info_game.sh 77 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # shellcheck disable=SC2317
  8. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Config Type: ini
  10. # Comment: ; or #
  11. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  12. fn_info_game_ini() {
  13. # sed is used to process the file.
  14. # -n: Suppresses automatic printing of pattern space.
  15. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  16. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  17. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  18. # - .*: Matches any characters before the equals sign.
  19. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  20. # - \([^"]*\): Captures any characters that are not double quotes.
  21. # - "\?: Matches an optional double quote.
  22. # - /1: Replaces the entire matched pattern with the captured value.
  23. # - p: Prints the modified line.
  24. # - q: Quits processing after modifying and printing the line.
  25. if [ -n "${3}" ]; then
  26. servercfgparse="${3}"
  27. else
  28. servercfgparse="${servercfgfullpath}"
  29. fi
  30. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  31. configtype="ini"
  32. }
  33. # Config Type: custom
  34. # Comment: ; or #
  35. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  36. fn_info_game_keyvalue_pairs() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: QuakeC
  58. # Comment: // or /* */
  59. fn_info_game_quakec() {
  60. # -n: Suppresses automatic printing of pattern space.
  61. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  62. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  63. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  64. # - .*: Matches any characters before the spaces.
  65. # - *: Matches any number of spaces.
  66. # - "\?: Matches an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  78. configtype="quakec"
  79. }
  80. # Config Type: json
  81. # Comment: // or /* */
  82. fn_info_game_json() {
  83. if [ -n "${3}" ]; then
  84. servercfgparse="${3}"
  85. else
  86. servercfgparse="${servercfgfullpath}"
  87. fi
  88. eval "${1}=\"$(jq -r "${2}" "${servercfgfullpath}")\""
  89. configtype="json"
  90. }
  91. # Config Type: SQF
  92. # Comment: // or /* */
  93. fn_info_game_sqf() {
  94. # sed is the command itself, indicating that we want to use the sed utility.
  95. # -n: Suppresses automatic printing of pattern space.
  96. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  97. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  98. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  99. # - .*: Matches any characters before the equals sign.
  100. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  101. # - \([^"]*\): Captures any characters that are not double quotes.
  102. # - "\?: Matches an optional double quote.
  103. # - /1: Replaces the entire matched pattern with the captured value.
  104. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  105. # - p: Prints the modified line.
  106. # - q: Quits processing after modifying and printing the line.
  107. if [ -n "${3}" ]; then
  108. servercfgparse="${3}"
  109. else
  110. servercfgparse="${servercfgfullpath}"
  111. fi
  112. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  113. configtype="sqf"
  114. }
  115. # Config Type: XML
  116. # Comment: <!-- -->
  117. fn_info_game_xml() {
  118. if [ -n "${3}" ]; then
  119. servercfgparse="${3}"
  120. else
  121. servercfgparse="${servercfgfullpath}"
  122. fi
  123. eval "${1}"="$(xmllint --xpath "string(${2})" "${servercfgparse}")"
  124. configtype="xml"
  125. }
  126. # Config Type: Valve KeyValues
  127. # Comment: //
  128. fn_info_game_valve_keyvalues() {
  129. # sed is used to process the file.
  130. # -n: Suppresses automatic printing of pattern space.
  131. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  132. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  133. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  134. # - .*: Matches any characters before the spaces.
  135. # - *: Matches any number of spaces.
  136. # - "\?: Matches an optional double quote.
  137. # - \([^"]*\): Captures any characters that are not double quotes.
  138. # - "\?: Matches an optional double quote.
  139. # - /1: Replaces the entire matched pattern with the captured value.
  140. # - p: Prints the modified line.
  141. # - q: Quits processing after modifying and printing the line.
  142. if [ -n "${3}" ]; then
  143. servercfgparse="${3}"
  144. else
  145. servercfgparse="${servercfgfullpath}"
  146. fi
  147. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\?\([^"]*\)"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  148. configtype="valve_keyvalues"
  149. }
  150. # Config Type: Java properties
  151. # Comment: # or !
  152. fn_info_game_java_properties() {
  153. # sed is used to process the file.
  154. # -n: Suppresses automatic printing of pattern space.
  155. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  156. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  157. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  158. # - .*: Matches any characters before the equals sign.
  159. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  171. configtype="java"
  172. }
  173. # Config Type: ini
  174. # Comment: ; or #
  175. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  176. fn_info_game_lua() {
  177. # - The '-n' option suppresses automatic printing of pattern space.
  178. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  179. # followed by the exact word specified by the second argument.
  180. # - If the pattern matches, the following actions are performed within the curly braces:
  181. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  182. # removing any leading or trailing spaces.
  183. # - 's#,.*##' removes everything after the first comma encountered.
  184. # - 'p' prints the modified pattern space.
  185. # - 'q' quits processing after printing the modified pattern space.
  186. if [ -n "${3}" ]; then
  187. servercfgparse="${3}"
  188. else
  189. servercfgparse="${servercfgfullpath}"
  190. fi
  191. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  192. configtype="lua"
  193. }
  194. # Config Type: custom (Project Cars)
  195. # Comment: //
  196. fn_info_game_pc_config() {
  197. # sed is used to process the file.
  198. # -n: Suppresses automatic printing of pattern space.
  199. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  200. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  201. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  202. # - .*: Matches any characters before the equals sign.
  203. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  204. # - \([^"]*\): Captures any characters that are not double quotes.
  205. # - "\?: Matches an optional double quote.
  206. # - /1: Replaces the entire matched pattern with the captured value.
  207. # - p: Prints the modified line.
  208. # - q: Quits processing after modifying and printing the line.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  215. configtype="pc_config"
  216. }
  217. # Config Type: ini
  218. # Parameters: false
  219. # Comment: ; or #
  220. # Example: NAME=SERVERNAME
  221. # Filetype: ini
  222. fn_info_game_ac() {
  223. if [ -f "${servercfgfullpath}" ]; then
  224. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  225. fn_info_game_ini "httpport" "HTTP_PORT"
  226. fn_info_game_ini "port" "TCP_PORT"
  227. fn_info_game_ini "servername" "NAME"
  228. fn_info_game_ini "serverpassword" "PASSWORD"
  229. fi
  230. adminpassword="${adminpassword:-NOT SET}"
  231. httpport="${httpport:-0}"
  232. port="${port:-0}"
  233. queryport="${httpport:-0}"
  234. servername="${servername:-NOT SET}"
  235. serverpassword="${serverpassword:-NOT SET}"
  236. }
  237. # Config Type: ini
  238. # Parameters: true
  239. # Comment: ; or #
  240. # Example: SessionName=SERVERNAME
  241. # Filetype: ini
  242. fn_info_game_ark() {
  243. if [ -f "${servercfgfullpath}" ]; then
  244. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  245. fn_info_game_ini "servername" "SessionName"
  246. fn_info_game_ini "serverpassword" "ServerPassword"
  247. fi
  248. adminpassword="${adminpassword:-"NOT SET"}"
  249. maxplayers="${maxplayers:-"0"}"
  250. port="${port:-"0"}"
  251. queryport="${queryport:-"0"}"
  252. rawport="$((port + 1))"
  253. rconport="${rconport:-"0"}"
  254. servername="${servername:-"NOT SET"}"
  255. serverpassword="${serverpassword:-"NOT SET"}"
  256. }
  257. # Config Type: SQF
  258. # Parameters: true
  259. # Comment: // or /* */
  260. # Example: serverName = "SERVERNAME";
  261. # Filetype: cfg
  262. fn_info_game_arma3() {
  263. if [ -f "${servercfgfullpath}" ]; then
  264. fn_info_game_sqf "adminpassword" "passwordAdmin"
  265. fn_info_game_sqf "maxplayers" "maxPlayers"
  266. fn_info_game_sqf "servername" "hostname"
  267. fn_info_game_sqf "serverpassword" "password"
  268. fi
  269. adminpassword="${adminpassword:-"NOT SET"}"
  270. battleeyeport="$((port + 4))"
  271. maxplayers="${maxplayers:-"0"}"
  272. port="${port:-"0"}"
  273. queryport="$((port + 1))"
  274. servername="${servername:-"NOT SET"}"
  275. serverpassword="${serverpassword:-"NOT SET"}"
  276. steamport="$((port + 2))"
  277. voiceport="${port:-"0"}"
  278. voiceunusedport="$((port + 3))"
  279. }
  280. # Config Type: ini
  281. # Parameters: true
  282. # Comment: ; or #
  283. # Example: serverName=SERVERNAME
  284. # Filetype: ini
  285. fn_info_game_av() {
  286. if [ -f "${servercfgfullpath}" ]; then
  287. fn_info_game_ini "maxplayers" "maxPlayers"
  288. fn_info_game_ini "port" "port"
  289. fn_info_game_ini "rconport" "rconPort"
  290. fn_info_game_ini "servername" "name"
  291. fn_info_game_ini "serverpassword" "password"
  292. fn_info_game_ini "rconpassword" "rconPassword"
  293. if [ -n "${rconpassword}" ]; then
  294. rconenabled="true"
  295. fi
  296. fi
  297. maxplayers="${maxplayers:-"0"}"
  298. port="${port:-"0"}"
  299. rconenabled="${rconenabled:-"false"}"
  300. rconpassword="${rconpassword:-"NOT SET"}"
  301. rconport="${rconport:-"0"}"
  302. # queryport is port + 3
  303. # this doesnt respond to any queries, using tcp query on rconport instead.
  304. queryport="${rconport:-"0"}"
  305. servername="${servername:-"NOT SET"}"
  306. serverpassword="${serverpassword:-"NOT SET"}"
  307. steamport="$((port + 21))"
  308. steamworksport="$((port + 20))"
  309. }
  310. # Config Type: ini unknown (Source?)
  311. # Parameters: true
  312. # Comment: # or //
  313. # Example: ServerName=SERVERNAME
  314. # Filetype: txt
  315. fn_info_game_bo() {
  316. if [ -f "${servercfgfullpath}" ]; then
  317. fn_info_game_ini "maxplayers" "MaxPlayers"
  318. fn_info_game_ini "port" "ServerPort"
  319. fn_info_game_ini "servername" "ServerName"
  320. fn_info_game_ini "serverpassword" "Password"
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. queryport="$((port + 1))"
  325. servername="${servername:-"NOT SET"}"
  326. serverpassword="${serverpassword:-"NOT SET"}"
  327. }
  328. # Config Type: ini
  329. # Parameters: true
  330. # Comment: ; or #
  331. # Example: ServerName=SERVERNAME
  332. # Filetype: ini
  333. fn_info_game_btl() {
  334. if [ -f "${servercfgfullpath}" ]; then
  335. fn_info_game_ini "adminpassword" "AdminPassword"
  336. fn_info_game_ini "servername" "ServerName"
  337. fi
  338. adminpassword="${adminpassword:-"NOT SET"}"
  339. port="${port:-"0"}"
  340. queryport="${queryport:-"0"}"
  341. rconport="$((port + 2))"
  342. servername="${servername:-"NOT SET"}"
  343. }
  344. # Config Type: ini
  345. # Parameters: true
  346. # Comment: ; or #
  347. # Example: ServerName=SERVERNAME
  348. # Filetype: ini
  349. fn_info_game_cmw() {
  350. if [ -f "${servercfgfullpath}" ]; then
  351. fn_info_game_ini "maxplayers" "MaxPlayers"
  352. fn_info_game_ini "servername" "ServerName"
  353. fn_info_game_ini "serverpassword" "GamePassword"
  354. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  355. fi
  356. defaultmap="${defaultmap:-"NOT SET"}"
  357. maxplayers="${maxplayers:-"0"}"
  358. port="${port:-"0"}"
  359. queryport="${queryport:-"0"}"
  360. rconport="${rconport:-"0"}"
  361. servername="${servername:-"NOT SET"}"
  362. serverpassword="${serverpassword:-"NOT SET"}"
  363. }
  364. # Config Type: ini
  365. # Parameters: true
  366. # Comment: ; or #
  367. # Example: iMaxClanMembers=1024
  368. # Filetype: ini
  369. fn_info_game_dodr() {
  370. if [ -f "${servercfgfullpath}" ]; then
  371. fn_info_game_ini "maxplayers" "iMaxPlayers"
  372. fi
  373. maxplayers="${maxplayers:-"0"}"
  374. port="${port:-"0"}"
  375. queryport="${queryport:-"0"}"
  376. servername="${servername:-"NOT SET"}"
  377. }
  378. # Config Type: ini
  379. # Parameters: true
  380. # Comment: ; or #
  381. # Example: cluster_name = SERVERNAME
  382. # Filetype: ini
  383. fn_info_game_dst() {
  384. if [ -f "${servercfgfullpath}" ]; then
  385. fn_info_game_ini "port" "server_port"
  386. fn_info_game_ini "steamauthport" "authentication_port"
  387. fn_info_game_ini "steamport" "master_server_port"
  388. fi
  389. if [ -f "${clustercfgfullpath}" ]; then
  390. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  391. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  392. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  393. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  394. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  395. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  396. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  397. fi
  398. cave="${cave:-"NOT SET"}"
  399. cluster="${cluster:-"NOT SET"}"
  400. configip="${configip:-"0.0.0.0"}"
  401. gamemode="${gamemode:-"NOT SET"}"
  402. master="${master:-"NOT SET"}"
  403. masterport="${masterport:-"0"}"
  404. maxplayers="${maxplayers:-"0"}"
  405. port="${port:-"0"}"
  406. servername="${servername:-"NOT SET"}"
  407. serverpassword="${serverpassword:-"NOT SET"}"
  408. shard="${shard:-"NOT SET"}"
  409. sharding="${sharding:-"NOT SET"}"
  410. steamauthport="${steamauthport:-"0"}"
  411. steamport="${steamport:-"0"}"
  412. tickrate="${tickrate:-"0"}"
  413. }
  414. # Config Type: ini
  415. # Parameters: true
  416. # Comment: ; or #
  417. # Example: ServerName=SERVERNAME
  418. # Filetype: ini
  419. fn_info_game_kf() {
  420. if [ -f "${servercfgfullpath}" ]; then
  421. fn_info_game_ini "adminpassword" "AdminPassword"
  422. fn_info_game_ini "httpenabled" "bEnabled"
  423. fn_info_game_ini "httppassword" "httppasswordword"
  424. fn_info_game_ini "httpport" "ListenPort"
  425. fn_info_game_ini "httpuser" "AdminName"
  426. fn_info_game_ini "lanport" "LANServerPort"
  427. fn_info_game_ini "maxplayers" "MaxPlayers"
  428. fn_info_game_ini "port" "Port"
  429. fn_info_game_ini "queryportgs" "QueryPort"
  430. fn_info_game_ini "servername" "ServerName"
  431. fn_info_game_ini "serverpassword" "GamePassword"
  432. fi
  433. adminpassword="${adminpassword:-"NOT SET"}"
  434. defaultmap="${defaultmap:-"NOT SET"}"
  435. httpenabled="${httpenabled:-"NOT SET"}"
  436. httppassword="${adminpassword}"
  437. httpport="${httpport:-"0"}"
  438. httpuser="${httpuser:-"NOT SET"}"
  439. lanport="${lanport:-"0"}"
  440. maxplayers="${maxplayers:-"0"}"
  441. port="${port:-"0"}"
  442. queryport="$((port + 1))"
  443. queryportgs="${queryportgs:-"0"}"
  444. servername="${servername:-"NOT SET"}"
  445. serverpassword="${serverpassword:-"NOT SET"}"
  446. steamport="28852"
  447. steamworksport="20560"
  448. }
  449. # Config Type: ini
  450. # Parameters: true
  451. # Comment: ; or #
  452. # Example: ServerName=SERVERNAME
  453. # Filetype: ini
  454. fn_info_game_kf2() {
  455. if [ -f "${servercfgfullpath}" ]; then
  456. fn_info_game_ini "adminpassword" "AdminPassword"
  457. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  458. fn_info_game_ini "port" "Port"
  459. fn_info_game_ini "servername" "ServerName"
  460. fn_info_game_ini "serverpassword" "GamePassword"
  461. fn_info_game_ini "httpenabled" "bEnabled"
  462. fn_info_game_ini "httppassword" "httppasswordword"
  463. fi
  464. adminpassword="${adminpassword:-"NOT SET"}"
  465. defaultmap="${defaultmap:-"NOT SET"}"
  466. httpport="${httpport:-"0"}"
  467. port="${port:-"0"}"
  468. queryport="${queryport:-"0"}"
  469. servername="${servername:-"NOT SET"}"
  470. serverpassword="${serverpassword:-"NOT SET"}"
  471. httpenabled="${httpenabled:-"NOT SET"}"
  472. httppassword="${httppassword:-"NOT SET"}"
  473. httpuser="Admin"
  474. }
  475. # Config Type: ini
  476. # Parameters: true
  477. # Comment: ; or #
  478. # Example: ServerName=SERVERNAME
  479. # Filetype: ini
  480. fn_info_game_mh() {
  481. if [ -f "${servercfgfullpath}" ]; then
  482. fn_info_game_ini "servername" "ServerName"
  483. fn_info_game_ini "serverpassword" "ServerPassword"
  484. fn_info_game_ini "rconpassword" "AdminPassword"
  485. fn_info_game_ini "maxplayers" "MaxSlots"
  486. fi
  487. servername="${servername:-"NOT SET"}"
  488. serverpassword="${serverpassword:-"NOT SET"}"
  489. rconpassword="${rconpassword:-"NOT SET"}"
  490. maxplayers="${maxplayers:-"0"}"
  491. port="${port:-"0"}"
  492. queryport="${queryport:-"0"}"
  493. beaconport="${beaconport:-"0"}"
  494. }
  495. # Config Type: ini
  496. # Parameters: true
  497. # Comment: ; or #
  498. # Example: ServerName="SERVERNAME"
  499. # Filetype: cfg
  500. fn_info_game_pstbs() {
  501. if [ -f "${servercfgfullpath}" ]; then
  502. fn_info_game_ini "servername" "ServerName"
  503. fn_info_game_ini "maxplayers" "MaxPlayers"
  504. fn_info_game_ini "reservedslots" "NumReservedSlots"
  505. fn_info_game_ini "serverpassword" "ServerPassword"
  506. fi
  507. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  508. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  509. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  510. fi
  511. maxplayers="${maxplayers:-"0"}"
  512. port="${port:-"0"}"
  513. if [ -z "${queryport}" ]; then
  514. queryport="${port:-"0"}"
  515. fi
  516. randommap="${randommap:-"NOT SET"}"
  517. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  518. rconpassword="NOT SET"
  519. fi
  520. rconport="${rconport:-"0"}"
  521. reservedslots="${reservedslots:-"0"}"
  522. servername="${servername:-"NOT SET"}"
  523. serverpassword="${serverpassword:-"NOT SET"}"
  524. tickrate="${tickrate:-"0"}"
  525. }
  526. # Config Type: ini
  527. # Parameters: false
  528. # Comment: ; or #
  529. # Example: ServerName=SERVERNAME
  530. # Filetype: cfg
  531. fn_info_game_pvr() {
  532. if [ -f "${servercfgfullpath}" ]; then
  533. fn_info_game_ini "servername" "ServerName"
  534. fn_info_game_ini "maxplayers" "MaxPlayers"
  535. fi
  536. maxplayers="${maxplayers:-"0"}"
  537. port="${port:-"0"}"
  538. port401="$((port + 400))"
  539. queryport="${port:-"0"}"
  540. servername="${servername:-"NOT SET"}"
  541. }
  542. # Config Type: ini
  543. # Parameters: true
  544. # Comment: ; or #
  545. # Example: PublicName=SERVERNAME
  546. # Filetype: ini
  547. fn_info_game_pz() {
  548. if [ -f "${servercfgfullpath}" ]; then
  549. fn_info_game_ini "maxplayers" "MaxPlayers"
  550. fn_info_game_ini "port" "DefaultPort"
  551. fn_info_game_ini "rconpassword" "RCONPassword"
  552. fn_info_game_ini "servername" "PublicName"
  553. fn_info_game_ini "serverpassword" "Password"
  554. fn_info_game_ini "worldname" "Map"
  555. fi
  556. adminpassword="${adminpassword:-"NOT SET"}"
  557. maxplayers="${maxplayers:-"0"}"
  558. port="${port:-"0"}"
  559. queryport="${port:-"0"}"
  560. rconpassword="${rconpassword:-"NOT SET"}"
  561. servername="${servername:-"NOT SET"}"
  562. serverpassword="${serverpassword:-"NOT SET"}"
  563. worldname="${worldname:-"NOT SET"}"
  564. }
  565. # Config Type: ini
  566. # Parameters: true
  567. # Comment: ; or #
  568. # Example: SERVERNAME=SERVERNAME
  569. # Filetype: ini
  570. fn_info_game_st() {
  571. if [ -f "${servercfgfullpath}" ]; then
  572. fn_info_game_ini "maxplayers" "MAXPLAYER"
  573. fn_info_game_ini "rconpassword" "RCONPASSWORD"
  574. fn_info_game_ini "servername" "SERVERNAME"
  575. fn_info_game_ini "serverpassword" "PASSWORD"
  576. fi
  577. clearinterval="${clearinterval:-"0"}"
  578. httpport="${port:-"0"}"
  579. maxplayers="${maxplayers:-"0"}"
  580. port="${port:-"0"}"
  581. queryport="${queryport:-"0"}"
  582. rconpassword="${rconpassword:-"NOT SET"}"
  583. saveinterval="${saveinterval:-"0"}"
  584. servername="${servername:-"NOT SET"}"
  585. serverpassword="${serverpassword:-"NOT SET"}"
  586. worldname="${worldname:-"NOT SET"}"
  587. worldtype="${worldtype:-"NOT SET"}"
  588. }
  589. # Config Type: ini
  590. # Parameters: true
  591. # Comment: ; or #
  592. # Example: ServerName=SERVERNAME
  593. # Filetype: ini
  594. fn_info_game_stn() {
  595. if [ -f "${servercfgfullpath}" ]; then
  596. fn_info_game_ini "configip" "ServerIP"
  597. fn_info_game_ini "port" "ServerPort"
  598. fn_info_game_ini "servername" "ServerName"
  599. fn_info_game_ini "serverpassword" "ServerPassword"
  600. fi
  601. configip="${configip:-"0.0.0.0"}"
  602. maxplayers="${maxplayers:-"0"}"
  603. port="${port:-"0"}"
  604. queryport="$((port + 1))"
  605. servername="${servername:-"NOT SET"}"
  606. serverpassword="${serverpassword:-"NOT SET"}"
  607. }
  608. # Config Type: ini
  609. # Parameters: true
  610. # Comment: ; or #
  611. # Example: ServerName=ServerName
  612. # Filetype: ini
  613. fn_info_game_ti() {
  614. if [ -f "${servercfgfullpath}" ]; then
  615. fn_info_game_ini "servername" "ServerName"
  616. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  617. fi
  618. maxplayers="${maxplayers:-"0"}"
  619. port="${port:-"0"}"
  620. queryport="${queryport:-"0"}"
  621. servername="${servername:-"NOT SET"}"
  622. }
  623. # Config Type: ini
  624. # Parameters: false
  625. # Comment: ; or #
  626. # Example: default_voice_port=9987
  627. # Filetype: ini
  628. fn_info_game_ts3() {
  629. if [ -f "${servercfgfullpath}" ]; then
  630. fn_info_game_ini "configip" "voice_ip"
  631. fn_info_game_ini "dbplugin" "dbplugin"
  632. fn_info_game_ini "fileport" "filetransfer_port"
  633. fn_info_game_ini "port" "default_voice_port"
  634. fn_info_game_ini "queryhttpport" "query_http_port"
  635. fn_info_game_ini "queryhttpsport" "query_https_port"
  636. fn_info_game_ini "queryport" "query_port"
  637. fn_info_game_ini "querysshport" "query_ssh_port"
  638. fi
  639. configip="${configip:-"0.0.0.0"}"
  640. dbplugin="${dbplugin:-"NOT SET"}"
  641. fileport="${fileport:-"0"}"
  642. port="${port:-"0"}"
  643. queryhttpport="${queryhttpport:-"0"}"
  644. queryhttpsport="${queryhttpsport:-"0"}"
  645. queryport="${queryport:-"0"}"
  646. querysshport="${querysshport:-"0"}"
  647. telnetport="${queryport}"
  648. }
  649. # Config Type: ini
  650. # Parameters: true
  651. # Comment: ; or #
  652. # Example: ServerTitle=SERVERNAME
  653. # Filetype: ini
  654. fn_info_game_tu() {
  655. if [ -f "${servercfgfullpath}" ]; then
  656. fn_info_game_ini "maxplayers" "MaxPlayers"
  657. fn_info_game_ini "servername" "ServerTitle"
  658. fi
  659. maxplayers="${maxplayers:-"0"}"
  660. port="${port:-"0"}"
  661. queryport="${queryport:-"0"}"
  662. servername="${servername:-"NOT SET"}"
  663. steamport="$((port + 1))"
  664. }
  665. # Config Type: ini
  666. # Parameters: true
  667. # Comment: ; or #
  668. # Example: ServerName=SERVERNAME
  669. # Filetype: ini
  670. fn_info_game_ut99() {
  671. if [ -f "${servercfgfullpath}" ]; then
  672. fn_info_game_ini "adminpassword" "AdminPassword"
  673. fn_info_game_ini "beaconport" "ServerBeaconPort"
  674. fn_info_game_ini "port" "Port"
  675. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  676. fn_info_game_ini "servername" "ServerName"
  677. fn_info_game_ini "serverpassword" "GamePassword"
  678. fn_info_game_ini "httpenabled" "bEnabled"
  679. fn_info_game_ini "httppassword" "AdminPassword"
  680. fn_info_game_ini "httpport" "ListenPort"
  681. fn_info_game_ini "httpuser" "AdminUserName"
  682. fi
  683. adminpassword="${adminpassword:-"NOT SET"}"
  684. beaconport="${beaconport:-"0"}"
  685. defaultmap="${defaultmap:-"NOT SET"}"
  686. httpport="${httpport:-"0"}"
  687. port="${port:-"0"}"
  688. queryport="$((port + 1))"
  689. queryportgs="${queryportgs:-"0"}"
  690. servername="${servername:-"NOT SET"}"
  691. serverpassword="${serverpassword:-"NOT SET"}"
  692. httpenabled="${httpenabled:-"0"}"
  693. httppassword="${httppassword:-"NOT SET"}"
  694. httpuser="${httpuser:-"NOT SET"}"
  695. }
  696. # Config Type: ini
  697. # Parameters: true
  698. # Comment: ; or #
  699. # Example: ServerName=SERVERNAME
  700. # Filetype: ini
  701. fn_info_game_ut3() {
  702. if [ -f "${servercfgfullpath}" ]; then
  703. fn_info_game_ini "adminpassword" "AdminPassword"
  704. fn_info_game_ini "maxplayers" "MaxPlayers"
  705. fn_info_game_ini "servername" "ServerName"
  706. fn_info_game_ini "serverpassword" "GamePassword"
  707. fn_info_game_ini "httpenabled" "bEnabled"
  708. fn_info_game_ini "httppassword" "AdminPassword"
  709. fn_info_game_ini "httpport" "ListenPort"
  710. fi
  711. adminpassword="${adminpassword:-"NOT SET"}"
  712. defaultmap="${defaultmap:-"NOT SET"}"
  713. httpport="${httpport:-"0"}"
  714. maxplayers="${maxplayers:-"0"}"
  715. port="${port:-"0"}"
  716. queryport="${queryport:-"0"}"
  717. servername="${servername:-"NOT SET"}"
  718. serverpassword="${serverpassword:-"NOT SET"}"
  719. httpenabled="${httpenabled:-"0"}"
  720. httppassword="${httppassword:-"NOT SET"}"
  721. httpuser="Admin"
  722. }
  723. # Config Type: ini
  724. # Parameters: true
  725. # Comment: ; or #
  726. # Example: ServerName=SERVERNAME
  727. # Filetype: ini
  728. fn_info_game_unreal2() {
  729. if [ -f "${servercfgfullpath}" ]; then
  730. fn_info_game_ini "adminpassword" "AdminPassword"
  731. fn_info_game_ini "httpport" "ListenPort"
  732. fn_info_game_ini "port" "Port"
  733. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  734. fn_info_game_ini "servername" "ServerName"
  735. fn_info_game_ini "serverpassword" "GamePassword"
  736. fn_info_game_ini "httpenabled" "bEnabled"
  737. fn_info_game_ini "httpuser" "AdminName"
  738. fi
  739. adminpassword="${adminpassword:-"NOT SET"}"
  740. defaultmap="${defaultmap:-"NOT SET"}"
  741. httpport="${httpport:-"0"}"
  742. port="${port:-"0"}"
  743. queryport="$((port + 1))"
  744. queryportgs="${queryportgs:-"0"}"
  745. servername="${servername:-"NOT SET"}"
  746. serverpassword="${serverpassword:-"NOT SET"}"
  747. httpenabled="${httpenabled:-"0"}"
  748. httppassword="${adminpassword:-"NOT SET"}"
  749. httpuser="${httpuser:-"NOT SET"}"
  750. }
  751. # Config Type: ini
  752. # Parameters: true
  753. # Comment: ; or #
  754. # Example: ServerName="SERVERNAME"
  755. # Filetype: ini
  756. fn_info_game_ut() {
  757. if [ -f "${servercfgfullpath}" ]; then
  758. fn_info_game_ini "servername" "ServerName"
  759. fi
  760. defaultmap="${defaultmap:-"NOT SET"}"
  761. gametype="${gametype:-"NOT SET"}"
  762. port="${port:-"0"}"
  763. queryport="$((port + 1))"
  764. }
  765. # Config Type: ini
  766. # Parameters: true
  767. # Comment: ; or #
  768. # Example: ServerName=SERVERNAME
  769. # Filetype: ini
  770. fn_info_game_ut2k4() {
  771. if [ -f "${servercfgfullpath}" ]; then
  772. fn_info_game_ini "adminpassword" "AdminPassword"
  773. fn_info_game_ini "httpport" "ListenPort"
  774. fn_info_game_ini "lanport" "LANServerPort"
  775. fn_info_game_ini "port" "Port"
  776. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  777. fn_info_game_ini "servername" "ServerName"
  778. fn_info_game_ini "serverpassword" "GamePassword"
  779. fn_info_game_ini "httpenabled" "bEnabled"
  780. fn_info_game_ini "httpuser" "AdminName"
  781. fi
  782. adminpassword="${adminpassword:-"NOT SET"}"
  783. defaultmap="${defaultmap:-"NOT SET"}"
  784. httpport="${httpport:-"0"}"
  785. lanport="${lanport:-"0"}"
  786. port="${port:-"0"}"
  787. queryport="$((port + 1))"
  788. queryportgs="${queryportgs:-"0"}"
  789. servername="${servername:-"NOT SET"}"
  790. serverpassword="${serverpassword:-"NOT SET"}"
  791. httpenabled="${httpenabled:-"0"}"
  792. httppassword="${adminpassword}"
  793. httpuser="${httpuser:-"NOT SET"}"
  794. }
  795. # Config Type: json
  796. # Parameters: true
  797. # Comment: // or /* */
  798. # Example: "name": "SERVERNAME",
  799. # Filetype: json
  800. fn_info_game_armar() {
  801. if [ -f "${servercfgfullpath}" ]; then
  802. fn_info_game_json "adminpassword" ".adminPassword"
  803. fn_info_game_json "configip" ".gameHostBindAddress"
  804. fn_info_game_json "maxplayers" ".game.playerCountLimit"
  805. fn_info_game_json "port" ".gameHostBindPort"
  806. fn_info_game_json "queryport" ".steamQueryPort"
  807. fn_info_game_json "servername" ".game.name"
  808. fn_info_game_json "serverpassword" ".game.password"
  809. fi
  810. adminpassword="${adminpassword:-"NOT SET"}"
  811. battleeyeport="$((port + 4))"
  812. configip="${configip:-"0.0.0.0"}"
  813. maxplayers="${maxplayers:-"0"}"
  814. port="${port:-"0"}"
  815. queryport="${queryport:-"0"}"
  816. servername="${servername:-"NOT SET"}"
  817. serverpassword="${serverpassword:-"NOT SET"}"
  818. }
  819. # Config Type: con
  820. # Parameters: true
  821. # Comment: # or //
  822. # Example: game.serverName "SERVERNAME"
  823. # Filetype: con
  824. fn_info_game_bf1942() {
  825. if [ -f "${servercfgfullpath}" ]; then
  826. fn_info_game_con "configip" "game.serverIp"
  827. fn_info_game_con "maxplayers" "game.serverMaxPlayers"
  828. fn_info_game_con "port" "game.serverPort"
  829. fn_info_game_con "servername" "game.serverName"
  830. fn_info_game_con "serverpassword" "game.serverPassword"
  831. fi
  832. configip="${configip:-"0.0.0.0"}"
  833. maxplayers="${maxplayers:-"0"}"
  834. port="${port:-"0"}"
  835. queryport="22000"
  836. servername="${servername:-"NOT SET"}"
  837. serverpassword="${serverpassword:-"NOT SET"}"
  838. }
  839. # Config Type: con
  840. # Parameters: true
  841. # Comment: # or //
  842. # Example: game.serverName "SERVERNAME"
  843. # Filetype: con
  844. fn_info_game_bfv() {
  845. if [ -f "${servercfgfullpath}" ]; then
  846. fn_info_game_con "configip" "game.serverIp"
  847. fn_info_game_con "maxplayers" "game.serverMaxPlayers"
  848. fn_info_game_con "port" "game.serverPort"
  849. fn_info_game_con "servername" "game.serverName"
  850. fn_info_game_con "serverpassword" "game.serverPassword"
  851. fi
  852. configip="${configip:-"0.0.0.0"}"
  853. maxplayers="${maxplayers:-"0"}"
  854. port="${port:-"0"}"
  855. queryport="22000"
  856. servername="${servername:-"NOT SET"}"
  857. serverpassword="${serverpassword:-"NOT SET"}"
  858. }
  859. # Config Type: XML
  860. # Parameters: false
  861. # Comment: <!-- -->
  862. # Example: <serversettings name="SERVERNAME" />
  863. # Filetype: xml
  864. fn_info_game_bt() {
  865. if [ -f "${servercfgfullpath}" ]; then
  866. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  867. fn_info_game_xml "port" "/serversettings/@port"
  868. fn_info_game_xml "queryport" "/serversettings/@queryport"
  869. fn_info_game_xml "servername" "/serversettings/@name"
  870. fn_info_game_xml "serverpassword" "/serversettings/@password"
  871. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  872. fi
  873. maxplayers="${maxplayers:-"0"}"
  874. port="${port:-"0"}"
  875. queryport="${queryport:-"0"}"
  876. servername="${servername:-"NOT SET"}"
  877. serverpassword="${serverpassword:-"NOT SET"}"
  878. tickrate="${tickrate:-"0"}"
  879. }
  880. # Config Type: json
  881. # Parameters: false
  882. # Comment: // or /* */
  883. # Example: "game_title":"SERVERNAME"
  884. # Filetype: json
  885. fn_info_game_cd() {
  886. if [ -f "${servercfgfullpath}" ]; then
  887. fn_info_game_json "maxplayers" ".player_count"
  888. fn_info_game_json "port" ".game_port"
  889. fn_info_game_json "rconenabled" ".rcon"
  890. fn_info_game_json "rconpassword" ".rcon_password"
  891. fn_info_game_json "rconport" ".rcon_port"
  892. fn_info_game_json "servername" ".game_title"
  893. fn_info_game_json "steamport" ".steam_port_messages"
  894. fi
  895. maxplayers="${maxplayers:-"0"}"
  896. port="${port:-"0"}"
  897. rconenabled="${rconenabled:-"NOT SET"}"
  898. rconpassword="${rconpassword:-"NOT SET"}"
  899. rconport="${rconport:-"0"}"
  900. servername="${servername:-"NOT SET"}"
  901. steamport="${steamport:-"0"}"
  902. }
  903. # Config Type: json
  904. # Parameters: true
  905. # Comment: // or /* */
  906. # Example: "worldName":"SERVERNAME"
  907. # Filetype: json
  908. fn_info_game_ck() {
  909. if [ -f "${servercfgfullpath}" ]; then
  910. fn_info_game_json "servername" ".worldName"
  911. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  912. fi
  913. maxplayers="${maxplayers:-"0"}"
  914. port="${port:-"0"}"
  915. queryport="$((port + 1))"
  916. servername="${servername:-"NOT SET"}"
  917. }
  918. # Config Type: QuakeC
  919. # Parameters: true
  920. # Comment: // or /* */
  921. # Example: set sv_hostname "SERVERNAME"
  922. # Filetype: cfg
  923. fn_info_game_cod() {
  924. if [ -f "${servercfgfullpath}" ]; then
  925. fn_info_game_quakec "rconpassword" "rconpassword"
  926. fn_info_game_quakec "servername" "sv_hostname"
  927. fi
  928. defaultmap="${defaultmap:-"NOT SET"}"
  929. maxplayers="${maxplayers:-"0"}"
  930. port="${port:-"0"}"
  931. queryport="${port}"
  932. rconpassword="${rconpassword:-"NOT SET"}"
  933. servername="${servername:-"NOT SET"}"
  934. }
  935. # Config Type: QuakeC
  936. # Parameters: true
  937. # Comment: // or /* */
  938. # Example: set sv_hostname "SERVERNAME"
  939. # Filetype: cfg
  940. fn_info_game_coduo() {
  941. if [ -f "${servercfgfullpath}" ]; then
  942. fn_info_game_quakec "rconpassword" "rconpassword"
  943. fn_info_game_quakec "servername" "sv_hostname"
  944. fi
  945. defaultmap="${defaultmap:-"NOT SET"}"
  946. maxplayers="${maxplayers:-"0"}"
  947. port="${port:-"0"}"
  948. queryport="${port}"
  949. rconpassword="${rconpassword:-"NOT SET"}"
  950. servername="${servername:-"NOT SET"}"
  951. }
  952. # Config Type: QuakeC
  953. # Parameters: true
  954. # Comment: // or /* */
  955. # Example: set sv_hostname "SERVERNAME"
  956. # Filetype: cfg
  957. fn_info_game_cod2() {
  958. if [ -f "${servercfgfullpath}" ]; then
  959. fn_info_game_quakec "rconpassword" "rconpassword"
  960. fn_info_game_quakec "servername" "sv_hostname"
  961. fi
  962. defaultmap="${defaultmap:-"NOT SET"}"
  963. maxplayers="${maxplayers:-"0"}"
  964. port="${port:-"0"}"
  965. queryport="${port}"
  966. rconpassword="${rconpassword:-"NOT SET"}"
  967. servername="${servername:-"NOT SET"}"
  968. }
  969. # Config Type: QuakeC
  970. # Parameters: true
  971. # Comment: // or /* */
  972. # Example: set sv_hostname "SERVERNAME"
  973. # Filetype: cfg
  974. fn_info_game_cod4() {
  975. if [ -f "${servercfgfullpath}" ]; then
  976. fn_info_game_quakec "rconpassword" "rcon_password"
  977. fn_info_game_quakec "servername" "sv_hostname"
  978. fi
  979. defaultmap="${defaultmap:-"NOT SET"}"
  980. maxplayers="${maxplayers:-"0"}"
  981. port="${port:-"0"}"
  982. queryport="${port}"
  983. rconpassword="${rconpassword:-"NOT SET"}"
  984. servername="${servername:-"NOT SET"}"
  985. }
  986. # Config Type: QuakeC
  987. # Parameters: true
  988. # Comment: // or /* */
  989. # Example: set sv_hostname "SERVERNAME"
  990. # Filetype: cfg
  991. fn_info_game_codwaw() {
  992. if [ -f "${servercfgfullpath}" ]; then
  993. fn_info_game_quakec "rconpassword" "rcon_password"
  994. fn_info_game_quakec "servername" "sv_hostname"
  995. fi
  996. defaultmap="${defaultmap:-"NOT SET"}"
  997. maxplayers="${maxplayers:-"0"}"
  998. port="${port:-"0"}"
  999. queryport="${port}"
  1000. rconpassword="${rconpassword:-"NOT SET"}"
  1001. servername="${servername:-"NOT SET"}"
  1002. }
  1003. # Config Type: json
  1004. # Parameters: false
  1005. # Comment: // or /* */
  1006. # Example: "ServerName": "SERVERNAME"
  1007. # Filetype: json
  1008. fn_info_game_col() {
  1009. if [ -f "${servercfgfullpath}" ]; then
  1010. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1011. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1012. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1013. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1014. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1015. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1016. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1017. fi
  1018. configip="${configip:-"0.0.0.0"}"
  1019. maxplayers="${maxplayers:-"0"}"
  1020. port="${port:-"0"}"
  1021. queryport="${port:-"0"}"
  1022. rcpassword="${rconpassword:-"NOT SET"}"
  1023. servername="${servername:-"NOT SET"}"
  1024. serverpassword="${serverpassword:-"NOT SET"}"
  1025. steamport="${steamport:-"0"}"
  1026. }
  1027. # Config Type: SQF
  1028. # Parameters: true
  1029. # Comment: // or /* */
  1030. # Example: serverName = "SERVERNAME";
  1031. # Filetype: cfg
  1032. fn_info_game_dayz() {
  1033. if [ -f "${servercfgfullpath}" ]; then
  1034. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1035. fn_info_game_sqf "maxplayers" "maxPlayers"
  1036. fn_info_game_sqf "queryport" "steamQueryPort"
  1037. fn_info_game_sqf "servername" "hostname"
  1038. fn_info_game_sqf "serverpassword" "password"
  1039. fi
  1040. adminpassword="${adminpassword:-"NOT SET"}"
  1041. battleeyeport="$((port + 4))"
  1042. maxplayers="${maxplayers:-"0"}"
  1043. port="${port:-"0"}"
  1044. queryport="${queryport:-"0"}"
  1045. servername="${servername:-"NOT SET"}"
  1046. serverpassword="${serverpassword:-"NOT SET"}"
  1047. steamport="$((port + 2))"
  1048. }
  1049. # Config Type: json
  1050. # Parameters: false
  1051. # Comment: // or /* */
  1052. # Example: "Description": "SERVERNAME"
  1053. # Filetype: json
  1054. fn_info_game_eco() {
  1055. if [ -f "${servercfgfullpath}" ]; then
  1056. fn_info_game_json "configip" ".IPAddress"
  1057. fn_info_game_json "httpport" ".WebServerPort"
  1058. fn_info_game_json "maxplayers" ".MaxConnections"
  1059. fn_info_game_json "port" ".GameServerPort"
  1060. fn_info_game_json "servername" ".Description"
  1061. fn_info_game_json "serverpassword" ".Password"
  1062. fn_info_game_json "tickrate" ".Rate"
  1063. fi
  1064. configip="${configip:-"0.0.0.0"}"
  1065. httpport="${httpport:-"0"}"
  1066. maxplayers="${maxplayers:-"0"}"
  1067. port="${port:-"0"}"
  1068. servername="${servername:-"NOT SET"}"
  1069. serverpassword="${serverpassword:-"NOT SET"}"
  1070. tickrate="${tickrate:-"0"}"
  1071. }
  1072. # Config Type: QuakeC
  1073. # Parameters: true
  1074. # Comment: // or /* */
  1075. # Example: set sv_hostname "SERVERNAME"
  1076. # Filetype: cfg
  1077. fn_info_game_etl() {
  1078. if [ -f "${servercfgfullpath}" ]; then
  1079. fn_info_game_quakec "configip" "net_ip"
  1080. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1081. fn_info_game_quakec "port" "net_port"
  1082. fn_info_game_quakec "rconpassword" "rconpassword"
  1083. fn_info_game_quakec "servername" "sv_hostname"
  1084. fn_info_game_quakec "serverpassword" "g_password"
  1085. fi
  1086. configip="${configip:-"0.0.0.0"}"
  1087. maxplayers="${maxplayers:-"0"}"
  1088. port="${port:-"0"}"
  1089. rconpassword="${rconpassword:-"NOT SET"}"
  1090. servername="${servername:-"NOT SET"}"
  1091. serverpassword="${serverpassword:-"NOT SET"}"
  1092. }
  1093. # Config Type: json
  1094. # Parameters: true
  1095. # Comment: // or /* */
  1096. # Example: "name": "SERVERNAME"
  1097. # Filetype: json
  1098. fn_info_game_fctr() {
  1099. if [ -f "${servercfgfullpath}" ]; then
  1100. fn_info_game_json "authtoken" ".token"
  1101. fn_info_game_json "maxplayers" ".max_players"
  1102. fn_info_game_json "savegameinterval" ".autosave_interval"
  1103. fn_info_game_json "servername" ".name"
  1104. fn_info_game_json "serverpassword" ".game_password"
  1105. fn_info_game_json "versioncount" ".autosave_slots"
  1106. fi
  1107. authtoken="${authtoken:-"NOT SET"}"
  1108. maxplayers="${maxplayers:-"0"}"
  1109. port="${port:-"0"}"
  1110. rconpassword="${rconpassword:-"NOT SET"}"
  1111. rconport="${rconport:-"0"}"
  1112. savegameinterval="${savegameinterval:-"0"}"
  1113. servername="${servername:-"NOT SET"}"
  1114. serverpassword="${serverpassword:-"NOT SET"}"
  1115. versioncount="${versioncount:-"0"}"
  1116. # get server version if installed.
  1117. local factoriobin="${executabledir}${executable:1}"
  1118. if [ -f "${factoriobin}" ]; then
  1119. serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
  1120. fi
  1121. }
  1122. # Config Type: parameters (json possibly supported)
  1123. # Parameters: true
  1124. # Comment:
  1125. # Example: -serverName="SERVERNAME"
  1126. # Filetype: parameters
  1127. fn_info_game_hw() {
  1128. servername="${servername:-"NOT SET"}"
  1129. port="${port:-"0"}"
  1130. queryport="${queryport:-"0"}"
  1131. maxplayers="${maxplayers:-"0"}"
  1132. defaultmap="${defaultmap:-"NOT SET"}"
  1133. creativemode="${creativemode:-"NOT SET"}"
  1134. }
  1135. # Config Type: parameters
  1136. # Parameters: true
  1137. # Comment:
  1138. # Example: -hostname='SERVERNAME'
  1139. # Filetype: parameters
  1140. fn_info_game_inss() {
  1141. port="${port:-"0"}"
  1142. queryport="${queryport:-"0"}"
  1143. rconport="${rconport:-"0"}"
  1144. servername="${servername:-"NOT SET"}"
  1145. serverpassword="${serverpassword:-"NOT SET"}"
  1146. defaultmap="${defaultmap:-"NOT SET"}"
  1147. defaultscenario="${defaultscenario:-"NOT SET"}"
  1148. maxplayers="${maxplayers:-"0"}"
  1149. }
  1150. # Config Type: lua (Custom)
  1151. # Parameters: false
  1152. # Comment: --
  1153. # Example: Name = "SERVERNAME",
  1154. # Filetype: lua
  1155. fn_info_game_jc2() {
  1156. if [ -f "${servercfgfullpath}" ]; then
  1157. fn_info_game_lua "configip" "BindIP"
  1158. fn_info_game_lua "maxplayers" "MaxPlayers"
  1159. fn_info_game_lua "port" "BindPort"
  1160. fn_info_game_lua "serverdescription" "Description"
  1161. fn_info_game_lua "servername" "Name"
  1162. fn_info_game_lua "serverpassword" "Password"
  1163. fi
  1164. configip="${configip:-"0.0.0.0"}"
  1165. maxplayers="${maxplayers:-"0"}"
  1166. queryport="${port}"
  1167. queryport="${queryport:-"0"}"
  1168. serverdescription="${serverdescription:-"NOT SET"}"
  1169. servername="${servername:-"NOT SET"}"
  1170. serverpassword="${serverpassword:-"NOT SET"}"
  1171. }
  1172. # Config Type: json
  1173. # Parameters: false
  1174. # Comment: // or /* */
  1175. # Example: "name": "SERVERNAME"
  1176. # Filetype: json
  1177. fn_info_game_jc3() {
  1178. if [ -f "${servercfgfullpath}" ]; then
  1179. fn_info_game_json "configip" ".host"
  1180. fn_info_game_json "httpport" ".httpPort"
  1181. fn_info_game_json "maxplayers" ".maxPlayers"
  1182. fn_info_game_json "port" ".port"
  1183. fn_info_game_json "queryport" ".queryPort"
  1184. fn_info_game_json "serverdescription" ".description"
  1185. fn_info_game_json "servername" ".name"
  1186. fn_info_game_json "serverpassword" ".password"
  1187. fn_info_game_json "steamport" ".steamPort"
  1188. fn_info_game_json "tickrate" ".maxTickRate"
  1189. fi
  1190. configip="${configip:-"0.0.0.0"}"
  1191. httpport="${httpport:-"0"}"
  1192. maxplayers="${maxplayers:-"0"}"
  1193. port="${port:-"0"}"
  1194. queryport="${queryport:-"0"}"
  1195. serverdescription="${serverdescription:-"NOT SET"}"
  1196. servername="${servername:-"NOT SET"}"
  1197. serverpassword="${serverpassword:-"NOT SET"}"
  1198. steamport="${steamport:-"0"}"
  1199. tickrate="${tickrate:-"0"}"
  1200. }
  1201. # Config Type: QuakeC
  1202. # Parameters: true
  1203. # Comment: // or /* */
  1204. # Example: set sv_hostname "SERVERNAME"
  1205. # Filetype: cfg
  1206. fn_info_game_jk2() {
  1207. if [ -f "${servercfgfullpath}" ]; then
  1208. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1209. fn_info_game_quakec "rconpassword" "rconpassword"
  1210. fn_info_game_quakec "servername" "sv_hostname"
  1211. fn_info_game_quakec "serverpassword" "g_password"
  1212. fn_info_game_quakec "serverversion" "mv_serverversion"
  1213. fi
  1214. defaultmap="${defaultmap:-"NOT SET"}"
  1215. maxplayers="${maxplayers:-"0"}"
  1216. port="${port:-"0"}"
  1217. queryport="${port}"
  1218. rconpassword="${rconpassword:-"NOT SET"}"
  1219. servername="${servername:-"NOT SET"}"
  1220. serverpassword="${serverpassword:-"NOT SET"}"
  1221. serverversion="${serverversion:-"NOT SET"}"
  1222. }
  1223. # Config Type: unknown
  1224. fn_info_game_lo() {
  1225. servername="${servername:-"NOT SET"}"
  1226. port="${port:-"0"}"
  1227. queryport="${queryport:-"0"}"
  1228. maxplayers="${slots:-"0"}"
  1229. }
  1230. # Config Type: Java properties
  1231. # Comment: # or !
  1232. # Example: motd=SERVERNAME
  1233. # Filetype: properties
  1234. fn_info_game_mc() {
  1235. if [ -f "${servercfgfullpath}" ]; then
  1236. fn_info_game_java_properties "configip" "server-ip"
  1237. fn_info_game_java_properties "gamemode" "gamemode"
  1238. fn_info_game_java_properties "maxplayers" "max-players"
  1239. fn_info_game_java_properties "port" "server-port"
  1240. fn_info_game_java_properties "queryenabled" "enable-query"
  1241. fn_info_game_java_properties "queryport" "query.port"
  1242. fn_info_game_java_properties "rconpassword" "rcon.password"
  1243. fn_info_game_java_properties "rconport" "rcon.port"
  1244. fn_info_game_java_properties "servername" "motd"
  1245. fn_info_game_java_properties "worldname" "level-name"
  1246. fi
  1247. configip="${configip:-"0.0.0.0"}"
  1248. gamemode="${gamemode:-"NOT SET"}"
  1249. maxplayers="${maxplayers:-"0"}"
  1250. port="${port:-"NOT SET"}"
  1251. queryenabled="${queryenabled:-"NOT SET"}"
  1252. if [ -z "${queryport}" ]; then
  1253. queryport="${port}"
  1254. fi
  1255. rconpassword="${rconpassword:-"NOT SET"}"
  1256. rconport="${rconport:-"NOT SET"}"
  1257. servername="${servername:-"NOT SET"}"
  1258. worldname="${worldname:-"NOT SET"}"
  1259. }
  1260. # Config Type: Java properties
  1261. # Comment: # or !
  1262. # Example: server-name=SERVERNAME
  1263. # Filetype: properties
  1264. fn_info_game_mcb() {
  1265. if [ -f "${servercfgfullpath}" ]; then
  1266. fn_info_game_java_properties "gamemode" "gamemode"
  1267. fn_info_game_java_properties "maxplayers" "max-players"
  1268. fn_info_game_java_properties "port" "server-port"
  1269. fn_info_game_java_properties "portv6" "server-portv6"
  1270. fn_info_game_java_properties "servername" "server-name"
  1271. fn_info_game_java_properties "worldname" "level-name"
  1272. fi
  1273. gamemode="${gamemode:-"NOT SET"}"
  1274. maxplayers="${maxplayers:-"0"}"
  1275. portipv6="${portipv6:-"NOT SET"}"
  1276. queryport="${port}"
  1277. servername="${servername:-"NOT SET"}"
  1278. worldname="${worldname:-"NOT SET"}"
  1279. }
  1280. # Config Type: QuakeC
  1281. # Comment: // or /* */
  1282. # Example: set sv_hostname "SERVERNAME"
  1283. # Filetype: cfg
  1284. fn_info_game_mohaa() {
  1285. if [ -f "${servercfgfullpath}" ]; then
  1286. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1287. fn_info_game_quakec "rconpassword" "rconPassword"
  1288. fn_info_game_quakec "servername" "sv_hostname"
  1289. fn_info_game_quakec "serverpassword" "g_password"
  1290. fi
  1291. defaultmap="${defaultmap:-"NOT SET"}"
  1292. maxplayers="${maxplayers:-"0"}"
  1293. port="${port:-"0"}"
  1294. queryport="${port:-"0"}"
  1295. rconpassword="${rconpassword:-"NOT SET"}"
  1296. servername="${servername:-"NOT SET"}"
  1297. serverpassword="${serverpassword:-"NOT SET"}"
  1298. }
  1299. # Config Type: json
  1300. # Parameters: true
  1301. # Comment: // or /* */
  1302. fn_info_game_mom() {
  1303. if [ -f "${servercfgfullpath}" ]; then
  1304. fn_info_game_json "defaultmap" ".MapName"
  1305. fn_info_game_json "maxplayers" ".MaxPlayers"
  1306. fn_info_game_json "servername" ".ServerName"
  1307. fn_info_game_json "serverpassword" ".ServerPassword"
  1308. fi
  1309. beaconport="${beaconport:-"0"}"
  1310. defaultmap="${defaultmap:-"NOT SET"}"
  1311. maxplayers="${maxplayers:-"0"}"
  1312. port="${port:-"0"}"
  1313. servername="${servername:-"NOT SET"}"
  1314. serverpassword="${serverpassword:-"NOT SET"}"
  1315. }
  1316. # Config Type: xml
  1317. # Comment: <!-- -->
  1318. # Example: <servername>Default MTA Server</servername>
  1319. # Filetype: conf
  1320. fn_info_game_mta() {
  1321. if [ -f "${servercfgfullpath}" ]; then
  1322. fn_info_game_xml "port" "/config/@port"
  1323. fn_info_game_xml "httpport" "/config/@httpport"
  1324. fn_info_game_xml "servername" "/config/@servername"
  1325. fn_info_game_xml "maxplayers" "/config/@maxplayers"
  1326. fn_info_game_xml "ase" "/config/@ase"
  1327. fi
  1328. if [ "${ase}" == "1" ]; then
  1329. ase="Enabled"
  1330. else
  1331. ase="Disabled"
  1332. fi
  1333. port="${port:-"0"}"
  1334. queryport="$((port + 123))"
  1335. httpport="${httpport:-"0"}"
  1336. ase="${ase:-"Disabled"}"
  1337. servername="${servername:-"NOT SET"}"
  1338. serverpassword="${serverpassword:-"NOT SET"}"
  1339. maxplayers="${maxplayers:-"0"}"
  1340. }
  1341. # Config Type: custom
  1342. # Comment: //
  1343. # Example: port = 14159,
  1344. # Filetype: cfg
  1345. fn_info_game_nec() {
  1346. if [ -f "${servercfgfullpath}" ]; then
  1347. fn_info_game_lua "maxplayers" "slots"
  1348. fn_info_game_lua "port" "port"
  1349. fn_info_game_lua "serverpassword" "password"
  1350. fi
  1351. maxplayers="${maxplayers:-"0"}"
  1352. port="${port:-"0"}"
  1353. servername="Necesse Port ${port}"
  1354. serverpassword="${serverpassword:-"NOT SET"}"
  1355. }
  1356. # Config Type: json
  1357. # Parameters: false
  1358. # Comment: // or /* */
  1359. fn_info_game_onset() {
  1360. if [ -f "${servercfgfullpath}" ]; then
  1361. fn_info_game_json "maxplayers" ".maxplayers"
  1362. fn_info_game_json "port" ".port"
  1363. fn_info_game_json "servername" ".servername_short"
  1364. fn_info_game_json "serverpassword" ".password"
  1365. fi
  1366. maxplayers="${maxplayers:-"0"}"
  1367. port="${port:-"0"}"
  1368. httpport="$((port - 2))"
  1369. queryport="$((port - 1))"
  1370. servername="${servername:-"NOT SET"}"
  1371. }
  1372. # Config Type: custom
  1373. # Parameters: false
  1374. # Comment: //
  1375. # Filetype: cfg
  1376. fn_info_game_pc() {
  1377. if [ -f "${servercfgfullpath}" ]; then
  1378. fn_info_game_pc_config "apiport" "httpApiPort"
  1379. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1380. fn_info_game_pc_config "httpport" "httpApiPort"
  1381. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1382. fn_info_game_pc_config "port" "hostPort"
  1383. fn_info_game_pc_config "queryport" "queryPort"
  1384. fn_info_game_pc_config "servername" "name"
  1385. fn_info_game_pc_config "serverpassword" "password"
  1386. fn_info_game_pc_config "steamport" "steamPort"
  1387. fi
  1388. apiport="${apiport:-"0"}"
  1389. httpenabled="${httpenabled:-"0"}"
  1390. httpport="${httpport:-"0"}"
  1391. maxplayers="${maxplayers:-"0"}"
  1392. port="${port:-"0"}"
  1393. queryport="${queryport:-"0"}"
  1394. servername="${servername:-"NOT SET"}"
  1395. serverpassword="${serverpassword:-"NOT SET"}"
  1396. steamport="${steamport:-"0"}"
  1397. }
  1398. fn_info_game_pc2() {
  1399. if [ -f "${servercfgfullpath}" ]; then
  1400. fn_info_game_pc_config "apiport" "httpApiPort"
  1401. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1402. fn_info_game_pc_config "httpport" "httpApiPort"
  1403. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1404. fn_info_game_pc_config "port" "hostPort"
  1405. fn_info_game_pc_config "queryport" "queryPort"
  1406. fn_info_game_pc_config "servername" "name"
  1407. fn_info_game_pc_config "serverpassword" "password"
  1408. fn_info_game_pc_config "steamport" "steamPort"
  1409. fi
  1410. apiport="${apiport:-"0"}"
  1411. httpenabled="${httpenabled:-"0"}"
  1412. httpport="${httpport:-"0"}"
  1413. maxplayers="${maxplayers:-"0"}"
  1414. port="${port:-"0"}"
  1415. queryport="${queryport:-"0"}"
  1416. servername="${servername:-"NOT SET"}"
  1417. serverpassword="${serverpassword:-"NOT SET"}"
  1418. steamport="${steamport:-"0"}"
  1419. }
  1420. # Config Type: SiiNunit
  1421. # Comment: //
  1422. # Example: lobby_name: "SERVERNAME"
  1423. # Filetype: ssi
  1424. fn_info_game_prism3d() {
  1425. # Config
  1426. if [ ! -f "${servercfgfullpath}" ]; then
  1427. maxplayers="${unavailable}"
  1428. port="${zero}"
  1429. queryport="${zero}"
  1430. servername="${unavailable}"
  1431. serverpassword="${unavailable}"
  1432. else
  1433. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1434. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1435. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1436. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1437. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1438. # Not set
  1439. maxplayers=${maxplayers:-"0"}
  1440. port=${port:-"27015"}
  1441. queryport=${queryport:-"27016"}
  1442. servername=${servername:-"NOT SET"}
  1443. serverpassword=${serverpassword:-"NOT SET"}
  1444. fi
  1445. }
  1446. # Config Type: QuakeC
  1447. # Comment: // or /* */
  1448. # Example: set hostname "SERVERNAME"
  1449. # Filetype: cfg
  1450. fn_info_game_q2() {
  1451. if [ -f "${servercfgfullpath}" ]; then
  1452. fn_info_game_quakec "maxplayers" "maxclients"
  1453. fn_info_game_quakec "rconpassword" "rcon_password"
  1454. fn_info_game_quakec "servername" "hostname"
  1455. fi
  1456. defaultmap="${defaultmap:-"NOT SET"}"
  1457. maxplayers="${maxplayers:-"0"}"
  1458. port="${port:-"0"}"
  1459. queryport="${port}"
  1460. rconpassword="${rconpassword:-"NOT SET"}"
  1461. servername="${servername:-"NOT SET"}"
  1462. }
  1463. # Config Type: QuakeC
  1464. # Comment: // or /* */
  1465. # Example: set sv_hostname "SERVERNAME"
  1466. # Filetype: cfg
  1467. fn_info_game_q3() {
  1468. if [ -f "${servercfgfullpath}" ]; then
  1469. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1470. fn_info_game_quakec "rconpassword" "rconpassword"
  1471. fn_info_game_quakec "servername" "sv_hostname"
  1472. fi
  1473. maxplayers="${maxplayers:-"0"}"
  1474. rconpassword="${rconpassword:-"NOT SET"}"
  1475. servername="${servername:-"NOT SET"}"
  1476. port="${port:-"0"}"
  1477. queryport="${port}"
  1478. defaultmap="${defaultmap:-"NOT SET"}"
  1479. }
  1480. # Config Type: QuakeC
  1481. # Comment: // or /* */
  1482. # Example: set sv_hostname "SERVERNAME"
  1483. # Filetype: cfg
  1484. fn_info_game_ql() {
  1485. if [ -f "${servercfgfullpath}" ]; then
  1486. fn_info_game_quakec "configip" "net_ip"
  1487. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1488. fn_info_game_quakec "port" "net_port"
  1489. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1490. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1491. fn_info_game_quakec "servername" "sv_hostname"
  1492. fn_info_game_quakec "serverpassword" "g_password"
  1493. fn_info_game_quakec "statsport" "zmq_stats_port"
  1494. fi
  1495. configip="${configip:-"0.0.0.0"}"
  1496. maxplayers="${maxplayers:-"0"}"
  1497. port="${port:-"0"}"
  1498. queryport="${port}"
  1499. rconpassword="${rconpassword:-"NOT SET"}"
  1500. rconport="${rconport:-"0"}"
  1501. servername="${servername:-"NOT SET"}"
  1502. serverpassword="${serverpassword:-"NOT SET"}"
  1503. statsport="${statsport:-"0"}"
  1504. }
  1505. # Config Type: QuakeC
  1506. # Comment: // or /* */
  1507. # Example: hostname "SERVERNAME"
  1508. # Filetype: cfg
  1509. fn_info_game_qw() {
  1510. if [ -f "${servercfgfullpath}" ]; then
  1511. fn_info_game_quakec "maxplayers" "maxclients"
  1512. fn_info_game_quakec "rconpassword" "rcon_password"
  1513. fn_info_game_quakec "servername" "hostname"
  1514. fi
  1515. maxplayers="${maxplayers:-"0"}"
  1516. port="${port:-"0"}"
  1517. queryport="${port}"
  1518. rconpassword="${rconpassword:-"NOT SET"}"
  1519. servername="${servername:-"NOT SET"}"
  1520. }
  1521. fn_info_game_ro() {
  1522. if [ -f "${servercfgfullpath}" ]; then
  1523. fn_info_game_ini "adminpassword" "AdminPassword"
  1524. fn_info_game_ini "httpenabled" "bEnabled"
  1525. fn_info_game_ini "httppassword" "httppasswordword"
  1526. fn_info_game_ini "httpport" "ListenPort"
  1527. fn_info_game_ini "httpuser" "AdminName"
  1528. fn_info_game_ini "lanport" "LANServerPort"
  1529. fn_info_game_ini "maxplayers" "MaxPlayers"
  1530. fn_info_game_ini "port" "Port"
  1531. fn_info_game_ini "queryportgs" "QueryPort"
  1532. fn_info_game_ini "servername" "ServerName"
  1533. fn_info_game_ini "serverpassword" "GamePassword"
  1534. fi
  1535. adminpassword="${adminpassword:-"NOT SET"}"
  1536. defaultmap="${defaultmap:-"NOT SET"}"
  1537. httpenabled="${httpenabled:-"NOT SET"}"
  1538. httppassword="${adminpassword}"
  1539. httpport="${httpport:-"0"}"
  1540. httpuser="${httpuser:-"NOT SET"}"
  1541. lanport="${lanport:-"0"}"
  1542. maxplayers="${maxplayers:-"0"}"
  1543. port="${port:-"0"}"
  1544. queryport="$((port + 1))"
  1545. queryportgs="${queryportgs:-"0"}"
  1546. servername="${servername:-"NOT SET"}"
  1547. serverpassword="${serverpassword:-"NOT SET"}"
  1548. steamport="28902"
  1549. steamworksport="20610"
  1550. }
  1551. # Config Type: QuakeC
  1552. # Comment: // or /* */
  1553. # Example: set sv_hostname "SERVERNAME"
  1554. # Filetype: cfg
  1555. fn_info_game_rtcw() {
  1556. if [ -f "${servercfgfullpath}" ]; then
  1557. fn_info_game_quakec "rconpassword" "rconpassword"
  1558. fn_info_game_quakec "servername" "sv_hostname"
  1559. fn_info_game_quakec "serverpassword" "g_password"
  1560. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1561. fi
  1562. rconpassword=${rconpassword:-"NOT SET"}
  1563. servername=${servername:-"NOT SET"}
  1564. serverpassword=${serverpassword:-"NOT SET"}
  1565. maxplayers=${maxplayers:-"0"}
  1566. port=${port:-"0"}
  1567. queryport=${port:-"0"}
  1568. defaultmap=${defaultmap:-"NOT SET"}
  1569. }
  1570. # Config Type: Parameters (mostly)
  1571. fn_info_game_rust() {
  1572. # Parameters
  1573. servername=${servername:-"NOT SET"}
  1574. port=${port:-"0"}
  1575. queryport=${queryport:-"0"}
  1576. appport=${appport:-"0"}
  1577. rconport=${rconport:-"0"}
  1578. gamemode=${gamemode:-"NOT SET"}
  1579. maxplayers=${maxplayers:-"0"}
  1580. rconpassword=${rconpassword:-"NOT SET"}
  1581. rconweb=${rconweb:-"NOT SET"}
  1582. tickrate=${tickrate:-"0"}
  1583. saveinterval=${saveinterval:-"0"}
  1584. serverlevel=${serverlevel:-"NOT SET"}
  1585. customlevelurl=${customlevelurl:-"NOT SET"}
  1586. worldsize=${worldsize:-"0"}
  1587. if [ -n "${seed}" ]; then
  1588. seed=${seed:-"0"}
  1589. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1590. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1591. fi
  1592. salt=${salt:-"0"}
  1593. }
  1594. fn_info_game_rw() {
  1595. # Config
  1596. if [ ! -f "${servercfgfullpath}" ]; then
  1597. servername="${unavailable}"
  1598. serverpassword="${unavailable}"
  1599. rconpassword="${unavailable}"
  1600. rconport="${zero}"
  1601. maxplayers="${zero}"
  1602. port="${zero}"
  1603. port2="${zero}"
  1604. port3="${zero}"
  1605. port4="${zero}"
  1606. queryport="${zero}"
  1607. gamemode="${unavailable}"
  1608. worldname="${unavailable}"
  1609. else
  1610. servername=$(grep "server_name" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/server_name//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1611. serverpassword=$(grep "server_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/server_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1612. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1613. rconport=$(grep "rcon_port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1614. maxplayers=$(grep "settings_max_players" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1615. port=$(grep "server_port" "${servercfgfullpath}" | grep -v "database_mysql_server_port" | grep -v "#" | tr -cd '[:digit:]')
  1616. port2=$((port + 1))
  1617. port3=$((port + 2))
  1618. port4=$((port + 3))
  1619. queryport="${port}"
  1620. httpqueryport=$((port - 1))
  1621. gamemode=$(grep "settings_default_gamemode=" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/settings_default_gamemode//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1622. worldname=$(grep "server_world_name" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/server_world_name//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1623. configip=$(grep "server_ip" "${servercfgfullpath}" | grep -v "database_mysql_server_ip" | sed -e 's/^[ \t]*//g' -e '/^--/d' -e 's/server_ip//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1624. # Not set
  1625. servername=${servername:-"NOT SET"}
  1626. serverpassword=${serverpassword:-"NOT SET"}
  1627. rconpassword=${rconpassword:-"NOT SET"}
  1628. rconport=${rconport:-"NOT SET"}
  1629. maxplayers=${maxplayers:-"0"}
  1630. port=${port:-"0"}
  1631. port2=${port2:-"0"}
  1632. port3=${port3:-"0"}
  1633. port4=${port4:-"0"}
  1634. queryport=${queryport:-"0"}
  1635. httpqueryport=${httpport:-"0"}
  1636. gamemode=${gamemode:-"NOT SET"}
  1637. worldname=${worldname:-"NOT SET"}
  1638. configip=${configip:-"0.0.0.0"}
  1639. fi
  1640. }
  1641. # Config Type: custom
  1642. # Comment: // or /* */
  1643. # example: hostname "SERVERNAME"
  1644. # filetypes: cfg
  1645. fn_info_game_samp() {
  1646. # Config
  1647. if [ ! -f "${servercfgfullpath}" ]; then
  1648. servername="unnamed server"
  1649. rconpassword="${unavailable}"
  1650. port="7777"
  1651. rconport="${port}"
  1652. maxplayers="50"
  1653. else
  1654. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1655. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1656. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1657. queryport=${port}
  1658. rconport=${port}
  1659. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1660. # Not set
  1661. servername=${servername:-"NOT SET"}
  1662. rconpassword=${rconpassword:-"NOT SET"}
  1663. port=${port:-"7777"}
  1664. queryport=${port:-"7777"}
  1665. rconport=${rconport:-"7777"}
  1666. maxplayers=${maxplayers:-"12"}
  1667. fi
  1668. }
  1669. # Config Type: json
  1670. # Parameters: false
  1671. # Comment: // or /* */
  1672. fn_info_game_sb() {
  1673. if [ ! -f "${servercfgfullpath}" ]; then
  1674. fn_info_game_json "maxplayers" "maxPlayers"
  1675. fn_info_game_json "port" "gameServerPort"
  1676. fn_info_game_json "queryenabled" "runQueryServer"
  1677. fn_info_game_json "queryport" "queryServerPort"
  1678. fn_info_game_json "rconenabled" "runRconServer"
  1679. fn_info_game_json "rconpassword" "rconServerPassword"
  1680. fn_info_game_json "rconport" "rconServerPort"
  1681. fn_info_game_json "servername" "serverName"
  1682. fi
  1683. maxplayers="${maxplayers:-"0"}"
  1684. port="${port:-"0"}"
  1685. queryenabled="${queryenabled:-"NOT SET"}"
  1686. queryport="${queryport:-"0"}"
  1687. rconenabled="${rconenabled:-"NOT SET"}"
  1688. rconpassword="${rconpassword:-"NOT SET"}"
  1689. rconport="${rconport:-"0"}"
  1690. servername="${servername:-"NOT SET"}"
  1691. }
  1692. # Config Type: Parameters
  1693. fn_info_game_sbots() {
  1694. port="${port:-"0"}"
  1695. queryport="${queryport:-"0"}"
  1696. servername="${servername:-"NOT SET"}"
  1697. serverpassword="${serverpassword:-"NOT SET"}"
  1698. defaultmap="${defaultmap:-"NOT SET"}"
  1699. maxplayers="${maxplayers:-"0"}"
  1700. }
  1701. # Config Type: custom (possibly YAML)
  1702. # Comment: #
  1703. # Example: server_name: SERVERNAME
  1704. # Filetype: txt
  1705. fn_info_game_scpsl() {
  1706. if [ -f "${servercfgfullpath}" ]; then
  1707. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1708. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1709. fn_info_game_pc_config "maxplayers" "max_players"
  1710. fn_info_game_pc_config "servername" "server_name"
  1711. fn_info_game_pc_config "tickrate" "server_tickrate"
  1712. fi
  1713. adminpassword="${adminpassword:-"NOT SET"}"
  1714. configip="${configip:-"0.0.0.0"}"
  1715. maxplayers="${maxplayers:-"0"}"
  1716. port="${port:-"0"}"
  1717. queryport="${port}"
  1718. servername="${servername:-"NOT SET"}"
  1719. tickrate="${tickrate:-"NOT SET"}"
  1720. }
  1721. # Config Type: xml
  1722. # Comment: <!-- -->
  1723. # Example: <property name="ServerName" value="My Game Host"/>
  1724. # Filetype: xml
  1725. fn_info_game_sdtd() {
  1726. if [ -f "${servercfgfullpath}" ]; then
  1727. fn_info_game_xml "gamemode" "ServerSettings/@GameMode"
  1728. fn_info_game_xml "maxplayers" "ServerSettings/@MaxPlayers"
  1729. fn_info_game_xml "servername" "ServerSettings/@ServerName"
  1730. fn_info_game_xml "serverpassword" "ServerSettings/@ServerPassword"
  1731. fn_info_game_xml "serverport" "ServerSettings/@ServerPort"
  1732. fn_info_game_xml "telnetenabled" "ServerSettings/@TelnetEnabled"
  1733. fn_info_game_xml "telnetpass" "ServerSettings/@TelnetPassword"
  1734. fn_info_game_xml "telnetport" "ServerSettings/@TelnetPort"
  1735. fn_info_game_xml "httpenabled" "ServerSettings/@ControlPanelEnabled"
  1736. fn_info_game_xml "httppassword" "ServerSettings/@ControlPanelPassword"
  1737. fn_info_game_xml "httpport" "ServerSettings/@ControlPanelPort"
  1738. fn_info_game_xml "worldname" "ServerSettings/@GameWorld"
  1739. fi
  1740. servername="${servername:-"NOT SET"}"
  1741. serverpassword="${serverpassword:-"NOT SET"}"
  1742. port="${port:-"0"}"
  1743. queryport="${queryport:-"0"}"
  1744. httpenabled="${httpenabled:-"NOT SET"}"
  1745. httpport="${httpport:-"0"}"
  1746. httppassword="${httppassword:-"NOT SET"}"
  1747. telnetenabled="${telnetenabled:-"NOT SET"}"
  1748. telnetport="${telnetport:-"0"}"
  1749. telnetpass="${telnetpass:-"NOT SET"}"
  1750. maxplayers="${maxplayers:-"0"}"
  1751. gamemode="${gamemode:-"NOT SET"}"
  1752. worldname="${worldname:-"NOT SET"}"
  1753. # Telnet IP will be localhost if no password is set
  1754. # check_ip will set the IP first. This will overwrite it.
  1755. if [ -z "${telnetpass}" ]; then
  1756. telnetip="127.0.0.1"
  1757. fi
  1758. }
  1759. # Config Type: Parameters (with an ini)
  1760. fn_info_game_sf() {
  1761. # Parameters
  1762. servername="${selfname:-"NOT SET"}"
  1763. port="${port:-"0"}"
  1764. queryport="${queryport:-"0"}"
  1765. beaconport="${beaconport:-"0"}"
  1766. }
  1767. # Config Type: QuakeC
  1768. # Comment: // or /* */
  1769. # Example: set sv_hostname "SERVERNAME"
  1770. # Filetype: cfg
  1771. fn_info_game_sof2() {
  1772. if [ -f "${servercfgfullpath}" ]; then
  1773. fn_info_game_quakec "rconpassword" "rconpassword"
  1774. fn_info_game_quakec "servername" "sv_hostname"
  1775. fn_info_game_quakec "serverpassword" "g_password"
  1776. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1777. fi
  1778. rconpassword="${rconpassword:-"NOT SET"}"
  1779. servername="${servername:-"NOT SET"}"
  1780. serverpassword="${serverpassword:-"NOT SET"}"
  1781. maxplayers="${maxplayers:-"0"}"
  1782. port="${port:-"0"}"
  1783. queryport="${port}"
  1784. defaultmap="${defaultmap:-"NOT SET"}"
  1785. }
  1786. # Config Type: ini
  1787. # Parameters: true
  1788. # Comment: ; or #
  1789. # Server_Name=SERVERNAME
  1790. # Filetype: ini
  1791. fn_info_game_sol() {
  1792. if [ -f "${servercfgfullpath}" ]; then
  1793. fn_info_config_ini "adminpassword" "Admin_Password"
  1794. fn_info_config_ini "maxplayers" "Max_Players"
  1795. fn_info_config_ini "port" "Port"
  1796. fn_info_config_ini "servername" "Server_Name"
  1797. fn_info_config_ini "serverpassword" "Game_Password"
  1798. fi
  1799. adminpassword="${adminpassword:-"NOT SET"}"
  1800. maxplayers="${maxplayers:-"0"}"
  1801. port="${port:-"0"}"
  1802. filesport="$((port + 10))"
  1803. queryport="${port}"
  1804. servername="${servername:-"NOT SET"}"
  1805. serverpassword="${serverpassword:-"NOT SET"}"
  1806. }
  1807. # Config Type: Valve KeyValues
  1808. # Comment: //
  1809. # Example: hostname "SERVERNAME"
  1810. # Filetype: cfg
  1811. fn_info_game_source() {
  1812. if [ -f "${servercfgfullpath}" ]; then
  1813. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1814. fn_info_game_valve_keyvalues "servername" "hostname"
  1815. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1816. fi
  1817. # Steamport can be between 26901-26910 and is normally automatically set.
  1818. # Some servers might support -steamport parameter to set
  1819. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1820. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1821. fi
  1822. clientport="${clientport:-"0"}"
  1823. defaultmap="${defaultmap:-"NOT SET"}"
  1824. maxplayers="${maxplayers:-"0"}"
  1825. port="${port:-"0"}"
  1826. queryport="${port:-"0"}"
  1827. rconpassword="${rconpassword:-"NOT SET"}"
  1828. rconport="${port:-"0"}"
  1829. servername="${servername:-"NOT SET"}"
  1830. serverpassword="${serverpassword:-"NOT SET"}"
  1831. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1832. }
  1833. fn_info_game_spark() {
  1834. defaultmap="${defaultmap:-"NOT SET"}"
  1835. maxplayers="${maxplayers:-"0"}"
  1836. port="${port:-"0"}"
  1837. queryport="$((port + 1))"
  1838. servername="${servername:-"NOT SET"}"
  1839. serverpassword="${serverpassword:-"NOT SET"}"
  1840. httpuser="${httpuser:-"NOT SET"}"
  1841. httppassword="${httppassword:-"NOT SET"}"
  1842. httpport="${httpport:-"0"}"
  1843. }
  1844. # Config Type: Custom (key-value pairs)
  1845. # Parameters: true
  1846. # Comment: # or //
  1847. # Example: ServerName="SERVERNAME"
  1848. # Filetype: cfg
  1849. fn_info_game_squad() {
  1850. if [ -f "${servercfgfullpath}" ]; then
  1851. fn_info_game_keyvalue_pairs "servername" "ServerName"
  1852. fn_info_game_keyvalue_pairs "maxplayers" "MaxPlayers"
  1853. fi
  1854. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1855. fn_info_game_keyvalue_pairs "rconport" "Port"
  1856. fn_info_game_keyvalue_pairs "rconpassword" "Password"
  1857. fi
  1858. maxplayers="${maxplayers:-"0"}"
  1859. port="${port:-"0"}"
  1860. queryport="${queryport:-"0"}"
  1861. rconport="${rconport:-"0"}"
  1862. servername="${servername:-"NOT SET"}"
  1863. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1864. rconpassword="NOT SET"
  1865. fi
  1866. }
  1867. # Config Type: Custom (key-value pairs)
  1868. # Comment: # or //
  1869. # Example: ServerName="SERVERNAME"
  1870. # Filetype: cfg
  1871. fn_info_game_terraria() {
  1872. if [ -f "${servercfgfullpath}" ]; then
  1873. fn_info_game_keyvalue_pairs "maxplayers" "maxplayers"
  1874. fn_info_game_keyvalue_pairs "port" "port"
  1875. fn_info_game_keyvalue_pairs "servername" "worldname"
  1876. fn_info_game_keyvalue_pairs "worldname" "world"
  1877. fi
  1878. queryport="${port:-"0"}"
  1879. servername="${servername:-"NOT SET"}"
  1880. port="${port:-"0"}"
  1881. queryport="${queryport:-"0"}"
  1882. worldname="${worldname:-"NOT SET"}"
  1883. maxplayers="${maxplayers:-"0"}"
  1884. }
  1885. # Config Type: QuakeC (custom)
  1886. # Comment: // or /* */
  1887. # Example: set sv_hostname "SERVERNAME"
  1888. # Filetype: cfg
  1889. fn_info_game_tw() {
  1890. if [ -f "${servercfgfullpath}" ]; then
  1891. fn_info_game_quakec "servername" "sv_name"
  1892. fn_info_game_quakec "serverpassword" "password"
  1893. fn_info_game_quakec "rconpassword" "sv_rcon_password"
  1894. fn_info_game_quakec "port" "sv_port"
  1895. fn_info_game_quakec "maxplayers" "sv_max_clients"
  1896. fi
  1897. queryport="${port}"
  1898. servername=${servername:-"NOT SET"}
  1899. serverpassword=${serverpassword:-"NOT SET"}
  1900. rconpassword=${rconpassword:-"NOT SET"}
  1901. port=${port:-"0"}
  1902. maxplayers=${maxplayers:-"0"}
  1903. }
  1904. # Config Type: Parameters
  1905. fn_info_game_unt() {
  1906. servername="${selfname:-"NOT SET"}"
  1907. port="${port:-"0"}"
  1908. queryport="${port}"
  1909. steamport="$((port + 1))"
  1910. }
  1911. # Config Type: Parameters
  1912. fn_info_game_vh() {
  1913. port="${port:-"0"}"
  1914. # Query port only enabled if public server
  1915. if [ "${public}" != "0" ]; then
  1916. queryport="$((port + 1))"
  1917. else
  1918. querymode="1"
  1919. fi
  1920. worldname="${worldname:-"NOT SET"}"
  1921. serverpassword="${serverpassword:-"NOT SET"}"
  1922. servername="${servername:-"NOT SET"}"
  1923. }
  1924. # Config Type: json
  1925. # Parameters: false
  1926. # Comment: // or /* */
  1927. fn_info_game_vints() {
  1928. if [ -f "${servercfgfullpath}" ]; then
  1929. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  1930. fn_info_game_json "maxplayers" ".MaxClients"
  1931. fn_info_game_json "port" ".Port"
  1932. fn_info_game_json "servername" ".ServerName"
  1933. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  1934. fi
  1935. configip="${configip:-"0.0.0.0"}"
  1936. maxplayers="${maxplayers:-"0"}"
  1937. port="${port:-"0"}"
  1938. queryport="${port:-"0"}"
  1939. servername="${servername:-"NOT SET"}"
  1940. serverpassword="${serverpassword:-"NOT SET"}"
  1941. }
  1942. # Config Type: Java properties
  1943. # Comment: # or !
  1944. # Example: motd=SERVERNAME
  1945. # Filetype: properties
  1946. fn_info_game_vpmc() {
  1947. if [ -f "${servercfgfullpath}" ]; then
  1948. fn_info_game_java_properties "servername" "motd"
  1949. fn_info_game_java_properties "bindaddress" "bind"
  1950. fi
  1951. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  1952. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  1953. queryport="${port:-"0"}"
  1954. servername="${servername:-"NOT SET"}"
  1955. }
  1956. # Config Type: QuakeC
  1957. # Comment: // or /* */
  1958. # Example: set sv_hostname "SERVERNAME"
  1959. # Filetype: cfg
  1960. fn_info_game_wet() {
  1961. if [ -f "${servercfgfullpath}" ]; then
  1962. fn_info_game_quakec "configip" "net_ip"
  1963. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1964. fn_info_game_quakec "port" "net_port"
  1965. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1966. fn_info_game_quakec "servername" "sv_hostname"
  1967. fn_info_game_quakec "serverpassword" "g_password"
  1968. fi
  1969. configip="${configip:-"0.0.0.0"}"
  1970. maxplayers="${maxplayers:-"0"}"
  1971. port="${port:-"0"}"
  1972. queryport="${queryport:-"0"}"
  1973. rconpassword="${rconpassword:-"NOT SET"}"
  1974. servername="${servername:-"NOT SET"}"
  1975. serverpassword="${serverpassword:-"NOT SET"}"
  1976. }
  1977. # Config Type: QuakeC
  1978. # Comment: // or /* */
  1979. # Example: set sv_hostname "SERVERNAME"
  1980. # Filetype: cfg
  1981. fn_info_game_wf() {
  1982. if [ -f "${servercfgfullpath}" ]; then
  1983. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1984. fn_info_game_quakec "rconpassword" "rcon_password"
  1985. fn_info_game_quakec "servername" "sv_hostname"
  1986. fi
  1987. httpport="${httpport:-"0"}"
  1988. maxplayers="${maxplayers:-"0"}"
  1989. port="${port:-"0"}"
  1990. queryport="${port:-"0"}"
  1991. rconpassword="${rconpassword:-"NOT SET"}"
  1992. servername="${servername:-"NOT SET"}"
  1993. }
  1994. fn_info_game_wmc() {
  1995. if [ ! -f "${servercfgfullpath}" ]; then
  1996. servername="${unavailable}"
  1997. maxplayers="${zero}"
  1998. port="${zero}"
  1999. queryport="${zero}"
  2000. queryenabled="${unavailable}"
  2001. else
  2002. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2003. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2004. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2005. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2006. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2007. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2008. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2009. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2010. maxplayers="UNLIMITED"
  2011. fi
  2012. # Not set
  2013. servername=${servername:-"NOT SET"}
  2014. queryport=${queryport:-"25577"}
  2015. maxplayers=${maxplayers:-"0"}
  2016. configip=${configip:-"0.0.0.0"}
  2017. fi
  2018. }
  2019. # Config Type: custom (key-value)
  2020. # Comment: #
  2021. # Example: SERVERNAME=SERVERNAME
  2022. fn_info_game_wurm() {
  2023. # Config
  2024. if [ ! -f "${servercfgfullpath}" ]; then
  2025. port="${zero}"
  2026. queryport="${zero}"
  2027. rconpassword="${unavailable}"
  2028. servername="${unavailable}"
  2029. serverpassword="${unavailable}"
  2030. adminpassword="${unavailable}"
  2031. maxplayers="${zero}"
  2032. else
  2033. port=$(grep "EXTERNALPORT=" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  2034. queryport=$(grep "QUERYPORT=" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  2035. servername=$(grep "SERVERNAME=" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/SERVERNAME//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2036. serverpassword=$(grep "SERVERPASSWORD=" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/SERVERPASSWORD//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2037. adminpassword=$(grep "ADMINPWD=" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/ADMINPWD//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2038. maxplayers=$(grep "MAXPLAYERS=" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  2039. configip=$(grep "IP" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/IP//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  2040. # Not set
  2041. port=${port:-"3724"}
  2042. queryport=${queryport:-"27017"}
  2043. servername=${servername:-"NOT SET"}
  2044. serverpassword=${serverpassword:-"NOT SET"}
  2045. adminpassword=${adminpassword:-"NOT SET"}
  2046. maxplayers=${maxplayers:-"0"}
  2047. fi
  2048. }
  2049. unavailable="${red}UNAVAILABLE${default}"
  2050. zero="${red}0${default}"
  2051. if [ "${shortname}" == "ac" ]; then
  2052. fn_info_game_ac
  2053. elif [ "${shortname}" == "ark" ]; then
  2054. fn_info_game_ark
  2055. elif [ "${shortname}" == "arma3" ]; then
  2056. fn_info_game_arma3
  2057. elif [ "${shortname}" == "armar" ]; then
  2058. fn_info_game_armar
  2059. elif [ "${shortname}" == "av" ]; then
  2060. fn_info_game_av
  2061. elif [ "${shortname}" == "bf1942" ]; then
  2062. fn_info_game_bf1942
  2063. elif [ "${shortname}" == "bfv" ]; then
  2064. fn_info_game_bfv
  2065. elif [ "${shortname}" == "bo" ]; then
  2066. fn_info_game_bo
  2067. elif [ "${shortname}" == "bt" ]; then
  2068. fn_info_game_bt
  2069. elif [ "${shortname}" == "btl" ]; then
  2070. fn_info_game_btl
  2071. elif [ "${shortname}" == "cd" ]; then
  2072. fn_info_game_cd
  2073. elif [ "${shortname}" == "ck" ]; then
  2074. fn_info_game_ck
  2075. elif [ "${shortname}" == "cmw" ]; then
  2076. fn_info_game_cmw
  2077. elif [ "${shortname}" == "cod" ]; then
  2078. fn_info_game_cod
  2079. elif [ "${shortname}" == "coduo" ]; then
  2080. fn_info_game_cod
  2081. elif [ "${shortname}" == "cod2" ]; then
  2082. fn_info_game_cod2
  2083. elif [ "${shortname}" == "cod4" ]; then
  2084. fn_info_game_cod4
  2085. elif [ "${shortname}" == "codwaw" ]; then
  2086. fn_info_game_codwaw
  2087. elif [ "${shortname}" == "col" ]; then
  2088. fn_info_game_col
  2089. elif [ "${shortname}" == "dayz" ]; then
  2090. fn_info_game_dayz
  2091. elif [ "${shortname}" == "dodr" ]; then
  2092. fn_info_game_dodr
  2093. elif [ "${shortname}" == "dst" ]; then
  2094. fn_info_game_dst
  2095. elif [ "${shortname}" == "eco" ]; then
  2096. fn_info_game_eco
  2097. elif [ "${shortname}" == "etl" ]; then
  2098. fn_info_game_etl
  2099. elif [ "${shortname}" == "fctr" ]; then
  2100. fn_info_game_fctr
  2101. elif [ "${shortname}" == "hw" ]; then
  2102. fn_info_game_hw
  2103. elif [ "${shortname}" == "inss" ]; then
  2104. fn_info_game_inss
  2105. elif [ "${shortname}" == "jc2" ]; then
  2106. fn_info_game_jc2
  2107. elif [ "${shortname}" == "jc3" ]; then
  2108. fn_info_game_jc3
  2109. elif [ "${shortname}" == "jk2" ]; then
  2110. fn_info_game_jk2
  2111. elif [ "${shortname}" == "kf" ]; then
  2112. fn_info_game_kf
  2113. elif [ "${shortname}" == "kf2" ]; then
  2114. fn_info_game_kf2
  2115. elif [ "${shortname}" == "lo" ]; then
  2116. fn_info_game_lo
  2117. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2118. fn_info_game_mc
  2119. elif [ "${shortname}" == "mcb" ]; then
  2120. fn_info_game_mcb
  2121. elif [ "${shortname}" == "mh" ]; then
  2122. fn_info_game_mh
  2123. elif [ "${shortname}" == "mohaa" ]; then
  2124. fn_info_game_mohaa
  2125. elif [ "${shortname}" == "mom" ]; then
  2126. fn_info_game_mom
  2127. elif [ "${shortname}" == "mta" ]; then
  2128. fn_info_game_mta
  2129. elif [ "${shortname}" == "nec" ]; then
  2130. fn_info_game_nec
  2131. elif [ "${shortname}" == "onset" ]; then
  2132. fn_info_game_onset
  2133. elif [ "${shortname}" == "pc" ]; then
  2134. fn_info_game_pc
  2135. elif [ "${shortname}" == "pc2" ]; then
  2136. fn_info_game_pc2
  2137. elif [ "${shortname}" == "pstbs" ]; then
  2138. fn_info_game_pstbs
  2139. elif [ "${shortname}" == "pvr" ]; then
  2140. fn_info_game_pvr
  2141. elif [ "${shortname}" == "pz" ]; then
  2142. fn_info_game_pz
  2143. elif [ "${shortname}" == "q2" ]; then
  2144. fn_info_game_q2
  2145. elif [ "${shortname}" == "q3" ]; then
  2146. fn_info_game_q3
  2147. elif [ "${shortname}" == "ql" ]; then
  2148. fn_info_game_ql
  2149. elif [ "${shortname}" == "qw" ]; then
  2150. fn_info_game_qw
  2151. elif [ "${shortname}" == "ro" ]; then
  2152. fn_info_game_ro
  2153. elif [ "${shortname}" == "rtcw" ]; then
  2154. fn_info_game_rtcw
  2155. elif [ "${shortname}" == "rust" ]; then
  2156. fn_info_game_rust
  2157. elif [ "${shortname}" == "rw" ]; then
  2158. fn_info_game_rw
  2159. elif [ "${shortname}" == "samp" ]; then
  2160. fn_info_game_samp
  2161. elif [ "${shortname}" == "sb" ]; then
  2162. fn_info_game_sb
  2163. elif [ "${shortname}" == "sbots" ]; then
  2164. fn_info_game_sbots
  2165. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2166. fn_info_game_scpsl
  2167. elif [ "${shortname}" == "sdtd" ]; then
  2168. fn_info_game_sdtd
  2169. elif [ "${shortname}" == "sf" ]; then
  2170. fn_info_game_sf
  2171. elif [ "${shortname}" == "sof2" ]; then
  2172. fn_info_game_sof2
  2173. elif [ "${shortname}" == "sol" ]; then
  2174. fn_info_game_sol
  2175. elif [ "${engine}" == "spark" ]; then
  2176. fn_info_game_spark
  2177. elif [ "${shortname}" == "squad" ]; then
  2178. fn_info_game_squad
  2179. elif [ "${shortname}" == "st" ]; then
  2180. fn_info_game_st
  2181. elif [ "${shortname}" == "stn" ]; then
  2182. fn_info_game_stn
  2183. elif [ "${shortname}" == "terraria" ]; then
  2184. fn_info_game_terraria
  2185. elif [ "${shortname}" == "ti" ]; then
  2186. fn_info_game_ti
  2187. elif [ "${shortname}" == "ts3" ]; then
  2188. fn_info_game_ts3
  2189. elif [ "${shortname}" == "tu" ]; then
  2190. fn_info_game_tu
  2191. elif [ "${shortname}" == "tw" ]; then
  2192. fn_info_game_tw
  2193. elif [ "${shortname}" == "unt" ]; then
  2194. fn_info_game_unt
  2195. elif [ "${shortname}" == "ut" ]; then
  2196. fn_info_game_ut
  2197. elif [ "${shortname}" == "ut2k4" ]; then
  2198. fn_info_game_ut2k4
  2199. elif [ "${shortname}" == "ut3" ]; then
  2200. fn_info_game_ut3
  2201. elif [ "${shortname}" == "ut99" ]; then
  2202. fn_info_game_ut99
  2203. elif [ "${shortname}" == "vh" ]; then
  2204. fn_info_game_vh
  2205. elif [ "${shortname}" == "vints" ]; then
  2206. fn_info_game_vints
  2207. elif [ "${shortname}" == "vpmc" ]; then
  2208. fn_info_game_vpmc
  2209. elif [ "${shortname}" == "wet" ]; then
  2210. fn_info_game_wet
  2211. elif [ "${shortname}" == "wf" ]; then
  2212. fn_info_game_wf
  2213. elif [ "${shortname}" == "wmc" ]; then
  2214. fn_info_game_wmc
  2215. elif [ "${shortname}" == "wurm" ]; then
  2216. fn_info_game_wurm
  2217. elif [ "${engine}" == "prism3d" ]; then
  2218. fn_info_game_prism3d
  2219. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2220. fn_info_game_source
  2221. elif [ "${engine}" == "unreal2" ]; then
  2222. fn_info_game_unreal2
  2223. fi
  2224. # External IP address
  2225. # Cache external IP address for 24 hours
  2226. if [ -f "${tmpdir}/extip.txt" ]; then
  2227. if [ "$(find "${tmpdir}/extip.txt" -mmin +1440)" ]; then
  2228. rm -f "${tmpdir:?}/extip.txt"
  2229. fi
  2230. fi
  2231. if [ ! -f "${tmpdir}/extip.txt" ]; then
  2232. extip="$(curl --connect-timeout 10 -s https://api.ipify.org 2> /dev/null)"
  2233. exitcode=$?
  2234. # if curl passes add extip to externalip.txt
  2235. if [ "${exitcode}" == "0" ]; then
  2236. echo "${extip}" > "${tmpdir}/extip.txt"
  2237. else
  2238. echo "Unable to get external IP address"
  2239. fi
  2240. else
  2241. extip="$(cat "${tmpdir}/extip.txt")"
  2242. fi
  2243. # Alert IP address
  2244. if [ "${displayip}" ]; then
  2245. alertip="${displayip}"
  2246. elif [ "${extip}" ]; then
  2247. alertip="${extip}"
  2248. else
  2249. alertip="${ip}"
  2250. fi
  2251. # Steam Master Server - checks if detected by master server.
  2252. # Checked after config init, as the queryport is needed
  2253. if [ -z "${displaymasterserver}" ]; then
  2254. if [ "$(command -v jq 2> /dev/null)" ]; then
  2255. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2256. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2257. # Will query server IP addresses first.
  2258. for queryip in "${queryips[@]}"; do
  2259. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2260. done
  2261. # Should that not work it will try the external IP.
  2262. if [ "${masterserver}" == "0" ]; then
  2263. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${extip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2264. fi
  2265. if [ "${masterserver}" == "0" ]; then
  2266. displaymasterserver="false"
  2267. else
  2268. displaymasterserver="true"
  2269. fi
  2270. fi
  2271. fi
  2272. fi
  2273. fi