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lgsm-default.cfg 6.6 KB

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  1. //*********************************************************************************
  2. // *
  3. // No More Room in Hell - Community Developed Server.cfg *
  4. // Version 1.3 - March 7, 2015 *
  5. // Version 1.0: http://avidblur.com/nmrih/server.cfg *
  6. // Version 1.2: http://fastdl.zombiegaming.net/nmrih/cfg/server.cfg *
  7. // Version 1.3: http://gameservermanagers.com/nmrih/server.cfg *
  8. // *
  9. // ********************************************************************************
  10. // ............................ Basic Server Settings ............................. //
  11. // The name of your server as you want it to show up on NMRiH's Server Browser
  12. hostname "hostname"
  13. // The contact email for your main server admin
  14. sv_contact "email@example.com"
  15. // Password for rcon (remote connection), can be left blank for no RCon, it's recommended that you make a secure password.
  16. // Need a secure password? Check out https://www.grc.com/passwords.htm for automatically generated ones
  17. rcon_password "rconpassword"
  18. // Makes your server private so only people with the password can play on it
  19. sv_password ""
  20. // The region of the world this server will report as being located in
  21. // -1 = World
  22. // 0 = US East Coast
  23. // 1 = US West Coast
  24. // 2 = South America
  25. // 3 = Europe
  26. // 4 = Asia
  27. // 5 = Australia
  28. // 6 = Middle East
  29. // 7 = Africa
  30. sv_region -1
  31. // Is this server running on LAN or is it accessable to the world wide web?
  32. // 0 = Internet
  33. // 1 = Local Area Network
  34. sv_lan 0
  35. // Enable communication over voice via microphone
  36. sv_voiceenable 1
  37. // Players can hear all other players, no team restrictions 0=off 1=on
  38. sv_alltalk 1
  39. //Gameplay can be chosen between classic/normal, sv_difficulty casual is casual, sv_difficulty normal is normal
  40. sv_difficulty casual
  41. // Time spend on a single map (in minutes) before switching to a new one automatically
  42. mp_timelimit 45
  43. // Maximum number of rounds to spend on a map before moving to the next one
  44. //mp_maxrounds 0
  45. // Name of the .txt file containing a list of maps the server should cycle through
  46. // mapcycle.txt - All maps
  47. // mapcycle_objective.txt - Objective maps only
  48. // mapcycle_survival.txt - Survival maps only
  49. mapcyclefile "mapcycle.txt"
  50. // A comma seperated list of tags that will show up in the server browser & make it easier for users to find the server they're looking for
  51. // "Official" tags:
  52. // custom - If your server is running custom gameplay settings/configs
  53. // objective - If your server only cycles through objective maps
  54. // survival - If your server only cycles through survival maps
  55. // IE: sv_tags "example1, example2, example3"
  56. sv_tags "objective, survival, vanilla"
  57. // ............................ Download Settings .................................. //
  58. // Allow clients to upload sprays etc (NMRiH has sprays disabled by default, so 0 might be the best option)
  59. sv_allowupload 0
  60. // Allow clients to download files
  61. sv_allowdownload 1
  62. // Maximum file size allowed for downloading individual maps/textures etc (Calculated in MB)
  63. net_maxfilesize 64
  64. // Allow downloading of maps/textures/etc from a website for faster download speeds!
  65. // NOTE: If left blank (sv_downloadurl "") connecting clients will download custom maps etc directly from your Gameserver.
  66. //
  67. // Example: 1 - Game server has a map called "nmo_example.bsp" located in the map folder
  68. // 2 - Web server has the exact same "nmo_example.bsp" file located at "http://www.yourwebsite.com/nmrih/maps/nmo_example.bsp"
  69. // 3 - Therefore, sv_downloadurl should be set to "http://www.yourwebsite.com/nmrih/"
  70. //
  71. sv_downloadurl ""
  72. // ............................ Performance Settings .............................. //
  73. // Sets a limit to the frame rate that the server runs at (Set a framerate your server can consistently manage)
  74. fps_max 66
  75. // Min bandwidth rate allowed on server, 0 = Unlimited
  76. sv_minrate 0
  77. // Max bandwidth rate allowed on server, 0 = Unlimited
  78. sv_maxrate 60000
  79. //
  80. net_splitpacket_maxrate 60000
  81. sv_parallel_packentities 1
  82. sv_parallel_sendsnapshot 1
  83. // Use a high priority thread to send queued packets out instead of sending them each frame.
  84. net_queued_packet_thread 1
  85. // Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  86. net_maxcleartime 0.01
  87. // Minimum updates per second that the server will allow
  88. sv_minupdaterate 66
  89. // Maximum updates per second that the server will allow
  90. sv_maxupdaterate 66
  91. // Minimum commands per second that the server will allow
  92. sv_mincmdrate 66
  93. // Maximum commands per second that the server will allow
  94. sv_maxcmdrate 66
  95. sv_client_min_interp_ratio 0
  96. sv_client_max_interp_ratio 4
  97. sv_client_cmdrate_difference 0
  98. // This can be used to force the value of cl_predict for connected clients (only while they are connected).
  99. // -1 = let clients set cl_predict to anything
  100. // 0 = force cl_predict to 0
  101. // 1 = force cl_predict to 1
  102. sv_client_predict 1
  103. // .............................. Additional Settings .............................. //
  104. // Allow the use of the "wait" command by clients? (Best left disabled to prevent the abuse of scripts - 0)
  105. sv_allow_wait_command 0
  106. // Enable logging? (off/on)
  107. log on
  108. sv_logbans 1
  109. sv_logecho 1
  110. sv_logfile 1
  111. sv_log_onefile 0
  112. // ............................... Sourcemod Settings .............................. //
  113. // ********************************************************************************
  114. // *
  115. // Advanced Server Settings (Best left untouched!) *
  116. // *
  117. // ********************************************************************************
  118. exec banned_user.cfg
  119. exec banned_ip.cfg
  120. //These commands will run on map change, sometimes a crash may wipe a recent ban from your banlist, this minimises that issue
  121. writeid
  122. writeip
  123. //**********************************************************************************************************
  124. // Master Server Settings
  125. //**********************************************************************************************************
  126. sv_master_legacy_mode 0 // Disable legacy mode, since steam master servers won't support it anymore
  127. heartbeat // Send heartbeat that this server is ready. Should be the last line of the config
  128. //**********************************************************************************************************
  129. //-----End of Server.cfg-----