info_parms.sh 4.1 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_parms.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://gameservermanagers.com
  5. # Description: If specific parms are not set then this will be displayed in details.
  6. local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  7. ## Examples of filtering to get info from config files
  8. # sed 's/foo//g' - remove foo
  9. # tr -cd '[:digit:]' leave only digits
  10. # tr -d '=\"; ' remove selected charectors =\";
  11. # grep -v "foo" filter out lines that contain foo
  12. unavailable="${red}UNAVAILABLE${default}"
  13. zero="${red}0${default}"
  14. fn_info_parms_ark(){
  15. port=${port:-"0"}
  16. queryport=${queryport:-"0"}
  17. rconport=${rconport:-"0"}
  18. maxplayers=${maxplayers:-"0"}
  19. }
  20. fn_info_parms_realvirtuality(){
  21. port=${port:-"0"}
  22. }
  23. fn_info_parms_cod(){
  24. defaultmap=${defaultmap:-"NOT SET"}
  25. maxplayers=${maxplayers:-"0"}
  26. port=${port:-"0"}
  27. }
  28. fn_info_parms_dst(){
  29. sharding=${sharding:-"NOT SET"}
  30. master=${master:-"NOT SET"}
  31. shard=${shard:-"NOT SET"}
  32. cluster=${cluster:-"NOT SET"}
  33. cave=${cave:-"NOT SET"}
  34. }
  35. fn_info_parms_factorio(){
  36. port=${port:-"0"}
  37. rconport=${rconport:-"0"}
  38. rconpassword=${rconpassword:-"NOT SET"}
  39. }
  40. fn_info_parms_hurtworld(){
  41. servername=${servername:-"NOT SET"}
  42. port=${port:-"0"}
  43. queryport=${queryport:-"0"}
  44. maxplayers=${maxplayers:-"0"}
  45. defaultmap=${defaultmap:-"NOT SET"}
  46. creativemode=${creativemode:-"NOT SET"}
  47. }
  48. fn_info_parms_projectzomboid(){
  49. adminpassword=${adminpassword:-"NOT SET"}
  50. }
  51. fn_info_parms_quakeworld(){
  52. port=${port:-"0"}
  53. }
  54. fn_info_parms_quake2(){
  55. port=${port:-"0"}
  56. defaultmap=${defaultmap:-"NOT SET"}
  57. }
  58. fn_info_parms_rust(){
  59. servername=${servername:-"NOT SET"}
  60. port=${port:-"0"}
  61. rconport=${rconport:-"0"}
  62. rconpassword=${rconpassword:-"NOT SET"}
  63. rconweb=${rconweb:-"NOT SET"}
  64. maxplayers=${maxplayers:-"0"}
  65. saveinterval=${saveinterval:-"0"}
  66. tickrate=${tickrate:-"0"}
  67. }
  68. fn_info_parms_source(){
  69. defaultmap=${defaultmap:-"NOT SET"}
  70. maxplayers=${maxplayers:-"0"}
  71. port=${port:-"0"}
  72. clientport=${clientport:-"0"}
  73. }
  74. fn_info_parms_spark(){
  75. defaultmap=${defaultmap:-"NOT SET"}
  76. maxplayers=${maxplayers:-"0"}
  77. port=${port:-"0"}
  78. queryport=$((port + 1))
  79. servername=${servername:-"NOT SET"}
  80. serverpassword=${serverpassword:-"NOT SET"}
  81. webadminuser=${webadminuser:-"NOT SET"}
  82. webadminpass=${webadminpass:-"NOT SET"}
  83. webadminport=${webadminport:-"0"}
  84. mods=${mods:-"NOT SET"}
  85. }
  86. fn_info_config_towerunite(){
  87. port=${port:-"0"}
  88. queryport=${queryport:-"0"}
  89. }
  90. fn_info_parms_unreal(){
  91. defaultmap=${defaultmap:-"NOT SET"}
  92. }
  93. fn_info_parms_unreal3(){
  94. port=${port:-"0"}
  95. queryport=${queryport:-"0"}
  96. defaultmap=${defaultmap:-"NOT SET"}
  97. serverpassword=${serverpassword:-"NOT SET"}
  98. adminpassword=${adminpassword:-"NOT SET"}
  99. }
  100. fn_info_parms_kf2(){
  101. queryport=${queryport:-"0"}
  102. defaultmap=${defaultmap:-"NOT SET"}
  103. }
  104. # ARK: Survival Evolved
  105. if [ "${gamename}" == "ARK: Survival Evolved" ]; then
  106. fn_info_parms_ark
  107. # ARMA 3
  108. elif [ "${engine}" == "realvirtuality" ]; then
  109. fn_info_parms_realvirtuality
  110. # Call of Duty
  111. elif [ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then
  112. fn_info_parms_cod
  113. # Factorio
  114. elif [ "${gamename}" == "Factorio" ]; then
  115. fn_info_parms_factorio
  116. elif [ "${shortname}" == "kf2" ]; then
  117. fn_info_parms_kf2
  118. # Project Zomboid
  119. elif [ "${engine}" == "projectzomboid" ]; then
  120. fn_info_parms_projectzomboid
  121. elif [ "${gamename}" == "QuakeWorld" ]; then
  122. fn_info_parms_quakeworld
  123. elif [ "${gamename}" == "Quake 2" ]||[ "${gamename}" == "Quake 3: Arena" ]; then
  124. fn_info_parms_quake2
  125. # Rust
  126. elif [ "${gamename}" == "Rust" ]; then
  127. fn_info_parms_rust
  128. # Serious Sam
  129. elif [ "${engine}" == "seriousengine35" ]; then
  130. fn_info_config_seriousengine35
  131. elif [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then
  132. fn_info_parms_source
  133. # Spark
  134. elif [ "${engine}" == "spark" ]; then
  135. fn_info_parms_spark
  136. elif [ "${gamename}" == "Tower Unite" ]; then
  137. fn_info_config_towerunite
  138. # Unreal/Unreal 2 engine
  139. elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then
  140. fn_info_parms_unreal
  141. # Unreal/Unreal 2 engine
  142. elif [ "${engine}" == "unreal3" ]; then
  143. fn_info_parms_unreal3
  144. fi