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- //*********************************************************************************
- // *
- // No More Room in Hell - Community Developed Server.cfg *
- // Version 1.3 - March 7, 2015 *
- // Version 1.0: http://avidblur.com/nmrih/server.cfg *
- // Version 1.2: http://fastdl.zombiegaming.net/nmrih/cfg/server.cfg *
- // Version 1.3: http://gameservermanagers.com/nmrih/server.cfg *
- // *
- // ********************************************************************************
- // ............................ Basic Server Settings ............................. //
- // The name of your server as you want it to show up on NMRiH's Server Browser
- hostname "hostname"
- // The contact email for your main server admin
- sv_contact "email@example.com"
- // Password for rcon (remote connection), can be left blank for no RCon, it's recommended that you make a secure password.
- // Need a secure password? Check out https://www.grc.com/passwords.htm for automatically generated ones
- rcon_password "rconpassword"
- // Makes your server private so only people with the password can play on it
- sv_password ""
- // The region of the world this server will report as being located in
- // -1 = World
- // 0 = US East Coast
- // 1 = US West Coast
- // 2 = South America
- // 3 = Europe
- // 4 = Asia
- // 5 = Australia
- // 6 = Middle East
- // 7 = Africa
- sv_region -1
- // Is this server running on LAN or is it accessable to the world wide web?
- // 0 = Internet
- // 1 = Local Area Network
- sv_lan 0
- // Enable communication over voice via microphone
- sv_voiceenable 1
- // Players can hear all other players, no team restrictions 0=off 1=on
- sv_alltalk 1
- //Gameplay can be chosen between classic/normal, sv_difficulty casual is casual, sv_difficulty normal is normal
- sv_difficulty casual
- // Time spend on a single map (in minutes) before switching to a new one automatically
- mp_timelimit 45
- // Maximum number of rounds to spend on a map before moving to the next one
- //mp_maxrounds 0
- // Name of the .txt file containing a list of maps the server should cycle through
- // mapcycle.txt - All maps
- // mapcycle_objective.txt - Objective maps only
- // mapcycle_survival.txt - Survival maps only
- mapcyclefile "mapcycle.txt"
- // A comma seperated list of tags that will show up in the server browser & make it easier for users to find the server they're looking for
- // "Official" tags:
- // custom - If your server is running custom gameplay settings/configs
- // objective - If your server only cycles through objective maps
- // survival - If your server only cycles through survival maps
- // IE: sv_tags "example1, example2, example3"
- sv_tags "objective, survival, vanilla"
- // ............................ Download Settings .................................. //
- // Allow clients to upload sprays etc (NMRiH has sprays disabled by default, so 0 might be the best option)
- sv_allowupload 0
- // Allow clients to download files
- sv_allowdownload 1
- // Maximum file size allowed for downloading individual maps/textures etc (Calculated in MB)
- net_maxfilesize 64
- // Allow downloading of maps/textures/etc from a website for faster download speeds!
- // NOTE: If left blank (sv_downloadurl "") connecting clients will download custom maps etc directly from your Gameserver.
- //
- // Example: 1 - Game server has a map called "nmo_example.bsp" located in the map folder
- // 2 - Web server has the exact same "nmo_example.bsp" file located at "http://www.yourwebsite.com/nmrih/maps/nmo_example.bsp"
- // 3 - Therefore, sv_downloadurl should be set to "http://www.yourwebsite.com/nmrih/"
- //
- sv_downloadurl ""
- // ............................ Performance Settings .............................. //
- // Sets a limit to the frame rate that the server runs at (Set a framerate your server can consistently manage)
- fps_max 66
- // Min bandwidth rate allowed on server, 0 = Unlimited
- sv_minrate 0
- // Max bandwidth rate allowed on server, 0 = Unlimited
- sv_maxrate 60000
- //
- net_splitpacket_maxrate 60000
- sv_parallel_packentities 1
- sv_parallel_sendsnapshot 1
- // Use a high priority thread to send queued packets out instead of sending them each frame.
- net_queued_packet_thread 1
- // Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
- net_maxcleartime 0.01
- // Minimum updates per second that the server will allow
- sv_minupdaterate 66
- // Maximum updates per second that the server will allow
- sv_maxupdaterate 66
- // Minimum commands per second that the server will allow
- sv_mincmdrate 66
- // Maximum commands per second that the server will allow
- sv_maxcmdrate 66
- sv_client_min_interp_ratio 0
- sv_client_max_interp_ratio 4
- sv_client_cmdrate_difference 0
- // This can be used to force the value of cl_predict for connected clients (only while they are connected).
- // -1 = let clients set cl_predict to anything
- // 0 = force cl_predict to 0
- // 1 = force cl_predict to 1
- sv_client_predict 1
- // .............................. Additional Settings .............................. //
- // Allow the use of the "wait" command by clients? (Best left disabled to prevent the abuse of scripts - 0)
- sv_allow_wait_command 0
- // Enable logging? (off/on)
- log on
- sv_logbans 1
- sv_logecho 1
- sv_logfile 1
- sv_log_onefile 0
- // ............................... Sourcemod Settings .............................. //
- // ********************************************************************************
- // *
- // Advanced Server Settings (Best left untouched!) *
- // *
- // ********************************************************************************
- exec banned_user.cfg
- exec banned_ip.cfg
- //These commands will run on map change, sometimes a crash may wipe a recent ban from your banlist, this minimises that issue
- writeid
- writeip
- //**********************************************************************************************************
- // Master Server Settings
- //**********************************************************************************************************
- sv_master_legacy_mode 0 // Disable legacy mode, since steam master servers won't support it anymore
- heartbeat // Send heartbeat that this server is ready. Should be the last line of the config
- //**********************************************************************************************************
- //-----End of Server.cfg-----
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