ut3server 5.8 KB

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  1. #!/bin/bash
  2. # Project: Game Server Managers - LinuxGSM
  3. # Author: Daniel Gibbs
  4. # License: MIT License, Copyright (c) 2016 Daniel Gibbs
  5. # Purpose: Unreal Tournament 3 | Server Management Script
  6. # Contributors: https://github.com/GameServerManagers/LinuxGSM/graphs/contributors
  7. # Documentation: https://github.com/GameServerManagers/LinuxGSM/wiki
  8. # Website: https://gameservermanagers.com
  9. # Debugging
  10. if [ -f ".dev-debug" ]; then
  11. exec 5>dev-debug.log
  12. BASH_XTRACEFD="5"
  13. set -x
  14. fi
  15. version="161030"
  16. ##########################
  17. ######## Settings ########
  18. ##########################
  19. #### Server Settings ####
  20. ## Server Start Settings | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters
  21. ip="0.0.0.0"
  22. port="7777"
  23. queryport="25300"
  24. defaultmap="VCTF-Suspense"
  25. game="UTGameContent.UTVehicleCTFGame_Content"
  26. mutators="" #"UTGame.UTMutator_Instagib,UTGame.UTMutator_LowGrav"
  27. isdedicated="true"
  28. islanmatch="false"
  29. usesstats="false"
  30. shouldadvertise="true"
  31. pureserver="1"
  32. allowjoininprogress="true"
  33. maxplayers="32"
  34. ## Server Start Command | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters#additional-parameters
  35. # Edit with care | List of game types and mutators : http://wiki.unrealadmin.org/FAQ:UT3
  36. fn_parms(){
  37. parms="server ${defaultmap}?Game=${game}?bIsDedicated=${isdedicated}?bIsLanMatch=${islanmatch}?bUsesStats=${usesstats}?bShouldAdvertise=${shouldadvertise}?PureServer=${pureserver}?bAllowJoinInProgress=${allowjoininprogress}?MaxPlayers=${maxplayers}?Mutator=${mutators} -port=${port} -queryport=${queryport} -multihome=${ip} -nohomedir -unattended -log=${gamelog}"
  38. }
  39. #### LinuxGSM Settings ####
  40. ## Notification Alerts
  41. # (on|off)
  42. # Email Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Email
  43. emailalert="off"
  44. email="email@example.com"
  45. emailfrom=""
  46. # Pushbullet Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Pushbullet
  47. pushbulletalert="off"
  48. pushbullettoken="accesstoken"
  49. ## Backup | https://github.com/GameServerManagers/LinuxGSM/wiki/Backup
  50. maxbackups="4"
  51. maxbackupdays="30"
  52. stoponbackup="on"
  53. ## Logging | https://github.com/GameServerManagers/LinuxGSM/wiki/Logging
  54. consolelogging="on"
  55. logdays="7"
  56. #### LinuxGSM Advanced Settings ####
  57. ## Github Branch Select
  58. # Allows for the use of different function files
  59. # from a different repo and/or branch.
  60. githubuser="GameServerManagers"
  61. githubrepo="LinuxGSM"
  62. githubbranch="master"
  63. ## LinuxGSM Server Details
  64. # Do not edit
  65. gamename="Unreal Tournament 3"
  66. engine="unreal3"
  67. ## Service Name | https://github.com/GameServerManagers/LinuxGSM/wiki/Multiple-Servers
  68. servicename="ut3-server"
  69. #### Directories ####
  70. # Edit with care
  71. ## Work Directories
  72. rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))"
  73. selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
  74. lockselfname=".${servicename}.lock"
  75. lgsmdir="${rootdir}/lgsm"
  76. functionsdir="${lgsmdir}/functions"
  77. libdir="${lgsmdir}/lib"
  78. tmpdir="${lgsmdir}/tmp"
  79. filesdir="${rootdir}/serverfiles"
  80. ## Server Specific Directories
  81. systemdir="${filesdir}"
  82. executabledir="${systemdir}/Binaries"
  83. executable="./ut3"
  84. servercfg="${servicename}.ini"
  85. servercfgdefault="UTGame.ini"
  86. servercfgdir="${systemdir}/UTGame/Config"
  87. servercfgfullpath="${servercfgdir}/${servercfg}"
  88. ## Backup Directory
  89. backupdir="${rootdir}/backups"
  90. ## Logging Directories
  91. gamelogdir="${rootdir}/log/server"
  92. scriptlogdir="${rootdir}/log/script"
  93. consolelogdir="${rootdir}/log/console"
  94. gamelog="${gamelogdir}/${servicename}-game.log"
  95. scriptlog="${scriptlogdir}/${servicename}-script.log"
  96. consolelog="${consolelogdir}/${servicename}-console.log"
  97. emaillog="${scriptlogdir}/${servicename}-email.log"
  98. ## Logs Naming
  99. scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%Y-%m-%d-%H:%M:%S').log"
  100. consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%Y-%m-%d-%H:%M:%S').log"
  101. gamelogdate="${gamelogdir}/${servicename}-game-$(date '+%Y-%m-%d-%H:%M:%S').log"
  102. ########################
  103. ######## Script ########
  104. ###### Do not edit #####
  105. ########################
  106. # Fetches core_dl for file downloads
  107. fn_fetch_core_dl(){
  108. github_file_url_dir="lgsm/functions"
  109. github_file_url_name="${functionfile}"
  110. filedir="${functionsdir}"
  111. filename="${github_file_url_name}"
  112. githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${github_file_url_name}"
  113. # If the file is missing, then download
  114. if [ ! -f "${filedir}/${filename}" ]; then
  115. if [ ! -d "${filedir}" ]; then
  116. mkdir -p "${filedir}"
  117. fi
  118. echo -e " fetching ${filename}...\c"
  119. # Check curl exists and use available path
  120. curlpaths="$(command -v curl 2>/dev/null) $(which curl >/dev/null 2>&1) /usr/bin/curl /bin/curl /usr/sbin/curl /sbin/curl)"
  121. for curlcmd in ${curlpaths}
  122. do
  123. if [ -x "${curlcmd}" ]; then
  124. break
  125. fi
  126. done
  127. # If curl exists download file
  128. if [ "$(basename ${curlcmd})" == "curl" ]; then
  129. curlfetch=$(${curlcmd} -s --fail -o "${filedir}/${filename}" "${githuburl}" 2>&1)
  130. if [ $? -ne 0 ]; then
  131. echo -e "\e[0;31mFAIL\e[0m\n"
  132. echo "${curlfetch}"
  133. echo -e "${githuburl}\n"
  134. exit 1
  135. else
  136. echo -e "\e[0;32mOK\e[0m"
  137. fi
  138. else
  139. echo -e "\e[0;31mFAIL\e[0m\n"
  140. echo "Curl is not installed!"
  141. echo -e ""
  142. exit 1
  143. fi
  144. chmod +x "${filedir}/${filename}"
  145. fi
  146. source "${filedir}/${filename}"
  147. }
  148. core_dl.sh(){
  149. # Functions are defined in core_functions.sh.
  150. functionfile="${FUNCNAME}"
  151. fn_fetch_core_dl
  152. }
  153. core_functions.sh(){
  154. # Functions are defined in core_functions.sh.
  155. functionfile="${FUNCNAME}"
  156. fn_fetch_core_dl
  157. }
  158. # Prevent from running this script as root.
  159. if [ "$(whoami)" = "root" ]; then
  160. if [ ! -f "${functionsdir}/core_functions.sh" ]||[ ! -f "${functionsdir}/check_root.sh" ]||[ ! -f "${functionsdir}/core_messages.sh" ]||[ ! -f "${functionsdir}/core_exit.sh" ]; then
  161. echo "[ FAIL ] Do NOT run this script as root!"
  162. exit 1
  163. else
  164. core_functions.sh
  165. check_root.sh
  166. fi
  167. fi
  168. core_dl.sh
  169. core_functions.sh
  170. getopt=$1
  171. core_getopt.sh