info_game.sh 91 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: https://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
  8. # shellcheck disable=SC2317
  9. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  10. # Config Type: ini
  11. # Comment: ; or #
  12. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  13. fn_info_game_ini() {
  14. # sed is used to process the file.
  15. # -n: Suppresses automatic printing of pattern space.
  16. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  17. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  18. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  19. # - .*: Matches any characters before the equals sign.
  20. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  21. # - \([^"]*\): Captures any characters that are not double quotes.
  22. # - "\?: Matches an optional double quote.
  23. # - /1: Replaces the entire matched pattern with the captured value.
  24. # - p: Prints the modified line.
  25. # - q: Quits processing after modifying and printing the line.
  26. if [ -n "${3}" ]; then
  27. servercfgparse="${3}"
  28. else
  29. servercfgparse="${servercfgfullpath}"
  30. fi
  31. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  32. configtype="ini"
  33. }
  34. # Config Type: Key Value Pairs (Equals Delimited)
  35. # Comment: ; or #
  36. fn_info_game_keyvalue_pairs_equals() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: Key Value Pairs (Space Delimited)
  58. # Comment: ; or #
  59. fn_info_game_keyvalue_pairs_space() {
  60. # sed is used to process the file.
  61. # -n: Suppresses automatic printing of pattern space.
  62. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  63. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  64. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  65. # - .*: Matches any characters before the space.
  66. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  78. configtype="keyvalue_pairs"
  79. }
  80. # Config Type: QuakeC
  81. # Comment: // or /* */
  82. fn_info_game_quakec() {
  83. # -n: Suppresses automatic printing of pattern space.
  84. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  85. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  86. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  87. # - .*: Matches any characters before the spaces.
  88. # - *: Matches any number of spaces.
  89. # - "\?: Matches an optional double quote.
  90. # - \([^"]*\): Captures any characters that are not double quotes.
  91. # - "\?: Matches an optional double quote.
  92. # - /1: Replaces the entire matched pattern with the captured value.
  93. # - p: Prints the modified line.
  94. # - q: Quits processing after modifying and printing the line.
  95. if [ -n "${3}" ]; then
  96. servercfgparse="${3}"
  97. else
  98. servercfgparse="${servercfgfullpath}"
  99. fi
  100. printf -v "${1}" '%s' "$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  101. configtype="quakec"
  102. }
  103. # Config Type: json
  104. # Comment: // or /* */
  105. fn_info_game_json() {
  106. if [ -n "${3}" ]; then
  107. servercfgparse="${3}"
  108. else
  109. servercfgparse="${servercfgfullpath}"
  110. fi
  111. printf -v "${1}" '%s' "$(jq -r "${2}" "${servercfgparse}")"
  112. configtype="json"
  113. }
  114. # Config Type: SQF
  115. # Comment: // or /* */
  116. fn_info_game_sqf() {
  117. # sed is the command itself, indicating that we want to use the sed utility.
  118. # -n: Suppresses automatic printing of pattern space.
  119. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  120. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  121. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  122. # - .*: Matches any characters before the equals sign.
  123. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  124. # - \([^"]*\): Captures any characters that are not double quotes.
  125. # - "\?: Matches an optional double quote.
  126. # - /1: Replaces the entire matched pattern with the captured value.
  127. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  128. # - p: Prints the modified line.
  129. # - q: Quits processing after modifying and printing the line.
  130. if [ -n "${3}" ]; then
  131. servercfgparse="${3}"
  132. else
  133. servercfgparse="${servercfgfullpath}"
  134. fi
  135. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')"
  136. configtype="sqf"
  137. }
  138. # Config Type: XML
  139. # Comment: <!-- -->
  140. fn_info_game_xml() {
  141. if [ -n "${3}" ]; then
  142. servercfgparse="${3}"
  143. else
  144. servercfgparse="${servercfgfullpath}"
  145. fi
  146. printf -v "${1}" '%s' "$(xmllint --xpath "string(${2})" "${servercfgparse}")"
  147. configtype="xml"
  148. }
  149. # Config Type: Valve KeyValues
  150. # Comment: //
  151. fn_info_game_valve_keyvalues() {
  152. # sed is used to process the file.
  153. # -n: Suppresses automatic printing of pattern space.
  154. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  155. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  156. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  157. # - .*: Matches any characters before the spaces.
  158. # - *: Matches any number of spaces.
  159. # - "\?: Matches an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  171. configtype="valve_keyvalues"
  172. }
  173. # Config Type: Java properties
  174. # Comment: # or !
  175. fn_info_game_java_properties() {
  176. # sed is used to process the file.
  177. # -n: Suppresses automatic printing of pattern space.
  178. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  179. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  180. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  181. # - .*: Matches any characters before the equals sign.
  182. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  183. # - \([^"]*\): Captures any characters that are not double quotes.
  184. # - "\?: Matches an optional double quote.
  185. # - /1: Replaces the entire matched pattern with the captured value.
  186. # - p: Prints the modified line.
  187. # - q: Quits processing after modifying and printing the line.
  188. if [ -n "${3}" ]; then
  189. servercfgparse="${3}"
  190. else
  191. servercfgparse="${servercfgfullpath}"
  192. fi
  193. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  194. configtype="java"
  195. }
  196. # Config Type: ini
  197. # Comment: ; or #
  198. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  199. fn_info_game_lua() {
  200. # - The '-n' option suppresses automatic printing of pattern space.
  201. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  202. # followed by the exact word specified by the second argument.
  203. # - If the pattern matches, the following actions are performed within the curly braces:
  204. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  205. # removing any leading or trailing spaces.
  206. # - 's#,.*##' removes everything after the first comma encountered.
  207. # - 'p' prints the modified pattern space.
  208. # - 'q' quits processing after printing the modified pattern space.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. printf -v "${1}" '%s' "$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')"
  215. configtype="lua"
  216. }
  217. # Config Type: custom (Project Cars)
  218. # Comment: //
  219. fn_info_game_pc_config() {
  220. # sed is used to process the file.
  221. # -n: Suppresses automatic printing of pattern space.
  222. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  223. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  224. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  225. # - .*: Matches any characters before the equals sign.
  226. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  227. # - \([^"]*\): Captures any characters that are not double quotes.
  228. # - "\?: Matches an optional double quote.
  229. # - /1: Replaces the entire matched pattern with the captured value.
  230. # - p: Prints the modified line.
  231. # - q: Quits processing after modifying and printing the line.
  232. if [ -n "${3}" ]; then
  233. servercfgparse="${3}"
  234. else
  235. servercfgparse="${servercfgfullpath}"
  236. fi
  237. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  238. configtype="pc_config"
  239. }
  240. # Config Type: ini
  241. # Parameters: false
  242. # Comment: ; or #
  243. # Example: NAME=SERVERNAME
  244. # Filetype: ini
  245. fn_info_game_ac() {
  246. if [ -f "${servercfgfullpath}" ]; then
  247. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  248. fn_info_game_ini "httpport" "HTTP_PORT"
  249. fn_info_game_ini "port" "TCP_PORT"
  250. fn_info_game_ini "servername" "NAME"
  251. fn_info_game_ini "serverpassword" "PASSWORD"
  252. fi
  253. adminpassword="${adminpassword:-NOT SET}"
  254. httpport="${httpport:-0}"
  255. port="${port:-0}"
  256. queryport="${httpport:-0}"
  257. servername="${servername:-NOT SET}"
  258. serverpassword="${serverpassword:-NOT SET}"
  259. }
  260. # Config Type: ini
  261. # Parameters: true
  262. # Comment: ; or #
  263. # Example: SessionName=SERVERNAME
  264. # Filetype: ini
  265. fn_info_game_ark() {
  266. if [ -f "${servercfgfullpath}" ]; then
  267. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  268. fn_info_game_ini "maxplayers" "MaxPlayers"
  269. fn_info_game_ini "rconport" "RCONPort"
  270. fn_info_game_ini "servername" "SessionName"
  271. fn_info_game_ini "serverpassword" "ServerPassword"
  272. fi
  273. adminpassword="${adminpassword:-"NOT SET"}"
  274. maxplayers="${maxplayers:-"0"}"
  275. port="${port:-"0"}"
  276. queryport="${queryport:-"0"}"
  277. rawport="$((port + 1))"
  278. rconport="${rconport:-"0"}"
  279. servername="${servername:-"NOT SET"}"
  280. serverpassword="${serverpassword:-"NOT SET"}"
  281. }
  282. # Config Type: SQF
  283. # Parameters: true
  284. # Comment: // or /* */
  285. # Example: serverName = "SERVERNAME";
  286. # Filetype: cfg
  287. fn_info_game_arma3() {
  288. if [ -f "${servercfgfullpath}" ]; then
  289. fn_info_game_sqf "adminpassword" "passwordAdmin"
  290. fn_info_game_sqf "maxplayers" "maxPlayers"
  291. fn_info_game_sqf "servername" "hostname"
  292. fn_info_game_sqf "serverpassword" "password"
  293. fi
  294. adminpassword="${adminpassword:-"NOT SET"}"
  295. battleeyeport="$((port + 4))"
  296. maxplayers="${maxplayers:-"0"}"
  297. port="${port:-"0"}"
  298. queryport="$((port + 1))"
  299. servername="${servername:-"NOT SET"}"
  300. serverpassword="${serverpassword:-"NOT SET"}"
  301. steamport="$((port + 2))"
  302. voiceport="${port:-"0"}"
  303. voiceunusedport="$((port + 3))"
  304. }
  305. # Config Type: ini
  306. # Parameters: true
  307. # Comment: ; or #
  308. # Example: serverName=SERVERNAME
  309. # Filetype: ini
  310. fn_info_game_av() {
  311. if [ -f "${servercfgfullpath}" ]; then
  312. fn_info_game_ini "maxplayers" "maxPlayers"
  313. fn_info_game_ini "port" "port"
  314. fn_info_game_ini "rconport" "rconPort"
  315. fn_info_game_ini "servername" "name"
  316. fn_info_game_ini "serverpassword" "password"
  317. fn_info_game_ini "rconpassword" "rconPassword"
  318. if [ -n "${rconpassword}" ]; then
  319. rconenabled="true"
  320. fi
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. rconenabled="${rconenabled:-"false"}"
  325. rconpassword="${rconpassword:-"NOT SET"}"
  326. rconport="${rconport:-"0"}"
  327. # queryport doesn't respond to any queries, using session only.
  328. queryport=""$((port + 3))""
  329. servername="${servername:-"NOT SET"}"
  330. serverpassword="${serverpassword:-"NOT SET"}"
  331. steamport="$((port + 21))"
  332. steamworksport="$((port + 20))"
  333. }
  334. # Config Type: ini unknown (Source?)
  335. # Parameters: true
  336. # Comment: # or //
  337. # Example: ServerName=SERVERNAME
  338. # Filetype: txt
  339. fn_info_game_bo() {
  340. if [ -f "${servercfgfullpath}" ]; then
  341. fn_info_game_ini "maxplayers" "MaxPlayers"
  342. fn_info_game_ini "port" "ServerPort"
  343. fn_info_game_ini "servername" "ServerName"
  344. fn_info_game_ini "serverpassword" "Password"
  345. fi
  346. maxplayers="${maxplayers:-"0"}"
  347. port="${port:-"0"}"
  348. queryport="$((port + 1))"
  349. servername="${servername:-"NOT SET"}"
  350. serverpassword="${serverpassword:-"NOT SET"}"
  351. }
  352. # Config Type: ini
  353. # Parameters: true
  354. # Comment: ; or #
  355. # Example: ServerName=SERVERNAME
  356. # Filetype: ini
  357. fn_info_game_btl() {
  358. if [ -f "${servercfgfullpath}" ]; then
  359. fn_info_game_ini "adminpassword" "AdminPassword"
  360. fn_info_game_ini "servername" "ServerName"
  361. fi
  362. adminpassword="${adminpassword:-"NOT SET"}"
  363. port="${port:-"0"}"
  364. queryport="${queryport:-"0"}"
  365. rconport="$((port + 2))"
  366. servername="${servername:-"NOT SET"}"
  367. }
  368. # Config Type: ini
  369. # Parameters: true
  370. # Comment: ; or #
  371. # Example: ServerName=SERVERNAME
  372. # Filetype: ini
  373. fn_info_game_cmw() {
  374. if [ -f "${servercfgfullpath}" ]; then
  375. fn_info_game_ini "maxplayers" "MaxPlayers"
  376. fn_info_game_ini "servername" "ServerName"
  377. fn_info_game_ini "serverpassword" "GamePassword"
  378. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  379. fi
  380. defaultmap="${defaultmap:-"NOT SET"}"
  381. maxplayers="${maxplayers:-"0"}"
  382. port="${port:-"0"}"
  383. queryport="${queryport:-"0"}"
  384. rconport="${rconport:-"0"}"
  385. servername="${servername:-"NOT SET"}"
  386. serverpassword="${serverpassword:-"NOT SET"}"
  387. }
  388. # Config Type: ini
  389. # Parameters: true
  390. # Comment: ; or #
  391. # Example: iMaxClanMembers=1024
  392. # Filetype: ini
  393. fn_info_game_dodr() {
  394. if [ -f "${servercfgfullpath}" ]; then
  395. fn_info_game_ini "maxplayers" "iMaxPlayers"
  396. fi
  397. maxplayers="${maxplayers:-"0"}"
  398. port="${port:-"0"}"
  399. queryport="${queryport:-"0"}"
  400. servername="${servername:-"NOT SET"}"
  401. }
  402. # Config Type: ini
  403. # Parameters: true
  404. # Comment: ; or #
  405. # Example: cluster_name = SERVERNAME
  406. # Filetype: ini
  407. fn_info_game_dst() {
  408. if [ -f "${servercfgfullpath}" ]; then
  409. fn_info_game_ini "port" "server_port"
  410. fn_info_game_ini "steamauthport" "authentication_port"
  411. fn_info_game_ini "steamport" "master_server_port"
  412. fi
  413. if [ -f "${clustercfgfullpath}" ]; then
  414. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  415. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  416. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  417. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  418. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  419. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  420. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  421. fi
  422. cave="${cave:-"NOT SET"}"
  423. cluster="${cluster:-"NOT SET"}"
  424. configip="${configip:-"0.0.0.0"}"
  425. gamemode="${gamemode:-"NOT SET"}"
  426. master="${master:-"NOT SET"}"
  427. masterport="${masterport:-"0"}"
  428. maxplayers="${maxplayers:-"0"}"
  429. port="${port:-"0"}"
  430. servername="${servername:-"NOT SET"}"
  431. serverpassword="${serverpassword:-"NOT SET"}"
  432. shard="${shard:-"NOT SET"}"
  433. sharding="${sharding:-"NOT SET"}"
  434. steamauthport="${steamauthport:-"0"}"
  435. steamport="${steamport:-"0"}"
  436. tickrate="${tickrate:-"0"}"
  437. }
  438. # Config Type: parameters
  439. # Parameters: true
  440. # Comment: ; or #
  441. # Example: SessionName=SERVERNAME
  442. # Filetype: ini
  443. fn_info_game_hcu() {
  444. defaultmap="${defaultmap:-"NOT SET"}"
  445. maxplayers="${maxplayers:-"0"}"
  446. port="${port:-"0"}"
  447. queryport="${queryport:-"0"}"
  448. servername="${servername:-"NOT SET"}"
  449. }
  450. # Config Type: ini
  451. # Parameters: true
  452. # Comment: ; or #
  453. # Example: ServerName=SERVERNAME
  454. # Filetype: ini
  455. fn_info_game_kf() {
  456. if [ -f "${servercfgfullpath}" ]; then
  457. fn_info_game_ini "adminpassword" "AdminPassword"
  458. fn_info_game_ini "httpenabled" "bEnabled"
  459. fn_info_game_ini "httppassword" "AdminPassword"
  460. fn_info_game_ini "httpport" "ListenPort"
  461. fn_info_game_ini "httpuser" "AdminName"
  462. fn_info_game_ini "lanport" "LANServerPort"
  463. fn_info_game_ini "maxplayers" "MaxPlayers"
  464. fn_info_game_ini "port" "Port"
  465. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  466. fn_info_game_ini "servername" "ServerName"
  467. fn_info_game_ini "serverpassword" "GamePassword"
  468. fi
  469. adminpassword="${adminpassword:-"NOT SET"}"
  470. defaultmap="${defaultmap:-"NOT SET"}"
  471. gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
  472. httpenabled="${httpenabled:-"NOT SET"}"
  473. httppassword="${adminpassword}"
  474. httpport="${httpport:-"0"}"
  475. httpuser="${httpuser:-"NOT SET"}"
  476. lanport="${lanport:-"0"}"
  477. maxplayers="${maxplayers:-"0"}"
  478. port="${port:-"0"}"
  479. queryport=$((28902 + (port - 7757))) # Valve Query Port
  480. servername="${servername:-"NOT SET"}"
  481. serverpassword="${serverpassword:-"NOT SET"}"
  482. steamport="20610"
  483. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  484. }
  485. # Config Type: ini
  486. # Parameters: true
  487. # Comment: ; or #
  488. # Example: ServerName=SERVERNAME
  489. # Filetype: ini
  490. fn_info_game_kf2() {
  491. if [ -f "${servercfgfullpath}" ]; then
  492. fn_info_game_ini "adminpassword" "AdminPassword"
  493. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  494. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  495. fn_info_game_ini "servername" "ServerName"
  496. fn_info_game_ini "serverpassword" "GamePassword"
  497. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  498. fn_info_game_ini "httppassword" "AdminPassword"
  499. fi
  500. adminpassword="${adminpassword:-"NOT SET"}"
  501. defaultmap="${defaultmap:-"NOT SET"}"
  502. httpport="${httpport:-"0"}"
  503. port="${port:-"0"}"
  504. queryport="${queryport:-"0"}"
  505. servername="${servername:-"NOT SET"}"
  506. serverpassword="${serverpassword:-"NOT SET"}"
  507. httpenabled="${httpenabled:-"NOT SET"}"
  508. httppassword="${httppassword:-"NOT SET"}"
  509. httpuser="Admin"
  510. }
  511. # Config Type: ini
  512. # Parameters: true
  513. # Comment: ; or #
  514. # Example: ServerName=SERVERNAME
  515. # Filetype: ini
  516. fn_info_game_mh() {
  517. if [ -f "${servercfgfullpath}" ]; then
  518. fn_info_game_ini "servername" "ServerName"
  519. fn_info_game_ini "serverpassword" "ServerPassword"
  520. fn_info_game_ini "rconpassword" "AdminPassword"
  521. fn_info_game_ini "maxplayers" "MaxSlots"
  522. fi
  523. servername="${servername:-"NOT SET"}"
  524. serverpassword="${serverpassword:-"NOT SET"}"
  525. rconpassword="${rconpassword:-"NOT SET"}"
  526. maxplayers="${maxplayers:-"0"}"
  527. port="${port:-"0"}"
  528. queryport="${queryport:-"0"}"
  529. beaconport="${beaconport:-"0"}"
  530. }
  531. # Config Type: ini
  532. # Parameters: true
  533. # Comment: ; or #
  534. # Example: ServerName="SERVERNAME"
  535. # Filetype: cfg
  536. fn_info_game_ps() {
  537. if [ -f "${servercfgfullpath}" ]; then
  538. fn_info_game_ini "servername" "ServerName"
  539. fn_info_game_ini "maxplayers" "MaxPlayers"
  540. fn_info_game_ini "reservedslots" "NumReservedSlots"
  541. fn_info_game_ini "serverpassword" "ServerPassword"
  542. fi
  543. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  544. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  545. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  546. fi
  547. maxplayers="${maxplayers:-"0"}"
  548. port="${port:-"0"}"
  549. if [ -z "${queryport}" ]; then
  550. queryport="${port:-"0"}"
  551. fi
  552. randommap="${randommap:-"NOT SET"}"
  553. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  554. rconpassword="NOT SET"
  555. fi
  556. rconport="${rconport:-"0"}"
  557. reservedslots="${reservedslots:-"0"}"
  558. servername="${servername:-"NOT SET"}"
  559. serverpassword="${serverpassword:-"NOT SET"}"
  560. tickrate="${tickrate:-"0"}"
  561. }
  562. # Config Type: ini
  563. # Parameters: false
  564. # Comment: ; or #
  565. # Example: ServerName=SERVERNAME
  566. # Filetype: cfg
  567. fn_info_game_pvr() {
  568. if [ -f "${servercfgfullpath}" ]; then
  569. fn_info_game_ini "servername" "ServerName"
  570. fn_info_game_ini "maxplayers" "MaxPlayers"
  571. fi
  572. maxplayers="${maxplayers:-"0"}"
  573. port="${port:-"0"}"
  574. port401="$((port + 400))"
  575. queryport="${port:-"0"}"
  576. servername="${servername:-"NOT SET"}"
  577. }
  578. # Config Type: ini
  579. # Parameters: false
  580. # Comment: ; or #
  581. # Example: ServerName=SERVERNAME
  582. # Filetype: cfg
  583. fn_info_game_pw() {
  584. servername="${servername:-"NOT SET"}"
  585. port="${port:-"0"}"
  586. queryport="${port:-"0"}"
  587. steamport="${steamport:-"0"}"
  588. unknownport="1985"
  589. }
  590. # Config Type: ini
  591. # Parameters: true
  592. # Comment: ; or #
  593. # Example: PublicName=SERVERNAME
  594. # Filetype: ini
  595. fn_info_game_pz() {
  596. if [ -f "${servercfgfullpath}" ]; then
  597. fn_info_game_ini "maxplayers" "MaxPlayers"
  598. fn_info_game_ini "port" "DefaultPort"
  599. fn_info_game_ini "rconpassword" "RCONPassword"
  600. fn_info_game_ini "servername" "PublicName"
  601. fn_info_game_ini "serverpassword" "Password"
  602. fn_info_game_ini "worldname" "Map"
  603. fi
  604. adminpassword="${adminpassword:-"NOT SET"}"
  605. maxplayers="${maxplayers:-"0"}"
  606. port="${port:-"0"}"
  607. queryport="${port:-"0"}"
  608. rconpassword="${rconpassword:-"NOT SET"}"
  609. servername="${servername:-"NOT SET"}"
  610. serverpassword="${serverpassword:-"NOT SET"}"
  611. worldname="${worldname:-"NOT SET"}"
  612. }
  613. # Config Type: xml
  614. # Comment: <!-- -->
  615. # Example: <ServerName>SERVERNAME</ServerName>
  616. # Filetype: xml
  617. fn_info_game_st() {
  618. if [ -f "${servercfgfullpath}" ]; then
  619. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  620. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  621. fn_info_game_xml "port" "/SettingData/GamePort"
  622. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  623. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  624. fn_info_game_xml "servername" "/SettingData/ServerName"
  625. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  626. fi
  627. adminpassword="${adminpassword:-"NOT SET"}"
  628. maxplayers="${maxplayers:-"0"}"
  629. port="${port:-"0"}"
  630. queryport="${queryport:-"0"}"
  631. saveinterval="${saveinterval:-"0"}"
  632. servername="${servername:-"NOT SET"}"
  633. serverpassword="${serverpassword:-"NOT SET"}"
  634. worldsave="${worldsave:-"NOT SET"}"
  635. worldtype="${worldtype:-"NOT SET"}"
  636. }
  637. # Config Type: ini
  638. # Parameters: true
  639. # Comment: ; or #
  640. # Example: ServerName=SERVERNAME
  641. # Filetype: ini
  642. fn_info_game_stn() {
  643. if [ -f "${servercfgfullpath}" ]; then
  644. fn_info_game_ini "configip" "ServerIP"
  645. fn_info_game_ini "port" "ServerPort"
  646. fn_info_game_ini "servername" "ServerName"
  647. fn_info_game_ini "serverpassword" "ServerPassword"
  648. fi
  649. configip="${configip:-"0.0.0.0"}"
  650. maxplayers="${maxplayers:-"0"}"
  651. port="${port:-"0"}"
  652. queryport="$((port + 1))"
  653. servername="${servername:-"NOT SET"}"
  654. serverpassword="${serverpassword:-"NOT SET"}"
  655. }
  656. # Config Type: parameters
  657. # Parameters: true
  658. # Comment:
  659. # Example: -ServerName="SERVERNAME"
  660. # Filetype: parameters
  661. fn_info_game_tf() {
  662. beaconport="${beaconport:-"0"}"
  663. gamemode="${gamemode:-"NOT SET"}"
  664. maxplayers="${maxplayers:-"0"}"
  665. port="${port:-"0"}"
  666. queryport="${queryport:-"0"}"
  667. saveinterval="${saveinterval:-"0"}"
  668. servername="${servername:-"NOT SET"}"
  669. serverpassword="${serverpassword:-"NOT SET"}"
  670. shutdownport="${shutdownport:-"0"}"
  671. }
  672. # Config Type: ini
  673. # Parameters: true
  674. # Comment: ; or #
  675. # Example: ServerName=ServerName
  676. # Filetype: ini
  677. fn_info_game_ti() {
  678. if [ -f "${servercfgfullpath}" ]; then
  679. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  680. fn_info_game_ini "queueenabled" "bQueueEnabled"
  681. fn_info_game_ini "queueport" "QueuePort"
  682. fn_info_game_ini "rconenabled" "bRconEnabled"
  683. fn_info_game_ini "rconpassword" "RconPassword"
  684. fn_info_game_ini "rconport" "RconPort"
  685. fn_info_game_ini "servername" "ServerName"
  686. fn_info_game_ini "serverpassword" "ServerPassword"
  687. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  688. fi
  689. maxplayers="${maxplayers:-"0"}"
  690. queueenabled="${queueenabled:-"NOT SET"}"
  691. queueport="${queueport:-"0"}"
  692. rconenabled="${rconenabled:-"NOT SET"}"
  693. rconpassword="${rconpassword:-"NOT SET"}"
  694. rconport="${rconport:-"0"}"
  695. servername="${servername:-"NOT SET"}"
  696. serverpassword="${serverpassword:-"NOT SET"}"
  697. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  698. }
  699. # Config Type: ini
  700. # Parameters: false
  701. # Comment: ; or #
  702. # Example: default_voice_port=9987
  703. # Filetype: ini
  704. fn_info_game_ts3() {
  705. if [ -f "${servercfgfullpath}" ]; then
  706. fn_info_game_ini "configip" "voice_ip"
  707. fn_info_game_ini "dbplugin" "dbplugin"
  708. fn_info_game_ini "fileport" "filetransfer_port"
  709. fn_info_game_ini "port" "default_voice_port"
  710. fn_info_game_ini "httpqueryport" "query_http_port"
  711. fn_info_game_ini "httpsqueryport" "query_https_port"
  712. fn_info_game_ini "queryport" "query_port"
  713. fn_info_game_ini "configqueryip" "query_ip"
  714. fn_info_game_ini "sshqueryport" "query_ssh_port"
  715. fi
  716. # query_ip can list several addresses (e.g. "0.0.0.0, ::"), use the first.
  717. configqueryip="${configqueryip%%,*}"
  718. configqueryip="${configqueryip// /}"
  719. configip="${configip:-"0.0.0.0"}"
  720. dbplugin="${dbplugin:-"NOT SET"}"
  721. fileport="${fileport:-"0"}"
  722. port="${port:-"0"}"
  723. httpqueryport="${httpqueryport:-"0"}"
  724. httpsqueryport="${httpsqueryport:-"0"}"
  725. queryport="${queryport:-"0"}"
  726. sshqueryport="${sshqueryport:-"0"}"
  727. telnetport="${queryport}"
  728. }
  729. # Config Type: ini
  730. # Parameters: true
  731. # Comment: ; or #
  732. # Example: ServerTitle=SERVERNAME
  733. # Filetype: ini
  734. fn_info_game_tu() {
  735. if [ -f "${servercfgfullpath}" ]; then
  736. fn_info_game_ini "maxplayers" "MaxPlayers"
  737. fn_info_game_ini "servername" "ServerTitle"
  738. fi
  739. maxplayers="${maxplayers:-"0"}"
  740. port="${port:-"0"}"
  741. queryport="${queryport:-"0"}"
  742. servername="${servername:-"NOT SET"}"
  743. steamport="$((port + 1))"
  744. }
  745. # Config Type: ini
  746. # Parameters: true
  747. # Comment: ; or #
  748. # Example: ServerName=SERVERNAME
  749. # Filetype: ini
  750. fn_info_game_ut99() {
  751. if [ -f "${servercfgfullpath}" ]; then
  752. fn_info_game_ini "adminpassword" "AdminPassword"
  753. fn_info_game_ini "beaconport" "ServerBeaconPort"
  754. fn_info_game_ini "port" "Port"
  755. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  756. fn_info_game_ini "servername" "ServerName"
  757. fn_info_game_ini "serverpassword" "GamePassword"
  758. fn_info_game_ini "httpenabled" "bEnabled"
  759. fn_info_game_ini "httppassword" "AdminPassword"
  760. fn_info_game_ini "httpport" "ListenPort"
  761. fn_info_game_ini "httpuser" "AdminUserName"
  762. fi
  763. adminpassword="${adminpassword:-"NOT SET"}"
  764. beaconport="${beaconport:-"0"}"
  765. defaultmap="${defaultmap:-"NOT SET"}"
  766. httpport="${httpport:-"0"}"
  767. port="${port:-"0"}"
  768. queryport="$((port + 1))"
  769. gamespyqueryport="${gamespyqueryport:-"0"}"
  770. servername="${servername:-"NOT SET"}"
  771. serverpassword="${serverpassword:-"NOT SET"}"
  772. httpenabled="${httpenabled:-"0"}"
  773. httppassword="${httppassword:-"NOT SET"}"
  774. httpuser="${httpuser:-"NOT SET"}"
  775. }
  776. # Config Type: ini
  777. # Parameters: true
  778. # Comment: ; or #
  779. # Example: ServerName=SERVERNAME
  780. # Filetype: ini
  781. fn_info_game_ut3() {
  782. if [ -f "${servercfgfullpath}" ]; then
  783. fn_info_game_ini "adminpassword" "AdminPassword"
  784. fn_info_game_ini "maxplayers" "MaxPlayers"
  785. fn_info_game_ini "servername" "ServerName"
  786. fn_info_game_ini "serverpassword" "GamePassword"
  787. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/UTWeb.ini"
  788. fn_info_game_ini "httppassword" "AdminPassword"
  789. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/UTWeb.ini"
  790. fi
  791. adminpassword="${adminpassword:-"NOT SET"}"
  792. defaultmap="${defaultmap:-"NOT SET"}"
  793. httpport="${httpport:-"0"}"
  794. maxplayers="${maxplayers:-"0"}"
  795. port="${port:-"0"}"
  796. queryport="${queryport:-"0"}"
  797. servername="${servername:-"NOT SET"}"
  798. serverpassword="${serverpassword:-"NOT SET"}"
  799. httpenabled="${httpenabled:-"0"}"
  800. httppassword="${httppassword:-"NOT SET"}"
  801. httpuser="Admin"
  802. }
  803. # Config Type: ini
  804. # Parameters: true
  805. # Comment: ; or #
  806. # Example: ServerName=SERVERNAME
  807. # Filetype: ini
  808. fn_info_game_unreal2() {
  809. if [ -f "${servercfgfullpath}" ]; then
  810. fn_info_game_ini "adminpassword" "AdminPassword"
  811. fn_info_game_ini "httpport" "ListenPort"
  812. fn_info_game_ini "port" "Port"
  813. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  814. fn_info_game_ini "servername" "ServerName"
  815. fn_info_game_ini "serverpassword" "GamePassword"
  816. fn_info_game_ini "httpenabled" "bEnabled"
  817. fn_info_game_ini "httpuser" "AdminName"
  818. fi
  819. adminpassword="${adminpassword:-"NOT SET"}"
  820. defaultmap="${defaultmap:-"NOT SET"}"
  821. httpport="${httpport:-"0"}"
  822. port="${port:-"0"}"
  823. queryport="$((port + 1))"
  824. gamespyqueryport="${gamespyqueryport:-"0"}"
  825. servername="${servername:-"NOT SET"}"
  826. serverpassword="${serverpassword:-"NOT SET"}"
  827. httpenabled="${httpenabled:-"0"}"
  828. httppassword="${adminpassword:-"NOT SET"}"
  829. httpuser="${httpuser:-"NOT SET"}"
  830. }
  831. # Config Type: ini
  832. # Parameters: true
  833. # Comment: ; or #
  834. # Example: ServerName="SERVERNAME"
  835. # Filetype: ini
  836. fn_info_game_ut() {
  837. if [ -f "${servercfgfullpath}" ]; then
  838. fn_info_game_ini "servername" "ServerName"
  839. fi
  840. defaultmap="${defaultmap:-"NOT SET"}"
  841. gametype="${gametype:-"NOT SET"}"
  842. port="${port:-"0"}"
  843. queryport="$((port + 1))"
  844. }
  845. # Config Type: ini
  846. # Parameters: true
  847. # Comment: ; or #
  848. # Example: ServerName=SERVERNAME
  849. # Filetype: ini
  850. fn_info_game_ut2k4() {
  851. if [ -f "${servercfgfullpath}" ]; then
  852. fn_info_game_ini "adminpassword" "AdminPassword"
  853. fn_info_game_ini "httpport" "ListenPort"
  854. fn_info_game_ini "lanport" "LANServerPort"
  855. fn_info_game_ini "port" "Port"
  856. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  857. fn_info_game_ini "servername" "ServerName"
  858. fn_info_game_ini "serverpassword" "GamePassword"
  859. fn_info_game_ini "httpenabled" "bEnabled"
  860. fn_info_game_ini "httpuser" "AdminName"
  861. fi
  862. adminpassword="${adminpassword:-"NOT SET"}"
  863. defaultmap="${defaultmap:-"NOT SET"}"
  864. httpport="${httpport:-"0"}"
  865. lanport="${lanport:-"0"}"
  866. port="${port:-"0"}"
  867. queryport="$((port + 1))"
  868. gamespyqueryport="${gamespyqueryport:-"0"}"
  869. servername="${servername:-"NOT SET"}"
  870. serverpassword="${serverpassword:-"NOT SET"}"
  871. httpenabled="${httpenabled:-"0"}"
  872. httppassword="${adminpassword}"
  873. httpuser="${httpuser:-"NOT SET"}"
  874. }
  875. # Config Type: json
  876. # Parameters: true
  877. # Comment: // or /* */
  878. # Example: "name": "SERVERNAME",
  879. # Filetype: json
  880. fn_info_game_armar() {
  881. if [ -f "${servercfgfullpath}" ]; then
  882. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  883. fn_info_game_json "configip" ".bindAddress"
  884. fn_info_game_json "maxplayers" ".game.maxPlayers"
  885. fn_info_game_json "port" ".bindPort"
  886. fn_info_game_json "queryport" ".a2s.port"
  887. fn_info_game_json "servername" ".game.name"
  888. fn_info_game_json "serverpassword" ".game.password"
  889. fn_info_game_json "rconpassword" ".rcon.password"
  890. fn_info_game_json "rconport" ".rcon.port"
  891. fi
  892. adminpassword="${adminpassword:-"NOT SET"}"
  893. battleeyeport="$((port + 4))"
  894. configip="${configip:-"0.0.0.0"}"
  895. maxplayers="${maxplayers:-"0"}"
  896. port="${port:-"0"}"
  897. queryport="${queryport:-"0"}"
  898. servername="${servername:-"NOT SET"}"
  899. serverpassword="${serverpassword:-"NOT SET"}"
  900. }
  901. # Config Type: con
  902. # Parameters: true
  903. # Comment: # or //
  904. # Example: game.serverName "SERVERNAME"
  905. # Filetype: con
  906. fn_info_game_bf1942() {
  907. if [ -f "${servercfgfullpath}" ]; then
  908. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  909. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  910. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  911. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  912. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  913. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  914. fi
  915. configip="${configip:-"0.0.0.0"}"
  916. maxplayers="${maxplayers:-"0"}"
  917. port="${port:-"0"}"
  918. queryport="${queryport:-"0"}"
  919. servername="${servername:-"NOT SET"}"
  920. serverpassword="${serverpassword:-"NOT SET"}"
  921. }
  922. # Config Type: json
  923. # Parameters: false
  924. # Comment: none
  925. # Example: "name": "SERVERNAME",
  926. # Filetype: json
  927. fn_info_game_bfe() {
  928. if [ -f "${servercfgfullpath}" ]; then
  929. fn_info_game_json "configip" ".bind // empty"
  930. fn_info_game_json "discoveryport" ".discoveryPort // empty"
  931. fn_info_game_json "maxplayers" ".maxPlayers // empty"
  932. fn_info_game_json "port" ".gamePort // empty"
  933. fn_info_game_json "servername" ".name // empty"
  934. fi
  935. configip="${configip:-"0.0.0.0"}"
  936. discoveryport="${discoveryport:-"18452"}"
  937. maxplayers="${maxplayers:-"64"}"
  938. port="${port:-"18451"}"
  939. queryport="${port}"
  940. servername="${servername:-"NOT SET"}"
  941. }
  942. # Config Type: con
  943. # Parameters: true
  944. # Comment: # or //
  945. # Example: game.serverName "SERVERNAME"
  946. # Filetype: con
  947. fn_info_game_bfv() {
  948. if [ -f "${servercfgfullpath}" ]; then
  949. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  950. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  951. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  952. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  953. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  954. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  955. fi
  956. configip="${configip:-"0.0.0.0"}"
  957. maxplayers="${maxplayers:-"0"}"
  958. port="${port:-"0"}"
  959. queryport="${queryport:-"0"}"
  960. servername="${servername:-"NOT SET"}"
  961. serverpassword="${serverpassword:-"NOT SET"}"
  962. }
  963. # Config Type: XML
  964. # Parameters: false
  965. # Comment: <!-- -->
  966. # Example: <serversettings name="SERVERNAME" />
  967. # Filetype: xml
  968. fn_info_game_bt() {
  969. if [ -f "${servercfgfullpath}" ]; then
  970. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  971. if [ -z "${maxplayers}" ]; then
  972. fn_info_game_xml "maxplayers" "/serversettings/@maxplayers"
  973. fi
  974. fn_info_game_xml "port" "/serversettings/@port"
  975. fn_info_game_xml "queryport" "/serversettings/@queryport"
  976. fn_info_game_xml "servername" "/serversettings/@ServerName"
  977. if [ -z "${servername}" ]; then
  978. fn_info_game_xml "servername" "/serversettings/@name"
  979. fi
  980. fn_info_game_xml "serverpassword" "/serversettings/@password"
  981. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  982. if [ -z "${tickrate}" ]; then
  983. fn_info_game_xml "tickrate" "/serversettings/@tickrate"
  984. fi
  985. fi
  986. maxplayers="${maxplayers:-"0"}"
  987. port="${port:-"0"}"
  988. queryport="${queryport:-"0"}"
  989. servername="${servername:-"NOT SET"}"
  990. serverpassword="${serverpassword:-"NOT SET"}"
  991. tickrate="${tickrate:-"0"}"
  992. }
  993. # Config Type: json
  994. # Parameters: false
  995. # Comment: // or /* */
  996. # Example: "game_title":"SERVERNAME"
  997. # Filetype: json
  998. fn_info_game_cd() {
  999. if [ -f "${servercfgfullpath}" ]; then
  1000. fn_info_game_json "maxplayers" ".player_count"
  1001. fn_info_game_json "port" ".game_port"
  1002. fn_info_game_json "rconenabled" ".rcon"
  1003. fn_info_game_json "rconpassword" ".rcon_password"
  1004. fn_info_game_json "rconport" ".rcon_port"
  1005. fn_info_game_json "servername" ".game_title"
  1006. fn_info_game_json "steamport" ".steam_port_messages"
  1007. fi
  1008. maxplayers="${maxplayers:-"0"}"
  1009. port="${port:-"0"}"
  1010. rconenabled="${rconenabled:-"NOT SET"}"
  1011. rconpassword="${rconpassword:-"NOT SET"}"
  1012. rconport="${rconport:-"0"}"
  1013. servername="${servername:-"NOT SET"}"
  1014. steamport="${steamport:-"0"}"
  1015. }
  1016. # Config Type: ini
  1017. # Parameters: true
  1018. # Comment: ; or #
  1019. # Example: ServerPassword=PASSWORD
  1020. # Filetype: ini
  1021. fn_info_game_ce() {
  1022. if [ -f "${servercfgfullpath}" ]; then
  1023. fn_info_game_ini "adminpassword" "AdminPassword"
  1024. fn_info_game_ini "serverpassword" "ServerPassword"
  1025. fi
  1026. adminpassword="${adminpassword:-"NOT SET"}"
  1027. maxplayers="${maxplayers:-"0"}"
  1028. port="${port:-"0"}"
  1029. queryport="${queryport:-"0"}"
  1030. rawport="$((port + 1))"
  1031. servername="${servername:-"NOT SET"}"
  1032. serverpassword="${serverpassword:-"NOT SET"}"
  1033. }
  1034. # Config Type: json
  1035. # Parameters: true
  1036. # Comment: // or /* */
  1037. # Example: "worldName":"SERVERNAME"
  1038. # Filetype: json
  1039. fn_info_game_ck() {
  1040. if [ -f "${servercfgfullpath}" ]; then
  1041. fn_info_game_json "servername" ".worldName"
  1042. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  1043. fi
  1044. maxplayers="${maxplayers:-"0"}"
  1045. port="${port:-"0"}"
  1046. queryport="$((port + 1))"
  1047. servername="${servername:-"NOT SET"}"
  1048. }
  1049. # Config Type: QuakeC
  1050. # Parameters: true
  1051. # Comment: // or /* */
  1052. # Example: set sv_hostname "SERVERNAME"
  1053. # Filetype: cfg
  1054. fn_info_game_cod() {
  1055. if [ -f "${servercfgfullpath}" ]; then
  1056. fn_info_game_quakec "rconpassword" "rconpassword"
  1057. fn_info_game_quakec "servername" "sv_hostname"
  1058. fi
  1059. defaultmap="${defaultmap:-"NOT SET"}"
  1060. maxplayers="${maxplayers:-"0"}"
  1061. port="${port:-"0"}"
  1062. queryport="${port}"
  1063. rconpassword="${rconpassword:-"NOT SET"}"
  1064. servername="${servername:-"NOT SET"}"
  1065. }
  1066. # Config Type: QuakeC
  1067. # Parameters: true
  1068. # Comment: // or /* */
  1069. # Example: set sv_hostname "SERVERNAME"
  1070. # Filetype: cfg
  1071. fn_info_game_coduo() {
  1072. if [ -f "${servercfgfullpath}" ]; then
  1073. fn_info_game_quakec "rconpassword" "rconpassword"
  1074. fn_info_game_quakec "servername" "sv_hostname"
  1075. fi
  1076. defaultmap="${defaultmap:-"NOT SET"}"
  1077. maxplayers="${maxplayers:-"0"}"
  1078. port="${port:-"0"}"
  1079. queryport="${port}"
  1080. rconpassword="${rconpassword:-"NOT SET"}"
  1081. servername="${servername:-"NOT SET"}"
  1082. }
  1083. # Config Type: QuakeC
  1084. # Parameters: true
  1085. # Comment: // or /* */
  1086. # Example: set sv_hostname "SERVERNAME"
  1087. # Filetype: cfg
  1088. fn_info_game_cod2() {
  1089. if [ -f "${servercfgfullpath}" ]; then
  1090. fn_info_game_quakec "rconpassword" "rconpassword"
  1091. fn_info_game_quakec "servername" "sv_hostname"
  1092. fi
  1093. defaultmap="${defaultmap:-"NOT SET"}"
  1094. maxplayers="${maxplayers:-"0"}"
  1095. port="${port:-"0"}"
  1096. queryport="${port}"
  1097. rconpassword="${rconpassword:-"NOT SET"}"
  1098. servername="${servername:-"NOT SET"}"
  1099. }
  1100. # Config Type: QuakeC
  1101. # Parameters: true
  1102. # Comment: // or /* */
  1103. # Example: set sv_hostname "SERVERNAME"
  1104. # Filetype: cfg
  1105. fn_info_game_cod4() {
  1106. if [ -f "${servercfgfullpath}" ]; then
  1107. fn_info_game_quakec "rconpassword" "rcon_password"
  1108. fn_info_game_quakec "servername" "sv_hostname"
  1109. fi
  1110. defaultmap="${defaultmap:-"NOT SET"}"
  1111. maxplayers="${maxplayers:-"0"}"
  1112. port="${port:-"0"}"
  1113. queryport="${port}"
  1114. rconpassword="${rconpassword:-"NOT SET"}"
  1115. servername="${servername:-"NOT SET"}"
  1116. }
  1117. # Config Type: QuakeC
  1118. # Parameters: true
  1119. # Comment: // or /* */
  1120. # Example: set sv_hostname "SERVERNAME"
  1121. # Filetype: cfg
  1122. fn_info_game_codwaw() {
  1123. if [ -f "${servercfgfullpath}" ]; then
  1124. fn_info_game_quakec "rconpassword" "rcon_password"
  1125. fn_info_game_quakec "servername" "sv_hostname"
  1126. fi
  1127. defaultmap="${defaultmap:-"NOT SET"}"
  1128. maxplayers="${maxplayers:-"0"}"
  1129. port="${port:-"0"}"
  1130. queryport="${port}"
  1131. rconpassword="${rconpassword:-"NOT SET"}"
  1132. servername="${servername:-"NOT SET"}"
  1133. }
  1134. # Config Type: json
  1135. # Parameters: false
  1136. # Comment: // or /* */
  1137. # Example: "ServerName": "SERVERNAME"
  1138. # Filetype: json
  1139. fn_info_game_col() {
  1140. if [ -f "${servercfgfullpath}" ]; then
  1141. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1142. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1143. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1144. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1145. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1146. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1147. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1148. fi
  1149. configip="${configip:-"0.0.0.0"}"
  1150. maxplayers="${maxplayers:-"0"}"
  1151. port="${port:-"0"}"
  1152. queryport="${port:-"0"}"
  1153. rconpassword="${rconpassword:-"NOT SET"}"
  1154. servername="${servername:-"NOT SET"}"
  1155. serverpassword="${serverpassword:-"NOT SET"}"
  1156. steamport="${steamport:-"0"}"
  1157. }
  1158. # Config Type: Valve KeyValues
  1159. # Comment: //
  1160. # Example: hostname "SERVERNAME"
  1161. # Filetype: cfg
  1162. fn_info_game_cs2() {
  1163. if [ -f "${servercfgfullpath}" ]; then
  1164. fn_info_game_valve_keyvalues "servername" "hostname"
  1165. fn_info_game_valve_keyvalues "defaultmap" "map"
  1166. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1167. fi
  1168. defaultmap="${defaultmap:-"NOT SET"}"
  1169. maxplayers="${maxplayers:-"0"}"
  1170. serverpassword="${serverpassword:-"NOT SET"}"
  1171. port="${port:-"0"}"
  1172. queryport="${port:-"0"}"
  1173. servername="${servername:-"NOT SET"}"
  1174. }
  1175. # Config Type: ini
  1176. # Parameters: true
  1177. # Comment: ; or #
  1178. # Example: ServerName=SERVERNAME
  1179. # Filetype: ini
  1180. fn_info_game_ct() {
  1181. if [ -f "${servercfgfullpath}" ]; then
  1182. fn_info_game_ini "configip" "bindAddress"
  1183. fn_info_game_ini "gamemode" "gameMode"
  1184. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1185. fn_info_game_ini "port" "port"
  1186. fn_info_game_ini "saveinterval" "autoSaveSec"
  1187. fn_info_game_ini "servername" "name"
  1188. fn_info_game_ini "serverpassword" "serverPassword"
  1189. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1190. fi
  1191. configip="${configip:-"0.0.0.0"}"
  1192. gamemode="${gamemode:-"NOT SET"}"
  1193. maxplayers="${maxplayers:-"0"}"
  1194. port="${port:-"0"}"
  1195. saveinterval="${saveinterval:-"0"}"
  1196. servername="${servername:-"NOT SET"}"
  1197. serverpassword="${serverpassword:-"NOT SET"}"
  1198. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1199. }
  1200. # Config Type: SQF
  1201. # Parameters: true
  1202. # Comment: // or /* */
  1203. # Example: serverName = "SERVERNAME";
  1204. # Filetype: cfg
  1205. fn_info_game_dayz() {
  1206. if [ -f "${servercfgfullpath}" ]; then
  1207. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1208. fn_info_game_sqf "maxplayers" "maxPlayers"
  1209. fn_info_game_sqf "queryport" "steamQueryPort"
  1210. fn_info_game_sqf "servername" "hostname"
  1211. fn_info_game_sqf "serverpassword" "password"
  1212. fi
  1213. adminpassword="${adminpassword:-"NOT SET"}"
  1214. battleeyeport="$((port + 4))"
  1215. maxplayers="${maxplayers:-"0"}"
  1216. port="${port:-"0"}"
  1217. queryport="${queryport:-"0"}"
  1218. servername="${servername:-"NOT SET"}"
  1219. serverpassword="${serverpassword:-"NOT SET"}"
  1220. steamport="$((port + 2))"
  1221. }
  1222. # Config Type: json
  1223. # Parameters: false
  1224. # Comment: // or /* */
  1225. # Example: "Description": "SERVERNAME"
  1226. # Filetype: json
  1227. fn_info_game_eco() {
  1228. if [ -f "${servercfgfullpath}" ]; then
  1229. fn_info_game_json "configip" ".IPAddress"
  1230. fn_info_game_json "httpport" ".WebServerPort"
  1231. fn_info_game_json "maxplayers" ".MaxConnections"
  1232. fn_info_game_json "port" ".GameServerPort"
  1233. fn_info_game_json "rconport" ".RconServerPort"
  1234. fn_info_game_json "servername" ".Description"
  1235. fn_info_game_json "serverpassword" ".Password"
  1236. fn_info_game_json "tickrate" ".Rate"
  1237. fi
  1238. configip="${configip:-"0.0.0.0"}"
  1239. httpport="${httpport:-"0"}"
  1240. maxplayers="${maxplayers:-"0"}"
  1241. port="${port:-"0"}"
  1242. queryport="${port:-"0"}"
  1243. rconport="${rconport:-"0"}"
  1244. servername="${servername:-"NOT SET"}"
  1245. serverpassword="${serverpassword:-"NOT SET"}"
  1246. tickrate="${tickrate:-"0"}"
  1247. }
  1248. # Config Type: QuakeC
  1249. # Parameters: true
  1250. # Comment: // or /* */
  1251. # Example: set sv_hostname "SERVERNAME"
  1252. # Filetype: cfg
  1253. fn_info_game_etl() {
  1254. if [ -f "${servercfgfullpath}" ]; then
  1255. fn_info_game_quakec "configip" "net_ip"
  1256. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1257. fn_info_game_quakec "port" "net_port"
  1258. fn_info_game_quakec "rconpassword" "rconpassword"
  1259. fn_info_game_quakec "servername" "sv_hostname"
  1260. fn_info_game_quakec "serverpassword" "g_password"
  1261. fi
  1262. configip="${configip:-"0.0.0.0"}"
  1263. maxplayers="${maxplayers:-"0"}"
  1264. port="${port:-"0"}"
  1265. queryport="${port}"
  1266. rconpassword="${rconpassword:-"NOT SET"}"
  1267. servername="${servername:-"NOT SET"}"
  1268. serverpassword="${serverpassword:-"NOT SET"}"
  1269. }
  1270. # Config Type: Custom (key value pairs)
  1271. # Comment: #
  1272. # Example: sv_hostname "SERVERNAME"
  1273. # Filetype: cfg
  1274. fn_info_game_fivem() {
  1275. if [ -f "${servercfgfullpath}" ]; then
  1276. servername="$(sed -n 's/^sv_hostname[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1277. maxplayers="$(sed -n 's/^sv_maxclients[[:space:]]\+\([0-9]*\).*/\1/p' "${servercfgfullpath}" | head -1)"
  1278. rconpassword="$(sed -n 's/^rcon_password[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1279. port="$(sed -n 's/^endpoint_add_udp[[:space:]]\+"\?[^:"]*:\([0-9]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1)"
  1280. fi
  1281. maxplayers="${maxplayers:-"0"}"
  1282. port="${port:-"0"}"
  1283. queryport="${port}"
  1284. rconpassword="${rconpassword:-"NOT SET"}"
  1285. servername="${servername:-"NOT SET"}"
  1286. }
  1287. # Config Type: json
  1288. # Parameters: true
  1289. # Comment: // or /* */
  1290. # Example: "name": "SERVERNAME"
  1291. # Filetype: json
  1292. fn_info_game_fctr() {
  1293. if [ -f "${servercfgfullpath}" ]; then
  1294. fn_info_game_json "authtoken" ".token"
  1295. fn_info_game_json "maxplayers" ".max_players"
  1296. fn_info_game_json "savegameinterval" ".autosave_interval"
  1297. fn_info_game_json "servername" ".name"
  1298. fn_info_game_json "serverpassword" ".game_password"
  1299. fn_info_game_json "versioncount" ".autosave_slots"
  1300. fi
  1301. authtoken="${authtoken:-"NOT SET"}"
  1302. maxplayers="${maxplayers:-"0"}"
  1303. port="${port:-"0"}"
  1304. rconpassword="${rconpassword:-"NOT SET"}"
  1305. rconport="${rconport:-"0"}"
  1306. savegameinterval="${savegameinterval:-"0"}"
  1307. servername="${servername:-"NOT SET"}"
  1308. serverpassword="${serverpassword:-"NOT SET"}"
  1309. versioncount="${versioncount:-"0"}"
  1310. # get server version if installed.
  1311. local factoriobin="${executabledir}${executable:1}"
  1312. if [ -f "${factoriobin}" ]; then
  1313. serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
  1314. fi
  1315. }
  1316. # Config Type: parameters (json possibly supported)
  1317. # Parameters: true
  1318. # Comment:
  1319. # Example: -serverName="SERVERNAME"
  1320. # Filetype: parameters
  1321. fn_info_game_hw() {
  1322. servername="${servername:-"NOT SET"}"
  1323. port="${port:-"0"}"
  1324. queryport="${queryport:-"0"}"
  1325. maxplayers="${maxplayers:-"0"}"
  1326. # #4189 option setting can be blank
  1327. # defaultmap="${defaultmap:-"NOT SET"}"
  1328. creativemode="${creativemode:-"NOT SET"}"
  1329. }
  1330. # Config Type: ini
  1331. # Parameters: true
  1332. # Comment: ; or #
  1333. # Example: ServerName=SERVERNAME
  1334. # Filetype: ini
  1335. fn_info_game_hz() {
  1336. if [ -f "${servercfgfullpath}" ]; then
  1337. fn_info_game_ini "adminpassword" "AdminPassword"
  1338. fn_info_game_ini "servername" "ServerName"
  1339. fi
  1340. adminpass="${adminpassword:-"NOT SET"}"
  1341. port="${port:-"0"}"
  1342. queryport="${queryport:-"0"}"
  1343. rconport="$((port + 2))"
  1344. servername="${servername:-"NOT SET"}"
  1345. }
  1346. # Config Type: json
  1347. # Parameters: true
  1348. # Comment:
  1349. # Example: "ServerName": "SERVERNAME"
  1350. # Filetype: json
  1351. fn_info_game_hyt() {
  1352. # config.json is created by the server on first start.
  1353. if [ -f "${servercfgfullpath}" ]; then
  1354. fn_info_game_json "maxplayers" ".MaxPlayers // empty"
  1355. fn_info_game_json "servername" ".ServerName // empty"
  1356. fn_info_game_json "serverpassword" ".Password // empty"
  1357. fi
  1358. configtype="json"
  1359. configip="${ip:-"0.0.0.0"}"
  1360. maxplayers="${maxplayers:-"0"}"
  1361. port="${port:-"5520"}"
  1362. queryport="${port}"
  1363. servername="${servername:-"NOT SET"}"
  1364. serverpassword="${serverpassword:-"NOT SET"}"
  1365. }
  1366. # Config Type: parameters
  1367. # Parameters: true
  1368. # Comment:
  1369. # Example: -hostname='SERVERNAME'
  1370. # Filetype: parameters
  1371. fn_info_game_inss() {
  1372. port="${port:-"0"}"
  1373. queryport="${queryport:-"0"}"
  1374. rconport="${rconport:-"0"}"
  1375. servername="${servername:-"NOT SET"}"
  1376. serverpassword="${serverpassword:-"NOT SET"}"
  1377. defaultmap="${defaultmap:-"NOT SET"}"
  1378. defaultscenario="${defaultscenario:-"NOT SET"}"
  1379. maxplayers="${maxplayers:-"0"}"
  1380. }
  1381. # Config Type: lua (Custom)
  1382. # Parameters: false
  1383. # Comment: --
  1384. # Example: Name = "SERVERNAME",
  1385. # Filetype: lua
  1386. fn_info_game_jc2() {
  1387. if [ -f "${servercfgfullpath}" ]; then
  1388. fn_info_game_lua "configip" "BindIP"
  1389. fn_info_game_lua "maxplayers" "MaxPlayers"
  1390. fn_info_game_lua "port" "BindPort"
  1391. fn_info_game_lua "serverdescription" "Description"
  1392. fn_info_game_lua "servername" "Name"
  1393. fn_info_game_lua "serverpassword" "Password"
  1394. fi
  1395. configip="${configip:-"0.0.0.0"}"
  1396. maxplayers="${maxplayers:-"0"}"
  1397. queryport="${port}"
  1398. queryport="${queryport:-"0"}"
  1399. serverdescription="${serverdescription:-"NOT SET"}"
  1400. servername="${servername:-"NOT SET"}"
  1401. serverpassword="${serverpassword:-"NOT SET"}"
  1402. }
  1403. # Config Type: json
  1404. # Parameters: false
  1405. # Comment: // or /* */
  1406. # Example: "name": "SERVERNAME"
  1407. # Filetype: json
  1408. fn_info_game_jc3() {
  1409. if [ -f "${servercfgfullpath}" ]; then
  1410. fn_info_game_json "configip" ".host"
  1411. fn_info_game_json "httpport" ".httpPort"
  1412. fn_info_game_json "maxplayers" ".maxPlayers"
  1413. fn_info_game_json "port" ".port"
  1414. fn_info_game_json "queryport" ".queryPort"
  1415. fn_info_game_json "serverdescription" ".description"
  1416. fn_info_game_json "servername" ".name"
  1417. fn_info_game_json "serverpassword" ".password"
  1418. fn_info_game_json "steamport" ".steamPort"
  1419. fn_info_game_json "tickrate" ".maxTickRate"
  1420. fi
  1421. configip="${configip:-"0.0.0.0"}"
  1422. httpport="${httpport:-"0"}"
  1423. maxplayers="${maxplayers:-"0"}"
  1424. port="${port:-"0"}"
  1425. queryport="${queryport:-"0"}"
  1426. serverdescription="${serverdescription:-"NOT SET"}"
  1427. servername="${servername:-"NOT SET"}"
  1428. serverpassword="${serverpassword:-"NOT SET"}"
  1429. steamport="${steamport:-"0"}"
  1430. tickrate="${tickrate:-"0"}"
  1431. }
  1432. # Config Type: QuakeC
  1433. # Parameters: true
  1434. # Comment: // or /* */
  1435. # Example: set sv_hostname "SERVERNAME"
  1436. # Filetype: cfg
  1437. fn_info_game_jk2() {
  1438. if [ -f "${servercfgfullpath}" ]; then
  1439. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1440. fn_info_game_quakec "rconpassword" "rconpassword"
  1441. fn_info_game_quakec "servername" "sv_hostname"
  1442. fn_info_game_quakec "serverpassword" "g_password"
  1443. fn_info_game_quakec "serverversion" "mv_serverversion"
  1444. fi
  1445. defaultmap="${defaultmap:-"NOT SET"}"
  1446. maxplayers="${maxplayers:-"0"}"
  1447. port="${port:-"0"}"
  1448. queryport="${port}"
  1449. rconpassword="${rconpassword:-"NOT SET"}"
  1450. servername="${servername:-"NOT SET"}"
  1451. serverpassword="${serverpassword:-"NOT SET"}"
  1452. serverversion="${serverversion:-"NOT SET"}"
  1453. }
  1454. # Config Type: QuakeC
  1455. # Parameters: true
  1456. # Comment: // or /* */
  1457. # Example: set sv_hostname "SERVERNAME"
  1458. # Filetype: cfg
  1459. fn_info_game_jk3() {
  1460. if [ -f "${servercfgfullpath}" ]; then
  1461. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1462. fn_info_game_quakec "rconpassword" "rconpassword"
  1463. fn_info_game_quakec "servername" "sv_hostname"
  1464. fn_info_game_quakec "serverpassword" "g_password"
  1465. fi
  1466. defaultmap="${defaultmap:-"NOT SET"}"
  1467. maxplayers="${maxplayers:-"0"}"
  1468. port="${port:-"0"}"
  1469. queryport="${port}"
  1470. rconpassword="${rconpassword:-"NOT SET"}"
  1471. servername="${servername:-"NOT SET"}"
  1472. serverpassword="${serverpassword:-"NOT SET"}"
  1473. }
  1474. # Config Type: Java properties
  1475. # Comment: # or !
  1476. # Example: motd=SERVERNAME
  1477. # Filetype: properties
  1478. fn_info_game_mc() {
  1479. if [ -f "${servercfgfullpath}" ]; then
  1480. fn_info_game_java_properties "configip" "server-ip"
  1481. fn_info_game_java_properties "gamemode" "gamemode"
  1482. fn_info_game_java_properties "maxplayers" "max-players"
  1483. fn_info_game_java_properties "port" "server-port"
  1484. fn_info_game_java_properties "queryenabled" "enable-query"
  1485. fn_info_game_java_properties "queryport" "query.port"
  1486. fn_info_game_java_properties "rconpassword" "rcon.password"
  1487. fn_info_game_java_properties "rconport" "rcon.port"
  1488. fn_info_game_java_properties "servername" "motd"
  1489. fn_info_game_java_properties "worldname" "level-name"
  1490. fi
  1491. configip="${configip:-"0.0.0.0"}"
  1492. gamemode="${gamemode:-"NOT SET"}"
  1493. maxplayers="${maxplayers:-"0"}"
  1494. port="${port:-"0"}"
  1495. queryenabled="${queryenabled:-"NOT SET"}"
  1496. if [ -z "${queryport}" ]; then
  1497. queryport="${port}"
  1498. fi
  1499. rconpassword="${rconpassword:-"NOT SET"}"
  1500. rconport="${rconport:-"0"}"
  1501. servername="${servername:-"NOT SET"}"
  1502. worldname="${worldname:-"NOT SET"}"
  1503. }
  1504. # Config Type: Java properties
  1505. # Comment: # or !
  1506. # Example: server-name=SERVERNAME
  1507. # Filetype: properties
  1508. fn_info_game_mcb() {
  1509. if [ -f "${servercfgfullpath}" ]; then
  1510. fn_info_game_java_properties "gamemode" "gamemode"
  1511. fn_info_game_java_properties "maxplayers" "max-players"
  1512. fn_info_game_java_properties "port" "server-port"
  1513. fn_info_game_java_properties "portv6" "server-portv6"
  1514. fn_info_game_java_properties "servername" "server-name"
  1515. fn_info_game_java_properties "worldname" "level-name"
  1516. fi
  1517. gamemode="${gamemode:-"NOT SET"}"
  1518. maxplayers="${maxplayers:-"0"}"
  1519. portipv6="${portipv6:-"NOT SET"}"
  1520. queryport="${port}"
  1521. servername="${servername:-"NOT SET"}"
  1522. worldname="${worldname:-"NOT SET"}"
  1523. }
  1524. # Config Type: QuakeC
  1525. # Comment: // or /* */
  1526. # Example: set sv_hostname "SERVERNAME"
  1527. # Filetype: cfg
  1528. fn_info_game_mohaa() {
  1529. if [ -f "${servercfgfullpath}" ]; then
  1530. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1531. fn_info_game_quakec "rconpassword" "rconPassword"
  1532. fn_info_game_quakec "servername" "sv_hostname"
  1533. fn_info_game_quakec "serverpassword" "g_password"
  1534. fi
  1535. defaultmap="${defaultmap:-"NOT SET"}"
  1536. maxplayers="${maxplayers:-"0"}"
  1537. port="${port:-"0"}"
  1538. queryport="${port:-"0"}"
  1539. rconpassword="${rconpassword:-"NOT SET"}"
  1540. servername="${servername:-"NOT SET"}"
  1541. serverpassword="${serverpassword:-"NOT SET"}"
  1542. }
  1543. # Config Type: xml
  1544. # Comment: <!-- -->
  1545. # Example: <servername>Default MTA Server</servername>
  1546. # Filetype: conf
  1547. fn_info_game_mta() {
  1548. if [ -f "${servercfgfullpath}" ]; then
  1549. fn_info_game_xml "port" "/config/serverport"
  1550. fn_info_game_xml "httpport" "/config/httpport"
  1551. fn_info_game_xml "servername" "/config/servername"
  1552. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1553. fn_info_game_xml "ase" "/config/ase"
  1554. fi
  1555. if [ "${ase}" == "1" ]; then
  1556. ase="Enabled"
  1557. else
  1558. ase="Disabled"
  1559. fi
  1560. port="${port:-"0"}"
  1561. queryport="$((port + 123))"
  1562. httpport="${httpport:-"0"}"
  1563. ase="${ase:-"Disabled"}"
  1564. servername="${servername:-"NOT SET"}"
  1565. serverpassword="${serverpassword:-"NOT SET"}"
  1566. maxplayers="${maxplayers:-"0"}"
  1567. }
  1568. # Config Type: custom
  1569. # Comment: //
  1570. # Example: port = 14159,
  1571. # Filetype: cfg
  1572. fn_info_game_nec() {
  1573. if [ -f "${servercfgfullpath}" ]; then
  1574. fn_info_game_lua "maxplayers" "slots"
  1575. fn_info_game_lua "port" "port"
  1576. fn_info_game_lua "serverpassword" "password"
  1577. fi
  1578. maxplayers="${maxplayers:-"0"}"
  1579. port="${port:-"0"}"
  1580. servername="Necesse Port ${port}"
  1581. serverpassword="${serverpassword:-"NOT SET"}"
  1582. }
  1583. # Config Type: ini
  1584. # Parameters: true
  1585. # Comment: ; or #
  1586. # Example: ServerName=SERVERNAME
  1587. # Filetype: ini
  1588. fn_info_game_ohd() {
  1589. if [ -f "${servercfgfullpath}" ]; then
  1590. fn_info_game_ini rconenabled "bEnabled"
  1591. fn_info_game_ini rconport "ListenPort"
  1592. fn_info_game_ini rconpassword "Password"
  1593. fi
  1594. rconenabled="${rconenabled:-"false"}"
  1595. rconport="${rconport:-"0"}"
  1596. rconpassword="${rconpassword:-"NOT SET"}"
  1597. }
  1598. # Config Type: json
  1599. # Parameters: false
  1600. # Comment: // or /* */
  1601. fn_info_game_onset() {
  1602. if [ -f "${servercfgfullpath}" ]; then
  1603. fn_info_game_json "maxplayers" ".maxplayers"
  1604. fn_info_game_json "port" ".port"
  1605. fn_info_game_json "servername" ".servername_short"
  1606. fn_info_game_json "serverpassword" ".password"
  1607. fi
  1608. maxplayers="${maxplayers:-"0"}"
  1609. port="${port:-"0"}"
  1610. httpport="$((port - 2))"
  1611. queryport="$((port - 1))"
  1612. servername="${servername:-"NOT SET"}"
  1613. }
  1614. # Config Type: custom
  1615. # Parameters: false
  1616. # Comment: //
  1617. # Filetype: cfg
  1618. fn_info_game_pc() {
  1619. if [ -f "${servercfgfullpath}" ]; then
  1620. fn_info_game_pc_config "apiport" "httpApiPort"
  1621. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1622. fn_info_game_pc_config "httpport" "httpApiPort"
  1623. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1624. fn_info_game_pc_config "port" "hostPort"
  1625. fn_info_game_pc_config "queryport" "queryPort"
  1626. fn_info_game_pc_config "servername" "name"
  1627. fn_info_game_pc_config "serverpassword" "password"
  1628. fn_info_game_pc_config "steamport" "steamPort"
  1629. fi
  1630. apiport="${apiport:-"0"}"
  1631. httpenabled="${httpenabled:-"0"}"
  1632. httpport="${httpport:-"0"}"
  1633. maxplayers="${maxplayers:-"0"}"
  1634. port="${port:-"0"}"
  1635. queryport="${queryport:-"0"}"
  1636. servername="${servername:-"NOT SET"}"
  1637. serverpassword="${serverpassword:-"NOT SET"}"
  1638. steamport="${steamport:-"0"}"
  1639. }
  1640. fn_info_game_pc2() {
  1641. if [ -f "${servercfgfullpath}" ]; then
  1642. fn_info_game_pc_config "apiport" "httpApiPort"
  1643. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1644. fn_info_game_pc_config "httpport" "httpApiPort"
  1645. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1646. fn_info_game_pc_config "port" "hostPort"
  1647. fn_info_game_pc_config "queryport" "queryPort"
  1648. fn_info_game_pc_config "servername" "name"
  1649. fn_info_game_pc_config "serverpassword" "password"
  1650. fn_info_game_pc_config "steamport" "steamPort"
  1651. fi
  1652. apiport="${apiport:-"0"}"
  1653. httpenabled="${httpenabled:-"0"}"
  1654. httpport="${httpport:-"0"}"
  1655. maxplayers="${maxplayers:-"0"}"
  1656. port="${port:-"0"}"
  1657. queryport="${queryport:-"0"}"
  1658. servername="${servername:-"NOT SET"}"
  1659. serverpassword="${serverpassword:-"NOT SET"}"
  1660. steamport="${steamport:-"0"}"
  1661. }
  1662. # Config Type: SiiNunit
  1663. # Comment: //
  1664. # Example: lobby_name: "SERVERNAME"
  1665. # Filetype: ssi
  1666. fn_info_game_prism3d() {
  1667. # Config
  1668. if [ ! -f "${servercfgfullpath}" ]; then
  1669. maxplayers="${unavailable}"
  1670. port="${zero}"
  1671. queryport="${zero}"
  1672. servername="${unavailable}"
  1673. serverpassword="${unavailable}"
  1674. else
  1675. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1676. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1677. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1678. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1679. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1680. # Not set
  1681. maxplayers="${maxplayers:-"0"}"
  1682. port="${port:-"27015"}"
  1683. queryport="${queryport:-"27016"}"
  1684. servername="${servername:-"NOT SET"}"
  1685. serverpassword="${serverpassword:-"NOT SET"}"
  1686. fi
  1687. }
  1688. # Config Type: QuakeC
  1689. # Comment: // or /* */
  1690. # Example: set hostname "SERVERNAME"
  1691. # Filetype: cfg
  1692. fn_info_game_q2() {
  1693. if [ -f "${servercfgfullpath}" ]; then
  1694. fn_info_game_quakec "maxplayers" "maxclients"
  1695. fn_info_game_quakec "rconpassword" "rcon_password"
  1696. fn_info_game_quakec "servername" "hostname"
  1697. fi
  1698. defaultmap="${defaultmap:-"NOT SET"}"
  1699. maxplayers="${maxplayers:-"0"}"
  1700. port="${port:-"0"}"
  1701. queryport="${port}"
  1702. rconpassword="${rconpassword:-"NOT SET"}"
  1703. servername="${servername:-"NOT SET"}"
  1704. }
  1705. # Config Type: QuakeC
  1706. # Comment: // or /* */
  1707. # Example: set sv_hostname "SERVERNAME"
  1708. # Filetype: cfg
  1709. fn_info_game_q3() {
  1710. if [ -f "${servercfgfullpath}" ]; then
  1711. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1712. fn_info_game_quakec "rconpassword" "rconpassword"
  1713. fn_info_game_quakec "servername" "sv_hostname"
  1714. fi
  1715. maxplayers="${maxplayers:-"0"}"
  1716. rconpassword="${rconpassword:-"NOT SET"}"
  1717. servername="${servername:-"NOT SET"}"
  1718. port="${port:-"0"}"
  1719. queryport="${port}"
  1720. defaultmap="${defaultmap:-"NOT SET"}"
  1721. }
  1722. # Config Type: QuakeC
  1723. # Comment: // or /* */
  1724. # fn_info_game_quakec "SERVERNAME"
  1725. # Filetype: cfg
  1726. fn_info_game_q4() {
  1727. if [ -f "${servercfgfullpath}" ]; then
  1728. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1729. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1730. fn_info_game_quakec "servername" "si_name"
  1731. fn_info_game_quakec "serverpassword" "g_password"
  1732. fi
  1733. maxplayers="${maxplayers:-"0"}"
  1734. rconpassword="${rconpassword:-"NOT SET"}"
  1735. servername="${servername:-"NOT SET"}"
  1736. port="${port:-"0"}"
  1737. queryport="${port}"
  1738. defaultmap="${defaultmap:-"NOT SET"}"
  1739. }
  1740. # Config Type: QuakeC
  1741. # Comment: // or /* */
  1742. # Example: set sv_hostname "SERVERNAME"
  1743. # Filetype: cfg
  1744. fn_info_game_ql() {
  1745. if [ -f "${servercfgfullpath}" ]; then
  1746. fn_info_game_quakec "configip" "net_ip"
  1747. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1748. fn_info_game_quakec "port" "net_port"
  1749. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1750. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1751. fn_info_game_quakec "servername" "sv_hostname"
  1752. fn_info_game_quakec "serverpassword" "g_password"
  1753. fn_info_game_quakec "statsport" "zmq_stats_port"
  1754. fi
  1755. configip="${configip:-"0.0.0.0"}"
  1756. maxplayers="${maxplayers:-"0"}"
  1757. port="${port:-"0"}"
  1758. queryport="${port}"
  1759. rconpassword="${rconpassword:-"NOT SET"}"
  1760. rconport="${rconport:-"0"}"
  1761. servername="${servername:-"NOT SET"}"
  1762. serverpassword="${serverpassword:-"NOT SET"}"
  1763. statsport="${statsport:-"0"}"
  1764. }
  1765. # Config Type: QuakeC
  1766. # Comment: // or /* */
  1767. # Example: hostname "SERVERNAME"
  1768. # Filetype: cfg
  1769. fn_info_game_qw() {
  1770. if [ -f "${servercfgfullpath}" ]; then
  1771. fn_info_game_quakec "maxplayers" "maxclients"
  1772. fn_info_game_quakec "rconpassword" "rcon_password"
  1773. fn_info_game_quakec "servername" "hostname"
  1774. fi
  1775. maxplayers="${maxplayers:-"0"}"
  1776. port="${port:-"0"}"
  1777. queryport="${port}"
  1778. rconpassword="${rconpassword:-"NOT SET"}"
  1779. servername="${servername:-"NOT SET"}"
  1780. }
  1781. # Config Type: ini
  1782. # Parameters: true
  1783. # Comment: ; or #
  1784. # Example: ServerName=SERVERNAME
  1785. # Filetype: ini
  1786. fn_info_game_ro() {
  1787. if [ -f "${servercfgfullpath}" ]; then
  1788. fn_info_game_ini "adminpassword" "AdminPassword"
  1789. fn_info_game_ini "httpenabled" "bEnabled"
  1790. fn_info_game_ini "httppassword" "AdminPassword"
  1791. fn_info_game_ini "httpport" "ListenPort"
  1792. fn_info_game_ini "httpuser" "AdminName"
  1793. fn_info_game_ini "lanport" "LANServerPort"
  1794. fn_info_game_ini "maxplayers" "MaxPlayers"
  1795. fn_info_game_ini "port" "Port"
  1796. fn_info_game_ini "servername" "ServerName"
  1797. fn_info_game_ini "serverpassword" "GamePassword"
  1798. fi
  1799. adminpassword="${adminpassword:-"NOT SET"}"
  1800. defaultmap="${defaultmap:-"NOT SET"}"
  1801. httpenabled="${httpenabled:-"NOT SET"}"
  1802. httppassword="${adminpassword}"
  1803. httpport="${httpport:-"0"}"
  1804. httpuser="${httpuser:-"NOT SET"}"
  1805. lanport="${lanport:-"0"}"
  1806. maxplayers="${maxplayers:-"0"}"
  1807. port="${port:-"0"}"
  1808. queryport=$((28902 + (port - 7757))) # Valve Query Port
  1809. servername="${servername:-"NOT SET"}"
  1810. serverpassword="${serverpassword:-"NOT SET"}"
  1811. steamport="20610"
  1812. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  1813. }
  1814. # Config Type: ini
  1815. # Parameters: true
  1816. # Comment: ; or #
  1817. # Example: ServerName=SERVERNAME
  1818. # Filetype: ini
  1819. fn_info_game_rsdw() {
  1820. if [ -f "${servercfgfullpath}" ]; then
  1821. fn_info_game_ini "adminpassword" "AdminPassword"
  1822. fn_info_game_ini "ownerid" "OwnerId"
  1823. fn_info_game_ini "servername" "ServerName"
  1824. fn_info_game_ini "serverpassword" "WorldPassword"
  1825. fn_info_game_ini "worldname" "DefaultWorldName"
  1826. fi
  1827. adminpassword="${adminpassword:-"NOT SET"}"
  1828. ownerid="${ownerid:-"NOT SET"}"
  1829. port="${port:-"0"}"
  1830. queryport="${port:-"0"}"
  1831. servername="${servername:-"NOT SET"}"
  1832. serverpassword="${serverpassword:-"NOT SET"}"
  1833. worldname="${worldname:-"NOT SET"}"
  1834. }
  1835. # Config Type: AngelScript (start_server command)
  1836. # Comment: //
  1837. # Example: server_name='SERVERNAME'
  1838. # Filetype: as
  1839. fn_info_game_rwr() {
  1840. local startscriptfile="${serverfiles}/${startpackage:-media/packages/vanilla}/scripts/${startscript}"
  1841. if [ ! -f "${startscriptfile}" ]; then
  1842. startscriptfile="${servercfgfullpath}"
  1843. fi
  1844. if [ -f "${startscriptfile}" ]; then
  1845. servername="$(sed -n "s/.*server_name='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1846. port="$(sed -n "s/.*server_port='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1847. maxplayers="$(sed -n "s/.*max_players='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1848. gamemode="$(sed -n "s/.*mode='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1849. fi
  1850. servername="${servername:-"NOT SET"}"
  1851. port="${port:-"0"}"
  1852. queryport="${port}"
  1853. maxplayers="${maxplayers:-"0"}"
  1854. gamemode="${gamemode:-"NOT SET"}"
  1855. }
  1856. # Config Type: QuakeC
  1857. # Comment: // or /* */
  1858. # Example: set sv_hostname "SERVERNAME"
  1859. # Filetype: cfg
  1860. fn_info_game_rtcw() {
  1861. if [ -f "${servercfgfullpath}" ]; then
  1862. fn_info_game_quakec "rconpassword" "rconpassword"
  1863. fn_info_game_quakec "servername" "sv_hostname"
  1864. fn_info_game_quakec "serverpassword" "g_password"
  1865. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1866. fi
  1867. rconpassword="${rconpassword:-"NOT SET"}"
  1868. servername="${servername:-"NOT SET"}"
  1869. serverpassword="${serverpassword:-"NOT SET"}"
  1870. maxplayers="${maxplayers:-"0"}"
  1871. port="${port:-"0"}"
  1872. queryport="${port:-"0"}"
  1873. defaultmap="${defaultmap:-"NOT SET"}"
  1874. }
  1875. # Config Type: Parameters (mostly)
  1876. fn_info_game_rust() {
  1877. # Parameters
  1878. servername="${servername:-"NOT SET"}"
  1879. port="${port:-"0"}"
  1880. queryport="${queryport:-"0"}"
  1881. appport="${appport:-"0"}"
  1882. rconport="${rconport:-"0"}"
  1883. gamemode="${gamemode:-"NOT SET"}"
  1884. maxplayers="${maxplayers:-"0"}"
  1885. rconpassword="${rconpassword:-"NOT SET"}"
  1886. rconweb="${rconweb:-"NOT SET"}"
  1887. tickrate="${tickrate:-"0"}"
  1888. saveinterval="${saveinterval:-"0"}"
  1889. serverlevel="${serverlevel:-"NOT SET"}"
  1890. customlevelurl="${customlevelurl:-"NOT SET"}"
  1891. worldsize="${worldsize:-"0"}"
  1892. if [ -n "${seed}" ]; then
  1893. seed="${seed:-"0"}"
  1894. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1895. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1896. fi
  1897. salt="${salt:-"0"}"
  1898. }
  1899. fn_info_game_rw() {
  1900. if [ -f "${servercfgfullpath}" ]; then
  1901. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1902. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1903. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1904. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1905. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1906. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1907. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1908. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1909. fi
  1910. configip="${configip:-"0.0.0.0"}"
  1911. gamemode="${gamemode:-"NOT SET"}"
  1912. maxplayers="${maxplayers:-"0"}"
  1913. port="${port:-"0"}"
  1914. queryport="$((port - 1))"
  1915. rconport="${rconport:-"0"}"
  1916. seed="${seed:-"0"}"
  1917. servername="${servername:-"NOT SET"}"
  1918. worldname="${worldname:-"NOT SET"}"
  1919. }
  1920. # Config Type: custom
  1921. # Comment: // or /* */
  1922. # example: hostname "SERVERNAME"
  1923. # filetypes: cfg
  1924. fn_info_game_samp() {
  1925. if [ -f "${servercfgfullpath}" ]; then
  1926. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1927. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1928. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1929. queryport="${port}"
  1930. rconport="${port}"
  1931. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1932. # Not set
  1933. servername="${servername:-"NOT SET"}"
  1934. rconpassword="${rconpassword:-"NOT SET"}"
  1935. port="${port:-"7777"}"
  1936. queryport="${port:-"7777"}"
  1937. rconport="${rconport:-"7777"}"
  1938. maxplayers="${maxplayers:-"12"}"
  1939. fi
  1940. }
  1941. # Config Type: json
  1942. # Parameters: false
  1943. # Comment: // or /* */
  1944. fn_info_game_sb() {
  1945. if [ -f "${servercfgfullpath}" ]; then
  1946. fn_info_game_json "maxplayers" ".maxPlayers"
  1947. fn_info_game_json "port" ".gameServerPort"
  1948. fn_info_game_json "queryenabled" ".runQueryServer"
  1949. fn_info_game_json "queryport" ".queryServerPort"
  1950. fn_info_game_json "rconenabled" ".runRconServer"
  1951. fn_info_game_json "rconpassword" ".rconServerPassword"
  1952. fn_info_game_json "rconport" ".rconServerPort"
  1953. fn_info_game_json "servername" ".serverName"
  1954. fi
  1955. maxplayers="${maxplayers:-"0"}"
  1956. port="${port:-"0"}"
  1957. queryenabled="${queryenabled:-"NOT SET"}"
  1958. queryport="${queryport:-"0"}"
  1959. rconenabled="${rconenabled:-"NOT SET"}"
  1960. rconpassword="${rconpassword:-"NOT SET"}"
  1961. rconport="${rconport:-"0"}"
  1962. servername="${servername:-"NOT SET"}"
  1963. }
  1964. # Config Type: Parameters
  1965. fn_info_game_sbots() {
  1966. port="${port:-"0"}"
  1967. queryport="${queryport:-"0"}"
  1968. servername="${servername:-"NOT SET"}"
  1969. serverpassword="${serverpassword:-"NOT SET"}"
  1970. defaultmap="${defaultmap:-"NOT SET"}"
  1971. maxplayers="${maxplayers:-"0"}"
  1972. }
  1973. # Config Type: custom (possibly YAML)
  1974. # Comment: #
  1975. # Example: server_name: SERVERNAME
  1976. # Filetype: txt
  1977. fn_info_game_scpsl() {
  1978. if [ -f "${servercfgfullpath}" ]; then
  1979. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1980. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1981. fn_info_game_pc_config "maxplayers" "max_players"
  1982. fn_info_game_pc_config "servername" "server_name"
  1983. fn_info_game_pc_config "tickrate" "server_tickrate"
  1984. fi
  1985. adminpassword="${adminpassword:-"NOT SET"}"
  1986. configip="${configip:-"0.0.0.0"}"
  1987. maxplayers="${maxplayers:-"0"}"
  1988. port="${port:-"0"}"
  1989. queryport="${port}"
  1990. servername="${servername:-"NOT SET"}"
  1991. tickrate="${tickrate:-"NOT SET"}"
  1992. }
  1993. # Config Type: xml
  1994. # Comment: <!-- -->
  1995. # Example: <property name="ServerName" value="My Game Host"/>
  1996. # Filetype: xml
  1997. fn_info_game_sdtd() {
  1998. if [ -f "${servercfgfullpath}" ]; then
  1999. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  2000. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  2001. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  2002. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  2003. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  2004. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  2005. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  2006. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  2007. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  2008. fn_info_game_xml "telnetpassword" "/ServerSettings/property[@name='TelnetPassword']/@value"
  2009. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  2010. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  2011. fi
  2012. gamemode="${gamemode:-"NOT SET"}"
  2013. httpenabled="${httpenabled:-"NOT SET"}"
  2014. httppassword="${httppassword:-"NOT SET"}"
  2015. httpport="${httpport:-"0"}"
  2016. maxplayers="${maxplayers:-"0"}"
  2017. port="${port:-"0"}"
  2018. port3="$((port + 2))"
  2019. queryport="${port:-"0"}"
  2020. servername="${servername:-"NOT SET"}"
  2021. serverpassword="${serverpassword:-"NOT SET"}"
  2022. telnetenabled="${telnetenabled:-"NOT SET"}"
  2023. # Telnet IP will be localhost if no password is set
  2024. # check_ip will set the IP first. This will overwrite it.
  2025. if [ -z "${telnetpassword}" ]; then
  2026. telnetip="127.0.0.1"
  2027. fi
  2028. telnetpassword="${telnetpassword:-"NOT SET"}"
  2029. telnetport="${telnetport:-"0"}"
  2030. worldname="${worldname:-"NOT SET"}"
  2031. }
  2032. # Config Type: Parameters (with an ini)
  2033. fn_info_game_sf() {
  2034. # Parameters
  2035. servername="${servername:-"NOT SET"}"
  2036. port="${port:-"0"}"
  2037. queryport="${port}"
  2038. reliableport="${reliableport:-"0"}"
  2039. }
  2040. # Config Type: Parameters (with an ini)
  2041. fn_info_game_sm() {
  2042. servername="${servername:-"NOT SET"}"
  2043. adminpassword="${adminpassword:-"NOT SET"}"
  2044. port="${port:-"0"}"
  2045. queryport="${queryport:-"0"}"
  2046. maxplayers="${maxplayers:-"0"}"
  2047. # telnet config
  2048. telnetenabled=true
  2049. telnetip="127.0.0.1"
  2050. telnetport="${telnetport:-"0"}"
  2051. }
  2052. # Config Type: QuakeC
  2053. # Comment: // or /* */
  2054. # Example: set sv_hostname "SERVERNAME"
  2055. # Filetype: cfg
  2056. fn_info_game_sof2() {
  2057. if [ -f "${servercfgfullpath}" ]; then
  2058. fn_info_game_quakec "rconpassword" "rconpassword"
  2059. fn_info_game_quakec "servername" "sv_hostname"
  2060. fn_info_game_quakec "serverpassword" "g_password"
  2061. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2062. fi
  2063. rconpassword="${rconpassword:-"NOT SET"}"
  2064. servername="${servername:-"NOT SET"}"
  2065. serverpassword="${serverpassword:-"NOT SET"}"
  2066. maxplayers="${maxplayers:-"0"}"
  2067. port="${port:-"0"}"
  2068. queryport="${port}"
  2069. defaultmap="${defaultmap:-"NOT SET"}"
  2070. }
  2071. # Config Type: ini
  2072. # Parameters: true
  2073. # Comment: ; or #
  2074. # Server_Name=SERVERNAME
  2075. # Filetype: ini
  2076. fn_info_game_sol() {
  2077. if [ -f "${servercfgfullpath}" ]; then
  2078. fn_info_game_ini "adminpassword" "Admin_Password"
  2079. fn_info_game_ini "maxplayers" "Max_Players"
  2080. fn_info_game_ini "port" "Port"
  2081. fn_info_game_ini "servername" "Server_Name"
  2082. fn_info_game_ini "serverpassword" "Game_Password"
  2083. fi
  2084. adminpassword="${adminpassword:-"NOT SET"}"
  2085. maxplayers="${maxplayers:-"0"}"
  2086. port="${port:-"0"}"
  2087. filesport="$((port + 10))"
  2088. queryport="${filesport}"
  2089. servername="${servername:-"NOT SET"}"
  2090. serverpassword="${serverpassword:-"NOT SET"}"
  2091. }
  2092. # Config Type: Valve KeyValues
  2093. # Comment: //
  2094. # Example: hostname "SERVERNAME"
  2095. # Filetype: cfg
  2096. fn_info_game_source() {
  2097. if [ -f "${servercfgfullpath}" ]; then
  2098. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  2099. fn_info_game_valve_keyvalues "servername" "hostname"
  2100. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  2101. fi
  2102. # Detect the optional Steam port from this server's UDP sockets in the 269xx range.
  2103. # Keep an explicitly configured port, including ports outside the default range.
  2104. if { [ -z "${steamport}" ] || [ "${steamport}" == "0" ]; } && [ -n "${srcdslinuxpid}" ]; then
  2105. steamport="$(echo "${ssinfo}" | awk -v pid="${srcdslinuxpid}" '$1 == "udp" && $0 ~ ("pid=" pid ",") { port = $5; sub(/^.*:/, "", port); if (port ~ /^269[0-9][0-9]$/) { print port; exit } }')"
  2106. fi
  2107. clientport="${clientport:-"0"}"
  2108. defaultmap="${defaultmap:-"NOT SET"}"
  2109. maxplayers="${maxplayers:-"0"}"
  2110. port="${port:-"0"}"
  2111. queryport="${port:-"0"}"
  2112. rconpassword="${rconpassword:-"NOT SET"}"
  2113. rconport="${port:-"0"}"
  2114. servername="${servername:-"NOT SET"}"
  2115. serverpassword="${serverpassword:-"NOT SET"}"
  2116. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  2117. }
  2118. fn_info_game_spark() {
  2119. defaultmap="${defaultmap:-"NOT SET"}"
  2120. httppassword="${httppassword:-"NOT SET"}"
  2121. httpport="${httpport:-"0"}"
  2122. httpuser="${httpuser:-"NOT SET"}"
  2123. maxplayers="${maxplayers:-"0"}"
  2124. modserverport=${modserverport:-"0"}
  2125. port="${port:-"0"}"
  2126. queryport="$((port + 1))"
  2127. servername="${servername:-"NOT SET"}"
  2128. serverpassword="${serverpassword:-"NOT SET"}"
  2129. }
  2130. # Config Type: Custom (key-value pairs)
  2131. # Parameters: true
  2132. # Comment: # or //
  2133. # Example: ServerName="SERVERNAME"
  2134. # Filetype: cfg
  2135. fn_info_game_squad() {
  2136. if [ -f "${servercfgfullpath}" ]; then
  2137. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  2138. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  2139. fi
  2140. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  2141. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  2142. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  2143. fi
  2144. maxplayers="${maxplayers:-"0"}"
  2145. port="${port:-"0"}"
  2146. queryport="${queryport:-"0"}"
  2147. rconport="${rconport:-"0"}"
  2148. servername="${servername:-"NOT SET"}"
  2149. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  2150. rconpassword="NOT SET"
  2151. fi
  2152. }
  2153. # Config Type: Custom (key-value pairs)
  2154. # Comment: # or //
  2155. # Example: ServerName="SERVERNAME"
  2156. # Filetype: cfg
  2157. fn_info_game_terraria() {
  2158. if [ -f "${servercfgfullpath}" ]; then
  2159. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2160. fn_info_game_keyvalue_pairs_equals "port" "port"
  2161. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2162. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2163. fi
  2164. queryport="${port:-"0"}"
  2165. servername="${servername:-"NOT SET"}"
  2166. port="${port:-"0"}"
  2167. queryport="${queryport:-"0"}"
  2168. worldname="${worldname:-"NOT SET"}"
  2169. maxplayers="${maxplayers:-"0"}"
  2170. }
  2171. # Config Type: QuakeC (custom)
  2172. # Comment: // or /* */
  2173. # Example: set sv_hostname "SERVERNAME"
  2174. # Filetype: cfg
  2175. fn_info_game_tw() {
  2176. if [ -f "${servercfgfullpath}" ]; then
  2177. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2178. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2179. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2180. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2181. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2182. fi
  2183. queryport="${port}"
  2184. servername="${servername:-"NOT SET"}"
  2185. serverpassword="${serverpassword:-"NOT SET"}"
  2186. rconpassword="${rconpassword:-"NOT SET"}"
  2187. port="${port:-"0"}"
  2188. maxplayers="${maxplayers:-"0"}"
  2189. }
  2190. # Config Type: Parameters
  2191. fn_info_game_unt() {
  2192. servername="${servername:-"NOT SET"}"
  2193. port="${port:-"0"}"
  2194. queryport="${port}"
  2195. steamport="$((port + 1))"
  2196. }
  2197. # Config Type: Parameters
  2198. fn_info_game_vh() {
  2199. port="${port:-"0"}"
  2200. # Query port only enabled if public server
  2201. if [ "${public}" != "0" ]; then
  2202. queryport="$((port + 1))"
  2203. else
  2204. querymode="1"
  2205. fi
  2206. worldname="${worldname:-"NOT SET"}"
  2207. serverpassword="${serverpassword:-"NOT SET"}"
  2208. servername="${servername:-"NOT SET"}"
  2209. }
  2210. # Config Type: Key Value Pairs (Equals Delimited)
  2211. # Comment: #
  2212. fn_info_game_luanti() {
  2213. if [ -f "${servercfgfullpath}" ]; then
  2214. fn_info_game_keyvalue_pairs_equals "servername" "server_name"
  2215. fn_info_game_keyvalue_pairs_equals "serverpassword" "default_password"
  2216. fn_info_game_keyvalue_pairs_equals "maxplayers" "max_users"
  2217. fn_info_game_keyvalue_pairs_equals "configip" "bind_address"
  2218. fi
  2219. servername="${servername:-"NOT SET"}"
  2220. serverpassword="${serverpassword:-"NOT SET"}"
  2221. maxplayers="${maxplayers:-"20"}"
  2222. configip="${configip:-"0.0.0.0"}"
  2223. queryport="${port}"
  2224. }
  2225. # Parameters: true
  2226. fn_info_game_openra() {
  2227. port="${port:-"1234"}"
  2228. queryport="${port}"
  2229. servername="${servername:-"NOT SET"}"
  2230. }
  2231. # Config Type: json
  2232. # Parameters: false
  2233. # Comment: // or /* */
  2234. fn_info_game_vints() {
  2235. if [ -f "${servercfgfullpath}" ]; then
  2236. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2237. fn_info_game_json "maxplayers" ".MaxClients"
  2238. fn_info_game_json "port" ".Port"
  2239. fn_info_game_json "servername" ".ServerName"
  2240. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2241. fi
  2242. configip="${configip:-"0.0.0.0"}"
  2243. maxplayers="${maxplayers:-"0"}"
  2244. port="${port:-"0"}"
  2245. queryport="${port:-"0"}"
  2246. servername="${servername:-"NOT SET"}"
  2247. serverpassword="${serverpassword:-"NOT SET"}"
  2248. }
  2249. # Config Type: Java properties
  2250. # Comment: # or !
  2251. # Example: motd=SERVERNAME
  2252. # Filetype: properties
  2253. fn_info_game_vpmc() {
  2254. if [ -f "${servercfgfullpath}" ]; then
  2255. fn_info_game_java_properties "servername" "motd"
  2256. fn_info_game_java_properties "bindaddress" "bind"
  2257. fi
  2258. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2259. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2260. queryport="${port:-"0"}"
  2261. servername="${servername:-"NOT SET"}"
  2262. }
  2263. # Config Type: QuakeC
  2264. # Comment: // or /* */
  2265. # Example: set sv_hostname "SERVERNAME"
  2266. # Filetype: cfg
  2267. fn_info_game_wet() {
  2268. if [ -f "${servercfgfullpath}" ]; then
  2269. fn_info_game_quakec "configip" "net_ip"
  2270. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2271. fn_info_game_quakec "port" "net_port"
  2272. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2273. fn_info_game_quakec "servername" "sv_hostname"
  2274. fn_info_game_quakec "serverpassword" "g_password"
  2275. fi
  2276. configip="${configip:-"0.0.0.0"}"
  2277. maxplayers="${maxplayers:-"0"}"
  2278. port="${port:-"0"}"
  2279. queryport="${port}"
  2280. rconpassword="${rconpassword:-"NOT SET"}"
  2281. servername="${servername:-"NOT SET"}"
  2282. serverpassword="${serverpassword:-"NOT SET"}"
  2283. }
  2284. # Config Type: QuakeC
  2285. # Comment: // or /* */
  2286. # Example: set sv_hostname "SERVERNAME"
  2287. # Filetype: cfg
  2288. fn_info_game_wf() {
  2289. if [ -f "${servercfgfullpath}" ]; then
  2290. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2291. fn_info_game_quakec "rconpassword" "rcon_password"
  2292. fn_info_game_quakec "servername" "sv_hostname"
  2293. fi
  2294. httpport="${httpport:-"0"}"
  2295. maxplayers="${maxplayers:-"0"}"
  2296. port="${port:-"0"}"
  2297. queryport="${port:-"0"}"
  2298. rconpassword="${rconpassword:-"NOT SET"}"
  2299. servername="${servername:-"NOT SET"}"
  2300. }
  2301. # Config Type: QuakeC
  2302. # Comment: //
  2303. # Filetype: cfg
  2304. fn_info_game_xnt() {
  2305. if [ -f "${servercfgfullpath}" ]; then
  2306. fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
  2307. fn_info_game_keyvalue_pairs_space "port" "port"
  2308. fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
  2309. fn_info_game_keyvalue_pairs_space "servername" "hostname"
  2310. fi
  2311. maxplayers="${maxplayers:-"8"}"
  2312. port="${port:-"0"}"
  2313. queryport="${port}"
  2314. rconpassword="${rconpassword:-"NOT SET"}"
  2315. servername="${servername:-"NOT SET"}"
  2316. }
  2317. fn_info_game_wmc() {
  2318. if [ ! -f "${servercfgfullpath}" ]; then
  2319. servername="${unavailable}"
  2320. maxplayers="${zero}"
  2321. port="${zero}"
  2322. queryport="${zero}"
  2323. queryenabled="${unavailable}"
  2324. else
  2325. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2326. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2327. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2328. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2329. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2330. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2331. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2332. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2333. maxplayers="UNLIMITED"
  2334. fi
  2335. # Not set
  2336. servername="${servername:-"NOT SET"}"
  2337. queryport="${queryport:-"25577"}"
  2338. maxplayers="${maxplayers:-"0"}"
  2339. configip="${configip:-"0.0.0.0"}"
  2340. fi
  2341. }
  2342. # Config Type: parameters
  2343. # Parameters: true
  2344. # Comment:
  2345. # Example: hostname='SERVERNAME'
  2346. # Filetype: parameters
  2347. fn_info_game_wurm() {
  2348. gamemode="${gamemode:-"NOT SET"}"
  2349. homekingdom="${homekingdom:-"0"}"
  2350. adminpassword="${adminpassword:-"NOT SET"}"
  2351. epicsettings="${epicsettings:-"NOT SET"}"
  2352. homeserver="${homeserver:-"NOT SET"}"
  2353. loginserver="${loginserver:-"NOT SET"}"
  2354. rmiport="${rmiport:-"0"}"
  2355. rmiregport="${rmiregport:-"0"}"
  2356. maxplayers="${maxplayers:-"0"}"
  2357. servername="${servername:-"NOT SET"}"
  2358. # serverpassword="${serverpassword:-"NOT SET"}"
  2359. port="${port:-"0"}"
  2360. queryport="${queryport:-"0"}"
  2361. }
  2362. unavailable="${red}UNAVAILABLE${default}"
  2363. zero="${red}0${default}"
  2364. if [ "${shortname}" == "ac" ]; then
  2365. fn_info_game_ac
  2366. elif [ "${shortname}" == "ark" ]; then
  2367. fn_info_game_ark
  2368. elif [ "${shortname}" == "arma3" ]; then
  2369. fn_info_game_arma3
  2370. elif [ "${shortname}" == "armar" ]; then
  2371. fn_info_game_armar
  2372. elif [ "${shortname}" == "av" ]; then
  2373. fn_info_game_av
  2374. elif [ "${shortname}" == "bf1942" ]; then
  2375. fn_info_game_bf1942
  2376. elif [ "${shortname}" == "bfe" ]; then
  2377. fn_info_game_bfe
  2378. elif [ "${shortname}" == "bfv" ]; then
  2379. fn_info_game_bfv
  2380. elif [ "${shortname}" == "bo" ]; then
  2381. fn_info_game_bo
  2382. elif [ "${shortname}" == "bt" ]; then
  2383. fn_info_game_bt
  2384. elif [ "${shortname}" == "btl" ]; then
  2385. fn_info_game_btl
  2386. elif [ "${shortname}" == "ce" ]; then
  2387. fn_info_game_ce
  2388. elif [ "${shortname}" == "ck" ]; then
  2389. fn_info_game_ck
  2390. elif [ "${shortname}" == "cmw" ]; then
  2391. fn_info_game_cmw
  2392. elif [ "${shortname}" == "cod" ]; then
  2393. fn_info_game_cod
  2394. elif [ "${shortname}" == "coduo" ]; then
  2395. fn_info_game_cod
  2396. elif [ "${shortname}" == "cod2" ]; then
  2397. fn_info_game_cod2
  2398. elif [ "${shortname}" == "cod4" ]; then
  2399. fn_info_game_cod4
  2400. elif [ "${shortname}" == "codwaw" ]; then
  2401. fn_info_game_codwaw
  2402. elif [ "${shortname}" == "col" ]; then
  2403. fn_info_game_col
  2404. elif [ "${shortname}" == "cs2" ]; then
  2405. fn_info_game_cs2
  2406. elif [ "${shortname}" == "ct" ]; then
  2407. fn_info_game_ct
  2408. elif [ "${shortname}" == "dayz" ]; then
  2409. fn_info_game_dayz
  2410. elif [ "${shortname}" == "dodr" ]; then
  2411. fn_info_game_dodr
  2412. elif [ "${shortname}" == "dst" ]; then
  2413. fn_info_game_dst
  2414. elif [ "${shortname}" == "eco" ]; then
  2415. fn_info_game_eco
  2416. elif [ "${shortname}" == "etl" ]; then
  2417. fn_info_game_etl
  2418. elif [ "${shortname}" == "fctr" ]; then
  2419. fn_info_game_fctr
  2420. elif [ "${shortname}" == "fivem" ]; then
  2421. fn_info_game_fivem
  2422. elif [ "${shortname}" == "hw" ]; then
  2423. fn_info_game_hw
  2424. elif [ "${shortname}" == "hz" ]; then
  2425. fn_info_game_hz
  2426. elif [ "${shortname}" == "hyt" ]; then
  2427. fn_info_game_hyt
  2428. elif [ "${shortname}" == "inss" ]; then
  2429. fn_info_game_inss
  2430. elif [ "${shortname}" == "jc2" ]; then
  2431. fn_info_game_jc2
  2432. elif [ "${shortname}" == "jc3" ]; then
  2433. fn_info_game_jc3
  2434. elif [ "${shortname}" == "jk2" ]; then
  2435. fn_info_game_jk2
  2436. elif [ "${shortname}" == "jk3" ]; then
  2437. fn_info_game_jk3
  2438. elif [ "${shortname}" == "kf" ]; then
  2439. fn_info_game_kf
  2440. elif [ "${shortname}" == "kf2" ]; then
  2441. fn_info_game_kf2
  2442. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2443. fn_info_game_mc
  2444. elif [ "${shortname}" == "mcb" ]; then
  2445. fn_info_game_mcb
  2446. elif [ "${shortname}" == "mh" ]; then
  2447. fn_info_game_mh
  2448. elif [ "${shortname}" == "mohaa" ]; then
  2449. fn_info_game_mohaa
  2450. elif [ "${shortname}" == "mta" ]; then
  2451. fn_info_game_mta
  2452. elif [ "${shortname}" == "nec" ]; then
  2453. fn_info_game_nec
  2454. elif [ "${shortname}" == "ohd" ]; then
  2455. fn_info_game_ohd
  2456. elif [ "${shortname}" == "onset" ]; then
  2457. fn_info_game_onset
  2458. elif [ "${shortname}" == "pc" ]; then
  2459. fn_info_game_pc
  2460. elif [ "${shortname}" == "pc2" ]; then
  2461. fn_info_game_pc2
  2462. elif [ "${shortname}" == "squad44" ]; then
  2463. fn_info_game_ps
  2464. elif [ "${shortname}" == "pvr" ]; then
  2465. fn_info_game_pvr
  2466. elif [ "${shortname}" == "pw" ]; then
  2467. fn_info_game_pw
  2468. elif [ "${shortname}" == "pz" ]; then
  2469. fn_info_game_pz
  2470. elif [ "${shortname}" == "q2" ]; then
  2471. fn_info_game_q2
  2472. elif [ "${shortname}" == "q3" ]; then
  2473. fn_info_game_q3
  2474. elif [ "${shortname}" == "q4" ]; then
  2475. fn_info_game_q4
  2476. elif [ "${shortname}" == "ql" ]; then
  2477. fn_info_game_ql
  2478. elif [ "${shortname}" == "qw" ]; then
  2479. fn_info_game_qw
  2480. elif [ "${shortname}" == "ro" ]; then
  2481. fn_info_game_ro
  2482. elif [ "${shortname}" == "rsdw" ]; then
  2483. fn_info_game_rsdw
  2484. elif [ "${shortname}" == "rtcw" ]; then
  2485. fn_info_game_rtcw
  2486. elif [ "${shortname}" == "rwr" ]; then
  2487. fn_info_game_rwr
  2488. elif [ "${shortname}" == "rust" ]; then
  2489. fn_info_game_rust
  2490. elif [ "${shortname}" == "rw" ]; then
  2491. fn_info_game_rw
  2492. elif [ "${shortname}" == "samp" ]; then
  2493. fn_info_game_samp
  2494. elif [ "${shortname}" == "sb" ]; then
  2495. fn_info_game_sb
  2496. elif [ "${shortname}" == "sbots" ]; then
  2497. fn_info_game_sbots
  2498. elif [ "${shortname}" == "scpsl" ]; then
  2499. fn_info_game_scpsl
  2500. elif [ "${shortname}" == "sdtd" ]; then
  2501. fn_info_game_sdtd
  2502. elif [ "${shortname}" == "sf" ]; then
  2503. fn_info_game_sf
  2504. elif [ "${shortname}" == "sm" ]; then
  2505. fn_info_game_sm
  2506. elif [ "${shortname}" == "sof2" ]; then
  2507. fn_info_game_sof2
  2508. elif [ "${shortname}" == "sol" ]; then
  2509. fn_info_game_sol
  2510. elif [ "${engine}" == "spark" ]; then
  2511. fn_info_game_spark
  2512. elif [ "${shortname}" == "squad" ]; then
  2513. fn_info_game_squad
  2514. elif [ "${shortname}" == "st" ]; then
  2515. fn_info_game_st
  2516. elif [ "${shortname}" == "stn" ]; then
  2517. fn_info_game_stn
  2518. elif [ "${shortname}" == "terraria" ]; then
  2519. fn_info_game_terraria
  2520. elif [ "${shortname}" == "tf" ]; then
  2521. fn_info_game_tf
  2522. elif [ "${shortname}" == "ti" ]; then
  2523. fn_info_game_ti
  2524. elif [ "${shortname}" == "ts3" ]; then
  2525. fn_info_game_ts3
  2526. elif [ "${shortname}" == "tu" ]; then
  2527. fn_info_game_tu
  2528. elif [ "${shortname}" == "tw" ]; then
  2529. fn_info_game_tw
  2530. elif [ "${shortname}" == "unt" ]; then
  2531. fn_info_game_unt
  2532. elif [ "${shortname}" == "ut" ]; then
  2533. fn_info_game_ut
  2534. elif [ "${shortname}" == "ut2k4" ]; then
  2535. fn_info_game_ut2k4
  2536. elif [ "${shortname}" == "ut3" ]; then
  2537. fn_info_game_ut3
  2538. elif [ "${shortname}" == "ut99" ]; then
  2539. fn_info_game_ut99
  2540. elif [ "${shortname}" == "vh" ]; then
  2541. fn_info_game_vh
  2542. elif [ "${shortname}" == "luanti" ]; then
  2543. fn_info_game_luanti
  2544. elif [ "${shortname}" == "orar" ]; then
  2545. fn_info_game_openra
  2546. elif [ "${shortname}" == "vints" ]; then
  2547. fn_info_game_vints
  2548. elif [ "${shortname}" == "vpmc" ]; then
  2549. fn_info_game_vpmc
  2550. elif [ "${shortname}" == "wet" ]; then
  2551. fn_info_game_wet
  2552. elif [ "${shortname}" == "wf" ]; then
  2553. fn_info_game_wf
  2554. elif [ "${shortname}" == "wmc" ]; then
  2555. fn_info_game_wmc
  2556. elif [ "${shortname}" == "wurm" ]; then
  2557. fn_info_game_wurm
  2558. elif [ "${engine}" == "prism3d" ]; then
  2559. fn_info_game_prism3d
  2560. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2561. fn_info_game_source
  2562. elif [ "${engine}" == "unreal2" ]; then
  2563. fn_info_game_unreal2
  2564. elif [ "${shortname}" == "xnt" ]; then
  2565. fn_info_game_xnt
  2566. fi
  2567. # Public IP address
  2568. # Cache public IP address for 24 hours
  2569. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2570. apiurl="http://ip-api.com/json"
  2571. fn_script_log_info "Querying ${apiurl} for public IP address"
  2572. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2573. exitcode=$?
  2574. # Check if the first request was successful
  2575. if [ "${exitcode}" -eq 0 ]; then
  2576. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2577. # Parse and reformat the response
  2578. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2579. country="$(echo "${ipresponse}" | jq -r '.country')"
  2580. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2581. # Construct a universal JSON format
  2582. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2583. else
  2584. # Fallback to myip.wtf if the initial request failed or timed out
  2585. apiurl="https://myip.wtf/json"
  2586. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2587. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2588. exitcode=$?
  2589. # Check if the backup request was successful
  2590. if [ "${exitcode}" -eq 0 ]; then
  2591. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2592. # Parse and reformat the response from myip.wtf
  2593. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2594. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2595. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2596. # Construct a universal JSON format
  2597. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2598. else
  2599. fn_script_log_error "Unable to get public IP address"
  2600. publicip="NOT SET"
  2601. country="NOT SET"
  2602. countrycode="NOT SET"
  2603. fi
  2604. fi
  2605. else
  2606. # Cached IP is still valid
  2607. fn_script_log_pass "Using cached IP as public IP address"
  2608. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2609. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2610. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2611. fi
  2612. # Alert IP address
  2613. if [ "${displayip}" ]; then
  2614. alertip="${displayip}"
  2615. elif [ "${publicip}" ]; then
  2616. alertip="${publicip}"
  2617. else
  2618. alertip="${ip}"
  2619. fi
  2620. # Steam Master Server - checks if detected by master server.
  2621. # Checked after config init, as the queryport is needed
  2622. if [ -z "${displaymasterserver}" ]; then
  2623. # if queryport and port3 are not set then set them to 123456789
  2624. # this is to prevent the query from failing.
  2625. if [ -z "${queryport}" ]; then
  2626. queryport="123456789"
  2627. fi
  2628. if [ -z "${port3}" ]; then
  2629. port3="123456789"
  2630. fi
  2631. if [ "$(command -v jq 2> /dev/null)" ]; then
  2632. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2633. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2634. # Query external IP first as most liky to succeed.
  2635. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2636. if [ "${masterserver}" == "0" ]; then
  2637. # Loop though server IP addresses if external IP fails.
  2638. for queryip in "${queryips[@]}"; do
  2639. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2640. done
  2641. fi
  2642. if [ "${masterserver}" == "0" ]; then
  2643. displaymasterserver="false"
  2644. else
  2645. displaymasterserver="true"
  2646. fi
  2647. fi
  2648. fi
  2649. fi
  2650. # unset the ports if they are set to 123456789
  2651. if [ "${port3}" == "123456789" ]; then
  2652. unset port3
  2653. fi
  2654. if [ "${queryport}" == "123456789" ]; then
  2655. unset queryport
  2656. fi
  2657. fi