command_monitor.sh 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198
  1. #!/bin/bash
  2. # LinuxGSM command_monitor.sh function
  3. # Author: Daniel Gibbs
  4. # Contributor: UltimateByte
  5. # Website: https://linuxgsm.com
  6. # Description: Monitors server by checking for running processes
  7. # then passes to gamedig and gsquery.
  8. local commandname="MONITOR"
  9. local commandaction="Monitor"
  10. local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  11. fn_monitor_loop(){
  12. # Monitor will query up to 5 times every 15 seconds.
  13. # Query will wait up to 60 seconds to confirm server is down giving server time if changing map.
  14. totalseconds=0
  15. for queryattempt in {1..5}; do
  16. fn_print_dots "Querying port: ${querymethod}: ${ip}:${queryport} : ${totalseconds}/${queryattempt}: "
  17. fn_print_querying_eol
  18. fn_script_log_info "Querying port: ${querymethod}: ${ip}:${queryport} : ${queryattempt} : QUERYING"
  19. sleep 0.5
  20. if [ "${querymethod}" == "gamedig" ]; then
  21. query_gamedig.sh
  22. elif [ "${querymethod}" == "gsquery" ]; then
  23. if [ ! -f "${functionsdir}/query_gsquery.py" ]; then
  24. fn_fetch_file_github "lgsm/functions" "query_gsquery.py" "${functionsdir}" "chmodx" "norun" "noforce" "nomd5"
  25. fi
  26. "${functionsdir}"/query_gsquery.py -a "${ip}" -p "${queryport}" -e "${engine}" > /dev/null 2>&1
  27. querystatus="$?"
  28. elif [ "${querymethod}" == "tcp" ]; then
  29. bash -c 'exec 3<> /dev/tcp/'${ip}'/'${queryport}''
  30. querystatus="$?"
  31. fi
  32. if [ "${querystatus}" == "0" ]; then
  33. # Server query OK.
  34. sleep 0.5
  35. fn_print_ok "Querying port: ${querymethod}: ${ip}:${queryport} : ${totalseconds}/${queryattempt}: "
  36. fn_print_ok_eol_nl
  37. fn_script_log_pass "Querying port: ${querymethod}: ${ip}:${queryport} : ${queryattempt}: OK"
  38. monitorpass=1
  39. core_exit.sh
  40. else
  41. # Server query FAIL.
  42. fn_script_log_info "Querying port: ${querymethod}: ${ip}:${queryport} : ${queryattempt}: FAIL"
  43. fn_print_fail "Querying port: ${querymethod}: ${ip}:${queryport} : ${totalseconds}/${queryattempt}: "
  44. fn_print_fail_eol
  45. sleep 0.5
  46. # Monitor try gamedig first then gsquery before restarting.
  47. if [ "${querymethod}" == "gsquery" ]; then
  48. if [ "${totalseconds}" -ge "59" ]; then
  49. # Server query FAIL for over 59 seconds reboot server.
  50. fn_print_fail "Querying port: ${querymethod}: ${ip}:${queryport} : ${totalseconds}/${queryattempt}: "
  51. fn_print_fail_eol_nl
  52. fn_script_log_error "Querying port: ${querymethod}: ${ip}:${queryport} : ${queryattempt}: FAIL"
  53. sleep 0.5
  54. # Send alert if enabled.
  55. alert="restartquery"
  56. alert.sh
  57. command_restart.sh
  58. core_exit.sh
  59. fi
  60. elif [ "${querymethod}" == "gamedig" ]; then
  61. if [ "${totalseconds}" -ge "29" ]; then
  62. break
  63. fi
  64. fi
  65. # Seconds counter.
  66. for seconds in {1..15}; do
  67. fn_print_fail "Querying port: ${querymethod}: ${ip}:${queryport} : ${totalseconds}/${queryattempt}: WAIT"
  68. totalseconds=$((totalseconds + 1))
  69. sleep 1
  70. if [ "${seconds}" == "15" ]; then
  71. break
  72. fi
  73. done
  74. fi
  75. done
  76. }
  77. fn_monitor_check_lockfile(){
  78. # Monitor does not run it lockfile is not found.
  79. if [ ! -f "${rootdir}/${lockselfname}" ]; then
  80. fn_print_error_nl "Disabled: No lockfile found"
  81. fn_script_log_error "Disabled: No lockfile found"
  82. echo " * To enable monitor run ./${selfname} start"
  83. core_exit.sh
  84. fi
  85. }
  86. fn_monitor_check_update(){
  87. # Monitor will not check if update is running.
  88. if [ "$(ps -ef | grep "${selfname} update" | grep -v grep | wc -l)" != "0" ]; then
  89. fn_print_error_nl "SteamCMD is currently checking for updates"
  90. fn_script_log_error "SteamCMD is currently checking for updates"
  91. sleep 0.5
  92. core_exit.sh
  93. fi
  94. }
  95. fn_monitor_check_session(){
  96. fn_print_dots "Checking session: "
  97. fn_print_checking_eol
  98. fn_script_log_info "Checking session: CHECKING"
  99. sleep 0.5
  100. if [ "${status}" != "0" ]; then
  101. fn_print_ok "Checking session: "
  102. fn_print_ok_eol_nl
  103. fn_script_log_pass "Checking session: OK"
  104. else
  105. if [ "${shortname}" == "ts3" ]; then
  106. fn_print_error "Checking session: ${ts3error}: "
  107. elif [ "${shortname}" == "mumble" ]; then
  108. fn_print_error "Checking session: Not listening to port ${queryport}"
  109. else
  110. fn_print_error "Checking session: "
  111. fi
  112. fn_print_fail_eol_nl
  113. fn_script_log_error "Checking session: FAIL"
  114. alert="restart"
  115. alert.sh
  116. fn_script_log_info "Monitor is starting ${servername}"
  117. sleep 0.5
  118. command_restart.sh
  119. fi
  120. sleep 0.5
  121. }
  122. fn_monitor_query(){
  123. fn_script_log_info "Querying port: query enabled"
  124. # Engines that work with query.
  125. local allowed_engines_array=( avalanche2.0 avalanche3.0 goldsource idtech2 idtech3 idtech3_ql ioquake3 iw2.0 iw3.0 lwjgl2 madness quake refractor realvirtuality source spark starbound unity3d unreal unreal2 unreal4 wurm )
  126. for allowed_engine in "${allowed_engines_array[@]}"
  127. do
  128. if [ "${allowed_engine}" == "${engine}" ]; then
  129. if [ "${engine}" == "idtech3_ql" ]; then
  130. local engine="quakelive"
  131. elif [ "${shortname}" == "kf2" ]; then
  132. local engine="unreal4"
  133. fi
  134. # Will first attempt to use gamedig then gsquery.
  135. totalseconds=0
  136. if [ "${shortname}" == "wurm" ]; then
  137. local query_methods_array=( gsquery )
  138. else
  139. local query_methods_array=( gamedig gsquery )
  140. fi
  141. for query_method in "${query_methods_array[@]}"
  142. do
  143. if [ "${query_method}" == "gamedig" ]; then
  144. # Will bypass gamedig if not installed.
  145. if [ "$(command -v gamedig 2>/dev/null)" ]&&[ "$(command -v jq 2>/dev/null)" ]; then
  146. if [ -z "${monitorpass}" ]; then
  147. querymethod="${query_method}"
  148. fn_monitor_loop
  149. fi
  150. fi
  151. else
  152. if [ -z "${monitorpass}" ]; then
  153. querymethod="${query_method}"
  154. fn_monitor_loop
  155. fi
  156. fi
  157. done
  158. fi
  159. done
  160. }
  161. fn_monitor_query_tcp(){
  162. querymethod="tcp"
  163. fn_monitor_loop
  164. }
  165. monitorflag=1
  166. fn_print_dots "${servername}"
  167. sleep 0.5
  168. check.sh
  169. logs.sh
  170. info_config.sh
  171. info_parms.sh
  172. fn_monitor_check_lockfile
  173. fn_monitor_check_update
  174. fn_monitor_check_session
  175. # Query has to be enabled in Starbound config.
  176. if [ "${shortname}" == "sb" ]; then
  177. if [ "${queryenabled}" == "true" ]; then
  178. fn_monitor_query
  179. fi
  180. elif [ "${shortname}" == "ts3" ]||[ "${shortname}" == "eco" ]||[ "${shortname}" == "mumble" ]; then
  181. fn_monitor_query_tcp
  182. else
  183. fn_monitor_query
  184. fi
  185. core_exit.sh