info_game.sh 81 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # shellcheck disable=SC2317
  8. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Config Type: ini
  10. # Comment: ; or #
  11. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  12. fn_info_game_ini() {
  13. # sed is used to process the file.
  14. # -n: Suppresses automatic printing of pattern space.
  15. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  16. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  17. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  18. # - .*: Matches any characters before the equals sign.
  19. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  20. # - \([^"]*\): Captures any characters that are not double quotes.
  21. # - "\?: Matches an optional double quote.
  22. # - /1: Replaces the entire matched pattern with the captured value.
  23. # - p: Prints the modified line.
  24. # - q: Quits processing after modifying and printing the line.
  25. if [ -n "${3}" ]; then
  26. servercfgparse="${3}"
  27. else
  28. servercfgparse="${servercfgfullpath}"
  29. fi
  30. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  31. configtype="ini"
  32. }
  33. # Config Type: Key Value Pairs (Equals Delimited)
  34. # Comment: ; or #
  35. fn_info_game_keyvalue_pairs_equals() {
  36. # sed is used to process the file.
  37. # -n: Suppresses automatic printing of pattern space.
  38. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  39. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  40. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  41. # - .*: Matches any characters before the equals sign.
  42. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  43. # - \([^"]*\): Captures any characters that are not double quotes.
  44. # - "\?: Matches an optional double quote.
  45. # - /1: Replaces the entire matched pattern with the captured value.
  46. # - p: Prints the modified line.
  47. # - q: Quits processing after modifying and printing the line.
  48. if [ -n "${3}" ]; then
  49. servercfgparse="${3}"
  50. else
  51. servercfgparse="${servercfgfullpath}"
  52. fi
  53. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  54. configtype="keyvalue_pairs"
  55. }
  56. # Config Type: Key Value Pairs (Space Delimited)
  57. # Comment: ; or #
  58. fn_info_game_keyvalue_pairs_space() {
  59. # sed is used to process the file.
  60. # -n: Suppresses automatic printing of pattern space.
  61. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  62. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  63. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  64. # - .*: Matches any characters before the space.
  65. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  66. # - \([^"]*\): Captures any characters that are not double quotes.
  67. # - "\?: Matches an optional double quote.
  68. # - /1: Replaces the entire matched pattern with the captured value.
  69. # - p: Prints the modified line.
  70. # - q: Quits processing after modifying and printing the line.
  71. if [ -n "${3}" ]; then
  72. servercfgparse="${3}"
  73. else
  74. servercfgparse="${servercfgfullpath}"
  75. fi
  76. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  77. configtype="keyvalue_pairs"
  78. }
  79. # Config Type: QuakeC
  80. # Comment: // or /* */
  81. fn_info_game_quakec() {
  82. # -n: Suppresses automatic printing of pattern space.
  83. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  84. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  85. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  86. # - .*: Matches any characters before the spaces.
  87. # - *: Matches any number of spaces.
  88. # - "\?: Matches an optional double quote.
  89. # - \([^"]*\): Captures any characters that are not double quotes.
  90. # - "\?: Matches an optional double quote.
  91. # - /1: Replaces the entire matched pattern with the captured value.
  92. # - p: Prints the modified line.
  93. # - q: Quits processing after modifying and printing the line.
  94. if [ -n "${3}" ]; then
  95. servercfgparse="${3}"
  96. else
  97. servercfgparse="${servercfgfullpath}"
  98. fi
  99. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  100. configtype="quakec"
  101. }
  102. # Config Type: json
  103. # Comment: // or /* */
  104. fn_info_game_json() {
  105. if [ -n "${3}" ]; then
  106. servercfgparse="${3}"
  107. else
  108. servercfgparse="${servercfgfullpath}"
  109. fi
  110. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  111. configtype="json"
  112. }
  113. # Config Type: SQF
  114. # Comment: // or /* */
  115. fn_info_game_sqf() {
  116. # sed is the command itself, indicating that we want to use the sed utility.
  117. # -n: Suppresses automatic printing of pattern space.
  118. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  119. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  120. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  121. # - .*: Matches any characters before the equals sign.
  122. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  123. # - \([^"]*\): Captures any characters that are not double quotes.
  124. # - "\?: Matches an optional double quote.
  125. # - /1: Replaces the entire matched pattern with the captured value.
  126. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  127. # - p: Prints the modified line.
  128. # - q: Quits processing after modifying and printing the line.
  129. if [ -n "${3}" ]; then
  130. servercfgparse="${3}"
  131. else
  132. servercfgparse="${servercfgfullpath}"
  133. fi
  134. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  135. configtype="sqf"
  136. }
  137. # Config Type: XML
  138. # Comment: <!-- -->
  139. fn_info_game_xml() {
  140. if [ -n "${3}" ]; then
  141. servercfgparse="${3}"
  142. else
  143. servercfgparse="${servercfgfullpath}"
  144. fi
  145. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  146. configtype="xml"
  147. }
  148. # Config Type: Valve KeyValues
  149. # Comment: //
  150. fn_info_game_valve_keyvalues() {
  151. # sed is used to process the file.
  152. # -n: Suppresses automatic printing of pattern space.
  153. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  154. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  155. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  156. # - .*: Matches any characters before the spaces.
  157. # - *: Matches any number of spaces.
  158. # - "\?: Matches an optional double quote.
  159. # - \([^"]*\): Captures any characters that are not double quotes.
  160. # - "\?: Matches an optional double quote.
  161. # - /1: Replaces the entire matched pattern with the captured value.
  162. # - p: Prints the modified line.
  163. # - q: Quits processing after modifying and printing the line.
  164. if [ -n "${3}" ]; then
  165. servercfgparse="${3}"
  166. else
  167. servercfgparse="${servercfgfullpath}"
  168. fi
  169. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  170. configtype="valve_keyvalues"
  171. }
  172. # Config Type: Java properties
  173. # Comment: # or !
  174. fn_info_game_java_properties() {
  175. # sed is used to process the file.
  176. # -n: Suppresses automatic printing of pattern space.
  177. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  178. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  179. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  180. # - .*: Matches any characters before the equals sign.
  181. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  182. # - \([^"]*\): Captures any characters that are not double quotes.
  183. # - "\?: Matches an optional double quote.
  184. # - /1: Replaces the entire matched pattern with the captured value.
  185. # - p: Prints the modified line.
  186. # - q: Quits processing after modifying and printing the line.
  187. if [ -n "${3}" ]; then
  188. servercfgparse="${3}"
  189. else
  190. servercfgparse="${servercfgfullpath}"
  191. fi
  192. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  193. configtype="java"
  194. }
  195. # Config Type: ini
  196. # Comment: ; or #
  197. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  198. fn_info_game_lua() {
  199. # - The '-n' option suppresses automatic printing of pattern space.
  200. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  201. # followed by the exact word specified by the second argument.
  202. # - If the pattern matches, the following actions are performed within the curly braces:
  203. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  204. # removing any leading or trailing spaces.
  205. # - 's#,.*##' removes everything after the first comma encountered.
  206. # - 'p' prints the modified pattern space.
  207. # - 'q' quits processing after printing the modified pattern space.
  208. if [ -n "${3}" ]; then
  209. servercfgparse="${3}"
  210. else
  211. servercfgparse="${servercfgfullpath}"
  212. fi
  213. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  214. configtype="lua"
  215. }
  216. # Config Type: custom (Project Cars)
  217. # Comment: //
  218. fn_info_game_pc_config() {
  219. # sed is used to process the file.
  220. # -n: Suppresses automatic printing of pattern space.
  221. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  222. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  223. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  224. # - .*: Matches any characters before the equals sign.
  225. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  226. # - \([^"]*\): Captures any characters that are not double quotes.
  227. # - "\?: Matches an optional double quote.
  228. # - /1: Replaces the entire matched pattern with the captured value.
  229. # - p: Prints the modified line.
  230. # - q: Quits processing after modifying and printing the line.
  231. if [ -n "${3}" ]; then
  232. servercfgparse="${3}"
  233. else
  234. servercfgparse="${servercfgfullpath}"
  235. fi
  236. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  237. configtype="pc_config"
  238. }
  239. # Config Type: ini
  240. # Parameters: false
  241. # Comment: ; or #
  242. # Example: NAME=SERVERNAME
  243. # Filetype: ini
  244. fn_info_game_ac() {
  245. if [ -f "${servercfgfullpath}" ]; then
  246. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  247. fn_info_game_ini "httpport" "HTTP_PORT"
  248. fn_info_game_ini "port" "TCP_PORT"
  249. fn_info_game_ini "servername" "NAME"
  250. fn_info_game_ini "serverpassword" "PASSWORD"
  251. fi
  252. adminpassword="${adminpassword:-NOT SET}"
  253. httpport="${httpport:-0}"
  254. port="${port:-0}"
  255. queryport="${httpport:-0}"
  256. servername="${servername:-NOT SET}"
  257. serverpassword="${serverpassword:-NOT SET}"
  258. }
  259. # Config Type: ini
  260. # Parameters: true
  261. # Comment: ; or #
  262. # Example: SessionName=SERVERNAME
  263. # Filetype: ini
  264. fn_info_game_ark() {
  265. if [ -f "${servercfgfullpath}" ]; then
  266. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  267. fn_info_game_ini "maxplayers" "MaxPlayers"
  268. fn_info_game_ini "rconport" "RCONPort"
  269. fn_info_game_ini "servername" "SessionName"
  270. fn_info_game_ini "serverpassword" "ServerPassword"
  271. fi
  272. adminpassword="${adminpassword:-"NOT SET"}"
  273. maxplayers="${maxplayers:-"0"}"
  274. port="${port:-"0"}"
  275. queryport="${queryport:-"0"}"
  276. rawport="$((port + 1))"
  277. rconport="${rconport:-"0"}"
  278. servername="${servername:-"NOT SET"}"
  279. serverpassword="${serverpassword:-"NOT SET"}"
  280. }
  281. # Config Type: SQF
  282. # Parameters: true
  283. # Comment: // or /* */
  284. # Example: serverName = "SERVERNAME";
  285. # Filetype: cfg
  286. fn_info_game_arma3() {
  287. if [ -f "${servercfgfullpath}" ]; then
  288. fn_info_game_sqf "adminpassword" "passwordAdmin"
  289. fn_info_game_sqf "maxplayers" "maxPlayers"
  290. fn_info_game_sqf "servername" "hostname"
  291. fn_info_game_sqf "serverpassword" "password"
  292. fi
  293. adminpassword="${adminpassword:-"NOT SET"}"
  294. battleeyeport="$((port + 4))"
  295. maxplayers="${maxplayers:-"0"}"
  296. port="${port:-"0"}"
  297. queryport="$((port + 1))"
  298. servername="${servername:-"NOT SET"}"
  299. serverpassword="${serverpassword:-"NOT SET"}"
  300. steamport="$((port + 2))"
  301. voiceport="${port:-"0"}"
  302. voiceunusedport="$((port + 3))"
  303. }
  304. # Config Type: ini
  305. # Parameters: true
  306. # Comment: ; or #
  307. # Example: serverName=SERVERNAME
  308. # Filetype: ini
  309. fn_info_game_av() {
  310. if [ -f "${servercfgfullpath}" ]; then
  311. fn_info_game_ini "maxplayers" "maxPlayers"
  312. fn_info_game_ini "port" "port"
  313. fn_info_game_ini "rconport" "rconPort"
  314. fn_info_game_ini "servername" "name"
  315. fn_info_game_ini "serverpassword" "password"
  316. fn_info_game_ini "rconpassword" "rconPassword"
  317. if [ -n "${rconpassword}" ]; then
  318. rconenabled="true"
  319. fi
  320. fi
  321. maxplayers="${maxplayers:-"0"}"
  322. port="${port:-"0"}"
  323. rconenabled="${rconenabled:-"false"}"
  324. rconpassword="${rconpassword:-"NOT SET"}"
  325. rconport="${rconport:-"0"}"
  326. # queryport doesnt respond to any queries, using session only.
  327. queryport=""$((port + 3))""
  328. servername="${servername:-"NOT SET"}"
  329. serverpassword="${serverpassword:-"NOT SET"}"
  330. steamport="$((port + 21))"
  331. steamworksport="$((port + 20))"
  332. }
  333. # Config Type: ini unknown (Source?)
  334. # Parameters: true
  335. # Comment: # or //
  336. # Example: ServerName=SERVERNAME
  337. # Filetype: txt
  338. fn_info_game_bo() {
  339. if [ -f "${servercfgfullpath}" ]; then
  340. fn_info_game_ini "maxplayers" "MaxPlayers"
  341. fn_info_game_ini "port" "ServerPort"
  342. fn_info_game_ini "servername" "ServerName"
  343. fn_info_game_ini "serverpassword" "Password"
  344. fi
  345. maxplayers="${maxplayers:-"0"}"
  346. port="${port:-"0"}"
  347. queryport="$((port + 1))"
  348. servername="${servername:-"NOT SET"}"
  349. serverpassword="${serverpassword:-"NOT SET"}"
  350. }
  351. # Config Type: ini
  352. # Parameters: true
  353. # Comment: ; or #
  354. # Example: ServerName=SERVERNAME
  355. # Filetype: ini
  356. fn_info_game_btl() {
  357. if [ -f "${servercfgfullpath}" ]; then
  358. fn_info_game_ini "adminpassword" "AdminPassword"
  359. fn_info_game_ini "servername" "ServerName"
  360. fi
  361. adminpassword="${adminpassword:-"NOT SET"}"
  362. port="${port:-"0"}"
  363. queryport="${queryport:-"0"}"
  364. rconport="$((port + 2))"
  365. servername="${servername:-"NOT SET"}"
  366. }
  367. # Config Type: ini
  368. # Parameters: true
  369. # Comment: ; or #
  370. # Example: ServerName=SERVERNAME
  371. # Filetype: ini
  372. fn_info_game_cmw() {
  373. if [ -f "${servercfgfullpath}" ]; then
  374. fn_info_game_ini "maxplayers" "MaxPlayers"
  375. fn_info_game_ini "servername" "ServerName"
  376. fn_info_game_ini "serverpassword" "GamePassword"
  377. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  378. fi
  379. defaultmap="${defaultmap:-"NOT SET"}"
  380. maxplayers="${maxplayers:-"0"}"
  381. port="${port:-"0"}"
  382. queryport="${queryport:-"0"}"
  383. rconport="${rconport:-"0"}"
  384. servername="${servername:-"NOT SET"}"
  385. serverpassword="${serverpassword:-"NOT SET"}"
  386. }
  387. # Config Type: ini
  388. # Parameters: true
  389. # Comment: ; or #
  390. # Example: iMaxClanMembers=1024
  391. # Filetype: ini
  392. fn_info_game_dodr() {
  393. if [ -f "${servercfgfullpath}" ]; then
  394. fn_info_game_ini "maxplayers" "iMaxPlayers"
  395. fi
  396. maxplayers="${maxplayers:-"0"}"
  397. port="${port:-"0"}"
  398. queryport="${queryport:-"0"}"
  399. servername="${servername:-"NOT SET"}"
  400. }
  401. # Config Type: ini
  402. # Parameters: true
  403. # Comment: ; or #
  404. # Example: cluster_name = SERVERNAME
  405. # Filetype: ini
  406. fn_info_game_dst() {
  407. if [ -f "${servercfgfullpath}" ]; then
  408. fn_info_game_ini "port" "server_port"
  409. fn_info_game_ini "steamauthport" "authentication_port"
  410. fn_info_game_ini "steamport" "master_server_port"
  411. fi
  412. if [ -f "${clustercfgfullpath}" ]; then
  413. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  414. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  415. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  416. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  417. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  418. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  419. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  420. fi
  421. cave="${cave:-"NOT SET"}"
  422. cluster="${cluster:-"NOT SET"}"
  423. configip="${configip:-"0.0.0.0"}"
  424. gamemode="${gamemode:-"NOT SET"}"
  425. master="${master:-"NOT SET"}"
  426. masterport="${masterport:-"0"}"
  427. maxplayers="${maxplayers:-"0"}"
  428. port="${port:-"0"}"
  429. servername="${servername:-"NOT SET"}"
  430. serverpassword="${serverpassword:-"NOT SET"}"
  431. shard="${shard:-"NOT SET"}"
  432. sharding="${sharding:-"NOT SET"}"
  433. steamauthport="${steamauthport:-"0"}"
  434. steamport="${steamport:-"0"}"
  435. tickrate="${tickrate:-"0"}"
  436. }
  437. # Config Type: parameters
  438. # Parameters: true
  439. # Comment: ; or #
  440. # Example: SessionName=SERVERNAME
  441. # Filetype: ini
  442. fn_info_game_hcu() {
  443. defaultmap="${defaultmap:-"NOT SET"}"
  444. maxplayers="${maxplayers:-"0"}"
  445. port="${port:-"0"}"
  446. queryport="${queryport:-"0"}"
  447. servername="${servername:-"NOT SET"}"
  448. }
  449. # Config Type: ini
  450. # Parameters: true
  451. # Comment: ; or #
  452. # Example: ServerName=SERVERNAME
  453. # Filetype: ini
  454. fn_info_game_kf() {
  455. if [ -f "${servercfgfullpath}" ]; then
  456. fn_info_game_ini "adminpassword" "AdminPassword"
  457. fn_info_game_ini "httpenabled" "bEnabled"
  458. fn_info_game_ini "httppassword" "AdminPassword"
  459. fn_info_game_ini "httpport" "ListenPort"
  460. fn_info_game_ini "httpuser" "AdminName"
  461. fn_info_game_ini "lanport" "LANServerPort"
  462. fn_info_game_ini "maxplayers" "MaxPlayers"
  463. fn_info_game_ini "port" "Port"
  464. fn_info_game_ini "queryportgs" "QueryPort"
  465. fn_info_game_ini "servername" "ServerName"
  466. fn_info_game_ini "serverpassword" "GamePassword"
  467. fi
  468. adminpassword="${adminpassword:-"NOT SET"}"
  469. defaultmap="${defaultmap:-"NOT SET"}"
  470. httpenabled="${httpenabled:-"NOT SET"}"
  471. httppassword="${adminpassword}"
  472. httpport="${httpport:-"0"}"
  473. httpuser="${httpuser:-"NOT SET"}"
  474. lanport="${lanport:-"0"}"
  475. maxplayers="${maxplayers:-"0"}"
  476. port="${port:-"0"}"
  477. queryport="$((port + 1))"
  478. queryportgs="${queryportgs:-"0"}"
  479. servername="${servername:-"NOT SET"}"
  480. serverpassword="${serverpassword:-"NOT SET"}"
  481. steamport="28852"
  482. steamworksport="20560"
  483. }
  484. # Config Type: ini
  485. # Parameters: true
  486. # Comment: ; or #
  487. # Example: ServerName=SERVERNAME
  488. # Filetype: ini
  489. fn_info_game_kf2() {
  490. if [ -f "${servercfgfullpath}" ]; then
  491. fn_info_game_ini "adminpassword" "AdminPassword"
  492. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  493. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  494. fn_info_game_ini "servername" "ServerName"
  495. fn_info_game_ini "serverpassword" "GamePassword"
  496. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  497. fn_info_game_ini "httppassword" "AdminPassword"
  498. fi
  499. adminpassword="${adminpassword:-"NOT SET"}"
  500. defaultmap="${defaultmap:-"NOT SET"}"
  501. httpport="${httpport:-"0"}"
  502. port="${port:-"0"}"
  503. queryport="${queryport:-"0"}"
  504. servername="${servername:-"NOT SET"}"
  505. serverpassword="${serverpassword:-"NOT SET"}"
  506. httpenabled="${httpenabled:-"NOT SET"}"
  507. httppassword="${httppassword:-"NOT SET"}"
  508. httpuser="Admin"
  509. }
  510. # Config Type: ini
  511. # Parameters: true
  512. # Comment: ; or #
  513. # Example: ServerName=SERVERNAME
  514. # Filetype: ini
  515. fn_info_game_mh() {
  516. if [ -f "${servercfgfullpath}" ]; then
  517. fn_info_game_ini "servername" "ServerName"
  518. fn_info_game_ini "serverpassword" "ServerPassword"
  519. fn_info_game_ini "rconpassword" "AdminPassword"
  520. fn_info_game_ini "maxplayers" "MaxSlots"
  521. fi
  522. servername="${servername:-"NOT SET"}"
  523. serverpassword="${serverpassword:-"NOT SET"}"
  524. rconpassword="${rconpassword:-"NOT SET"}"
  525. maxplayers="${maxplayers:-"0"}"
  526. port="${port:-"0"}"
  527. queryport="${queryport:-"0"}"
  528. beaconport="${beaconport:-"0"}"
  529. }
  530. # Config Type: ini
  531. # Parameters: true
  532. # Comment: ; or #
  533. # Example: ServerName="SERVERNAME"
  534. # Filetype: cfg
  535. fn_info_game_ps() {
  536. if [ -f "${servercfgfullpath}" ]; then
  537. fn_info_game_ini "servername" "ServerName"
  538. fn_info_game_ini "maxplayers" "MaxPlayers"
  539. fn_info_game_ini "reservedslots" "NumReservedSlots"
  540. fn_info_game_ini "serverpassword" "ServerPassword"
  541. fi
  542. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  543. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  544. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  545. fi
  546. maxplayers="${maxplayers:-"0"}"
  547. port="${port:-"0"}"
  548. if [ -z "${queryport}" ]; then
  549. queryport="${port:-"0"}"
  550. fi
  551. randommap="${randommap:-"NOT SET"}"
  552. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  553. rconpassword="NOT SET"
  554. fi
  555. rconport="${rconport:-"0"}"
  556. reservedslots="${reservedslots:-"0"}"
  557. servername="${servername:-"NOT SET"}"
  558. serverpassword="${serverpassword:-"NOT SET"}"
  559. tickrate="${tickrate:-"0"}"
  560. }
  561. # Config Type: ini
  562. # Parameters: false
  563. # Comment: ; or #
  564. # Example: ServerName=SERVERNAME
  565. # Filetype: cfg
  566. fn_info_game_pvr() {
  567. if [ -f "${servercfgfullpath}" ]; then
  568. fn_info_game_ini "servername" "ServerName"
  569. fn_info_game_ini "maxplayers" "MaxPlayers"
  570. fi
  571. maxplayers="${maxplayers:-"0"}"
  572. port="${port:-"0"}"
  573. port401="$((port + 400))"
  574. queryport="${port:-"0"}"
  575. servername="${servername:-"NOT SET"}"
  576. }
  577. # Config Type: ini
  578. # Parameters: false
  579. # Comment: ; or #
  580. # Example: ServerName=SERVERNAME
  581. # Filetype: cfg
  582. fn_info_game_pw() {
  583. servername="${servername:-"NOT SET"}"
  584. port="${port:-"0"}"
  585. steamport="27015"
  586. unknownport="1985"
  587. }
  588. # Config Type: ini
  589. # Parameters: true
  590. # Comment: ; or #
  591. # Example: PublicName=SERVERNAME
  592. # Filetype: ini
  593. fn_info_game_pz() {
  594. if [ -f "${servercfgfullpath}" ]; then
  595. fn_info_game_ini "maxplayers" "MaxPlayers"
  596. fn_info_game_ini "port" "DefaultPort"
  597. fn_info_game_ini "rconpassword" "RCONPassword"
  598. fn_info_game_ini "servername" "PublicName"
  599. fn_info_game_ini "serverpassword" "Password"
  600. fn_info_game_ini "worldname" "Map"
  601. fi
  602. adminpassword="${adminpassword:-"NOT SET"}"
  603. maxplayers="${maxplayers:-"0"}"
  604. port="${port:-"0"}"
  605. queryport="${port:-"0"}"
  606. rconpassword="${rconpassword:-"NOT SET"}"
  607. servername="${servername:-"NOT SET"}"
  608. serverpassword="${serverpassword:-"NOT SET"}"
  609. worldname="${worldname:-"NOT SET"}"
  610. }
  611. # Config Type: xml
  612. # Comment: <!-- -->
  613. # Example: <ServerName>SERVERNAME</ServerName>
  614. # Filetype: xml
  615. fn_info_game_st() {
  616. if [ -f "${servercfgfullpath}" ]; then
  617. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  618. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  619. fn_info_game_xml "port" "/SettingData/GamePort"
  620. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  621. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  622. fn_info_game_xml "servername" "/SettingData/ServerName"
  623. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  624. fi
  625. adminpassword="${adminpassword:-"NOT SET"}"
  626. maxplayers="${maxplayers:-"0"}"
  627. port="${port:-"0"}"
  628. queryport="${queryport:-"0"}"
  629. saveinterval="${saveinterval:-"0"}"
  630. servername="${servername:-"NOT SET"}"
  631. serverpassword="${serverpassword:-"NOT SET"}"
  632. worldname="${worldname:-"NOT SET"}"
  633. worldtype="${worldtype:-"NOT SET"}"
  634. }
  635. # Config Type: ini
  636. # Parameters: true
  637. # Comment: ; or #
  638. # Example: ServerName=SERVERNAME
  639. # Filetype: ini
  640. fn_info_game_stn() {
  641. if [ -f "${servercfgfullpath}" ]; then
  642. fn_info_game_ini "configip" "ServerIP"
  643. fn_info_game_ini "port" "ServerPort"
  644. fn_info_game_ini "servername" "ServerName"
  645. fn_info_game_ini "serverpassword" "ServerPassword"
  646. fi
  647. configip="${configip:-"0.0.0.0"}"
  648. maxplayers="${maxplayers:-"0"}"
  649. port="${port:-"0"}"
  650. queryport="$((port + 1))"
  651. servername="${servername:-"NOT SET"}"
  652. serverpassword="${serverpassword:-"NOT SET"}"
  653. }
  654. # Config Type: parameters
  655. # Parameters: true
  656. # Comment:
  657. # Example: -ServerName="SERVERNAME"
  658. # Filetype: parameters
  659. fn_info_game_tf() {
  660. beaconport="${beaconport:-"0"}"
  661. gamemode="${gamemode:-"NOT SET"}"
  662. maxplayers="${maxplayers:-"0"}"
  663. port="${port:-"0"}"
  664. queryport="${queryport:-"0"}"
  665. saveinterval="${saveinterval:-"0"}"
  666. servername="${servername:-"NOT SET"}"
  667. serverpassword="${serverpassword:-"NOT SET"}"
  668. shutdownport="${shutdownport:-"0"}"
  669. }
  670. # Config Type: ini
  671. # Parameters: true
  672. # Comment: ; or #
  673. # Example: ServerName=ServerName
  674. # Filetype: ini
  675. fn_info_game_ti() {
  676. if [ -f "${servercfgfullpath}" ]; then
  677. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  678. fn_info_game_ini "queueenabled" "bQueueEnabled"
  679. fn_info_game_ini "queueport" "QueuePort"
  680. fn_info_game_ini "rconenabled" "bRconEnabled"
  681. fn_info_game_ini "rconpassword" "RconPassword"
  682. fn_info_game_ini "rconport" "RconPort"
  683. fn_info_game_ini "servername" "ServerName"
  684. fn_info_game_ini "serverpassword" "ServerPassword"
  685. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  686. fi
  687. maxplayers="${maxplayers:-"0"}"
  688. queueenabled="${queueenabled:-"NOT SET"}"
  689. queueport="${queueport:-"0"}"
  690. rconenabled="${rconenabled:-"NOT SET"}"
  691. rconpassword="${rconpassword:-"NOT SET"}"
  692. rconport="${rconport:-"0"}"
  693. servername="${servername:-"NOT SET"}"
  694. serverpassword="${serverpassword:-"NOT SET"}"
  695. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  696. }
  697. # Config Type: ini
  698. # Parameters: false
  699. # Comment: ; or #
  700. # Example: default_voice_port=9987
  701. # Filetype: ini
  702. fn_info_game_ts3() {
  703. if [ -f "${servercfgfullpath}" ]; then
  704. fn_info_game_ini "configip" "voice_ip"
  705. fn_info_game_ini "dbplugin" "dbplugin"
  706. fn_info_game_ini "fileport" "filetransfer_port"
  707. fn_info_game_ini "port" "default_voice_port"
  708. fn_info_game_ini "queryhttpport" "query_http_port"
  709. fn_info_game_ini "queryhttpsport" "query_https_port"
  710. fn_info_game_ini "queryport" "query_port"
  711. fn_info_game_ini "querysshport" "query_ssh_port"
  712. fi
  713. configip="${configip:-"0.0.0.0"}"
  714. dbplugin="${dbplugin:-"NOT SET"}"
  715. fileport="${fileport:-"0"}"
  716. port="${port:-"0"}"
  717. queryhttpport="${queryhttpport:-"0"}"
  718. queryhttpsport="${queryhttpsport:-"0"}"
  719. queryport="${queryport:-"0"}"
  720. querysshport="${querysshport:-"0"}"
  721. telnetport="${queryport}"
  722. }
  723. # Config Type: ini
  724. # Parameters: true
  725. # Comment: ; or #
  726. # Example: ServerTitle=SERVERNAME
  727. # Filetype: ini
  728. fn_info_game_tu() {
  729. if [ -f "${servercfgfullpath}" ]; then
  730. fn_info_game_ini "maxplayers" "MaxPlayers"
  731. fn_info_game_ini "servername" "ServerTitle"
  732. fi
  733. maxplayers="${maxplayers:-"0"}"
  734. port="${port:-"0"}"
  735. queryport="${queryport:-"0"}"
  736. servername="${servername:-"NOT SET"}"
  737. steamport="$((port + 1))"
  738. }
  739. # Config Type: ini
  740. # Parameters: true
  741. # Comment: ; or #
  742. # Example: ServerName=SERVERNAME
  743. # Filetype: ini
  744. fn_info_game_ut99() {
  745. if [ -f "${servercfgfullpath}" ]; then
  746. fn_info_game_ini "adminpassword" "AdminPassword"
  747. fn_info_game_ini "beaconport" "ServerBeaconPort"
  748. fn_info_game_ini "port" "Port"
  749. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  750. fn_info_game_ini "servername" "ServerName"
  751. fn_info_game_ini "serverpassword" "GamePassword"
  752. fn_info_game_ini "httpenabled" "bEnabled"
  753. fn_info_game_ini "httppassword" "AdminPassword"
  754. fn_info_game_ini "httpport" "ListenPort"
  755. fn_info_game_ini "httpuser" "AdminUserName"
  756. fi
  757. adminpassword="${adminpassword:-"NOT SET"}"
  758. beaconport="${beaconport:-"0"}"
  759. defaultmap="${defaultmap:-"NOT SET"}"
  760. httpport="${httpport:-"0"}"
  761. port="${port:-"0"}"
  762. queryport="$((port + 1))"
  763. queryportgs="${queryportgs:-"0"}"
  764. servername="${servername:-"NOT SET"}"
  765. serverpassword="${serverpassword:-"NOT SET"}"
  766. httpenabled="${httpenabled:-"0"}"
  767. httppassword="${httppassword:-"NOT SET"}"
  768. httpuser="${httpuser:-"NOT SET"}"
  769. }
  770. # Config Type: ini
  771. # Parameters: true
  772. # Comment: ; or #
  773. # Example: ServerName=SERVERNAME
  774. # Filetype: ini
  775. fn_info_game_ut3() {
  776. if [ -f "${servercfgfullpath}" ]; then
  777. fn_info_game_ini "adminpassword" "AdminPassword"
  778. fn_info_game_ini "maxplayers" "MaxPlayers"
  779. fn_info_game_ini "servername" "ServerName"
  780. fn_info_game_ini "serverpassword" "GamePassword"
  781. fn_info_game_ini "httpenabled" "bEnabled"
  782. fn_info_game_ini "httppassword" "AdminPassword"
  783. fn_info_game_ini "httpport" "ListenPort"
  784. fi
  785. adminpassword="${adminpassword:-"NOT SET"}"
  786. defaultmap="${defaultmap:-"NOT SET"}"
  787. httpport="${httpport:-"0"}"
  788. maxplayers="${maxplayers:-"0"}"
  789. port="${port:-"0"}"
  790. queryport="${queryport:-"0"}"
  791. servername="${servername:-"NOT SET"}"
  792. serverpassword="${serverpassword:-"NOT SET"}"
  793. httpenabled="${httpenabled:-"0"}"
  794. httppassword="${httppassword:-"NOT SET"}"
  795. httpuser="Admin"
  796. }
  797. # Config Type: ini
  798. # Parameters: true
  799. # Comment: ; or #
  800. # Example: ServerName=SERVERNAME
  801. # Filetype: ini
  802. fn_info_game_unreal2() {
  803. if [ -f "${servercfgfullpath}" ]; then
  804. fn_info_game_ini "adminpassword" "AdminPassword"
  805. fn_info_game_ini "httpport" "ListenPort"
  806. fn_info_game_ini "port" "Port"
  807. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  808. fn_info_game_ini "servername" "ServerName"
  809. fn_info_game_ini "serverpassword" "GamePassword"
  810. fn_info_game_ini "httpenabled" "bEnabled"
  811. fn_info_game_ini "httpuser" "AdminName"
  812. fi
  813. adminpassword="${adminpassword:-"NOT SET"}"
  814. defaultmap="${defaultmap:-"NOT SET"}"
  815. httpport="${httpport:-"0"}"
  816. port="${port:-"0"}"
  817. queryport="$((port + 1))"
  818. queryportgs="${queryportgs:-"0"}"
  819. servername="${servername:-"NOT SET"}"
  820. serverpassword="${serverpassword:-"NOT SET"}"
  821. httpenabled="${httpenabled:-"0"}"
  822. httppassword="${adminpassword:-"NOT SET"}"
  823. httpuser="${httpuser:-"NOT SET"}"
  824. }
  825. # Config Type: ini
  826. # Parameters: true
  827. # Comment: ; or #
  828. # Example: ServerName="SERVERNAME"
  829. # Filetype: ini
  830. fn_info_game_ut() {
  831. if [ -f "${servercfgfullpath}" ]; then
  832. fn_info_game_ini "servername" "ServerName"
  833. fi
  834. defaultmap="${defaultmap:-"NOT SET"}"
  835. gametype="${gametype:-"NOT SET"}"
  836. port="${port:-"0"}"
  837. queryport="$((port + 1))"
  838. }
  839. # Config Type: ini
  840. # Parameters: true
  841. # Comment: ; or #
  842. # Example: ServerName=SERVERNAME
  843. # Filetype: ini
  844. fn_info_game_ut2k4() {
  845. if [ -f "${servercfgfullpath}" ]; then
  846. fn_info_game_ini "adminpassword" "AdminPassword"
  847. fn_info_game_ini "httpport" "ListenPort"
  848. fn_info_game_ini "lanport" "LANServerPort"
  849. fn_info_game_ini "port" "Port"
  850. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  851. fn_info_game_ini "servername" "ServerName"
  852. fn_info_game_ini "serverpassword" "GamePassword"
  853. fn_info_game_ini "httpenabled" "bEnabled"
  854. fn_info_game_ini "httpuser" "AdminName"
  855. fi
  856. adminpassword="${adminpassword:-"NOT SET"}"
  857. defaultmap="${defaultmap:-"NOT SET"}"
  858. httpport="${httpport:-"0"}"
  859. lanport="${lanport:-"0"}"
  860. port="${port:-"0"}"
  861. queryport="$((port + 1))"
  862. queryportgs="${queryportgs:-"0"}"
  863. servername="${servername:-"NOT SET"}"
  864. serverpassword="${serverpassword:-"NOT SET"}"
  865. httpenabled="${httpenabled:-"0"}"
  866. httppassword="${adminpassword}"
  867. httpuser="${httpuser:-"NOT SET"}"
  868. }
  869. # Config Type: json
  870. # Parameters: true
  871. # Comment: // or /* */
  872. # Example: "name": "SERVERNAME",
  873. # Filetype: json
  874. fn_info_game_armar() {
  875. if [ -f "${servercfgfullpath}" ]; then
  876. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  877. fn_info_game_json "configip" ".bindAddress"
  878. fn_info_game_json "maxplayers" ".game.maxPlayers"
  879. fn_info_game_json "port" ".bindPort"
  880. fn_info_game_json "queryport" ".a2s.port"
  881. fn_info_game_json "servername" ".game.name"
  882. fn_info_game_json "serverpassword" ".game.password"
  883. fi
  884. adminpassword="${adminpassword:-"NOT SET"}"
  885. battleeyeport="$((port + 4))"
  886. configip="${configip:-"0.0.0.0"}"
  887. maxplayers="${maxplayers:-"0"}"
  888. port="${port:-"0"}"
  889. queryport="${queryport:-"0"}"
  890. servername="${servername:-"NOT SET"}"
  891. serverpassword="${serverpassword:-"NOT SET"}"
  892. }
  893. # Config Type: con
  894. # Parameters: true
  895. # Comment: # or //
  896. # Example: game.serverName "SERVERNAME"
  897. # Filetype: con
  898. fn_info_game_bf1942() {
  899. if [ -f "${servercfgfullpath}" ]; then
  900. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  901. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  902. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  903. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  904. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  905. fi
  906. configip="${configip:-"0.0.0.0"}"
  907. maxplayers="${maxplayers:-"0"}"
  908. port="${port:-"0"}"
  909. queryport="22000"
  910. servername="${servername:-"NOT SET"}"
  911. serverpassword="${serverpassword:-"NOT SET"}"
  912. }
  913. # Config Type: con
  914. # Parameters: true
  915. # Comment: # or //
  916. # Example: game.serverName "SERVERNAME"
  917. # Filetype: con
  918. fn_info_game_bfv() {
  919. if [ -f "${servercfgfullpath}" ]; then
  920. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  921. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  922. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  923. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  924. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  925. fi
  926. configip="${configip:-"0.0.0.0"}"
  927. maxplayers="${maxplayers:-"0"}"
  928. port="${port:-"0"}"
  929. queryport="22000"
  930. servername="${servername:-"NOT SET"}"
  931. serverpassword="${serverpassword:-"NOT SET"}"
  932. }
  933. # Config Type: XML
  934. # Parameters: false
  935. # Comment: <!-- -->
  936. # Example: <serversettings name="SERVERNAME" />
  937. # Filetype: xml
  938. fn_info_game_bt() {
  939. if [ -f "${servercfgfullpath}" ]; then
  940. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  941. fn_info_game_xml "port" "/serversettings/@port"
  942. fn_info_game_xml "queryport" "/serversettings/@queryport"
  943. fn_info_game_xml "servername" "/serversettings/@name"
  944. fn_info_game_xml "serverpassword" "/serversettings/@password"
  945. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  946. fi
  947. maxplayers="${maxplayers:-"0"}"
  948. port="${port:-"0"}"
  949. queryport="${queryport:-"0"}"
  950. servername="${servername:-"NOT SET"}"
  951. serverpassword="${serverpassword:-"NOT SET"}"
  952. tickrate="${tickrate:-"0"}"
  953. }
  954. # Config Type: json
  955. # Parameters: false
  956. # Comment: // or /* */
  957. # Example: "game_title":"SERVERNAME"
  958. # Filetype: json
  959. fn_info_game_cd() {
  960. if [ -f "${servercfgfullpath}" ]; then
  961. fn_info_game_json "maxplayers" ".player_count"
  962. fn_info_game_json "port" ".game_port"
  963. fn_info_game_json "rconenabled" ".rcon"
  964. fn_info_game_json "rconpassword" ".rcon_password"
  965. fn_info_game_json "rconport" ".rcon_port"
  966. fn_info_game_json "servername" ".game_title"
  967. fn_info_game_json "steamport" ".steam_port_messages"
  968. fi
  969. maxplayers="${maxplayers:-"0"}"
  970. port="${port:-"0"}"
  971. rconenabled="${rconenabled:-"NOT SET"}"
  972. rconpassword="${rconpassword:-"NOT SET"}"
  973. rconport="${rconport:-"0"}"
  974. servername="${servername:-"NOT SET"}"
  975. steamport="${steamport:-"0"}"
  976. }
  977. # Config Type: json
  978. # Parameters: true
  979. # Comment: // or /* */
  980. # Example: "worldName":"SERVERNAME"
  981. # Filetype: json
  982. fn_info_game_ck() {
  983. if [ -f "${servercfgfullpath}" ]; then
  984. fn_info_game_json "servername" ".worldName"
  985. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  986. fi
  987. maxplayers="${maxplayers:-"0"}"
  988. port="${port:-"0"}"
  989. queryport="$((port + 1))"
  990. servername="${servername:-"NOT SET"}"
  991. }
  992. # Config Type: QuakeC
  993. # Parameters: true
  994. # Comment: // or /* */
  995. # Example: set sv_hostname "SERVERNAME"
  996. # Filetype: cfg
  997. fn_info_game_cod() {
  998. if [ -f "${servercfgfullpath}" ]; then
  999. fn_info_game_quakec "rconpassword" "rconpassword"
  1000. fn_info_game_quakec "servername" "sv_hostname"
  1001. fi
  1002. defaultmap="${defaultmap:-"NOT SET"}"
  1003. maxplayers="${maxplayers:-"0"}"
  1004. port="${port:-"0"}"
  1005. queryport="${port}"
  1006. rconpassword="${rconpassword:-"NOT SET"}"
  1007. servername="${servername:-"NOT SET"}"
  1008. }
  1009. # Config Type: QuakeC
  1010. # Parameters: true
  1011. # Comment: // or /* */
  1012. # Example: set sv_hostname "SERVERNAME"
  1013. # Filetype: cfg
  1014. fn_info_game_coduo() {
  1015. if [ -f "${servercfgfullpath}" ]; then
  1016. fn_info_game_quakec "rconpassword" "rconpassword"
  1017. fn_info_game_quakec "servername" "sv_hostname"
  1018. fi
  1019. defaultmap="${defaultmap:-"NOT SET"}"
  1020. maxplayers="${maxplayers:-"0"}"
  1021. port="${port:-"0"}"
  1022. queryport="${port}"
  1023. rconpassword="${rconpassword:-"NOT SET"}"
  1024. servername="${servername:-"NOT SET"}"
  1025. }
  1026. # Config Type: QuakeC
  1027. # Parameters: true
  1028. # Comment: // or /* */
  1029. # Example: set sv_hostname "SERVERNAME"
  1030. # Filetype: cfg
  1031. fn_info_game_cod2() {
  1032. if [ -f "${servercfgfullpath}" ]; then
  1033. fn_info_game_quakec "rconpassword" "rconpassword"
  1034. fn_info_game_quakec "servername" "sv_hostname"
  1035. fi
  1036. defaultmap="${defaultmap:-"NOT SET"}"
  1037. maxplayers="${maxplayers:-"0"}"
  1038. port="${port:-"0"}"
  1039. queryport="${port}"
  1040. rconpassword="${rconpassword:-"NOT SET"}"
  1041. servername="${servername:-"NOT SET"}"
  1042. }
  1043. # Config Type: QuakeC
  1044. # Parameters: true
  1045. # Comment: // or /* */
  1046. # Example: set sv_hostname "SERVERNAME"
  1047. # Filetype: cfg
  1048. fn_info_game_cod4() {
  1049. if [ -f "${servercfgfullpath}" ]; then
  1050. fn_info_game_quakec "rconpassword" "rcon_password"
  1051. fn_info_game_quakec "servername" "sv_hostname"
  1052. fi
  1053. defaultmap="${defaultmap:-"NOT SET"}"
  1054. maxplayers="${maxplayers:-"0"}"
  1055. port="${port:-"0"}"
  1056. queryport="${port}"
  1057. rconpassword="${rconpassword:-"NOT SET"}"
  1058. servername="${servername:-"NOT SET"}"
  1059. }
  1060. # Config Type: QuakeC
  1061. # Parameters: true
  1062. # Comment: // or /* */
  1063. # Example: set sv_hostname "SERVERNAME"
  1064. # Filetype: cfg
  1065. fn_info_game_codwaw() {
  1066. if [ -f "${servercfgfullpath}" ]; then
  1067. fn_info_game_quakec "rconpassword" "rcon_password"
  1068. fn_info_game_quakec "servername" "sv_hostname"
  1069. fi
  1070. defaultmap="${defaultmap:-"NOT SET"}"
  1071. maxplayers="${maxplayers:-"0"}"
  1072. port="${port:-"0"}"
  1073. queryport="${port}"
  1074. rconpassword="${rconpassword:-"NOT SET"}"
  1075. servername="${servername:-"NOT SET"}"
  1076. }
  1077. # Config Type: json
  1078. # Parameters: false
  1079. # Comment: // or /* */
  1080. # Example: "ServerName": "SERVERNAME"
  1081. # Filetype: json
  1082. fn_info_game_col() {
  1083. if [ -f "${servercfgfullpath}" ]; then
  1084. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1085. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1086. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1087. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1088. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1089. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1090. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1091. fi
  1092. configip="${configip:-"0.0.0.0"}"
  1093. maxplayers="${maxplayers:-"0"}"
  1094. port="${port:-"0"}"
  1095. queryport="${port:-"0"}"
  1096. rcpassword="${rconpassword:-"NOT SET"}"
  1097. servername="${servername:-"NOT SET"}"
  1098. serverpassword="${serverpassword:-"NOT SET"}"
  1099. steamport="${steamport:-"0"}"
  1100. }
  1101. # Config Type: Valve KeyValues
  1102. # Comment: //
  1103. # Example: hostname "SERVERNAME"
  1104. # Filetype: cfg
  1105. fn_info_game_cs2() {
  1106. if [ -f "${servercfgfullpath}" ]; then
  1107. fn_info_game_valve_keyvalues "servername" "hostname"
  1108. fn_info_game_valve_keyvalues "defaultmap" "map"
  1109. fn_info_game_valve_keyvalues "password" "sv_password"
  1110. fi
  1111. defaultmap="${defaultmap:-"NOT SET"}"
  1112. maxplayers="${maxplayers:-"0"}"
  1113. password="${password:-"NOT SET"}"
  1114. port="${port:-"0"}"
  1115. queryport="${port:-"0"}"
  1116. servername="${servername:-"NOT SET"}"
  1117. }
  1118. # Config Type: ini
  1119. # Parameters: true
  1120. # Comment: ; or #
  1121. # Example: ServerName=SERVERNAME
  1122. # Filetype: ini
  1123. fn_info_game_ct() {
  1124. if [ -f "${servercfgfullpath}" ]; then
  1125. fn_info_game_ini "configip" "bindAddress"
  1126. fn_info_game_ini "gamemode" "gameMode"
  1127. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1128. fn_info_game_ini "port" "port"
  1129. fn_info_game_ini "saveinterval" "autoSaveSec"
  1130. fn_info_game_ini "servername" "name"
  1131. fn_info_game_ini "serverpassword" "serverPassword"
  1132. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1133. fi
  1134. configip="${configip:-"0.0.0.0"}"
  1135. gamemode="${gamemode:-"NOT SET"}"
  1136. maxplayers="${maxplayers:-"0"}"
  1137. port="${port:-"0"}"
  1138. saveinterval="${saveinterval:-"0"}"
  1139. servername="${servername:-"NOT SET"}"
  1140. serverpassword="${serverpassword:-"NOT SET"}"
  1141. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1142. }
  1143. # Config Type: SQF
  1144. # Parameters: true
  1145. # Comment: // or /* */
  1146. # Example: serverName = "SERVERNAME";
  1147. # Filetype: cfg
  1148. fn_info_game_dayz() {
  1149. if [ -f "${servercfgfullpath}" ]; then
  1150. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1151. fn_info_game_sqf "maxplayers" "maxPlayers"
  1152. fn_info_game_sqf "queryport" "steamQueryPort"
  1153. fn_info_game_sqf "servername" "hostname"
  1154. fn_info_game_sqf "serverpassword" "password"
  1155. fi
  1156. adminpassword="${adminpassword:-"NOT SET"}"
  1157. battleeyeport="$((port + 4))"
  1158. maxplayers="${maxplayers:-"0"}"
  1159. port="${port:-"0"}"
  1160. queryport="${queryport:-"0"}"
  1161. servername="${servername:-"NOT SET"}"
  1162. serverpassword="${serverpassword:-"NOT SET"}"
  1163. steamport="$((port + 2))"
  1164. }
  1165. # Config Type: json
  1166. # Parameters: false
  1167. # Comment: // or /* */
  1168. # Example: "Description": "SERVERNAME"
  1169. # Filetype: json
  1170. fn_info_game_eco() {
  1171. if [ -f "${servercfgfullpath}" ]; then
  1172. fn_info_game_json "configip" ".IPAddress"
  1173. fn_info_game_json "httpport" ".WebServerPort"
  1174. fn_info_game_json "maxplayers" ".MaxConnections"
  1175. fn_info_game_json "port" ".GameServerPort"
  1176. fn_info_game_json "servername" ".Description"
  1177. fn_info_game_json "serverpassword" ".Password"
  1178. fn_info_game_json "tickrate" ".Rate"
  1179. fi
  1180. configip="${configip:-"0.0.0.0"}"
  1181. httpport="${httpport:-"0"}"
  1182. maxplayers="${maxplayers:-"0"}"
  1183. port="${port:-"0"}"
  1184. servername="${servername:-"NOT SET"}"
  1185. serverpassword="${serverpassword:-"NOT SET"}"
  1186. tickrate="${tickrate:-"0"}"
  1187. }
  1188. # Config Type: QuakeC
  1189. # Parameters: true
  1190. # Comment: // or /* */
  1191. # Example: set sv_hostname "SERVERNAME"
  1192. # Filetype: cfg
  1193. fn_info_game_etl() {
  1194. if [ -f "${servercfgfullpath}" ]; then
  1195. fn_info_game_quakec "configip" "net_ip"
  1196. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1197. fn_info_game_quakec "port" "net_port"
  1198. fn_info_game_quakec "rconpassword" "rconpassword"
  1199. fn_info_game_quakec "servername" "sv_hostname"
  1200. fn_info_game_quakec "serverpassword" "g_password"
  1201. fi
  1202. configip="${configip:-"0.0.0.0"}"
  1203. maxplayers="${maxplayers:-"0"}"
  1204. port="${port:-"0"}"
  1205. queryport="${port}"
  1206. rconpassword="${rconpassword:-"NOT SET"}"
  1207. servername="${servername:-"NOT SET"}"
  1208. serverpassword="${serverpassword:-"NOT SET"}"
  1209. }
  1210. # Config Type: json
  1211. # Parameters: true
  1212. # Comment: // or /* */
  1213. # Example: "name": "SERVERNAME"
  1214. # Filetype: json
  1215. fn_info_game_fctr() {
  1216. if [ -f "${servercfgfullpath}" ]; then
  1217. fn_info_game_json "authtoken" ".token"
  1218. fn_info_game_json "maxplayers" ".max_players"
  1219. fn_info_game_json "savegameinterval" ".autosave_interval"
  1220. fn_info_game_json "servername" ".name"
  1221. fn_info_game_json "serverpassword" ".game_password"
  1222. fn_info_game_json "versioncount" ".autosave_slots"
  1223. fi
  1224. authtoken="${authtoken:-"NOT SET"}"
  1225. maxplayers="${maxplayers:-"0"}"
  1226. port="${port:-"0"}"
  1227. rconpassword="${rconpassword:-"NOT SET"}"
  1228. rconport="${rconport:-"0"}"
  1229. savegameinterval="${savegameinterval:-"0"}"
  1230. servername="${servername:-"NOT SET"}"
  1231. serverpassword="${serverpassword:-"NOT SET"}"
  1232. versioncount="${versioncount:-"0"}"
  1233. # get server version if installed.
  1234. local factoriobin="${executabledir}${executable:1}"
  1235. if [ -f "${factoriobin}" ]; then
  1236. serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
  1237. fi
  1238. }
  1239. # Config Type: parameters (json possibly supported)
  1240. # Parameters: true
  1241. # Comment:
  1242. # Example: -serverName="SERVERNAME"
  1243. # Filetype: parameters
  1244. fn_info_game_hw() {
  1245. servername="${servername:-"NOT SET"}"
  1246. port="${port:-"0"}"
  1247. queryport="${queryport:-"0"}"
  1248. maxplayers="${maxplayers:-"0"}"
  1249. # #4189 option setting can be blank
  1250. # defaultmap="${defaultmap:-"NOT SET"}"
  1251. creativemode="${creativemode:-"NOT SET"}"
  1252. }
  1253. # Config Type: parameters
  1254. # Parameters: true
  1255. # Comment:
  1256. # Example: -hostname='SERVERNAME'
  1257. # Filetype: parameters
  1258. fn_info_game_inss() {
  1259. port="${port:-"0"}"
  1260. queryport="${queryport:-"0"}"
  1261. rconport="${rconport:-"0"}"
  1262. servername="${servername:-"NOT SET"}"
  1263. serverpassword="${serverpassword:-"NOT SET"}"
  1264. defaultmap="${defaultmap:-"NOT SET"}"
  1265. defaultscenario="${defaultscenario:-"NOT SET"}"
  1266. maxplayers="${maxplayers:-"0"}"
  1267. }
  1268. # Config Type: lua (Custom)
  1269. # Parameters: false
  1270. # Comment: --
  1271. # Example: Name = "SERVERNAME",
  1272. # Filetype: lua
  1273. fn_info_game_jc2() {
  1274. if [ -f "${servercfgfullpath}" ]; then
  1275. fn_info_game_lua "configip" "BindIP"
  1276. fn_info_game_lua "maxplayers" "MaxPlayers"
  1277. fn_info_game_lua "port" "BindPort"
  1278. fn_info_game_lua "serverdescription" "Description"
  1279. fn_info_game_lua "servername" "Name"
  1280. fn_info_game_lua "serverpassword" "Password"
  1281. fi
  1282. configip="${configip:-"0.0.0.0"}"
  1283. maxplayers="${maxplayers:-"0"}"
  1284. queryport="${port}"
  1285. queryport="${queryport:-"0"}"
  1286. serverdescription="${serverdescription:-"NOT SET"}"
  1287. servername="${servername:-"NOT SET"}"
  1288. serverpassword="${serverpassword:-"NOT SET"}"
  1289. }
  1290. # Config Type: json
  1291. # Parameters: false
  1292. # Comment: // or /* */
  1293. # Example: "name": "SERVERNAME"
  1294. # Filetype: json
  1295. fn_info_game_jc3() {
  1296. if [ -f "${servercfgfullpath}" ]; then
  1297. fn_info_game_json "configip" ".host"
  1298. fn_info_game_json "httpport" ".httpPort"
  1299. fn_info_game_json "maxplayers" ".maxPlayers"
  1300. fn_info_game_json "port" ".port"
  1301. fn_info_game_json "queryport" ".queryPort"
  1302. fn_info_game_json "serverdescription" ".description"
  1303. fn_info_game_json "servername" ".name"
  1304. fn_info_game_json "serverpassword" ".password"
  1305. fn_info_game_json "steamport" ".steamPort"
  1306. fn_info_game_json "tickrate" ".maxTickRate"
  1307. fi
  1308. configip="${configip:-"0.0.0.0"}"
  1309. httpport="${httpport:-"0"}"
  1310. maxplayers="${maxplayers:-"0"}"
  1311. port="${port:-"0"}"
  1312. queryport="${queryport:-"0"}"
  1313. serverdescription="${serverdescription:-"NOT SET"}"
  1314. servername="${servername:-"NOT SET"}"
  1315. serverpassword="${serverpassword:-"NOT SET"}"
  1316. steamport="${steamport:-"0"}"
  1317. tickrate="${tickrate:-"0"}"
  1318. }
  1319. # Config Type: QuakeC
  1320. # Parameters: true
  1321. # Comment: // or /* */
  1322. # Example: set sv_hostname "SERVERNAME"
  1323. # Filetype: cfg
  1324. fn_info_game_jk2() {
  1325. if [ -f "${servercfgfullpath}" ]; then
  1326. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1327. fn_info_game_quakec "rconpassword" "rconpassword"
  1328. fn_info_game_quakec "servername" "sv_hostname"
  1329. fn_info_game_quakec "serverpassword" "g_password"
  1330. fn_info_game_quakec "serverversion" "mv_serverversion"
  1331. fi
  1332. defaultmap="${defaultmap:-"NOT SET"}"
  1333. maxplayers="${maxplayers:-"0"}"
  1334. port="${port:-"0"}"
  1335. queryport="${port}"
  1336. rconpassword="${rconpassword:-"NOT SET"}"
  1337. servername="${servername:-"NOT SET"}"
  1338. serverpassword="${serverpassword:-"NOT SET"}"
  1339. serverversion="${serverversion:-"NOT SET"}"
  1340. }
  1341. # Config Type: Java properties
  1342. # Comment: # or !
  1343. # Example: motd=SERVERNAME
  1344. # Filetype: properties
  1345. fn_info_game_mc() {
  1346. if [ -f "${servercfgfullpath}" ]; then
  1347. fn_info_game_java_properties "configip" "server-ip"
  1348. fn_info_game_java_properties "gamemode" "gamemode"
  1349. fn_info_game_java_properties "maxplayers" "max-players"
  1350. fn_info_game_java_properties "port" "server-port"
  1351. fn_info_game_java_properties "queryenabled" "enable-query"
  1352. fn_info_game_java_properties "queryport" "query.port"
  1353. fn_info_game_java_properties "rconpassword" "rcon.password"
  1354. fn_info_game_java_properties "rconport" "rcon.port"
  1355. fn_info_game_java_properties "servername" "motd"
  1356. fn_info_game_java_properties "worldname" "level-name"
  1357. fi
  1358. configip="${configip:-"0.0.0.0"}"
  1359. gamemode="${gamemode:-"NOT SET"}"
  1360. maxplayers="${maxplayers:-"0"}"
  1361. port="${port:-"0"}"
  1362. queryenabled="${queryenabled:-"NOT SET"}"
  1363. if [ -z "${queryport}" ]; then
  1364. queryport="${port}"
  1365. fi
  1366. rconpassword="${rconpassword:-"NOT SET"}"
  1367. rconport="${rconport:-"0"}"
  1368. servername="${servername:-"NOT SET"}"
  1369. worldname="${worldname:-"NOT SET"}"
  1370. }
  1371. # Config Type: Java properties
  1372. # Comment: # or !
  1373. # Example: server-name=SERVERNAME
  1374. # Filetype: properties
  1375. fn_info_game_mcb() {
  1376. if [ -f "${servercfgfullpath}" ]; then
  1377. fn_info_game_java_properties "gamemode" "gamemode"
  1378. fn_info_game_java_properties "maxplayers" "max-players"
  1379. fn_info_game_java_properties "port" "server-port"
  1380. fn_info_game_java_properties "portv6" "server-portv6"
  1381. fn_info_game_java_properties "servername" "server-name"
  1382. fn_info_game_java_properties "worldname" "level-name"
  1383. fi
  1384. gamemode="${gamemode:-"NOT SET"}"
  1385. maxplayers="${maxplayers:-"0"}"
  1386. portipv6="${portipv6:-"NOT SET"}"
  1387. queryport="${port}"
  1388. servername="${servername:-"NOT SET"}"
  1389. worldname="${worldname:-"NOT SET"}"
  1390. }
  1391. # Config Type: QuakeC
  1392. # Comment: // or /* */
  1393. # Example: set sv_hostname "SERVERNAME"
  1394. # Filetype: cfg
  1395. fn_info_game_mohaa() {
  1396. if [ -f "${servercfgfullpath}" ]; then
  1397. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1398. fn_info_game_quakec "rconpassword" "rconPassword"
  1399. fn_info_game_quakec "servername" "sv_hostname"
  1400. fn_info_game_quakec "serverpassword" "g_password"
  1401. fi
  1402. defaultmap="${defaultmap:-"NOT SET"}"
  1403. maxplayers="${maxplayers:-"0"}"
  1404. port="${port:-"0"}"
  1405. queryport="${port:-"0"}"
  1406. rconpassword="${rconpassword:-"NOT SET"}"
  1407. servername="${servername:-"NOT SET"}"
  1408. serverpassword="${serverpassword:-"NOT SET"}"
  1409. }
  1410. # Config Type: json
  1411. # Parameters: true
  1412. # Comment: // or /* */
  1413. fn_info_game_mom() {
  1414. if [ -f "${servercfgfullpath}" ]; then
  1415. fn_info_game_json "defaultmap" ".MapName"
  1416. fn_info_game_json "maxplayers" ".MaxPlayers"
  1417. fn_info_game_json "servername" ".ServerName"
  1418. fn_info_game_json "serverpassword" ".ServerPassword"
  1419. fi
  1420. beaconport="${beaconport:-"0"}"
  1421. defaultmap="${defaultmap:-"NOT SET"}"
  1422. maxplayers="${maxplayers:-"0"}"
  1423. port="${port:-"0"}"
  1424. servername="${servername:-"NOT SET"}"
  1425. serverpassword="${serverpassword:-"NOT SET"}"
  1426. }
  1427. # Config Type: xml
  1428. # Comment: <!-- -->
  1429. # Example: <servername>Default MTA Server</servername>
  1430. # Filetype: conf
  1431. fn_info_game_mta() {
  1432. if [ -f "${servercfgfullpath}" ]; then
  1433. fn_info_game_xml "port" "/config/serverport"
  1434. fn_info_game_xml "httpport" "/config/httpport"
  1435. fn_info_game_xml "servername" "/config/servername"
  1436. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1437. fn_info_game_xml "ase" "/config/ase"
  1438. fi
  1439. if [ "${ase}" == "1" ]; then
  1440. ase="Enabled"
  1441. else
  1442. ase="Disabled"
  1443. fi
  1444. port="${port:-"0"}"
  1445. queryport="$((port + 123))"
  1446. httpport="${httpport:-"0"}"
  1447. ase="${ase:-"Disabled"}"
  1448. servername="${servername:-"NOT SET"}"
  1449. serverpassword="${serverpassword:-"NOT SET"}"
  1450. maxplayers="${maxplayers:-"0"}"
  1451. }
  1452. # Config Type: custom
  1453. # Comment: //
  1454. # Example: port = 14159,
  1455. # Filetype: cfg
  1456. fn_info_game_nec() {
  1457. if [ -f "${servercfgfullpath}" ]; then
  1458. fn_info_game_lua "maxplayers" "slots"
  1459. fn_info_game_lua "port" "port"
  1460. fn_info_game_lua "serverpassword" "password"
  1461. fi
  1462. maxplayers="${maxplayers:-"0"}"
  1463. port="${port:-"0"}"
  1464. servername="Necesse Port ${port}"
  1465. serverpassword="${serverpassword:-"NOT SET"}"
  1466. }
  1467. # Config Type: ini
  1468. # Parameters: true
  1469. # Comment: ; or #
  1470. # Example: ServerName=SERVERNAME
  1471. # Filetype: ini
  1472. fn_info_game_ohd() {
  1473. if [ -f "${servercfgfullpath}" ]; then
  1474. fn_info_game_ini rconenabled "bEnabled"
  1475. fn_info_game_ini rconport "ListenPort"
  1476. fn_info_game_ini rconpassword "Password"
  1477. fi
  1478. rconenabled="${rconenabled:-"false"}"
  1479. rconport="${rconport:-"0"}"
  1480. rconpassword="${rconpassword:-"NOT SET"}"
  1481. }
  1482. # Config Type: json
  1483. # Parameters: false
  1484. # Comment: // or /* */
  1485. fn_info_game_onset() {
  1486. if [ -f "${servercfgfullpath}" ]; then
  1487. fn_info_game_json "maxplayers" ".maxplayers"
  1488. fn_info_game_json "port" ".port"
  1489. fn_info_game_json "servername" ".servername_short"
  1490. fn_info_game_json "serverpassword" ".password"
  1491. fi
  1492. maxplayers="${maxplayers:-"0"}"
  1493. port="${port:-"0"}"
  1494. httpport="$((port - 2))"
  1495. queryport="$((port - 1))"
  1496. servername="${servername:-"NOT SET"}"
  1497. }
  1498. # Config Type: custom
  1499. # Parameters: false
  1500. # Comment: //
  1501. # Filetype: cfg
  1502. fn_info_game_pc() {
  1503. if [ -f "${servercfgfullpath}" ]; then
  1504. fn_info_game_pc_config "apiport" "httpApiPort"
  1505. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1506. fn_info_game_pc_config "httpport" "httpApiPort"
  1507. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1508. fn_info_game_pc_config "port" "hostPort"
  1509. fn_info_game_pc_config "queryport" "queryPort"
  1510. fn_info_game_pc_config "servername" "name"
  1511. fn_info_game_pc_config "serverpassword" "password"
  1512. fn_info_game_pc_config "steamport" "steamPort"
  1513. fi
  1514. apiport="${apiport:-"0"}"
  1515. httpenabled="${httpenabled:-"0"}"
  1516. httpport="${httpport:-"0"}"
  1517. maxplayers="${maxplayers:-"0"}"
  1518. port="${port:-"0"}"
  1519. queryport="${queryport:-"0"}"
  1520. servername="${servername:-"NOT SET"}"
  1521. serverpassword="${serverpassword:-"NOT SET"}"
  1522. steamport="${steamport:-"0"}"
  1523. }
  1524. fn_info_game_pc2() {
  1525. if [ -f "${servercfgfullpath}" ]; then
  1526. fn_info_game_pc_config "apiport" "httpApiPort"
  1527. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1528. fn_info_game_pc_config "httpport" "httpApiPort"
  1529. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1530. fn_info_game_pc_config "port" "hostPort"
  1531. fn_info_game_pc_config "queryport" "queryPort"
  1532. fn_info_game_pc_config "servername" "name"
  1533. fn_info_game_pc_config "serverpassword" "password"
  1534. fn_info_game_pc_config "steamport" "steamPort"
  1535. fi
  1536. apiport="${apiport:-"0"}"
  1537. httpenabled="${httpenabled:-"0"}"
  1538. httpport="${httpport:-"0"}"
  1539. maxplayers="${maxplayers:-"0"}"
  1540. port="${port:-"0"}"
  1541. queryport="${queryport:-"0"}"
  1542. servername="${servername:-"NOT SET"}"
  1543. serverpassword="${serverpassword:-"NOT SET"}"
  1544. steamport="${steamport:-"0"}"
  1545. }
  1546. # Config Type: SiiNunit
  1547. # Comment: //
  1548. # Example: lobby_name: "SERVERNAME"
  1549. # Filetype: ssi
  1550. fn_info_game_prism3d() {
  1551. # Config
  1552. if [ ! -f "${servercfgfullpath}" ]; then
  1553. maxplayers="${unavailable}"
  1554. port="${zero}"
  1555. queryport="${zero}"
  1556. servername="${unavailable}"
  1557. serverpassword="${unavailable}"
  1558. else
  1559. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1560. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1561. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1562. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1563. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1564. # Not set
  1565. maxplayers="${maxplayers:-"0"}"
  1566. port="${port:-"27015"}"
  1567. queryport="${queryport:-"27016"}"
  1568. servername="${servername:-"NOT SET"}"
  1569. serverpassword="${serverpassword:-"NOT SET"}"
  1570. fi
  1571. }
  1572. # Config Type: QuakeC
  1573. # Comment: // or /* */
  1574. # Example: set hostname "SERVERNAME"
  1575. # Filetype: cfg
  1576. fn_info_game_q2() {
  1577. if [ -f "${servercfgfullpath}" ]; then
  1578. fn_info_game_quakec "maxplayers" "maxclients"
  1579. fn_info_game_quakec "rconpassword" "rcon_password"
  1580. fn_info_game_quakec "servername" "hostname"
  1581. fi
  1582. defaultmap="${defaultmap:-"NOT SET"}"
  1583. maxplayers="${maxplayers:-"0"}"
  1584. port="${port:-"0"}"
  1585. queryport="${port}"
  1586. rconpassword="${rconpassword:-"NOT SET"}"
  1587. servername="${servername:-"NOT SET"}"
  1588. }
  1589. # Config Type: QuakeC
  1590. # Comment: // or /* */
  1591. # Example: set sv_hostname "SERVERNAME"
  1592. # Filetype: cfg
  1593. fn_info_game_q3() {
  1594. if [ -f "${servercfgfullpath}" ]; then
  1595. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1596. fn_info_game_quakec "rconpassword" "rconpassword"
  1597. fn_info_game_quakec "servername" "sv_hostname"
  1598. fi
  1599. maxplayers="${maxplayers:-"0"}"
  1600. rconpassword="${rconpassword:-"NOT SET"}"
  1601. servername="${servername:-"NOT SET"}"
  1602. port="${port:-"0"}"
  1603. queryport="${port}"
  1604. defaultmap="${defaultmap:-"NOT SET"}"
  1605. }
  1606. # Config Type: QuakeC
  1607. # Comment: // or /* */
  1608. # fn_info_game_quakec "SERVERNAME"
  1609. # Filetype: cfg
  1610. fn_info_game_q4() {
  1611. if [ -f "${servercfgfullpath}" ]; then
  1612. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1613. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1614. fn_info_game_quakec "servername" "si_name"
  1615. fn_info_game_quakec "serverpassword" "g_password"
  1616. fi
  1617. maxplayers="${maxplayers:-"0"}"
  1618. rconpassword="${rconpassword:-"NOT SET"}"
  1619. servername="${servername:-"NOT SET"}"
  1620. port="${port:-"0"}"
  1621. queryport="${port}"
  1622. defaultmap="${defaultmap:-"NOT SET"}"
  1623. }
  1624. # Config Type: QuakeC
  1625. # Comment: // or /* */
  1626. # Example: set sv_hostname "SERVERNAME"
  1627. # Filetype: cfg
  1628. fn_info_game_ql() {
  1629. if [ -f "${servercfgfullpath}" ]; then
  1630. fn_info_game_quakec "configip" "net_ip"
  1631. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1632. fn_info_game_quakec "port" "net_port"
  1633. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1634. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1635. fn_info_game_quakec "servername" "sv_hostname"
  1636. fn_info_game_quakec "serverpassword" "g_password"
  1637. fn_info_game_quakec "statsport" "zmq_stats_port"
  1638. fi
  1639. configip="${configip:-"0.0.0.0"}"
  1640. maxplayers="${maxplayers:-"0"}"
  1641. port="${port:-"0"}"
  1642. queryport="${port}"
  1643. rconpassword="${rconpassword:-"NOT SET"}"
  1644. rconport="${rconport:-"0"}"
  1645. servername="${servername:-"NOT SET"}"
  1646. serverpassword="${serverpassword:-"NOT SET"}"
  1647. statsport="${statsport:-"0"}"
  1648. }
  1649. # Config Type: QuakeC
  1650. # Comment: // or /* */
  1651. # Example: hostname "SERVERNAME"
  1652. # Filetype: cfg
  1653. fn_info_game_qw() {
  1654. if [ -f "${servercfgfullpath}" ]; then
  1655. fn_info_game_quakec "maxplayers" "maxclients"
  1656. fn_info_game_quakec "rconpassword" "rcon_password"
  1657. fn_info_game_quakec "servername" "hostname"
  1658. fi
  1659. maxplayers="${maxplayers:-"0"}"
  1660. port="${port:-"0"}"
  1661. queryport="${port}"
  1662. rconpassword="${rconpassword:-"NOT SET"}"
  1663. servername="${servername:-"NOT SET"}"
  1664. }
  1665. fn_info_game_ro() {
  1666. if [ -f "${servercfgfullpath}" ]; then
  1667. fn_info_game_ini "adminpassword" "AdminPassword"
  1668. fn_info_game_ini "httpenabled" "bEnabled"
  1669. fn_info_game_ini "httppassword" "AdminPassword"
  1670. fn_info_game_ini "httpport" "ListenPort"
  1671. fn_info_game_ini "httpuser" "AdminName"
  1672. fn_info_game_ini "lanport" "LANServerPort"
  1673. fn_info_game_ini "maxplayers" "MaxPlayers"
  1674. fn_info_game_ini "port" "Port"
  1675. fn_info_game_ini "queryportgs" "QueryPort"
  1676. fn_info_game_ini "servername" "ServerName"
  1677. fn_info_game_ini "serverpassword" "GamePassword"
  1678. fi
  1679. adminpassword="${adminpassword:-"NOT SET"}"
  1680. defaultmap="${defaultmap:-"NOT SET"}"
  1681. httpenabled="${httpenabled:-"NOT SET"}"
  1682. httppassword="${adminpassword}"
  1683. httpport="${httpport:-"0"}"
  1684. httpuser="${httpuser:-"NOT SET"}"
  1685. lanport="${lanport:-"0"}"
  1686. maxplayers="${maxplayers:-"0"}"
  1687. port="${port:-"0"}"
  1688. queryport="$((port + 1))"
  1689. queryportgs="${queryportgs:-"0"}"
  1690. servername="${servername:-"NOT SET"}"
  1691. serverpassword="${serverpassword:-"NOT SET"}"
  1692. steamport="28902"
  1693. steamworksport="20610"
  1694. }
  1695. # Config Type: QuakeC
  1696. # Comment: // or /* */
  1697. # Example: set sv_hostname "SERVERNAME"
  1698. # Filetype: cfg
  1699. fn_info_game_rtcw() {
  1700. if [ -f "${servercfgfullpath}" ]; then
  1701. fn_info_game_quakec "rconpassword" "rconpassword"
  1702. fn_info_game_quakec "servername" "sv_hostname"
  1703. fn_info_game_quakec "serverpassword" "g_password"
  1704. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1705. fi
  1706. rconpassword="${rconpassword:-"NOT SET"}"
  1707. servername="${servername:-"NOT SET"}"
  1708. serverpassword="${serverpassword:-"NOT SET"}"
  1709. maxplayers="${maxplayers:-"0"}"
  1710. port="${port:-"0"}"
  1711. queryport="${port:-"0"}"
  1712. defaultmap="${defaultmap:-"NOT SET"}"
  1713. }
  1714. # Config Type: Parameters (mostly)
  1715. fn_info_game_rust() {
  1716. # Parameters
  1717. servername="${servername:-"NOT SET"}"
  1718. port="${port:-"0"}"
  1719. queryport="${queryport:-"0"}"
  1720. appport="${appport:-"0"}"
  1721. rconport="${rconport:-"0"}"
  1722. gamemode="${gamemode:-"NOT SET"}"
  1723. maxplayers="${maxplayers:-"0"}"
  1724. rconpassword="${rconpassword:-"NOT SET"}"
  1725. rconweb="${rconweb:-"NOT SET"}"
  1726. tickrate="${tickrate:-"0"}"
  1727. saveinterval="${saveinterval:-"0"}"
  1728. serverlevel="${serverlevel:-"NOT SET"}"
  1729. customlevelurl="${customlevelurl:-"NOT SET"}"
  1730. worldsize="${worldsize:-"0"}"
  1731. if [ -n "${seed}" ]; then
  1732. seed="${seed:-"0"}"
  1733. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1734. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1735. fi
  1736. salt="${salt:-"0"}"
  1737. }
  1738. fn_info_game_rw() {
  1739. if [ -f "${servercfgfullpath}" ]; then
  1740. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1741. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1742. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1743. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1744. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1745. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1746. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1747. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1748. fi
  1749. configip="${configip:-"0.0.0.0"}"
  1750. gamemode="${gamemode:-"NOT SET"}"
  1751. maxplayers="${maxplayers:-"0"}"
  1752. port="${port:-"0"}"
  1753. queryport="$((port - 1))"
  1754. rconport="${rconport:-"0"}"
  1755. seed="${seed:-"0"}"
  1756. servername="${servername:-"NOT SET"}"
  1757. worldname="${worldname:-"NOT SET"}"
  1758. }
  1759. # Config Type: custom
  1760. # Comment: // or /* */
  1761. # example: hostname "SERVERNAME"
  1762. # filetypes: cfg
  1763. fn_info_game_samp() {
  1764. if [ -f "${servercfgfullpath}" ]; then
  1765. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1766. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1767. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1768. queryport="${port}"
  1769. rconport="${port}"
  1770. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1771. # Not set
  1772. servername="${servername:-"NOT SET"}"
  1773. rconpassword="${rconpassword:-"NOT SET"}"
  1774. port="${port:-"7777"}"
  1775. queryport="${port:-"7777"}"
  1776. rconport="${rconport:-"7777"}"
  1777. maxplayers="${maxplayers:-"12"}"
  1778. fi
  1779. }
  1780. # Config Type: json
  1781. # Parameters: false
  1782. # Comment: // or /* */
  1783. fn_info_game_sb() {
  1784. if [ -f "${servercfgfullpath}" ]; then
  1785. fn_info_game_json "maxplayers" ".maxPlayers"
  1786. fn_info_game_json "port" ".gameServerPort"
  1787. fn_info_game_json "queryenabled" ".runQueryServer"
  1788. fn_info_game_json "queryport" ".queryServerPort"
  1789. fn_info_game_json "rconenabled" ".runRconServer"
  1790. fn_info_game_json "rconpassword" ".rconServerPassword"
  1791. fn_info_game_json "rconport" ".rconServerPort"
  1792. fn_info_game_json "servername" ".serverName"
  1793. fi
  1794. maxplayers="${maxplayers:-"0"}"
  1795. port="${port:-"0"}"
  1796. queryenabled="${queryenabled:-"NOT SET"}"
  1797. queryport="${queryport:-"0"}"
  1798. rconenabled="${rconenabled:-"NOT SET"}"
  1799. rconpassword="${rconpassword:-"NOT SET"}"
  1800. rconport="${rconport:-"0"}"
  1801. servername="${servername:-"NOT SET"}"
  1802. }
  1803. # Config Type: Parameters
  1804. fn_info_game_sbots() {
  1805. port="${port:-"0"}"
  1806. queryport="${queryport:-"0"}"
  1807. servername="${servername:-"NOT SET"}"
  1808. serverpassword="${serverpassword:-"NOT SET"}"
  1809. defaultmap="${defaultmap:-"NOT SET"}"
  1810. maxplayers="${maxplayers:-"0"}"
  1811. }
  1812. # Config Type: custom (possibly YAML)
  1813. # Comment: #
  1814. # Example: server_name: SERVERNAME
  1815. # Filetype: txt
  1816. fn_info_game_scpsl() {
  1817. if [ -f "${servercfgfullpath}" ]; then
  1818. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1819. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1820. fn_info_game_pc_config "maxplayers" "max_players"
  1821. fn_info_game_pc_config "servername" "server_name"
  1822. fn_info_game_pc_config "tickrate" "server_tickrate"
  1823. fi
  1824. adminpassword="${adminpassword:-"NOT SET"}"
  1825. configip="${configip:-"0.0.0.0"}"
  1826. maxplayers="${maxplayers:-"0"}"
  1827. port="${port:-"0"}"
  1828. queryport="${port}"
  1829. servername="${servername:-"NOT SET"}"
  1830. tickrate="${tickrate:-"NOT SET"}"
  1831. }
  1832. # Config Type: xml
  1833. # Comment: <!-- -->
  1834. # Example: <property name="ServerName" value="My Game Host"/>
  1835. # Filetype: xml
  1836. fn_info_game_sdtd() {
  1837. if [ -f "${servercfgfullpath}" ]; then
  1838. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1839. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1840. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1841. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1842. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1843. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1844. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1845. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1846. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1847. fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1848. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1849. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1850. fi
  1851. gamemode="${gamemode:-"NOT SET"}"
  1852. httpenabled="${httpenabled:-"NOT SET"}"
  1853. httppassword="${httppassword:-"NOT SET"}"
  1854. httpport="${httpport:-"0"}"
  1855. maxplayers="${maxplayers:-"0"}"
  1856. port="${port:-"0"}"
  1857. port3="$((port + 2))"
  1858. queryport="${port:-"0"}"
  1859. servername="${servername:-"NOT SET"}"
  1860. serverpassword="${serverpassword:-"NOT SET"}"
  1861. telnetenabled="${telnetenabled:-"NOT SET"}"
  1862. # Telnet IP will be localhost if no password is set
  1863. # check_ip will set the IP first. This will overwrite it.
  1864. if [ -z "${telnetpass}" ]; then
  1865. telnetip="127.0.0.1"
  1866. fi
  1867. telnetpass="${telnetpass:-"NOT SET"}"
  1868. telnetport="${telnetport:-"0"}"
  1869. worldname="${worldname:-"NOT SET"}"
  1870. }
  1871. # Config Type: Parameters (with an ini)
  1872. fn_info_game_sf() {
  1873. # Parameters
  1874. servername="${selfname:-"NOT SET"}"
  1875. port="${port:-"0"}"
  1876. queryport="${queryport:-"0"}"
  1877. beaconport="${beaconport:-"0"}"
  1878. }
  1879. # Config Type: QuakeC
  1880. # Comment: // or /* */
  1881. # Example: set sv_hostname "SERVERNAME"
  1882. # Filetype: cfg
  1883. fn_info_game_sof2() {
  1884. if [ -f "${servercfgfullpath}" ]; then
  1885. fn_info_game_quakec "rconpassword" "rconpassword"
  1886. fn_info_game_quakec "servername" "sv_hostname"
  1887. fn_info_game_quakec "serverpassword" "g_password"
  1888. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1889. fi
  1890. rconpassword="${rconpassword:-"NOT SET"}"
  1891. servername="${servername:-"NOT SET"}"
  1892. serverpassword="${serverpassword:-"NOT SET"}"
  1893. maxplayers="${maxplayers:-"0"}"
  1894. port="${port:-"0"}"
  1895. queryport="${port}"
  1896. defaultmap="${defaultmap:-"NOT SET"}"
  1897. }
  1898. # Config Type: ini
  1899. # Parameters: true
  1900. # Comment: ; or #
  1901. # Server_Name=SERVERNAME
  1902. # Filetype: ini
  1903. fn_info_game_sol() {
  1904. if [ -f "${servercfgfullpath}" ]; then
  1905. fn_info_game_ini "adminpassword" "Admin_Password"
  1906. fn_info_game_ini "maxplayers" "Max_Players"
  1907. fn_info_game_ini "port" "Port"
  1908. fn_info_game_ini "servername" "Server_Name"
  1909. fn_info_game_ini "serverpassword" "Game_Password"
  1910. fi
  1911. adminpassword="${adminpassword:-"NOT SET"}"
  1912. maxplayers="${maxplayers:-"0"}"
  1913. port="${port:-"0"}"
  1914. filesport="$((port + 10))"
  1915. queryport="${filesport}"
  1916. servername="${servername:-"NOT SET"}"
  1917. serverpassword="${serverpassword:-"NOT SET"}"
  1918. }
  1919. # Config Type: Valve KeyValues
  1920. # Comment: //
  1921. # Example: hostname "SERVERNAME"
  1922. # Filetype: cfg
  1923. fn_info_game_source() {
  1924. if [ -f "${servercfgfullpath}" ]; then
  1925. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1926. fn_info_game_valve_keyvalues "servername" "hostname"
  1927. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1928. fi
  1929. # Steamport can be between 26901-26910 and is normally automatically set.
  1930. # Some servers might support -steamport parameter to set
  1931. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1932. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1933. fi
  1934. clientport="${clientport:-"0"}"
  1935. defaultmap="${defaultmap:-"NOT SET"}"
  1936. maxplayers="${maxplayers:-"0"}"
  1937. port="${port:-"0"}"
  1938. queryport="${port:-"0"}"
  1939. rconpassword="${rconpassword:-"NOT SET"}"
  1940. rconport="${port:-"0"}"
  1941. servername="${servername:-"NOT SET"}"
  1942. serverpassword="${serverpassword:-"NOT SET"}"
  1943. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1944. }
  1945. fn_info_game_spark() {
  1946. defaultmap="${defaultmap:-"NOT SET"}"
  1947. httppassword="${httppassword:-"NOT SET"}"
  1948. httpport="${httpport:-"0"}"
  1949. httpuser="${httpuser:-"NOT SET"}"
  1950. maxplayers="${maxplayers:-"0"}"
  1951. modserverport=${modserverport:-"0"}
  1952. port="${port:-"0"}"
  1953. queryport="$((port + 1))"
  1954. servername="${servername:-"NOT SET"}"
  1955. serverpassword="${serverpassword:-"NOT SET"}"
  1956. }
  1957. # Config Type: Custom (key-value pairs)
  1958. # Parameters: true
  1959. # Comment: # or //
  1960. # Example: ServerName="SERVERNAME"
  1961. # Filetype: cfg
  1962. fn_info_game_squad() {
  1963. if [ -f "${servercfgfullpath}" ]; then
  1964. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  1965. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  1966. fi
  1967. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1968. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  1969. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  1970. fi
  1971. maxplayers="${maxplayers:-"0"}"
  1972. port="${port:-"0"}"
  1973. queryport="${queryport:-"0"}"
  1974. rconport="${rconport:-"0"}"
  1975. servername="${servername:-"NOT SET"}"
  1976. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1977. rconpassword="NOT SET"
  1978. fi
  1979. }
  1980. # Config Type: Custom (key-value pairs)
  1981. # Comment: # or //
  1982. # Example: ServerName="SERVERNAME"
  1983. # Filetype: cfg
  1984. fn_info_game_terraria() {
  1985. if [ -f "${servercfgfullpath}" ]; then
  1986. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  1987. fn_info_game_keyvalue_pairs_equals "port" "port"
  1988. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  1989. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  1990. fi
  1991. queryport="${port:-"0"}"
  1992. servername="${servername:-"NOT SET"}"
  1993. port="${port:-"0"}"
  1994. queryport="${queryport:-"0"}"
  1995. worldname="${worldname:-"NOT SET"}"
  1996. maxplayers="${maxplayers:-"0"}"
  1997. }
  1998. # Config Type: QuakeC (custom)
  1999. # Comment: // or /* */
  2000. # Example: set sv_hostname "SERVERNAME"
  2001. # Filetype: cfg
  2002. fn_info_game_tw() {
  2003. if [ -f "${servercfgfullpath}" ]; then
  2004. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2005. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2006. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2007. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2008. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2009. fi
  2010. queryport="${port}"
  2011. servername="${servername:-"NOT SET"}"
  2012. serverpassword="${serverpassword:-"NOT SET"}"
  2013. rconpassword="${rconpassword:-"NOT SET"}"
  2014. port="${port:-"0"}"
  2015. maxplayers="${maxplayers:-"0"}"
  2016. }
  2017. # Config Type: Parameters
  2018. fn_info_game_unt() {
  2019. servername="${selfname:-"NOT SET"}"
  2020. port="${port:-"0"}"
  2021. queryport="${port}"
  2022. steamport="$((port + 1))"
  2023. }
  2024. # Config Type: Parameters
  2025. fn_info_game_vh() {
  2026. port="${port:-"0"}"
  2027. # Query port only enabled if public server
  2028. if [ "${public}" != "0" ]; then
  2029. queryport="$((port + 1))"
  2030. else
  2031. querymode="1"
  2032. fi
  2033. worldname="${worldname:-"NOT SET"}"
  2034. serverpassword="${serverpassword:-"NOT SET"}"
  2035. servername="${servername:-"NOT SET"}"
  2036. }
  2037. # Config Type: json
  2038. # Parameters: false
  2039. # Comment: // or /* */
  2040. fn_info_game_vints() {
  2041. if [ -f "${servercfgfullpath}" ]; then
  2042. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2043. fn_info_game_json "maxplayers" ".MaxClients"
  2044. fn_info_game_json "port" ".Port"
  2045. fn_info_game_json "servername" ".ServerName"
  2046. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2047. fi
  2048. configip="${configip:-"0.0.0.0"}"
  2049. maxplayers="${maxplayers:-"0"}"
  2050. port="${port:-"0"}"
  2051. queryport="${port:-"0"}"
  2052. servername="${servername:-"NOT SET"}"
  2053. serverpassword="${serverpassword:-"NOT SET"}"
  2054. }
  2055. # Config Type: Java properties
  2056. # Comment: # or !
  2057. # Example: motd=SERVERNAME
  2058. # Filetype: properties
  2059. fn_info_game_vpmc() {
  2060. if [ -f "${servercfgfullpath}" ]; then
  2061. fn_info_game_java_properties "servername" "motd"
  2062. fn_info_game_java_properties "bindaddress" "bind"
  2063. fi
  2064. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2065. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2066. queryport="${port:-"0"}"
  2067. servername="${servername:-"NOT SET"}"
  2068. }
  2069. # Config Type: QuakeC
  2070. # Comment: // or /* */
  2071. # Example: set sv_hostname "SERVERNAME"
  2072. # Filetype: cfg
  2073. fn_info_game_wet() {
  2074. if [ -f "${servercfgfullpath}" ]; then
  2075. fn_info_game_quakec "configip" "net_ip"
  2076. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2077. fn_info_game_quakec "port" "net_port"
  2078. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2079. fn_info_game_quakec "servername" "sv_hostname"
  2080. fn_info_game_quakec "serverpassword" "g_password"
  2081. fi
  2082. configip="${configip:-"0.0.0.0"}"
  2083. maxplayers="${maxplayers:-"0"}"
  2084. port="${port:-"0"}"
  2085. queryport="${port}"
  2086. rconpassword="${rconpassword:-"NOT SET"}"
  2087. servername="${servername:-"NOT SET"}"
  2088. serverpassword="${serverpassword:-"NOT SET"}"
  2089. }
  2090. # Config Type: QuakeC
  2091. # Comment: // or /* */
  2092. # Example: set sv_hostname "SERVERNAME"
  2093. # Filetype: cfg
  2094. fn_info_game_wf() {
  2095. if [ -f "${servercfgfullpath}" ]; then
  2096. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2097. fn_info_game_quakec "rconpassword" "rcon_password"
  2098. fn_info_game_quakec "servername" "sv_hostname"
  2099. fi
  2100. httpport="${httpport:-"0"}"
  2101. maxplayers="${maxplayers:-"0"}"
  2102. port="${port:-"0"}"
  2103. queryport="${port:-"0"}"
  2104. rconpassword="${rconpassword:-"NOT SET"}"
  2105. servername="${servername:-"NOT SET"}"
  2106. }
  2107. fn_info_game_wmc() {
  2108. if [ ! -f "${servercfgfullpath}" ]; then
  2109. servername="${unavailable}"
  2110. maxplayers="${zero}"
  2111. port="${zero}"
  2112. queryport="${zero}"
  2113. queryenabled="${unavailable}"
  2114. else
  2115. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2116. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2117. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2118. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2119. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2120. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2121. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2122. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2123. maxplayers="UNLIMITED"
  2124. fi
  2125. # Not set
  2126. servername="${servername:-"NOT SET"}"
  2127. queryport="${queryport:-"25577"}"
  2128. maxplayers="${maxplayers:-"0"}"
  2129. configip="${configip:-"0.0.0.0"}"
  2130. fi
  2131. }
  2132. # Config Type: parameters
  2133. # Parameters: true
  2134. # Comment:
  2135. # Example: hostname='SERVERNAME'
  2136. # Filetype: parameters
  2137. fn_info_game_wurm() {
  2138. gamemode="${gamemode:-"NOT SET"}"
  2139. homekingdom="${homekingdom:-"0"}"
  2140. adminpassword="${adminpassword:-"NOT SET"}"
  2141. epicsettings="${epicsettings:-"NOT SET"}"
  2142. homeserver="${homeserver:-"NOT SET"}"
  2143. loginserver="${loginserver:-"NOT SET"}"
  2144. rmiport="${rmiport:-"0"}"
  2145. rmiregport="${rmiregport:-"0"}"
  2146. maxplayers="${maxplayers:-"0"}"
  2147. servername="${servername:-"NOT SET"}"
  2148. # serverpassword="${serverpassword:-"NOT SET"}"
  2149. port="${port:-"0"}"
  2150. queryport="${queryport:-"0"}"
  2151. }
  2152. unavailable="${red}UNAVAILABLE${default}"
  2153. zero="${red}0${default}"
  2154. if [ "${shortname}" == "ac" ]; then
  2155. fn_info_game_ac
  2156. elif [ "${shortname}" == "ark" ]; then
  2157. fn_info_game_ark
  2158. elif [ "${shortname}" == "arma3" ]; then
  2159. fn_info_game_arma3
  2160. elif [ "${shortname}" == "armar" ]; then
  2161. fn_info_game_armar
  2162. elif [ "${shortname}" == "av" ]; then
  2163. fn_info_game_av
  2164. elif [ "${shortname}" == "bf1942" ]; then
  2165. fn_info_game_bf1942
  2166. elif [ "${shortname}" == "bfv" ]; then
  2167. fn_info_game_bfv
  2168. elif [ "${shortname}" == "bo" ]; then
  2169. fn_info_game_bo
  2170. elif [ "${shortname}" == "bt" ]; then
  2171. fn_info_game_bt
  2172. elif [ "${shortname}" == "btl" ]; then
  2173. fn_info_game_btl
  2174. elif [ "${shortname}" == "ck" ]; then
  2175. fn_info_game_ck
  2176. elif [ "${shortname}" == "cmw" ]; then
  2177. fn_info_game_cmw
  2178. elif [ "${shortname}" == "cod" ]; then
  2179. fn_info_game_cod
  2180. elif [ "${shortname}" == "coduo" ]; then
  2181. fn_info_game_cod
  2182. elif [ "${shortname}" == "cod2" ]; then
  2183. fn_info_game_cod2
  2184. elif [ "${shortname}" == "cod4" ]; then
  2185. fn_info_game_cod4
  2186. elif [ "${shortname}" == "codwaw" ]; then
  2187. fn_info_game_codwaw
  2188. elif [ "${shortname}" == "col" ]; then
  2189. fn_info_game_col
  2190. elif [ "${shortname}" == "cs2" ]; then
  2191. fn_info_game_cs2
  2192. elif [ "${shortname}" == "ct" ]; then
  2193. fn_info_game_ct
  2194. elif [ "${shortname}" == "dayz" ]; then
  2195. fn_info_game_dayz
  2196. elif [ "${shortname}" == "dodr" ]; then
  2197. fn_info_game_dodr
  2198. elif [ "${shortname}" == "dst" ]; then
  2199. fn_info_game_dst
  2200. elif [ "${shortname}" == "eco" ]; then
  2201. fn_info_game_eco
  2202. elif [ "${shortname}" == "etl" ]; then
  2203. fn_info_game_etl
  2204. elif [ "${shortname}" == "fctr" ]; then
  2205. fn_info_game_fctr
  2206. elif [ "${shortname}" == "hw" ]; then
  2207. fn_info_game_hw
  2208. elif [ "${shortname}" == "inss" ]; then
  2209. fn_info_game_inss
  2210. elif [ "${shortname}" == "jc2" ]; then
  2211. fn_info_game_jc2
  2212. elif [ "${shortname}" == "jc3" ]; then
  2213. fn_info_game_jc3
  2214. elif [ "${shortname}" == "jk2" ]; then
  2215. fn_info_game_jk2
  2216. elif [ "${shortname}" == "kf" ]; then
  2217. fn_info_game_kf
  2218. elif [ "${shortname}" == "kf2" ]; then
  2219. fn_info_game_kf2
  2220. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2221. fn_info_game_mc
  2222. elif [ "${shortname}" == "mcb" ]; then
  2223. fn_info_game_mcb
  2224. elif [ "${shortname}" == "mh" ]; then
  2225. fn_info_game_mh
  2226. elif [ "${shortname}" == "mohaa" ]; then
  2227. fn_info_game_mohaa
  2228. elif [ "${shortname}" == "mom" ]; then
  2229. fn_info_game_mom
  2230. elif [ "${shortname}" == "mta" ]; then
  2231. fn_info_game_mta
  2232. elif [ "${shortname}" == "nec" ]; then
  2233. fn_info_game_nec
  2234. elif [ "${shortname}" == "ohd" ]; then
  2235. fn_info_game_ohd
  2236. elif [ "${shortname}" == "onset" ]; then
  2237. fn_info_game_onset
  2238. elif [ "${shortname}" == "pc" ]; then
  2239. fn_info_game_pc
  2240. elif [ "${shortname}" == "pc2" ]; then
  2241. fn_info_game_pc2
  2242. elif [ "${shortname}" == "ps" ]; then
  2243. fn_info_game_ps
  2244. elif [ "${shortname}" == "pvr" ]; then
  2245. fn_info_game_pvr
  2246. elif [ "${shortname}" == "pw" ]; then
  2247. fn_info_game_pw
  2248. elif [ "${shortname}" == "pz" ]; then
  2249. fn_info_game_pz
  2250. elif [ "${shortname}" == "q2" ]; then
  2251. fn_info_game_q2
  2252. elif [ "${shortname}" == "q3" ]; then
  2253. fn_info_game_q3
  2254. elif [ "${shortname}" == "q4" ]; then
  2255. fn_info_game_q4
  2256. elif [ "${shortname}" == "ql" ]; then
  2257. fn_info_game_ql
  2258. elif [ "${shortname}" == "qw" ]; then
  2259. fn_info_game_qw
  2260. elif [ "${shortname}" == "ro" ]; then
  2261. fn_info_game_ro
  2262. elif [ "${shortname}" == "rtcw" ]; then
  2263. fn_info_game_rtcw
  2264. elif [ "${shortname}" == "rust" ]; then
  2265. fn_info_game_rust
  2266. elif [ "${shortname}" == "rw" ]; then
  2267. fn_info_game_rw
  2268. elif [ "${shortname}" == "samp" ]; then
  2269. fn_info_game_samp
  2270. elif [ "${shortname}" == "sb" ]; then
  2271. fn_info_game_sb
  2272. elif [ "${shortname}" == "sbots" ]; then
  2273. fn_info_game_sbots
  2274. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2275. fn_info_game_scpsl
  2276. elif [ "${shortname}" == "sdtd" ]; then
  2277. fn_info_game_sdtd
  2278. elif [ "${shortname}" == "sf" ]; then
  2279. fn_info_game_sf
  2280. elif [ "${shortname}" == "sof2" ]; then
  2281. fn_info_game_sof2
  2282. elif [ "${shortname}" == "sol" ]; then
  2283. fn_info_game_sol
  2284. elif [ "${engine}" == "spark" ]; then
  2285. fn_info_game_spark
  2286. elif [ "${shortname}" == "squad" ]; then
  2287. fn_info_game_squad
  2288. elif [ "${shortname}" == "st" ]; then
  2289. fn_info_game_st
  2290. elif [ "${shortname}" == "stn" ]; then
  2291. fn_info_game_stn
  2292. elif [ "${shortname}" == "terraria" ]; then
  2293. fn_info_game_terraria
  2294. elif [ "${shortname}" == "tf" ]; then
  2295. fn_info_game_tf
  2296. elif [ "${shortname}" == "ti" ]; then
  2297. fn_info_game_ti
  2298. elif [ "${shortname}" == "ts3" ]; then
  2299. fn_info_game_ts3
  2300. elif [ "${shortname}" == "tu" ]; then
  2301. fn_info_game_tu
  2302. elif [ "${shortname}" == "tw" ]; then
  2303. fn_info_game_tw
  2304. elif [ "${shortname}" == "unt" ]; then
  2305. fn_info_game_unt
  2306. elif [ "${shortname}" == "ut" ]; then
  2307. fn_info_game_ut
  2308. elif [ "${shortname}" == "ut2k4" ]; then
  2309. fn_info_game_ut2k4
  2310. elif [ "${shortname}" == "ut3" ]; then
  2311. fn_info_game_ut3
  2312. elif [ "${shortname}" == "ut99" ]; then
  2313. fn_info_game_ut99
  2314. elif [ "${shortname}" == "vh" ]; then
  2315. fn_info_game_vh
  2316. elif [ "${shortname}" == "vints" ]; then
  2317. fn_info_game_vints
  2318. elif [ "${shortname}" == "vpmc" ]; then
  2319. fn_info_game_vpmc
  2320. elif [ "${shortname}" == "wet" ]; then
  2321. fn_info_game_wet
  2322. elif [ "${shortname}" == "wf" ]; then
  2323. fn_info_game_wf
  2324. elif [ "${shortname}" == "wmc" ]; then
  2325. fn_info_game_wmc
  2326. elif [ "${shortname}" == "wurm" ]; then
  2327. fn_info_game_wurm
  2328. elif [ "${engine}" == "prism3d" ]; then
  2329. fn_info_game_prism3d
  2330. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2331. fn_info_game_source
  2332. elif [ "${engine}" == "unreal2" ]; then
  2333. fn_info_game_unreal2
  2334. fi
  2335. # Public IP address
  2336. # Cache public IP address for 24 hours
  2337. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2338. apiurl="http://ip-api.com/json"
  2339. publicipresponse=$(curl -s "${apiurl}")
  2340. exitcode=$?
  2341. # if curl passes add publicip to publicip.json
  2342. if [ "${exitcode}" == "0" ]; then
  2343. fn_script_log_pass "Getting public IP address"
  2344. echo "${publicipresponse}" > "${tmpdir}/publicip.json"
  2345. publicip="$(jq -r '.query' "${tmpdir}/publicip.json")"
  2346. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2347. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2348. else
  2349. fn_script_log_warn "Unable to get public IP address"
  2350. publicip="NOT SET"
  2351. country="NOT SET"
  2352. countrycode="NOT SET"
  2353. fi
  2354. else
  2355. publicip="$(jq -r '.query' "${tmpdir}/publicip.json")"
  2356. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2357. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2358. fi
  2359. # Alert IP address
  2360. if [ "${displayip}" ]; then
  2361. alertip="${displayip}"
  2362. elif [ "${publicip}" ]; then
  2363. alertip="${publicip}"
  2364. else
  2365. alertip="${ip}"
  2366. fi
  2367. # Steam Master Server - checks if detected by master server.
  2368. # Checked after config init, as the queryport is needed
  2369. if [ -z "${displaymasterserver}" ]; then
  2370. # if queryport and port3 are not set then set them to 123456789
  2371. # this is to prevent the query from failing.
  2372. if [ -z "${queryport}" ]; then
  2373. queryport="123456789"
  2374. fi
  2375. if [ -z "${port3}" ]; then
  2376. port3="123456789"
  2377. fi
  2378. if [ "$(command -v jq 2> /dev/null)" ]; then
  2379. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2380. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2381. # Query external IP first as most liky to succeed.
  2382. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2383. if [ "${masterserver}" == "0" ]; then
  2384. # Loop though server IP addresses if external IP fails.
  2385. for queryip in "${queryips[@]}"; do
  2386. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2387. done
  2388. fi
  2389. if [ "${masterserver}" == "0" ]; then
  2390. displaymasterserver="false"
  2391. else
  2392. displaymasterserver="true"
  2393. fi
  2394. fi
  2395. fi
  2396. fi
  2397. # unset the ports if they are set to 123456789
  2398. if [ "${port3}" == "123456789" ]; then
  2399. unset port3
  2400. fi
  2401. if [ "${queryport}" == "123456789" ]; then
  2402. unset queryport
  2403. fi
  2404. fi