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- #!/bin/bash
- # LGSM command_mods_install.sh function
- # Author: Daniel Gibbs
- # Contributor: UltimateByte
- # Website: https://gameservermanagers.com
- # Description: Core functions for mods list/install/update/remove
- local commandname="MODS"
- local commandaction="addons/mods"
- local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
- # Files and Directories
- modsdir="${lgsmdir}/mods"
- modstmpdir="${modsdir}/tmp"
- extractdir="${modstmpdir}/extract"
- modsinstalledlist="installed-mods.txt"
- modsinstalledlistfullpath="${modsdir}/${modsinstalledlist}"
- ## Installation
- # Download management
- fn_mod_install_files(){
- fn_fetch_file "${modurl}" "${modstmpdir}" "${modfilename}"
- # Check if variable is valid checking if file has been downloaded and exists
- if [ ! -f "${modstmpdir}/${modfilename}" ]; then
- fn_print_failure "An issue occurred downloading ${modprettyname}"
- fn_script_log_fail "An issue occurred downloading ${modprettyname}"
- core_exit.sh
- fi
- if [ ! -d "${extractdir}" ]; then
- mkdir -p "${extractdir}"
- fi
- fn_dl_extract "${modstmpdir}" "${filename}" "${extractdir}"
- }
- # Convert mod files to lowercase if needed
- fn_mod_lowercase(){
- if [ "${modlowercase}" == "LowercaseOn" ]; then
- echo -ne "converting ${modprettyname} files to lowercase..."
- sleep 0.5
- fn_script_log "Converting ${modprettyname} files to lowercase"
- files=$(find "${extractdir}" -depth | wc -l)
- echo -en "\r"
- while read -r src; do
- dst=`dirname "${src}"`/`basename "${src}" | tr '[A-Z]' '[a-z]'`
- if [ "${src}" != "${dst}" ]
- then
- [ ! -e "${dst}" ] && mv -T "${src}" "${dst}" || echo "${src} was not renamed"
- local exitcode=$?
- ((renamedwc++))
- fi
- echo -ne "${renamedwc} / ${totalfileswc} / $files converting ${modprettyname} files to lowercase..." $'\r'
- ((totalfileswc++))
- done < <(find "${extractdir}" -depth)
- echo -ne "${renamedwc} / ${totalfileswc} / $files converting ${modprettyname} files to lowercase..."
- if [ ${exitcode} -ne 0 ]; then
- fn_print_fail_eol_nl
- core_exit.sh
- else
- fn_print_ok_eol_nl
- fi
- sleep 0.5
- fi
- }
- # Create ${modcommand}-files.txt containing the full extracted file/directory list
- fn_mod_create_filelist(){
- echo -ne "building ${modcommand}-files.txt..."
- sleep 0.5
- # ${modsdir}/${modcommand}-files.txt
- find "${extractdir}" -mindepth 1 -printf '%P\n' > "${modsdir}/${modcommand}-files.txt"
- local exitcode=$?
- if [ ${exitcode} -ne 0 ]; then
- fn_print_fail_eol_nl
- fn_script_log_fatal "Building ${modsdir}/${modcommand}-files.txt"
- core_exit.sh
- else
- fn_print_ok_eol_nl
- fn_script_log_pass "Building ${modsdir}/${modcommand}-files.txt"
- fi
- # Adding removed files if needed
- if [ -f "${modsdir}/.removedfiles.tmp" ]; then
- cat "${modsdir}/.removedfiles.tmp" >> "${modsdir}/${modcommand}-files.txt"
- fi
- sleep 0.5
- }
- # Copy the mod into serverfiles
- fn_mod_copy_destination(){
- echo -ne "copying ${modprettyname} to ${modinstalldir}..."
- sleep 0.5
- cp -Rf "${extractdir}/." "${modinstalldir}/"
- local exitcode=$?
- if [ ${exitcode} -ne 0 ]; then
- fn_print_fail_eol_nl
- fn_script_log_fatal "Copying ${modprettyname} to ${modinstalldir}"
- else
- fn_print_ok_eol_nl
- fn_script_log_pass "Copying ${modprettyname} to ${modinstalldir}"
- fi
- }
- # Add the mod to the installed-mods.txt
- fn_mod_add_list(){
- if [ ! -n "$(sed -n "/^${modcommand}$/p" "${modsinstalledlistfullpath}")" ]; then
- echo "${modcommand}" >> "${modsinstalledlistfullpath}"
- fn_script_log_info "${modcommand} added to ${modsinstalledlist}"
- fi
- }
- # Prevent sensitive directories from being erased upon uninstall by removing them from: ${modcommand}-files.txt
- fn_mod_tidy_files_list(){
- # Check file list validity
- fn_check_mod_files_list
- # Output to the user
- echo -ne "tidy up ${modcommand}-files.txt..."
- sleep 0.5
- fn_script_log_info "Tidy up ${modcommand}-files.txt"
- # Lines/files to remove from file list (end with ";" separator)
- removefromlist="cfg;addons;"
- # Loop through files to remove from file list,
- # generate elements to remove from list
- removefromlistamount="$(echo "${removefromlist}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "removefromlist" using the ";" separator
- for ((filesindex=1; filesindex < removefromlistamount; filesindex++)); do
- # Put current file into test variable
- removefilevar="$(echo "${removefromlist}" | awk -F ';' -v x=${filesindex} '{ print $x }')"
- # Delete line(s) matching exactly
- sed -i "/^${removefilevar}$/d" "${modsdir}/${modcommand}-files.txt"
- # Exit on error
- local exitcode=$?
- if [ ${exitcode} -ne 0 ]; then
- fn_print_fail_eol_nl
- fn_script_log_fatal "Error while tidying line: ${removefilevar} from: ${modsdir}/${modcommand}-files.txt"
- core_exit.sh
- break
- fi
- done
- fn_print_ok_eol_nl
- # Sourcemod fix
- # Remove metamod from sourcemod fileslist
- if [ "${modcommand}" == "sourcemod" ]; then
- # Remove addons/metamod & addons/metamod/sourcemod.vdf from ${modcommand}-files.txt
- sed -i "/^addons\/metamod$/d" "${modsdir}/${modcommand}-files.txt"
- sed -i "/^addons\/metamod\/sourcemod.vdf$/d" "${modsdir}/${modcommand}-files.txt"
- fi
- }
- ## Information Gathering
- # Get details of a mod any (relevant and unique, such as full mod name or install command) value
- fn_mod_get_info(){
- # Variable to know when job is done
- modinfocommand="0"
- # Find entry in global array
- for ((index=0; index <= ${#mods_global_array[@]}; index++)); do
- # When entry is found
- if [ "${mods_global_array[index]}" == "${currentmod}" ]; then
- # Go back to the previous "MOD" separator
- for ((index=index; index <= ${#mods_global_array[@]}; index--)); do
- # When "MOD" is found
- if [ "${mods_global_array[index]}" == "MOD" ]; then
- # Get info
- fn_mods_define
- modinfocommand="1"
- break
- fi
- ((totalmods++))
- done
- fi
- # Exit the loop if job is done
- if [ "${modinfocommand}" == "1" ]; then
- break
- fi
- done
- # What happens if mod is not found
- if [ "${modinfocommand}" == "0" ]; then
- fn_script_log_error "Could not find information for ${currentmod}"
- fn_print_error_nl "Could not find information for ${currentmod}"
- exitcode="1"
- core_exit.sh
- fi
- }
- # Define all variables for a mod at once when index is set to a separator
- fn_mods_define(){
- if [ -z "$index" ]; then
- fn_script_log_fatal "index variable not set. Please report an issue."
- fn_print_error "index variable not set. Please report an issue."
- echo "* https://github.com/GameServerManagers/LinuxGSM/issues"
- core_exit.sh
- fi
- modcommand="${mods_global_array[index+1]}"
- modprettyname="${mods_global_array[index+2]}"
- modurl="${mods_global_array[index+3]}"
- modfilename="${mods_global_array[index+4]}"
- modsubdirs="${mods_global_array[index+5]}"
- modlowercase="${mods_global_array[index+6]}"
- modinstalldir="${mods_global_array[index+7]}"
- modkeepfiles="${mods_global_array[index+8]}"
- modengines="${mods_global_array[index+9]}"
- modgames="${mods_global_array[index+10]}"
- modexcludegames="${mods_global_array[index+11]}"
- modsite="${mods_global_array[index+12]}"
- moddescription="${mods_global_array[index+13]}"
- }
- # Builds list of installed mods
- # using installed-mods.txt grabing mod info from mods_list.sh
- fn_mods_installed_list(){
- fn_mods_count_installed
- # Set/reset variables
- installedmodsline="1"
- installedmodslist=()
- modprettynamemaxlength="0"
- modsitemaxlength="0"
- moddescriptionmaxlength="0"
- modcommandmaxlength="0"
- # Loop through every line of the installed mods list ${modsinstalledlistfullpath}
- while [ ${installedmodsline} -le ${installedmodscount} ]; do
- currentmod="$(sed "${installedmodsline}q;d" "${modsinstalledlistfullpath}")"
- # Get mod info to make sure mod exists
- fn_mod_get_info
- # Add the mod to available commands
- installedmodslist+=( "${modcommand}" )
- # Increment line check
- ((installedmodsline++))
- done
- if [ -n "${totalmods}" ] ;then
- fn_script_log_info "${totalmods} addons/mods are already installed"
- fi
- }
- # Loops through mods_global_array to define available mods & provide available commands for mods installation
- fn_mods_available(){
- # First, reset variables
- compatiblemodslist=()
- availablemodscommands=()
- # Find compatible games
- # Find separators through the global array
- for ((index="0"; index <= ${#mods_global_array[@]}; index++)); do
- # If current value is a separator; then
- if [ "${mods_global_array[index]}" == "${modseparator}" ]; then
- # Set mod variables
- fn_mods_define
- # Test if game is compatible
- fn_mod_compatible_test
- # If game is compatible
- if [ "${modcompatibility}" == "1" ]; then
- # Put it into an array to prepare user output
- compatiblemodslist+=( "${modprettyname}" "${modcommand}" "${modsite}" "${moddescription}" )
- # Keep available commands in an array to make life easier
- availablemodscommands+=( "${modcommand}" )
- fi
- fi
- done
- }
- ## Mod compatibility check
- # Find out if a game is compatible with a mod from a modgames (list of games supported by a mod) variable
- fn_compatible_mod_games(){
- # Reset test value
- modcompatiblegame="0"
- # If value is set to GAMES (ignore)
- if [ "${modgames}" != "GAMES" ]; then
- # How many games we need to test
- gamesamount="$(echo "${modgames}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "modgames" using the ";" separator
- for ((gamevarindex=1; gamevarindex < gamesamount; gamevarindex++)); do
- # Put current game name into modtest variable
- gamemodtest="$( echo "${modgames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
- # If game name matches
- if [ "${gamemodtest}" == "${gamename}" ]; then
- # Mod is compatible !
- modcompatiblegame="1"
- fi
- done
- fi
- }
- # Find out if an engine is compatible with a mod from a modengines (list of engines supported by a mod) variable
- fn_compatible_mod_engines(){
- # Reset test value
- modcompatibleengine="0"
- # If value is set to ENGINES (ignore)
- if [ "${modengines}" != "ENGINES" ]; then
- # How many engines we need to test
- enginesamount="$(echo "${modengines}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "modengines" using the ";" separator
- for ((gamevarindex=1; gamevarindex < ${enginesamount}; gamevarindex++)); do
- # Put current engine name into modtest variable
- enginemodtest="$( echo "${modengines}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
- # If engine name matches
- if [ "${enginemodtest}" == "${engine}" ]; then
- # Mod is compatible!
- modcompatibleengine="1"
- fi
- done
- fi
- }
- # Find out if a game is not compatible with a mod from a modnotgames (list of games not supported by a mod) variable
- fn_not_compatible_mod_games(){
- # Reset test value
- modeincompatiblegame="0"
- # If value is set to NOTGAMES (ignore)
- if [ "${modexcludegames}" != "NOTGAMES" ]; then
- # How many engines we need to test
- excludegamesamount="$(echo "${modexcludegames}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "modexcludegames" using the ";" separator
- for ((gamevarindex=1; gamevarindex < excludegamesamount; gamevarindex++)); do
- # Put current engine name into modtest variable
- excludegamemodtest="$( echo "${modexcludegames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
- # If engine name matches
- if [ "${excludegamemodtest}" == "${gamename}" ]; then
- # Mod is compatible!
- modeincompatiblegame="1"
- fi
- done
- fi
- }
- # Sums up if a mod is compatible or not with modcompatibility=0/1
- fn_mod_compatible_test(){
- # Test game and engine compatibility
- fn_compatible_mod_games
- fn_compatible_mod_engines
- fn_not_compatible_mod_games
- if [ "${modeincompatiblegame}" == "1" ]; then
- modcompatibility="0"
- elif [ "${modcompatibleengine}" == "1" ]||[ "${modcompatiblegame}" == "1" ]; then
- modcompatibility="1"
- else
- modcompatibility="0"
- fi
- }
- ## Directory management
- # Create mods files and directories if it doesn't exist
- fn_create_mods_dir(){
- # Create mod install directory
- if [ ! -d "${modinstalldir}" ]; then
- echo "creating mods install directory ${modinstalldir}..."
- mkdir -p "${modinstalldir}"
- exitcode=$?
- if [ ${exitcode} -ne 0 ]; then
- fn_print_fail_eol_nl
- fn_script_log_fatal "Creating mod download dir ${modinstalldir}"
- core_exit.sh
- else
- fn_print_ok_eol_nl
- fn_script_log_pass "Creating mod download dir ${modinstalldir}"
- fi
- sleep 0.5
- fi
- # Create lgsm/data/${modsinstalledlist}
- if [ ! -f "${modsinstalledlistfullpath}" ]; then
- touch "${modsinstalledlistfullpath}"
- fn_script_log_info "Created ${modsinstalledlistfullpath}"
- fi
- }
- # Create tmp download mod directory
- fn_mods_create_tmp_dir(){
- if [ ! -d "${modstmpdir}" ]; then
- mkdir -p "${modstmpdir}"
- exitcode=$?
- echo -ne "creating mod download directory ${modstmpdir}..."
- if [ ${exitcode} -ne 0 ]; then
- fn_print_fail_eol_nl
- fn_script_log_fatal "Creating mod download directory ${modstmpdir}"
- core_exit.sh
- else
- fn_print_ok_eol_nl
- fn_script_log_pass "Creating mod download directory ${modstmpdir}"
- fi
- fi
- }
- # Remove the tmp mod download directory when finished
- fn_mods_clear_tmp_dir(){
- if [ -d "${modstmpdir}" ]; then
- echo -ne "clearing mod download directory ${modstmpdir}..."
- rm -r "${modstmpdir}"
- exitcode=$?
- if [ ${exitcode} -ne 0 ]; then
- fn_print_fail_eol_nl
- fn_script_log_fatal "Clearing mod download directory ${modstmpdir}"
- core_exit.sh
- else
- fn_print_ok_eol_nl
- fn_script_log_pass "Clearing mod download directory ${modstmpdir}"
- fi
- fi
- # Clear temp file list as well
- if [ -f "${modsdir}/.removedfiles.tmp" ]; then
- rm "${modsdir}/.removedfiles.tmp"
- fi
- }
- # Counts how many mods were installed
- fn_mods_count_installed(){
- if [ -f "${modsinstalledlistfullpath}" ]; then
- installedmodscount="$(wc -l < "${modsinstalledlistfullpath}")"
- else
- installedmodscount=0
- fi
- }
- # Exits if no mods were installed
- fn_mods_check_installed(){
- # Count installed mods
- fn_mods_count_installed
- # If no mods are found
- if [ ${installedmodscount} -eq 0 ]; then
- echo ""
- fn_print_failure_nl "No installed mods or addons were found"
- echo " * Install mods using LGSM first with: ./${selfname} mods-install"
- fn_script_log_fail "No installed mods or addons were found."
- core_exit.sh
- fi
- }
- # Checks that mod files list exists and isn't empty
- fn_check_mod_files_list(){
- # File list must exist and be valid before any operation on it
- if [ -f "${modsdir}/${modcommand}-files.txt" ]; then
- # How many lines is the file list
- modsfilelistsize="$(wc -l < "${modsdir}/${modcommand}-files.txt")"
- # If file list is empty
- if [ "${modsfilelistsize}" -eq 0 ]; then
- fn_print_failure "${modcommand}-files.txt is empty"
- echo "* Unable to remove ${modprettyname}"
- fn_script_log_fatal "${modcommand}-files.txt is empty: Unable to remove ${modprettyname}."
- core_exit.sh
- fi
- else
- fn_print_failure "${modsdir}/${modcommand}-files.txt does not exist"
- fn_script_log_fatal "${modsdir}/${modcommand}-files.txt does not exist: Unable to remove ${modprettyname}."
- core_exit.sh
- fi
- }
- ## Database initialisation
- mods_list.sh
- fn_mods_available
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