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- // *********** SERVER & PASSWORD INFO ***************
- // Change it to 1 if you want a LAN only Server
- // NOTE: You must do "changelevel [levelname]" AFTER starting the server for
- // a lan-only server to begin broadcasting
- sv_lan 0
- // Change the number to the region you live in!
- // 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
- sv_region 0
- // Give your server a name here
- hostname "<hostname>"
- // Rcon password is used to give your server orders by using console, so think of a good password
- rcon_password "<rconpassword>"
- // If you want your server to be private, fill in a password and delete the // in front of sv_password
- // sv_password "mi6"
- // All talk allows clients to talk to each other via voice even if they are dead,
- // spectating, or on the other team
- sv_alltalk 1
- // *********** GOLDENEYE: SOURCE SPECIFIC *********
- // Radar will show on clients if enabled. Some gameplay scenarios
- // force the radar to be visible
- ge_allowradar 1
- ge_radar_showenemyteam 1
- // Paintball mode (for fun!)
- ge_paintball 0
- // Teamplay can be overriden by the current gameplay, but
- // this sets our "desired" teamplay state
- ge_teamplay 0
- // *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************
- // Allow the use of a flashlight (discouraged for GE:S)
- mp_flashlight 0
- // Disable footstep sounds by uncommenting below
- // mp_footsteps 0
- // 1 enables falling damage, 0 disables it
- mp_falldamage 1
- // Map/match time, in minutes
- mp_timelimit 15
- // Round time, in seconds
- ge_roundtime 300
- // 1 = Forces the engine to use light physics for better server preformance
- sv_turbophysics 0
- // Server round, map, and delay times are defined in Valve.rc
- // If you want these times to be reset every map change copy them
- // to this file instead (Valve.rc is only executed once on server start)
- // **********************************************************
- // *********** Load Specific Server Type Settings ***********
- // **********************************************************
- // Uncomment ONE server type to load. This takes care of all settings, map cycles, and gameplay types
- //-- Normal server, recommended settings
- exec server_normal.cfg
- //-- N64 Classic Mode ( DM|YOLT|MWGG|LD|LTK, NO Jump )
- // **Use with -maxplayers 4
- //exec server_n64_classic.cfg
- //-- For server with > 24 players
- //exec server_large.cfg
- //-- For servers with < 10 players
- //exec server_small.cfg
- //-- Vanilla DM only w/ auto teamplay
- // **Should be used in conjunction with one of the sizes above
- //exec server_dm_only.cfg
- //-- Advanced game modes (LALD, LD, CTK) only
- // **Should be used in conjunction with one of the sizes above
- //exec server_adv_gamemode.cfg
- //-- Teamplay only! (No MWGG or LALD)
- // **Should be used in conjunction with one of the sizes above
- //exec server_teamplay.cfg
- //-- Tournament Use Only (Tournament DM)
- // **Should be used ALONE only!
- //exec server_tournament.cfg
- // Load network settings
- exec server_netvalues
- // *********** server logging ***********
- log on
- sv_logbans 0
- sv_logecho 0
- sv_logfile 1
- sv_log_onefile 0
- // *********** DOWNLOAD ***********
- // Allow clients to download files
- sv_allowdownload 1
- // Allow clients to upload customizations files
- sv_allowupload 1
- // VOICE enabled, if you want VOICE disabled then change 1 to 0
- sv_voiceenable 1
- // *********** CHEATS ***********
- // Enables the use of cheats. ex. "impulse 101" "noclip"
- sv_cheats 0
- // disable clients' ability to pause the server
- sv_pausable 0
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