info_game.sh 91 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: https://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
  8. # shellcheck disable=SC2317
  9. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  10. # Config Type: ini
  11. # Comment: ; or #
  12. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  13. fn_info_game_ini() {
  14. # sed is used to process the file.
  15. # -n: Suppresses automatic printing of pattern space.
  16. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  17. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  18. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  19. # - .*: Matches any characters before the equals sign.
  20. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  21. # - \([^"]*\): Captures any characters that are not double quotes.
  22. # - "\?: Matches an optional double quote.
  23. # - /1: Replaces the entire matched pattern with the captured value.
  24. # - p: Prints the modified line.
  25. # - q: Quits processing after modifying and printing the line.
  26. if [ -n "${3}" ]; then
  27. servercfgparse="${3}"
  28. else
  29. servercfgparse="${servercfgfullpath}"
  30. fi
  31. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  32. configtype="ini"
  33. }
  34. # Config Type: Key Value Pairs (Equals Delimited)
  35. # Comment: ; or #
  36. fn_info_game_keyvalue_pairs_equals() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: Key Value Pairs (Space Delimited)
  58. # Comment: ; or #
  59. fn_info_game_keyvalue_pairs_space() {
  60. # sed is used to process the file.
  61. # -n: Suppresses automatic printing of pattern space.
  62. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  63. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  64. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  65. # - .*: Matches any characters before the space.
  66. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  78. configtype="keyvalue_pairs"
  79. }
  80. # Config Type: QuakeC
  81. # Comment: // or /* */
  82. fn_info_game_quakec() {
  83. # -n: Suppresses automatic printing of pattern space.
  84. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  85. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  86. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  87. # - .*: Matches any characters before the spaces.
  88. # - *: Matches any number of spaces.
  89. # - "\?: Matches an optional double quote.
  90. # - \([^"]*\): Captures any characters that are not double quotes.
  91. # - "\?: Matches an optional double quote.
  92. # - /1: Replaces the entire matched pattern with the captured value.
  93. # - p: Prints the modified line.
  94. # - q: Quits processing after modifying and printing the line.
  95. if [ -n "${3}" ]; then
  96. servercfgparse="${3}"
  97. else
  98. servercfgparse="${servercfgfullpath}"
  99. fi
  100. printf -v "${1}" '%s' "$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  101. configtype="quakec"
  102. }
  103. # Config Type: json
  104. # Comment: // or /* */
  105. fn_info_game_json() {
  106. if [ -n "${3}" ]; then
  107. servercfgparse="${3}"
  108. else
  109. servercfgparse="${servercfgfullpath}"
  110. fi
  111. printf -v "${1}" '%s' "$(jq -r "${2}" "${servercfgparse}")"
  112. configtype="json"
  113. }
  114. # Config Type: SQF
  115. # Comment: // or /* */
  116. fn_info_game_sqf() {
  117. # sed is the command itself, indicating that we want to use the sed utility.
  118. # -n: Suppresses automatic printing of pattern space.
  119. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  120. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  121. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  122. # - .*: Matches any characters before the equals sign.
  123. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  124. # - \([^"]*\): Captures any characters that are not double quotes.
  125. # - "\?: Matches an optional double quote.
  126. # - /1: Replaces the entire matched pattern with the captured value.
  127. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  128. # - p: Prints the modified line.
  129. # - q: Quits processing after modifying and printing the line.
  130. if [ -n "${3}" ]; then
  131. servercfgparse="${3}"
  132. else
  133. servercfgparse="${servercfgfullpath}"
  134. fi
  135. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')"
  136. configtype="sqf"
  137. }
  138. # Config Type: XML
  139. # Comment: <!-- -->
  140. fn_info_game_xml() {
  141. if [ -n "${3}" ]; then
  142. servercfgparse="${3}"
  143. else
  144. servercfgparse="${servercfgfullpath}"
  145. fi
  146. printf -v "${1}" '%s' "$(xmllint --xpath "string(${2})" "${servercfgparse}")"
  147. configtype="xml"
  148. }
  149. # Config Type: Valve KeyValues
  150. # Comment: //
  151. fn_info_game_valve_keyvalues() {
  152. # sed is used to process the file.
  153. # -n: Suppresses automatic printing of pattern space.
  154. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  155. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  156. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  157. # - .*: Matches any characters before the spaces.
  158. # - *: Matches any number of spaces.
  159. # - "\?: Matches an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  171. configtype="valve_keyvalues"
  172. }
  173. # Config Type: Java properties
  174. # Comment: # or !
  175. fn_info_game_java_properties() {
  176. # sed is used to process the file.
  177. # -n: Suppresses automatic printing of pattern space.
  178. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  179. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  180. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  181. # - .*: Matches any characters before the equals sign.
  182. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  183. # - \([^"]*\): Captures any characters that are not double quotes.
  184. # - "\?: Matches an optional double quote.
  185. # - /1: Replaces the entire matched pattern with the captured value.
  186. # - p: Prints the modified line.
  187. # - q: Quits processing after modifying and printing the line.
  188. if [ -n "${3}" ]; then
  189. servercfgparse="${3}"
  190. else
  191. servercfgparse="${servercfgfullpath}"
  192. fi
  193. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  194. configtype="java"
  195. }
  196. # Config Type: ini
  197. # Comment: ; or #
  198. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  199. fn_info_game_lua() {
  200. # - The '-n' option suppresses automatic printing of pattern space.
  201. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  202. # followed by the exact word specified by the second argument.
  203. # - If the pattern matches, the following actions are performed within the curly braces:
  204. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  205. # removing any leading or trailing spaces.
  206. # - 's#,.*##' removes everything after the first comma encountered.
  207. # - 'p' prints the modified pattern space.
  208. # - 'q' quits processing after printing the modified pattern space.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. printf -v "${1}" '%s' "$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')"
  215. configtype="lua"
  216. }
  217. # Config Type: custom (Project Cars)
  218. # Comment: //
  219. fn_info_game_pc_config() {
  220. # sed is used to process the file.
  221. # -n: Suppresses automatic printing of pattern space.
  222. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  223. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  224. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  225. # - .*: Matches any characters before the equals sign.
  226. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  227. # - \([^"]*\): Captures any characters that are not double quotes.
  228. # - "\?: Matches an optional double quote.
  229. # - /1: Replaces the entire matched pattern with the captured value.
  230. # - p: Prints the modified line.
  231. # - q: Quits processing after modifying and printing the line.
  232. if [ -n "${3}" ]; then
  233. servercfgparse="${3}"
  234. else
  235. servercfgparse="${servercfgfullpath}"
  236. fi
  237. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  238. configtype="pc_config"
  239. }
  240. # Config Type: ini
  241. # Parameters: false
  242. # Comment: ; or #
  243. # Example: NAME=SERVERNAME
  244. # Filetype: ini
  245. fn_info_game_ac() {
  246. if [ -f "${servercfgfullpath}" ]; then
  247. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  248. fn_info_game_ini "httpport" "HTTP_PORT"
  249. fn_info_game_ini "port" "TCP_PORT"
  250. fn_info_game_ini "servername" "NAME"
  251. fn_info_game_ini "serverpassword" "PASSWORD"
  252. fi
  253. adminpassword="${adminpassword:-NOT SET}"
  254. httpport="${httpport:-0}"
  255. port="${port:-0}"
  256. queryport="${httpport:-0}"
  257. servername="${servername:-NOT SET}"
  258. serverpassword="${serverpassword:-NOT SET}"
  259. }
  260. # Config Type: ini
  261. # Parameters: true
  262. # Comment: ; or #
  263. # Example: SessionName=SERVERNAME
  264. # Filetype: ini
  265. fn_info_game_ark() {
  266. if [ -f "${servercfgfullpath}" ]; then
  267. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  268. fn_info_game_ini "maxplayers" "MaxPlayers"
  269. fn_info_game_ini "rconport" "RCONPort"
  270. fn_info_game_ini "servername" "SessionName"
  271. fn_info_game_ini "serverpassword" "ServerPassword"
  272. fi
  273. adminpassword="${adminpassword:-"NOT SET"}"
  274. maxplayers="${maxplayers:-"0"}"
  275. port="${port:-"0"}"
  276. queryport="${queryport:-"0"}"
  277. rawport="$((port + 1))"
  278. rconport="${rconport:-"0"}"
  279. servername="${servername:-"NOT SET"}"
  280. serverpassword="${serverpassword:-"NOT SET"}"
  281. }
  282. # Config Type: SQF
  283. # Parameters: true
  284. # Comment: // or /* */
  285. # Example: serverName = "SERVERNAME";
  286. # Filetype: cfg
  287. fn_info_game_arma3() {
  288. if [ -f "${servercfgfullpath}" ]; then
  289. fn_info_game_sqf "adminpassword" "passwordAdmin"
  290. fn_info_game_sqf "maxplayers" "maxPlayers"
  291. fn_info_game_sqf "servername" "hostname"
  292. fn_info_game_sqf "serverpassword" "password"
  293. fi
  294. adminpassword="${adminpassword:-"NOT SET"}"
  295. battleeyeport="$((port + 4))"
  296. maxplayers="${maxplayers:-"0"}"
  297. port="${port:-"0"}"
  298. queryport="$((port + 1))"
  299. servername="${servername:-"NOT SET"}"
  300. serverpassword="${serverpassword:-"NOT SET"}"
  301. steamport="$((port + 2))"
  302. voiceport="${port:-"0"}"
  303. voiceunusedport="$((port + 3))"
  304. }
  305. # Config Type: ini
  306. # Parameters: true
  307. # Comment: ; or #
  308. # Example: serverName=SERVERNAME
  309. # Filetype: ini
  310. fn_info_game_av() {
  311. if [ -f "${servercfgfullpath}" ]; then
  312. fn_info_game_ini "maxplayers" "maxPlayers"
  313. fn_info_game_ini "port" "port"
  314. fn_info_game_ini "rconport" "rconPort"
  315. fn_info_game_ini "servername" "name"
  316. fn_info_game_ini "serverpassword" "password"
  317. fn_info_game_ini "rconpassword" "rconPassword"
  318. if [ -n "${rconpassword}" ]; then
  319. rconenabled="true"
  320. fi
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. rconenabled="${rconenabled:-"false"}"
  325. rconpassword="${rconpassword:-"NOT SET"}"
  326. rconport="${rconport:-"0"}"
  327. # queryport doesn't respond to any queries, using session only.
  328. queryport=""$((port + 3))""
  329. servername="${servername:-"NOT SET"}"
  330. serverpassword="${serverpassword:-"NOT SET"}"
  331. steamport="$((port + 21))"
  332. steamworksport="$((port + 20))"
  333. }
  334. # Config Type: ini unknown (Source?)
  335. # Parameters: true
  336. # Comment: # or //
  337. # Example: ServerName=SERVERNAME
  338. # Filetype: txt
  339. fn_info_game_bo() {
  340. if [ -f "${servercfgfullpath}" ]; then
  341. fn_info_game_ini "maxplayers" "MaxPlayers"
  342. fn_info_game_ini "port" "ServerPort"
  343. fn_info_game_ini "queryport" "QueryPort"
  344. fn_info_game_ini "servername" "ServerName"
  345. fn_info_game_ini "serverpassword" "Password"
  346. fi
  347. maxplayers="${maxplayers:-"0"}"
  348. port="${port:-"0"}"
  349. queryport="${queryport:-"$((port + 1))"}"
  350. servername="${servername:-"NOT SET"}"
  351. serverpassword="${serverpassword:-"NOT SET"}"
  352. }
  353. # Config Type: ini
  354. # Parameters: true
  355. # Comment: ; or #
  356. # Example: ServerName=SERVERNAME
  357. # Filetype: ini
  358. fn_info_game_btl() {
  359. if [ -f "${servercfgfullpath}" ]; then
  360. fn_info_game_ini "adminpassword" "AdminPassword"
  361. fn_info_game_ini "servername" "ServerName"
  362. fi
  363. adminpassword="${adminpassword:-"NOT SET"}"
  364. port="${port:-"0"}"
  365. queryport="${queryport:-"0"}"
  366. rconport="$((port + 2))"
  367. servername="${servername:-"NOT SET"}"
  368. }
  369. # Config Type: ini
  370. # Parameters: true
  371. # Comment: ; or #
  372. # Example: ServerName=SERVERNAME
  373. # Filetype: ini
  374. fn_info_game_cmw() {
  375. if [ -f "${servercfgfullpath}" ]; then
  376. fn_info_game_ini "maxplayers" "MaxPlayers"
  377. fn_info_game_ini "servername" "ServerName"
  378. fn_info_game_ini "serverpassword" "GamePassword"
  379. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  380. fi
  381. defaultmap="${defaultmap:-"NOT SET"}"
  382. maxplayers="${maxplayers:-"0"}"
  383. port="${port:-"0"}"
  384. queryport="${queryport:-"0"}"
  385. rconport="${rconport:-"0"}"
  386. servername="${servername:-"NOT SET"}"
  387. serverpassword="${serverpassword:-"NOT SET"}"
  388. }
  389. # Config Type: ini
  390. # Parameters: true
  391. # Comment: ; or #
  392. # Example: iMaxClanMembers=1024
  393. # Filetype: ini
  394. fn_info_game_dodr() {
  395. if [ -f "${servercfgfullpath}" ]; then
  396. fn_info_game_ini "maxplayers" "iMaxPlayers"
  397. fi
  398. maxplayers="${maxplayers:-"0"}"
  399. port="${port:-"0"}"
  400. queryport="${queryport:-"0"}"
  401. servername="${servername:-"NOT SET"}"
  402. }
  403. # Config Type: ini
  404. # Parameters: true
  405. # Comment: ; or #
  406. # Example: cluster_name = SERVERNAME
  407. # Filetype: ini
  408. fn_info_game_dst() {
  409. if [ -f "${servercfgfullpath}" ]; then
  410. fn_info_game_ini "port" "server_port"
  411. fn_info_game_ini "steamauthport" "authentication_port"
  412. fn_info_game_ini "steamport" "master_server_port"
  413. fi
  414. if [ -f "${clustercfgfullpath}" ]; then
  415. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  416. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  417. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  418. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  419. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  420. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  421. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  422. fi
  423. cave="${cave:-"NOT SET"}"
  424. cluster="${cluster:-"NOT SET"}"
  425. configip="${configip:-"0.0.0.0"}"
  426. gamemode="${gamemode:-"NOT SET"}"
  427. master="${master:-"NOT SET"}"
  428. masterport="${masterport:-"0"}"
  429. maxplayers="${maxplayers:-"0"}"
  430. port="${port:-"0"}"
  431. servername="${servername:-"NOT SET"}"
  432. serverpassword="${serverpassword:-"NOT SET"}"
  433. shard="${shard:-"NOT SET"}"
  434. sharding="${sharding:-"NOT SET"}"
  435. steamauthport="${steamauthport:-"0"}"
  436. steamport="${steamport:-"0"}"
  437. tickrate="${tickrate:-"0"}"
  438. }
  439. # Config Type: parameters
  440. # Parameters: true
  441. # Comment: ; or #
  442. # Example: SessionName=SERVERNAME
  443. # Filetype: ini
  444. fn_info_game_hcu() {
  445. defaultmap="${defaultmap:-"NOT SET"}"
  446. maxplayers="${maxplayers:-"0"}"
  447. port="${port:-"0"}"
  448. queryport="${queryport:-"0"}"
  449. servername="${servername:-"NOT SET"}"
  450. }
  451. # Config Type: ini
  452. # Parameters: true
  453. # Comment: ; or #
  454. # Example: ServerName=SERVERNAME
  455. # Filetype: ini
  456. fn_info_game_kf() {
  457. if [ -f "${servercfgfullpath}" ]; then
  458. fn_info_game_ini "adminpassword" "AdminPassword"
  459. fn_info_game_ini "httpenabled" "bEnabled"
  460. fn_info_game_ini "httppassword" "AdminPassword"
  461. fn_info_game_ini "httpport" "ListenPort"
  462. fn_info_game_ini "httpuser" "AdminName"
  463. fn_info_game_ini "lanport" "LANServerPort"
  464. fn_info_game_ini "maxplayers" "MaxPlayers"
  465. fn_info_game_ini "port" "Port"
  466. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  467. fn_info_game_ini "servername" "ServerName"
  468. fn_info_game_ini "serverpassword" "GamePassword"
  469. fi
  470. adminpassword="${adminpassword:-"NOT SET"}"
  471. defaultmap="${defaultmap:-"NOT SET"}"
  472. gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
  473. httpenabled="${httpenabled:-"NOT SET"}"
  474. httppassword="${adminpassword}"
  475. httpport="${httpport:-"0"}"
  476. httpuser="${httpuser:-"NOT SET"}"
  477. lanport="${lanport:-"0"}"
  478. maxplayers="${maxplayers:-"0"}"
  479. port="${port:-"0"}"
  480. queryport=$((28902 + (port - 7757))) # Valve Query Port
  481. servername="${servername:-"NOT SET"}"
  482. serverpassword="${serverpassword:-"NOT SET"}"
  483. steamport="20610"
  484. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  485. }
  486. # Config Type: ini
  487. # Parameters: true
  488. # Comment: ; or #
  489. # Example: ServerName=SERVERNAME
  490. # Filetype: ini
  491. fn_info_game_kf2() {
  492. if [ -f "${servercfgfullpath}" ]; then
  493. fn_info_game_ini "adminpassword" "AdminPassword"
  494. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  495. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  496. fn_info_game_ini "servername" "ServerName"
  497. fn_info_game_ini "serverpassword" "GamePassword"
  498. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  499. fn_info_game_ini "httppassword" "AdminPassword"
  500. fi
  501. adminpassword="${adminpassword:-"NOT SET"}"
  502. defaultmap="${defaultmap:-"NOT SET"}"
  503. httpport="${httpport:-"0"}"
  504. port="${port:-"0"}"
  505. queryport="${queryport:-"0"}"
  506. servername="${servername:-"NOT SET"}"
  507. serverpassword="${serverpassword:-"NOT SET"}"
  508. httpenabled="${httpenabled:-"NOT SET"}"
  509. httppassword="${httppassword:-"NOT SET"}"
  510. httpuser="Admin"
  511. }
  512. # Config Type: ini
  513. # Parameters: true
  514. # Comment: ; or #
  515. # Example: ServerName=SERVERNAME
  516. # Filetype: ini
  517. fn_info_game_mh() {
  518. if [ -f "${servercfgfullpath}" ]; then
  519. fn_info_game_ini "servername" "ServerName"
  520. fn_info_game_ini "serverpassword" "ServerPassword"
  521. fn_info_game_ini "rconpassword" "AdminPassword"
  522. fn_info_game_ini "maxplayers" "MaxSlots"
  523. fi
  524. servername="${servername:-"NOT SET"}"
  525. serverpassword="${serverpassword:-"NOT SET"}"
  526. rconpassword="${rconpassword:-"NOT SET"}"
  527. maxplayers="${maxplayers:-"0"}"
  528. port="${port:-"0"}"
  529. queryport="${queryport:-"0"}"
  530. beaconport="${beaconport:-"0"}"
  531. }
  532. # Config Type: ini
  533. # Parameters: true
  534. # Comment: ; or #
  535. # Example: ServerName="SERVERNAME"
  536. # Filetype: cfg
  537. fn_info_game_ps() {
  538. if [ -f "${servercfgfullpath}" ]; then
  539. fn_info_game_ini "servername" "ServerName"
  540. fn_info_game_ini "maxplayers" "MaxPlayers"
  541. fn_info_game_ini "reservedslots" "NumReservedSlots"
  542. fn_info_game_ini "serverpassword" "ServerPassword"
  543. fi
  544. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  545. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  546. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  547. fi
  548. maxplayers="${maxplayers:-"0"}"
  549. port="${port:-"0"}"
  550. if [ -z "${queryport}" ]; then
  551. queryport="${port:-"0"}"
  552. fi
  553. randommap="${randommap:-"NOT SET"}"
  554. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  555. rconpassword="NOT SET"
  556. fi
  557. rconport="${rconport:-"0"}"
  558. reservedslots="${reservedslots:-"0"}"
  559. servername="${servername:-"NOT SET"}"
  560. serverpassword="${serverpassword:-"NOT SET"}"
  561. tickrate="${tickrate:-"0"}"
  562. }
  563. # Config Type: ini
  564. # Parameters: false
  565. # Comment: ; or #
  566. # Example: ServerName=SERVERNAME
  567. # Filetype: cfg
  568. fn_info_game_pvr() {
  569. if [ -f "${servercfgfullpath}" ]; then
  570. fn_info_game_ini "servername" "ServerName"
  571. fn_info_game_ini "maxplayers" "MaxPlayers"
  572. fi
  573. maxplayers="${maxplayers:-"0"}"
  574. port="${port:-"0"}"
  575. port401="$((port + 400))"
  576. queryport="${port:-"0"}"
  577. servername="${servername:-"NOT SET"}"
  578. }
  579. # Config Type: ini
  580. # Parameters: false
  581. # Comment: ; or #
  582. # Example: ServerName=SERVERNAME
  583. # Filetype: cfg
  584. fn_info_game_pw() {
  585. servername="${servername:-"NOT SET"}"
  586. port="${port:-"0"}"
  587. queryport="${port:-"0"}"
  588. steamport="${steamport:-"0"}"
  589. unknownport="1985"
  590. }
  591. # Config Type: ini
  592. # Parameters: true
  593. # Comment: ; or #
  594. # Example: PublicName=SERVERNAME
  595. # Filetype: ini
  596. fn_info_game_pz() {
  597. if [ -f "${servercfgfullpath}" ]; then
  598. fn_info_game_ini "maxplayers" "MaxPlayers"
  599. fn_info_game_ini "port" "DefaultPort"
  600. fn_info_game_ini "rconpassword" "RCONPassword"
  601. fn_info_game_ini "servername" "PublicName"
  602. fn_info_game_ini "serverpassword" "Password"
  603. fn_info_game_ini "worldname" "Map"
  604. fi
  605. adminpassword="${adminpassword:-"NOT SET"}"
  606. maxplayers="${maxplayers:-"0"}"
  607. port="${port:-"0"}"
  608. queryport="${port:-"0"}"
  609. rconpassword="${rconpassword:-"NOT SET"}"
  610. servername="${servername:-"NOT SET"}"
  611. serverpassword="${serverpassword:-"NOT SET"}"
  612. worldname="${worldname:-"NOT SET"}"
  613. }
  614. # Config Type: xml
  615. # Comment: <!-- -->
  616. # Example: <ServerName>SERVERNAME</ServerName>
  617. # Filetype: xml
  618. fn_info_game_st() {
  619. if [ -f "${servercfgfullpath}" ]; then
  620. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  621. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  622. fn_info_game_xml "port" "/SettingData/GamePort"
  623. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  624. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  625. fn_info_game_xml "servername" "/SettingData/ServerName"
  626. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  627. fi
  628. adminpassword="${adminpassword:-"NOT SET"}"
  629. maxplayers="${maxplayers:-"0"}"
  630. port="${port:-"0"}"
  631. queryport="${queryport:-"0"}"
  632. saveinterval="${saveinterval:-"0"}"
  633. servername="${servername:-"NOT SET"}"
  634. serverpassword="${serverpassword:-"NOT SET"}"
  635. worldsave="${worldsave:-"NOT SET"}"
  636. worldtype="${worldtype:-"NOT SET"}"
  637. }
  638. # Config Type: ini
  639. # Parameters: true
  640. # Comment: ; or #
  641. # Example: ServerName=SERVERNAME
  642. # Filetype: ini
  643. fn_info_game_stn() {
  644. if [ -f "${servercfgfullpath}" ]; then
  645. fn_info_game_ini "configip" "ServerIP"
  646. fn_info_game_ini "port" "ServerPort"
  647. fn_info_game_ini "servername" "ServerName"
  648. fn_info_game_ini "serverpassword" "ServerPassword"
  649. fi
  650. configip="${configip:-"0.0.0.0"}"
  651. maxplayers="${maxplayers:-"0"}"
  652. port="${port:-"0"}"
  653. queryport="$((port + 1))"
  654. servername="${servername:-"NOT SET"}"
  655. serverpassword="${serverpassword:-"NOT SET"}"
  656. }
  657. # Config Type: parameters
  658. # Parameters: true
  659. # Comment:
  660. # Example: -ServerName="SERVERNAME"
  661. # Filetype: parameters
  662. fn_info_game_tf() {
  663. beaconport="${beaconport:-"0"}"
  664. gamemode="${gamemode:-"NOT SET"}"
  665. maxplayers="${maxplayers:-"0"}"
  666. port="${port:-"0"}"
  667. queryport="${queryport:-"0"}"
  668. saveinterval="${saveinterval:-"0"}"
  669. servername="${servername:-"NOT SET"}"
  670. serverpassword="${serverpassword:-"NOT SET"}"
  671. shutdownport="${shutdownport:-"0"}"
  672. }
  673. # Config Type: ini
  674. # Parameters: true
  675. # Comment: ; or #
  676. # Example: ServerName=ServerName
  677. # Filetype: ini
  678. fn_info_game_ti() {
  679. if [ -f "${servercfgfullpath}" ]; then
  680. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  681. fn_info_game_ini "queueenabled" "bQueueEnabled"
  682. fn_info_game_ini "queueport" "QueuePort"
  683. fn_info_game_ini "rconenabled" "bRconEnabled"
  684. fn_info_game_ini "rconpassword" "RconPassword"
  685. fn_info_game_ini "rconport" "RconPort"
  686. fn_info_game_ini "servername" "ServerName"
  687. fn_info_game_ini "serverpassword" "ServerPassword"
  688. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  689. fi
  690. maxplayers="${maxplayers:-"0"}"
  691. queueenabled="${queueenabled:-"NOT SET"}"
  692. queueport="${queueport:-"0"}"
  693. rconenabled="${rconenabled:-"NOT SET"}"
  694. rconpassword="${rconpassword:-"NOT SET"}"
  695. rconport="${rconport:-"0"}"
  696. servername="${servername:-"NOT SET"}"
  697. serverpassword="${serverpassword:-"NOT SET"}"
  698. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  699. }
  700. # Config Type: ini
  701. # Parameters: false
  702. # Comment: ; or #
  703. # Example: default_voice_port=9987
  704. # Filetype: ini
  705. fn_info_game_ts3() {
  706. if [ -f "${servercfgfullpath}" ]; then
  707. fn_info_game_ini "configip" "voice_ip"
  708. fn_info_game_ini "dbplugin" "dbplugin"
  709. fn_info_game_ini "fileport" "filetransfer_port"
  710. fn_info_game_ini "port" "default_voice_port"
  711. fn_info_game_ini "httpqueryport" "query_http_port"
  712. fn_info_game_ini "httpsqueryport" "query_https_port"
  713. fn_info_game_ini "queryport" "query_port"
  714. fn_info_game_ini "configqueryip" "query_ip"
  715. fn_info_game_ini "sshqueryport" "query_ssh_port"
  716. fi
  717. # query_ip can list several addresses (e.g. "0.0.0.0, ::"), use the first.
  718. configqueryip="${configqueryip%%,*}"
  719. configqueryip="${configqueryip// /}"
  720. configip="${configip:-"0.0.0.0"}"
  721. dbplugin="${dbplugin:-"NOT SET"}"
  722. fileport="${fileport:-"0"}"
  723. port="${port:-"0"}"
  724. httpqueryport="${httpqueryport:-"0"}"
  725. httpsqueryport="${httpsqueryport:-"0"}"
  726. queryport="${queryport:-"0"}"
  727. sshqueryport="${sshqueryport:-"0"}"
  728. telnetport="${queryport}"
  729. }
  730. # Config Type: ini
  731. # Parameters: true
  732. # Comment: ; or #
  733. # Example: ServerTitle=SERVERNAME
  734. # Filetype: ini
  735. fn_info_game_tu() {
  736. if [ -f "${servercfgfullpath}" ]; then
  737. fn_info_game_ini "maxplayers" "MaxPlayers"
  738. fn_info_game_ini "servername" "ServerTitle"
  739. fi
  740. maxplayers="${maxplayers:-"0"}"
  741. port="${port:-"0"}"
  742. queryport="${queryport:-"0"}"
  743. servername="${servername:-"NOT SET"}"
  744. steamport="$((port + 1))"
  745. }
  746. # Config Type: ini
  747. # Parameters: true
  748. # Comment: ; or #
  749. # Example: ServerName=SERVERNAME
  750. # Filetype: ini
  751. fn_info_game_ut99() {
  752. if [ -f "${servercfgfullpath}" ]; then
  753. fn_info_game_ini "adminpassword" "AdminPassword"
  754. fn_info_game_ini "beaconport" "ServerBeaconPort"
  755. fn_info_game_ini "port" "Port"
  756. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  757. fn_info_game_ini "servername" "ServerName"
  758. fn_info_game_ini "serverpassword" "GamePassword"
  759. fn_info_game_ini "httpenabled" "bEnabled"
  760. fn_info_game_ini "httppassword" "AdminPassword"
  761. fn_info_game_ini "httpport" "ListenPort"
  762. fn_info_game_ini "httpuser" "AdminUserName"
  763. fi
  764. adminpassword="${adminpassword:-"NOT SET"}"
  765. beaconport="${beaconport:-"0"}"
  766. defaultmap="${defaultmap:-"NOT SET"}"
  767. httpport="${httpport:-"0"}"
  768. port="${port:-"0"}"
  769. queryport="$((port + 1))"
  770. gamespyqueryport="${gamespyqueryport:-"0"}"
  771. servername="${servername:-"NOT SET"}"
  772. serverpassword="${serverpassword:-"NOT SET"}"
  773. httpenabled="${httpenabled:-"0"}"
  774. httppassword="${httppassword:-"NOT SET"}"
  775. httpuser="${httpuser:-"NOT SET"}"
  776. }
  777. # Config Type: ini
  778. # Parameters: true
  779. # Comment: ; or #
  780. # Example: ServerName=SERVERNAME
  781. # Filetype: ini
  782. fn_info_game_ut3() {
  783. if [ -f "${servercfgfullpath}" ]; then
  784. fn_info_game_ini "adminpassword" "AdminPassword"
  785. fn_info_game_ini "maxplayers" "MaxPlayers"
  786. fn_info_game_ini "servername" "ServerName"
  787. fn_info_game_ini "serverpassword" "GamePassword"
  788. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/UTWeb.ini"
  789. fn_info_game_ini "httppassword" "AdminPassword"
  790. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/UTWeb.ini"
  791. fi
  792. adminpassword="${adminpassword:-"NOT SET"}"
  793. defaultmap="${defaultmap:-"NOT SET"}"
  794. httpport="${httpport:-"0"}"
  795. maxplayers="${maxplayers:-"0"}"
  796. port="${port:-"0"}"
  797. queryport="${queryport:-"0"}"
  798. servername="${servername:-"NOT SET"}"
  799. serverpassword="${serverpassword:-"NOT SET"}"
  800. httpenabled="${httpenabled:-"0"}"
  801. httppassword="${httppassword:-"NOT SET"}"
  802. httpuser="Admin"
  803. }
  804. # Config Type: ini
  805. # Parameters: true
  806. # Comment: ; or #
  807. # Example: ServerName=SERVERNAME
  808. # Filetype: ini
  809. fn_info_game_unreal2() {
  810. if [ -f "${servercfgfullpath}" ]; then
  811. fn_info_game_ini "adminpassword" "AdminPassword"
  812. fn_info_game_ini "httpport" "ListenPort"
  813. fn_info_game_ini "port" "Port"
  814. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  815. fn_info_game_ini "servername" "ServerName"
  816. fn_info_game_ini "serverpassword" "GamePassword"
  817. fn_info_game_ini "httpenabled" "bEnabled"
  818. fn_info_game_ini "httpuser" "AdminName"
  819. fi
  820. adminpassword="${adminpassword:-"NOT SET"}"
  821. defaultmap="${defaultmap:-"NOT SET"}"
  822. httpport="${httpport:-"0"}"
  823. port="${port:-"0"}"
  824. queryport="$((port + 1))"
  825. gamespyqueryport="${gamespyqueryport:-"0"}"
  826. servername="${servername:-"NOT SET"}"
  827. serverpassword="${serverpassword:-"NOT SET"}"
  828. httpenabled="${httpenabled:-"0"}"
  829. httppassword="${adminpassword:-"NOT SET"}"
  830. httpuser="${httpuser:-"NOT SET"}"
  831. }
  832. # Config Type: ini
  833. # Parameters: true
  834. # Comment: ; or #
  835. # Example: ServerName="SERVERNAME"
  836. # Filetype: ini
  837. fn_info_game_ut() {
  838. if [ -f "${servercfgfullpath}" ]; then
  839. fn_info_game_ini "servername" "ServerName"
  840. fi
  841. defaultmap="${defaultmap:-"NOT SET"}"
  842. gametype="${gametype:-"NOT SET"}"
  843. port="${port:-"0"}"
  844. queryport="$((port + 1))"
  845. }
  846. # Config Type: ini
  847. # Parameters: true
  848. # Comment: ; or #
  849. # Example: ServerName=SERVERNAME
  850. # Filetype: ini
  851. fn_info_game_ut2k4() {
  852. if [ -f "${servercfgfullpath}" ]; then
  853. fn_info_game_ini "adminpassword" "AdminPassword"
  854. fn_info_game_ini "httpport" "ListenPort"
  855. fn_info_game_ini "lanport" "LANServerPort"
  856. fn_info_game_ini "port" "Port"
  857. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  858. fn_info_game_ini "servername" "ServerName"
  859. fn_info_game_ini "serverpassword" "GamePassword"
  860. fn_info_game_ini "httpenabled" "bEnabled"
  861. fn_info_game_ini "httpuser" "AdminName"
  862. fi
  863. adminpassword="${adminpassword:-"NOT SET"}"
  864. defaultmap="${defaultmap:-"NOT SET"}"
  865. httpport="${httpport:-"0"}"
  866. lanport="${lanport:-"0"}"
  867. port="${port:-"0"}"
  868. queryport="$((port + 1))"
  869. gamespyqueryport="${gamespyqueryport:-"0"}"
  870. servername="${servername:-"NOT SET"}"
  871. serverpassword="${serverpassword:-"NOT SET"}"
  872. httpenabled="${httpenabled:-"0"}"
  873. httppassword="${adminpassword}"
  874. httpuser="${httpuser:-"NOT SET"}"
  875. }
  876. # Config Type: json
  877. # Parameters: true
  878. # Comment: // or /* */
  879. # Example: "name": "SERVERNAME",
  880. # Filetype: json
  881. fn_info_game_armar() {
  882. if [ -f "${servercfgfullpath}" ]; then
  883. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  884. fn_info_game_json "configip" ".bindAddress"
  885. fn_info_game_json "maxplayers" ".game.maxPlayers"
  886. fn_info_game_json "port" ".bindPort"
  887. fn_info_game_json "queryport" ".a2s.port"
  888. fn_info_game_json "servername" ".game.name"
  889. fn_info_game_json "serverpassword" ".game.password"
  890. fn_info_game_json "rconpassword" ".rcon.password"
  891. fn_info_game_json "rconport" ".rcon.port"
  892. fi
  893. adminpassword="${adminpassword:-"NOT SET"}"
  894. battleeyeport="$((port + 4))"
  895. configip="${configip:-"0.0.0.0"}"
  896. maxplayers="${maxplayers:-"0"}"
  897. port="${port:-"0"}"
  898. queryport="${queryport:-"0"}"
  899. servername="${servername:-"NOT SET"}"
  900. serverpassword="${serverpassword:-"NOT SET"}"
  901. }
  902. # Config Type: con
  903. # Parameters: true
  904. # Comment: # or //
  905. # Example: game.serverName "SERVERNAME"
  906. # Filetype: con
  907. fn_info_game_bf1942() {
  908. if [ -f "${servercfgfullpath}" ]; then
  909. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  910. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  911. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  912. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  913. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  914. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  915. fi
  916. configip="${configip:-"0.0.0.0"}"
  917. maxplayers="${maxplayers:-"0"}"
  918. port="${port:-"0"}"
  919. queryport="${queryport:-"0"}"
  920. servername="${servername:-"NOT SET"}"
  921. serverpassword="${serverpassword:-"NOT SET"}"
  922. }
  923. # Config Type: json
  924. # Parameters: false
  925. # Comment: none
  926. # Example: "name": "SERVERNAME",
  927. # Filetype: json
  928. fn_info_game_bfe() {
  929. if [ -f "${servercfgfullpath}" ]; then
  930. fn_info_game_json "configip" ".bind // empty"
  931. fn_info_game_json "discoveryport" ".discoveryPort // empty"
  932. fn_info_game_json "maxplayers" ".maxPlayers // empty"
  933. fn_info_game_json "port" ".gamePort // empty"
  934. fn_info_game_json "servername" ".name // empty"
  935. fi
  936. configip="${configip:-"0.0.0.0"}"
  937. discoveryport="${discoveryport:-"18452"}"
  938. maxplayers="${maxplayers:-"64"}"
  939. port="${port:-"18451"}"
  940. queryport="${port}"
  941. servername="${servername:-"NOT SET"}"
  942. }
  943. # Config Type: con
  944. # Parameters: true
  945. # Comment: # or //
  946. # Example: game.serverName "SERVERNAME"
  947. # Filetype: con
  948. fn_info_game_bfv() {
  949. if [ -f "${servercfgfullpath}" ]; then
  950. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  951. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  952. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  953. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  954. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  955. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  956. fi
  957. configip="${configip:-"0.0.0.0"}"
  958. maxplayers="${maxplayers:-"0"}"
  959. port="${port:-"0"}"
  960. queryport="${queryport:-"0"}"
  961. servername="${servername:-"NOT SET"}"
  962. serverpassword="${serverpassword:-"NOT SET"}"
  963. }
  964. # Config Type: XML
  965. # Parameters: false
  966. # Comment: <!-- -->
  967. # Example: <serversettings name="SERVERNAME" />
  968. # Filetype: xml
  969. fn_info_game_bt() {
  970. if [ -f "${servercfgfullpath}" ]; then
  971. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  972. if [ -z "${maxplayers}" ]; then
  973. fn_info_game_xml "maxplayers" "/serversettings/@maxplayers"
  974. fi
  975. fn_info_game_xml "port" "/serversettings/@port"
  976. fn_info_game_xml "queryport" "/serversettings/@queryport"
  977. fn_info_game_xml "servername" "/serversettings/@ServerName"
  978. if [ -z "${servername}" ]; then
  979. fn_info_game_xml "servername" "/serversettings/@name"
  980. fi
  981. fn_info_game_xml "serverpassword" "/serversettings/@password"
  982. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  983. if [ -z "${tickrate}" ]; then
  984. fn_info_game_xml "tickrate" "/serversettings/@tickrate"
  985. fi
  986. fi
  987. maxplayers="${maxplayers:-"0"}"
  988. port="${port:-"0"}"
  989. queryport="${queryport:-"0"}"
  990. servername="${servername:-"NOT SET"}"
  991. serverpassword="${serverpassword:-"NOT SET"}"
  992. tickrate="${tickrate:-"0"}"
  993. }
  994. # Config Type: json
  995. # Parameters: false
  996. # Comment: // or /* */
  997. # Example: "game_title":"SERVERNAME"
  998. # Filetype: json
  999. fn_info_game_cd() {
  1000. if [ -f "${servercfgfullpath}" ]; then
  1001. fn_info_game_json "maxplayers" ".player_count"
  1002. fn_info_game_json "port" ".game_port"
  1003. fn_info_game_json "rconenabled" ".rcon"
  1004. fn_info_game_json "rconpassword" ".rcon_password"
  1005. fn_info_game_json "rconport" ".rcon_port"
  1006. fn_info_game_json "servername" ".game_title"
  1007. fn_info_game_json "steamport" ".steam_port_messages"
  1008. fi
  1009. maxplayers="${maxplayers:-"0"}"
  1010. port="${port:-"0"}"
  1011. rconenabled="${rconenabled:-"NOT SET"}"
  1012. rconpassword="${rconpassword:-"NOT SET"}"
  1013. rconport="${rconport:-"0"}"
  1014. servername="${servername:-"NOT SET"}"
  1015. steamport="${steamport:-"0"}"
  1016. }
  1017. # Config Type: ini
  1018. # Parameters: true
  1019. # Comment: ; or #
  1020. # Example: ServerPassword=PASSWORD
  1021. # Filetype: ini
  1022. fn_info_game_ce() {
  1023. if [ -f "${servercfgfullpath}" ]; then
  1024. fn_info_game_ini "adminpassword" "AdminPassword"
  1025. fn_info_game_ini "serverpassword" "ServerPassword"
  1026. fi
  1027. adminpassword="${adminpassword:-"NOT SET"}"
  1028. maxplayers="${maxplayers:-"0"}"
  1029. port="${port:-"0"}"
  1030. queryport="${queryport:-"0"}"
  1031. rawport="$((port + 1))"
  1032. servername="${servername:-"NOT SET"}"
  1033. serverpassword="${serverpassword:-"NOT SET"}"
  1034. }
  1035. # Config Type: json
  1036. # Parameters: true
  1037. # Comment: // or /* */
  1038. # Example: "worldName":"SERVERNAME"
  1039. # Filetype: json
  1040. fn_info_game_ck() {
  1041. if [ -f "${servercfgfullpath}" ]; then
  1042. fn_info_game_json "servername" ".worldName"
  1043. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  1044. fi
  1045. maxplayers="${maxplayers:-"0"}"
  1046. port="${port:-"0"}"
  1047. queryport="$((port + 1))"
  1048. servername="${servername:-"NOT SET"}"
  1049. }
  1050. # Config Type: QuakeC
  1051. # Parameters: true
  1052. # Comment: // or /* */
  1053. # Example: set sv_hostname "SERVERNAME"
  1054. # Filetype: cfg
  1055. fn_info_game_cod() {
  1056. if [ -f "${servercfgfullpath}" ]; then
  1057. fn_info_game_quakec "rconpassword" "rconpassword"
  1058. fn_info_game_quakec "servername" "sv_hostname"
  1059. fi
  1060. defaultmap="${defaultmap:-"NOT SET"}"
  1061. maxplayers="${maxplayers:-"0"}"
  1062. port="${port:-"0"}"
  1063. queryport="${port}"
  1064. rconpassword="${rconpassword:-"NOT SET"}"
  1065. servername="${servername:-"NOT SET"}"
  1066. }
  1067. # Config Type: QuakeC
  1068. # Parameters: true
  1069. # Comment: // or /* */
  1070. # Example: set sv_hostname "SERVERNAME"
  1071. # Filetype: cfg
  1072. fn_info_game_coduo() {
  1073. if [ -f "${servercfgfullpath}" ]; then
  1074. fn_info_game_quakec "rconpassword" "rconpassword"
  1075. fn_info_game_quakec "servername" "sv_hostname"
  1076. fi
  1077. defaultmap="${defaultmap:-"NOT SET"}"
  1078. maxplayers="${maxplayers:-"0"}"
  1079. port="${port:-"0"}"
  1080. queryport="${port}"
  1081. rconpassword="${rconpassword:-"NOT SET"}"
  1082. servername="${servername:-"NOT SET"}"
  1083. }
  1084. # Config Type: QuakeC
  1085. # Parameters: true
  1086. # Comment: // or /* */
  1087. # Example: set sv_hostname "SERVERNAME"
  1088. # Filetype: cfg
  1089. fn_info_game_cod2() {
  1090. if [ -f "${servercfgfullpath}" ]; then
  1091. fn_info_game_quakec "rconpassword" "rconpassword"
  1092. fn_info_game_quakec "servername" "sv_hostname"
  1093. fi
  1094. defaultmap="${defaultmap:-"NOT SET"}"
  1095. maxplayers="${maxplayers:-"0"}"
  1096. port="${port:-"0"}"
  1097. queryport="${port}"
  1098. rconpassword="${rconpassword:-"NOT SET"}"
  1099. servername="${servername:-"NOT SET"}"
  1100. }
  1101. # Config Type: QuakeC
  1102. # Parameters: true
  1103. # Comment: // or /* */
  1104. # Example: set sv_hostname "SERVERNAME"
  1105. # Filetype: cfg
  1106. fn_info_game_cod4() {
  1107. if [ -f "${servercfgfullpath}" ]; then
  1108. fn_info_game_quakec "rconpassword" "rcon_password"
  1109. fn_info_game_quakec "servername" "sv_hostname"
  1110. fi
  1111. defaultmap="${defaultmap:-"NOT SET"}"
  1112. maxplayers="${maxplayers:-"0"}"
  1113. port="${port:-"0"}"
  1114. queryport="${port}"
  1115. rconpassword="${rconpassword:-"NOT SET"}"
  1116. servername="${servername:-"NOT SET"}"
  1117. }
  1118. # Config Type: QuakeC
  1119. # Parameters: true
  1120. # Comment: // or /* */
  1121. # Example: set sv_hostname "SERVERNAME"
  1122. # Filetype: cfg
  1123. fn_info_game_codwaw() {
  1124. if [ -f "${servercfgfullpath}" ]; then
  1125. fn_info_game_quakec "rconpassword" "rcon_password"
  1126. fn_info_game_quakec "servername" "sv_hostname"
  1127. fi
  1128. defaultmap="${defaultmap:-"NOT SET"}"
  1129. maxplayers="${maxplayers:-"0"}"
  1130. port="${port:-"0"}"
  1131. queryport="${port}"
  1132. rconpassword="${rconpassword:-"NOT SET"}"
  1133. servername="${servername:-"NOT SET"}"
  1134. }
  1135. # Config Type: json
  1136. # Parameters: false
  1137. # Comment: // or /* */
  1138. # Example: "ServerName": "SERVERNAME"
  1139. # Filetype: json
  1140. fn_info_game_col() {
  1141. if [ -f "${servercfgfullpath}" ]; then
  1142. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1143. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1144. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1145. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1146. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1147. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1148. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1149. fi
  1150. configip="${configip:-"0.0.0.0"}"
  1151. maxplayers="${maxplayers:-"0"}"
  1152. port="${port:-"0"}"
  1153. queryport="${port:-"0"}"
  1154. rconpassword="${rconpassword:-"NOT SET"}"
  1155. servername="${servername:-"NOT SET"}"
  1156. serverpassword="${serverpassword:-"NOT SET"}"
  1157. steamport="${steamport:-"0"}"
  1158. }
  1159. # Config Type: Valve KeyValues
  1160. # Comment: //
  1161. # Example: hostname "SERVERNAME"
  1162. # Filetype: cfg
  1163. fn_info_game_cs2() {
  1164. if [ -f "${servercfgfullpath}" ]; then
  1165. fn_info_game_valve_keyvalues "servername" "hostname"
  1166. fn_info_game_valve_keyvalues "defaultmap" "map"
  1167. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1168. fi
  1169. defaultmap="${defaultmap:-"NOT SET"}"
  1170. maxplayers="${maxplayers:-"0"}"
  1171. serverpassword="${serverpassword:-"NOT SET"}"
  1172. port="${port:-"0"}"
  1173. queryport="${port:-"0"}"
  1174. servername="${servername:-"NOT SET"}"
  1175. }
  1176. # Config Type: ini
  1177. # Parameters: true
  1178. # Comment: ; or #
  1179. # Example: ServerName=SERVERNAME
  1180. # Filetype: ini
  1181. fn_info_game_ct() {
  1182. if [ -f "${servercfgfullpath}" ]; then
  1183. fn_info_game_ini "configip" "bindAddress"
  1184. fn_info_game_ini "gamemode" "gameMode"
  1185. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1186. fn_info_game_ini "port" "port"
  1187. fn_info_game_ini "saveinterval" "autoSaveSec"
  1188. fn_info_game_ini "servername" "name"
  1189. fn_info_game_ini "serverpassword" "serverPassword"
  1190. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1191. fi
  1192. configip="${configip:-"0.0.0.0"}"
  1193. gamemode="${gamemode:-"NOT SET"}"
  1194. maxplayers="${maxplayers:-"0"}"
  1195. port="${port:-"0"}"
  1196. saveinterval="${saveinterval:-"0"}"
  1197. servername="${servername:-"NOT SET"}"
  1198. serverpassword="${serverpassword:-"NOT SET"}"
  1199. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1200. }
  1201. # Config Type: SQF
  1202. # Parameters: true
  1203. # Comment: // or /* */
  1204. # Example: serverName = "SERVERNAME";
  1205. # Filetype: cfg
  1206. fn_info_game_dayz() {
  1207. if [ -f "${servercfgfullpath}" ]; then
  1208. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1209. fn_info_game_sqf "maxplayers" "maxPlayers"
  1210. fn_info_game_sqf "queryport" "steamQueryPort"
  1211. fn_info_game_sqf "servername" "hostname"
  1212. fn_info_game_sqf "serverpassword" "password"
  1213. fi
  1214. adminpassword="${adminpassword:-"NOT SET"}"
  1215. battleeyeport="$((port + 4))"
  1216. maxplayers="${maxplayers:-"0"}"
  1217. port="${port:-"0"}"
  1218. queryport="${queryport:-"0"}"
  1219. servername="${servername:-"NOT SET"}"
  1220. serverpassword="${serverpassword:-"NOT SET"}"
  1221. steamport="$((port + 2))"
  1222. }
  1223. # Config Type: json
  1224. # Parameters: false
  1225. # Comment: // or /* */
  1226. # Example: "Description": "SERVERNAME"
  1227. # Filetype: json
  1228. fn_info_game_eco() {
  1229. if [ -f "${servercfgfullpath}" ]; then
  1230. fn_info_game_json "configip" ".IPAddress"
  1231. fn_info_game_json "httpport" ".WebServerPort"
  1232. fn_info_game_json "maxplayers" ".MaxConnections"
  1233. fn_info_game_json "port" ".GameServerPort"
  1234. fn_info_game_json "rconport" ".RconServerPort"
  1235. fn_info_game_json "servername" ".Description"
  1236. fn_info_game_json "serverpassword" ".Password"
  1237. fn_info_game_json "tickrate" ".Rate"
  1238. fi
  1239. configip="${configip:-"0.0.0.0"}"
  1240. httpport="${httpport:-"0"}"
  1241. maxplayers="${maxplayers:-"0"}"
  1242. port="${port:-"0"}"
  1243. queryport="${port:-"0"}"
  1244. rconport="${rconport:-"0"}"
  1245. servername="${servername:-"NOT SET"}"
  1246. serverpassword="${serverpassword:-"NOT SET"}"
  1247. tickrate="${tickrate:-"0"}"
  1248. }
  1249. # Config Type: QuakeC
  1250. # Parameters: true
  1251. # Comment: // or /* */
  1252. # Example: set sv_hostname "SERVERNAME"
  1253. # Filetype: cfg
  1254. fn_info_game_etl() {
  1255. if [ -f "${servercfgfullpath}" ]; then
  1256. fn_info_game_quakec "configip" "net_ip"
  1257. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1258. fn_info_game_quakec "port" "net_port"
  1259. fn_info_game_quakec "rconpassword" "rconpassword"
  1260. fn_info_game_quakec "servername" "sv_hostname"
  1261. fn_info_game_quakec "serverpassword" "g_password"
  1262. fi
  1263. configip="${configip:-"0.0.0.0"}"
  1264. maxplayers="${maxplayers:-"0"}"
  1265. port="${port:-"0"}"
  1266. queryport="${port}"
  1267. rconpassword="${rconpassword:-"NOT SET"}"
  1268. servername="${servername:-"NOT SET"}"
  1269. serverpassword="${serverpassword:-"NOT SET"}"
  1270. }
  1271. # Config Type: Custom (key value pairs)
  1272. # Comment: #
  1273. # Example: sv_hostname "SERVERNAME"
  1274. # Filetype: cfg
  1275. fn_info_game_fivem() {
  1276. if [ -f "${servercfgfullpath}" ]; then
  1277. servername="$(sed -n 's/^sv_hostname[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1278. maxplayers="$(sed -n 's/^sv_maxclients[[:space:]]\+\([0-9]*\).*/\1/p' "${servercfgfullpath}" | head -1)"
  1279. rconpassword="$(sed -n 's/^rcon_password[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1280. port="$(sed -n 's/^endpoint_add_udp[[:space:]]\+"\?[^:"]*:\([0-9]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1)"
  1281. fi
  1282. maxplayers="${maxplayers:-"0"}"
  1283. port="${port:-"0"}"
  1284. queryport="${port}"
  1285. rconpassword="${rconpassword:-"NOT SET"}"
  1286. servername="${servername:-"NOT SET"}"
  1287. }
  1288. # Config Type: json
  1289. # Parameters: true
  1290. # Comment: // or /* */
  1291. # Example: "name": "SERVERNAME"
  1292. # Filetype: json
  1293. fn_info_game_fctr() {
  1294. if [ -f "${servercfgfullpath}" ]; then
  1295. fn_info_game_json "authtoken" ".token"
  1296. fn_info_game_json "maxplayers" ".max_players"
  1297. fn_info_game_json "savegameinterval" ".autosave_interval"
  1298. fn_info_game_json "servername" ".name"
  1299. fn_info_game_json "serverpassword" ".game_password"
  1300. fn_info_game_json "versioncount" ".autosave_slots"
  1301. fi
  1302. authtoken="${authtoken:-"NOT SET"}"
  1303. maxplayers="${maxplayers:-"0"}"
  1304. port="${port:-"0"}"
  1305. rconpassword="${rconpassword:-"NOT SET"}"
  1306. rconport="${rconport:-"0"}"
  1307. savegameinterval="${savegameinterval:-"0"}"
  1308. servername="${servername:-"NOT SET"}"
  1309. serverpassword="${serverpassword:-"NOT SET"}"
  1310. versioncount="${versioncount:-"0"}"
  1311. # get server version if installed.
  1312. local factoriobin="${executabledir}${executable:1}"
  1313. if [ -f "${factoriobin}" ]; then
  1314. serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
  1315. fi
  1316. }
  1317. # Config Type: parameters (json possibly supported)
  1318. # Parameters: true
  1319. # Comment:
  1320. # Example: -serverName="SERVERNAME"
  1321. # Filetype: parameters
  1322. fn_info_game_hw() {
  1323. servername="${servername:-"NOT SET"}"
  1324. port="${port:-"0"}"
  1325. queryport="${queryport:-"0"}"
  1326. maxplayers="${maxplayers:-"0"}"
  1327. # #4189 option setting can be blank
  1328. # defaultmap="${defaultmap:-"NOT SET"}"
  1329. creativemode="${creativemode:-"NOT SET"}"
  1330. }
  1331. # Config Type: ini
  1332. # Parameters: true
  1333. # Comment: ; or #
  1334. # Example: ServerName=SERVERNAME
  1335. # Filetype: ini
  1336. fn_info_game_hz() {
  1337. if [ -f "${servercfgfullpath}" ]; then
  1338. fn_info_game_ini "adminpassword" "AdminPassword"
  1339. fn_info_game_ini "servername" "ServerName"
  1340. fi
  1341. adminpass="${adminpassword:-"NOT SET"}"
  1342. port="${port:-"0"}"
  1343. queryport="${queryport:-"0"}"
  1344. rconport="$((port + 2))"
  1345. servername="${servername:-"NOT SET"}"
  1346. }
  1347. # Config Type: json
  1348. # Parameters: true
  1349. # Comment:
  1350. # Example: "ServerName": "SERVERNAME"
  1351. # Filetype: json
  1352. fn_info_game_hyt() {
  1353. # config.json is created by the server on first start.
  1354. if [ -f "${servercfgfullpath}" ]; then
  1355. fn_info_game_json "maxplayers" ".MaxPlayers // empty"
  1356. fn_info_game_json "servername" ".ServerName // empty"
  1357. fn_info_game_json "serverpassword" ".Password // empty"
  1358. fi
  1359. configtype="json"
  1360. configip="${ip:-"0.0.0.0"}"
  1361. maxplayers="${maxplayers:-"0"}"
  1362. port="${port:-"5520"}"
  1363. queryport="${port}"
  1364. servername="${servername:-"NOT SET"}"
  1365. serverpassword="${serverpassword:-"NOT SET"}"
  1366. }
  1367. # Config Type: parameters
  1368. # Parameters: true
  1369. # Comment:
  1370. # Example: -hostname='SERVERNAME'
  1371. # Filetype: parameters
  1372. fn_info_game_inss() {
  1373. port="${port:-"0"}"
  1374. queryport="${queryport:-"0"}"
  1375. rconport="${rconport:-"0"}"
  1376. servername="${servername:-"NOT SET"}"
  1377. serverpassword="${serverpassword:-"NOT SET"}"
  1378. defaultmap="${defaultmap:-"NOT SET"}"
  1379. defaultscenario="${defaultscenario:-"NOT SET"}"
  1380. maxplayers="${maxplayers:-"0"}"
  1381. }
  1382. # Config Type: lua (Custom)
  1383. # Parameters: false
  1384. # Comment: --
  1385. # Example: Name = "SERVERNAME",
  1386. # Filetype: lua
  1387. fn_info_game_jc2() {
  1388. if [ -f "${servercfgfullpath}" ]; then
  1389. fn_info_game_lua "configip" "BindIP"
  1390. fn_info_game_lua "maxplayers" "MaxPlayers"
  1391. fn_info_game_lua "port" "BindPort"
  1392. fn_info_game_lua "serverdescription" "Description"
  1393. fn_info_game_lua "servername" "Name"
  1394. fn_info_game_lua "serverpassword" "Password"
  1395. fi
  1396. configip="${configip:-"0.0.0.0"}"
  1397. maxplayers="${maxplayers:-"0"}"
  1398. queryport="${port}"
  1399. queryport="${queryport:-"0"}"
  1400. serverdescription="${serverdescription:-"NOT SET"}"
  1401. servername="${servername:-"NOT SET"}"
  1402. serverpassword="${serverpassword:-"NOT SET"}"
  1403. }
  1404. # Config Type: json
  1405. # Parameters: false
  1406. # Comment: // or /* */
  1407. # Example: "name": "SERVERNAME"
  1408. # Filetype: json
  1409. fn_info_game_jc3() {
  1410. if [ -f "${servercfgfullpath}" ]; then
  1411. fn_info_game_json "configip" ".host"
  1412. fn_info_game_json "httpport" ".httpPort"
  1413. fn_info_game_json "maxplayers" ".maxPlayers"
  1414. fn_info_game_json "port" ".port"
  1415. fn_info_game_json "queryport" ".queryPort"
  1416. fn_info_game_json "serverdescription" ".description"
  1417. fn_info_game_json "servername" ".name"
  1418. fn_info_game_json "serverpassword" ".password"
  1419. fn_info_game_json "steamport" ".steamPort"
  1420. fn_info_game_json "tickrate" ".maxTickRate"
  1421. fi
  1422. configip="${configip:-"0.0.0.0"}"
  1423. httpport="${httpport:-"0"}"
  1424. maxplayers="${maxplayers:-"0"}"
  1425. port="${port:-"0"}"
  1426. queryport="${queryport:-"0"}"
  1427. serverdescription="${serverdescription:-"NOT SET"}"
  1428. servername="${servername:-"NOT SET"}"
  1429. serverpassword="${serverpassword:-"NOT SET"}"
  1430. steamport="${steamport:-"0"}"
  1431. tickrate="${tickrate:-"0"}"
  1432. }
  1433. # Config Type: QuakeC
  1434. # Parameters: true
  1435. # Comment: // or /* */
  1436. # Example: set sv_hostname "SERVERNAME"
  1437. # Filetype: cfg
  1438. fn_info_game_jk2() {
  1439. if [ -f "${servercfgfullpath}" ]; then
  1440. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1441. fn_info_game_quakec "rconpassword" "rconpassword"
  1442. fn_info_game_quakec "servername" "sv_hostname"
  1443. fn_info_game_quakec "serverpassword" "g_password"
  1444. fn_info_game_quakec "serverversion" "mv_serverversion"
  1445. fi
  1446. defaultmap="${defaultmap:-"NOT SET"}"
  1447. maxplayers="${maxplayers:-"0"}"
  1448. port="${port:-"0"}"
  1449. queryport="${port}"
  1450. rconpassword="${rconpassword:-"NOT SET"}"
  1451. servername="${servername:-"NOT SET"}"
  1452. serverpassword="${serverpassword:-"NOT SET"}"
  1453. serverversion="${serverversion:-"NOT SET"}"
  1454. }
  1455. # Config Type: QuakeC
  1456. # Parameters: true
  1457. # Comment: // or /* */
  1458. # Example: set sv_hostname "SERVERNAME"
  1459. # Filetype: cfg
  1460. fn_info_game_jk3() {
  1461. if [ -f "${servercfgfullpath}" ]; then
  1462. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1463. fn_info_game_quakec "rconpassword" "rconpassword"
  1464. fn_info_game_quakec "servername" "sv_hostname"
  1465. fn_info_game_quakec "serverpassword" "g_password"
  1466. fi
  1467. defaultmap="${defaultmap:-"NOT SET"}"
  1468. maxplayers="${maxplayers:-"0"}"
  1469. port="${port:-"0"}"
  1470. queryport="${port}"
  1471. rconpassword="${rconpassword:-"NOT SET"}"
  1472. servername="${servername:-"NOT SET"}"
  1473. serverpassword="${serverpassword:-"NOT SET"}"
  1474. }
  1475. # Config Type: Java properties
  1476. # Comment: # or !
  1477. # Example: motd=SERVERNAME
  1478. # Filetype: properties
  1479. fn_info_game_mc() {
  1480. if [ -f "${servercfgfullpath}" ]; then
  1481. fn_info_game_java_properties "configip" "server-ip"
  1482. fn_info_game_java_properties "gamemode" "gamemode"
  1483. fn_info_game_java_properties "maxplayers" "max-players"
  1484. fn_info_game_java_properties "port" "server-port"
  1485. fn_info_game_java_properties "queryenabled" "enable-query"
  1486. fn_info_game_java_properties "queryport" "query.port"
  1487. fn_info_game_java_properties "rconpassword" "rcon.password"
  1488. fn_info_game_java_properties "rconport" "rcon.port"
  1489. fn_info_game_java_properties "servername" "motd"
  1490. fn_info_game_java_properties "worldname" "level-name"
  1491. fi
  1492. configip="${configip:-"0.0.0.0"}"
  1493. gamemode="${gamemode:-"NOT SET"}"
  1494. maxplayers="${maxplayers:-"0"}"
  1495. port="${port:-"0"}"
  1496. queryenabled="${queryenabled:-"NOT SET"}"
  1497. if [ -z "${queryport}" ]; then
  1498. queryport="${port}"
  1499. fi
  1500. rconpassword="${rconpassword:-"NOT SET"}"
  1501. rconport="${rconport:-"0"}"
  1502. servername="${servername:-"NOT SET"}"
  1503. worldname="${worldname:-"NOT SET"}"
  1504. }
  1505. # Config Type: Java properties
  1506. # Comment: # or !
  1507. # Example: server-name=SERVERNAME
  1508. # Filetype: properties
  1509. fn_info_game_mcb() {
  1510. if [ -f "${servercfgfullpath}" ]; then
  1511. fn_info_game_java_properties "gamemode" "gamemode"
  1512. fn_info_game_java_properties "maxplayers" "max-players"
  1513. fn_info_game_java_properties "port" "server-port"
  1514. fn_info_game_java_properties "portv6" "server-portv6"
  1515. fn_info_game_java_properties "servername" "server-name"
  1516. fn_info_game_java_properties "worldname" "level-name"
  1517. fi
  1518. gamemode="${gamemode:-"NOT SET"}"
  1519. maxplayers="${maxplayers:-"0"}"
  1520. portipv6="${portipv6:-"NOT SET"}"
  1521. queryport="${port}"
  1522. servername="${servername:-"NOT SET"}"
  1523. worldname="${worldname:-"NOT SET"}"
  1524. }
  1525. # Config Type: QuakeC
  1526. # Comment: // or /* */
  1527. # Example: set sv_hostname "SERVERNAME"
  1528. # Filetype: cfg
  1529. fn_info_game_mohaa() {
  1530. if [ -f "${servercfgfullpath}" ]; then
  1531. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1532. fn_info_game_quakec "rconpassword" "rconPassword"
  1533. fn_info_game_quakec "servername" "sv_hostname"
  1534. fn_info_game_quakec "serverpassword" "g_password"
  1535. fi
  1536. defaultmap="${defaultmap:-"NOT SET"}"
  1537. maxplayers="${maxplayers:-"0"}"
  1538. port="${port:-"0"}"
  1539. queryport="${port:-"0"}"
  1540. rconpassword="${rconpassword:-"NOT SET"}"
  1541. servername="${servername:-"NOT SET"}"
  1542. serverpassword="${serverpassword:-"NOT SET"}"
  1543. }
  1544. # Config Type: xml
  1545. # Comment: <!-- -->
  1546. # Example: <servername>Default MTA Server</servername>
  1547. # Filetype: conf
  1548. fn_info_game_mta() {
  1549. if [ -f "${servercfgfullpath}" ]; then
  1550. fn_info_game_xml "port" "/config/serverport"
  1551. fn_info_game_xml "httpport" "/config/httpport"
  1552. fn_info_game_xml "servername" "/config/servername"
  1553. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1554. fn_info_game_xml "ase" "/config/ase"
  1555. fi
  1556. if [ "${ase}" == "1" ]; then
  1557. ase="Enabled"
  1558. else
  1559. ase="Disabled"
  1560. fi
  1561. port="${port:-"0"}"
  1562. queryport="$((port + 123))"
  1563. httpport="${httpport:-"0"}"
  1564. ase="${ase:-"Disabled"}"
  1565. servername="${servername:-"NOT SET"}"
  1566. serverpassword="${serverpassword:-"NOT SET"}"
  1567. maxplayers="${maxplayers:-"0"}"
  1568. }
  1569. # Config Type: custom
  1570. # Comment: //
  1571. # Example: port = 14159,
  1572. # Filetype: cfg
  1573. fn_info_game_nec() {
  1574. if [ -f "${servercfgfullpath}" ]; then
  1575. fn_info_game_lua "maxplayers" "slots"
  1576. fn_info_game_lua "port" "port"
  1577. fn_info_game_lua "serverpassword" "password"
  1578. fi
  1579. maxplayers="${maxplayers:-"0"}"
  1580. port="${port:-"0"}"
  1581. servername="Necesse Port ${port}"
  1582. serverpassword="${serverpassword:-"NOT SET"}"
  1583. }
  1584. # Config Type: ini
  1585. # Parameters: true
  1586. # Comment: ; or #
  1587. # Example: ServerName=SERVERNAME
  1588. # Filetype: ini
  1589. fn_info_game_ohd() {
  1590. if [ -f "${servercfgfullpath}" ]; then
  1591. fn_info_game_ini rconenabled "bEnabled"
  1592. fn_info_game_ini rconport "ListenPort"
  1593. fn_info_game_ini rconpassword "Password"
  1594. fi
  1595. rconenabled="${rconenabled:-"false"}"
  1596. rconport="${rconport:-"0"}"
  1597. rconpassword="${rconpassword:-"NOT SET"}"
  1598. }
  1599. # Config Type: json
  1600. # Parameters: false
  1601. # Comment: // or /* */
  1602. fn_info_game_onset() {
  1603. if [ -f "${servercfgfullpath}" ]; then
  1604. fn_info_game_json "maxplayers" ".maxplayers"
  1605. fn_info_game_json "port" ".port"
  1606. fn_info_game_json "servername" ".servername_short"
  1607. fn_info_game_json "serverpassword" ".password"
  1608. fi
  1609. maxplayers="${maxplayers:-"0"}"
  1610. port="${port:-"0"}"
  1611. httpport="$((port - 2))"
  1612. queryport="$((port - 1))"
  1613. servername="${servername:-"NOT SET"}"
  1614. }
  1615. # Config Type: custom
  1616. # Parameters: false
  1617. # Comment: //
  1618. # Filetype: cfg
  1619. fn_info_game_pc() {
  1620. if [ -f "${servercfgfullpath}" ]; then
  1621. fn_info_game_pc_config "apiport" "httpApiPort"
  1622. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1623. fn_info_game_pc_config "httpport" "httpApiPort"
  1624. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1625. fn_info_game_pc_config "port" "hostPort"
  1626. fn_info_game_pc_config "queryport" "queryPort"
  1627. fn_info_game_pc_config "servername" "name"
  1628. fn_info_game_pc_config "serverpassword" "password"
  1629. fn_info_game_pc_config "steamport" "steamPort"
  1630. fi
  1631. apiport="${apiport:-"0"}"
  1632. httpenabled="${httpenabled:-"0"}"
  1633. httpport="${httpport:-"0"}"
  1634. maxplayers="${maxplayers:-"0"}"
  1635. port="${port:-"0"}"
  1636. queryport="${queryport:-"0"}"
  1637. servername="${servername:-"NOT SET"}"
  1638. serverpassword="${serverpassword:-"NOT SET"}"
  1639. steamport="${steamport:-"0"}"
  1640. }
  1641. fn_info_game_pc2() {
  1642. if [ -f "${servercfgfullpath}" ]; then
  1643. fn_info_game_pc_config "apiport" "httpApiPort"
  1644. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1645. fn_info_game_pc_config "httpport" "httpApiPort"
  1646. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1647. fn_info_game_pc_config "port" "hostPort"
  1648. fn_info_game_pc_config "queryport" "queryPort"
  1649. fn_info_game_pc_config "servername" "name"
  1650. fn_info_game_pc_config "serverpassword" "password"
  1651. fn_info_game_pc_config "steamport" "steamPort"
  1652. fi
  1653. apiport="${apiport:-"0"}"
  1654. httpenabled="${httpenabled:-"0"}"
  1655. httpport="${httpport:-"0"}"
  1656. maxplayers="${maxplayers:-"0"}"
  1657. port="${port:-"0"}"
  1658. queryport="${queryport:-"0"}"
  1659. servername="${servername:-"NOT SET"}"
  1660. serverpassword="${serverpassword:-"NOT SET"}"
  1661. steamport="${steamport:-"0"}"
  1662. }
  1663. # Config Type: SiiNunit
  1664. # Comment: //
  1665. # Example: lobby_name: "SERVERNAME"
  1666. # Filetype: ssi
  1667. fn_info_game_prism3d() {
  1668. # Config
  1669. if [ ! -f "${servercfgfullpath}" ]; then
  1670. maxplayers="${unavailable}"
  1671. port="${zero}"
  1672. queryport="${zero}"
  1673. servername="${unavailable}"
  1674. serverpassword="${unavailable}"
  1675. else
  1676. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1677. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1678. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1679. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1680. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1681. # Not set
  1682. maxplayers="${maxplayers:-"0"}"
  1683. port="${port:-"27015"}"
  1684. queryport="${queryport:-"27016"}"
  1685. servername="${servername:-"NOT SET"}"
  1686. serverpassword="${serverpassword:-"NOT SET"}"
  1687. fi
  1688. }
  1689. # Config Type: QuakeC
  1690. # Comment: // or /* */
  1691. # Example: set hostname "SERVERNAME"
  1692. # Filetype: cfg
  1693. fn_info_game_q2() {
  1694. if [ -f "${servercfgfullpath}" ]; then
  1695. fn_info_game_quakec "maxplayers" "maxclients"
  1696. fn_info_game_quakec "rconpassword" "rcon_password"
  1697. fn_info_game_quakec "servername" "hostname"
  1698. fi
  1699. defaultmap="${defaultmap:-"NOT SET"}"
  1700. maxplayers="${maxplayers:-"0"}"
  1701. port="${port:-"0"}"
  1702. queryport="${port}"
  1703. rconpassword="${rconpassword:-"NOT SET"}"
  1704. servername="${servername:-"NOT SET"}"
  1705. }
  1706. # Config Type: QuakeC
  1707. # Comment: // or /* */
  1708. # Example: set sv_hostname "SERVERNAME"
  1709. # Filetype: cfg
  1710. fn_info_game_q3() {
  1711. if [ -f "${servercfgfullpath}" ]; then
  1712. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1713. fn_info_game_quakec "rconpassword" "rconpassword"
  1714. fn_info_game_quakec "servername" "sv_hostname"
  1715. fi
  1716. maxplayers="${maxplayers:-"0"}"
  1717. rconpassword="${rconpassword:-"NOT SET"}"
  1718. servername="${servername:-"NOT SET"}"
  1719. port="${port:-"0"}"
  1720. queryport="${port}"
  1721. defaultmap="${defaultmap:-"NOT SET"}"
  1722. }
  1723. # Config Type: QuakeC
  1724. # Comment: // or /* */
  1725. # fn_info_game_quakec "SERVERNAME"
  1726. # Filetype: cfg
  1727. fn_info_game_q4() {
  1728. if [ -f "${servercfgfullpath}" ]; then
  1729. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1730. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1731. fn_info_game_quakec "servername" "si_name"
  1732. fn_info_game_quakec "serverpassword" "g_password"
  1733. fi
  1734. maxplayers="${maxplayers:-"0"}"
  1735. rconpassword="${rconpassword:-"NOT SET"}"
  1736. servername="${servername:-"NOT SET"}"
  1737. port="${port:-"0"}"
  1738. queryport="${port}"
  1739. defaultmap="${defaultmap:-"NOT SET"}"
  1740. }
  1741. # Config Type: QuakeC
  1742. # Comment: // or /* */
  1743. # Example: set sv_hostname "SERVERNAME"
  1744. # Filetype: cfg
  1745. fn_info_game_ql() {
  1746. if [ -f "${servercfgfullpath}" ]; then
  1747. fn_info_game_quakec "configip" "net_ip"
  1748. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1749. fn_info_game_quakec "port" "net_port"
  1750. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1751. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1752. fn_info_game_quakec "servername" "sv_hostname"
  1753. fn_info_game_quakec "serverpassword" "g_password"
  1754. fn_info_game_quakec "statsport" "zmq_stats_port"
  1755. fi
  1756. configip="${configip:-"0.0.0.0"}"
  1757. maxplayers="${maxplayers:-"0"}"
  1758. port="${port:-"0"}"
  1759. queryport="${port}"
  1760. rconpassword="${rconpassword:-"NOT SET"}"
  1761. rconport="${rconport:-"0"}"
  1762. servername="${servername:-"NOT SET"}"
  1763. serverpassword="${serverpassword:-"NOT SET"}"
  1764. statsport="${statsport:-"0"}"
  1765. }
  1766. # Config Type: QuakeC
  1767. # Comment: // or /* */
  1768. # Example: hostname "SERVERNAME"
  1769. # Filetype: cfg
  1770. fn_info_game_qw() {
  1771. if [ -f "${servercfgfullpath}" ]; then
  1772. fn_info_game_quakec "maxplayers" "maxclients"
  1773. fn_info_game_quakec "rconpassword" "rcon_password"
  1774. fn_info_game_quakec "servername" "hostname"
  1775. fi
  1776. maxplayers="${maxplayers:-"0"}"
  1777. port="${port:-"0"}"
  1778. queryport="${port}"
  1779. rconpassword="${rconpassword:-"NOT SET"}"
  1780. servername="${servername:-"NOT SET"}"
  1781. }
  1782. # Config Type: ini
  1783. # Parameters: true
  1784. # Comment: ; or #
  1785. # Example: ServerName=SERVERNAME
  1786. # Filetype: ini
  1787. fn_info_game_ro() {
  1788. if [ -f "${servercfgfullpath}" ]; then
  1789. fn_info_game_ini "adminpassword" "AdminPassword"
  1790. fn_info_game_ini "httpenabled" "bEnabled"
  1791. fn_info_game_ini "httppassword" "AdminPassword"
  1792. fn_info_game_ini "httpport" "ListenPort"
  1793. fn_info_game_ini "httpuser" "AdminName"
  1794. fn_info_game_ini "lanport" "LANServerPort"
  1795. fn_info_game_ini "maxplayers" "MaxPlayers"
  1796. fn_info_game_ini "port" "Port"
  1797. fn_info_game_ini "servername" "ServerName"
  1798. fn_info_game_ini "serverpassword" "GamePassword"
  1799. fi
  1800. adminpassword="${adminpassword:-"NOT SET"}"
  1801. defaultmap="${defaultmap:-"NOT SET"}"
  1802. httpenabled="${httpenabled:-"NOT SET"}"
  1803. httppassword="${adminpassword}"
  1804. httpport="${httpport:-"0"}"
  1805. httpuser="${httpuser:-"NOT SET"}"
  1806. lanport="${lanport:-"0"}"
  1807. maxplayers="${maxplayers:-"0"}"
  1808. port="${port:-"0"}"
  1809. queryport=$((28902 + (port - 7757))) # Valve Query Port
  1810. servername="${servername:-"NOT SET"}"
  1811. serverpassword="${serverpassword:-"NOT SET"}"
  1812. steamport="20610"
  1813. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  1814. }
  1815. # Config Type: ini
  1816. # Parameters: true
  1817. # Comment: ; or #
  1818. # Example: ServerName=SERVERNAME
  1819. # Filetype: ini
  1820. fn_info_game_rsdw() {
  1821. if [ -f "${servercfgfullpath}" ]; then
  1822. fn_info_game_ini "adminpassword" "AdminPassword"
  1823. fn_info_game_ini "ownerid" "OwnerId"
  1824. fn_info_game_ini "servername" "ServerName"
  1825. fn_info_game_ini "serverpassword" "WorldPassword"
  1826. fn_info_game_ini "worldname" "DefaultWorldName"
  1827. fi
  1828. adminpassword="${adminpassword:-"NOT SET"}"
  1829. ownerid="${ownerid:-"NOT SET"}"
  1830. port="${port:-"0"}"
  1831. queryport="${port:-"0"}"
  1832. servername="${servername:-"NOT SET"}"
  1833. serverpassword="${serverpassword:-"NOT SET"}"
  1834. worldname="${worldname:-"NOT SET"}"
  1835. }
  1836. # Config Type: AngelScript (start_server command)
  1837. # Comment: //
  1838. # Example: server_name='SERVERNAME'
  1839. # Filetype: as
  1840. fn_info_game_rwr() {
  1841. local startscriptfile="${serverfiles}/${startpackage:-media/packages/vanilla}/scripts/${startscript}"
  1842. if [ ! -f "${startscriptfile}" ]; then
  1843. startscriptfile="${servercfgfullpath}"
  1844. fi
  1845. if [ -f "${startscriptfile}" ]; then
  1846. servername="$(sed -n "s/.*server_name='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1847. port="$(sed -n "s/.*server_port='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1848. maxplayers="$(sed -n "s/.*max_players='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1849. gamemode="$(sed -n "s/.*mode='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1850. fi
  1851. servername="${servername:-"NOT SET"}"
  1852. port="${port:-"0"}"
  1853. queryport="${port}"
  1854. maxplayers="${maxplayers:-"0"}"
  1855. gamemode="${gamemode:-"NOT SET"}"
  1856. }
  1857. # Config Type: QuakeC
  1858. # Comment: // or /* */
  1859. # Example: set sv_hostname "SERVERNAME"
  1860. # Filetype: cfg
  1861. fn_info_game_rtcw() {
  1862. if [ -f "${servercfgfullpath}" ]; then
  1863. fn_info_game_quakec "rconpassword" "rconpassword"
  1864. fn_info_game_quakec "servername" "sv_hostname"
  1865. fn_info_game_quakec "serverpassword" "g_password"
  1866. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1867. fi
  1868. rconpassword="${rconpassword:-"NOT SET"}"
  1869. servername="${servername:-"NOT SET"}"
  1870. serverpassword="${serverpassword:-"NOT SET"}"
  1871. maxplayers="${maxplayers:-"0"}"
  1872. port="${port:-"0"}"
  1873. queryport="${port:-"0"}"
  1874. defaultmap="${defaultmap:-"NOT SET"}"
  1875. }
  1876. # Config Type: Parameters (mostly)
  1877. fn_info_game_rust() {
  1878. # Parameters
  1879. servername="${servername:-"NOT SET"}"
  1880. port="${port:-"0"}"
  1881. queryport="${queryport:-"0"}"
  1882. appport="${appport:-"0"}"
  1883. rconport="${rconport:-"0"}"
  1884. gamemode="${gamemode:-"NOT SET"}"
  1885. maxplayers="${maxplayers:-"0"}"
  1886. rconpassword="${rconpassword:-"NOT SET"}"
  1887. rconweb="${rconweb:-"NOT SET"}"
  1888. tickrate="${tickrate:-"0"}"
  1889. saveinterval="${saveinterval:-"0"}"
  1890. serverlevel="${serverlevel:-"NOT SET"}"
  1891. customlevelurl="${customlevelurl:-"NOT SET"}"
  1892. worldsize="${worldsize:-"0"}"
  1893. if [ -n "${seed}" ]; then
  1894. seed="${seed:-"0"}"
  1895. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1896. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1897. fi
  1898. salt="${salt:-"0"}"
  1899. }
  1900. fn_info_game_rw() {
  1901. if [ -f "${servercfgfullpath}" ]; then
  1902. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1903. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1904. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1905. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1906. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1907. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1908. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1909. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1910. fi
  1911. configip="${configip:-"0.0.0.0"}"
  1912. gamemode="${gamemode:-"NOT SET"}"
  1913. maxplayers="${maxplayers:-"0"}"
  1914. port="${port:-"0"}"
  1915. queryport="$((port - 1))"
  1916. rconport="${rconport:-"0"}"
  1917. seed="${seed:-"0"}"
  1918. servername="${servername:-"NOT SET"}"
  1919. worldname="${worldname:-"NOT SET"}"
  1920. }
  1921. # Config Type: custom
  1922. # Comment: // or /* */
  1923. # example: hostname "SERVERNAME"
  1924. # filetypes: cfg
  1925. fn_info_game_samp() {
  1926. if [ -f "${servercfgfullpath}" ]; then
  1927. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1928. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1929. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1930. queryport="${port}"
  1931. rconport="${port}"
  1932. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1933. # Not set
  1934. servername="${servername:-"NOT SET"}"
  1935. rconpassword="${rconpassword:-"NOT SET"}"
  1936. port="${port:-"7777"}"
  1937. queryport="${port:-"7777"}"
  1938. rconport="${rconport:-"7777"}"
  1939. maxplayers="${maxplayers:-"12"}"
  1940. fi
  1941. }
  1942. # Config Type: json
  1943. # Parameters: false
  1944. # Comment: // or /* */
  1945. fn_info_game_sb() {
  1946. if [ -f "${servercfgfullpath}" ]; then
  1947. fn_info_game_json "maxplayers" ".maxPlayers"
  1948. fn_info_game_json "port" ".gameServerPort"
  1949. fn_info_game_json "queryenabled" ".runQueryServer"
  1950. fn_info_game_json "queryport" ".queryServerPort"
  1951. fn_info_game_json "rconenabled" ".runRconServer"
  1952. fn_info_game_json "rconpassword" ".rconServerPassword"
  1953. fn_info_game_json "rconport" ".rconServerPort"
  1954. fn_info_game_json "servername" ".serverName"
  1955. fi
  1956. maxplayers="${maxplayers:-"0"}"
  1957. port="${port:-"0"}"
  1958. queryenabled="${queryenabled:-"NOT SET"}"
  1959. queryport="${queryport:-"0"}"
  1960. rconenabled="${rconenabled:-"NOT SET"}"
  1961. rconpassword="${rconpassword:-"NOT SET"}"
  1962. rconport="${rconport:-"0"}"
  1963. servername="${servername:-"NOT SET"}"
  1964. }
  1965. # Config Type: Parameters
  1966. fn_info_game_sbots() {
  1967. port="${port:-"0"}"
  1968. queryport="${queryport:-"0"}"
  1969. servername="${servername:-"NOT SET"}"
  1970. serverpassword="${serverpassword:-"NOT SET"}"
  1971. defaultmap="${defaultmap:-"NOT SET"}"
  1972. maxplayers="${maxplayers:-"0"}"
  1973. }
  1974. # Config Type: custom (possibly YAML)
  1975. # Comment: #
  1976. # Example: server_name: SERVERNAME
  1977. # Filetype: txt
  1978. fn_info_game_scpsl() {
  1979. if [ -f "${servercfgfullpath}" ]; then
  1980. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1981. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1982. fn_info_game_pc_config "maxplayers" "max_players"
  1983. fn_info_game_pc_config "servername" "server_name"
  1984. fn_info_game_pc_config "tickrate" "server_tickrate"
  1985. fi
  1986. adminpassword="${adminpassword:-"NOT SET"}"
  1987. configip="${configip:-"0.0.0.0"}"
  1988. maxplayers="${maxplayers:-"0"}"
  1989. port="${port:-"0"}"
  1990. queryport="${port}"
  1991. servername="${servername:-"NOT SET"}"
  1992. tickrate="${tickrate:-"NOT SET"}"
  1993. }
  1994. # Config Type: xml
  1995. # Comment: <!-- -->
  1996. # Example: <property name="ServerName" value="My Game Host"/>
  1997. # Filetype: xml
  1998. fn_info_game_sdtd() {
  1999. if [ -f "${servercfgfullpath}" ]; then
  2000. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  2001. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  2002. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  2003. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  2004. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  2005. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  2006. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  2007. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  2008. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  2009. fn_info_game_xml "telnetpassword" "/ServerSettings/property[@name='TelnetPassword']/@value"
  2010. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  2011. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  2012. fi
  2013. gamemode="${gamemode:-"NOT SET"}"
  2014. httpenabled="${httpenabled:-"NOT SET"}"
  2015. httppassword="${httppassword:-"NOT SET"}"
  2016. httpport="${httpport:-"0"}"
  2017. maxplayers="${maxplayers:-"0"}"
  2018. port="${port:-"0"}"
  2019. port3="$((port + 2))"
  2020. queryport="${port:-"0"}"
  2021. servername="${servername:-"NOT SET"}"
  2022. serverpassword="${serverpassword:-"NOT SET"}"
  2023. telnetenabled="${telnetenabled:-"NOT SET"}"
  2024. # Telnet IP will be localhost if no password is set
  2025. # check_ip will set the IP first. This will overwrite it.
  2026. if [ -z "${telnetpassword}" ]; then
  2027. telnetip="127.0.0.1"
  2028. fi
  2029. telnetpassword="${telnetpassword:-"NOT SET"}"
  2030. telnetport="${telnetport:-"0"}"
  2031. worldname="${worldname:-"NOT SET"}"
  2032. }
  2033. # Config Type: Parameters (with an ini)
  2034. fn_info_game_sf() {
  2035. # Parameters
  2036. servername="${servername:-"NOT SET"}"
  2037. port="${port:-"0"}"
  2038. queryport="${port}"
  2039. reliableport="${reliableport:-"0"}"
  2040. }
  2041. # Config Type: Parameters (with an ini)
  2042. fn_info_game_sm() {
  2043. servername="${servername:-"NOT SET"}"
  2044. adminpassword="${adminpassword:-"NOT SET"}"
  2045. port="${port:-"0"}"
  2046. queryport="${queryport:-"0"}"
  2047. maxplayers="${maxplayers:-"0"}"
  2048. # telnet config
  2049. telnetenabled=true
  2050. telnetip="127.0.0.1"
  2051. telnetport="${telnetport:-"0"}"
  2052. }
  2053. # Config Type: QuakeC
  2054. # Comment: // or /* */
  2055. # Example: set sv_hostname "SERVERNAME"
  2056. # Filetype: cfg
  2057. fn_info_game_sof2() {
  2058. if [ -f "${servercfgfullpath}" ]; then
  2059. fn_info_game_quakec "rconpassword" "rconpassword"
  2060. fn_info_game_quakec "servername" "sv_hostname"
  2061. fn_info_game_quakec "serverpassword" "g_password"
  2062. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2063. fi
  2064. rconpassword="${rconpassword:-"NOT SET"}"
  2065. servername="${servername:-"NOT SET"}"
  2066. serverpassword="${serverpassword:-"NOT SET"}"
  2067. maxplayers="${maxplayers:-"0"}"
  2068. port="${port:-"0"}"
  2069. queryport="${port}"
  2070. defaultmap="${defaultmap:-"NOT SET"}"
  2071. }
  2072. # Config Type: ini
  2073. # Parameters: true
  2074. # Comment: ; or #
  2075. # Server_Name=SERVERNAME
  2076. # Filetype: ini
  2077. fn_info_game_sol() {
  2078. if [ -f "${servercfgfullpath}" ]; then
  2079. fn_info_game_ini "adminpassword" "Admin_Password"
  2080. fn_info_game_ini "maxplayers" "Max_Players"
  2081. fn_info_game_ini "port" "Port"
  2082. fn_info_game_ini "servername" "Server_Name"
  2083. fn_info_game_ini "serverpassword" "Game_Password"
  2084. fi
  2085. adminpassword="${adminpassword:-"NOT SET"}"
  2086. maxplayers="${maxplayers:-"0"}"
  2087. port="${port:-"0"}"
  2088. filesport="$((port + 10))"
  2089. queryport="${filesport}"
  2090. servername="${servername:-"NOT SET"}"
  2091. serverpassword="${serverpassword:-"NOT SET"}"
  2092. }
  2093. # Config Type: Valve KeyValues
  2094. # Comment: //
  2095. # Example: hostname "SERVERNAME"
  2096. # Filetype: cfg
  2097. fn_info_game_source() {
  2098. if [ -f "${servercfgfullpath}" ]; then
  2099. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  2100. fn_info_game_valve_keyvalues "servername" "hostname"
  2101. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  2102. fi
  2103. # Detect the optional Steam port from this server's UDP sockets in the 269xx range.
  2104. # Keep an explicitly configured port, including ports outside the default range.
  2105. if { [ -z "${steamport}" ] || [ "${steamport}" == "0" ]; } && [ -n "${srcdslinuxpid}" ]; then
  2106. steamport="$(echo "${ssinfo}" | awk -v pid="${srcdslinuxpid}" '$1 == "udp" && $0 ~ ("pid=" pid ",") { port = $5; sub(/^.*:/, "", port); if (port ~ /^269[0-9][0-9]$/) { print port; exit } }')"
  2107. fi
  2108. clientport="${clientport:-"0"}"
  2109. defaultmap="${defaultmap:-"NOT SET"}"
  2110. maxplayers="${maxplayers:-"0"}"
  2111. port="${port:-"0"}"
  2112. queryport="${port:-"0"}"
  2113. rconpassword="${rconpassword:-"NOT SET"}"
  2114. rconport="${port:-"0"}"
  2115. servername="${servername:-"NOT SET"}"
  2116. serverpassword="${serverpassword:-"NOT SET"}"
  2117. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  2118. }
  2119. fn_info_game_spark() {
  2120. defaultmap="${defaultmap:-"NOT SET"}"
  2121. httppassword="${httppassword:-"NOT SET"}"
  2122. httpport="${httpport:-"0"}"
  2123. httpuser="${httpuser:-"NOT SET"}"
  2124. maxplayers="${maxplayers:-"0"}"
  2125. modserverport=${modserverport:-"0"}
  2126. port="${port:-"0"}"
  2127. queryport="$((port + 1))"
  2128. servername="${servername:-"NOT SET"}"
  2129. serverpassword="${serverpassword:-"NOT SET"}"
  2130. }
  2131. # Config Type: Custom (key-value pairs)
  2132. # Parameters: true
  2133. # Comment: # or //
  2134. # Example: ServerName="SERVERNAME"
  2135. # Filetype: cfg
  2136. fn_info_game_squad() {
  2137. if [ -f "${servercfgfullpath}" ]; then
  2138. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  2139. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  2140. fi
  2141. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  2142. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  2143. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  2144. fi
  2145. maxplayers="${maxplayers:-"0"}"
  2146. port="${port:-"0"}"
  2147. queryport="${queryport:-"0"}"
  2148. rconport="${rconport:-"0"}"
  2149. servername="${servername:-"NOT SET"}"
  2150. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  2151. rconpassword="NOT SET"
  2152. fi
  2153. }
  2154. # Config Type: Custom (key-value pairs)
  2155. # Comment: # or //
  2156. # Example: ServerName="SERVERNAME"
  2157. # Filetype: cfg
  2158. fn_info_game_terraria() {
  2159. if [ -f "${servercfgfullpath}" ]; then
  2160. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2161. fn_info_game_keyvalue_pairs_equals "port" "port"
  2162. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2163. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2164. fi
  2165. queryport="${port:-"0"}"
  2166. servername="${servername:-"NOT SET"}"
  2167. port="${port:-"0"}"
  2168. queryport="${queryport:-"0"}"
  2169. worldname="${worldname:-"NOT SET"}"
  2170. maxplayers="${maxplayers:-"0"}"
  2171. }
  2172. # Config Type: QuakeC (custom)
  2173. # Comment: // or /* */
  2174. # Example: set sv_hostname "SERVERNAME"
  2175. # Filetype: cfg
  2176. fn_info_game_tw() {
  2177. if [ -f "${servercfgfullpath}" ]; then
  2178. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2179. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2180. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2181. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2182. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2183. fi
  2184. queryport="${port}"
  2185. servername="${servername:-"NOT SET"}"
  2186. serverpassword="${serverpassword:-"NOT SET"}"
  2187. rconpassword="${rconpassword:-"NOT SET"}"
  2188. port="${port:-"0"}"
  2189. maxplayers="${maxplayers:-"0"}"
  2190. }
  2191. # Config Type: Parameters
  2192. fn_info_game_unt() {
  2193. servername="${servername:-"NOT SET"}"
  2194. port="${port:-"0"}"
  2195. queryport="${port}"
  2196. steamport="$((port + 1))"
  2197. }
  2198. # Config Type: Parameters
  2199. fn_info_game_vh() {
  2200. port="${port:-"0"}"
  2201. # Query port only enabled if public server
  2202. if [ "${public}" != "0" ]; then
  2203. queryport="$((port + 1))"
  2204. else
  2205. querymode="1"
  2206. fi
  2207. worldname="${worldname:-"NOT SET"}"
  2208. serverpassword="${serverpassword:-"NOT SET"}"
  2209. servername="${servername:-"NOT SET"}"
  2210. }
  2211. # Config Type: Key Value Pairs (Equals Delimited)
  2212. # Comment: #
  2213. fn_info_game_luanti() {
  2214. if [ -f "${servercfgfullpath}" ]; then
  2215. fn_info_game_keyvalue_pairs_equals "servername" "server_name"
  2216. fn_info_game_keyvalue_pairs_equals "serverpassword" "default_password"
  2217. fn_info_game_keyvalue_pairs_equals "maxplayers" "max_users"
  2218. fn_info_game_keyvalue_pairs_equals "configip" "bind_address"
  2219. fi
  2220. servername="${servername:-"NOT SET"}"
  2221. serverpassword="${serverpassword:-"NOT SET"}"
  2222. maxplayers="${maxplayers:-"20"}"
  2223. configip="${configip:-"0.0.0.0"}"
  2224. queryport="${port}"
  2225. }
  2226. # Parameters: true
  2227. fn_info_game_openra() {
  2228. port="${port:-"1234"}"
  2229. queryport="${port}"
  2230. servername="${servername:-"NOT SET"}"
  2231. }
  2232. # Config Type: json
  2233. # Parameters: false
  2234. # Comment: // or /* */
  2235. fn_info_game_vints() {
  2236. if [ -f "${servercfgfullpath}" ]; then
  2237. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2238. fn_info_game_json "maxplayers" ".MaxClients"
  2239. fn_info_game_json "port" ".Port"
  2240. fn_info_game_json "servername" ".ServerName"
  2241. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2242. fi
  2243. configip="${configip:-"0.0.0.0"}"
  2244. maxplayers="${maxplayers:-"0"}"
  2245. port="${port:-"0"}"
  2246. queryport="${port:-"0"}"
  2247. servername="${servername:-"NOT SET"}"
  2248. serverpassword="${serverpassword:-"NOT SET"}"
  2249. }
  2250. # Config Type: Java properties
  2251. # Comment: # or !
  2252. # Example: motd=SERVERNAME
  2253. # Filetype: properties
  2254. fn_info_game_vpmc() {
  2255. if [ -f "${servercfgfullpath}" ]; then
  2256. fn_info_game_java_properties "servername" "motd"
  2257. fn_info_game_java_properties "bindaddress" "bind"
  2258. fi
  2259. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2260. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2261. queryport="${port:-"0"}"
  2262. servername="${servername:-"NOT SET"}"
  2263. }
  2264. # Config Type: QuakeC
  2265. # Comment: // or /* */
  2266. # Example: set sv_hostname "SERVERNAME"
  2267. # Filetype: cfg
  2268. fn_info_game_wet() {
  2269. if [ -f "${servercfgfullpath}" ]; then
  2270. fn_info_game_quakec "configip" "net_ip"
  2271. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2272. fn_info_game_quakec "port" "net_port"
  2273. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2274. fn_info_game_quakec "servername" "sv_hostname"
  2275. fn_info_game_quakec "serverpassword" "g_password"
  2276. fi
  2277. configip="${configip:-"0.0.0.0"}"
  2278. maxplayers="${maxplayers:-"0"}"
  2279. port="${port:-"0"}"
  2280. queryport="${port}"
  2281. rconpassword="${rconpassword:-"NOT SET"}"
  2282. servername="${servername:-"NOT SET"}"
  2283. serverpassword="${serverpassword:-"NOT SET"}"
  2284. }
  2285. # Config Type: QuakeC
  2286. # Comment: // or /* */
  2287. # Example: set sv_hostname "SERVERNAME"
  2288. # Filetype: cfg
  2289. fn_info_game_wf() {
  2290. if [ -f "${servercfgfullpath}" ]; then
  2291. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2292. fn_info_game_quakec "rconpassword" "rcon_password"
  2293. fn_info_game_quakec "servername" "sv_hostname"
  2294. fi
  2295. httpport="${httpport:-"0"}"
  2296. maxplayers="${maxplayers:-"0"}"
  2297. port="${port:-"0"}"
  2298. queryport="${port:-"0"}"
  2299. rconpassword="${rconpassword:-"NOT SET"}"
  2300. servername="${servername:-"NOT SET"}"
  2301. }
  2302. # Config Type: QuakeC
  2303. # Comment: //
  2304. # Filetype: cfg
  2305. fn_info_game_xnt() {
  2306. if [ -f "${servercfgfullpath}" ]; then
  2307. fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
  2308. fn_info_game_keyvalue_pairs_space "port" "port"
  2309. fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
  2310. fn_info_game_keyvalue_pairs_space "servername" "hostname"
  2311. fi
  2312. maxplayers="${maxplayers:-"8"}"
  2313. port="${port:-"0"}"
  2314. queryport="${port}"
  2315. rconpassword="${rconpassword:-"NOT SET"}"
  2316. servername="${servername:-"NOT SET"}"
  2317. }
  2318. fn_info_game_wmc() {
  2319. if [ ! -f "${servercfgfullpath}" ]; then
  2320. servername="${unavailable}"
  2321. maxplayers="${zero}"
  2322. port="${zero}"
  2323. queryport="${zero}"
  2324. queryenabled="${unavailable}"
  2325. else
  2326. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2327. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2328. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2329. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2330. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2331. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2332. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2333. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2334. maxplayers="UNLIMITED"
  2335. fi
  2336. # Not set
  2337. servername="${servername:-"NOT SET"}"
  2338. queryport="${queryport:-"25577"}"
  2339. maxplayers="${maxplayers:-"0"}"
  2340. configip="${configip:-"0.0.0.0"}"
  2341. fi
  2342. }
  2343. # Config Type: parameters
  2344. # Parameters: true
  2345. # Comment:
  2346. # Example: hostname='SERVERNAME'
  2347. # Filetype: parameters
  2348. fn_info_game_wurm() {
  2349. gamemode="${gamemode:-"NOT SET"}"
  2350. homekingdom="${homekingdom:-"0"}"
  2351. adminpassword="${adminpassword:-"NOT SET"}"
  2352. epicsettings="${epicsettings:-"NOT SET"}"
  2353. homeserver="${homeserver:-"NOT SET"}"
  2354. loginserver="${loginserver:-"NOT SET"}"
  2355. rmiport="${rmiport:-"0"}"
  2356. rmiregport="${rmiregport:-"0"}"
  2357. maxplayers="${maxplayers:-"0"}"
  2358. servername="${servername:-"NOT SET"}"
  2359. # serverpassword="${serverpassword:-"NOT SET"}"
  2360. port="${port:-"0"}"
  2361. queryport="${queryport:-"0"}"
  2362. }
  2363. unavailable="${red}UNAVAILABLE${default}"
  2364. zero="${red}0${default}"
  2365. if [ "${shortname}" == "ac" ]; then
  2366. fn_info_game_ac
  2367. elif [ "${shortname}" == "ark" ]; then
  2368. fn_info_game_ark
  2369. elif [ "${shortname}" == "arma3" ]; then
  2370. fn_info_game_arma3
  2371. elif [ "${shortname}" == "armar" ]; then
  2372. fn_info_game_armar
  2373. elif [ "${shortname}" == "av" ]; then
  2374. fn_info_game_av
  2375. elif [ "${shortname}" == "bf1942" ]; then
  2376. fn_info_game_bf1942
  2377. elif [ "${shortname}" == "bfe" ]; then
  2378. fn_info_game_bfe
  2379. elif [ "${shortname}" == "bfv" ]; then
  2380. fn_info_game_bfv
  2381. elif [ "${shortname}" == "bo" ]; then
  2382. fn_info_game_bo
  2383. elif [ "${shortname}" == "bt" ]; then
  2384. fn_info_game_bt
  2385. elif [ "${shortname}" == "btl" ]; then
  2386. fn_info_game_btl
  2387. elif [ "${shortname}" == "ce" ]; then
  2388. fn_info_game_ce
  2389. elif [ "${shortname}" == "ck" ]; then
  2390. fn_info_game_ck
  2391. elif [ "${shortname}" == "cmw" ]; then
  2392. fn_info_game_cmw
  2393. elif [ "${shortname}" == "cod" ]; then
  2394. fn_info_game_cod
  2395. elif [ "${shortname}" == "coduo" ]; then
  2396. fn_info_game_cod
  2397. elif [ "${shortname}" == "cod2" ]; then
  2398. fn_info_game_cod2
  2399. elif [ "${shortname}" == "cod4" ]; then
  2400. fn_info_game_cod4
  2401. elif [ "${shortname}" == "codwaw" ]; then
  2402. fn_info_game_codwaw
  2403. elif [ "${shortname}" == "col" ]; then
  2404. fn_info_game_col
  2405. elif [ "${shortname}" == "cs2" ]; then
  2406. fn_info_game_cs2
  2407. elif [ "${shortname}" == "ct" ]; then
  2408. fn_info_game_ct
  2409. elif [ "${shortname}" == "dayz" ]; then
  2410. fn_info_game_dayz
  2411. elif [ "${shortname}" == "dodr" ]; then
  2412. fn_info_game_dodr
  2413. elif [ "${shortname}" == "dst" ]; then
  2414. fn_info_game_dst
  2415. elif [ "${shortname}" == "eco" ]; then
  2416. fn_info_game_eco
  2417. elif [ "${shortname}" == "etl" ]; then
  2418. fn_info_game_etl
  2419. elif [ "${shortname}" == "fctr" ]; then
  2420. fn_info_game_fctr
  2421. elif [ "${shortname}" == "fivem" ]; then
  2422. fn_info_game_fivem
  2423. elif [ "${shortname}" == "hw" ]; then
  2424. fn_info_game_hw
  2425. elif [ "${shortname}" == "hz" ]; then
  2426. fn_info_game_hz
  2427. elif [ "${shortname}" == "hyt" ]; then
  2428. fn_info_game_hyt
  2429. elif [ "${shortname}" == "inss" ]; then
  2430. fn_info_game_inss
  2431. elif [ "${shortname}" == "jc2" ]; then
  2432. fn_info_game_jc2
  2433. elif [ "${shortname}" == "jc3" ]; then
  2434. fn_info_game_jc3
  2435. elif [ "${shortname}" == "jk2" ]; then
  2436. fn_info_game_jk2
  2437. elif [ "${shortname}" == "jk3" ]; then
  2438. fn_info_game_jk3
  2439. elif [ "${shortname}" == "kf" ]; then
  2440. fn_info_game_kf
  2441. elif [ "${shortname}" == "kf2" ]; then
  2442. fn_info_game_kf2
  2443. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2444. fn_info_game_mc
  2445. elif [ "${shortname}" == "mcb" ]; then
  2446. fn_info_game_mcb
  2447. elif [ "${shortname}" == "mh" ]; then
  2448. fn_info_game_mh
  2449. elif [ "${shortname}" == "mohaa" ]; then
  2450. fn_info_game_mohaa
  2451. elif [ "${shortname}" == "mta" ]; then
  2452. fn_info_game_mta
  2453. elif [ "${shortname}" == "nec" ]; then
  2454. fn_info_game_nec
  2455. elif [ "${shortname}" == "ohd" ]; then
  2456. fn_info_game_ohd
  2457. elif [ "${shortname}" == "onset" ]; then
  2458. fn_info_game_onset
  2459. elif [ "${shortname}" == "pc" ]; then
  2460. fn_info_game_pc
  2461. elif [ "${shortname}" == "pc2" ]; then
  2462. fn_info_game_pc2
  2463. elif [ "${shortname}" == "squad44" ]; then
  2464. fn_info_game_ps
  2465. elif [ "${shortname}" == "pvr" ]; then
  2466. fn_info_game_pvr
  2467. elif [ "${shortname}" == "pw" ]; then
  2468. fn_info_game_pw
  2469. elif [ "${shortname}" == "pz" ]; then
  2470. fn_info_game_pz
  2471. elif [ "${shortname}" == "q2" ]; then
  2472. fn_info_game_q2
  2473. elif [ "${shortname}" == "q3" ]; then
  2474. fn_info_game_q3
  2475. elif [ "${shortname}" == "q4" ]; then
  2476. fn_info_game_q4
  2477. elif [ "${shortname}" == "ql" ]; then
  2478. fn_info_game_ql
  2479. elif [ "${shortname}" == "qw" ]; then
  2480. fn_info_game_qw
  2481. elif [ "${shortname}" == "ro" ]; then
  2482. fn_info_game_ro
  2483. elif [ "${shortname}" == "rsdw" ]; then
  2484. fn_info_game_rsdw
  2485. elif [ "${shortname}" == "rtcw" ]; then
  2486. fn_info_game_rtcw
  2487. elif [ "${shortname}" == "rwr" ]; then
  2488. fn_info_game_rwr
  2489. elif [ "${shortname}" == "rust" ]; then
  2490. fn_info_game_rust
  2491. elif [ "${shortname}" == "rw" ]; then
  2492. fn_info_game_rw
  2493. elif [ "${shortname}" == "samp" ]; then
  2494. fn_info_game_samp
  2495. elif [ "${shortname}" == "sb" ]; then
  2496. fn_info_game_sb
  2497. elif [ "${shortname}" == "sbots" ]; then
  2498. fn_info_game_sbots
  2499. elif [ "${shortname}" == "scpsl" ]; then
  2500. fn_info_game_scpsl
  2501. elif [ "${shortname}" == "sdtd" ]; then
  2502. fn_info_game_sdtd
  2503. elif [ "${shortname}" == "sf" ]; then
  2504. fn_info_game_sf
  2505. elif [ "${shortname}" == "sm" ]; then
  2506. fn_info_game_sm
  2507. elif [ "${shortname}" == "sof2" ]; then
  2508. fn_info_game_sof2
  2509. elif [ "${shortname}" == "sol" ]; then
  2510. fn_info_game_sol
  2511. elif [ "${engine}" == "spark" ]; then
  2512. fn_info_game_spark
  2513. elif [ "${shortname}" == "squad" ]; then
  2514. fn_info_game_squad
  2515. elif [ "${shortname}" == "st" ]; then
  2516. fn_info_game_st
  2517. elif [ "${shortname}" == "stn" ]; then
  2518. fn_info_game_stn
  2519. elif [ "${shortname}" == "terraria" ]; then
  2520. fn_info_game_terraria
  2521. elif [ "${shortname}" == "tf" ]; then
  2522. fn_info_game_tf
  2523. elif [ "${shortname}" == "ti" ]; then
  2524. fn_info_game_ti
  2525. elif [ "${shortname}" == "ts3" ]; then
  2526. fn_info_game_ts3
  2527. elif [ "${shortname}" == "tu" ]; then
  2528. fn_info_game_tu
  2529. elif [ "${shortname}" == "tw" ]; then
  2530. fn_info_game_tw
  2531. elif [ "${shortname}" == "unt" ]; then
  2532. fn_info_game_unt
  2533. elif [ "${shortname}" == "ut" ]; then
  2534. fn_info_game_ut
  2535. elif [ "${shortname}" == "ut2k4" ]; then
  2536. fn_info_game_ut2k4
  2537. elif [ "${shortname}" == "ut3" ]; then
  2538. fn_info_game_ut3
  2539. elif [ "${shortname}" == "ut99" ]; then
  2540. fn_info_game_ut99
  2541. elif [ "${shortname}" == "vh" ]; then
  2542. fn_info_game_vh
  2543. elif [ "${shortname}" == "luanti" ]; then
  2544. fn_info_game_luanti
  2545. elif [ "${shortname}" == "orar" ]; then
  2546. fn_info_game_openra
  2547. elif [ "${shortname}" == "vints" ]; then
  2548. fn_info_game_vints
  2549. elif [ "${shortname}" == "vpmc" ]; then
  2550. fn_info_game_vpmc
  2551. elif [ "${shortname}" == "wet" ]; then
  2552. fn_info_game_wet
  2553. elif [ "${shortname}" == "wf" ]; then
  2554. fn_info_game_wf
  2555. elif [ "${shortname}" == "wmc" ]; then
  2556. fn_info_game_wmc
  2557. elif [ "${shortname}" == "wurm" ]; then
  2558. fn_info_game_wurm
  2559. elif [ "${engine}" == "prism3d" ]; then
  2560. fn_info_game_prism3d
  2561. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2562. fn_info_game_source
  2563. elif [ "${engine}" == "unreal2" ]; then
  2564. fn_info_game_unreal2
  2565. elif [ "${shortname}" == "xnt" ]; then
  2566. fn_info_game_xnt
  2567. fi
  2568. # Public IP address
  2569. # Cache public IP address for 24 hours
  2570. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2571. apiurl="http://ip-api.com/json"
  2572. fn_script_log_info "Querying ${apiurl} for public IP address"
  2573. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2574. exitcode=$?
  2575. # Check if the first request was successful
  2576. if [ "${exitcode}" -eq 0 ]; then
  2577. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2578. # Parse and reformat the response
  2579. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2580. country="$(echo "${ipresponse}" | jq -r '.country')"
  2581. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2582. # Construct a universal JSON format
  2583. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2584. else
  2585. # Fallback to myip.wtf if the initial request failed or timed out
  2586. apiurl="https://myip.wtf/json"
  2587. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2588. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2589. exitcode=$?
  2590. # Check if the backup request was successful
  2591. if [ "${exitcode}" -eq 0 ]; then
  2592. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2593. # Parse and reformat the response from myip.wtf
  2594. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2595. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2596. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2597. # Construct a universal JSON format
  2598. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2599. else
  2600. fn_script_log_error "Unable to get public IP address"
  2601. publicip="NOT SET"
  2602. country="NOT SET"
  2603. countrycode="NOT SET"
  2604. fi
  2605. fi
  2606. else
  2607. # Cached IP is still valid
  2608. fn_script_log_pass "Using cached IP as public IP address"
  2609. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2610. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2611. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2612. fi
  2613. # Alert IP address
  2614. if [ "${displayip}" ]; then
  2615. alertip="${displayip}"
  2616. elif [ "${publicip}" ]; then
  2617. alertip="${publicip}"
  2618. else
  2619. alertip="${ip}"
  2620. fi
  2621. # Steam Master Server - checks if detected by master server.
  2622. # Checked after config init, as the queryport is needed
  2623. if [ -z "${displaymasterserver}" ]; then
  2624. # if queryport and port3 are not set then set them to 123456789
  2625. # this is to prevent the query from failing.
  2626. if [ -z "${queryport}" ]; then
  2627. queryport="123456789"
  2628. fi
  2629. if [ -z "${port3}" ]; then
  2630. port3="123456789"
  2631. fi
  2632. if [ "$(command -v jq 2> /dev/null)" ]; then
  2633. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2634. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2635. # Query external IP first as most liky to succeed.
  2636. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2637. if [ "${masterserver}" == "0" ]; then
  2638. # Loop though server IP addresses if external IP fails.
  2639. for queryip in "${queryips[@]}"; do
  2640. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2641. done
  2642. fi
  2643. if [ "${masterserver}" == "0" ]; then
  2644. displaymasterserver="false"
  2645. else
  2646. displaymasterserver="true"
  2647. fi
  2648. fi
  2649. fi
  2650. fi
  2651. # unset the ports if they are set to 123456789
  2652. if [ "${port3}" == "123456789" ]; then
  2653. unset port3
  2654. fi
  2655. if [ "${queryport}" == "123456789" ]; then
  2656. unset queryport
  2657. fi
  2658. fi