info_game.sh 83 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583
  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # shellcheck disable=SC2317
  8. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Config Type: ini
  10. # Comment: ; or #
  11. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  12. fn_info_game_ini() {
  13. # sed is used to process the file.
  14. # -n: Suppresses automatic printing of pattern space.
  15. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  16. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  17. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  18. # - .*: Matches any characters before the equals sign.
  19. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  20. # - \([^"]*\): Captures any characters that are not double quotes.
  21. # - "\?: Matches an optional double quote.
  22. # - /1: Replaces the entire matched pattern with the captured value.
  23. # - p: Prints the modified line.
  24. # - q: Quits processing after modifying and printing the line.
  25. if [ -n "${3}" ]; then
  26. servercfgparse="${3}"
  27. else
  28. servercfgparse="${servercfgfullpath}"
  29. fi
  30. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  31. configtype="ini"
  32. }
  33. # Config Type: Key Value Pairs (Equals Delimited)
  34. # Comment: ; or #
  35. fn_info_game_keyvalue_pairs_equals() {
  36. # sed is used to process the file.
  37. # -n: Suppresses automatic printing of pattern space.
  38. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  39. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  40. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  41. # - .*: Matches any characters before the equals sign.
  42. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  43. # - \([^"]*\): Captures any characters that are not double quotes.
  44. # - "\?: Matches an optional double quote.
  45. # - /1: Replaces the entire matched pattern with the captured value.
  46. # - p: Prints the modified line.
  47. # - q: Quits processing after modifying and printing the line.
  48. if [ -n "${3}" ]; then
  49. servercfgparse="${3}"
  50. else
  51. servercfgparse="${servercfgfullpath}"
  52. fi
  53. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  54. configtype="keyvalue_pairs"
  55. }
  56. # Config Type: Key Value Pairs (Space Delimited)
  57. # Comment: ; or #
  58. fn_info_game_keyvalue_pairs_space() {
  59. # sed is used to process the file.
  60. # -n: Suppresses automatic printing of pattern space.
  61. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  62. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  63. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  64. # - .*: Matches any characters before the space.
  65. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  66. # - \([^"]*\): Captures any characters that are not double quotes.
  67. # - "\?: Matches an optional double quote.
  68. # - /1: Replaces the entire matched pattern with the captured value.
  69. # - p: Prints the modified line.
  70. # - q: Quits processing after modifying and printing the line.
  71. if [ -n "${3}" ]; then
  72. servercfgparse="${3}"
  73. else
  74. servercfgparse="${servercfgfullpath}"
  75. fi
  76. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  77. configtype="keyvalue_pairs"
  78. }
  79. # Config Type: QuakeC
  80. # Comment: // or /* */
  81. fn_info_game_quakec() {
  82. # -n: Suppresses automatic printing of pattern space.
  83. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  84. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  85. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  86. # - .*: Matches any characters before the spaces.
  87. # - *: Matches any number of spaces.
  88. # - "\?: Matches an optional double quote.
  89. # - \([^"]*\): Captures any characters that are not double quotes.
  90. # - "\?: Matches an optional double quote.
  91. # - /1: Replaces the entire matched pattern with the captured value.
  92. # - p: Prints the modified line.
  93. # - q: Quits processing after modifying and printing the line.
  94. if [ -n "${3}" ]; then
  95. servercfgparse="${3}"
  96. else
  97. servercfgparse="${servercfgfullpath}"
  98. fi
  99. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  100. configtype="quakec"
  101. }
  102. # Config Type: json
  103. # Comment: // or /* */
  104. fn_info_game_json() {
  105. if [ -n "${3}" ]; then
  106. servercfgparse="${3}"
  107. else
  108. servercfgparse="${servercfgfullpath}"
  109. fi
  110. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  111. configtype="json"
  112. }
  113. # Config Type: SQF
  114. # Comment: // or /* */
  115. fn_info_game_sqf() {
  116. # sed is the command itself, indicating that we want to use the sed utility.
  117. # -n: Suppresses automatic printing of pattern space.
  118. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  119. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  120. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  121. # - .*: Matches any characters before the equals sign.
  122. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  123. # - \([^"]*\): Captures any characters that are not double quotes.
  124. # - "\?: Matches an optional double quote.
  125. # - /1: Replaces the entire matched pattern with the captured value.
  126. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  127. # - p: Prints the modified line.
  128. # - q: Quits processing after modifying and printing the line.
  129. if [ -n "${3}" ]; then
  130. servercfgparse="${3}"
  131. else
  132. servercfgparse="${servercfgfullpath}"
  133. fi
  134. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  135. configtype="sqf"
  136. }
  137. # Config Type: XML
  138. # Comment: <!-- -->
  139. fn_info_game_xml() {
  140. if [ -n "${3}" ]; then
  141. servercfgparse="${3}"
  142. else
  143. servercfgparse="${servercfgfullpath}"
  144. fi
  145. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  146. configtype="xml"
  147. }
  148. # Config Type: Valve KeyValues
  149. # Comment: //
  150. fn_info_game_valve_keyvalues() {
  151. # sed is used to process the file.
  152. # -n: Suppresses automatic printing of pattern space.
  153. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  154. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  155. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  156. # - .*: Matches any characters before the spaces.
  157. # - *: Matches any number of spaces.
  158. # - "\?: Matches an optional double quote.
  159. # - \([^"]*\): Captures any characters that are not double quotes.
  160. # - "\?: Matches an optional double quote.
  161. # - /1: Replaces the entire matched pattern with the captured value.
  162. # - p: Prints the modified line.
  163. # - q: Quits processing after modifying and printing the line.
  164. if [ -n "${3}" ]; then
  165. servercfgparse="${3}"
  166. else
  167. servercfgparse="${servercfgfullpath}"
  168. fi
  169. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  170. configtype="valve_keyvalues"
  171. }
  172. # Config Type: Java properties
  173. # Comment: # or !
  174. fn_info_game_java_properties() {
  175. # sed is used to process the file.
  176. # -n: Suppresses automatic printing of pattern space.
  177. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  178. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  179. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  180. # - .*: Matches any characters before the equals sign.
  181. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  182. # - \([^"]*\): Captures any characters that are not double quotes.
  183. # - "\?: Matches an optional double quote.
  184. # - /1: Replaces the entire matched pattern with the captured value.
  185. # - p: Prints the modified line.
  186. # - q: Quits processing after modifying and printing the line.
  187. if [ -n "${3}" ]; then
  188. servercfgparse="${3}"
  189. else
  190. servercfgparse="${servercfgfullpath}"
  191. fi
  192. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  193. configtype="java"
  194. }
  195. # Config Type: ini
  196. # Comment: ; or #
  197. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  198. fn_info_game_lua() {
  199. # - The '-n' option suppresses automatic printing of pattern space.
  200. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  201. # followed by the exact word specified by the second argument.
  202. # - If the pattern matches, the following actions are performed within the curly braces:
  203. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  204. # removing any leading or trailing spaces.
  205. # - 's#,.*##' removes everything after the first comma encountered.
  206. # - 'p' prints the modified pattern space.
  207. # - 'q' quits processing after printing the modified pattern space.
  208. if [ -n "${3}" ]; then
  209. servercfgparse="${3}"
  210. else
  211. servercfgparse="${servercfgfullpath}"
  212. fi
  213. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  214. configtype="lua"
  215. }
  216. # Config Type: custom (Project Cars)
  217. # Comment: //
  218. fn_info_game_pc_config() {
  219. # sed is used to process the file.
  220. # -n: Suppresses automatic printing of pattern space.
  221. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  222. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  223. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  224. # - .*: Matches any characters before the equals sign.
  225. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  226. # - \([^"]*\): Captures any characters that are not double quotes.
  227. # - "\?: Matches an optional double quote.
  228. # - /1: Replaces the entire matched pattern with the captured value.
  229. # - p: Prints the modified line.
  230. # - q: Quits processing after modifying and printing the line.
  231. if [ -n "${3}" ]; then
  232. servercfgparse="${3}"
  233. else
  234. servercfgparse="${servercfgfullpath}"
  235. fi
  236. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  237. configtype="pc_config"
  238. }
  239. # Config Type: ini
  240. # Parameters: false
  241. # Comment: ; or #
  242. # Example: NAME=SERVERNAME
  243. # Filetype: ini
  244. fn_info_game_ac() {
  245. if [ -f "${servercfgfullpath}" ]; then
  246. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  247. fn_info_game_ini "httpport" "HTTP_PORT"
  248. fn_info_game_ini "port" "TCP_PORT"
  249. fn_info_game_ini "servername" "NAME"
  250. fn_info_game_ini "serverpassword" "PASSWORD"
  251. fi
  252. adminpassword="${adminpassword:-NOT SET}"
  253. httpport="${httpport:-0}"
  254. port="${port:-0}"
  255. queryport="${httpport:-0}"
  256. servername="${servername:-NOT SET}"
  257. serverpassword="${serverpassword:-NOT SET}"
  258. }
  259. # Config Type: ini
  260. # Parameters: true
  261. # Comment: ; or #
  262. # Example: SessionName=SERVERNAME
  263. # Filetype: ini
  264. fn_info_game_ark() {
  265. if [ -f "${servercfgfullpath}" ]; then
  266. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  267. fn_info_game_ini "maxplayers" "MaxPlayers"
  268. fn_info_game_ini "rconport" "RCONPort"
  269. fn_info_game_ini "servername" "SessionName"
  270. fn_info_game_ini "serverpassword" "ServerPassword"
  271. fi
  272. adminpassword="${adminpassword:-"NOT SET"}"
  273. maxplayers="${maxplayers:-"0"}"
  274. port="${port:-"0"}"
  275. queryport="${queryport:-"0"}"
  276. rawport="$((port + 1))"
  277. rconport="${rconport:-"0"}"
  278. servername="${servername:-"NOT SET"}"
  279. serverpassword="${serverpassword:-"NOT SET"}"
  280. }
  281. # Config Type: SQF
  282. # Parameters: true
  283. # Comment: // or /* */
  284. # Example: serverName = "SERVERNAME";
  285. # Filetype: cfg
  286. fn_info_game_arma3() {
  287. if [ -f "${servercfgfullpath}" ]; then
  288. fn_info_game_sqf "adminpassword" "passwordAdmin"
  289. fn_info_game_sqf "maxplayers" "maxPlayers"
  290. fn_info_game_sqf "servername" "hostname"
  291. fn_info_game_sqf "serverpassword" "password"
  292. fi
  293. adminpassword="${adminpassword:-"NOT SET"}"
  294. battleeyeport="$((port + 4))"
  295. maxplayers="${maxplayers:-"0"}"
  296. port="${port:-"0"}"
  297. queryport="$((port + 1))"
  298. servername="${servername:-"NOT SET"}"
  299. serverpassword="${serverpassword:-"NOT SET"}"
  300. steamport="$((port + 2))"
  301. voiceport="${port:-"0"}"
  302. voiceunusedport="$((port + 3))"
  303. }
  304. # Config Type: ini
  305. # Parameters: true
  306. # Comment: ; or #
  307. # Example: serverName=SERVERNAME
  308. # Filetype: ini
  309. fn_info_game_av() {
  310. if [ -f "${servercfgfullpath}" ]; then
  311. fn_info_game_ini "maxplayers" "maxPlayers"
  312. fn_info_game_ini "port" "port"
  313. fn_info_game_ini "rconport" "rconPort"
  314. fn_info_game_ini "servername" "name"
  315. fn_info_game_ini "serverpassword" "password"
  316. fn_info_game_ini "rconpassword" "rconPassword"
  317. if [ -n "${rconpassword}" ]; then
  318. rconenabled="true"
  319. fi
  320. fi
  321. maxplayers="${maxplayers:-"0"}"
  322. port="${port:-"0"}"
  323. rconenabled="${rconenabled:-"false"}"
  324. rconpassword="${rconpassword:-"NOT SET"}"
  325. rconport="${rconport:-"0"}"
  326. # queryport doesnt respond to any queries, using session only.
  327. queryport=""$((port + 3))""
  328. servername="${servername:-"NOT SET"}"
  329. serverpassword="${serverpassword:-"NOT SET"}"
  330. steamport="$((port + 21))"
  331. steamworksport="$((port + 20))"
  332. }
  333. # Config Type: ini unknown (Source?)
  334. # Parameters: true
  335. # Comment: # or //
  336. # Example: ServerName=SERVERNAME
  337. # Filetype: txt
  338. fn_info_game_bo() {
  339. if [ -f "${servercfgfullpath}" ]; then
  340. fn_info_game_ini "maxplayers" "MaxPlayers"
  341. fn_info_game_ini "port" "ServerPort"
  342. fn_info_game_ini "servername" "ServerName"
  343. fn_info_game_ini "serverpassword" "Password"
  344. fi
  345. maxplayers="${maxplayers:-"0"}"
  346. port="${port:-"0"}"
  347. queryport="$((port + 1))"
  348. servername="${servername:-"NOT SET"}"
  349. serverpassword="${serverpassword:-"NOT SET"}"
  350. }
  351. # Config Type: ini
  352. # Parameters: true
  353. # Comment: ; or #
  354. # Example: ServerName=SERVERNAME
  355. # Filetype: ini
  356. fn_info_game_btl() {
  357. if [ -f "${servercfgfullpath}" ]; then
  358. fn_info_game_ini "adminpassword" "AdminPassword"
  359. fn_info_game_ini "servername" "ServerName"
  360. fi
  361. adminpassword="${adminpassword:-"NOT SET"}"
  362. port="${port:-"0"}"
  363. queryport="${queryport:-"0"}"
  364. rconport="$((port + 2))"
  365. servername="${servername:-"NOT SET"}"
  366. }
  367. # Config Type: ini
  368. # Parameters: true
  369. # Comment: ; or #
  370. # Example: ServerName=SERVERNAME
  371. # Filetype: ini
  372. fn_info_game_cmw() {
  373. if [ -f "${servercfgfullpath}" ]; then
  374. fn_info_game_ini "maxplayers" "MaxPlayers"
  375. fn_info_game_ini "servername" "ServerName"
  376. fn_info_game_ini "serverpassword" "GamePassword"
  377. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  378. fi
  379. defaultmap="${defaultmap:-"NOT SET"}"
  380. maxplayers="${maxplayers:-"0"}"
  381. port="${port:-"0"}"
  382. queryport="${queryport:-"0"}"
  383. rconport="${rconport:-"0"}"
  384. servername="${servername:-"NOT SET"}"
  385. serverpassword="${serverpassword:-"NOT SET"}"
  386. }
  387. # Config Type: ini
  388. # Parameters: true
  389. # Comment: ; or #
  390. # Example: iMaxClanMembers=1024
  391. # Filetype: ini
  392. fn_info_game_dodr() {
  393. if [ -f "${servercfgfullpath}" ]; then
  394. fn_info_game_ini "maxplayers" "iMaxPlayers"
  395. fi
  396. maxplayers="${maxplayers:-"0"}"
  397. port="${port:-"0"}"
  398. queryport="${queryport:-"0"}"
  399. servername="${servername:-"NOT SET"}"
  400. }
  401. # Config Type: ini
  402. # Parameters: true
  403. # Comment: ; or #
  404. # Example: cluster_name = SERVERNAME
  405. # Filetype: ini
  406. fn_info_game_dst() {
  407. if [ -f "${servercfgfullpath}" ]; then
  408. fn_info_game_ini "port" "server_port"
  409. fn_info_game_ini "steamauthport" "authentication_port"
  410. fn_info_game_ini "steamport" "master_server_port"
  411. fi
  412. if [ -f "${clustercfgfullpath}" ]; then
  413. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  414. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  415. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  416. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  417. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  418. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  419. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  420. fi
  421. cave="${cave:-"NOT SET"}"
  422. cluster="${cluster:-"NOT SET"}"
  423. configip="${configip:-"0.0.0.0"}"
  424. gamemode="${gamemode:-"NOT SET"}"
  425. master="${master:-"NOT SET"}"
  426. masterport="${masterport:-"0"}"
  427. maxplayers="${maxplayers:-"0"}"
  428. port="${port:-"0"}"
  429. servername="${servername:-"NOT SET"}"
  430. serverpassword="${serverpassword:-"NOT SET"}"
  431. shard="${shard:-"NOT SET"}"
  432. sharding="${sharding:-"NOT SET"}"
  433. steamauthport="${steamauthport:-"0"}"
  434. steamport="${steamport:-"0"}"
  435. tickrate="${tickrate:-"0"}"
  436. }
  437. # Config Type: parameters
  438. # Parameters: true
  439. # Comment: ; or #
  440. # Example: SessionName=SERVERNAME
  441. # Filetype: ini
  442. fn_info_game_hcu() {
  443. defaultmap="${defaultmap:-"NOT SET"}"
  444. maxplayers="${maxplayers:-"0"}"
  445. port="${port:-"0"}"
  446. queryport="${queryport:-"0"}"
  447. servername="${servername:-"NOT SET"}"
  448. }
  449. # Config Type: ini
  450. # Parameters: true
  451. # Comment: ; or #
  452. # Example: ServerName=SERVERNAME
  453. # Filetype: ini
  454. fn_info_game_kf() {
  455. if [ -f "${servercfgfullpath}" ]; then
  456. fn_info_game_ini "adminpassword" "AdminPassword"
  457. fn_info_game_ini "httpenabled" "bEnabled"
  458. fn_info_game_ini "httppassword" "AdminPassword"
  459. fn_info_game_ini "httpport" "ListenPort"
  460. fn_info_game_ini "httpuser" "AdminName"
  461. fn_info_game_ini "lanport" "LANServerPort"
  462. fn_info_game_ini "maxplayers" "MaxPlayers"
  463. fn_info_game_ini "port" "Port"
  464. fn_info_game_ini "queryportgs" "QueryPort"
  465. fn_info_game_ini "servername" "ServerName"
  466. fn_info_game_ini "serverpassword" "GamePassword"
  467. fi
  468. adminpassword="${adminpassword:-"NOT SET"}"
  469. defaultmap="${defaultmap:-"NOT SET"}"
  470. httpenabled="${httpenabled:-"NOT SET"}"
  471. httppassword="${adminpassword}"
  472. httpport="${httpport:-"0"}"
  473. httpuser="${httpuser:-"NOT SET"}"
  474. lanport="${lanport:-"0"}"
  475. maxplayers="${maxplayers:-"0"}"
  476. port="${port:-"0"}"
  477. queryport="$((port + 1))"
  478. queryportgs="${queryportgs:-"0"}"
  479. servername="${servername:-"NOT SET"}"
  480. serverpassword="${serverpassword:-"NOT SET"}"
  481. steamport="28852"
  482. steamworksport="20560"
  483. }
  484. # Config Type: ini
  485. # Parameters: true
  486. # Comment: ; or #
  487. # Example: ServerName=SERVERNAME
  488. # Filetype: ini
  489. fn_info_game_kf2() {
  490. if [ -f "${servercfgfullpath}" ]; then
  491. fn_info_game_ini "adminpassword" "AdminPassword"
  492. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  493. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  494. fn_info_game_ini "servername" "ServerName"
  495. fn_info_game_ini "serverpassword" "GamePassword"
  496. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  497. fn_info_game_ini "httppassword" "AdminPassword"
  498. fi
  499. adminpassword="${adminpassword:-"NOT SET"}"
  500. defaultmap="${defaultmap:-"NOT SET"}"
  501. httpport="${httpport:-"0"}"
  502. port="${port:-"0"}"
  503. queryport="${queryport:-"0"}"
  504. servername="${servername:-"NOT SET"}"
  505. serverpassword="${serverpassword:-"NOT SET"}"
  506. httpenabled="${httpenabled:-"NOT SET"}"
  507. httppassword="${httppassword:-"NOT SET"}"
  508. httpuser="Admin"
  509. }
  510. # Config Type: ini
  511. # Parameters: true
  512. # Comment: ; or #
  513. # Example: ServerName=SERVERNAME
  514. # Filetype: ini
  515. fn_info_game_mh() {
  516. if [ -f "${servercfgfullpath}" ]; then
  517. fn_info_game_ini "servername" "ServerName"
  518. fn_info_game_ini "serverpassword" "ServerPassword"
  519. fn_info_game_ini "rconpassword" "AdminPassword"
  520. fn_info_game_ini "maxplayers" "MaxSlots"
  521. fi
  522. servername="${servername:-"NOT SET"}"
  523. serverpassword="${serverpassword:-"NOT SET"}"
  524. rconpassword="${rconpassword:-"NOT SET"}"
  525. maxplayers="${maxplayers:-"0"}"
  526. port="${port:-"0"}"
  527. queryport="${queryport:-"0"}"
  528. beaconport="${beaconport:-"0"}"
  529. }
  530. # Config Type: ini
  531. # Parameters: true
  532. # Comment: ; or #
  533. # Example: ServerName="SERVERNAME"
  534. # Filetype: cfg
  535. fn_info_game_ps() {
  536. if [ -f "${servercfgfullpath}" ]; then
  537. fn_info_game_ini "servername" "ServerName"
  538. fn_info_game_ini "maxplayers" "MaxPlayers"
  539. fn_info_game_ini "reservedslots" "NumReservedSlots"
  540. fn_info_game_ini "serverpassword" "ServerPassword"
  541. fi
  542. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  543. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  544. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  545. fi
  546. maxplayers="${maxplayers:-"0"}"
  547. port="${port:-"0"}"
  548. if [ -z "${queryport}" ]; then
  549. queryport="${port:-"0"}"
  550. fi
  551. randommap="${randommap:-"NOT SET"}"
  552. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  553. rconpassword="NOT SET"
  554. fi
  555. rconport="${rconport:-"0"}"
  556. reservedslots="${reservedslots:-"0"}"
  557. servername="${servername:-"NOT SET"}"
  558. serverpassword="${serverpassword:-"NOT SET"}"
  559. tickrate="${tickrate:-"0"}"
  560. }
  561. # Config Type: ini
  562. # Parameters: false
  563. # Comment: ; or #
  564. # Example: ServerName=SERVERNAME
  565. # Filetype: cfg
  566. fn_info_game_pvr() {
  567. if [ -f "${servercfgfullpath}" ]; then
  568. fn_info_game_ini "servername" "ServerName"
  569. fn_info_game_ini "maxplayers" "MaxPlayers"
  570. fi
  571. maxplayers="${maxplayers:-"0"}"
  572. port="${port:-"0"}"
  573. port401="$((port + 400))"
  574. queryport="${port:-"0"}"
  575. servername="${servername:-"NOT SET"}"
  576. }
  577. # Config Type: ini
  578. # Parameters: false
  579. # Comment: ; or #
  580. # Example: ServerName=SERVERNAME
  581. # Filetype: cfg
  582. fn_info_game_pw() {
  583. servername="${servername:-"NOT SET"}"
  584. port="${port:-"0"}"
  585. queryport="${port:-"0"}"
  586. steamport="${steamport:-"0"}"
  587. unknownport="1985"
  588. }
  589. # Config Type: ini
  590. # Parameters: true
  591. # Comment: ; or #
  592. # Example: PublicName=SERVERNAME
  593. # Filetype: ini
  594. fn_info_game_pz() {
  595. if [ -f "${servercfgfullpath}" ]; then
  596. fn_info_game_ini "maxplayers" "MaxPlayers"
  597. fn_info_game_ini "port" "DefaultPort"
  598. fn_info_game_ini "rconpassword" "RCONPassword"
  599. fn_info_game_ini "servername" "PublicName"
  600. fn_info_game_ini "serverpassword" "Password"
  601. fn_info_game_ini "worldname" "Map"
  602. fi
  603. adminpassword="${adminpassword:-"NOT SET"}"
  604. maxplayers="${maxplayers:-"0"}"
  605. port="${port:-"0"}"
  606. queryport="${port:-"0"}"
  607. rconpassword="${rconpassword:-"NOT SET"}"
  608. servername="${servername:-"NOT SET"}"
  609. serverpassword="${serverpassword:-"NOT SET"}"
  610. worldname="${worldname:-"NOT SET"}"
  611. }
  612. # Config Type: xml
  613. # Comment: <!-- -->
  614. # Example: <ServerName>SERVERNAME</ServerName>
  615. # Filetype: xml
  616. fn_info_game_st() {
  617. if [ -f "${servercfgfullpath}" ]; then
  618. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  619. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  620. fn_info_game_xml "port" "/SettingData/GamePort"
  621. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  622. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  623. fn_info_game_xml "servername" "/SettingData/ServerName"
  624. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  625. fi
  626. adminpassword="${adminpassword:-"NOT SET"}"
  627. maxplayers="${maxplayers:-"0"}"
  628. port="${port:-"0"}"
  629. queryport="${queryport:-"0"}"
  630. saveinterval="${saveinterval:-"0"}"
  631. servername="${servername:-"NOT SET"}"
  632. serverpassword="${serverpassword:-"NOT SET"}"
  633. worldname="${worldname:-"NOT SET"}"
  634. worldtype="${worldtype:-"NOT SET"}"
  635. }
  636. # Config Type: ini
  637. # Parameters: true
  638. # Comment: ; or #
  639. # Example: ServerName=SERVERNAME
  640. # Filetype: ini
  641. fn_info_game_stn() {
  642. if [ -f "${servercfgfullpath}" ]; then
  643. fn_info_game_ini "configip" "ServerIP"
  644. fn_info_game_ini "port" "ServerPort"
  645. fn_info_game_ini "servername" "ServerName"
  646. fn_info_game_ini "serverpassword" "ServerPassword"
  647. fi
  648. configip="${configip:-"0.0.0.0"}"
  649. maxplayers="${maxplayers:-"0"}"
  650. port="${port:-"0"}"
  651. queryport="$((port + 1))"
  652. servername="${servername:-"NOT SET"}"
  653. serverpassword="${serverpassword:-"NOT SET"}"
  654. }
  655. # Config Type: parameters
  656. # Parameters: true
  657. # Comment:
  658. # Example: -ServerName="SERVERNAME"
  659. # Filetype: parameters
  660. fn_info_game_tf() {
  661. beaconport="${beaconport:-"0"}"
  662. gamemode="${gamemode:-"NOT SET"}"
  663. maxplayers="${maxplayers:-"0"}"
  664. port="${port:-"0"}"
  665. queryport="${queryport:-"0"}"
  666. saveinterval="${saveinterval:-"0"}"
  667. servername="${servername:-"NOT SET"}"
  668. serverpassword="${serverpassword:-"NOT SET"}"
  669. shutdownport="${shutdownport:-"0"}"
  670. }
  671. # Config Type: ini
  672. # Parameters: true
  673. # Comment: ; or #
  674. # Example: ServerName=ServerName
  675. # Filetype: ini
  676. fn_info_game_ti() {
  677. if [ -f "${servercfgfullpath}" ]; then
  678. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  679. fn_info_game_ini "queueenabled" "bQueueEnabled"
  680. fn_info_game_ini "queueport" "QueuePort"
  681. fn_info_game_ini "rconenabled" "bRconEnabled"
  682. fn_info_game_ini "rconpassword" "RconPassword"
  683. fn_info_game_ini "rconport" "RconPort"
  684. fn_info_game_ini "servername" "ServerName"
  685. fn_info_game_ini "serverpassword" "ServerPassword"
  686. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  687. fi
  688. maxplayers="${maxplayers:-"0"}"
  689. queueenabled="${queueenabled:-"NOT SET"}"
  690. queueport="${queueport:-"0"}"
  691. rconenabled="${rconenabled:-"NOT SET"}"
  692. rconpassword="${rconpassword:-"NOT SET"}"
  693. rconport="${rconport:-"0"}"
  694. servername="${servername:-"NOT SET"}"
  695. serverpassword="${serverpassword:-"NOT SET"}"
  696. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  697. }
  698. # Config Type: ini
  699. # Parameters: false
  700. # Comment: ; or #
  701. # Example: default_voice_port=9987
  702. # Filetype: ini
  703. fn_info_game_ts3() {
  704. if [ -f "${servercfgfullpath}" ]; then
  705. fn_info_game_ini "configip" "voice_ip"
  706. fn_info_game_ini "dbplugin" "dbplugin"
  707. fn_info_game_ini "fileport" "filetransfer_port"
  708. fn_info_game_ini "port" "default_voice_port"
  709. fn_info_game_ini "queryhttpport" "query_http_port"
  710. fn_info_game_ini "queryhttpsport" "query_https_port"
  711. fn_info_game_ini "queryport" "query_port"
  712. fn_info_game_ini "querysshport" "query_ssh_port"
  713. fi
  714. configip="${configip:-"0.0.0.0"}"
  715. dbplugin="${dbplugin:-"NOT SET"}"
  716. fileport="${fileport:-"0"}"
  717. port="${port:-"0"}"
  718. queryhttpport="${queryhttpport:-"0"}"
  719. queryhttpsport="${queryhttpsport:-"0"}"
  720. queryport="${queryport:-"0"}"
  721. querysshport="${querysshport:-"0"}"
  722. telnetport="${queryport}"
  723. }
  724. # Config Type: ini
  725. # Parameters: true
  726. # Comment: ; or #
  727. # Example: ServerTitle=SERVERNAME
  728. # Filetype: ini
  729. fn_info_game_tu() {
  730. if [ -f "${servercfgfullpath}" ]; then
  731. fn_info_game_ini "maxplayers" "MaxPlayers"
  732. fn_info_game_ini "servername" "ServerTitle"
  733. fi
  734. maxplayers="${maxplayers:-"0"}"
  735. port="${port:-"0"}"
  736. queryport="${queryport:-"0"}"
  737. servername="${servername:-"NOT SET"}"
  738. steamport="$((port + 1))"
  739. }
  740. # Config Type: ini
  741. # Parameters: true
  742. # Comment: ; or #
  743. # Example: ServerName=SERVERNAME
  744. # Filetype: ini
  745. fn_info_game_ut99() {
  746. if [ -f "${servercfgfullpath}" ]; then
  747. fn_info_game_ini "adminpassword" "AdminPassword"
  748. fn_info_game_ini "beaconport" "ServerBeaconPort"
  749. fn_info_game_ini "port" "Port"
  750. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  751. fn_info_game_ini "servername" "ServerName"
  752. fn_info_game_ini "serverpassword" "GamePassword"
  753. fn_info_game_ini "httpenabled" "bEnabled"
  754. fn_info_game_ini "httppassword" "AdminPassword"
  755. fn_info_game_ini "httpport" "ListenPort"
  756. fn_info_game_ini "httpuser" "AdminUserName"
  757. fi
  758. adminpassword="${adminpassword:-"NOT SET"}"
  759. beaconport="${beaconport:-"0"}"
  760. defaultmap="${defaultmap:-"NOT SET"}"
  761. httpport="${httpport:-"0"}"
  762. port="${port:-"0"}"
  763. queryport="$((port + 1))"
  764. queryportgs="${queryportgs:-"0"}"
  765. servername="${servername:-"NOT SET"}"
  766. serverpassword="${serverpassword:-"NOT SET"}"
  767. httpenabled="${httpenabled:-"0"}"
  768. httppassword="${httppassword:-"NOT SET"}"
  769. httpuser="${httpuser:-"NOT SET"}"
  770. }
  771. # Config Type: ini
  772. # Parameters: true
  773. # Comment: ; or #
  774. # Example: ServerName=SERVERNAME
  775. # Filetype: ini
  776. fn_info_game_ut3() {
  777. if [ -f "${servercfgfullpath}" ]; then
  778. fn_info_game_ini "adminpassword" "AdminPassword"
  779. fn_info_game_ini "maxplayers" "MaxPlayers"
  780. fn_info_game_ini "servername" "ServerName"
  781. fn_info_game_ini "serverpassword" "GamePassword"
  782. fn_info_game_ini "httpenabled" "bEnabled"
  783. fn_info_game_ini "httppassword" "AdminPassword"
  784. fn_info_game_ini "httpport" "ListenPort"
  785. fi
  786. adminpassword="${adminpassword:-"NOT SET"}"
  787. defaultmap="${defaultmap:-"NOT SET"}"
  788. httpport="${httpport:-"0"}"
  789. maxplayers="${maxplayers:-"0"}"
  790. port="${port:-"0"}"
  791. queryport="${queryport:-"0"}"
  792. servername="${servername:-"NOT SET"}"
  793. serverpassword="${serverpassword:-"NOT SET"}"
  794. httpenabled="${httpenabled:-"0"}"
  795. httppassword="${httppassword:-"NOT SET"}"
  796. httpuser="Admin"
  797. }
  798. # Config Type: ini
  799. # Parameters: true
  800. # Comment: ; or #
  801. # Example: ServerName=SERVERNAME
  802. # Filetype: ini
  803. fn_info_game_unreal2() {
  804. if [ -f "${servercfgfullpath}" ]; then
  805. fn_info_game_ini "adminpassword" "AdminPassword"
  806. fn_info_game_ini "httpport" "ListenPort"
  807. fn_info_game_ini "port" "Port"
  808. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  809. fn_info_game_ini "servername" "ServerName"
  810. fn_info_game_ini "serverpassword" "GamePassword"
  811. fn_info_game_ini "httpenabled" "bEnabled"
  812. fn_info_game_ini "httpuser" "AdminName"
  813. fi
  814. adminpassword="${adminpassword:-"NOT SET"}"
  815. defaultmap="${defaultmap:-"NOT SET"}"
  816. httpport="${httpport:-"0"}"
  817. port="${port:-"0"}"
  818. queryport="$((port + 1))"
  819. queryportgs="${queryportgs:-"0"}"
  820. servername="${servername:-"NOT SET"}"
  821. serverpassword="${serverpassword:-"NOT SET"}"
  822. httpenabled="${httpenabled:-"0"}"
  823. httppassword="${adminpassword:-"NOT SET"}"
  824. httpuser="${httpuser:-"NOT SET"}"
  825. }
  826. # Config Type: ini
  827. # Parameters: true
  828. # Comment: ; or #
  829. # Example: ServerName="SERVERNAME"
  830. # Filetype: ini
  831. fn_info_game_ut() {
  832. if [ -f "${servercfgfullpath}" ]; then
  833. fn_info_game_ini "servername" "ServerName"
  834. fi
  835. defaultmap="${defaultmap:-"NOT SET"}"
  836. gametype="${gametype:-"NOT SET"}"
  837. port="${port:-"0"}"
  838. queryport="$((port + 1))"
  839. }
  840. # Config Type: ini
  841. # Parameters: true
  842. # Comment: ; or #
  843. # Example: ServerName=SERVERNAME
  844. # Filetype: ini
  845. fn_info_game_ut2k4() {
  846. if [ -f "${servercfgfullpath}" ]; then
  847. fn_info_game_ini "adminpassword" "AdminPassword"
  848. fn_info_game_ini "httpport" "ListenPort"
  849. fn_info_game_ini "lanport" "LANServerPort"
  850. fn_info_game_ini "port" "Port"
  851. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  852. fn_info_game_ini "servername" "ServerName"
  853. fn_info_game_ini "serverpassword" "GamePassword"
  854. fn_info_game_ini "httpenabled" "bEnabled"
  855. fn_info_game_ini "httpuser" "AdminName"
  856. fi
  857. adminpassword="${adminpassword:-"NOT SET"}"
  858. defaultmap="${defaultmap:-"NOT SET"}"
  859. httpport="${httpport:-"0"}"
  860. lanport="${lanport:-"0"}"
  861. port="${port:-"0"}"
  862. queryport="$((port + 1))"
  863. queryportgs="${queryportgs:-"0"}"
  864. servername="${servername:-"NOT SET"}"
  865. serverpassword="${serverpassword:-"NOT SET"}"
  866. httpenabled="${httpenabled:-"0"}"
  867. httppassword="${adminpassword}"
  868. httpuser="${httpuser:-"NOT SET"}"
  869. }
  870. # Config Type: json
  871. # Parameters: true
  872. # Comment: // or /* */
  873. # Example: "name": "SERVERNAME",
  874. # Filetype: json
  875. fn_info_game_armar() {
  876. if [ -f "${servercfgfullpath}" ]; then
  877. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  878. fn_info_game_json "configip" ".bindAddress"
  879. fn_info_game_json "maxplayers" ".game.maxPlayers"
  880. fn_info_game_json "port" ".bindPort"
  881. fn_info_game_json "queryport" ".a2s.port"
  882. fn_info_game_json "servername" ".game.name"
  883. fn_info_game_json "serverpassword" ".game.password"
  884. fi
  885. adminpassword="${adminpassword:-"NOT SET"}"
  886. battleeyeport="$((port + 4))"
  887. configip="${configip:-"0.0.0.0"}"
  888. maxplayers="${maxplayers:-"0"}"
  889. port="${port:-"0"}"
  890. queryport="${queryport:-"0"}"
  891. servername="${servername:-"NOT SET"}"
  892. serverpassword="${serverpassword:-"NOT SET"}"
  893. }
  894. # Config Type: con
  895. # Parameters: true
  896. # Comment: # or //
  897. # Example: game.serverName "SERVERNAME"
  898. # Filetype: con
  899. fn_info_game_bf1942() {
  900. if [ -f "${servercfgfullpath}" ]; then
  901. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  902. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  903. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  904. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  905. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  906. fi
  907. configip="${configip:-"0.0.0.0"}"
  908. maxplayers="${maxplayers:-"0"}"
  909. port="${port:-"0"}"
  910. queryport="22000"
  911. servername="${servername:-"NOT SET"}"
  912. serverpassword="${serverpassword:-"NOT SET"}"
  913. }
  914. # Config Type: con
  915. # Parameters: true
  916. # Comment: # or //
  917. # Example: game.serverName "SERVERNAME"
  918. # Filetype: con
  919. fn_info_game_bfv() {
  920. if [ -f "${servercfgfullpath}" ]; then
  921. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  922. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  923. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  924. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  925. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  926. fi
  927. configip="${configip:-"0.0.0.0"}"
  928. maxplayers="${maxplayers:-"0"}"
  929. port="${port:-"0"}"
  930. queryport="22000"
  931. servername="${servername:-"NOT SET"}"
  932. serverpassword="${serverpassword:-"NOT SET"}"
  933. }
  934. # Config Type: XML
  935. # Parameters: false
  936. # Comment: <!-- -->
  937. # Example: <serversettings name="SERVERNAME" />
  938. # Filetype: xml
  939. fn_info_game_bt() {
  940. if [ -f "${servercfgfullpath}" ]; then
  941. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  942. fn_info_game_xml "port" "/serversettings/@port"
  943. fn_info_game_xml "queryport" "/serversettings/@queryport"
  944. fn_info_game_xml "servername" "/serversettings/@name"
  945. fn_info_game_xml "serverpassword" "/serversettings/@password"
  946. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  947. fi
  948. maxplayers="${maxplayers:-"0"}"
  949. port="${port:-"0"}"
  950. queryport="${queryport:-"0"}"
  951. servername="${servername:-"NOT SET"}"
  952. serverpassword="${serverpassword:-"NOT SET"}"
  953. tickrate="${tickrate:-"0"}"
  954. }
  955. # Config Type: json
  956. # Parameters: false
  957. # Comment: // or /* */
  958. # Example: "game_title":"SERVERNAME"
  959. # Filetype: json
  960. fn_info_game_cd() {
  961. if [ -f "${servercfgfullpath}" ]; then
  962. fn_info_game_json "maxplayers" ".player_count"
  963. fn_info_game_json "port" ".game_port"
  964. fn_info_game_json "rconenabled" ".rcon"
  965. fn_info_game_json "rconpassword" ".rcon_password"
  966. fn_info_game_json "rconport" ".rcon_port"
  967. fn_info_game_json "servername" ".game_title"
  968. fn_info_game_json "steamport" ".steam_port_messages"
  969. fi
  970. maxplayers="${maxplayers:-"0"}"
  971. port="${port:-"0"}"
  972. rconenabled="${rconenabled:-"NOT SET"}"
  973. rconpassword="${rconpassword:-"NOT SET"}"
  974. rconport="${rconport:-"0"}"
  975. servername="${servername:-"NOT SET"}"
  976. steamport="${steamport:-"0"}"
  977. }
  978. # Config Type: json
  979. # Parameters: true
  980. # Comment: // or /* */
  981. # Example: "worldName":"SERVERNAME"
  982. # Filetype: json
  983. fn_info_game_ck() {
  984. if [ -f "${servercfgfullpath}" ]; then
  985. fn_info_game_json "servername" ".worldName"
  986. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  987. fi
  988. maxplayers="${maxplayers:-"0"}"
  989. port="${port:-"0"}"
  990. queryport="$((port + 1))"
  991. servername="${servername:-"NOT SET"}"
  992. }
  993. # Config Type: QuakeC
  994. # Parameters: true
  995. # Comment: // or /* */
  996. # Example: set sv_hostname "SERVERNAME"
  997. # Filetype: cfg
  998. fn_info_game_cod() {
  999. if [ -f "${servercfgfullpath}" ]; then
  1000. fn_info_game_quakec "rconpassword" "rconpassword"
  1001. fn_info_game_quakec "servername" "sv_hostname"
  1002. fi
  1003. defaultmap="${defaultmap:-"NOT SET"}"
  1004. maxplayers="${maxplayers:-"0"}"
  1005. port="${port:-"0"}"
  1006. queryport="${port}"
  1007. rconpassword="${rconpassword:-"NOT SET"}"
  1008. servername="${servername:-"NOT SET"}"
  1009. }
  1010. # Config Type: QuakeC
  1011. # Parameters: true
  1012. # Comment: // or /* */
  1013. # Example: set sv_hostname "SERVERNAME"
  1014. # Filetype: cfg
  1015. fn_info_game_coduo() {
  1016. if [ -f "${servercfgfullpath}" ]; then
  1017. fn_info_game_quakec "rconpassword" "rconpassword"
  1018. fn_info_game_quakec "servername" "sv_hostname"
  1019. fi
  1020. defaultmap="${defaultmap:-"NOT SET"}"
  1021. maxplayers="${maxplayers:-"0"}"
  1022. port="${port:-"0"}"
  1023. queryport="${port}"
  1024. rconpassword="${rconpassword:-"NOT SET"}"
  1025. servername="${servername:-"NOT SET"}"
  1026. }
  1027. # Config Type: QuakeC
  1028. # Parameters: true
  1029. # Comment: // or /* */
  1030. # Example: set sv_hostname "SERVERNAME"
  1031. # Filetype: cfg
  1032. fn_info_game_cod2() {
  1033. if [ -f "${servercfgfullpath}" ]; then
  1034. fn_info_game_quakec "rconpassword" "rconpassword"
  1035. fn_info_game_quakec "servername" "sv_hostname"
  1036. fi
  1037. defaultmap="${defaultmap:-"NOT SET"}"
  1038. maxplayers="${maxplayers:-"0"}"
  1039. port="${port:-"0"}"
  1040. queryport="${port}"
  1041. rconpassword="${rconpassword:-"NOT SET"}"
  1042. servername="${servername:-"NOT SET"}"
  1043. }
  1044. # Config Type: QuakeC
  1045. # Parameters: true
  1046. # Comment: // or /* */
  1047. # Example: set sv_hostname "SERVERNAME"
  1048. # Filetype: cfg
  1049. fn_info_game_cod4() {
  1050. if [ -f "${servercfgfullpath}" ]; then
  1051. fn_info_game_quakec "rconpassword" "rcon_password"
  1052. fn_info_game_quakec "servername" "sv_hostname"
  1053. fi
  1054. defaultmap="${defaultmap:-"NOT SET"}"
  1055. maxplayers="${maxplayers:-"0"}"
  1056. port="${port:-"0"}"
  1057. queryport="${port}"
  1058. rconpassword="${rconpassword:-"NOT SET"}"
  1059. servername="${servername:-"NOT SET"}"
  1060. }
  1061. # Config Type: QuakeC
  1062. # Parameters: true
  1063. # Comment: // or /* */
  1064. # Example: set sv_hostname "SERVERNAME"
  1065. # Filetype: cfg
  1066. fn_info_game_codwaw() {
  1067. if [ -f "${servercfgfullpath}" ]; then
  1068. fn_info_game_quakec "rconpassword" "rcon_password"
  1069. fn_info_game_quakec "servername" "sv_hostname"
  1070. fi
  1071. defaultmap="${defaultmap:-"NOT SET"}"
  1072. maxplayers="${maxplayers:-"0"}"
  1073. port="${port:-"0"}"
  1074. queryport="${port}"
  1075. rconpassword="${rconpassword:-"NOT SET"}"
  1076. servername="${servername:-"NOT SET"}"
  1077. }
  1078. # Config Type: json
  1079. # Parameters: false
  1080. # Comment: // or /* */
  1081. # Example: "ServerName": "SERVERNAME"
  1082. # Filetype: json
  1083. fn_info_game_col() {
  1084. if [ -f "${servercfgfullpath}" ]; then
  1085. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1086. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1087. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1088. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1089. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1090. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1091. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1092. fi
  1093. configip="${configip:-"0.0.0.0"}"
  1094. maxplayers="${maxplayers:-"0"}"
  1095. port="${port:-"0"}"
  1096. queryport="${port:-"0"}"
  1097. rcpassword="${rconpassword:-"NOT SET"}"
  1098. servername="${servername:-"NOT SET"}"
  1099. serverpassword="${serverpassword:-"NOT SET"}"
  1100. steamport="${steamport:-"0"}"
  1101. }
  1102. # Config Type: Valve KeyValues
  1103. # Comment: //
  1104. # Example: hostname "SERVERNAME"
  1105. # Filetype: cfg
  1106. fn_info_game_cs2() {
  1107. if [ -f "${servercfgfullpath}" ]; then
  1108. fn_info_game_valve_keyvalues "servername" "hostname"
  1109. fn_info_game_valve_keyvalues "defaultmap" "map"
  1110. fn_info_game_valve_keyvalues "password" "sv_password"
  1111. fi
  1112. defaultmap="${defaultmap:-"NOT SET"}"
  1113. maxplayers="${maxplayers:-"0"}"
  1114. password="${password:-"NOT SET"}"
  1115. port="${port:-"0"}"
  1116. queryport="${port:-"0"}"
  1117. servername="${servername:-"NOT SET"}"
  1118. }
  1119. # Config Type: ini
  1120. # Parameters: true
  1121. # Comment: ; or #
  1122. # Example: ServerName=SERVERNAME
  1123. # Filetype: ini
  1124. fn_info_game_ct() {
  1125. if [ -f "${servercfgfullpath}" ]; then
  1126. fn_info_game_ini "configip" "bindAddress"
  1127. fn_info_game_ini "gamemode" "gameMode"
  1128. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1129. fn_info_game_ini "port" "port"
  1130. fn_info_game_ini "saveinterval" "autoSaveSec"
  1131. fn_info_game_ini "servername" "name"
  1132. fn_info_game_ini "serverpassword" "serverPassword"
  1133. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1134. fi
  1135. configip="${configip:-"0.0.0.0"}"
  1136. gamemode="${gamemode:-"NOT SET"}"
  1137. maxplayers="${maxplayers:-"0"}"
  1138. port="${port:-"0"}"
  1139. saveinterval="${saveinterval:-"0"}"
  1140. servername="${servername:-"NOT SET"}"
  1141. serverpassword="${serverpassword:-"NOT SET"}"
  1142. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1143. }
  1144. # Config Type: SQF
  1145. # Parameters: true
  1146. # Comment: // or /* */
  1147. # Example: serverName = "SERVERNAME";
  1148. # Filetype: cfg
  1149. fn_info_game_dayz() {
  1150. if [ -f "${servercfgfullpath}" ]; then
  1151. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1152. fn_info_game_sqf "maxplayers" "maxPlayers"
  1153. fn_info_game_sqf "queryport" "steamQueryPort"
  1154. fn_info_game_sqf "servername" "hostname"
  1155. fn_info_game_sqf "serverpassword" "password"
  1156. fi
  1157. adminpassword="${adminpassword:-"NOT SET"}"
  1158. battleeyeport="$((port + 4))"
  1159. maxplayers="${maxplayers:-"0"}"
  1160. port="${port:-"0"}"
  1161. queryport="${queryport:-"0"}"
  1162. servername="${servername:-"NOT SET"}"
  1163. serverpassword="${serverpassword:-"NOT SET"}"
  1164. steamport="$((port + 2))"
  1165. }
  1166. # Config Type: json
  1167. # Parameters: false
  1168. # Comment: // or /* */
  1169. # Example: "Description": "SERVERNAME"
  1170. # Filetype: json
  1171. fn_info_game_eco() {
  1172. if [ -f "${servercfgfullpath}" ]; then
  1173. fn_info_game_json "configip" ".IPAddress"
  1174. fn_info_game_json "httpport" ".WebServerPort"
  1175. fn_info_game_json "maxplayers" ".MaxConnections"
  1176. fn_info_game_json "port" ".GameServerPort"
  1177. fn_info_game_json "rconport" ".RconServerPort"
  1178. fn_info_game_json "servername" ".Description"
  1179. fn_info_game_json "serverpassword" ".Password"
  1180. fn_info_game_json "tickrate" ".Rate"
  1181. fi
  1182. configip="${configip:-"0.0.0.0"}"
  1183. httpport="${httpport:-"0"}"
  1184. maxplayers="${maxplayers:-"0"}"
  1185. port="${port:-"0"}"
  1186. queryport="${port:-"0"}"
  1187. rconport="${rconport:-"0"}"
  1188. servername="${servername:-"NOT SET"}"
  1189. serverpassword="${serverpassword:-"NOT SET"}"
  1190. tickrate="${tickrate:-"0"}"
  1191. }
  1192. # Config Type: QuakeC
  1193. # Parameters: true
  1194. # Comment: // or /* */
  1195. # Example: set sv_hostname "SERVERNAME"
  1196. # Filetype: cfg
  1197. fn_info_game_etl() {
  1198. if [ -f "${servercfgfullpath}" ]; then
  1199. fn_info_game_quakec "configip" "net_ip"
  1200. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1201. fn_info_game_quakec "port" "net_port"
  1202. fn_info_game_quakec "rconpassword" "rconpassword"
  1203. fn_info_game_quakec "servername" "sv_hostname"
  1204. fn_info_game_quakec "serverpassword" "g_password"
  1205. fi
  1206. configip="${configip:-"0.0.0.0"}"
  1207. maxplayers="${maxplayers:-"0"}"
  1208. port="${port:-"0"}"
  1209. queryport="${port}"
  1210. rconpassword="${rconpassword:-"NOT SET"}"
  1211. servername="${servername:-"NOT SET"}"
  1212. serverpassword="${serverpassword:-"NOT SET"}"
  1213. }
  1214. # Config Type: json
  1215. # Parameters: true
  1216. # Comment: // or /* */
  1217. # Example: "name": "SERVERNAME"
  1218. # Filetype: json
  1219. fn_info_game_fctr() {
  1220. if [ -f "${servercfgfullpath}" ]; then
  1221. fn_info_game_json "authtoken" ".token"
  1222. fn_info_game_json "maxplayers" ".max_players"
  1223. fn_info_game_json "savegameinterval" ".autosave_interval"
  1224. fn_info_game_json "servername" ".name"
  1225. fn_info_game_json "serverpassword" ".game_password"
  1226. fn_info_game_json "versioncount" ".autosave_slots"
  1227. fi
  1228. authtoken="${authtoken:-"NOT SET"}"
  1229. maxplayers="${maxplayers:-"0"}"
  1230. port="${port:-"0"}"
  1231. rconpassword="${rconpassword:-"NOT SET"}"
  1232. rconport="${rconport:-"0"}"
  1233. savegameinterval="${savegameinterval:-"0"}"
  1234. servername="${servername:-"NOT SET"}"
  1235. serverpassword="${serverpassword:-"NOT SET"}"
  1236. versioncount="${versioncount:-"0"}"
  1237. # get server version if installed.
  1238. local factoriobin="${executabledir}${executable:1}"
  1239. if [ -f "${factoriobin}" ]; then
  1240. serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
  1241. fi
  1242. }
  1243. # Config Type: parameters (json possibly supported)
  1244. # Parameters: true
  1245. # Comment:
  1246. # Example: -serverName="SERVERNAME"
  1247. # Filetype: parameters
  1248. fn_info_game_hw() {
  1249. servername="${servername:-"NOT SET"}"
  1250. port="${port:-"0"}"
  1251. queryport="${queryport:-"0"}"
  1252. maxplayers="${maxplayers:-"0"}"
  1253. # #4189 option setting can be blank
  1254. # defaultmap="${defaultmap:-"NOT SET"}"
  1255. creativemode="${creativemode:-"NOT SET"}"
  1256. }
  1257. # Config Type: ini
  1258. # Parameters: true
  1259. # Comment: ; or #
  1260. # Example: ServerName=SERVERNAME
  1261. # Filetype: ini
  1262. fn_info_game_hz() {
  1263. if [ -f "${servercfgfullpath}" ]; then
  1264. fn_info_game_ini "adminpassword" "AdminPassword"
  1265. fn_info_game_ini "servername" "ServerName"
  1266. fi
  1267. adminpass="${adminpassword:-"NOT SET"}"
  1268. port="${port:-"0"}"
  1269. queryport="${queryport:-"0"}"
  1270. rconport="$((port + 2))"
  1271. servername="${servername:-"NOT SET"}"
  1272. }
  1273. # Config Type: parameters
  1274. # Parameters: true
  1275. # Comment:
  1276. # Example: -hostname='SERVERNAME'
  1277. # Filetype: parameters
  1278. fn_info_game_inss() {
  1279. port="${port:-"0"}"
  1280. queryport="${queryport:-"0"}"
  1281. rconport="${rconport:-"0"}"
  1282. servername="${servername:-"NOT SET"}"
  1283. serverpassword="${serverpassword:-"NOT SET"}"
  1284. defaultmap="${defaultmap:-"NOT SET"}"
  1285. defaultscenario="${defaultscenario:-"NOT SET"}"
  1286. maxplayers="${maxplayers:-"0"}"
  1287. }
  1288. # Config Type: lua (Custom)
  1289. # Parameters: false
  1290. # Comment: --
  1291. # Example: Name = "SERVERNAME",
  1292. # Filetype: lua
  1293. fn_info_game_jc2() {
  1294. if [ -f "${servercfgfullpath}" ]; then
  1295. fn_info_game_lua "configip" "BindIP"
  1296. fn_info_game_lua "maxplayers" "MaxPlayers"
  1297. fn_info_game_lua "port" "BindPort"
  1298. fn_info_game_lua "serverdescription" "Description"
  1299. fn_info_game_lua "servername" "Name"
  1300. fn_info_game_lua "serverpassword" "Password"
  1301. fi
  1302. configip="${configip:-"0.0.0.0"}"
  1303. maxplayers="${maxplayers:-"0"}"
  1304. queryport="${port}"
  1305. queryport="${queryport:-"0"}"
  1306. serverdescription="${serverdescription:-"NOT SET"}"
  1307. servername="${servername:-"NOT SET"}"
  1308. serverpassword="${serverpassword:-"NOT SET"}"
  1309. }
  1310. # Config Type: json
  1311. # Parameters: false
  1312. # Comment: // or /* */
  1313. # Example: "name": "SERVERNAME"
  1314. # Filetype: json
  1315. fn_info_game_jc3() {
  1316. if [ -f "${servercfgfullpath}" ]; then
  1317. fn_info_game_json "configip" ".host"
  1318. fn_info_game_json "httpport" ".httpPort"
  1319. fn_info_game_json "maxplayers" ".maxPlayers"
  1320. fn_info_game_json "port" ".port"
  1321. fn_info_game_json "queryport" ".queryPort"
  1322. fn_info_game_json "serverdescription" ".description"
  1323. fn_info_game_json "servername" ".name"
  1324. fn_info_game_json "serverpassword" ".password"
  1325. fn_info_game_json "steamport" ".steamPort"
  1326. fn_info_game_json "tickrate" ".maxTickRate"
  1327. fi
  1328. configip="${configip:-"0.0.0.0"}"
  1329. httpport="${httpport:-"0"}"
  1330. maxplayers="${maxplayers:-"0"}"
  1331. port="${port:-"0"}"
  1332. queryport="${queryport:-"0"}"
  1333. serverdescription="${serverdescription:-"NOT SET"}"
  1334. servername="${servername:-"NOT SET"}"
  1335. serverpassword="${serverpassword:-"NOT SET"}"
  1336. steamport="${steamport:-"0"}"
  1337. tickrate="${tickrate:-"0"}"
  1338. }
  1339. # Config Type: QuakeC
  1340. # Parameters: true
  1341. # Comment: // or /* */
  1342. # Example: set sv_hostname "SERVERNAME"
  1343. # Filetype: cfg
  1344. fn_info_game_jk2() {
  1345. if [ -f "${servercfgfullpath}" ]; then
  1346. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1347. fn_info_game_quakec "rconpassword" "rconpassword"
  1348. fn_info_game_quakec "servername" "sv_hostname"
  1349. fn_info_game_quakec "serverpassword" "g_password"
  1350. fn_info_game_quakec "serverversion" "mv_serverversion"
  1351. fi
  1352. defaultmap="${defaultmap:-"NOT SET"}"
  1353. maxplayers="${maxplayers:-"0"}"
  1354. port="${port:-"0"}"
  1355. queryport="${port}"
  1356. rconpassword="${rconpassword:-"NOT SET"}"
  1357. servername="${servername:-"NOT SET"}"
  1358. serverpassword="${serverpassword:-"NOT SET"}"
  1359. serverversion="${serverversion:-"NOT SET"}"
  1360. }
  1361. # Config Type: Java properties
  1362. # Comment: # or !
  1363. # Example: motd=SERVERNAME
  1364. # Filetype: properties
  1365. fn_info_game_mc() {
  1366. if [ -f "${servercfgfullpath}" ]; then
  1367. fn_info_game_java_properties "configip" "server-ip"
  1368. fn_info_game_java_properties "gamemode" "gamemode"
  1369. fn_info_game_java_properties "maxplayers" "max-players"
  1370. fn_info_game_java_properties "port" "server-port"
  1371. fn_info_game_java_properties "queryenabled" "enable-query"
  1372. fn_info_game_java_properties "queryport" "query.port"
  1373. fn_info_game_java_properties "rconpassword" "rcon.password"
  1374. fn_info_game_java_properties "rconport" "rcon.port"
  1375. fn_info_game_java_properties "servername" "motd"
  1376. fn_info_game_java_properties "worldname" "level-name"
  1377. fi
  1378. configip="${configip:-"0.0.0.0"}"
  1379. gamemode="${gamemode:-"NOT SET"}"
  1380. maxplayers="${maxplayers:-"0"}"
  1381. port="${port:-"0"}"
  1382. queryenabled="${queryenabled:-"NOT SET"}"
  1383. if [ -z "${queryport}" ]; then
  1384. queryport="${port}"
  1385. fi
  1386. rconpassword="${rconpassword:-"NOT SET"}"
  1387. rconport="${rconport:-"0"}"
  1388. servername="${servername:-"NOT SET"}"
  1389. worldname="${worldname:-"NOT SET"}"
  1390. }
  1391. # Config Type: Java properties
  1392. # Comment: # or !
  1393. # Example: server-name=SERVERNAME
  1394. # Filetype: properties
  1395. fn_info_game_mcb() {
  1396. if [ -f "${servercfgfullpath}" ]; then
  1397. fn_info_game_java_properties "gamemode" "gamemode"
  1398. fn_info_game_java_properties "maxplayers" "max-players"
  1399. fn_info_game_java_properties "port" "server-port"
  1400. fn_info_game_java_properties "portv6" "server-portv6"
  1401. fn_info_game_java_properties "servername" "server-name"
  1402. fn_info_game_java_properties "worldname" "level-name"
  1403. fi
  1404. gamemode="${gamemode:-"NOT SET"}"
  1405. maxplayers="${maxplayers:-"0"}"
  1406. portipv6="${portipv6:-"NOT SET"}"
  1407. queryport="${port}"
  1408. servername="${servername:-"NOT SET"}"
  1409. worldname="${worldname:-"NOT SET"}"
  1410. }
  1411. # Config Type: QuakeC
  1412. # Comment: // or /* */
  1413. # Example: set sv_hostname "SERVERNAME"
  1414. # Filetype: cfg
  1415. fn_info_game_mohaa() {
  1416. if [ -f "${servercfgfullpath}" ]; then
  1417. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1418. fn_info_game_quakec "rconpassword" "rconPassword"
  1419. fn_info_game_quakec "servername" "sv_hostname"
  1420. fn_info_game_quakec "serverpassword" "g_password"
  1421. fi
  1422. defaultmap="${defaultmap:-"NOT SET"}"
  1423. maxplayers="${maxplayers:-"0"}"
  1424. port="${port:-"0"}"
  1425. queryport="${port:-"0"}"
  1426. rconpassword="${rconpassword:-"NOT SET"}"
  1427. servername="${servername:-"NOT SET"}"
  1428. serverpassword="${serverpassword:-"NOT SET"}"
  1429. }
  1430. # Config Type: json
  1431. # Parameters: true
  1432. # Comment: // or /* */
  1433. fn_info_game_mom() {
  1434. if [ -f "${servercfgfullpath}" ]; then
  1435. fn_info_game_json "defaultmap" ".MapName"
  1436. fn_info_game_json "maxplayers" ".MaxPlayers"
  1437. fn_info_game_json "servername" ".ServerName"
  1438. fn_info_game_json "serverpassword" ".ServerPassword"
  1439. fi
  1440. beaconport="${beaconport:-"0"}"
  1441. defaultmap="${defaultmap:-"NOT SET"}"
  1442. maxplayers="${maxplayers:-"0"}"
  1443. port="${port:-"0"}"
  1444. servername="${servername:-"NOT SET"}"
  1445. serverpassword="${serverpassword:-"NOT SET"}"
  1446. }
  1447. # Config Type: xml
  1448. # Comment: <!-- -->
  1449. # Example: <servername>Default MTA Server</servername>
  1450. # Filetype: conf
  1451. fn_info_game_mta() {
  1452. if [ -f "${servercfgfullpath}" ]; then
  1453. fn_info_game_xml "port" "/config/serverport"
  1454. fn_info_game_xml "httpport" "/config/httpport"
  1455. fn_info_game_xml "servername" "/config/servername"
  1456. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1457. fn_info_game_xml "ase" "/config/ase"
  1458. fi
  1459. if [ "${ase}" == "1" ]; then
  1460. ase="Enabled"
  1461. else
  1462. ase="Disabled"
  1463. fi
  1464. port="${port:-"0"}"
  1465. queryport="$((port + 123))"
  1466. httpport="${httpport:-"0"}"
  1467. ase="${ase:-"Disabled"}"
  1468. servername="${servername:-"NOT SET"}"
  1469. serverpassword="${serverpassword:-"NOT SET"}"
  1470. maxplayers="${maxplayers:-"0"}"
  1471. }
  1472. # Config Type: custom
  1473. # Comment: //
  1474. # Example: port = 14159,
  1475. # Filetype: cfg
  1476. fn_info_game_nec() {
  1477. if [ -f "${servercfgfullpath}" ]; then
  1478. fn_info_game_lua "maxplayers" "slots"
  1479. fn_info_game_lua "port" "port"
  1480. fn_info_game_lua "serverpassword" "password"
  1481. fi
  1482. maxplayers="${maxplayers:-"0"}"
  1483. port="${port:-"0"}"
  1484. servername="Necesse Port ${port}"
  1485. serverpassword="${serverpassword:-"NOT SET"}"
  1486. }
  1487. # Config Type: ini
  1488. # Parameters: true
  1489. # Comment: ; or #
  1490. # Example: ServerName=SERVERNAME
  1491. # Filetype: ini
  1492. fn_info_game_ohd() {
  1493. if [ -f "${servercfgfullpath}" ]; then
  1494. fn_info_game_ini rconenabled "bEnabled"
  1495. fn_info_game_ini rconport "ListenPort"
  1496. fn_info_game_ini rconpassword "Password"
  1497. fi
  1498. rconenabled="${rconenabled:-"false"}"
  1499. rconport="${rconport:-"0"}"
  1500. rconpassword="${rconpassword:-"NOT SET"}"
  1501. }
  1502. # Config Type: json
  1503. # Parameters: false
  1504. # Comment: // or /* */
  1505. fn_info_game_onset() {
  1506. if [ -f "${servercfgfullpath}" ]; then
  1507. fn_info_game_json "maxplayers" ".maxplayers"
  1508. fn_info_game_json "port" ".port"
  1509. fn_info_game_json "servername" ".servername_short"
  1510. fn_info_game_json "serverpassword" ".password"
  1511. fi
  1512. maxplayers="${maxplayers:-"0"}"
  1513. port="${port:-"0"}"
  1514. httpport="$((port - 2))"
  1515. queryport="$((port - 1))"
  1516. servername="${servername:-"NOT SET"}"
  1517. }
  1518. # Config Type: custom
  1519. # Parameters: false
  1520. # Comment: //
  1521. # Filetype: cfg
  1522. fn_info_game_pc() {
  1523. if [ -f "${servercfgfullpath}" ]; then
  1524. fn_info_game_pc_config "apiport" "httpApiPort"
  1525. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1526. fn_info_game_pc_config "httpport" "httpApiPort"
  1527. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1528. fn_info_game_pc_config "port" "hostPort"
  1529. fn_info_game_pc_config "queryport" "queryPort"
  1530. fn_info_game_pc_config "servername" "name"
  1531. fn_info_game_pc_config "serverpassword" "password"
  1532. fn_info_game_pc_config "steamport" "steamPort"
  1533. fi
  1534. apiport="${apiport:-"0"}"
  1535. httpenabled="${httpenabled:-"0"}"
  1536. httpport="${httpport:-"0"}"
  1537. maxplayers="${maxplayers:-"0"}"
  1538. port="${port:-"0"}"
  1539. queryport="${queryport:-"0"}"
  1540. servername="${servername:-"NOT SET"}"
  1541. serverpassword="${serverpassword:-"NOT SET"}"
  1542. steamport="${steamport:-"0"}"
  1543. }
  1544. fn_info_game_pc2() {
  1545. if [ -f "${servercfgfullpath}" ]; then
  1546. fn_info_game_pc_config "apiport" "httpApiPort"
  1547. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1548. fn_info_game_pc_config "httpport" "httpApiPort"
  1549. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1550. fn_info_game_pc_config "port" "hostPort"
  1551. fn_info_game_pc_config "queryport" "queryPort"
  1552. fn_info_game_pc_config "servername" "name"
  1553. fn_info_game_pc_config "serverpassword" "password"
  1554. fn_info_game_pc_config "steamport" "steamPort"
  1555. fi
  1556. apiport="${apiport:-"0"}"
  1557. httpenabled="${httpenabled:-"0"}"
  1558. httpport="${httpport:-"0"}"
  1559. maxplayers="${maxplayers:-"0"}"
  1560. port="${port:-"0"}"
  1561. queryport="${queryport:-"0"}"
  1562. servername="${servername:-"NOT SET"}"
  1563. serverpassword="${serverpassword:-"NOT SET"}"
  1564. steamport="${steamport:-"0"}"
  1565. }
  1566. # Config Type: SiiNunit
  1567. # Comment: //
  1568. # Example: lobby_name: "SERVERNAME"
  1569. # Filetype: ssi
  1570. fn_info_game_prism3d() {
  1571. # Config
  1572. if [ ! -f "${servercfgfullpath}" ]; then
  1573. maxplayers="${unavailable}"
  1574. port="${zero}"
  1575. queryport="${zero}"
  1576. servername="${unavailable}"
  1577. serverpassword="${unavailable}"
  1578. else
  1579. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1580. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1581. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1582. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1583. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1584. # Not set
  1585. maxplayers="${maxplayers:-"0"}"
  1586. port="${port:-"27015"}"
  1587. queryport="${queryport:-"27016"}"
  1588. servername="${servername:-"NOT SET"}"
  1589. serverpassword="${serverpassword:-"NOT SET"}"
  1590. fi
  1591. }
  1592. # Config Type: QuakeC
  1593. # Comment: // or /* */
  1594. # Example: set hostname "SERVERNAME"
  1595. # Filetype: cfg
  1596. fn_info_game_q2() {
  1597. if [ -f "${servercfgfullpath}" ]; then
  1598. fn_info_game_quakec "maxplayers" "maxclients"
  1599. fn_info_game_quakec "rconpassword" "rcon_password"
  1600. fn_info_game_quakec "servername" "hostname"
  1601. fi
  1602. defaultmap="${defaultmap:-"NOT SET"}"
  1603. maxplayers="${maxplayers:-"0"}"
  1604. port="${port:-"0"}"
  1605. queryport="${port}"
  1606. rconpassword="${rconpassword:-"NOT SET"}"
  1607. servername="${servername:-"NOT SET"}"
  1608. }
  1609. # Config Type: QuakeC
  1610. # Comment: // or /* */
  1611. # Example: set sv_hostname "SERVERNAME"
  1612. # Filetype: cfg
  1613. fn_info_game_q3() {
  1614. if [ -f "${servercfgfullpath}" ]; then
  1615. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1616. fn_info_game_quakec "rconpassword" "rconpassword"
  1617. fn_info_game_quakec "servername" "sv_hostname"
  1618. fi
  1619. maxplayers="${maxplayers:-"0"}"
  1620. rconpassword="${rconpassword:-"NOT SET"}"
  1621. servername="${servername:-"NOT SET"}"
  1622. port="${port:-"0"}"
  1623. queryport="${port}"
  1624. defaultmap="${defaultmap:-"NOT SET"}"
  1625. }
  1626. # Config Type: QuakeC
  1627. # Comment: // or /* */
  1628. # fn_info_game_quakec "SERVERNAME"
  1629. # Filetype: cfg
  1630. fn_info_game_q4() {
  1631. if [ -f "${servercfgfullpath}" ]; then
  1632. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1633. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1634. fn_info_game_quakec "servername" "si_name"
  1635. fn_info_game_quakec "serverpassword" "g_password"
  1636. fi
  1637. maxplayers="${maxplayers:-"0"}"
  1638. rconpassword="${rconpassword:-"NOT SET"}"
  1639. servername="${servername:-"NOT SET"}"
  1640. port="${port:-"0"}"
  1641. queryport="${port}"
  1642. defaultmap="${defaultmap:-"NOT SET"}"
  1643. }
  1644. # Config Type: QuakeC
  1645. # Comment: // or /* */
  1646. # Example: set sv_hostname "SERVERNAME"
  1647. # Filetype: cfg
  1648. fn_info_game_ql() {
  1649. if [ -f "${servercfgfullpath}" ]; then
  1650. fn_info_game_quakec "configip" "net_ip"
  1651. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1652. fn_info_game_quakec "port" "net_port"
  1653. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1654. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1655. fn_info_game_quakec "servername" "sv_hostname"
  1656. fn_info_game_quakec "serverpassword" "g_password"
  1657. fn_info_game_quakec "statsport" "zmq_stats_port"
  1658. fi
  1659. configip="${configip:-"0.0.0.0"}"
  1660. maxplayers="${maxplayers:-"0"}"
  1661. port="${port:-"0"}"
  1662. queryport="${port}"
  1663. rconpassword="${rconpassword:-"NOT SET"}"
  1664. rconport="${rconport:-"0"}"
  1665. servername="${servername:-"NOT SET"}"
  1666. serverpassword="${serverpassword:-"NOT SET"}"
  1667. statsport="${statsport:-"0"}"
  1668. }
  1669. # Config Type: QuakeC
  1670. # Comment: // or /* */
  1671. # Example: hostname "SERVERNAME"
  1672. # Filetype: cfg
  1673. fn_info_game_qw() {
  1674. if [ -f "${servercfgfullpath}" ]; then
  1675. fn_info_game_quakec "maxplayers" "maxclients"
  1676. fn_info_game_quakec "rconpassword" "rcon_password"
  1677. fn_info_game_quakec "servername" "hostname"
  1678. fi
  1679. maxplayers="${maxplayers:-"0"}"
  1680. port="${port:-"0"}"
  1681. queryport="${port}"
  1682. rconpassword="${rconpassword:-"NOT SET"}"
  1683. servername="${servername:-"NOT SET"}"
  1684. }
  1685. fn_info_game_ro() {
  1686. if [ -f "${servercfgfullpath}" ]; then
  1687. fn_info_game_ini "adminpassword" "AdminPassword"
  1688. fn_info_game_ini "httpenabled" "bEnabled"
  1689. fn_info_game_ini "httppassword" "AdminPassword"
  1690. fn_info_game_ini "httpport" "ListenPort"
  1691. fn_info_game_ini "httpuser" "AdminName"
  1692. fn_info_game_ini "lanport" "LANServerPort"
  1693. fn_info_game_ini "maxplayers" "MaxPlayers"
  1694. fn_info_game_ini "port" "Port"
  1695. fn_info_game_ini "queryportgs" "QueryPort"
  1696. fn_info_game_ini "servername" "ServerName"
  1697. fn_info_game_ini "serverpassword" "GamePassword"
  1698. fi
  1699. adminpassword="${adminpassword:-"NOT SET"}"
  1700. defaultmap="${defaultmap:-"NOT SET"}"
  1701. httpenabled="${httpenabled:-"NOT SET"}"
  1702. httppassword="${adminpassword}"
  1703. httpport="${httpport:-"0"}"
  1704. httpuser="${httpuser:-"NOT SET"}"
  1705. lanport="${lanport:-"0"}"
  1706. maxplayers="${maxplayers:-"0"}"
  1707. port="${port:-"0"}"
  1708. queryport="$((port + 1))"
  1709. queryportgs="${queryportgs:-"0"}"
  1710. servername="${servername:-"NOT SET"}"
  1711. serverpassword="${serverpassword:-"NOT SET"}"
  1712. steamport="28902"
  1713. steamworksport="20610"
  1714. }
  1715. # Config Type: QuakeC
  1716. # Comment: // or /* */
  1717. # Example: set sv_hostname "SERVERNAME"
  1718. # Filetype: cfg
  1719. fn_info_game_rtcw() {
  1720. if [ -f "${servercfgfullpath}" ]; then
  1721. fn_info_game_quakec "rconpassword" "rconpassword"
  1722. fn_info_game_quakec "servername" "sv_hostname"
  1723. fn_info_game_quakec "serverpassword" "g_password"
  1724. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1725. fi
  1726. rconpassword="${rconpassword:-"NOT SET"}"
  1727. servername="${servername:-"NOT SET"}"
  1728. serverpassword="${serverpassword:-"NOT SET"}"
  1729. maxplayers="${maxplayers:-"0"}"
  1730. port="${port:-"0"}"
  1731. queryport="${port:-"0"}"
  1732. defaultmap="${defaultmap:-"NOT SET"}"
  1733. }
  1734. # Config Type: Parameters (mostly)
  1735. fn_info_game_rust() {
  1736. # Parameters
  1737. servername="${servername:-"NOT SET"}"
  1738. port="${port:-"0"}"
  1739. queryport="${queryport:-"0"}"
  1740. appport="${appport:-"0"}"
  1741. rconport="${rconport:-"0"}"
  1742. gamemode="${gamemode:-"NOT SET"}"
  1743. maxplayers="${maxplayers:-"0"}"
  1744. rconpassword="${rconpassword:-"NOT SET"}"
  1745. rconweb="${rconweb:-"NOT SET"}"
  1746. tickrate="${tickrate:-"0"}"
  1747. saveinterval="${saveinterval:-"0"}"
  1748. serverlevel="${serverlevel:-"NOT SET"}"
  1749. customlevelurl="${customlevelurl:-"NOT SET"}"
  1750. worldsize="${worldsize:-"0"}"
  1751. if [ -n "${seed}" ]; then
  1752. seed="${seed:-"0"}"
  1753. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1754. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1755. fi
  1756. salt="${salt:-"0"}"
  1757. }
  1758. fn_info_game_rw() {
  1759. if [ -f "${servercfgfullpath}" ]; then
  1760. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1761. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1762. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1763. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1764. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1765. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1766. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1767. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1768. fi
  1769. configip="${configip:-"0.0.0.0"}"
  1770. gamemode="${gamemode:-"NOT SET"}"
  1771. maxplayers="${maxplayers:-"0"}"
  1772. port="${port:-"0"}"
  1773. queryport="$((port - 1))"
  1774. rconport="${rconport:-"0"}"
  1775. seed="${seed:-"0"}"
  1776. servername="${servername:-"NOT SET"}"
  1777. worldname="${worldname:-"NOT SET"}"
  1778. }
  1779. # Config Type: custom
  1780. # Comment: // or /* */
  1781. # example: hostname "SERVERNAME"
  1782. # filetypes: cfg
  1783. fn_info_game_samp() {
  1784. if [ -f "${servercfgfullpath}" ]; then
  1785. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1786. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1787. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1788. queryport="${port}"
  1789. rconport="${port}"
  1790. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1791. # Not set
  1792. servername="${servername:-"NOT SET"}"
  1793. rconpassword="${rconpassword:-"NOT SET"}"
  1794. port="${port:-"7777"}"
  1795. queryport="${port:-"7777"}"
  1796. rconport="${rconport:-"7777"}"
  1797. maxplayers="${maxplayers:-"12"}"
  1798. fi
  1799. }
  1800. # Config Type: json
  1801. # Parameters: false
  1802. # Comment: // or /* */
  1803. fn_info_game_sb() {
  1804. if [ -f "${servercfgfullpath}" ]; then
  1805. fn_info_game_json "maxplayers" ".maxPlayers"
  1806. fn_info_game_json "port" ".gameServerPort"
  1807. fn_info_game_json "queryenabled" ".runQueryServer"
  1808. fn_info_game_json "queryport" ".queryServerPort"
  1809. fn_info_game_json "rconenabled" ".runRconServer"
  1810. fn_info_game_json "rconpassword" ".rconServerPassword"
  1811. fn_info_game_json "rconport" ".rconServerPort"
  1812. fn_info_game_json "servername" ".serverName"
  1813. fi
  1814. maxplayers="${maxplayers:-"0"}"
  1815. port="${port:-"0"}"
  1816. queryenabled="${queryenabled:-"NOT SET"}"
  1817. queryport="${queryport:-"0"}"
  1818. rconenabled="${rconenabled:-"NOT SET"}"
  1819. rconpassword="${rconpassword:-"NOT SET"}"
  1820. rconport="${rconport:-"0"}"
  1821. servername="${servername:-"NOT SET"}"
  1822. }
  1823. # Config Type: Parameters
  1824. fn_info_game_sbots() {
  1825. port="${port:-"0"}"
  1826. queryport="${queryport:-"0"}"
  1827. servername="${servername:-"NOT SET"}"
  1828. serverpassword="${serverpassword:-"NOT SET"}"
  1829. defaultmap="${defaultmap:-"NOT SET"}"
  1830. maxplayers="${maxplayers:-"0"}"
  1831. }
  1832. # Config Type: custom (possibly YAML)
  1833. # Comment: #
  1834. # Example: server_name: SERVERNAME
  1835. # Filetype: txt
  1836. fn_info_game_scpsl() {
  1837. if [ -f "${servercfgfullpath}" ]; then
  1838. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1839. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1840. fn_info_game_pc_config "maxplayers" "max_players"
  1841. fn_info_game_pc_config "servername" "server_name"
  1842. fn_info_game_pc_config "tickrate" "server_tickrate"
  1843. fi
  1844. adminpassword="${adminpassword:-"NOT SET"}"
  1845. configip="${configip:-"0.0.0.0"}"
  1846. maxplayers="${maxplayers:-"0"}"
  1847. port="${port:-"0"}"
  1848. queryport="${port}"
  1849. servername="${servername:-"NOT SET"}"
  1850. tickrate="${tickrate:-"NOT SET"}"
  1851. }
  1852. # Config Type: xml
  1853. # Comment: <!-- -->
  1854. # Example: <property name="ServerName" value="My Game Host"/>
  1855. # Filetype: xml
  1856. fn_info_game_sdtd() {
  1857. if [ -f "${servercfgfullpath}" ]; then
  1858. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1859. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1860. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1861. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1862. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1863. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1864. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1865. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1866. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1867. fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1868. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1869. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1870. fi
  1871. gamemode="${gamemode:-"NOT SET"}"
  1872. httpenabled="${httpenabled:-"NOT SET"}"
  1873. httppassword="${httppassword:-"NOT SET"}"
  1874. httpport="${httpport:-"0"}"
  1875. maxplayers="${maxplayers:-"0"}"
  1876. port="${port:-"0"}"
  1877. port3="$((port + 2))"
  1878. queryport="${port:-"0"}"
  1879. servername="${servername:-"NOT SET"}"
  1880. serverpassword="${serverpassword:-"NOT SET"}"
  1881. telnetenabled="${telnetenabled:-"NOT SET"}"
  1882. # Telnet IP will be localhost if no password is set
  1883. # check_ip will set the IP first. This will overwrite it.
  1884. if [ -z "${telnetpass}" ]; then
  1885. telnetip="127.0.0.1"
  1886. fi
  1887. telnetpass="${telnetpass:-"NOT SET"}"
  1888. telnetport="${telnetport:-"0"}"
  1889. worldname="${worldname:-"NOT SET"}"
  1890. }
  1891. # Config Type: Parameters (with an ini)
  1892. fn_info_game_sf() {
  1893. # Parameters
  1894. servername="${servername:-"NOT SET"}"
  1895. port="${port:-"0"}"
  1896. queryport="${queryport:-"0"}"
  1897. beaconport="${beaconport:-"0"}"
  1898. }
  1899. # Config Type: QuakeC
  1900. # Comment: // or /* */
  1901. # Example: set sv_hostname "SERVERNAME"
  1902. # Filetype: cfg
  1903. fn_info_game_sof2() {
  1904. if [ -f "${servercfgfullpath}" ]; then
  1905. fn_info_game_quakec "rconpassword" "rconpassword"
  1906. fn_info_game_quakec "servername" "sv_hostname"
  1907. fn_info_game_quakec "serverpassword" "g_password"
  1908. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1909. fi
  1910. rconpassword="${rconpassword:-"NOT SET"}"
  1911. servername="${servername:-"NOT SET"}"
  1912. serverpassword="${serverpassword:-"NOT SET"}"
  1913. maxplayers="${maxplayers:-"0"}"
  1914. port="${port:-"0"}"
  1915. queryport="${port}"
  1916. defaultmap="${defaultmap:-"NOT SET"}"
  1917. }
  1918. # Config Type: ini
  1919. # Parameters: true
  1920. # Comment: ; or #
  1921. # Server_Name=SERVERNAME
  1922. # Filetype: ini
  1923. fn_info_game_sol() {
  1924. if [ -f "${servercfgfullpath}" ]; then
  1925. fn_info_game_ini "adminpassword" "Admin_Password"
  1926. fn_info_game_ini "maxplayers" "Max_Players"
  1927. fn_info_game_ini "port" "Port"
  1928. fn_info_game_ini "servername" "Server_Name"
  1929. fn_info_game_ini "serverpassword" "Game_Password"
  1930. fi
  1931. adminpassword="${adminpassword:-"NOT SET"}"
  1932. maxplayers="${maxplayers:-"0"}"
  1933. port="${port:-"0"}"
  1934. filesport="$((port + 10))"
  1935. queryport="${filesport}"
  1936. servername="${servername:-"NOT SET"}"
  1937. serverpassword="${serverpassword:-"NOT SET"}"
  1938. }
  1939. # Config Type: Valve KeyValues
  1940. # Comment: //
  1941. # Example: hostname "SERVERNAME"
  1942. # Filetype: cfg
  1943. fn_info_game_source() {
  1944. if [ -f "${servercfgfullpath}" ]; then
  1945. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1946. fn_info_game_valve_keyvalues "servername" "hostname"
  1947. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1948. fi
  1949. # Steamport can be between 26901-26910 and is normally automatically set.
  1950. # Some servers might support -steamport parameter to set
  1951. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1952. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1953. fi
  1954. clientport="${clientport:-"0"}"
  1955. defaultmap="${defaultmap:-"NOT SET"}"
  1956. maxplayers="${maxplayers:-"0"}"
  1957. port="${port:-"0"}"
  1958. queryport="${port:-"0"}"
  1959. rconpassword="${rconpassword:-"NOT SET"}"
  1960. rconport="${port:-"0"}"
  1961. servername="${servername:-"NOT SET"}"
  1962. serverpassword="${serverpassword:-"NOT SET"}"
  1963. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1964. }
  1965. fn_info_game_spark() {
  1966. defaultmap="${defaultmap:-"NOT SET"}"
  1967. httppassword="${httppassword:-"NOT SET"}"
  1968. httpport="${httpport:-"0"}"
  1969. httpuser="${httpuser:-"NOT SET"}"
  1970. maxplayers="${maxplayers:-"0"}"
  1971. modserverport=${modserverport:-"0"}
  1972. port="${port:-"0"}"
  1973. queryport="$((port + 1))"
  1974. servername="${servername:-"NOT SET"}"
  1975. serverpassword="${serverpassword:-"NOT SET"}"
  1976. }
  1977. # Config Type: Custom (key-value pairs)
  1978. # Parameters: true
  1979. # Comment: # or //
  1980. # Example: ServerName="SERVERNAME"
  1981. # Filetype: cfg
  1982. fn_info_game_squad() {
  1983. if [ -f "${servercfgfullpath}" ]; then
  1984. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  1985. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  1986. fi
  1987. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1988. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  1989. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  1990. fi
  1991. maxplayers="${maxplayers:-"0"}"
  1992. port="${port:-"0"}"
  1993. queryport="${queryport:-"0"}"
  1994. rconport="${rconport:-"0"}"
  1995. servername="${servername:-"NOT SET"}"
  1996. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1997. rconpassword="NOT SET"
  1998. fi
  1999. }
  2000. # Config Type: Custom (key-value pairs)
  2001. # Comment: # or //
  2002. # Example: ServerName="SERVERNAME"
  2003. # Filetype: cfg
  2004. fn_info_game_terraria() {
  2005. if [ -f "${servercfgfullpath}" ]; then
  2006. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2007. fn_info_game_keyvalue_pairs_equals "port" "port"
  2008. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2009. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2010. fi
  2011. queryport="${port:-"0"}"
  2012. servername="${servername:-"NOT SET"}"
  2013. port="${port:-"0"}"
  2014. queryport="${queryport:-"0"}"
  2015. worldname="${worldname:-"NOT SET"}"
  2016. maxplayers="${maxplayers:-"0"}"
  2017. }
  2018. # Config Type: QuakeC (custom)
  2019. # Comment: // or /* */
  2020. # Example: set sv_hostname "SERVERNAME"
  2021. # Filetype: cfg
  2022. fn_info_game_tw() {
  2023. if [ -f "${servercfgfullpath}" ]; then
  2024. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2025. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2026. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2027. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2028. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2029. fi
  2030. queryport="${port}"
  2031. servername="${servername:-"NOT SET"}"
  2032. serverpassword="${serverpassword:-"NOT SET"}"
  2033. rconpassword="${rconpassword:-"NOT SET"}"
  2034. port="${port:-"0"}"
  2035. maxplayers="${maxplayers:-"0"}"
  2036. }
  2037. # Config Type: Parameters
  2038. fn_info_game_unt() {
  2039. servername="${servername:-"NOT SET"}"
  2040. port="${port:-"0"}"
  2041. queryport="${port}"
  2042. steamport="$((port + 1))"
  2043. }
  2044. # Config Type: Parameters
  2045. fn_info_game_vh() {
  2046. port="${port:-"0"}"
  2047. # Query port only enabled if public server
  2048. if [ "${public}" != "0" ]; then
  2049. queryport="$((port + 1))"
  2050. else
  2051. querymode="1"
  2052. fi
  2053. worldname="${worldname:-"NOT SET"}"
  2054. serverpassword="${serverpassword:-"NOT SET"}"
  2055. servername="${servername:-"NOT SET"}"
  2056. }
  2057. # Config Type: json
  2058. # Parameters: false
  2059. # Comment: // or /* */
  2060. fn_info_game_vints() {
  2061. if [ -f "${servercfgfullpath}" ]; then
  2062. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2063. fn_info_game_json "maxplayers" ".MaxClients"
  2064. fn_info_game_json "port" ".Port"
  2065. fn_info_game_json "servername" ".ServerName"
  2066. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2067. fi
  2068. configip="${configip:-"0.0.0.0"}"
  2069. maxplayers="${maxplayers:-"0"}"
  2070. port="${port:-"0"}"
  2071. queryport="${port:-"0"}"
  2072. servername="${servername:-"NOT SET"}"
  2073. serverpassword="${serverpassword:-"NOT SET"}"
  2074. }
  2075. # Config Type: Java properties
  2076. # Comment: # or !
  2077. # Example: motd=SERVERNAME
  2078. # Filetype: properties
  2079. fn_info_game_vpmc() {
  2080. if [ -f "${servercfgfullpath}" ]; then
  2081. fn_info_game_java_properties "servername" "motd"
  2082. fn_info_game_java_properties "bindaddress" "bind"
  2083. fi
  2084. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2085. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2086. queryport="${port:-"0"}"
  2087. servername="${servername:-"NOT SET"}"
  2088. }
  2089. # Config Type: QuakeC
  2090. # Comment: // or /* */
  2091. # Example: set sv_hostname "SERVERNAME"
  2092. # Filetype: cfg
  2093. fn_info_game_wet() {
  2094. if [ -f "${servercfgfullpath}" ]; then
  2095. fn_info_game_quakec "configip" "net_ip"
  2096. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2097. fn_info_game_quakec "port" "net_port"
  2098. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2099. fn_info_game_quakec "servername" "sv_hostname"
  2100. fn_info_game_quakec "serverpassword" "g_password"
  2101. fi
  2102. configip="${configip:-"0.0.0.0"}"
  2103. maxplayers="${maxplayers:-"0"}"
  2104. port="${port:-"0"}"
  2105. queryport="${port}"
  2106. rconpassword="${rconpassword:-"NOT SET"}"
  2107. servername="${servername:-"NOT SET"}"
  2108. serverpassword="${serverpassword:-"NOT SET"}"
  2109. }
  2110. # Config Type: QuakeC
  2111. # Comment: // or /* */
  2112. # Example: set sv_hostname "SERVERNAME"
  2113. # Filetype: cfg
  2114. fn_info_game_wf() {
  2115. if [ -f "${servercfgfullpath}" ]; then
  2116. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2117. fn_info_game_quakec "rconpassword" "rcon_password"
  2118. fn_info_game_quakec "servername" "sv_hostname"
  2119. fi
  2120. httpport="${httpport:-"0"}"
  2121. maxplayers="${maxplayers:-"0"}"
  2122. port="${port:-"0"}"
  2123. queryport="${port:-"0"}"
  2124. rconpassword="${rconpassword:-"NOT SET"}"
  2125. servername="${servername:-"NOT SET"}"
  2126. }
  2127. fn_info_game_wmc() {
  2128. if [ ! -f "${servercfgfullpath}" ]; then
  2129. servername="${unavailable}"
  2130. maxplayers="${zero}"
  2131. port="${zero}"
  2132. queryport="${zero}"
  2133. queryenabled="${unavailable}"
  2134. else
  2135. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2136. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2137. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2138. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2139. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2140. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2141. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2142. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2143. maxplayers="UNLIMITED"
  2144. fi
  2145. # Not set
  2146. servername="${servername:-"NOT SET"}"
  2147. queryport="${queryport:-"25577"}"
  2148. maxplayers="${maxplayers:-"0"}"
  2149. configip="${configip:-"0.0.0.0"}"
  2150. fi
  2151. }
  2152. # Config Type: parameters
  2153. # Parameters: true
  2154. # Comment:
  2155. # Example: hostname='SERVERNAME'
  2156. # Filetype: parameters
  2157. fn_info_game_wurm() {
  2158. gamemode="${gamemode:-"NOT SET"}"
  2159. homekingdom="${homekingdom:-"0"}"
  2160. adminpassword="${adminpassword:-"NOT SET"}"
  2161. epicsettings="${epicsettings:-"NOT SET"}"
  2162. homeserver="${homeserver:-"NOT SET"}"
  2163. loginserver="${loginserver:-"NOT SET"}"
  2164. rmiport="${rmiport:-"0"}"
  2165. rmiregport="${rmiregport:-"0"}"
  2166. maxplayers="${maxplayers:-"0"}"
  2167. servername="${servername:-"NOT SET"}"
  2168. # serverpassword="${serverpassword:-"NOT SET"}"
  2169. port="${port:-"0"}"
  2170. queryport="${queryport:-"0"}"
  2171. }
  2172. unavailable="${red}UNAVAILABLE${default}"
  2173. zero="${red}0${default}"
  2174. if [ "${shortname}" == "ac" ]; then
  2175. fn_info_game_ac
  2176. elif [ "${shortname}" == "ark" ]; then
  2177. fn_info_game_ark
  2178. elif [ "${shortname}" == "arma3" ]; then
  2179. fn_info_game_arma3
  2180. elif [ "${shortname}" == "armar" ]; then
  2181. fn_info_game_armar
  2182. elif [ "${shortname}" == "av" ]; then
  2183. fn_info_game_av
  2184. elif [ "${shortname}" == "bf1942" ]; then
  2185. fn_info_game_bf1942
  2186. elif [ "${shortname}" == "bfv" ]; then
  2187. fn_info_game_bfv
  2188. elif [ "${shortname}" == "bo" ]; then
  2189. fn_info_game_bo
  2190. elif [ "${shortname}" == "bt" ]; then
  2191. fn_info_game_bt
  2192. elif [ "${shortname}" == "btl" ]; then
  2193. fn_info_game_btl
  2194. elif [ "${shortname}" == "ck" ]; then
  2195. fn_info_game_ck
  2196. elif [ "${shortname}" == "cmw" ]; then
  2197. fn_info_game_cmw
  2198. elif [ "${shortname}" == "cod" ]; then
  2199. fn_info_game_cod
  2200. elif [ "${shortname}" == "coduo" ]; then
  2201. fn_info_game_cod
  2202. elif [ "${shortname}" == "cod2" ]; then
  2203. fn_info_game_cod2
  2204. elif [ "${shortname}" == "cod4" ]; then
  2205. fn_info_game_cod4
  2206. elif [ "${shortname}" == "codwaw" ]; then
  2207. fn_info_game_codwaw
  2208. elif [ "${shortname}" == "col" ]; then
  2209. fn_info_game_col
  2210. elif [ "${shortname}" == "cs2" ]; then
  2211. fn_info_game_cs2
  2212. elif [ "${shortname}" == "ct" ]; then
  2213. fn_info_game_ct
  2214. elif [ "${shortname}" == "dayz" ]; then
  2215. fn_info_game_dayz
  2216. elif [ "${shortname}" == "dodr" ]; then
  2217. fn_info_game_dodr
  2218. elif [ "${shortname}" == "dst" ]; then
  2219. fn_info_game_dst
  2220. elif [ "${shortname}" == "eco" ]; then
  2221. fn_info_game_eco
  2222. elif [ "${shortname}" == "etl" ]; then
  2223. fn_info_game_etl
  2224. elif [ "${shortname}" == "fctr" ]; then
  2225. fn_info_game_fctr
  2226. elif [ "${shortname}" == "hw" ]; then
  2227. fn_info_game_hw
  2228. elif [ "${shortname}" == "hz" ]; then
  2229. fn_info_game_hz
  2230. elif [ "${shortname}" == "inss" ]; then
  2231. fn_info_game_inss
  2232. elif [ "${shortname}" == "jc2" ]; then
  2233. fn_info_game_jc2
  2234. elif [ "${shortname}" == "jc3" ]; then
  2235. fn_info_game_jc3
  2236. elif [ "${shortname}" == "jk2" ]; then
  2237. fn_info_game_jk2
  2238. elif [ "${shortname}" == "kf" ]; then
  2239. fn_info_game_kf
  2240. elif [ "${shortname}" == "kf2" ]; then
  2241. fn_info_game_kf2
  2242. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2243. fn_info_game_mc
  2244. elif [ "${shortname}" == "mcb" ]; then
  2245. fn_info_game_mcb
  2246. elif [ "${shortname}" == "mh" ]; then
  2247. fn_info_game_mh
  2248. elif [ "${shortname}" == "mohaa" ]; then
  2249. fn_info_game_mohaa
  2250. elif [ "${shortname}" == "mom" ]; then
  2251. fn_info_game_mom
  2252. elif [ "${shortname}" == "mta" ]; then
  2253. fn_info_game_mta
  2254. elif [ "${shortname}" == "nec" ]; then
  2255. fn_info_game_nec
  2256. elif [ "${shortname}" == "ohd" ]; then
  2257. fn_info_game_ohd
  2258. elif [ "${shortname}" == "onset" ]; then
  2259. fn_info_game_onset
  2260. elif [ "${shortname}" == "pc" ]; then
  2261. fn_info_game_pc
  2262. elif [ "${shortname}" == "pc2" ]; then
  2263. fn_info_game_pc2
  2264. elif [ "${shortname}" == "ps" ]; then
  2265. fn_info_game_ps
  2266. elif [ "${shortname}" == "pvr" ]; then
  2267. fn_info_game_pvr
  2268. elif [ "${shortname}" == "pw" ]; then
  2269. fn_info_game_pw
  2270. elif [ "${shortname}" == "pz" ]; then
  2271. fn_info_game_pz
  2272. elif [ "${shortname}" == "q2" ]; then
  2273. fn_info_game_q2
  2274. elif [ "${shortname}" == "q3" ]; then
  2275. fn_info_game_q3
  2276. elif [ "${shortname}" == "q4" ]; then
  2277. fn_info_game_q4
  2278. elif [ "${shortname}" == "ql" ]; then
  2279. fn_info_game_ql
  2280. elif [ "${shortname}" == "qw" ]; then
  2281. fn_info_game_qw
  2282. elif [ "${shortname}" == "ro" ]; then
  2283. fn_info_game_ro
  2284. elif [ "${shortname}" == "rtcw" ]; then
  2285. fn_info_game_rtcw
  2286. elif [ "${shortname}" == "rust" ]; then
  2287. fn_info_game_rust
  2288. elif [ "${shortname}" == "rw" ]; then
  2289. fn_info_game_rw
  2290. elif [ "${shortname}" == "samp" ]; then
  2291. fn_info_game_samp
  2292. elif [ "${shortname}" == "sb" ]; then
  2293. fn_info_game_sb
  2294. elif [ "${shortname}" == "sbots" ]; then
  2295. fn_info_game_sbots
  2296. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2297. fn_info_game_scpsl
  2298. elif [ "${shortname}" == "sdtd" ]; then
  2299. fn_info_game_sdtd
  2300. elif [ "${shortname}" == "sf" ]; then
  2301. fn_info_game_sf
  2302. elif [ "${shortname}" == "sof2" ]; then
  2303. fn_info_game_sof2
  2304. elif [ "${shortname}" == "sol" ]; then
  2305. fn_info_game_sol
  2306. elif [ "${engine}" == "spark" ]; then
  2307. fn_info_game_spark
  2308. elif [ "${shortname}" == "squad" ]; then
  2309. fn_info_game_squad
  2310. elif [ "${shortname}" == "st" ]; then
  2311. fn_info_game_st
  2312. elif [ "${shortname}" == "stn" ]; then
  2313. fn_info_game_stn
  2314. elif [ "${shortname}" == "terraria" ]; then
  2315. fn_info_game_terraria
  2316. elif [ "${shortname}" == "tf" ]; then
  2317. fn_info_game_tf
  2318. elif [ "${shortname}" == "ti" ]; then
  2319. fn_info_game_ti
  2320. elif [ "${shortname}" == "ts3" ]; then
  2321. fn_info_game_ts3
  2322. elif [ "${shortname}" == "tu" ]; then
  2323. fn_info_game_tu
  2324. elif [ "${shortname}" == "tw" ]; then
  2325. fn_info_game_tw
  2326. elif [ "${shortname}" == "unt" ]; then
  2327. fn_info_game_unt
  2328. elif [ "${shortname}" == "ut" ]; then
  2329. fn_info_game_ut
  2330. elif [ "${shortname}" == "ut2k4" ]; then
  2331. fn_info_game_ut2k4
  2332. elif [ "${shortname}" == "ut3" ]; then
  2333. fn_info_game_ut3
  2334. elif [ "${shortname}" == "ut99" ]; then
  2335. fn_info_game_ut99
  2336. elif [ "${shortname}" == "vh" ]; then
  2337. fn_info_game_vh
  2338. elif [ "${shortname}" == "vints" ]; then
  2339. fn_info_game_vints
  2340. elif [ "${shortname}" == "vpmc" ]; then
  2341. fn_info_game_vpmc
  2342. elif [ "${shortname}" == "wet" ]; then
  2343. fn_info_game_wet
  2344. elif [ "${shortname}" == "wf" ]; then
  2345. fn_info_game_wf
  2346. elif [ "${shortname}" == "wmc" ]; then
  2347. fn_info_game_wmc
  2348. elif [ "${shortname}" == "wurm" ]; then
  2349. fn_info_game_wurm
  2350. elif [ "${engine}" == "prism3d" ]; then
  2351. fn_info_game_prism3d
  2352. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2353. fn_info_game_source
  2354. elif [ "${engine}" == "unreal2" ]; then
  2355. fn_info_game_unreal2
  2356. fi
  2357. # Public IP address
  2358. # Cache public IP address for 24 hours
  2359. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2360. apiurl="http://ip-api.com/json"
  2361. fn_script_log_info "Querying ${apiurl} for public IP address"
  2362. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2363. exitcode=$?
  2364. # Check if the first request was successfull
  2365. if [ "${exitcode}" -eq 0 ]; then
  2366. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2367. # Parse and reformat the response
  2368. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2369. country="$(echo "${ipresponse}" | jq -r '.country')"
  2370. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2371. # Construct a universal JSON format
  2372. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2373. else
  2374. # Fallback to myip.wtf if the initial request failed or timed out
  2375. apiurl="https://myip.wtf/json"
  2376. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2377. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2378. exitcode=$?
  2379. # Check if the backup request was successfull
  2380. if [ "${exitcode}" -eq 0 ]; then
  2381. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2382. # Parse and reformat the response from myip.wtf
  2383. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2384. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2385. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2386. # Construct a universal JSON format
  2387. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2388. else
  2389. fn_script_log_error "Unable to get public IP address"
  2390. publicip="NOT SET"
  2391. country="NOT SET"
  2392. countrycode="NOT SET"
  2393. fi
  2394. fi
  2395. else
  2396. # Cached IP is still valid
  2397. fn_script_log_pass "Using cached IP as public IP address"
  2398. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2399. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2400. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2401. fi
  2402. # Alert IP address
  2403. if [ "${displayip}" ]; then
  2404. alertip="${displayip}"
  2405. elif [ "${publicip}" ]; then
  2406. alertip="${publicip}"
  2407. else
  2408. alertip="${ip}"
  2409. fi
  2410. # Steam Master Server - checks if detected by master server.
  2411. # Checked after config init, as the queryport is needed
  2412. if [ -z "${displaymasterserver}" ]; then
  2413. # if queryport and port3 are not set then set them to 123456789
  2414. # this is to prevent the query from failing.
  2415. if [ -z "${queryport}" ]; then
  2416. queryport="123456789"
  2417. fi
  2418. if [ -z "${port3}" ]; then
  2419. port3="123456789"
  2420. fi
  2421. if [ "$(command -v jq 2> /dev/null)" ]; then
  2422. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2423. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2424. # Query external IP first as most liky to succeed.
  2425. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2426. if [ "${masterserver}" == "0" ]; then
  2427. # Loop though server IP addresses if external IP fails.
  2428. for queryip in "${queryips[@]}"; do
  2429. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2430. done
  2431. fi
  2432. if [ "${masterserver}" == "0" ]; then
  2433. displaymasterserver="false"
  2434. else
  2435. displaymasterserver="true"
  2436. fi
  2437. fi
  2438. fi
  2439. fi
  2440. # unset the ports if they are set to 123456789
  2441. if [ "${port3}" == "123456789" ]; then
  2442. unset port3
  2443. fi
  2444. if [ "${queryport}" == "123456789" ]; then
  2445. unset queryport
  2446. fi
  2447. fi