fn_info_game_quakec "rconpassword" "rcon_password"
  1000. fn_info_game_quakec "servername" "sv_hostname"
  1001. fi
  1002. defaultmap="${defaultmap:-"NOT SET"}"
  1003. maxplayers="${maxplayers:-"0"}"
  1004. port="${port:-"0"}"
  1005. queryport="${port}"
  1006. rconpassword="${rconpassword:-"NOT SET"}"
  1007. servername="${servername:-"NOT SET"}"
  1008. }
  1009. # Config Type: json
  1010. # Parameters: false
  1011. # Comment: // or /* */
  1012. # Example: "ServerName": "SERVERNAME"
  1013. # Filetype: json
  1014. fn_info_game_col() {
  1015. if [ -f "${servercfgfullpath}" ]; then
  1016. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1017. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1018. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1019. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1020. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1021. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1022. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1023. fi
  1024. configip="${configip:-"0.0.0.0"}"
  1025. maxplayers="${maxplayers:-"0"}"
  1026. port="${port:-"0"}"
  1027. queryport="${port:-"0"}"
  1028. rcpassword="${rconpassword:-"NOT SET"}"
  1029. servername="${servername:-"NOT SET"}"
  1030. serverpassword="${serverpassword:-"NOT SET"}"
  1031. steamport="${steamport:-"0"}"
  1032. }
  1033. # Config Type: SQF
  1034. # Parameters: true
  1035. # Comment: // or /* */
  1036. # Example: serverName = "SERVERNAME";
  1037. # Filetype: cfg
  1038. fn_info_game_dayz() {
  1039. if [ -f "${servercfgfullpath}" ]; then
  1040. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1041. fn_info_game_sqf "maxplayers" "maxPlayers"
  1042. fn_info_game_sqf "queryport" "steamQueryPort"
  1043. fn_info_game_sqf "servername" "hostname"
  1044. fn_info_game_sqf "serverpassword" "password"
  1045. fi
  1046. adminpassword="${adminpassword:-"NOT SET"}"
  1047. battleeyeport="$((port + 4))"
  1048. maxplayers="${maxplayers:-"0"}"
  1049. port="${port:-"0"}"
  1050. queryport="${queryport:-"0"}"
  1051. servername="${servername:-"NOT SET"}"
  1052. serverpassword="${serverpassword:-"NOT SET"}"
  1053. steamport="$((port + 2))"
  1054. }
  1055. # Config Type: json
  1056. # Parameters: false
  1057. # Comment: // or /* */
  1058. # Example: "Description": "SERVERNAME"
  1059. # Filetype: json
  1060. fn_info_game_eco() {
  1061. if [ -f "${servercfgfullpath}" ]; then
  1062. fn_info_game_json "configip" ".IPAddress"
  1063. fn_info_game_json "httpport" ".WebServerPort"
  1064. fn_info_game_json "maxplayers" ".MaxConnections"
  1065. fn_info_game_json "port" ".GameServerPort"
  1066. fn_info_game_json "servername" ".Description"
  1067. fn_info_game_json "serverpassword" ".Password"
  1068. fn_info_game_json "tickrate" ".Rate"
  1069. fi
  1070. configip="${configip:-"0.0.0.0"}"
  1071. httpport="${httpport:-"0"}"
  1072. maxplayers="${maxplayers:-"0"}"
  1073. port="${port:-"0"}"
  1074. servername="${servername:-"NOT SET"}"
  1075. serverpassword="${serverpassword:-"NOT SET"}"
  1076. tickrate="${tickrate:-"0"}"
  1077. }
  1078. # Config Type: QuakeC
  1079. # Parameters: true
  1080. # Comment: // or /* */
  1081. # Example: set sv_hostname "SERVERNAME"
  1082. # Filetype: cfg
  1083. fn_info_game_etl() {
  1084. if [ -f "${servercfgfullpath}" ]; then
  1085. fn_info_game_quakec "configip" "net_ip"
  1086. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1087. fn_info_game_quakec "port" "net_port"
  1088. fn_info_game_quakec "rconpassword" "rconpassword"
  1089. fn_info_game_quakec "servername" "sv_hostname"
  1090. fn_info_game_quakec "serverpassword" "g_password"
  1091. fi
  1092. configip="${configip:-"0.0.0.0"}"
  1093. maxplayers="${maxplayers:-"0"}"
  1094. port="${port:-"0"}"
  1095. rconpassword="${rconpassword:-"NOT SET"}"
  1096. servername="${servername:-"NOT SET"}"
  1097. serverpassword="${serverpassword:-"NOT SET"}"
  1098. }
  1099. # Config Type: json
  1100. # Parameters: true
  1101. # Comment: // or /* */
  1102. # Example: "name": "SERVERNAME"
  1103. # Filetype: json
  1104. fn_info_game_fctr() {
  1105. if [ -f "${servercfgfullpath}" ]; then
  1106. fn_info_game_json "authtoken" ".token"
  1107. fn_info_game_json "maxplayers" ".max_players"
  1108. fn_info_game_json "savegameinterval" ".autosave_interval"
  1109. fn_info_game_json "servername" ".name"
  1110. fn_info_game_json "serverpassword" ".game_password"
  1111. fn_info_game_json "versioncount" ".autosave_slots"
  1112. fi
  1113. authtoken="${authtoken:-"NOT SET"}"
  1114. maxplayers="${maxplayers:-"0"}"
  1115. port="${port:-"0"}"
  1116. rconpassword="${rconpassword:-"NOT SET"}"
  1117. rconport="${rconport:-"0"}"
  1118. savegameinterval="${savegameinterval:-"0"}"
  1119. servername="${servername:-"NOT SET"}"
  1120. serverpassword="${serverpassword:-"NOT SET"}"
  1121. versioncount="${versioncount:-"0"}"
  1122. # get server version if installed.
  1123. local factoriobin="${executabledir}${executable:1}"
  1124. if [ -f "${factoriobin}" ]; then
  1125. serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
  1126. fi
  1127. }
  1128. # Config Type: parameters (json possibly supported)
  1129. # Parameters: true
  1130. # Comment:
  1131. # Example: -serverName="SERVERNAME"
  1132. # Filetype: parameters
  1133. fn_info_game_hw() {
  1134. servername="${servername:-"NOT SET"}"
  1135. port="${port:-"0"}"
  1136. queryport="${queryport:-"0"}"
  1137. maxplayers="${maxplayers:-"0"}"
  1138. # #4189 option setting can be blank
  1139. # defaultmap="${defaultmap:-"NOT SET"}"
  1140. creativemode="${creativemode:-"NOT SET"}"
  1141. }
  1142. # Config Type: parameters
  1143. # Parameters: true
  1144. # Comment:
  1145. # Example: -hostname='SERVERNAME'
  1146. # Filetype: parameters
  1147. fn_info_game_inss() {
  1148. port="${port:-"0"}"
  1149. queryport="${queryport:-"0"}"
  1150. rconport="${rconport:-"0"}"
  1151. servername="${servername:-"NOT SET"}"
  1152. serverpassword="${serverpassword:-"NOT SET"}"
  1153. defaultmap="${defaultmap:-"NOT SET"}"
  1154. defaultscenario="${defaultscenario:-"NOT SET"}"
  1155. maxplayers="${maxplayers:-"0"}"
  1156. }
  1157. # Config Type: lua (Custom)
  1158. # Parameters: false
  1159. # Comment: --
  1160. # Example: Name = "SERVERNAME",
  1161. # Filetype: lua
  1162. fn_info_game_jc2() {
  1163. if [ -f "${servercfgfullpath}" ]; then
  1164. fn_info_game_lua "configip" "BindIP"
  1165. fn_info_game_lua "maxplayers" "MaxPlayers"
  1166. fn_info_game_lua "port" "BindPort"
  1167. fn_info_game_lua "serverdescription" "Description"
  1168. fn_info_game_lua "servername" "Name"
  1169. fn_info_game_lua "serverpassword" "Password"
  1170. fi
  1171. configip="${configip:-"0.0.0.0"}"
  1172. maxplayers="${maxplayers:-"0"}"
  1173. queryport="${port}"
  1174. queryport="${queryport:-"0"}"
  1175. serverdescription="${serverdescription:-"NOT SET"}"
  1176. servername="${servername:-"NOT SET"}"
  1177. serverpassword="${serverpassword:-"NOT SET"}"
  1178. }
  1179. # Config Type: json
  1180. # Parameters: false
  1181. # Comment: // or /* */
  1182. # Example: "name": "SERVERNAME"
  1183. # Filetype: json
  1184. fn_info_game_jc3() {
  1185. if [ -f "${servercfgfullpath}" ]; then
  1186. fn_info_game_json "configip" ".host"
  1187. fn_info_game_json "httpport" ".httpPort"
  1188. fn_info_game_json "maxplayers" ".maxPlayers"
  1189. fn_info_game_json "port" ".port"
  1190. fn_info_game_json "queryport" ".queryPort"
  1191. fn_info_game_json "serverdescription" ".description"
  1192. fn_info_game_json "servername" ".name"
  1193. fn_info_game_json "serverpassword" ".password"
  1194. fn_info_game_json "steamport" ".steamPort"
  1195. fn_info_game_json "tickrate" ".maxTickRate"
  1196. fi
  1197. configip="${configip:-"0.0.0.0"}"
  1198. httpport="${httpport:-"0"}"
  1199. maxplayers="${maxplayers:-"0"}"
  1200. port="${port:-"0"}"
  1201. queryport="${queryport:-"0"}"
  1202. serverdescription="${serverdescription:-"NOT SET"}"
  1203. servername="${servername:-"NOT SET"}"
  1204. serverpassword="${serverpassword:-"NOT SET"}"
  1205. steamport="${steamport:-"0"}"
  1206. tickrate="${tickrate:-"0"}"
  1207. }
  1208. # Config Type: QuakeC
  1209. # Parameters: true
  1210. # Comment: // or /* */
  1211. # Example: set sv_hostname "SERVERNAME"
  1212. # Filetype: cfg
  1213. fn_info_game_jk2() {
  1214. if [ -f "${servercfgfullpath}" ]; then
  1215. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1216. fn_info_game_quakec "rconpassword" "rconpassword"
  1217. fn_info_game_quakec "servername" "sv_hostname"
  1218. fn_info_game_quakec "serverpassword" "g_password"
  1219. fn_info_game_quakec "serverversion" "mv_serverversion"
  1220. fi
  1221. defaultmap="${defaultmap:-"NOT SET"}"
  1222. maxplayers="${maxplayers:-"0"}"
  1223. port="${port:-"0"}"
  1224. queryport="${port}"
  1225. rconpassword="${rconpassword:-"NOT SET"}"
  1226. servername="${servername:-"NOT SET"}"
  1227. serverpassword="${serverpassword:-"NOT SET"}"
  1228. serverversion="${serverversion:-"NOT SET"}"
  1229. }
  1230. # Config Type: unknown
  1231. fn_info_game_lo() {
  1232. servername="${servername:-"NOT SET"}"
  1233. port="${port:-"0"}"
  1234. queryport="${queryport:-"0"}"
  1235. maxplayers="${slots:-"0"}"
  1236. }
  1237. # Config Type: Java properties
  1238. # Comment: # or !
  1239. # Example: motd=SERVERNAME
  1240. # Filetype: properties
  1241. fn_info_game_mc() {
  1242. if [ -f "${servercfgfullpath}" ]; then
  1243. fn_info_game_java_properties "configip" "server-ip"
  1244. fn_info_game_java_properties "gamemode" "gamemode"
  1245. fn_info_game_java_properties "maxplayers" "max-players"
  1246. fn_info_game_java_properties "port" "server-port"
  1247. fn_info_game_java_properties "queryenabled" "enable-query"
  1248. fn_info_game_java_properties "queryport" "query.port"
  1249. fn_info_game_java_properties "rconpassword" "rcon.password"
  1250. fn_info_game_java_properties "rconport" "rcon.port"
  1251. fn_info_game_java_properties "servername" "motd"
  1252. fn_info_game_java_properties "worldname" "level-name"
  1253. fi
  1254. configip="${configip:-"0.0.0.0"}"
  1255. gamemode="${gamemode:-"NOT SET"}"
  1256. maxplayers="${maxplayers:-"0"}"
  1257. port="${port:-"NOT SET"}"
  1258. queryenabled="${queryenabled:-"NOT SET"}"
  1259. if [ -z "${queryport}" ]; then
  1260. queryport="${port}"
  1261. fi
  1262. rconpassword="${rconpassword:-"NOT SET"}"
  1263. rconport="${rconport:-"NOT SET"}"
  1264. servername="${servername:-"NOT SET"}"
  1265. worldname="${worldname:-"NOT SET"}"
  1266. }
  1267. # Config Type: Java properties
  1268. # Comment: # or !
  1269. # Example: server-name=SERVERNAME
  1270. # Filetype: properties
  1271. fn_info_game_mcb() {
  1272. if [ -f "${servercfgfullpath}" ]; then
  1273. fn_info_game_java_properties "gamemode" "gamemode"
  1274. fn_info_game_java_properties "maxplayers" "max-players"
  1275. fn_info_game_java_properties "port" "server-port"
  1276. fn_info_game_java_properties "portv6" "server-portv6"
  1277. fn_info_game_java_properties "servername" "server-name"
  1278. fn_info_game_java_properties "worldname" "level-name"
  1279. fi
  1280. gamemode="${gamemode:-"NOT SET"}"
  1281. maxplayers="${maxplayers:-"0"}"
  1282. portipv6="${portipv6:-"NOT SET"}"
  1283. queryport="${port}"
  1284. servername="${servername:-"NOT SET"}"
  1285. worldname="${worldname:-"NOT SET"}"
  1286. }
  1287. # Config Type: QuakeC
  1288. # Comment: // or /* */
  1289. # Example: set sv_hostname "SERVERNAME"
  1290. # Filetype: cfg
  1291. fn_info_game_mohaa() {
  1292. if [ -f "${servercfgfullpath}" ]; then
  1293. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1294. fn_info_game_quakec "rconpassword" "rconPassword"
  1295. fn_info_game_quakec "servername" "sv_hostname"
  1296. fn_info_game_quakec "serverpassword" "g_password"
  1297. fi
  1298. defaultmap="${defaultmap:-"NOT SET"}"
  1299. maxplayers="${maxplayers:-"0"}"
  1300. port="${port:-"0"}"
  1301. queryport="${port:-"0"}"
  1302. rconpassword="${rconpassword:-"NOT SET"}"
  1303. servername="${servername:-"NOT SET"}"
  1304. serverpassword="${serverpassword:-"NOT SET"}"
  1305. }
  1306. # Config Type: json
  1307. # Parameters: true
  1308. # Comment: // or /* */
  1309. fn_info_game_mom() {
  1310. if [ -f "${servercfgfullpath}" ]; then
  1311. fn_info_game_json "defaultmap" ".MapName"
  1312. fn_info_game_json "maxplayers" ".MaxPlayers"
  1313. fn_info_game_json "servername" ".ServerName"
  1314. fn_info_game_json "serverpassword" ".ServerPassword"
  1315. fi
  1316. beaconport="${beaconport:-"0"}"
  1317. defaultmap="${defaultmap:-"NOT SET"}"
  1318. maxplayers="${maxplayers:-"0"}"
  1319. port="${port:-"0"}"
  1320. servername="${servername:-"NOT SET"}"
  1321. serverpassword="${serverpassword:-"NOT SET"}"
  1322. }
  1323. # Config Type: xml
  1324. # Comment: <!-- -->
  1325. # Example: <servername>Default MTA Server</servername>
  1326. # Filetype: conf
  1327. fn_info_game_mta() {
  1328. if [ -f "${servercfgfullpath}" ]; then
  1329. fn_info_game_xml "port" "/config/@port"
  1330. fn_info_game_xml "httpport" "/config/@httpport"
  1331. fn_info_game_xml "servername" "/config/@servername"
  1332. fn_info_game_xml "maxplayers" "/config/@maxplayers"
  1333. fn_info_game_xml "ase" "/config/@ase"
  1334. fi
  1335. if [ "${ase}" == "1" ]; then
  1336. ase="Enabled"
  1337. else
  1338. ase="Disabled"
  1339. fi
  1340. port="${port:-"0"}"
  1341. queryport="$((port + 123))"
  1342. httpport="${httpport:-"0"}"
  1343. ase="${ase:-"Disabled"}"
  1344. servername="${servername:-"NOT SET"}"
  1345. serverpassword="${serverpassword:-"NOT SET"}"
  1346. maxplayers="${maxplayers:-"0"}"
  1347. }
  1348. # Config Type: custom
  1349. # Comment: //
  1350. # Example: port = 14159,
  1351. # Filetype: cfg
  1352. fn_info_game_nec() {
  1353. if [ -f "${servercfgfullpath}" ]; then
  1354. fn_info_game_lua "maxplayers" "slots"
  1355. fn_info_game_lua "port" "port"
  1356. fn_info_game_lua "serverpassword" "password"
  1357. fi
  1358. maxplayers="${maxplayers:-"0"}"
  1359. port="${port:-"0"}"
  1360. servername="Necesse Port ${port}"
  1361. serverpassword="${serverpassword:-"NOT SET"}"
  1362. }
  1363. # Config Type: json
  1364. # Parameters: false
  1365. # Comment: // or /* */
  1366. fn_info_game_onset() {
  1367. if [ -f "${servercfgfullpath}" ]; then
  1368. fn_info_game_json "maxplayers" ".maxplayers"
  1369. fn_info_game_json "port" ".port"
  1370. fn_info_game_json "servername" ".servername_short"
  1371. fn_info_game_json "serverpassword" ".password"
  1372. fi
  1373. maxplayers="${maxplayers:-"0"}"
  1374. port="${port:-"0"}"
  1375. httpport="$((port - 2))"
  1376. queryport="$((port - 1))"
  1377. servername="${servername:-"NOT SET"}"
  1378. }
  1379. # Config Type: custom
  1380. # Parameters: false
  1381. # Comment: //
  1382. # Filetype: cfg
  1383. fn_info_game_pc() {
  1384. if [ -f "${servercfgfullpath}" ]; then
  1385. fn_info_game_pc_config "apiport" "httpApiPort"
  1386. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1387. fn_info_game_pc_config "httpport" "httpApiPort"
  1388. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1389. fn_info_game_pc_config "port" "hostPort"
  1390. fn_info_game_pc_config "queryport" "queryPort"
  1391. fn_info_game_pc_config "servername" "name"
  1392. fn_info_game_pc_config "serverpassword" "password"
  1393. fn_info_game_pc_config "steamport" "steamPort"
  1394. fi
  1395. apiport="${apiport:-"0"}"
  1396. httpenabled="${httpenabled:-"0"}"
  1397. httpport="${httpport:-"0"}"
  1398. maxplayers="${maxplayers:-"0"}"
  1399. port="${port:-"0"}"
  1400. queryport="${queryport:-"0"}"
  1401. servername="${servername:-"NOT SET"}"
  1402. serverpassword="${serverpassword:-"NOT SET"}"
  1403. steamport="${steamport:-"0"}"
  1404. }
  1405. fn_info_game_pc2() {
  1406. if [ -f "${servercfgfullpath}" ]; then
  1407. fn_info_game_pc_config "apiport" "httpApiPort"
  1408. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1409. fn_info_game_pc_config "httpport" "httpApiPort"
  1410. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1411. fn_info_game_pc_config "port" "hostPort"
  1412. fn_info_game_pc_config "queryport" "queryPort"
  1413. fn_info_game_pc_config "servername" "name"
  1414. fn_info_game_pc_config "serverpassword" "password"
  1415. fn_info_game_pc_config "steamport" "steamPort"
  1416. fi
  1417. apiport="${apiport:-"0"}"
  1418. httpenabled="${httpenabled:-"0"}"
  1419. httpport="${httpport:-"0"}"
  1420. maxplayers="${maxplayers:-"0"}"
  1421. port="${port:-"0"}"
  1422. queryport="${queryport:-"0"}"
  1423. servername="${servername:-"NOT SET"}"
  1424. serverpassword="${serverpassword:-"NOT SET"}"
  1425. steamport="${steamport:-"0"}"
  1426. }
  1427. # Config Type: SiiNunit
  1428. # Comment: //
  1429. # Example: lobby_name: "SERVERNAME"
  1430. # Filetype: ssi
  1431. fn_info_game_prism3d() {
  1432. # Config
  1433. if [ ! -f "${servercfgfullpath}" ]; then
  1434. maxplayers="${unavailable}"
  1435. port="${zero}"
  1436. queryport="${zero}"
  1437. servername="${unavailable}"
  1438. serverpassword="${unavailable}"
  1439. else
  1440. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1441. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1442. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1443. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1444. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1445. # Not set
  1446. maxplayers=${maxplayers:-"0"}
  1447. port=${port:-"27015"}
  1448. queryport=${queryport:-"27016"}
  1449. servername=${servername:-"NOT SET"}
  1450. serverpassword=${serverpassword:-"NOT SET"}
  1451. fi
  1452. }
  1453. # Config Type: QuakeC
  1454. # Comment: // or /* */
  1455. # Example: set hostname "SERVERNAME"
  1456. # Filetype: cfg
  1457. fn_info_game_q2() {
  1458. if [ -f "${servercfgfullpath}" ]; then
  1459. fn_info_game_quakec "maxplayers" "maxclients"
  1460. fn_info_game_quakec "rconpassword" "rcon_password"
  1461. fn_info_game_quakec "servername" "hostname"
  1462. fi
  1463. defaultmap="${defaultmap:-"NOT SET"}"
  1464. maxplayers="${maxplayers:-"0"}"
  1465. port="${port:-"0"}"
  1466. queryport="${port}"
  1467. rconpassword="${rconpassword:-"NOT SET"}"
  1468. servername="${servername:-"NOT SET"}"
  1469. }
  1470. # Config Type: QuakeC
  1471. # Comment: // or /* */
  1472. # Example: set sv_hostname "SERVERNAME"
  1473. # Filetype: cfg
  1474. fn_info_game_q3() {
  1475. if [ -f "${servercfgfullpath}" ]; then
  1476. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1477. fn_info_game_quakec "rconpassword" "rconpassword"
  1478. fn_info_game_quakec "servername" "sv_hostname"
  1479. fi
  1480. maxplayers="${maxplayers:-"0"}"
  1481. rconpassword="${rconpassword:-"NOT SET"}"
  1482. servername="${servername:-"NOT SET"}"
  1483. port="${port:-"0"}"
  1484. queryport="${port}"
  1485. defaultmap="${defaultmap:-"NOT SET"}"
  1486. }
  1487. # Config Type: QuakeC
  1488. # Comment: // or /* */
  1489. # Example: set sv_hostname "SERVERNAME"
  1490. # Filetype: cfg
  1491. fn_info_game_ql() {
  1492. if [ -f "${servercfgfullpath}" ]; then
  1493. fn_info_game_quakec "configip" "net_ip"
  1494. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1495. fn_info_game_quakec "port" "net_port"
  1496. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1497. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1498. fn_info_game_quakec "servername" "sv_hostname"
  1499. fn_info_game_quakec "serverpassword" "g_password"
  1500. fn_info_game_quakec "statsport" "zmq_stats_port"
  1501. fi
  1502. configip="${configip:-"0.0.0.0"}"
  1503. maxplayers="${maxplayers:-"0"}"
  1504. port="${port:-"0"}"
  1505. queryport="${port}"
  1506. rconpassword="${rconpassword:-"NOT SET"}"
  1507. rconport="${rconport:-"0"}"
  1508. servername="${servername:-"NOT SET"}"
  1509. serverpassword="${serverpassword:-"NOT SET"}"
  1510. statsport="${statsport:-"0"}"
  1511. }
  1512. # Config Type: QuakeC
  1513. # Comment: // or /* */
  1514. # Example: hostname "SERVERNAME"
  1515. # Filetype: cfg
  1516. fn_info_game_qw() {
  1517. if [ -f "${servercfgfullpath}" ]; then
  1518. fn_info_game_quakec "maxplayers" "maxclients"
  1519. fn_info_game_quakec "rconpassword" "rcon_password"
  1520. fn_info_game_quakec "servername" "hostname"
  1521. fi
  1522. maxplayers="${maxplayers:-"0"}"
  1523. port="${port:-"0"}"
  1524. queryport="${port}"
  1525. rconpassword="${rconpassword:-"NOT SET"}"
  1526. servername="${servername:-"NOT SET"}"
  1527. }
  1528. fn_info_game_ro() {
  1529. if [ -f "${servercfgfullpath}" ]; then
  1530. fn_info_game_ini "adminpassword" "AdminPassword"
  1531. fn_info_game_ini "httpenabled" "bEnabled"
  1532. fn_info_game_ini "httppassword" "httppasswordword"
  1533. fn_info_game_ini "httpport" "ListenPort"
  1534. fn_info_game_ini "httpuser" "AdminName"
  1535. fn_info_game_ini "lanport" "LANServerPort"
  1536. fn_info_game_ini "maxplayers" "MaxPlayers"
  1537. fn_info_game_ini "port" "Port"
  1538. fn_info_game_ini "queryportgs" "QueryPort"
  1539. fn_info_game_ini "servername" "ServerName"
  1540. fn_info_game_ini "serverpassword" "GamePassword"
  1541. fi
  1542. adminpassword="${adminpassword:-"NOT SET"}"
  1543. defaultmap="${defaultmap:-"NOT SET"}"
  1544. httpenabled="${httpenabled:-"NOT SET"}"
  1545. httppassword="${adminpassword}"
  1546. httpport="${httpport:-"0"}"
  1547. httpuser="${httpuser:-"NOT SET"}"
  1548. lanport="${lanport:-"0"}"
  1549. maxplayers="${maxplayers:-"0"}"
  1550. port="${port:-"0"}"
  1551. queryport="$((port + 1))"
  1552. queryportgs="${queryportgs:-"0"}"
  1553. servername="${servername:-"NOT SET"}"
  1554. serverpassword="${serverpassword:-"NOT SET"}"
  1555. steamport="28902"
  1556. steamworksport="20610"
  1557. }
  1558. # Config Type: QuakeC
  1559. # Comment: // or /* */
  1560. # Example: set sv_hostname "SERVERNAME"
  1561. # Filetype: cfg
  1562. fn_info_game_rtcw() {
  1563. if [ -f "${servercfgfullpath}" ]; then
  1564. fn_info_game_quakec "rconpassword" "rconpassword"
  1565. fn_info_game_quakec "servername" "sv_hostname"
  1566. fn_info_game_quakec "serverpassword" "g_password"
  1567. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1568. fi
  1569. rconpassword=${rconpassword:-"NOT SET"}
  1570. servername=${servername:-"NOT SET"}
  1571. serverpassword=${serverpassword:-"NOT SET"}
  1572. maxplayers=${maxplayers:-"0"}
  1573. port=${port:-"0"}
  1574. queryport=${port:-"0"}
  1575. defaultmap=${defaultmap:-"NOT SET"}
  1576. }
  1577. # Config Type: Parameters (mostly)
  1578. fn_info_game_rust() {
  1579. # Parameters
  1580. servername=${servername:-"NOT SET"}
  1581. port=${port:-"0"}
  1582. queryport=${queryport:-"0"}
  1583. appport=${appport:-"0"}
  1584. rconport=${rconport:-"0"}
  1585. gamemode=${gamemode:-"NOT SET"}
  1586. maxplayers=${maxplayers:-"0"}
  1587. rconpassword=${rconpassword:-"NOT SET"}
  1588. rconweb=${rconweb:-"NOT SET"}
  1589. tickrate=${tickrate:-"0"}
  1590. saveinterval=${saveinterval:-"0"}
  1591. serverlevel=${serverlevel:-"NOT SET"}
  1592. customlevelurl=${customlevelurl:-"NOT SET"}
  1593. worldsize=${worldsize:-"0"}
  1594. if [ -n "${seed}" ]; then
  1595. seed=${seed:-"0"}
  1596. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1597. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1598. fi
  1599. salt=${salt:-"0"}
  1600. }
  1601. fn_info_game_rw() {
  1602. # Config
  1603. if [ ! -f "${servercfgfullpath}" ]; then
  1604. servername="${unavailable}"
  1605. serverpassword="${unavailable}"
  1606. rconpassword="${unavailable}"
  1607. rconport="${zero}"
  1608. maxplayers="${zero}"
  1609. port="${zero}"
  1610. port2="${zero}"
  1611. port3="${zero}"
  1612. port4="${zero}"
  1613. queryport="${zero}"
  1614. gamemode="${unavailable}"
  1615. worldname="${unavailable}"
  1616. else
  1617. servername=$(grep "server_name" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/server_name//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1618. serverpassword=$(grep "server_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/server_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1619. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1620. rconport=$(grep "rcon_port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1621. maxplayers=$(grep "settings_max_players" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1622. port=$(grep "server_port" "${servercfgfullpath}" | grep -v "database_mysql_server_port" | grep -v "#" | tr -cd '[:digit:]')
  1623. port2=$((port + 1))
  1624. port3=$((port + 2))
  1625. port4=$((port + 3))
  1626. queryport="${port}"
  1627. httpqueryport=$((port - 1))
  1628. gamemode=$(grep "settings_default_gamemode=" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/settings_default_gamemode//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1629. worldname=$(grep "server_world_name" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/server_world_name//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1630. configip=$(grep "server_ip" "${servercfgfullpath}" | grep -v "database_mysql_server_ip" | sed -e 's/^[ \t]*//g' -e '/^--/d' -e 's/server_ip//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1631. # Not set
  1632. servername=${servername:-"NOT SET"}
  1633. serverpassword=${serverpassword:-"NOT SET"}
  1634. rconpassword=${rconpassword:-"NOT SET"}
  1635. rconport=${rconport:-"NOT SET"}
  1636. maxplayers=${maxplayers:-"0"}
  1637. port=${port:-"0"}
  1638. port2=${port2:-"0"}
  1639. port3=${port3:-"0"}
  1640. port4=${port4:-"0"}
  1641. queryport=${queryport:-"0"}
  1642. httpqueryport=${httpport:-"0"}
  1643. gamemode=${gamemode:-"NOT SET"}
  1644. worldname=${worldname:-"NOT SET"}
  1645. configip=${configip:-"0.0.0.0"}
  1646. fi
  1647. }
  1648. # Config Type: custom
  1649. # Comment: // or /* */
  1650. # example: hostname "SERVERNAME"
  1651. # filetypes: cfg
  1652. fn_info_game_samp() {
  1653. # Config
  1654. if [ ! -f "${servercfgfullpath}" ]; then
  1655. servername="unnamed server"
  1656. rconpassword="${unavailable}"
  1657. port="7777"
  1658. rconport="${port}"
  1659. maxplayers="50"
  1660. else
  1661. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1662. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1663. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1664. queryport=${port}
  1665. rconport=${port}
  1666. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1667. # Not set
  1668. servername=${servername:-"NOT SET"}
  1669. rconpassword=${rconpassword:-"NOT SET"}
  1670. port=${port:-"7777"}
  1671. queryport=${port:-"7777"}
  1672. rconport=${rconport:-"7777"}
  1673. maxplayers=${maxplayers:-"12"}
  1674. fi
  1675. }
  1676. # Config Type: json
  1677. # Parameters: false
  1678. # Comment: // or /* */
  1679. fn_info_game_sb() {
  1680. if [ ! -f "${servercfgfullpath}" ]; then
  1681. fn_info_game_json "maxplayers" "maxPlayers"
  1682. fn_info_game_json "port" "gameServerPort"
  1683. fn_info_game_json "queryenabled" "runQueryServer"
  1684. fn_info_game_json "queryport" "queryServerPort"
  1685. fn_info_game_json "rconenabled" "runRconServer"
  1686. fn_info_game_json "rconpassword" "rconServerPassword"
  1687. fn_info_game_json "rconport" "rconServerPort"
  1688. fn_info_game_json "servername" "serverName"
  1689. fi
  1690. maxplayers="${maxplayers:-"0"}"
  1691. port="${port:-"0"}"
  1692. queryenabled="${queryenabled:-"NOT SET"}"
  1693. queryport="${queryport:-"0"}"
  1694. rconenabled="${rconenabled:-"NOT SET"}"
  1695. rconpassword="${rconpassword:-"NOT SET"}"
  1696. rconport="${rconport:-"0"}"
  1697. servername="${servername:-"NOT SET"}"
  1698. }
  1699. # Config Type: Parameters
  1700. fn_info_game_sbots() {
  1701. port="${port:-"0"}"
  1702. queryport="${queryport:-"0"}"
  1703. servername="${servername:-"NOT SET"}"
  1704. serverpassword="${serverpassword:-"NOT SET"}"
  1705. defaultmap="${defaultmap:-"NOT SET"}"
  1706. maxplayers="${maxplayers:-"0"}"
  1707. }
  1708. # Config Type: custom (possibly YAML)
  1709. # Comment: #
  1710. # Example: server_name: SERVERNAME
  1711. # Filetype: txt
  1712. fn_info_game_scpsl() {
  1713. if [ -f "${servercfgfullpath}" ]; then
  1714. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1715. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1716. fn_info_game_pc_config "maxplayers" "max_players"
  1717. fn_info_game_pc_config "servername" "server_name"
  1718. fn_info_game_pc_config "tickrate" "server_tickrate"
  1719. fi
  1720. adminpassword="${adminpassword:-"NOT SET"}"
  1721. configip="${configip:-"0.0.0.0"}"
  1722. maxplayers="${maxplayers:-"0"}"
  1723. port="${port:-"0"}"
  1724. queryport="${port}"
  1725. servername="${servername:-"NOT SET"}"
  1726. tickrate="${tickrate:-"NOT SET"}"
  1727. }
  1728. # Config Type: xml
  1729. # Comment: <!-- -->
  1730. # Example: <property name="ServerName" value="My Game Host"/>
  1731. # Filetype: xml
  1732. fn_info_game_sdtd() {
  1733. if [ -f "${servercfgfullpath}" ]; then
  1734. fn_info_game_xml "gamemode" "ServerSettings/@GameMode"
  1735. fn_info_game_xml "maxplayers" "ServerSettings/@MaxPlayers"
  1736. fn_info_game_xml "servername" "ServerSettings/@ServerName"
  1737. fn_info_game_xml "serverpassword" "ServerSettings/@ServerPassword"
  1738. fn_info_game_xml "serverport" "ServerSettings/@ServerPort"
  1739. fn_info_game_xml "telnetenabled" "ServerSettings/@TelnetEnabled"
  1740. fn_info_game_xml "telnetpass" "ServerSettings/@TelnetPassword"
  1741. fn_info_game_xml "telnetport" "ServerSettings/@TelnetPort"
  1742. fn_info_game_xml "httpenabled" "ServerSettings/@ControlPanelEnabled"
  1743. fn_info_game_xml "httppassword" "ServerSettings/@ControlPanelPassword"
  1744. fn_info_game_xml "httpport" "ServerSettings/@ControlPanelPort"
  1745. fn_info_game_xml "worldname" "ServerSettings/@GameWorld"
  1746. fi
  1747. servername="${servername:-"NOT SET"}"
  1748. serverpassword="${serverpassword:-"NOT SET"}"
  1749. port="${port:-"0"}"
  1750. queryport="${queryport:-"0"}"
  1751. httpenabled="${httpenabled:-"NOT SET"}"
  1752. httpport="${httpport:-"0"}"
  1753. httppassword="${httppassword:-"NOT SET"}"
  1754. telnetenabled="${telnetenabled:-"NOT SET"}"
  1755. telnetport="${telnetport:-"0"}"
  1756. telnetpass="${telnetpass:-"NOT SET"}"
  1757. maxplayers="${maxplayers:-"0"}"
  1758. gamemode="${gamemode:-"NOT SET"}"
  1759. worldname="${worldname:-"NOT SET"}"
  1760. # Telnet IP will be localhost if no password is set
  1761. # check_ip will set the IP first. This will overwrite it.
  1762. if [ -z "${telnetpass}" ]; then
  1763. telnetip="127.0.0.1"
  1764. fi
  1765. }
  1766. # Config Type: Parameters (with an ini)
  1767. fn_info_game_sf() {
  1768. # Parameters
  1769. servername="${selfname:-"NOT SET"}"
  1770. port="${port:-"0"}"
  1771. queryport="${queryport:-"0"}"
  1772. beaconport="${beaconport:-"0"}"
  1773. }
  1774. # Config Type: QuakeC
  1775. # Comment: // or /* */
  1776. # Example: set sv_hostname "SERVERNAME"
  1777. # Filetype: cfg
  1778. fn_info_game_sof2() {
  1779. if [ -f "${servercfgfullpath}" ]; then
  1780. fn_info_game_quakec "rconpassword" "rconpassword"
  1781. fn_info_game_quakec "servername" "sv_hostname"
  1782. fn_info_game_quakec "serverpassword" "g_password"
  1783. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1784. fi
  1785. rconpassword="${rconpassword:-"NOT SET"}"
  1786. servername="${servername:-"NOT SET"}"
  1787. serverpassword="${serverpassword:-"NOT SET"}"
  1788. maxplayers="${maxplayers:-"0"}"
  1789. port="${port:-"0"}"
  1790. queryport="${port}"
  1791. defaultmap="${defaultmap:-"NOT SET"}"
  1792. }
  1793. # Config Type: ini
  1794. # Parameters: true
  1795. # Comment: ; or #
  1796. # Server_Name=SERVERNAME
  1797. # Filetype: ini
  1798. fn_info_game_sol() {
  1799. if [ -f "${servercfgfullpath}" ]; then
  1800. fn_info_config_ini "adminpassword" "Admin_Password"
  1801. fn_info_config_ini "maxplayers" "Max_Players"
  1802. fn_info_config_ini "port" "Port"
  1803. fn_info_config_ini "servername" "Server_Name"
  1804. fn_info_config_ini "serverpassword" "Game_Password"
  1805. fi
  1806. adminpassword="${adminpassword:-"NOT SET"}"
  1807. maxplayers="${maxplayers:-"0"}"
  1808. port="${port:-"0"}"
  1809. filesport="$((port + 10))"
  1810. queryport="${port}"
  1811. servername="${servername:-"NOT SET"}"
  1812. serverpassword="${serverpassword:-"NOT SET"}"
  1813. }
  1814. # Config Type: Valve KeyValues
  1815. # Comment: //
  1816. # Example: hostname "SERVERNAME"
  1817. # Filetype: cfg
  1818. fn_info_game_source() {
  1819. if [ -f "${servercfgfullpath}" ]; then
  1820. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1821. fn_info_game_valve_keyvalues "servername" "hostname"
  1822. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1823. fi
  1824. # Steamport can be between 26901-26910 and is normally automatically set.
  1825. # Some servers might support -steamport parameter to set
  1826. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1827. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1828. fi
  1829. clientport="${clientport:-"0"}"
  1830. defaultmap="${defaultmap:-"NOT SET"}"
  1831. maxplayers="${maxplayers:-"0"}"
  1832. port="${port:-"0"}"
  1833. queryport="${port:-"0"}"
  1834. rconpassword="${rconpassword:-"NOT SET"}"
  1835. rconport="${port:-"0"}"
  1836. servername="${servername:-"NOT SET"}"
  1837. serverpassword="${serverpassword:-"NOT SET"}"
  1838. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1839. }
  1840. fn_info_game_spark() {
  1841. defaultmap="${defaultmap:-"NOT SET"}"
  1842. maxplayers="${maxplayers:-"0"}"
  1843. port="${port:-"0"}"
  1844. queryport="$((port + 1))"
  1845. servername="${servername:-"NOT SET"}"
  1846. serverpassword="${serverpassword:-"NOT SET"}"
  1847. httpuser="${httpuser:-"NOT SET"}"
  1848. httppassword="${httppassword:-"NOT SET"}"
  1849. httpport="${httpport:-"0"}"
  1850. }
  1851. # Config Type: Custom (key-value pairs)
  1852. # Parameters: true
  1853. # Comment: # or //
  1854. # Example: ServerName="SERVERNAME"
  1855. # Filetype: cfg
  1856. fn_info_game_squad() {
  1857. if [ -f "${servercfgfullpath}" ]; then
  1858. fn_info_game_keyvalue_pairs "servername" "ServerName"
  1859. fn_info_game_keyvalue_pairs "maxplayers" "MaxPlayers"
  1860. fi
  1861. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1862. fn_info_game_keyvalue_pairs "rconport" "Port"
  1863. fn_info_game_keyvalue_pairs "rconpassword" "Password"
  1864. fi
  1865. maxplayers="${maxplayers:-"0"}"
  1866. port="${port:-"0"}"
  1867. queryport="${queryport:-"0"}"
  1868. rconport="${rconport:-"0"}"
  1869. servername="${servername:-"NOT SET"}"
  1870. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1871. rconpassword="NOT SET"
  1872. fi
  1873. }
  1874. # Config Type: Custom (key-value pairs)
  1875. # Comment: # or //
  1876. # Example: ServerName="SERVERNAME"
  1877. # Filetype: cfg
  1878. fn_info_game_terraria() {
  1879. if [ -f "${servercfgfullpath}" ]; then
  1880. fn_info_game_keyvalue_pairs "maxplayers" "maxplayers"
  1881. fn_info_game_keyvalue_pairs "port" "port"
  1882. fn_info_game_keyvalue_pairs "servername" "worldname"
  1883. fn_info_game_keyvalue_pairs "worldname" "world"
  1884. fi
  1885. queryport="${port:-"0"}"
  1886. servername="${servername:-"NOT SET"}"
  1887. port="${port:-"0"}"
  1888. queryport="${queryport:-"0"}"
  1889. worldname="${worldname:-"NOT SET"}"
  1890. maxplayers="${maxplayers:-"0"}"
  1891. }
  1892. # Config Type: QuakeC (custom)
  1893. # Comment: // or /* */
  1894. # Example: set sv_hostname "SERVERNAME"
  1895. # Filetype: cfg
  1896. fn_info_game_tw() {
  1897. if [ -f "${servercfgfullpath}" ]; then
  1898. fn_info_game_quakec "servername" "sv_name"
  1899. fn_info_game_quakec "serverpassword" "password"
  1900. fn_info_game_quakec "rconpassword" "sv_rcon_password"
  1901. fn_info_game_quakec "port" "sv_port"
  1902. fn_info_game_quakec "maxplayers" "sv_max_clients"
  1903. fi
  1904. queryport="${port}"
  1905. servername=${servername:-"NOT SET"}
  1906. serverpassword=${serverpassword:-"NOT SET"}
  1907. rconpassword=${rconpassword:-"NOT SET"}
  1908. port=${port:-"0"}
  1909. maxplayers=${maxplayers:-"0"}
  1910. }
  1911. # Config Type: Parameters
  1912. fn_info_game_unt() {
  1913. servername="${selfname:-"NOT SET"}"
  1914. port="${port:-"0"}"
  1915. queryport="${port}"
  1916. steamport="$((port + 1))"
  1917. }
  1918. # Config Type: Parameters
  1919. fn_info_game_vh() {
  1920. port="${port:-"0"}"
  1921. # Query port only enabled if public server
  1922. if [ "${public}" != "0" ]; then
  1923. queryport="$((port + 1))"
  1924. else
  1925. querymode="1"
  1926. fi
  1927. worldname="${worldname:-"NOT SET"}"
  1928. serverpassword="${serverpassword:-"NOT SET"}"
  1929. servername="${servername:-"NOT SET"}"
  1930. }
  1931. # Config Type: json
  1932. # Parameters: false
  1933. # Comment: // or /* */
  1934. fn_info_game_vints() {
  1935. if [ -f "${servercfgfullpath}" ]; then
  1936. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  1937. fn_info_game_json "maxplayers" ".MaxClients"
  1938. fn_info_game_json "port" ".Port"
  1939. fn_info_game_json "servername" ".ServerName"
  1940. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  1941. fi
  1942. configip="${configip:-"0.0.0.0"}"
  1943. maxplayers="${maxplayers:-"0"}"
  1944. port="${port:-"0"}"
  1945. queryport="${port:-"0"}"
  1946. servername="${servername:-"NOT SET"}"
  1947. serverpassword="${serverpassword:-"NOT SET"}"
  1948. }
  1949. # Config Type: Java properties
  1950. # Comment: # or !
  1951. # Example: motd=SERVERNAME
  1952. # Filetype: properties
  1953. fn_info_game_vpmc() {
  1954. if [ -f "${servercfgfullpath}" ]; then
  1955. fn_info_game_java_properties "servername" "motd"
  1956. fn_info_game_java_properties "bindaddress" "bind"
  1957. fi
  1958. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  1959. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  1960. queryport="${port:-"0"}"
  1961. servername="${servername:-"NOT SET"}"
  1962. }
  1963. # Config Type: QuakeC
  1964. # Comment: // or /* */
  1965. # Example: set sv_hostname "SERVERNAME"
  1966. # Filetype: cfg
  1967. fn_info_game_wet() {
  1968. if [ -f "${servercfgfullpath}" ]; then
  1969. fn_info_game_quakec "configip" "net_ip"
  1970. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1971. fn_info_game_quakec "port" "net_port"
  1972. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1973. fn_info_game_quakec "servername" "sv_hostname"
  1974. fn_info_game_quakec "serverpassword" "g_password"
  1975. fi
  1976. configip="${configip:-"0.0.0.0"}"
  1977. maxplayers="${maxplayers:-"0"}"
  1978. port="${port:-"0"}"
  1979. queryport="${queryport:-"0"}"
  1980. rconpassword="${rconpassword:-"NOT SET"}"
  1981. servername="${servername:-"NOT SET"}"
  1982. serverpassword="${serverpassword:-"NOT SET"}"
  1983. }
  1984. # Config Type: QuakeC
  1985. # Comment: // or /* */
  1986. # Example: set sv_hostname "SERVERNAME"
  1987. # Filetype: cfg
  1988. fn_info_game_wf() {
  1989. if [ -f "${servercfgfullpath}" ]; then
  1990. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1991. fn_info_game_quakec "rconpassword" "rcon_password"
  1992. fn_info_game_quakec "servername" "sv_hostname"
  1993. fi
  1994. httpport="${httpport:-"0"}"
  1995. maxplayers="${maxplayers:-"0"}"
  1996. port="${port:-"0"}"
  1997. queryport="${port:-"0"}"
  1998. rconpassword="${rconpassword:-"NOT SET"}"
  1999. servername="${servername:-"NOT SET"}"
  2000. }
  2001. fn_info_game_wmc() {
  2002. if [ ! -f "${servercfgfullpath}" ]; then
  2003. servername="${unavailable}"
  2004. maxplayers="${zero}"
  2005. port="${zero}"
  2006. queryport="${zero}"
  2007. queryenabled="${unavailable}"
  2008. else
  2009. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2010. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2011. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2012. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2013. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2014. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2015. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2016. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2017. maxplayers="UNLIMITED"
  2018. fi
  2019. # Not set
  2020. servername=${servername:-"NOT SET"}
  2021. queryport=${queryport:-"25577"}
  2022. maxplayers=${maxplayers:-"0"}
  2023. configip=${configip:-"0.0.0.0"}
  2024. fi
  2025. }
  2026. # Config Type: custom (key-value)
  2027. # Comment: #
  2028. # Example: SERVERNAME=SERVERNAME
  2029. fn_info_game_wurm() {
  2030. # Config
  2031. if [ ! -f "${servercfgfullpath}" ]; then
  2032. port="${zero}"
  2033. queryport="${zero}"
  2034. rconpassword="${unavailable}"
  2035. servername="${unavailable}"
  2036. serverpassword="${unavailable}"
  2037. adminpassword="${unavailable}"
  2038. maxplayers="${zero}"
  2039. else
  2040. port=$(grep "EXTERNALPORT=" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  2041. queryport=$(grep "QUERYPORT=" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  2042. servername=$(grep "SERVERNAME=" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/SERVERNAME//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2043. serverpassword=$(grep "SERVERPASSWORD=" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/SERVERPASSWORD//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2044. adminpassword=$(grep "ADMINPWD=" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/ADMINPWD//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2045. maxplayers=$(grep "MAXPLAYERS=" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  2046. configip=$(grep "IP" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/IP//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2047. # Not set
  2048. port=${port:-"3724"}
  2049. queryport=${queryport:-"27017"}
  2050. servername=${servername:-"NOT SET"}
  2051. serverpassword=${serverpassword:-"NOT SET"}
  2052. adminpassword=${adminpassword:-"NOT SET"}
  2053. maxplayers=${maxplayers:-"0"}
  2054. fi
  2055. }
  2056. unavailable="${red}UNAVAILABLE${default}"
  2057. zero="${red}0${default}"
  2058. if [ "${shortname}" == "ac" ]; then
  2059. fn_info_game_ac
  2060. elif [ "${shortname}" == "ark" ]; then
  2061. fn_info_game_ark
  2062. elif [ "${shortname}" == "arma3" ]; then
  2063. fn_info_game_arma3
  2064. elif [ "${shortname}" == "armar" ]; then
  2065. fn_info_game_armar
  2066. elif [ "${shortname}" == "av" ]; then
  2067. fn_info_game_av
  2068. elif [ "${shortname}" == "bf1942" ]; then
  2069. fn_info_game_bf1942
  2070. elif [ "${shortname}" == "bfv" ]; then
  2071. fn_info_game_bfv
  2072. elif [ "${shortname}" == "bo" ]; then
  2073. fn_info_game_bo
  2074. elif [ "${shortname}" == "bt" ]; then
  2075. fn_info_game_bt
  2076. elif [ "${shortname}" == "btl" ]; then
  2077. fn_info_game_btl
  2078. elif [ "${shortname}" == "cd" ]; then
  2079. fn_info_game_cd
  2080. elif [ "${shortname}" == "ck" ]; then
  2081. fn_info_game_ck
  2082. elif [ "${shortname}" == "cmw" ]; then
  2083. fn_info_game_cmw
  2084. elif [ "${shortname}" == "cod" ]; then
  2085. fn_info_game_cod
  2086. elif [ "${shortname}" == "coduo" ]; then
  2087. fn_info_game_cod
  2088. elif [ "${shortname}" == "cod2" ]; then
  2089. fn_info_game_cod2
  2090. elif [ "${shortname}" == "cod4" ]; then
  2091. fn_info_game_cod4
  2092. elif [ "${shortname}" == "codwaw" ]; then
  2093. fn_info_game_codwaw
  2094. elif [ "${shortname}" == "col" ]; then
  2095. fn_info_game_col
  2096. elif [ "${shortname}" == "dayz" ]; then
  2097. fn_info_game_dayz
  2098. elif [ "${shortname}" == "dodr" ]; then
  2099. fn_info_game_dodr
  2100. elif [ "${shortname}" == "dst" ]; then
  2101. fn_info_game_dst
  2102. elif [ "${shortname}" == "eco" ]; then
  2103. fn_info_game_eco
  2104. elif [ "${shortname}" == "etl" ]; then
  2105. fn_info_game_etl
  2106. elif [ "${shortname}" == "fctr" ]; then
  2107. fn_info_game_fctr
  2108. elif [ "${shortname}" == "hw" ]; then
  2109. fn_info_game_hw
  2110. elif [ "${shortname}" == "inss" ]; then
  2111. fn_info_game_inss
  2112. elif [ "${shortname}" == "jc2" ]; then
  2113. fn_info_game_jc2
  2114. elif [ "${shortname}" == "jc3" ]; then
  2115. fn_info_game_jc3
  2116. elif [ "${shortname}" == "jk2" ]; then
  2117. fn_info_game_jk2
  2118. elif [ "${shortname}" == "kf" ]; then
  2119. fn_info_game_kf
  2120. elif [ "${shortname}" == "kf2" ]; then
  2121. fn_info_game_kf2
  2122. elif [ "${shortname}" == "lo" ]; then
  2123. fn_info_game_lo
  2124. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2125. fn_info_game_mc
  2126. elif [ "${shortname}" == "mcb" ]; then
  2127. fn_info_game_mcb
  2128. elif [ "${shortname}" == "mh" ]; then
  2129. fn_info_game_mh
  2130. elif [ "${shortname}" == "mohaa" ]; then
  2131. fn_info_game_mohaa
  2132. elif [ "${shortname}" == "mom" ]; then
  2133. fn_info_game_mom
  2134. elif [ "${shortname}" == "mta" ]; then
  2135. fn_info_game_mta
  2136. elif [ "${shortname}" == "nec" ]; then
  2137. fn_info_game_nec
  2138. elif [ "${shortname}" == "onset" ]; then
  2139. fn_info_game_onset
  2140. elif [ "${shortname}" == "pc" ]; then
  2141. fn_info_game_pc
  2142. elif [ "${shortname}" == "pc2" ]; then
  2143. fn_info_game_pc2
  2144. elif [ "${shortname}" == "pstbs" ]; then
  2145. fn_info_game_pstbs
  2146. elif [ "${shortname}" == "pvr" ]; then
  2147. fn_info_game_pvr
  2148. elif [ "${shortname}" == "pz" ]; then
  2149. fn_info_game_pz
  2150. elif [ "${shortname}" == "q2" ]; then
  2151. fn_info_game_q2
  2152. elif [ "${shortname}" == "q3" ]; then
  2153. fn_info_game_q3
  2154. elif [ "${shortname}" == "ql" ]; then
  2155. fn_info_game_ql
  2156. elif [ "${shortname}" == "qw" ]; then
  2157. fn_info_game_qw
  2158. elif [ "${shortname}" == "ro" ]; then
  2159. fn_info_game_ro
  2160. elif [ "${shortname}" == "rtcw" ]; then
  2161. fn_info_game_rtcw
  2162. elif [ "${shortname}" == "rust" ]; then
  2163. fn_info_game_rust
  2164. elif [ "${shortname}" == "rw" ]; then
  2165. fn_info_game_rw
  2166. elif [ "${shortname}" == "samp" ]; then
  2167. fn_info_game_samp
  2168. elif [ "${shortname}" == "sb" ]; then
  2169. fn_info_game_sb
  2170. elif [ "${shortname}" == "sbots" ]; then
  2171. fn_info_game_sbots
  2172. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2173. fn_info_game_scpsl
  2174. elif [ "${shortname}" == "sdtd" ]; then
  2175. fn_info_game_sdtd
  2176. elif [ "${shortname}" == "sf" ]; then
  2177. fn_info_game_sf
  2178. elif [ "${shortname}" == "sof2" ]; then
  2179. fn_info_game_sof2
  2180. elif [ "${shortname}" == "sol" ]; then
  2181. fn_info_game_sol
  2182. elif [ "${engine}" == "spark" ]; then
  2183. fn_info_game_spark
  2184. elif [ "${shortname}" == "squad" ]; then
  2185. fn_info_game_squad
  2186. elif [ "${shortname}" == "st" ]; then
  2187. fn_info_game_st
  2188. elif [ "${shortname}" == "stn" ]; then
  2189. fn_info_game_stn
  2190. elif [ "${shortname}" == "terraria" ]; then
  2191. fn_info_game_terraria
  2192. elif [ "${shortname}" == "ti" ]; then
  2193. fn_info_game_ti
  2194. elif [ "${shortname}" == "ts3" ]; then
  2195. fn_info_game_ts3
  2196. elif [ "${shortname}" == "tu" ]; then
  2197. fn_info_game_tu
  2198. elif [ "${shortname}" == "tw" ]; then
  2199. fn_info_game_tw
  2200. elif [ "${shortname}" == "unt" ]; then
  2201. fn_info_game_unt
  2202. elif [ "${shortname}" == "ut" ]; then
  2203. fn_info_game_ut
  2204. elif [ "${shortname}" == "ut2k4" ]; then
  2205. fn_info_game_ut2k4
  2206. elif [ "${shortname}" == "ut3" ]; then
  2207. fn_info_game_ut3
  2208. elif [ "${shortname}" == "ut99" ]; then
  2209. fn_info_game_ut99
  2210. elif [ "${shortname}" == "vh" ]; then
  2211. fn_info_game_vh
  2212. elif [ "${shortname}" == "vints" ]; then
  2213. fn_info_game_vints
  2214. elif [ "${shortname}" == "vpmc" ]; then
  2215. fn_info_game_vpmc
  2216. elif [ "${shortname}" == "wet" ]; then
  2217. fn_info_game_wet
  2218. elif [ "${shortname}" == "wf" ]; then
  2219. fn_info_game_wf
  2220. elif [ "${shortname}" == "wmc" ]; then
  2221. fn_info_game_wmc
  2222. elif [ "${shortname}" == "wurm" ]; then
  2223. fn_info_game_wurm
  2224. elif [ "${engine}" == "prism3d" ]; then
  2225. fn_info_game_prism3d
  2226. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2227. fn_info_game_source
  2228. elif [ "${engine}" == "unreal2" ]; then
  2229. fn_info_game_unreal2
  2230. fi
  2231. # External IP address
  2232. # Cache external IP address for 24 hours
  2233. if [ -f "${tmpdir}/extip.txt" ]; then
  2234. if [ "$(find "${tmpdir}/extip.txt" -mmin +1440)" ]; then
  2235. rm -f "${tmpdir:?}/extip.txt"
  2236. fi
  2237. fi
  2238. if [ ! -f "${tmpdir}/extip.txt" ]; then
  2239. extip="$(curl --connect-timeout 10 -s https://api.ipify.org 2> /dev/null)"
  2240. exitcode=$?
  2241. # if curl passes add extip to externalip.txt
  2242. if [ "${exitcode}" == "0" ]; then
  2243. echo "${extip}" > "${tmpdir}/extip.txt"
  2244. else
  2245. echo "Unable to get external IP address"
  2246. fi
  2247. else
  2248. extip="$(cat "${tmpdir}/extip.txt")"
  2249. fi
  2250. # Alert IP address
  2251. if [ "${displayip}" ]; then
  2252. alertip="${displayip}"
  2253. elif [ "${extip}" ]; then
  2254. alertip="${extip}"
  2255. else
  2256. alertip="${ip}"
  2257. fi
  2258. # Steam Master Server - checks if detected by master server.
  2259. # Checked after config init, as the queryport is needed
  2260. if [ -z "${displaymasterserver}" ]; then
  2261. if [ "$(command -v jq 2> /dev/null)" ]; then
  2262. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2263. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2264. # Query external IP first as most liky to succeed.
  2265. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${extip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2266. if [ "${masterserver}" == "0" ]; then
  2267. # Loop though server IP addresses if external IP fails.
  2268. for queryip in "${queryips[@]}"; do
  2269. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2270. done
  2271. fi
  2272. if [ "${masterserver}" == "0" ]; then
  2273. displaymasterserver="false"
  2274. else
  2275. displaymasterserver="true"
  2276. fi
  2277. fi
  2278. fi
  2279. fi
  2280. fi