lgsm-default.cfg 4.2 KB

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  1. // *********** SERVER & PASSWORD INFO ***************
  2. // Change it to 1 if you want a LAN only Server
  3. // NOTE: You must do "changelevel [levelname]" AFTER starting the server for
  4. // a lan-only server to begin broadcasting
  5. sv_lan 0
  6. // Change the number to the region you live in!
  7. // 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
  8. sv_region 0
  9. // Give your server a name here
  10. hostname "<hostname>"
  11. // Rcon password is used to give your server orders by using console, so think of a good password
  12. rcon_password "<rconpassword>"
  13. // If you want your server to be private, fill in a password and delete the // in front of sv_password
  14. // sv_password "mi6"
  15. // All talk allows clients to talk to each other via voice even if they are dead,
  16. // spectating, or on the other team
  17. sv_alltalk 1
  18. // *********** GOLDENEYE: SOURCE SPECIFIC *********
  19. // Radar will show on clients if enabled. Some gameplay scenarios
  20. // force the radar to be visible
  21. ge_allowradar 1
  22. ge_radar_showenemyteam 1
  23. // Paintball mode (for fun!)
  24. ge_paintball 0
  25. // Teamplay can be overriden by the current gameplay, but
  26. // this sets our "desired" teamplay state
  27. ge_teamplay 0
  28. // *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************
  29. // Allow the use of a flashlight (discouraged for GE:S)
  30. mp_flashlight 0
  31. // Disable footstep sounds by uncommenting below
  32. // mp_footsteps 0
  33. // 1 enables falling damage, 0 disables it
  34. mp_falldamage 1
  35. // 1 = Forces the engine to use light physics for better server preformance
  36. sv_turbophysics 0
  37. // Server round, map, and delay times are defined in Valve.rc
  38. // If you want these times to be reset every map change copy them
  39. // to this file instead (Valve.rc is only executed once on server start)
  40. // **********************************************************
  41. // *********** Load Specific Server Type Settings ***********
  42. // **********************************************************
  43. // Uncomment ONE server type to load. This takes care of all settings, map cycles, and gameplay types
  44. //-- Normal server, recommended settings
  45. exec server_normal.cfg
  46. //-- N64 Classic Mode ( DM|YOLT|MWGG|LD|LTK, NO Jump )
  47. // **Use with -maxplayers 4
  48. //exec server_n64_classic.cfg
  49. //-- For server with > 24 players
  50. //exec server_large.cfg
  51. //-- For servers with < 10 players
  52. //exec server_small.cfg
  53. //-- Vanilla DM only w/ auto teamplay
  54. // **Should be used in conjunction with one of the sizes above
  55. //exec server_dm_only.cfg
  56. //-- Advanced game modes (LALD, LD, CTK) only
  57. // **Should be used in conjunction with one of the sizes above
  58. //exec server_adv_gamemode.cfg
  59. //-- Teamplay only! (No MWGG or LALD)
  60. // **Should be used in conjunction with one of the sizes above
  61. //exec server_teamplay.cfg
  62. //-- Tournament Use Only (Tournament DM)
  63. // **Should be used ALONE only!
  64. //exec server_tournament.cfg
  65. // *********** Rates ***********
  66. // Max bandwidth rate allowed on server, 0=unlimited, max=20000
  67. sv_maxrate 20000
  68. // Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit
  69. // 10000=any modern connection, CAL minimum rate.
  70. sv_minrate 10000
  71. // Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
  72. // 66 max, 50 min rate clamping reduces hit-reg problems.
  73. // Permitting lower rates only can help dialup players and not by much.
  74. sv_maxcmdrate 66
  75. sv_maxupdaterate 66
  76. sv_mincmdrate 50
  77. sv_minupdaterate 50
  78. // Enforce symmetrical rates.
  79. sv_client_cmdrate_difference 17
  80. // Ensure client interpolation functions appropriately.
  81. // Improves hit registration for bullet weapons.
  82. sv_client_max_interp_ratio 3
  83. sv_client_min_interp_ratio 2
  84. // *********** server logging ***********
  85. log on
  86. sv_logbans 0
  87. sv_logecho 0
  88. sv_logfile 1
  89. sv_log_onefile 0
  90. // *********** DOWNLOAD ***********
  91. // Allow clients to download files
  92. sv_allowdownload 1
  93. // Allow clients to upload customizations files
  94. sv_allowupload 1
  95. // VOICE enabled, if you want VOICE disabled then change 1 to 0
  96. sv_voiceenable 1
  97. // *********** CHEATS ***********
  98. // Enables the use of cheats. ex. "impulse 101" "noclip"
  99. sv_cheats 0
  100. // disable clients' ability to pause the server
  101. sv_pausable 0
  102. // Forces prediction on the client, protects clients from themselves.
  103. sv_client_predict 1