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info_game.sh 90 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: https://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
  8. # shellcheck disable=SC2317
  9. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  10. # Config Type: ini
  11. # Comment: ; or #
  12. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  13. fn_info_game_ini() {
  14. # sed is used to process the file.
  15. # -n: Suppresses automatic printing of pattern space.
  16. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  17. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  18. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  19. # - .*: Matches any characters before the equals sign.
  20. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  21. # - \([^"]*\): Captures any characters that are not double quotes.
  22. # - "\?: Matches an optional double quote.
  23. # - /1: Replaces the entire matched pattern with the captured value.
  24. # - p: Prints the modified line.
  25. # - q: Quits processing after modifying and printing the line.
  26. if [ -n "${3}" ]; then
  27. servercfgparse="${3}"
  28. else
  29. servercfgparse="${servercfgfullpath}"
  30. fi
  31. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  32. configtype="ini"
  33. }
  34. # Config Type: Key Value Pairs (Equals Delimited)
  35. # Comment: ; or #
  36. fn_info_game_keyvalue_pairs_equals() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: Key Value Pairs (Space Delimited)
  58. # Comment: ; or #
  59. fn_info_game_keyvalue_pairs_space() {
  60. # sed is used to process the file.
  61. # -n: Suppresses automatic printing of pattern space.
  62. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  63. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  64. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  65. # - .*: Matches any characters before the space.
  66. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  78. configtype="keyvalue_pairs"
  79. }
  80. # Config Type: QuakeC
  81. # Comment: // or /* */
  82. fn_info_game_quakec() {
  83. # -n: Suppresses automatic printing of pattern space.
  84. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  85. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  86. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  87. # - .*: Matches any characters before the spaces.
  88. # - *: Matches any number of spaces.
  89. # - "\?: Matches an optional double quote.
  90. # - \([^"]*\): Captures any characters that are not double quotes.
  91. # - "\?: Matches an optional double quote.
  92. # - /1: Replaces the entire matched pattern with the captured value.
  93. # - p: Prints the modified line.
  94. # - q: Quits processing after modifying and printing the line.
  95. if [ -n "${3}" ]; then
  96. servercfgparse="${3}"
  97. else
  98. servercfgparse="${servercfgfullpath}"
  99. fi
  100. printf -v "${1}" '%s' "$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  101. configtype="quakec"
  102. }
  103. # Config Type: json
  104. # Comment: // or /* */
  105. fn_info_game_json() {
  106. if [ -n "${3}" ]; then
  107. servercfgparse="${3}"
  108. else
  109. servercfgparse="${servercfgfullpath}"
  110. fi
  111. printf -v "${1}" '%s' "$(jq -r "${2}" "${servercfgparse}")"
  112. configtype="json"
  113. }
  114. # Config Type: SQF
  115. # Comment: // or /* */
  116. fn_info_game_sqf() {
  117. # sed is the command itself, indicating that we want to use the sed utility.
  118. # -n: Suppresses automatic printing of pattern space.
  119. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  120. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  121. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  122. # - .*: Matches any characters before the equals sign.
  123. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  124. # - \([^"]*\): Captures any characters that are not double quotes.
  125. # - "\?: Matches an optional double quote.
  126. # - /1: Replaces the entire matched pattern with the captured value.
  127. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  128. # - p: Prints the modified line.
  129. # - q: Quits processing after modifying and printing the line.
  130. if [ -n "${3}" ]; then
  131. servercfgparse="${3}"
  132. else
  133. servercfgparse="${servercfgfullpath}"
  134. fi
  135. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')"
  136. configtype="sqf"
  137. }
  138. # Config Type: XML
  139. # Comment: <!-- -->
  140. fn_info_game_xml() {
  141. if [ -n "${3}" ]; then
  142. servercfgparse="${3}"
  143. else
  144. servercfgparse="${servercfgfullpath}"
  145. fi
  146. printf -v "${1}" '%s' "$(xmllint --xpath "string(${2})" "${servercfgparse}")"
  147. configtype="xml"
  148. }
  149. # Config Type: Valve KeyValues
  150. # Comment: //
  151. fn_info_game_valve_keyvalues() {
  152. # sed is used to process the file.
  153. # -n: Suppresses automatic printing of pattern space.
  154. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  155. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  156. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  157. # - .*: Matches any characters before the spaces.
  158. # - *: Matches any number of spaces.
  159. # - "\?: Matches an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  171. configtype="valve_keyvalues"
  172. }
  173. # Config Type: Java properties
  174. # Comment: # or !
  175. fn_info_game_java_properties() {
  176. # sed is used to process the file.
  177. # -n: Suppresses automatic printing of pattern space.
  178. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  179. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  180. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  181. # - .*: Matches any characters before the equals sign.
  182. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  183. # - \([^"]*\): Captures any characters that are not double quotes.
  184. # - "\?: Matches an optional double quote.
  185. # - /1: Replaces the entire matched pattern with the captured value.
  186. # - p: Prints the modified line.
  187. # - q: Quits processing after modifying and printing the line.
  188. if [ -n "${3}" ]; then
  189. servercfgparse="${3}"
  190. else
  191. servercfgparse="${servercfgfullpath}"
  192. fi
  193. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  194. configtype="java"
  195. }
  196. # Config Type: ini
  197. # Comment: ; or #
  198. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  199. fn_info_game_lua() {
  200. # - The '-n' option suppresses automatic printing of pattern space.
  201. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  202. # followed by the exact word specified by the second argument.
  203. # - If the pattern matches, the following actions are performed within the curly braces:
  204. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  205. # removing any leading or trailing spaces.
  206. # - 's#,.*##' removes everything after the first comma encountered.
  207. # - 'p' prints the modified pattern space.
  208. # - 'q' quits processing after printing the modified pattern space.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. printf -v "${1}" '%s' "$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')"
  215. configtype="lua"
  216. }
  217. # Config Type: custom (Project Cars)
  218. # Comment: //
  219. fn_info_game_pc_config() {
  220. # sed is used to process the file.
  221. # -n: Suppresses automatic printing of pattern space.
  222. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  223. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  224. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  225. # - .*: Matches any characters before the equals sign.
  226. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  227. # - \([^"]*\): Captures any characters that are not double quotes.
  228. # - "\?: Matches an optional double quote.
  229. # - /1: Replaces the entire matched pattern with the captured value.
  230. # - p: Prints the modified line.
  231. # - q: Quits processing after modifying and printing the line.
  232. if [ -n "${3}" ]; then
  233. servercfgparse="${3}"
  234. else
  235. servercfgparse="${servercfgfullpath}"
  236. fi
  237. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  238. configtype="pc_config"
  239. }
  240. # Config Type: ini
  241. # Parameters: false
  242. # Comment: ; or #
  243. # Example: NAME=SERVERNAME
  244. # Filetype: ini
  245. fn_info_game_ac() {
  246. if [ -f "${servercfgfullpath}" ]; then
  247. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  248. fn_info_game_ini "httpport" "HTTP_PORT"
  249. fn_info_game_ini "port" "TCP_PORT"
  250. fn_info_game_ini "servername" "NAME"
  251. fn_info_game_ini "serverpassword" "PASSWORD"
  252. fi
  253. adminpassword="${adminpassword:-NOT SET}"
  254. httpport="${httpport:-0}"
  255. port="${port:-0}"
  256. queryport="${httpport:-0}"
  257. servername="${servername:-NOT SET}"
  258. serverpassword="${serverpassword:-NOT SET}"
  259. }
  260. # Config Type: ini
  261. # Parameters: true
  262. # Comment: ; or #
  263. # Example: SessionName=SERVERNAME
  264. # Filetype: ini
  265. fn_info_game_ark() {
  266. if [ -f "${servercfgfullpath}" ]; then
  267. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  268. fn_info_game_ini "maxplayers" "MaxPlayers"
  269. fn_info_game_ini "rconport" "RCONPort"
  270. fn_info_game_ini "servername" "SessionName"
  271. fn_info_game_ini "serverpassword" "ServerPassword"
  272. fi
  273. adminpassword="${adminpassword:-"NOT SET"}"
  274. maxplayers="${maxplayers:-"0"}"
  275. port="${port:-"0"}"
  276. queryport="${queryport:-"0"}"
  277. rawport="$((port + 1))"
  278. rconport="${rconport:-"0"}"
  279. servername="${servername:-"NOT SET"}"
  280. serverpassword="${serverpassword:-"NOT SET"}"
  281. }
  282. # Config Type: SQF
  283. # Parameters: true
  284. # Comment: // or /* */
  285. # Example: serverName = "SERVERNAME";
  286. # Filetype: cfg
  287. fn_info_game_arma3() {
  288. if [ -f "${servercfgfullpath}" ]; then
  289. fn_info_game_sqf "adminpassword" "passwordAdmin"
  290. fn_info_game_sqf "maxplayers" "maxPlayers"
  291. fn_info_game_sqf "servername" "hostname"
  292. fn_info_game_sqf "serverpassword" "password"
  293. fi
  294. adminpassword="${adminpassword:-"NOT SET"}"
  295. battleeyeport="$((port + 4))"
  296. maxplayers="${maxplayers:-"0"}"
  297. port="${port:-"0"}"
  298. queryport="$((port + 1))"
  299. servername="${servername:-"NOT SET"}"
  300. serverpassword="${serverpassword:-"NOT SET"}"
  301. steamport="$((port + 2))"
  302. voiceport="${port:-"0"}"
  303. voiceunusedport="$((port + 3))"
  304. }
  305. # Config Type: ini
  306. # Parameters: true
  307. # Comment: ; or #
  308. # Example: serverName=SERVERNAME
  309. # Filetype: ini
  310. fn_info_game_av() {
  311. if [ -f "${servercfgfullpath}" ]; then
  312. fn_info_game_ini "maxplayers" "maxPlayers"
  313. fn_info_game_ini "port" "port"
  314. fn_info_game_ini "rconport" "rconPort"
  315. fn_info_game_ini "servername" "name"
  316. fn_info_game_ini "serverpassword" "password"
  317. fn_info_game_ini "public" "isListed"
  318. fn_info_game_ini "rconpassword" "rconPassword"
  319. if [ -n "${rconpassword}" ]; then
  320. rconenabled="true"
  321. fi
  322. fi
  323. maxplayers="${maxplayers:-"0"}"
  324. port="${port:-"0"}"
  325. rconenabled="${rconenabled:-"false"}"
  326. rconpassword="${rconpassword:-"NOT SET"}"
  327. rconport="${rconport:-"0"}"
  328. if [ "${public,,}" != "true" ]; then
  329. querymode="1"
  330. fi
  331. queryport="${queryport:-"27020"}"
  332. servername="${servername:-"NOT SET"}"
  333. serverpassword="${serverpassword:-"NOT SET"}"
  334. steamport="${steamport:-"27021"}"
  335. }
  336. # Config Type: ini unknown (Source?)
  337. # Parameters: true
  338. # Comment: # or //
  339. # Example: ServerName=SERVERNAME
  340. # Filetype: txt
  341. fn_info_game_bo() {
  342. if [ -f "${servercfgfullpath}" ]; then
  343. fn_info_game_ini "maxplayers" "MaxPlayers"
  344. fn_info_game_ini "port" "ServerPort"
  345. fn_info_game_ini "queryport" "QueryPort"
  346. fn_info_game_ini "servername" "ServerName"
  347. fn_info_game_ini "serverpassword" "Password"
  348. fi
  349. maxplayers="${maxplayers:-"0"}"
  350. port="${port:-"0"}"
  351. queryport="${queryport:-"$((port + 1))"}"
  352. servername="${servername:-"NOT SET"}"
  353. serverpassword="${serverpassword:-"NOT SET"}"
  354. }
  355. # Config Type: ini
  356. # Parameters: true
  357. # Comment: ; or #
  358. # Example: ServerName=SERVERNAME
  359. # Filetype: ini
  360. fn_info_game_cmw() {
  361. if [ -f "${servercfgfullpath}" ]; then
  362. fn_info_game_ini "maxplayers" "MaxPlayers"
  363. fn_info_game_ini "servername" "ServerName"
  364. fn_info_game_ini "serverpassword" "GamePassword"
  365. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  366. fi
  367. defaultmap="${defaultmap:-"NOT SET"}"
  368. maxplayers="${maxplayers:-"0"}"
  369. port="${port:-"0"}"
  370. queryport="${queryport:-"0"}"
  371. rconport="${rconport:-"0"}"
  372. servername="${servername:-"NOT SET"}"
  373. serverpassword="${serverpassword:-"NOT SET"}"
  374. }
  375. # Config Type: ini
  376. # Parameters: true
  377. # Comment: ; or #
  378. # Example: iMaxClanMembers=1024
  379. # Filetype: ini
  380. fn_info_game_dodr() {
  381. if [ -f "${servercfgfullpath}" ]; then
  382. fn_info_game_ini "maxplayers" "iMaxPlayers"
  383. fi
  384. maxplayers="${maxplayers:-"0"}"
  385. port="${port:-"0"}"
  386. queryport="${queryport:-"0"}"
  387. servername="${servername:-"NOT SET"}"
  388. }
  389. # Config Type: ini
  390. # Parameters: true
  391. # Comment: ; or #
  392. # Example: cluster_name = SERVERNAME
  393. # Filetype: ini
  394. fn_info_game_dst() {
  395. if [ -f "${servercfgfullpath}" ]; then
  396. fn_info_game_ini "port" "server_port"
  397. fn_info_game_ini "steamauthport" "authentication_port"
  398. fn_info_game_ini "steamport" "master_server_port"
  399. fi
  400. if [ -f "${clustercfgfullpath}" ]; then
  401. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  402. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  403. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  404. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  405. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  406. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  407. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  408. fi
  409. cave="${cave:-"NOT SET"}"
  410. cluster="${cluster:-"NOT SET"}"
  411. configip="${configip:-"0.0.0.0"}"
  412. gamemode="${gamemode:-"NOT SET"}"
  413. master="${master:-"NOT SET"}"
  414. masterport="${masterport:-"0"}"
  415. maxplayers="${maxplayers:-"0"}"
  416. port="${port:-"0"}"
  417. servername="${servername:-"NOT SET"}"
  418. serverpassword="${serverpassword:-"NOT SET"}"
  419. shard="${shard:-"NOT SET"}"
  420. sharding="${sharding:-"NOT SET"}"
  421. steamauthport="${steamauthport:-"0"}"
  422. steamport="${steamport:-"0"}"
  423. tickrate="${tickrate:-"0"}"
  424. }
  425. # Config Type: parameters
  426. # Parameters: true
  427. # Comment: ; or #
  428. # Example: SessionName=SERVERNAME
  429. # Filetype: ini
  430. fn_info_game_hcu() {
  431. defaultmap="${defaultmap:-"NOT SET"}"
  432. maxplayers="${maxplayers:-"0"}"
  433. port="${port:-"0"}"
  434. queryport="${queryport:-"0"}"
  435. servername="${servername:-"NOT SET"}"
  436. }
  437. # Config Type: ini
  438. # Parameters: true
  439. # Comment: ; or #
  440. # Example: ServerName=SERVERNAME
  441. # Filetype: ini
  442. fn_info_game_kf() {
  443. if [ -f "${servercfgfullpath}" ]; then
  444. fn_info_game_ini "adminpassword" "AdminPassword"
  445. fn_info_game_ini "httpenabled" "bEnabled"
  446. fn_info_game_ini "httppassword" "AdminPassword"
  447. fn_info_game_ini "httpport" "ListenPort"
  448. fn_info_game_ini "httpuser" "AdminName"
  449. fn_info_game_ini "lanport" "LANServerPort"
  450. fn_info_game_ini "maxplayers" "MaxPlayers"
  451. fn_info_game_ini "port" "Port"
  452. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  453. fn_info_game_ini "servername" "ServerName"
  454. fn_info_game_ini "serverpassword" "GamePassword"
  455. fi
  456. adminpassword="${adminpassword:-"NOT SET"}"
  457. defaultmap="${defaultmap:-"NOT SET"}"
  458. gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
  459. httpenabled="${httpenabled:-"NOT SET"}"
  460. httppassword="${adminpassword}"
  461. httpport="${httpport:-"0"}"
  462. httpuser="${httpuser:-"NOT SET"}"
  463. lanport="${lanport:-"0"}"
  464. maxplayers="${maxplayers:-"0"}"
  465. port="${port:-"0"}"
  466. queryport=$((28902 + (port - 7757))) # Valve Query Port
  467. servername="${servername:-"NOT SET"}"
  468. serverpassword="${serverpassword:-"NOT SET"}"
  469. steamport="20610"
  470. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  471. }
  472. # Config Type: ini
  473. # Parameters: true
  474. # Comment: ; or #
  475. # Example: ServerName=SERVERNAME
  476. # Filetype: ini
  477. fn_info_game_kf2() {
  478. if [ -f "${servercfgfullpath}" ]; then
  479. fn_info_game_ini "adminpassword" "AdminPassword"
  480. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  481. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  482. fn_info_game_ini "servername" "ServerName"
  483. fn_info_game_ini "serverpassword" "GamePassword"
  484. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  485. fn_info_game_ini "httppassword" "AdminPassword"
  486. fi
  487. adminpassword="${adminpassword:-"NOT SET"}"
  488. defaultmap="${defaultmap:-"NOT SET"}"
  489. httpport="${httpport:-"0"}"
  490. port="${port:-"0"}"
  491. queryport="${queryport:-"0"}"
  492. servername="${servername:-"NOT SET"}"
  493. serverpassword="${serverpassword:-"NOT SET"}"
  494. httpenabled="${httpenabled:-"NOT SET"}"
  495. httppassword="${httppassword:-"NOT SET"}"
  496. httpuser="Admin"
  497. }
  498. # Config Type: ini
  499. # Parameters: true
  500. # Comment: ; or #
  501. # Example: ServerName=SERVERNAME
  502. # Filetype: ini
  503. fn_info_game_mh() {
  504. if [ -f "${servercfgfullpath}" ]; then
  505. fn_info_game_ini "servername" "ServerName"
  506. fn_info_game_ini "serverpassword" "ServerPassword"
  507. fn_info_game_ini "rconpassword" "AdminPassword"
  508. fn_info_game_ini "maxplayers" "MaxSlots"
  509. fi
  510. servername="${servername:-"NOT SET"}"
  511. serverpassword="${serverpassword:-"NOT SET"}"
  512. rconpassword="${rconpassword:-"NOT SET"}"
  513. maxplayers="${maxplayers:-"0"}"
  514. port="${port:-"0"}"
  515. queryport="${queryport:-"0"}"
  516. beaconport="${beaconport:-"0"}"
  517. }
  518. # Config Type: ini
  519. # Parameters: true
  520. # Comment: ; or #
  521. # Example: ServerName="SERVERNAME"
  522. # Filetype: cfg
  523. fn_info_game_ps() {
  524. if [ -f "${servercfgfullpath}" ]; then
  525. fn_info_game_ini "servername" "ServerName"
  526. fn_info_game_ini "maxplayers" "MaxPlayers"
  527. fn_info_game_ini "reservedslots" "NumReservedSlots"
  528. fn_info_game_ini "serverpassword" "ServerPassword"
  529. fi
  530. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  531. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  532. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  533. fi
  534. maxplayers="${maxplayers:-"0"}"
  535. port="${port:-"0"}"
  536. if [ -z "${queryport}" ]; then
  537. queryport="${port:-"0"}"
  538. fi
  539. randommap="${randommap:-"NOT SET"}"
  540. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  541. rconpassword="NOT SET"
  542. fi
  543. rconport="${rconport:-"0"}"
  544. reservedslots="${reservedslots:-"0"}"
  545. servername="${servername:-"NOT SET"}"
  546. serverpassword="${serverpassword:-"NOT SET"}"
  547. tickrate="${tickrate:-"0"}"
  548. }
  549. # Config Type: ini
  550. # Parameters: false
  551. # Comment: ; or #
  552. # Example: ServerName=SERVERNAME
  553. # Filetype: cfg
  554. fn_info_game_pvr() {
  555. if [ -f "${servercfgfullpath}" ]; then
  556. fn_info_game_ini "servername" "ServerName"
  557. fn_info_game_ini "maxplayers" "MaxPlayers"
  558. fi
  559. maxplayers="${maxplayers:-"0"}"
  560. port="${port:-"0"}"
  561. port401="$((port + 400))"
  562. queryport="${port:-"0"}"
  563. servername="${servername:-"NOT SET"}"
  564. }
  565. # Config Type: ini
  566. # Parameters: false
  567. # Comment: ; or #
  568. # Example: ServerName=SERVERNAME
  569. # Filetype: cfg
  570. fn_info_game_pw() {
  571. servername="${servername:-"NOT SET"}"
  572. port="${port:-"0"}"
  573. queryport="${port:-"0"}"
  574. steamport="${steamport:-"0"}"
  575. unknownport="1985"
  576. }
  577. # Config Type: ini
  578. # Parameters: true
  579. # Comment: ; or #
  580. # Example: PublicName=SERVERNAME
  581. # Filetype: ini
  582. fn_info_game_pz() {
  583. if [ -f "${servercfgfullpath}" ]; then
  584. fn_info_game_ini "maxplayers" "MaxPlayers"
  585. fn_info_game_ini "port" "DefaultPort"
  586. fn_info_game_ini "rconpassword" "RCONPassword"
  587. fn_info_game_ini "servername" "PublicName"
  588. fn_info_game_ini "serverpassword" "Password"
  589. fn_info_game_ini "worldname" "Map"
  590. fi
  591. adminpassword="${adminpassword:-"NOT SET"}"
  592. maxplayers="${maxplayers:-"0"}"
  593. port="${port:-"0"}"
  594. queryport="${port:-"0"}"
  595. rconpassword="${rconpassword:-"NOT SET"}"
  596. servername="${servername:-"NOT SET"}"
  597. serverpassword="${serverpassword:-"NOT SET"}"
  598. worldname="${worldname:-"NOT SET"}"
  599. }
  600. # Config Type: xml
  601. # Comment: <!-- -->
  602. # Example: <ServerName>SERVERNAME</ServerName>
  603. # Filetype: xml
  604. fn_info_game_st() {
  605. if [ -f "${servercfgfullpath}" ]; then
  606. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  607. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  608. fn_info_game_xml "port" "/SettingData/GamePort"
  609. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  610. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  611. fn_info_game_xml "servername" "/SettingData/ServerName"
  612. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  613. fi
  614. adminpassword="${adminpassword:-"NOT SET"}"
  615. maxplayers="${maxplayers:-"0"}"
  616. port="${port:-"0"}"
  617. queryport="${queryport:-"0"}"
  618. saveinterval="${saveinterval:-"0"}"
  619. servername="${servername:-"NOT SET"}"
  620. serverpassword="${serverpassword:-"NOT SET"}"
  621. worldsave="${worldsave:-"NOT SET"}"
  622. worldtype="${worldtype:-"NOT SET"}"
  623. }
  624. # Config Type: ini
  625. # Parameters: true
  626. # Comment: ; or #
  627. # Example: ServerName=SERVERNAME
  628. # Filetype: ini
  629. fn_info_game_stn() {
  630. if [ -f "${servercfgfullpath}" ]; then
  631. fn_info_game_ini "configip" "ServerIP"
  632. fn_info_game_ini "port" "ServerPort"
  633. fn_info_game_ini "servername" "ServerName"
  634. fn_info_game_ini "serverpassword" "ServerPassword"
  635. fi
  636. configip="${configip:-"0.0.0.0"}"
  637. maxplayers="${maxplayers:-"0"}"
  638. port="${port:-"0"}"
  639. queryport="$((port + 1))"
  640. servername="${servername:-"NOT SET"}"
  641. serverpassword="${serverpassword:-"NOT SET"}"
  642. }
  643. # Config Type: parameters
  644. # Parameters: true
  645. # Comment:
  646. # Example: -ServerName="SERVERNAME"
  647. # Filetype: parameters
  648. fn_info_game_tf() {
  649. beaconport="${beaconport:-"0"}"
  650. gamemode="${gamemode:-"NOT SET"}"
  651. maxplayers="${maxplayers:-"0"}"
  652. port="${port:-"0"}"
  653. queryport="${queryport:-"0"}"
  654. saveinterval="${saveinterval:-"0"}"
  655. servername="${servername:-"NOT SET"}"
  656. serverpassword="${serverpassword:-"NOT SET"}"
  657. shutdownport="${shutdownport:-"0"}"
  658. }
  659. # Config Type: ini
  660. # Parameters: true
  661. # Comment: ; or #
  662. # Example: ServerName=ServerName
  663. # Filetype: ini
  664. fn_info_game_ti() {
  665. if [ -f "${servercfgfullpath}" ]; then
  666. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  667. fn_info_game_ini "queueenabled" "bQueueEnabled"
  668. fn_info_game_ini "queueport" "QueuePort"
  669. fn_info_game_ini "rconenabled" "bRconEnabled"
  670. fn_info_game_ini "rconpassword" "RconPassword"
  671. fn_info_game_ini "rconport" "RconPort"
  672. fn_info_game_ini "servername" "ServerName"
  673. fn_info_game_ini "serverpassword" "ServerPassword"
  674. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  675. fi
  676. maxplayers="${maxplayers:-"0"}"
  677. queueenabled="${queueenabled:-"NOT SET"}"
  678. queueport="${queueport:-"0"}"
  679. rconenabled="${rconenabled:-"NOT SET"}"
  680. rconpassword="${rconpassword:-"NOT SET"}"
  681. rconport="${rconport:-"0"}"
  682. servername="${servername:-"NOT SET"}"
  683. serverpassword="${serverpassword:-"NOT SET"}"
  684. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  685. }
  686. # Config Type: ini
  687. # Parameters: false
  688. # Comment: ; or #
  689. # Example: default_voice_port=9987
  690. # Filetype: ini
  691. fn_info_game_ts3() {
  692. if [ -f "${servercfgfullpath}" ]; then
  693. fn_info_game_ini "configip" "voice_ip"
  694. fn_info_game_ini "dbplugin" "dbplugin"
  695. fn_info_game_ini "fileport" "filetransfer_port"
  696. fn_info_game_ini "port" "default_voice_port"
  697. fn_info_game_ini "httpqueryport" "query_http_port"
  698. fn_info_game_ini "httpsqueryport" "query_https_port"
  699. fn_info_game_ini "queryport" "query_port"
  700. fn_info_game_ini "configqueryip" "query_ip"
  701. fn_info_game_ini "sshqueryport" "query_ssh_port"
  702. fi
  703. # query_ip can list several addresses (e.g. "0.0.0.0, ::"), use the first.
  704. configqueryip="${configqueryip%%,*}"
  705. configqueryip="${configqueryip// /}"
  706. configip="${configip:-"0.0.0.0"}"
  707. dbplugin="${dbplugin:-"NOT SET"}"
  708. fileport="${fileport:-"0"}"
  709. port="${port:-"0"}"
  710. httpqueryport="${httpqueryport:-"0"}"
  711. httpsqueryport="${httpsqueryport:-"0"}"
  712. queryport="${queryport:-"0"}"
  713. sshqueryport="${sshqueryport:-"0"}"
  714. telnetport="${queryport}"
  715. }
  716. # Config Type: ini
  717. # Parameters: true
  718. # Comment: ; or #
  719. # Example: ServerTitle=SERVERNAME
  720. # Filetype: ini
  721. fn_info_game_tu() {
  722. if [ -f "${servercfgfullpath}" ]; then
  723. fn_info_game_ini "maxplayers" "MaxPlayers"
  724. fn_info_game_ini "servername" "ServerTitle"
  725. fi
  726. maxplayers="${maxplayers:-"0"}"
  727. port="${port:-"0"}"
  728. queryport="${queryport:-"0"}"
  729. servername="${servername:-"NOT SET"}"
  730. steamport="$((port + 1))"
  731. }
  732. # Config Type: ini
  733. # Parameters: true
  734. # Comment: ; or #
  735. # Example: ServerName=SERVERNAME
  736. # Filetype: ini
  737. fn_info_game_ut99() {
  738. if [ -f "${servercfgfullpath}" ]; then
  739. fn_info_game_ini "adminpassword" "AdminPassword"
  740. fn_info_game_ini "beaconport" "ServerBeaconPort"
  741. fn_info_game_ini "port" "Port"
  742. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  743. fn_info_game_ini "servername" "ServerName"
  744. fn_info_game_ini "serverpassword" "GamePassword"
  745. fn_info_game_ini "httpenabled" "bEnabled"
  746. fn_info_game_ini "httppassword" "AdminPassword"
  747. fn_info_game_ini "httpport" "ListenPort"
  748. fn_info_game_ini "httpuser" "AdminUserName"
  749. fi
  750. adminpassword="${adminpassword:-"NOT SET"}"
  751. beaconport="${beaconport:-"0"}"
  752. defaultmap="${defaultmap:-"NOT SET"}"
  753. httpport="${httpport:-"0"}"
  754. port="${port:-"0"}"
  755. queryport="$((port + 1))"
  756. gamespyqueryport="${gamespyqueryport:-"0"}"
  757. servername="${servername:-"NOT SET"}"
  758. serverpassword="${serverpassword:-"NOT SET"}"
  759. httpenabled="${httpenabled:-"0"}"
  760. httppassword="${httppassword:-"NOT SET"}"
  761. httpuser="${httpuser:-"NOT SET"}"
  762. }
  763. # Config Type: ini
  764. # Parameters: true
  765. # Comment: ; or #
  766. # Example: ServerName=SERVERNAME
  767. # Filetype: ini
  768. fn_info_game_ut3() {
  769. if [ -f "${servercfgfullpath}" ]; then
  770. fn_info_game_ini "adminpassword" "AdminPassword"
  771. fn_info_game_ini "maxplayers" "MaxPlayers"
  772. fn_info_game_ini "servername" "ServerName"
  773. fn_info_game_ini "serverpassword" "GamePassword"
  774. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/UTWeb.ini"
  775. fn_info_game_ini "httppassword" "AdminPassword"
  776. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/UTWeb.ini"
  777. fi
  778. adminpassword="${adminpassword:-"NOT SET"}"
  779. defaultmap="${defaultmap:-"NOT SET"}"
  780. httpport="${httpport:-"0"}"
  781. maxplayers="${maxplayers:-"0"}"
  782. port="${port:-"0"}"
  783. queryport="${queryport:-"0"}"
  784. servername="${servername:-"NOT SET"}"
  785. serverpassword="${serverpassword:-"NOT SET"}"
  786. httpenabled="${httpenabled:-"0"}"
  787. httppassword="${httppassword:-"NOT SET"}"
  788. httpuser="Admin"
  789. }
  790. # Config Type: ini
  791. # Parameters: true
  792. # Comment: ; or #
  793. # Example: ServerName=SERVERNAME
  794. # Filetype: ini
  795. fn_info_game_unreal2() {
  796. if [ -f "${servercfgfullpath}" ]; then
  797. fn_info_game_ini "adminpassword" "AdminPassword"
  798. fn_info_game_ini "httpport" "ListenPort"
  799. fn_info_game_ini "port" "Port"
  800. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  801. fn_info_game_ini "servername" "ServerName"
  802. fn_info_game_ini "serverpassword" "GamePassword"
  803. fn_info_game_ini "httpenabled" "bEnabled"
  804. fn_info_game_ini "httpuser" "AdminName"
  805. fi
  806. adminpassword="${adminpassword:-"NOT SET"}"
  807. defaultmap="${defaultmap:-"NOT SET"}"
  808. httpport="${httpport:-"0"}"
  809. port="${port:-"0"}"
  810. queryport="$((port + 1))"
  811. gamespyqueryport="${gamespyqueryport:-"0"}"
  812. servername="${servername:-"NOT SET"}"
  813. serverpassword="${serverpassword:-"NOT SET"}"
  814. httpenabled="${httpenabled:-"0"}"
  815. httppassword="${adminpassword:-"NOT SET"}"
  816. httpuser="${httpuser:-"NOT SET"}"
  817. }
  818. # Config Type: ini
  819. # Parameters: true
  820. # Comment: ; or #
  821. # Example: ServerName="SERVERNAME"
  822. # Filetype: ini
  823. fn_info_game_ut() {
  824. if [ -f "${servercfgfullpath}" ]; then
  825. fn_info_game_ini "servername" "ServerName"
  826. fi
  827. defaultmap="${defaultmap:-"NOT SET"}"
  828. gametype="${gametype:-"NOT SET"}"
  829. port="${port:-"0"}"
  830. queryport="$((port + 1))"
  831. }
  832. # Config Type: ini
  833. # Parameters: true
  834. # Comment: ; or #
  835. # Example: ServerName=SERVERNAME
  836. # Filetype: ini
  837. fn_info_game_ut2k4() {
  838. if [ -f "${servercfgfullpath}" ]; then
  839. fn_info_game_ini "adminpassword" "AdminPassword"
  840. fn_info_game_ini "httpport" "ListenPort"
  841. fn_info_game_ini "lanport" "LANServerPort"
  842. fn_info_game_ini "port" "Port"
  843. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  844. fn_info_game_ini "servername" "ServerName"
  845. fn_info_game_ini "serverpassword" "GamePassword"
  846. fn_info_game_ini "httpenabled" "bEnabled"
  847. fn_info_game_ini "httpuser" "AdminName"
  848. fi
  849. adminpassword="${adminpassword:-"NOT SET"}"
  850. defaultmap="${defaultmap:-"NOT SET"}"
  851. httpport="${httpport:-"0"}"
  852. lanport="${lanport:-"0"}"
  853. port="${port:-"0"}"
  854. queryport="$((port + 1))"
  855. gamespyqueryport="${gamespyqueryport:-"0"}"
  856. servername="${servername:-"NOT SET"}"
  857. serverpassword="${serverpassword:-"NOT SET"}"
  858. httpenabled="${httpenabled:-"0"}"
  859. httppassword="${adminpassword}"
  860. httpuser="${httpuser:-"NOT SET"}"
  861. }
  862. # Config Type: json
  863. # Parameters: true
  864. # Comment: // or /* */
  865. # Example: "name": "SERVERNAME",
  866. # Filetype: json
  867. fn_info_game_armar() {
  868. if [ -f "${servercfgfullpath}" ]; then
  869. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  870. fn_info_game_json "configip" ".bindAddress"
  871. fn_info_game_json "maxplayers" ".game.maxPlayers"
  872. fn_info_game_json "port" ".bindPort"
  873. fn_info_game_json "queryport" ".a2s.port"
  874. fn_info_game_json "servername" ".game.name"
  875. fn_info_game_json "serverpassword" ".game.password"
  876. fn_info_game_json "rconpassword" ".rcon.password"
  877. fn_info_game_json "rconport" ".rcon.port"
  878. fi
  879. adminpassword="${adminpassword:-"NOT SET"}"
  880. battleeyeport="$((port + 4))"
  881. configip="${configip:-"0.0.0.0"}"
  882. maxplayers="${maxplayers:-"0"}"
  883. port="${port:-"0"}"
  884. queryport="${queryport:-"0"}"
  885. servername="${servername:-"NOT SET"}"
  886. serverpassword="${serverpassword:-"NOT SET"}"
  887. }
  888. # Config Type: con
  889. # Parameters: true
  890. # Comment: # or //
  891. # Example: game.serverName "SERVERNAME"
  892. # Filetype: con
  893. fn_info_game_bf1942() {
  894. if [ -f "${servercfgfullpath}" ]; then
  895. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  896. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  897. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  898. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  899. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  900. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  901. fi
  902. configip="${configip:-"0.0.0.0"}"
  903. maxplayers="${maxplayers:-"0"}"
  904. port="${port:-"0"}"
  905. queryport="${queryport:-"0"}"
  906. servername="${servername:-"NOT SET"}"
  907. serverpassword="${serverpassword:-"NOT SET"}"
  908. }
  909. # Config Type: json
  910. # Parameters: false
  911. # Comment: none
  912. # Example: "name": "SERVERNAME",
  913. # Filetype: json
  914. fn_info_game_bfe() {
  915. if [ -f "${servercfgfullpath}" ]; then
  916. fn_info_game_json "configip" ".bind // empty"
  917. fn_info_game_json "discoveryport" ".discoveryPort // empty"
  918. fn_info_game_json "maxplayers" ".maxPlayers // empty"
  919. fn_info_game_json "port" ".gamePort // empty"
  920. fn_info_game_json "servername" ".name // empty"
  921. fi
  922. configip="${configip:-"0.0.0.0"}"
  923. discoveryport="${discoveryport:-"18452"}"
  924. maxplayers="${maxplayers:-"64"}"
  925. port="${port:-"18451"}"
  926. queryport="${port}"
  927. servername="${servername:-"NOT SET"}"
  928. }
  929. # Config Type: con
  930. # Parameters: true
  931. # Comment: # or //
  932. # Example: game.serverName "SERVERNAME"
  933. # Filetype: con
  934. fn_info_game_bfv() {
  935. if [ -f "${servercfgfullpath}" ]; then
  936. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  937. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  938. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  939. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  940. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  941. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  942. fi
  943. configip="${configip:-"0.0.0.0"}"
  944. maxplayers="${maxplayers:-"0"}"
  945. port="${port:-"0"}"
  946. queryport="${queryport:-"0"}"
  947. servername="${servername:-"NOT SET"}"
  948. serverpassword="${serverpassword:-"NOT SET"}"
  949. }
  950. # Config Type: XML
  951. # Parameters: false
  952. # Comment: <!-- -->
  953. # Example: <serversettings name="SERVERNAME" />
  954. # Filetype: xml
  955. fn_info_game_bt() {
  956. if [ -f "${servercfgfullpath}" ]; then
  957. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  958. if [ -z "${maxplayers}" ]; then
  959. fn_info_game_xml "maxplayers" "/serversettings/@maxplayers"
  960. fi
  961. fn_info_game_xml "port" "/serversettings/@port"
  962. fn_info_game_xml "queryport" "/serversettings/@queryport"
  963. fn_info_game_xml "servername" "/serversettings/@ServerName"
  964. if [ -z "${servername}" ]; then
  965. fn_info_game_xml "servername" "/serversettings/@name"
  966. fi
  967. fn_info_game_xml "serverpassword" "/serversettings/@password"
  968. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  969. if [ -z "${tickrate}" ]; then
  970. fn_info_game_xml "tickrate" "/serversettings/@tickrate"
  971. fi
  972. fn_info_game_xml "public" "/serversettings/@IsPublic"
  973. if [ -z "${public}" ]; then
  974. fn_info_game_xml "public" "/serversettings/@public"
  975. fi
  976. fi
  977. maxplayers="${maxplayers:-"0"}"
  978. port="${port:-"0"}"
  979. if [ "${public,,}" != "true" ]; then
  980. querymode="1"
  981. fi
  982. queryport="${queryport:-"0"}"
  983. servername="${servername:-"NOT SET"}"
  984. serverpassword="${serverpassword:-"NOT SET"}"
  985. tickrate="${tickrate:-"0"}"
  986. }
  987. # Config Type: json
  988. # Parameters: false
  989. # Comment: // or /* */
  990. # Example: "game_title":"SERVERNAME"
  991. # Filetype: json
  992. fn_info_game_cd() {
  993. if [ -f "${servercfgfullpath}" ]; then
  994. fn_info_game_json "maxplayers" ".player_count"
  995. fn_info_game_json "port" ".game_port"
  996. fn_info_game_json "rconenabled" ".rcon"
  997. fn_info_game_json "rconpassword" ".rcon_password"
  998. fn_info_game_json "rconport" ".rcon_port"
  999. fn_info_game_json "servername" ".game_title"
  1000. fn_info_game_json "steamport" ".steam_port_messages"
  1001. fi
  1002. maxplayers="${maxplayers:-"0"}"
  1003. port="${port:-"0"}"
  1004. rconenabled="${rconenabled:-"NOT SET"}"
  1005. rconpassword="${rconpassword:-"NOT SET"}"
  1006. rconport="${rconport:-"0"}"
  1007. servername="${servername:-"NOT SET"}"
  1008. steamport="${steamport:-"0"}"
  1009. }
  1010. # Config Type: ini
  1011. # Parameters: true
  1012. # Comment: ; or #
  1013. # Example: ServerPassword=PASSWORD
  1014. # Filetype: ini
  1015. fn_info_game_ce() {
  1016. if [ -f "${servercfgfullpath}" ]; then
  1017. fn_info_game_ini "adminpassword" "AdminPassword"
  1018. fn_info_game_ini "serverpassword" "ServerPassword"
  1019. fi
  1020. adminpassword="${adminpassword:-"NOT SET"}"
  1021. maxplayers="${maxplayers:-"0"}"
  1022. port="${port:-"0"}"
  1023. queryport="${queryport:-"0"}"
  1024. rawport="$((port + 1))"
  1025. servername="${servername:-"NOT SET"}"
  1026. serverpassword="${serverpassword:-"NOT SET"}"
  1027. }
  1028. # Config Type: json
  1029. # Parameters: true
  1030. # Comment: // or /* */
  1031. # Example: "worldName":"SERVERNAME"
  1032. # Filetype: json
  1033. fn_info_game_ck() {
  1034. if [ -f "${servercfgfullpath}" ]; then
  1035. fn_info_game_json "servername" ".worldName"
  1036. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  1037. fi
  1038. maxplayers="${maxplayers:-"0"}"
  1039. port="${port:-"0"}"
  1040. queryport="$((port + 1))"
  1041. servername="${servername:-"NOT SET"}"
  1042. }
  1043. # Config Type: QuakeC
  1044. # Parameters: true
  1045. # Comment: // or /* */
  1046. # Example: set sv_hostname "SERVERNAME"
  1047. # Filetype: cfg
  1048. fn_info_game_cod() {
  1049. if [ -f "${servercfgfullpath}" ]; then
  1050. fn_info_game_quakec "rconpassword" "rconpassword"
  1051. fn_info_game_quakec "servername" "sv_hostname"
  1052. fi
  1053. defaultmap="${defaultmap:-"NOT SET"}"
  1054. maxplayers="${maxplayers:-"0"}"
  1055. port="${port:-"0"}"
  1056. queryport="${port}"
  1057. rconpassword="${rconpassword:-"NOT SET"}"
  1058. servername="${servername:-"NOT SET"}"
  1059. }
  1060. # Config Type: QuakeC
  1061. # Parameters: true
  1062. # Comment: // or /* */
  1063. # Example: set sv_hostname "SERVERNAME"
  1064. # Filetype: cfg
  1065. fn_info_game_coduo() {
  1066. if [ -f "${servercfgfullpath}" ]; then
  1067. fn_info_game_quakec "rconpassword" "rconpassword"
  1068. fn_info_game_quakec "servername" "sv_hostname"
  1069. fi
  1070. defaultmap="${defaultmap:-"NOT SET"}"
  1071. maxplayers="${maxplayers:-"0"}"
  1072. port="${port:-"0"}"
  1073. queryport="${port}"
  1074. rconpassword="${rconpassword:-"NOT SET"}"
  1075. servername="${servername:-"NOT SET"}"
  1076. }
  1077. # Config Type: QuakeC
  1078. # Parameters: true
  1079. # Comment: // or /* */
  1080. # Example: set sv_hostname "SERVERNAME"
  1081. # Filetype: cfg
  1082. fn_info_game_cod2() {
  1083. if [ -f "${servercfgfullpath}" ]; then
  1084. fn_info_game_quakec "rconpassword" "rconpassword"
  1085. fn_info_game_quakec "servername" "sv_hostname"
  1086. fi
  1087. defaultmap="${defaultmap:-"NOT SET"}"
  1088. maxplayers="${maxplayers:-"0"}"
  1089. port="${port:-"0"}"
  1090. queryport="${port}"
  1091. rconpassword="${rconpassword:-"NOT SET"}"
  1092. servername="${servername:-"NOT SET"}"
  1093. }
  1094. # Config Type: QuakeC
  1095. # Parameters: true
  1096. # Comment: // or /* */
  1097. # Example: set sv_hostname "SERVERNAME"
  1098. # Filetype: cfg
  1099. fn_info_game_cod4() {
  1100. if [ -f "${servercfgfullpath}" ]; then
  1101. fn_info_game_quakec "rconpassword" "rcon_password"
  1102. fn_info_game_quakec "servername" "sv_hostname"
  1103. fi
  1104. defaultmap="${defaultmap:-"NOT SET"}"
  1105. maxplayers="${maxplayers:-"0"}"
  1106. port="${port:-"0"}"
  1107. queryport="${port}"
  1108. rconpassword="${rconpassword:-"NOT SET"}"
  1109. servername="${servername:-"NOT SET"}"
  1110. }
  1111. # Config Type: QuakeC
  1112. # Parameters: true
  1113. # Comment: // or /* */
  1114. # Example: set sv_hostname "SERVERNAME"
  1115. # Filetype: cfg
  1116. fn_info_game_codwaw() {
  1117. if [ -f "${servercfgfullpath}" ]; then
  1118. fn_info_game_quakec "rconpassword" "rcon_password"
  1119. fn_info_game_quakec "servername" "sv_hostname"
  1120. fi
  1121. defaultmap="${defaultmap:-"NOT SET"}"
  1122. maxplayers="${maxplayers:-"0"}"
  1123. port="${port:-"0"}"
  1124. queryport="${port}"
  1125. rconpassword="${rconpassword:-"NOT SET"}"
  1126. servername="${servername:-"NOT SET"}"
  1127. }
  1128. # Config Type: json
  1129. # Parameters: false
  1130. # Comment: // or /* */
  1131. # Example: "ServerName": "SERVERNAME"
  1132. # Filetype: json
  1133. fn_info_game_col() {
  1134. if [ -f "${servercfgfullpath}" ]; then
  1135. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1136. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1137. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1138. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1139. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1140. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1141. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1142. fi
  1143. configip="${configip:-"0.0.0.0"}"
  1144. maxplayers="${maxplayers:-"0"}"
  1145. port="${port:-"0"}"
  1146. queryport="${port:-"0"}"
  1147. rconpassword="${rconpassword:-"NOT SET"}"
  1148. servername="${servername:-"NOT SET"}"
  1149. serverpassword="${serverpassword:-"NOT SET"}"
  1150. steamport="${steamport:-"0"}"
  1151. }
  1152. # Config Type: Valve KeyValues
  1153. # Comment: //
  1154. # Example: hostname "SERVERNAME"
  1155. # Filetype: cfg
  1156. fn_info_game_cs2() {
  1157. if [ -f "${servercfgfullpath}" ]; then
  1158. fn_info_game_valve_keyvalues "servername" "hostname"
  1159. fn_info_game_valve_keyvalues "defaultmap" "map"
  1160. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1161. fi
  1162. defaultmap="${defaultmap:-"NOT SET"}"
  1163. maxplayers="${maxplayers:-"0"}"
  1164. serverpassword="${serverpassword:-"NOT SET"}"
  1165. port="${port:-"0"}"
  1166. queryport="${port:-"0"}"
  1167. servername="${servername:-"NOT SET"}"
  1168. }
  1169. # Config Type: ini
  1170. # Parameters: true
  1171. # Comment: ; or #
  1172. # Example: ServerName=SERVERNAME
  1173. # Filetype: ini
  1174. fn_info_game_ct() {
  1175. if [ -f "${servercfgfullpath}" ]; then
  1176. fn_info_game_ini "configip" "bindAddress"
  1177. fn_info_game_ini "gamemode" "gameMode"
  1178. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1179. fn_info_game_ini "port" "port"
  1180. fn_info_game_ini "saveinterval" "autoSaveSec"
  1181. fn_info_game_ini "servername" "name"
  1182. fn_info_game_ini "serverpassword" "serverPassword"
  1183. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1184. fi
  1185. configip="${configip:-"0.0.0.0"}"
  1186. gamemode="${gamemode:-"NOT SET"}"
  1187. maxplayers="${maxplayers:-"0"}"
  1188. port="${port:-"0"}"
  1189. saveinterval="${saveinterval:-"0"}"
  1190. servername="${servername:-"NOT SET"}"
  1191. serverpassword="${serverpassword:-"NOT SET"}"
  1192. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1193. }
  1194. # Config Type: SQF
  1195. # Parameters: true
  1196. # Comment: // or /* */
  1197. # Example: serverName = "SERVERNAME";
  1198. # Filetype: cfg
  1199. fn_info_game_dayz() {
  1200. if [ -f "${servercfgfullpath}" ]; then
  1201. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1202. fn_info_game_sqf "maxplayers" "maxPlayers"
  1203. fn_info_game_sqf "queryport" "steamQueryPort"
  1204. fn_info_game_sqf "servername" "hostname"
  1205. fn_info_game_sqf "serverpassword" "password"
  1206. fi
  1207. adminpassword="${adminpassword:-"NOT SET"}"
  1208. battleeyeport="$((port + 4))"
  1209. maxplayers="${maxplayers:-"0"}"
  1210. port="${port:-"0"}"
  1211. queryport="${queryport:-"0"}"
  1212. servername="${servername:-"NOT SET"}"
  1213. serverpassword="${serverpassword:-"NOT SET"}"
  1214. steamport="$((port + 2))"
  1215. }
  1216. # Config Type: json
  1217. # Parameters: false
  1218. # Comment: // or /* */
  1219. # Example: "Description": "SERVERNAME"
  1220. # Filetype: json
  1221. fn_info_game_eco() {
  1222. if [ -f "${servercfgfullpath}" ]; then
  1223. fn_info_game_json "configip" ".IPAddress"
  1224. fn_info_game_json "httpport" ".WebServerPort"
  1225. fn_info_game_json "maxplayers" ".MaxConnections"
  1226. fn_info_game_json "port" ".GameServerPort"
  1227. fn_info_game_json "rconport" ".RconServerPort"
  1228. fn_info_game_json "servername" ".Description"
  1229. fn_info_game_json "serverpassword" ".Password"
  1230. fn_info_game_json "tickrate" ".Rate"
  1231. fi
  1232. configip="${configip:-"0.0.0.0"}"
  1233. httpport="${httpport:-"0"}"
  1234. maxplayers="${maxplayers:-"0"}"
  1235. port="${port:-"0"}"
  1236. queryport="${port:-"0"}"
  1237. rconport="${rconport:-"0"}"
  1238. servername="${servername:-"NOT SET"}"
  1239. serverpassword="${serverpassword:-"NOT SET"}"
  1240. tickrate="${tickrate:-"0"}"
  1241. }
  1242. # Config Type: QuakeC
  1243. # Parameters: true
  1244. # Comment: // or /* */
  1245. # Example: set sv_hostname "SERVERNAME"
  1246. # Filetype: cfg
  1247. fn_info_game_etl() {
  1248. if [ -f "${servercfgfullpath}" ]; then
  1249. fn_info_game_quakec "configip" "net_ip"
  1250. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1251. fn_info_game_quakec "port" "net_port"
  1252. fn_info_game_quakec "rconpassword" "rconpassword"
  1253. fn_info_game_quakec "servername" "sv_hostname"
  1254. fn_info_game_quakec "serverpassword" "g_password"
  1255. fi
  1256. configip="${configip:-"0.0.0.0"}"
  1257. maxplayers="${maxplayers:-"0"}"
  1258. port="${port:-"0"}"
  1259. queryport="${port}"
  1260. rconpassword="${rconpassword:-"NOT SET"}"
  1261. servername="${servername:-"NOT SET"}"
  1262. serverpassword="${serverpassword:-"NOT SET"}"
  1263. }
  1264. # Config Type: Custom (key value pairs)
  1265. # Comment: #
  1266. # Example: sv_hostname "SERVERNAME"
  1267. # Filetype: cfg
  1268. fn_info_game_fivem() {
  1269. if [ -f "${servercfgfullpath}" ]; then
  1270. servername="$(sed -n 's/^sv_hostname[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1271. maxplayers="$(sed -n 's/^sv_maxclients[[:space:]]\+\([0-9]*\).*/\1/p' "${servercfgfullpath}" | head -1)"
  1272. rconpassword="$(sed -n 's/^rcon_password[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1273. port="$(sed -n 's/^endpoint_add_udp[[:space:]]\+"\?[^:"]*:\([0-9]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1)"
  1274. fi
  1275. maxplayers="${maxplayers:-"0"}"
  1276. port="${port:-"0"}"
  1277. queryport="${port}"
  1278. rconpassword="${rconpassword:-"NOT SET"}"
  1279. servername="${servername:-"NOT SET"}"
  1280. }
  1281. # Config Type: json
  1282. # Parameters: true
  1283. # Comment: // or /* */
  1284. # Example: "name": "SERVERNAME"
  1285. # Filetype: json
  1286. fn_info_game_fctr() {
  1287. if [ -f "${servercfgfullpath}" ]; then
  1288. fn_info_game_json "authtoken" ".token"
  1289. fn_info_game_json "maxplayers" ".max_players"
  1290. fn_info_game_json "savegameinterval" ".autosave_interval"
  1291. fn_info_game_json "servername" ".name"
  1292. fn_info_game_json "serverpassword" ".game_password"
  1293. fn_info_game_json "versioncount" ".autosave_slots"
  1294. fi
  1295. authtoken="${authtoken:-"NOT SET"}"
  1296. maxplayers="${maxplayers:-"0"}"
  1297. port="${port:-"0"}"
  1298. rconpassword="${rconpassword:-"NOT SET"}"
  1299. rconport="${rconport:-"0"}"
  1300. savegameinterval="${savegameinterval:-"0"}"
  1301. servername="${servername:-"NOT SET"}"
  1302. serverpassword="${serverpassword:-"NOT SET"}"
  1303. versioncount="${versioncount:-"0"}"
  1304. # get server version if installed.
  1305. local factoriobin="${executabledir}${executable:1}"
  1306. if [ -f "${factoriobin}" ]; then
  1307. serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
  1308. fi
  1309. }
  1310. # Config Type: parameters (json possibly supported)
  1311. # Parameters: true
  1312. # Comment:
  1313. # Example: -serverName="SERVERNAME"
  1314. # Filetype: parameters
  1315. fn_info_game_hw() {
  1316. servername="${servername:-"NOT SET"}"
  1317. port="${port:-"0"}"
  1318. queryport="${queryport:-"0"}"
  1319. maxplayers="${maxplayers:-"0"}"
  1320. # #4189 option setting can be blank
  1321. # defaultmap="${defaultmap:-"NOT SET"}"
  1322. creativemode="${creativemode:-"NOT SET"}"
  1323. }
  1324. # Config Type: ini
  1325. # Parameters: true
  1326. # Comment: ; or #
  1327. # Example: ServerName=SERVERNAME
  1328. # Filetype: ini
  1329. fn_info_game_hz() {
  1330. if [ -f "${servercfgfullpath}" ]; then
  1331. fn_info_game_ini "adminpassword" "AdminPassword"
  1332. fn_info_game_ini "servername" "ServerName"
  1333. fi
  1334. adminpassword="${adminpassword:-"NOT SET"}"
  1335. port="${port:-"0"}"
  1336. queryport="${queryport:-"0"}"
  1337. rconport="$((port + 2))"
  1338. servername="${servername:-"NOT SET"}"
  1339. }
  1340. # Config Type: json
  1341. # Parameters: true
  1342. # Comment:
  1343. # Example: "ServerName": "SERVERNAME"
  1344. # Filetype: json
  1345. fn_info_game_hyt() {
  1346. # config.json is created by the server on first start.
  1347. if [ -f "${servercfgfullpath}" ]; then
  1348. fn_info_game_json "maxplayers" ".MaxPlayers // empty"
  1349. fn_info_game_json "servername" ".ServerName // empty"
  1350. fn_info_game_json "serverpassword" ".Password // empty"
  1351. fi
  1352. configtype="json"
  1353. configip="${ip:-"0.0.0.0"}"
  1354. maxplayers="${maxplayers:-"0"}"
  1355. port="${port:-"5520"}"
  1356. queryport="${port}"
  1357. servername="${servername:-"NOT SET"}"
  1358. serverpassword="${serverpassword:-"NOT SET"}"
  1359. }
  1360. # Config Type: parameters
  1361. # Parameters: true
  1362. # Comment:
  1363. # Example: -hostname='SERVERNAME'
  1364. # Filetype: parameters
  1365. fn_info_game_inss() {
  1366. port="${port:-"0"}"
  1367. queryport="${queryport:-"0"}"
  1368. rconport="${rconport:-"0"}"
  1369. servername="${servername:-"NOT SET"}"
  1370. serverpassword="${serverpassword:-"NOT SET"}"
  1371. defaultmap="${defaultmap:-"NOT SET"}"
  1372. defaultscenario="${defaultscenario:-"NOT SET"}"
  1373. maxplayers="${maxplayers:-"0"}"
  1374. }
  1375. # Config Type: lua (Custom)
  1376. # Parameters: false
  1377. # Comment: --
  1378. # Example: Name = "SERVERNAME",
  1379. # Filetype: lua
  1380. fn_info_game_jc2() {
  1381. if [ -f "${servercfgfullpath}" ]; then
  1382. fn_info_game_lua "configip" "BindIP"
  1383. fn_info_game_lua "maxplayers" "MaxPlayers"
  1384. fn_info_game_lua "port" "BindPort"
  1385. fn_info_game_lua "serverdescription" "Description"
  1386. fn_info_game_lua "servername" "Name"
  1387. fn_info_game_lua "serverpassword" "Password"
  1388. fi
  1389. configip="${configip:-"0.0.0.0"}"
  1390. maxplayers="${maxplayers:-"0"}"
  1391. queryport="${port}"
  1392. queryport="${queryport:-"0"}"
  1393. serverdescription="${serverdescription:-"NOT SET"}"
  1394. servername="${servername:-"NOT SET"}"
  1395. serverpassword="${serverpassword:-"NOT SET"}"
  1396. }
  1397. # Config Type: json
  1398. # Parameters: false
  1399. # Comment: // or /* */
  1400. # Example: "name": "SERVERNAME"
  1401. # Filetype: json
  1402. fn_info_game_jc3() {
  1403. if [ -f "${servercfgfullpath}" ]; then
  1404. fn_info_game_json "configip" ".host"
  1405. fn_info_game_json "httpport" ".httpPort"
  1406. fn_info_game_json "maxplayers" ".maxPlayers"
  1407. fn_info_game_json "port" ".port"
  1408. fn_info_game_json "queryport" ".queryPort"
  1409. fn_info_game_json "serverdescription" ".description"
  1410. fn_info_game_json "servername" ".name"
  1411. fn_info_game_json "serverpassword" ".password"
  1412. fn_info_game_json "steamport" ".steamPort"
  1413. fn_info_game_json "tickrate" ".maxTickRate"
  1414. fi
  1415. configip="${configip:-"0.0.0.0"}"
  1416. httpport="${httpport:-"0"}"
  1417. maxplayers="${maxplayers:-"0"}"
  1418. port="${port:-"0"}"
  1419. queryport="${queryport:-"0"}"
  1420. serverdescription="${serverdescription:-"NOT SET"}"
  1421. servername="${servername:-"NOT SET"}"
  1422. serverpassword="${serverpassword:-"NOT SET"}"
  1423. steamport="${steamport:-"0"}"
  1424. tickrate="${tickrate:-"0"}"
  1425. }
  1426. # Config Type: QuakeC
  1427. # Parameters: true
  1428. # Comment: // or /* */
  1429. # Example: set sv_hostname "SERVERNAME"
  1430. # Filetype: cfg
  1431. fn_info_game_jk2() {
  1432. if [ -f "${servercfgfullpath}" ]; then
  1433. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1434. fn_info_game_quakec "rconpassword" "rconpassword"
  1435. fn_info_game_quakec "servername" "sv_hostname"
  1436. fn_info_game_quakec "serverpassword" "g_password"
  1437. fn_info_game_quakec "serverversion" "mv_serverversion"
  1438. fi
  1439. defaultmap="${defaultmap:-"NOT SET"}"
  1440. maxplayers="${maxplayers:-"0"}"
  1441. port="${port:-"0"}"
  1442. queryport="${port}"
  1443. rconpassword="${rconpassword:-"NOT SET"}"
  1444. servername="${servername:-"NOT SET"}"
  1445. serverpassword="${serverpassword:-"NOT SET"}"
  1446. serverversion="${serverversion:-"NOT SET"}"
  1447. }
  1448. # Config Type: QuakeC
  1449. # Parameters: true
  1450. # Comment: // or /* */
  1451. # Example: set sv_hostname "SERVERNAME"
  1452. # Filetype: cfg
  1453. fn_info_game_jk3() {
  1454. if [ -f "${servercfgfullpath}" ]; then
  1455. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1456. fn_info_game_quakec "rconpassword" "rconpassword"
  1457. fn_info_game_quakec "servername" "sv_hostname"
  1458. fn_info_game_quakec "serverpassword" "g_password"
  1459. fi
  1460. defaultmap="${defaultmap:-"NOT SET"}"
  1461. maxplayers="${maxplayers:-"0"}"
  1462. port="${port:-"0"}"
  1463. queryport="${port}"
  1464. rconpassword="${rconpassword:-"NOT SET"}"
  1465. servername="${servername:-"NOT SET"}"
  1466. serverpassword="${serverpassword:-"NOT SET"}"
  1467. }
  1468. # Config Type: Java properties
  1469. # Comment: # or !
  1470. # Example: motd=SERVERNAME
  1471. # Filetype: properties
  1472. fn_info_game_mc() {
  1473. if [ -f "${servercfgfullpath}" ]; then
  1474. fn_info_game_java_properties "configip" "server-ip"
  1475. fn_info_game_java_properties "gamemode" "gamemode"
  1476. fn_info_game_java_properties "maxplayers" "max-players"
  1477. fn_info_game_java_properties "port" "server-port"
  1478. fn_info_game_java_properties "queryenabled" "enable-query"
  1479. fn_info_game_java_properties "queryport" "query.port"
  1480. fn_info_game_java_properties "rconpassword" "rcon.password"
  1481. fn_info_game_java_properties "rconport" "rcon.port"
  1482. fn_info_game_java_properties "servername" "motd"
  1483. fn_info_game_java_properties "worldname" "level-name"
  1484. fi
  1485. configip="${configip:-"0.0.0.0"}"
  1486. gamemode="${gamemode:-"NOT SET"}"
  1487. maxplayers="${maxplayers:-"0"}"
  1488. port="${port:-"0"}"
  1489. queryenabled="${queryenabled:-"NOT SET"}"
  1490. if [ -z "${queryport}" ]; then
  1491. queryport="${port}"
  1492. fi
  1493. rconpassword="${rconpassword:-"NOT SET"}"
  1494. rconport="${rconport:-"0"}"
  1495. servername="${servername:-"NOT SET"}"
  1496. worldname="${worldname:-"NOT SET"}"
  1497. }
  1498. # Config Type: Java properties
  1499. # Comment: # or !
  1500. # Example: server-name=SERVERNAME
  1501. # Filetype: properties
  1502. fn_info_game_mcb() {
  1503. if [ -f "${servercfgfullpath}" ]; then
  1504. fn_info_game_java_properties "gamemode" "gamemode"
  1505. fn_info_game_java_properties "maxplayers" "max-players"
  1506. fn_info_game_java_properties "port" "server-port"
  1507. fn_info_game_java_properties "portipv6" "server-portv6"
  1508. fn_info_game_java_properties "servername" "server-name"
  1509. fn_info_game_java_properties "transport" "transport"
  1510. fn_info_game_java_properties "udpport" "server-udp-ports"
  1511. fn_info_game_java_properties "worldname" "level-name"
  1512. fi
  1513. gamemode="${gamemode:-"NOT SET"}"
  1514. maxplayers="${maxplayers:-"0"}"
  1515. portipv6="${portipv6:-"NOT SET"}"
  1516. queryport="${port}"
  1517. servername="${servername:-"NOT SET"}"
  1518. transport="${transport:-"nethernet"}"
  1519. udpport="${udpport:-"NOT SET"}"
  1520. worldname="${worldname:-"NOT SET"}"
  1521. }
  1522. # Config Type: QuakeC
  1523. # Comment: // or /* */
  1524. # Example: set sv_hostname "SERVERNAME"
  1525. # Filetype: cfg
  1526. fn_info_game_mohaa() {
  1527. if [ -f "${servercfgfullpath}" ]; then
  1528. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1529. fn_info_game_quakec "rconpassword" "rconPassword"
  1530. fn_info_game_quakec "servername" "sv_hostname"
  1531. fn_info_game_quakec "serverpassword" "g_password"
  1532. fi
  1533. defaultmap="${defaultmap:-"NOT SET"}"
  1534. maxplayers="${maxplayers:-"0"}"
  1535. port="${port:-"0"}"
  1536. queryport="${queryport:-"0"}"
  1537. rconpassword="${rconpassword:-"NOT SET"}"
  1538. servername="${servername:-"NOT SET"}"
  1539. serverpassword="${serverpassword:-"NOT SET"}"
  1540. }
  1541. # Config Type: xml
  1542. # Comment: <!-- -->
  1543. # Example: <servername>Default MTA Server</servername>
  1544. # Filetype: conf
  1545. fn_info_game_mta() {
  1546. if [ -f "${servercfgfullpath}" ]; then
  1547. fn_info_game_xml "port" "/config/serverport"
  1548. fn_info_game_xml "httpport" "/config/httpport"
  1549. fn_info_game_xml "servername" "/config/servername"
  1550. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1551. fn_info_game_xml "ase" "/config/ase"
  1552. fi
  1553. if [ "${ase}" == "1" ]; then
  1554. ase="Enabled"
  1555. else
  1556. ase="Disabled"
  1557. fi
  1558. port="${port:-"0"}"
  1559. queryport="$((port + 123))"
  1560. httpport="${httpport:-"0"}"
  1561. ase="${ase:-"Disabled"}"
  1562. servername="${servername:-"NOT SET"}"
  1563. serverpassword="${serverpassword:-"NOT SET"}"
  1564. maxplayers="${maxplayers:-"0"}"
  1565. }
  1566. # Config Type: custom
  1567. # Comment: //
  1568. # Example: port = 14159,
  1569. # Filetype: cfg
  1570. fn_info_game_nec() {
  1571. if [ -f "${servercfgfullpath}" ]; then
  1572. fn_info_game_lua "maxplayers" "slots"
  1573. fn_info_game_lua "port" "port"
  1574. fn_info_game_lua "serverpassword" "password"
  1575. fi
  1576. maxplayers="${maxplayers:-"0"}"
  1577. port="${port:-"0"}"
  1578. servername="Necesse Port ${port}"
  1579. serverpassword="${serverpassword:-"NOT SET"}"
  1580. }
  1581. # Config Type: ini
  1582. # Parameters: true
  1583. # Comment: ; or #
  1584. # Example: ServerName=SERVERNAME
  1585. # Filetype: ini
  1586. fn_info_game_ohd() {
  1587. if [ -f "${servercfgfullpath}" ]; then
  1588. fn_info_game_ini rconenabled "bEnabled"
  1589. fn_info_game_ini rconport "ListenPort"
  1590. fn_info_game_ini rconpassword "Password"
  1591. fi
  1592. rconenabled="${rconenabled:-"false"}"
  1593. rconport="${rconport:-"0"}"
  1594. rconpassword="${rconpassword:-"NOT SET"}"
  1595. }
  1596. # Config Type: custom
  1597. # Parameters: false
  1598. # Comment: //
  1599. # Filetype: cfg
  1600. fn_info_game_pc() {
  1601. if [ -f "${servercfgfullpath}" ]; then
  1602. fn_info_game_pc_config "apiport" "httpApiPort"
  1603. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1604. fn_info_game_pc_config "httpport" "httpApiPort"
  1605. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1606. fn_info_game_pc_config "port" "hostPort"
  1607. fn_info_game_pc_config "queryport" "queryPort"
  1608. fn_info_game_pc_config "servername" "name"
  1609. fn_info_game_pc_config "serverpassword" "password"
  1610. fn_info_game_pc_config "steamport" "steamPort"
  1611. fi
  1612. apiport="${apiport:-"0"}"
  1613. httpenabled="${httpenabled:-"0"}"
  1614. httpport="${httpport:-"0"}"
  1615. maxplayers="${maxplayers:-"0"}"
  1616. port="${port:-"0"}"
  1617. queryport="${queryport:-"0"}"
  1618. servername="${servername:-"NOT SET"}"
  1619. serverpassword="${serverpassword:-"NOT SET"}"
  1620. steamport="${steamport:-"0"}"
  1621. }
  1622. fn_info_game_pc2() {
  1623. if [ -f "${servercfgfullpath}" ]; then
  1624. fn_info_game_pc_config "apiport" "httpApiPort"
  1625. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1626. fn_info_game_pc_config "httpport" "httpApiPort"
  1627. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1628. fn_info_game_pc_config "port" "hostPort"
  1629. fn_info_game_pc_config "queryport" "queryPort"
  1630. fn_info_game_pc_config "servername" "name"
  1631. fn_info_game_pc_config "serverpassword" "password"
  1632. fn_info_game_pc_config "steamport" "steamPort"
  1633. fi
  1634. apiport="${apiport:-"0"}"
  1635. httpenabled="${httpenabled:-"0"}"
  1636. httpport="${httpport:-"0"}"
  1637. maxplayers="${maxplayers:-"0"}"
  1638. port="${port:-"0"}"
  1639. queryport="${queryport:-"0"}"
  1640. servername="${servername:-"NOT SET"}"
  1641. serverpassword="${serverpassword:-"NOT SET"}"
  1642. steamport="${steamport:-"0"}"
  1643. }
  1644. # Config Type: SiiNunit
  1645. # Comment: //
  1646. # Example: lobby_name: "SERVERNAME"
  1647. # Filetype: ssi
  1648. fn_info_game_prism3d() {
  1649. # Config
  1650. if [ ! -f "${servercfgfullpath}" ]; then
  1651. maxplayers="${unavailable}"
  1652. port="${zero}"
  1653. queryport="${zero}"
  1654. servername="${unavailable}"
  1655. serverpassword="${unavailable}"
  1656. else
  1657. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1658. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1659. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1660. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1661. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1662. # Not set
  1663. maxplayers="${maxplayers:-"0"}"
  1664. port="${port:-"27015"}"
  1665. queryport="${queryport:-"27016"}"
  1666. servername="${servername:-"NOT SET"}"
  1667. serverpassword="${serverpassword:-"NOT SET"}"
  1668. fi
  1669. }
  1670. # Config Type: QuakeC
  1671. # Comment: // or /* */
  1672. # Example: set hostname "SERVERNAME"
  1673. # Filetype: cfg
  1674. fn_info_game_q2() {
  1675. if [ -f "${servercfgfullpath}" ]; then
  1676. fn_info_game_quakec "maxplayers" "maxclients"
  1677. fn_info_game_quakec "rconpassword" "rcon_password"
  1678. fn_info_game_quakec "servername" "hostname"
  1679. fi
  1680. defaultmap="${defaultmap:-"NOT SET"}"
  1681. maxplayers="${maxplayers:-"0"}"
  1682. port="${port:-"0"}"
  1683. queryport="${port}"
  1684. rconpassword="${rconpassword:-"NOT SET"}"
  1685. servername="${servername:-"NOT SET"}"
  1686. }
  1687. # Config Type: QuakeC
  1688. # Comment: // or /* */
  1689. # Example: set sv_hostname "SERVERNAME"
  1690. # Filetype: cfg
  1691. fn_info_game_q3() {
  1692. if [ -f "${servercfgfullpath}" ]; then
  1693. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1694. fn_info_game_quakec "rconpassword" "rconpassword"
  1695. fn_info_game_quakec "servername" "sv_hostname"
  1696. fi
  1697. maxplayers="${maxplayers:-"0"}"
  1698. rconpassword="${rconpassword:-"NOT SET"}"
  1699. servername="${servername:-"NOT SET"}"
  1700. port="${port:-"0"}"
  1701. queryport="${port}"
  1702. defaultmap="${defaultmap:-"NOT SET"}"
  1703. }
  1704. # Config Type: QuakeC
  1705. # Comment: // or /* */
  1706. # fn_info_game_quakec "SERVERNAME"
  1707. # Filetype: cfg
  1708. fn_info_game_q4() {
  1709. if [ -f "${servercfgfullpath}" ]; then
  1710. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1711. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1712. fn_info_game_quakec "servername" "si_name"
  1713. fn_info_game_quakec "serverpassword" "g_password"
  1714. fi
  1715. maxplayers="${maxplayers:-"0"}"
  1716. rconpassword="${rconpassword:-"NOT SET"}"
  1717. servername="${servername:-"NOT SET"}"
  1718. port="${port:-"0"}"
  1719. queryport="${port}"
  1720. defaultmap="${defaultmap:-"NOT SET"}"
  1721. }
  1722. # Config Type: QuakeC
  1723. # Comment: // or /* */
  1724. # Example: set sv_hostname "SERVERNAME"
  1725. # Filetype: cfg
  1726. fn_info_game_ql() {
  1727. if [ -f "${servercfgfullpath}" ]; then
  1728. fn_info_game_quakec "configip" "net_ip"
  1729. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1730. fn_info_game_quakec "port" "net_port"
  1731. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1732. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1733. fn_info_game_quakec "servername" "sv_hostname"
  1734. fn_info_game_quakec "serverpassword" "g_password"
  1735. fn_info_game_quakec "statsport" "zmq_stats_port"
  1736. fi
  1737. configip="${configip:-"0.0.0.0"}"
  1738. maxplayers="${maxplayers:-"0"}"
  1739. port="${port:-"0"}"
  1740. queryport="${port}"
  1741. rconpassword="${rconpassword:-"NOT SET"}"
  1742. rconport="${rconport:-"0"}"
  1743. servername="${servername:-"NOT SET"}"
  1744. serverpassword="${serverpassword:-"NOT SET"}"
  1745. statsport="${statsport:-"0"}"
  1746. }
  1747. # Config Type: QuakeC
  1748. # Comment: // or /* */
  1749. # Example: hostname "SERVERNAME"
  1750. # Filetype: cfg
  1751. fn_info_game_qw() {
  1752. if [ -f "${servercfgfullpath}" ]; then
  1753. fn_info_game_quakec "maxplayers" "maxclients"
  1754. fn_info_game_quakec "rconpassword" "rcon_password"
  1755. fn_info_game_quakec "servername" "hostname"
  1756. fi
  1757. maxplayers="${maxplayers:-"0"}"
  1758. port="${port:-"0"}"
  1759. queryport="${port}"
  1760. rconpassword="${rconpassword:-"NOT SET"}"
  1761. servername="${servername:-"NOT SET"}"
  1762. }
  1763. # Config Type: ini
  1764. # Parameters: true
  1765. # Comment: ; or #
  1766. # Example: ServerName=SERVERNAME
  1767. # Filetype: ini
  1768. fn_info_game_ro() {
  1769. if [ -f "${servercfgfullpath}" ]; then
  1770. fn_info_game_ini "adminpassword" "AdminPassword"
  1771. fn_info_game_ini "httpenabled" "bEnabled"
  1772. fn_info_game_ini "httppassword" "AdminPassword"
  1773. fn_info_game_ini "httpport" "ListenPort"
  1774. fn_info_game_ini "httpuser" "AdminName"
  1775. fn_info_game_ini "lanport" "LANServerPort"
  1776. fn_info_game_ini "maxplayers" "MaxPlayers"
  1777. fn_info_game_ini "port" "Port"
  1778. fn_info_game_ini "servername" "ServerName"
  1779. fn_info_game_ini "serverpassword" "GamePassword"
  1780. fi
  1781. adminpassword="${adminpassword:-"NOT SET"}"
  1782. defaultmap="${defaultmap:-"NOT SET"}"
  1783. httpenabled="${httpenabled:-"NOT SET"}"
  1784. httppassword="${adminpassword}"
  1785. httpport="${httpport:-"0"}"
  1786. httpuser="${httpuser:-"NOT SET"}"
  1787. lanport="${lanport:-"0"}"
  1788. maxplayers="${maxplayers:-"0"}"
  1789. port="${port:-"0"}"
  1790. queryport=$((28902 + (port - 7757))) # Valve Query Port
  1791. servername="${servername:-"NOT SET"}"
  1792. serverpassword="${serverpassword:-"NOT SET"}"
  1793. steamport="20610"
  1794. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  1795. }
  1796. # Config Type: ini
  1797. # Parameters: true
  1798. # Comment: ; or #
  1799. # Example: ServerName=SERVERNAME
  1800. # Filetype: ini
  1801. fn_info_game_rsdw() {
  1802. if [ -f "${servercfgfullpath}" ]; then
  1803. fn_info_game_ini "adminpassword" "AdminPassword"
  1804. fn_info_game_ini "ownerid" "OwnerId"
  1805. fn_info_game_ini "servername" "ServerName"
  1806. fn_info_game_ini "serverpassword" "WorldPassword"
  1807. fn_info_game_ini "worldname" "DefaultWorldName"
  1808. fi
  1809. adminpassword="${adminpassword:-"NOT SET"}"
  1810. ownerid="${ownerid:-"NOT SET"}"
  1811. port="${port:-"0"}"
  1812. queryport="${port:-"0"}"
  1813. servername="${servername:-"NOT SET"}"
  1814. serverpassword="${serverpassword:-"NOT SET"}"
  1815. worldname="${worldname:-"NOT SET"}"
  1816. }
  1817. # Config Type: AngelScript (start_server command)
  1818. # Comment: //
  1819. # Example: server_name='SERVERNAME'
  1820. # Filetype: as
  1821. fn_info_game_rwr() {
  1822. local startscriptfile="${serverfiles}/${startpackage:-media/packages/vanilla}/scripts/${startscript}"
  1823. if [ ! -f "${startscriptfile}" ]; then
  1824. startscriptfile="${servercfgfullpath}"
  1825. fi
  1826. if [ -f "${startscriptfile}" ]; then
  1827. servername="$(sed -n "s/.*server_name='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1828. port="$(sed -n "s/.*server_port='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1829. maxplayers="$(sed -n "s/.*max_players='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1830. gamemode="$(sed -n "s/.*mode='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1831. fi
  1832. servername="${servername:-"NOT SET"}"
  1833. port="${port:-"0"}"
  1834. queryport="${port}"
  1835. maxplayers="${maxplayers:-"0"}"
  1836. gamemode="${gamemode:-"NOT SET"}"
  1837. }
  1838. # Config Type: QuakeC
  1839. # Comment: // or /* */
  1840. # Example: set sv_hostname "SERVERNAME"
  1841. # Filetype: cfg
  1842. fn_info_game_rtcw() {
  1843. if [ -f "${servercfgfullpath}" ]; then
  1844. fn_info_game_quakec "rconpassword" "rconpassword"
  1845. fn_info_game_quakec "servername" "sv_hostname"
  1846. fn_info_game_quakec "serverpassword" "g_password"
  1847. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1848. fi
  1849. rconpassword="${rconpassword:-"NOT SET"}"
  1850. servername="${servername:-"NOT SET"}"
  1851. serverpassword="${serverpassword:-"NOT SET"}"
  1852. maxplayers="${maxplayers:-"0"}"
  1853. port="${port:-"0"}"
  1854. queryport="${port:-"0"}"
  1855. defaultmap="${defaultmap:-"NOT SET"}"
  1856. }
  1857. # Config Type: Parameters (mostly)
  1858. fn_info_game_rust() {
  1859. # Parameters
  1860. servername="${servername:-"NOT SET"}"
  1861. port="${port:-"0"}"
  1862. queryport="${queryport:-"0"}"
  1863. appport="${appport:-"0"}"
  1864. rconport="${rconport:-"0"}"
  1865. gamemode="${gamemode:-"NOT SET"}"
  1866. maxplayers="${maxplayers:-"0"}"
  1867. rconpassword="${rconpassword:-"NOT SET"}"
  1868. rconweb="${rconweb:-"NOT SET"}"
  1869. tickrate="${tickrate:-"0"}"
  1870. saveinterval="${saveinterval:-"0"}"
  1871. serverlevel="${serverlevel:-"NOT SET"}"
  1872. customlevelurl="${customlevelurl:-"NOT SET"}"
  1873. worldsize="${worldsize:-"0"}"
  1874. if [ -n "${seed}" ]; then
  1875. seed="${seed:-"0"}"
  1876. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1877. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1878. fi
  1879. salt="${salt:-"0"}"
  1880. }
  1881. fn_info_game_rw() {
  1882. if [ -f "${servercfgfullpath}" ]; then
  1883. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1884. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1885. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1886. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1887. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1888. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1889. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1890. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1891. fi
  1892. configip="${configip:-"0.0.0.0"}"
  1893. gamemode="${gamemode:-"NOT SET"}"
  1894. maxplayers="${maxplayers:-"0"}"
  1895. port="${port:-"0"}"
  1896. queryport="$((port - 1))"
  1897. rconport="${rconport:-"0"}"
  1898. seed="${seed:-"0"}"
  1899. servername="${servername:-"NOT SET"}"
  1900. worldname="${worldname:-"NOT SET"}"
  1901. }
  1902. # Config Type: custom
  1903. # Comment: // or /* */
  1904. # example: hostname "SERVERNAME"
  1905. # filetypes: cfg
  1906. fn_info_game_samp() {
  1907. if [ -f "${servercfgfullpath}" ]; then
  1908. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1909. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1910. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1911. queryport="${port}"
  1912. rconport="${port}"
  1913. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1914. # Not set
  1915. servername="${servername:-"NOT SET"}"
  1916. rconpassword="${rconpassword:-"NOT SET"}"
  1917. port="${port:-"7777"}"
  1918. queryport="${port:-"7777"}"
  1919. rconport="${rconport:-"7777"}"
  1920. maxplayers="${maxplayers:-"12"}"
  1921. fi
  1922. }
  1923. # Config Type: json
  1924. # Parameters: false
  1925. # Comment: // or /* */
  1926. fn_info_game_sb() {
  1927. if [ -f "${servercfgfullpath}" ]; then
  1928. fn_info_game_json "maxplayers" ".maxPlayers"
  1929. fn_info_game_json "port" ".gameServerPort"
  1930. fn_info_game_json "queryenabled" ".runQueryServer"
  1931. fn_info_game_json "queryport" ".queryServerPort"
  1932. fn_info_game_json "rconenabled" ".runRconServer"
  1933. fn_info_game_json "rconpassword" ".rconServerPassword"
  1934. fn_info_game_json "rconport" ".rconServerPort"
  1935. fn_info_game_json "servername" ".serverName"
  1936. fi
  1937. maxplayers="${maxplayers:-"0"}"
  1938. port="${port:-"0"}"
  1939. queryenabled="${queryenabled:-"NOT SET"}"
  1940. queryport="${queryport:-"0"}"
  1941. rconenabled="${rconenabled:-"NOT SET"}"
  1942. rconpassword="${rconpassword:-"NOT SET"}"
  1943. rconport="${rconport:-"0"}"
  1944. servername="${servername:-"NOT SET"}"
  1945. }
  1946. # Config Type: Parameters
  1947. fn_info_game_sbots() {
  1948. port="${port:-"0"}"
  1949. queryport="${queryport:-"0"}"
  1950. servername="${servername:-"NOT SET"}"
  1951. serverpassword="${serverpassword:-"NOT SET"}"
  1952. defaultmap="${defaultmap:-"NOT SET"}"
  1953. maxplayers="${maxplayers:-"0"}"
  1954. }
  1955. # Config Type: custom (possibly YAML)
  1956. # Comment: #
  1957. # Example: server_name: SERVERNAME
  1958. # Filetype: txt
  1959. fn_info_game_scpsl() {
  1960. if [ -f "${servercfgfullpath}" ]; then
  1961. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1962. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1963. fn_info_game_pc_config "maxplayers" "max_players"
  1964. fn_info_game_pc_config "servername" "server_name"
  1965. fn_info_game_pc_config "tickrate" "server_tickrate"
  1966. fi
  1967. adminpassword="${adminpassword:-"NOT SET"}"
  1968. configip="${configip:-"0.0.0.0"}"
  1969. maxplayers="${maxplayers:-"0"}"
  1970. port="${port:-"0"}"
  1971. queryport="${port}"
  1972. servername="${servername:-"NOT SET"}"
  1973. tickrate="${tickrate:-"NOT SET"}"
  1974. }
  1975. # Config Type: xml
  1976. # Comment: <!-- -->
  1977. # Example: <property name="ServerName" value="My Game Host"/>
  1978. # Filetype: xml
  1979. fn_info_game_sdtd() {
  1980. if [ -f "${servercfgfullpath}" ]; then
  1981. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1982. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1983. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1984. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1985. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1986. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1987. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1988. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1989. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1990. fn_info_game_xml "telnetpassword" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1991. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1992. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1993. fi
  1994. gamemode="${gamemode:-"NOT SET"}"
  1995. httpenabled="${httpenabled:-"NOT SET"}"
  1996. httppassword="${httppassword:-"NOT SET"}"
  1997. httpport="${httpport:-"0"}"
  1998. maxplayers="${maxplayers:-"0"}"
  1999. port="${port:-"0"}"
  2000. port3="$((port + 2))"
  2001. queryport="${port:-"0"}"
  2002. servername="${servername:-"NOT SET"}"
  2003. serverpassword="${serverpassword:-"NOT SET"}"
  2004. telnetenabled="${telnetenabled:-"NOT SET"}"
  2005. # Telnet IP will be localhost if no password is set
  2006. # check_ip will set the IP first. This will overwrite it.
  2007. if [ -z "${telnetpassword}" ]; then
  2008. telnetip="127.0.0.1"
  2009. fi
  2010. telnetpassword="${telnetpassword:-"NOT SET"}"
  2011. telnetport="${telnetport:-"0"}"
  2012. worldname="${worldname:-"NOT SET"}"
  2013. }
  2014. # Config Type: Parameters (with an ini)
  2015. fn_info_game_sf() {
  2016. # Parameters
  2017. servername="${servername:-"NOT SET"}"
  2018. port="${port:-"0"}"
  2019. queryport="${port}"
  2020. reliableport="${reliableport:-"0"}"
  2021. }
  2022. # Config Type: Parameters (with an ini)
  2023. fn_info_game_sm() {
  2024. servername="${servername:-"NOT SET"}"
  2025. adminpassword="${adminpassword:-"NOT SET"}"
  2026. port="${port:-"0"}"
  2027. queryport="${queryport:-"0"}"
  2028. maxplayers="${maxplayers:-"0"}"
  2029. # telnet config
  2030. telnetenabled=true
  2031. telnetip="127.0.0.1"
  2032. telnetport="${telnetport:-"0"}"
  2033. }
  2034. # Config Type: QuakeC
  2035. # Comment: // or /* */
  2036. # Example: set sv_hostname "SERVERNAME"
  2037. # Filetype: cfg
  2038. fn_info_game_sof2() {
  2039. if [ -f "${servercfgfullpath}" ]; then
  2040. fn_info_game_quakec "rconpassword" "rconpassword"
  2041. fn_info_game_quakec "servername" "sv_hostname"
  2042. fn_info_game_quakec "serverpassword" "g_password"
  2043. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2044. fi
  2045. rconpassword="${rconpassword:-"NOT SET"}"
  2046. servername="${servername:-"NOT SET"}"
  2047. serverpassword="${serverpassword:-"NOT SET"}"
  2048. maxplayers="${maxplayers:-"0"}"
  2049. port="${port:-"0"}"
  2050. queryport="${port}"
  2051. defaultmap="${defaultmap:-"NOT SET"}"
  2052. }
  2053. # Config Type: ini
  2054. # Parameters: true
  2055. # Comment: ; or #
  2056. # Server_Name=SERVERNAME
  2057. # Filetype: ini
  2058. fn_info_game_sol() {
  2059. if [ -f "${servercfgfullpath}" ]; then
  2060. fn_info_game_ini "adminpassword" "Admin_Password"
  2061. fn_info_game_ini "maxplayers" "Max_Players"
  2062. fn_info_game_ini "port" "Port"
  2063. fn_info_game_ini "servername" "Server_Name"
  2064. fn_info_game_ini "serverpassword" "Game_Password"
  2065. fi
  2066. adminpassword="${adminpassword:-"NOT SET"}"
  2067. maxplayers="${maxplayers:-"0"}"
  2068. port="${port:-"0"}"
  2069. filesport="$((port + 10))"
  2070. queryport="${filesport}"
  2071. servername="${servername:-"NOT SET"}"
  2072. serverpassword="${serverpassword:-"NOT SET"}"
  2073. }
  2074. # Config Type: Valve KeyValues
  2075. # Comment: //
  2076. # Example: hostname "SERVERNAME"
  2077. # Filetype: cfg
  2078. fn_info_game_source() {
  2079. if [ -f "${servercfgfullpath}" ]; then
  2080. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  2081. fn_info_game_valve_keyvalues "servername" "hostname"
  2082. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  2083. fi
  2084. # Detect the optional Steam port from this server's UDP sockets in the 269xx range.
  2085. # Keep an explicitly configured port, including ports outside the default range.
  2086. if { [ -z "${steamport}" ] || [ "${steamport}" == "0" ]; } && [ -n "${srcdslinuxpid}" ]; then
  2087. steamport="$(echo "${ssinfo}" | awk -v pid="${srcdslinuxpid}" '$1 == "udp" && $0 ~ ("pid=" pid ",") { port = $5; sub(/^.*:/, "", port); if (port ~ /^269[0-9][0-9]$/) { print port; exit } }')"
  2088. fi
  2089. clientport="${clientport:-"0"}"
  2090. defaultmap="${defaultmap:-"NOT SET"}"
  2091. maxplayers="${maxplayers:-"0"}"
  2092. port="${port:-"0"}"
  2093. queryport="${port:-"0"}"
  2094. rconpassword="${rconpassword:-"NOT SET"}"
  2095. rconport="${port:-"0"}"
  2096. servername="${servername:-"NOT SET"}"
  2097. serverpassword="${serverpassword:-"NOT SET"}"
  2098. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  2099. }
  2100. fn_info_game_spark() {
  2101. defaultmap="${defaultmap:-"NOT SET"}"
  2102. httppassword="${httppassword:-"NOT SET"}"
  2103. httpport="${httpport:-"0"}"
  2104. httpuser="${httpuser:-"NOT SET"}"
  2105. maxplayers="${maxplayers:-"0"}"
  2106. modserverport=${modserverport:-"0"}
  2107. port="${port:-"0"}"
  2108. queryport="$((port + 1))"
  2109. servername="${servername:-"NOT SET"}"
  2110. serverpassword="${serverpassword:-"NOT SET"}"
  2111. }
  2112. # Config Type: Custom (key-value pairs)
  2113. # Parameters: true
  2114. # Comment: # or //
  2115. # Example: ServerName="SERVERNAME"
  2116. # Filetype: cfg
  2117. fn_info_game_squad() {
  2118. if [ -f "${servercfgfullpath}" ]; then
  2119. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  2120. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  2121. fi
  2122. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  2123. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  2124. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  2125. fi
  2126. maxplayers="${maxplayers:-"0"}"
  2127. port="${port:-"0"}"
  2128. queryport="${queryport:-"0"}"
  2129. rconport="${rconport:-"0"}"
  2130. servername="${servername:-"NOT SET"}"
  2131. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  2132. rconpassword="NOT SET"
  2133. fi
  2134. }
  2135. # Config Type: Custom (key-value pairs)
  2136. # Comment: # or //
  2137. # Example: ServerName="SERVERNAME"
  2138. # Filetype: cfg
  2139. fn_info_game_terraria() {
  2140. if [ -f "${servercfgfullpath}" ]; then
  2141. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2142. fn_info_game_keyvalue_pairs_equals "port" "port"
  2143. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2144. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2145. fi
  2146. queryport="${port:-"0"}"
  2147. servername="${servername:-"NOT SET"}"
  2148. port="${port:-"0"}"
  2149. queryport="${queryport:-"0"}"
  2150. worldname="${worldname:-"NOT SET"}"
  2151. maxplayers="${maxplayers:-"0"}"
  2152. }
  2153. # Config Type: QuakeC (custom)
  2154. # Comment: // or /* */
  2155. # Example: set sv_hostname "SERVERNAME"
  2156. # Filetype: cfg
  2157. fn_info_game_tw() {
  2158. if [ -f "${servercfgfullpath}" ]; then
  2159. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2160. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2161. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2162. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2163. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2164. fi
  2165. queryport="${port}"
  2166. servername="${servername:-"NOT SET"}"
  2167. serverpassword="${serverpassword:-"NOT SET"}"
  2168. rconpassword="${rconpassword:-"NOT SET"}"
  2169. port="${port:-"0"}"
  2170. maxplayers="${maxplayers:-"0"}"
  2171. }
  2172. # Config Type: Parameters
  2173. fn_info_game_unt() {
  2174. servername="${servername:-"NOT SET"}"
  2175. port="${port:-"0"}"
  2176. queryport="${port}"
  2177. steamport="$((port + 1))"
  2178. }
  2179. # Config Type: Parameters
  2180. fn_info_game_vh() {
  2181. port="${port:-"0"}"
  2182. # Query port only enabled if public server
  2183. if [ "${public}" != "0" ]; then
  2184. queryport="$((port + 1))"
  2185. else
  2186. querymode="1"
  2187. fi
  2188. worldname="${worldname:-"NOT SET"}"
  2189. serverpassword="${serverpassword:-"NOT SET"}"
  2190. servername="${servername:-"NOT SET"}"
  2191. }
  2192. # Config Type: Key Value Pairs (Equals Delimited)
  2193. # Comment: #
  2194. fn_info_game_luanti() {
  2195. if [ -f "${servercfgfullpath}" ]; then
  2196. fn_info_game_keyvalue_pairs_equals "servername" "server_name"
  2197. fn_info_game_keyvalue_pairs_equals "serverpassword" "default_password"
  2198. fn_info_game_keyvalue_pairs_equals "maxplayers" "max_users"
  2199. fn_info_game_keyvalue_pairs_equals "configip" "bind_address"
  2200. fi
  2201. servername="${servername:-"NOT SET"}"
  2202. serverpassword="${serverpassword:-"NOT SET"}"
  2203. maxplayers="${maxplayers:-"20"}"
  2204. configip="${configip:-"0.0.0.0"}"
  2205. queryport="${port}"
  2206. }
  2207. # Parameters: true
  2208. fn_info_game_openra() {
  2209. port="${port:-"1234"}"
  2210. queryport="${port}"
  2211. servername="${servername:-"NOT SET"}"
  2212. }
  2213. # Config Type: json
  2214. # Parameters: false
  2215. # Comment: // or /* */
  2216. fn_info_game_vints() {
  2217. if [ -f "${servercfgfullpath}" ]; then
  2218. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2219. fn_info_game_json "maxplayers" ".MaxClients"
  2220. fn_info_game_json "port" ".Port"
  2221. fn_info_game_json "servername" ".ServerName"
  2222. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2223. fi
  2224. configip="${configip:-"0.0.0.0"}"
  2225. maxplayers="${maxplayers:-"0"}"
  2226. port="${port:-"0"}"
  2227. queryport="${port:-"0"}"
  2228. servername="${servername:-"NOT SET"}"
  2229. serverpassword="${serverpassword:-"NOT SET"}"
  2230. }
  2231. # Config Type: Java properties
  2232. # Comment: # or !
  2233. # Example: motd=SERVERNAME
  2234. # Filetype: properties
  2235. fn_info_game_vpmc() {
  2236. if [ -f "${servercfgfullpath}" ]; then
  2237. fn_info_game_java_properties "servername" "motd"
  2238. fn_info_game_java_properties "bindaddress" "bind"
  2239. fi
  2240. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2241. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2242. queryport="${port:-"0"}"
  2243. servername="${servername:-"NOT SET"}"
  2244. }
  2245. # Config Type: QuakeC
  2246. # Comment: // or /* */
  2247. # Example: set sv_hostname "SERVERNAME"
  2248. # Filetype: cfg
  2249. fn_info_game_wet() {
  2250. if [ -f "${servercfgfullpath}" ]; then
  2251. fn_info_game_quakec "configip" "net_ip"
  2252. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2253. fn_info_game_quakec "port" "net_port"
  2254. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2255. fn_info_game_quakec "servername" "sv_hostname"
  2256. fn_info_game_quakec "serverpassword" "g_password"
  2257. fi
  2258. configip="${configip:-"0.0.0.0"}"
  2259. maxplayers="${maxplayers:-"0"}"
  2260. port="${port:-"0"}"
  2261. queryport="${port}"
  2262. rconpassword="${rconpassword:-"NOT SET"}"
  2263. servername="${servername:-"NOT SET"}"
  2264. serverpassword="${serverpassword:-"NOT SET"}"
  2265. }
  2266. # Config Type: QuakeC
  2267. # Comment: // or /* */
  2268. # Example: set sv_hostname "SERVERNAME"
  2269. # Filetype: cfg
  2270. fn_info_game_wf() {
  2271. if [ -f "${servercfgfullpath}" ]; then
  2272. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2273. fn_info_game_quakec "rconpassword" "rcon_password"
  2274. fn_info_game_quakec "servername" "sv_hostname"
  2275. fi
  2276. httpport="${httpport:-"0"}"
  2277. maxplayers="${maxplayers:-"0"}"
  2278. port="${port:-"0"}"
  2279. queryport="${port:-"0"}"
  2280. rconpassword="${rconpassword:-"NOT SET"}"
  2281. servername="${servername:-"NOT SET"}"
  2282. }
  2283. # Config Type: QuakeC
  2284. # Comment: //
  2285. # Filetype: cfg
  2286. fn_info_game_xnt() {
  2287. if [ -f "${servercfgfullpath}" ]; then
  2288. fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
  2289. fn_info_game_keyvalue_pairs_space "port" "port"
  2290. fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
  2291. fn_info_game_keyvalue_pairs_space "servername" "hostname"
  2292. fi
  2293. maxplayers="${maxplayers:-"8"}"
  2294. port="${port:-"0"}"
  2295. queryport="${port}"
  2296. rconpassword="${rconpassword:-"NOT SET"}"
  2297. servername="${servername:-"NOT SET"}"
  2298. }
  2299. fn_info_game_wmc() {
  2300. if [ ! -f "${servercfgfullpath}" ]; then
  2301. servername="${unavailable}"
  2302. maxplayers="${zero}"
  2303. port="${zero}"
  2304. queryport="${zero}"
  2305. queryenabled="${unavailable}"
  2306. else
  2307. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2308. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2309. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2310. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2311. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2312. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2313. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2314. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2315. maxplayers="UNLIMITED"
  2316. fi
  2317. # Not set
  2318. servername="${servername:-"NOT SET"}"
  2319. queryport="${queryport:-"25577"}"
  2320. maxplayers="${maxplayers:-"0"}"
  2321. configip="${configip:-"0.0.0.0"}"
  2322. fi
  2323. }
  2324. # Config Type: parameters
  2325. # Parameters: true
  2326. # Comment:
  2327. # Example: hostname='SERVERNAME'
  2328. # Filetype: parameters
  2329. fn_info_game_wurm() {
  2330. gamemode="${gamemode:-"NOT SET"}"
  2331. homekingdom="${homekingdom:-"0"}"
  2332. adminpassword="${adminpassword:-"NOT SET"}"
  2333. epicsettings="${epicsettings:-"NOT SET"}"
  2334. homeserver="${homeserver:-"NOT SET"}"
  2335. loginserver="${loginserver:-"NOT SET"}"
  2336. rmiport="${rmiport:-"0"}"
  2337. rmiregport="${rmiregport:-"0"}"
  2338. maxplayers="${maxplayers:-"0"}"
  2339. servername="${servername:-"NOT SET"}"
  2340. # serverpassword="${serverpassword:-"NOT SET"}"
  2341. port="${port:-"0"}"
  2342. queryport="${queryport:-"0"}"
  2343. }
  2344. unavailable="${red}UNAVAILABLE${default}"
  2345. zero="${red}0${default}"
  2346. if [ "${shortname}" == "ac" ]; then
  2347. fn_info_game_ac
  2348. elif [ "${shortname}" == "ark" ]; then
  2349. fn_info_game_ark
  2350. elif [ "${shortname}" == "arma3" ]; then
  2351. fn_info_game_arma3
  2352. elif [ "${shortname}" == "armar" ]; then
  2353. fn_info_game_armar
  2354. elif [ "${shortname}" == "av" ]; then
  2355. fn_info_game_av
  2356. elif [ "${shortname}" == "bf1942" ]; then
  2357. fn_info_game_bf1942
  2358. elif [ "${shortname}" == "bfe" ]; then
  2359. fn_info_game_bfe
  2360. elif [ "${shortname}" == "bfv" ]; then
  2361. fn_info_game_bfv
  2362. elif [ "${shortname}" == "bo" ]; then
  2363. fn_info_game_bo
  2364. elif [ "${shortname}" == "bt" ]; then
  2365. fn_info_game_bt
  2366. elif [ "${shortname}" == "ce" ]; then
  2367. fn_info_game_ce
  2368. elif [ "${shortname}" == "ck" ]; then
  2369. fn_info_game_ck
  2370. elif [ "${shortname}" == "cmw" ]; then
  2371. fn_info_game_cmw
  2372. elif [ "${shortname}" == "cod" ]; then
  2373. fn_info_game_cod
  2374. elif [ "${shortname}" == "coduo" ]; then
  2375. fn_info_game_cod
  2376. elif [ "${shortname}" == "cod2" ]; then
  2377. fn_info_game_cod2
  2378. elif [ "${shortname}" == "cod4" ]; then
  2379. fn_info_game_cod4
  2380. elif [ "${shortname}" == "codwaw" ]; then
  2381. fn_info_game_codwaw
  2382. elif [ "${shortname}" == "col" ]; then
  2383. fn_info_game_col
  2384. elif [ "${shortname}" == "cs2" ]; then
  2385. fn_info_game_cs2
  2386. elif [ "${shortname}" == "ct" ]; then
  2387. fn_info_game_ct
  2388. elif [ "${shortname}" == "dayz" ]; then
  2389. fn_info_game_dayz
  2390. elif [ "${shortname}" == "dodr" ]; then
  2391. fn_info_game_dodr
  2392. elif [ "${shortname}" == "dst" ]; then
  2393. fn_info_game_dst
  2394. elif [ "${shortname}" == "eco" ]; then
  2395. fn_info_game_eco
  2396. elif [ "${shortname}" == "etl" ]; then
  2397. fn_info_game_etl
  2398. elif [ "${shortname}" == "fctr" ]; then
  2399. fn_info_game_fctr
  2400. elif [ "${shortname}" == "fivem" ]; then
  2401. fn_info_game_fivem
  2402. elif [ "${shortname}" == "hw" ]; then
  2403. fn_info_game_hw
  2404. elif [ "${shortname}" == "hz" ]; then
  2405. fn_info_game_hz
  2406. elif [ "${shortname}" == "hyt" ]; then
  2407. fn_info_game_hyt
  2408. elif [ "${shortname}" == "inss" ]; then
  2409. fn_info_game_inss
  2410. elif [ "${shortname}" == "jc2" ]; then
  2411. fn_info_game_jc2
  2412. elif [ "${shortname}" == "jc3" ]; then
  2413. fn_info_game_jc3
  2414. elif [ "${shortname}" == "jk2" ]; then
  2415. fn_info_game_jk2
  2416. elif [ "${shortname}" == "jk3" ]; then
  2417. fn_info_game_jk3
  2418. elif [ "${shortname}" == "kf" ]; then
  2419. fn_info_game_kf
  2420. elif [ "${shortname}" == "kf2" ]; then
  2421. fn_info_game_kf2
  2422. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2423. fn_info_game_mc
  2424. elif [ "${shortname}" == "mcb" ]; then
  2425. fn_info_game_mcb
  2426. elif [ "${shortname}" == "mh" ]; then
  2427. fn_info_game_mh
  2428. elif [ "${shortname}" == "mohaa" ]; then
  2429. fn_info_game_mohaa
  2430. elif [ "${shortname}" == "mta" ]; then
  2431. fn_info_game_mta
  2432. elif [ "${shortname}" == "nec" ]; then
  2433. fn_info_game_nec
  2434. elif [ "${shortname}" == "ohd" ]; then
  2435. fn_info_game_ohd
  2436. elif [ "${shortname}" == "pc" ]; then
  2437. fn_info_game_pc
  2438. elif [ "${shortname}" == "pc2" ]; then
  2439. fn_info_game_pc2
  2440. elif [ "${shortname}" == "squad44" ]; then
  2441. fn_info_game_ps
  2442. elif [ "${shortname}" == "pvr" ]; then
  2443. fn_info_game_pvr
  2444. elif [ "${shortname}" == "pw" ]; then
  2445. fn_info_game_pw
  2446. elif [ "${shortname}" == "pz" ]; then
  2447. fn_info_game_pz
  2448. elif [ "${shortname}" == "q2" ]; then
  2449. fn_info_game_q2
  2450. elif [ "${shortname}" == "q3" ]; then
  2451. fn_info_game_q3
  2452. elif [ "${shortname}" == "q4" ]; then
  2453. fn_info_game_q4
  2454. elif [ "${shortname}" == "ql" ]; then
  2455. fn_info_game_ql
  2456. elif [ "${shortname}" == "qw" ]; then
  2457. fn_info_game_qw
  2458. elif [ "${shortname}" == "ro" ]; then
  2459. fn_info_game_ro
  2460. elif [ "${shortname}" == "rsdw" ]; then
  2461. fn_info_game_rsdw
  2462. elif [ "${shortname}" == "rtcw" ]; then
  2463. fn_info_game_rtcw
  2464. elif [ "${shortname}" == "rwr" ]; then
  2465. fn_info_game_rwr
  2466. elif [ "${shortname}" == "rust" ]; then
  2467. fn_info_game_rust
  2468. elif [ "${shortname}" == "rw" ]; then
  2469. fn_info_game_rw
  2470. elif [ "${shortname}" == "samp" ]; then
  2471. fn_info_game_samp
  2472. elif [ "${shortname}" == "sb" ]; then
  2473. fn_info_game_sb
  2474. elif [ "${shortname}" == "sbots" ]; then
  2475. fn_info_game_sbots
  2476. elif [ "${shortname}" == "scpsl" ]; then
  2477. fn_info_game_scpsl
  2478. elif [ "${shortname}" == "sdtd" ]; then
  2479. fn_info_game_sdtd
  2480. elif [ "${shortname}" == "sf" ]; then
  2481. fn_info_game_sf
  2482. elif [ "${shortname}" == "sm" ]; then
  2483. fn_info_game_sm
  2484. elif [ "${shortname}" == "sof2" ]; then
  2485. fn_info_game_sof2
  2486. elif [ "${shortname}" == "sol" ]; then
  2487. fn_info_game_sol
  2488. elif [ "${engine}" == "spark" ]; then
  2489. fn_info_game_spark
  2490. elif [ "${shortname}" == "squad" ]; then
  2491. fn_info_game_squad
  2492. elif [ "${shortname}" == "st" ]; then
  2493. fn_info_game_st
  2494. elif [ "${shortname}" == "stn" ]; then
  2495. fn_info_game_stn
  2496. elif [ "${shortname}" == "terraria" ]; then
  2497. fn_info_game_terraria
  2498. elif [ "${shortname}" == "tf" ]; then
  2499. fn_info_game_tf
  2500. elif [ "${shortname}" == "ti" ]; then
  2501. fn_info_game_ti
  2502. elif [ "${shortname}" == "ts3" ]; then
  2503. fn_info_game_ts3
  2504. elif [ "${shortname}" == "tu" ]; then
  2505. fn_info_game_tu
  2506. elif [ "${shortname}" == "tw" ]; then
  2507. fn_info_game_tw
  2508. elif [ "${shortname}" == "unt" ]; then
  2509. fn_info_game_unt
  2510. elif [ "${shortname}" == "ut" ]; then
  2511. fn_info_game_ut
  2512. elif [ "${shortname}" == "ut2k4" ]; then
  2513. fn_info_game_ut2k4
  2514. elif [ "${shortname}" == "ut3" ]; then
  2515. fn_info_game_ut3
  2516. elif [ "${shortname}" == "ut99" ]; then
  2517. fn_info_game_ut99
  2518. elif [ "${shortname}" == "vh" ]; then
  2519. fn_info_game_vh
  2520. elif [ "${shortname}" == "luanti" ]; then
  2521. fn_info_game_luanti
  2522. elif [ "${shortname}" == "orar" ]; then
  2523. fn_info_game_openra
  2524. elif [ "${shortname}" == "vints" ]; then
  2525. fn_info_game_vints
  2526. elif [ "${shortname}" == "vpmc" ]; then
  2527. fn_info_game_vpmc
  2528. elif [ "${shortname}" == "wet" ]; then
  2529. fn_info_game_wet
  2530. elif [ "${shortname}" == "wf" ]; then
  2531. fn_info_game_wf
  2532. elif [ "${shortname}" == "wmc" ]; then
  2533. fn_info_game_wmc
  2534. elif [ "${shortname}" == "wurm" ]; then
  2535. fn_info_game_wurm
  2536. elif [ "${engine}" == "prism3d" ]; then
  2537. fn_info_game_prism3d
  2538. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2539. fn_info_game_source
  2540. elif [ "${engine}" == "unreal2" ]; then
  2541. fn_info_game_unreal2
  2542. elif [ "${shortname}" == "xnt" ]; then
  2543. fn_info_game_xnt
  2544. fi
  2545. # Public IP address
  2546. # Cache public IP address for 24 hours
  2547. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2548. apiurl="http://ip-api.com/json"
  2549. fn_script_log_info "Querying ${apiurl} for public IP address"
  2550. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2551. exitcode=$?
  2552. # Check if the first request was successful
  2553. if [ "${exitcode}" -eq 0 ]; then
  2554. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2555. # Parse and reformat the response
  2556. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2557. country="$(echo "${ipresponse}" | jq -r '.country')"
  2558. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2559. # Construct a universal JSON format
  2560. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2561. else
  2562. # Fallback to myip.wtf if the initial request failed or timed out
  2563. apiurl="https://myip.wtf/json"
  2564. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2565. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2566. exitcode=$?
  2567. # Check if the backup request was successful
  2568. if [ "${exitcode}" -eq 0 ]; then
  2569. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2570. # Parse and reformat the response from myip.wtf
  2571. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2572. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2573. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2574. # Construct a universal JSON format
  2575. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2576. else
  2577. fn_script_log_error "Unable to get public IP address"
  2578. publicip="NOT SET"
  2579. country="NOT SET"
  2580. countrycode="NOT SET"
  2581. fi
  2582. fi
  2583. else
  2584. # Cached IP is still valid
  2585. fn_script_log_pass "Using cached IP as public IP address"
  2586. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2587. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2588. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2589. fi
  2590. # Alert IP address
  2591. if [ "${displayip}" ]; then
  2592. alertip="${displayip}"
  2593. elif [ "${publicip}" ]; then
  2594. alertip="${publicip}"
  2595. else
  2596. alertip="${ip}"
  2597. fi
  2598. # Steam Master Server - checks if detected by master server.
  2599. # Checked after config init, as the queryport is needed
  2600. if [ -z "${displaymasterserver}" ]; then
  2601. # if queryport and port3 are not set then set them to 123456789
  2602. # this is to prevent the query from failing.
  2603. if [ -z "${queryport}" ]; then
  2604. queryport="123456789"
  2605. fi
  2606. if [ -z "${port3}" ]; then
  2607. port3="123456789"
  2608. fi
  2609. if [ "$(command -v jq 2> /dev/null)" ]; then
  2610. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2611. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2612. # Query external IP first as most liky to succeed.
  2613. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2614. if [ "${masterserver}" == "0" ]; then
  2615. # Loop though server IP addresses if external IP fails.
  2616. for queryip in "${queryips[@]}"; do
  2617. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2618. done
  2619. fi
  2620. if [ "${masterserver}" == "0" ]; then
  2621. displaymasterserver="false"
  2622. else
  2623. displaymasterserver="true"
  2624. fi
  2625. fi
  2626. fi
  2627. fi
  2628. # unset the ports if they are set to 123456789
  2629. if [ "${port3}" == "123456789" ]; then
  2630. unset port3
  2631. fi
  2632. if [ "${queryport}" == "123456789" ]; then
  2633. unset queryport
  2634. fi
  2635. fi