lgsm-default.cfg 3.6 KB

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  1. // ****************************************************************************
  2. // *
  3. // Pirates, Vikings, and Knights II *
  4. // Version 100116 *
  5. // *
  6. // ****************************************************************************
  7. // ............................. Basic Settings ............................. //
  8. // Hostname for server.
  9. hostname "<hostname>"
  10. // RCON - remote console password.
  11. rcon_password "<rconpassword>"
  12. // Server password - for private servers.
  13. sv_password ""
  14. // Contact email for server sysop.
  15. sv_contact "email@example.com"
  16. // LAN Mode - If set the server will not show on the internet.
  17. // Default: sv_lan 0
  18. sv_lan 0
  19. // ............................... Map Cycles ............................... //
  20. // You can create your own custom mapcycle.
  21. mapcyclefile "mapcycle.txt"
  22. // ....................... Time Limits/Round Settings ....................... //
  23. // Time spend on a single map (in minutes) before switching to a new one automatically.
  24. // Default: mp_timelimit 0
  25. mp_timelimit 20
  26. // Wait for the end of round before changing map.
  27. // Default: mp_timelimit_waitroundend 0
  28. mp_timelimit_waitroundend 1
  29. // Round duration in minutes.
  30. // Default: mp_roundtime 3
  31. mp_roundtime 3
  32. // Round limit in number of rounds.
  33. // Default: mp_roundlimit 0
  34. // Win limit in number of rounds.
  35. // Default: mp_winlimit 0
  36. mp_winlimit 0
  37. // ........................ Game Specific Commands ........................ //
  38. // Server tags - Tags show up on the in-game server browser. This helps
  39. // users filter servers.
  40. // vanilla - he server runs the default settings.
  41. // custom - the server runs custom gameplay settings or mods.
  42. // example: sv_tags "custom, fastdl"
  43. sv_tags ""
  44. // Friendly fire - Allows team members to injure other members of their team.
  45. // Default: mp_friendlyfire 0
  46. mp_friendlyfire 0
  47. // ............................. Communication ............................. //
  48. // Enable communication over voice via microphone.
  49. // Default: sv_voiceenable 1
  50. sv_voiceenable 1
  51. // Players can hear all other players, no team restrictions.
  52. // Default: sv_alltalk 0
  53. sv_alltalk 0
  54. // ............................. Fast Download .............................. //
  55. // info: Allows custom maps to be downloaded to the client.
  56. // Allows clients to download custom maps and textures etc. from the server at 20 kbps.
  57. // Default: sv_allowdownload 1
  58. sv_allowdownload 1
  59. // Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
  60. // Example:
  61. // server location: maps/custommap.bsp
  62. // web server location: http://example.com/custom/maps/custommap.bsp
  63. // sv_downloadurl "http://example.com/custom"
  64. // Default: sv_downloadurl ""
  65. sv_downloadurl ""
  66. // ................................ Ban List ............................... //
  67. // personal banlist based on user IDs.
  68. exec banned_user.cfg
  69. // personal banlist based on user IPs.
  70. exec banned_ip.cfg
  71. writeid
  72. writeip
  73. // ............................. Server Logging ............................. //
  74. //Enables logging to file, console, and udp < on | off >.
  75. log on
  76. // Log server bans in the server logs.
  77. // Default: sv_logbans 1
  78. sv_logbans 1
  79. // Echo log information to the console.
  80. // Default: sv_logecho 1
  81. sv_logecho 1
  82. // Log server information in the log file.
  83. // Default: sv_logfile 1
  84. sv_logfile 1
  85. // Log server information to only one file.
  86. // Default: sv_log_onefile 0
  87. sv_log_onefile 0