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- #!/bin/bash -x
- # LGSM command_postdetails.sh function
- # Author: CedarLUG
- # Contributor: CedarLUG
- # Website: https://gameservermanagers.com
- # Description: Strips sensitive information out of Details output
- local commandname="POSTDETAILS"
- local commandaction="Postdetails"
- local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
- # POSTDETAILS variable affects the output of command_details.sh. Setting
- # it here silences the output from sourcing command_details.sh.
- POSTDETAILS=yes
- # Set POSTTARGET to the appropriately-defined post destination. The present
- # option is only pastebin, but hastebin is on the todo list (and should be
- # a lot easier than pastebin.
- #
- # Another reason for an alternative here is that pastebin limits guest
- # posts to 10 per day, which might be a tight limit for some debugging situations.
-
- #POSTTARGET="http://pastebin.com"
- POSTTARGET="http://hastebin.com"
- # POSTEXPIRE is only relevant to pastebin. If you are using
- # hastebin, the post expires 30 days after the last view.
- POSTEXPIRE="1W" # use 1 week as the default, other options are '24h' for a day, etc.
- # This file sources the command_details.sh file to leverage all
- # of the already-defined functions. To keep the command_details.sh
- # from actually producing output, the main executable statements have
- # been wrapped in the equivalent of an ifdef clause, that looks
- # for the variable "postdetails" to be defined. -CedarLUG
- # source all of the functions defined in the details command
- . ${functionsdir}/command_details.sh
- fn_bad_tmpfile() {
- echo "There was a problem creating a temporary file ${tmpfile}."
- core_exit.sh
- }
- fn_gen_rand() {
- # This is just a simple random generator to generate a random
- # name for storing the output. Named pipes would (possibly) be
- # better. -CedarLUG
- #
- # len holds the number of digits in our random string
- local len=$1
- # If not specified, default to 10.
- : {len:=10}
- # Quick generator for a random filename, pulled from /dev/urandom
- tr -dc A-Za-z0-9_ < /dev/urandom | head -c ${len} | xargs
- }
- # Rather than a one-pass sed parser, default to using a temporary directory
- filedir="${lgsmdir}/tmp"
- # Not all game servers possess a tmp directory. So create it if
- # it doesn't already exist
- mkdir -p ${filedir} 2>&1 >/dev/null
- tmpfile=${filedir}/$(fn_gen_rand 10).tmp
- touch ${tmpfile} || fn_bad_tmpfile
- # fn_display_details is found in the command_details.sh file (which
- # was sourced above. The output is parsed for passwords and other
- # confidential information. -CedarLUG
- # The numerous sed lines could certainly be condensed quite a bit,
- # but they are separated out to provide examples for how to add
- # additional criteria in a straight-forward manner.
- # (This was originally a sed one-liner.) -CedarLUG
- fn_display_details | sed -e 's/password="[^"]*/password="--stripped--/' |
- sed -e 's/password "[^"]*/password "--stripped--/' |
- sed -e 's/password: .*/password: --stripped--/' |
- sed -e 's/gslt="[^"]*/gslt="--stripped--/' |
- sed -e 's/gslt "[^"]*/gslt "--stripped--/' |
- sed -e 's/pushbullettoken="[^"]*/pushbullettoken="--stripped--/' |
- sed -e 's/pushbullettoken "[^"]*/pushbullettoken "--stripped--/' |
- sed -e 's/authkey="[^"]*/authkey="--stripped--/' |
- sed -e 's/authkey "[^"]*/authkey "--stripped--/' |
- sed -e 's/authkey [A-Za-z0-9]\+/authkey --stripped--/' |
- sed -e 's/rcts_strAdminPassword="[^"]*/rcts_strAdminPassword="--stripped--/' |
- sed -e 's/rcts_strAdminPassword "[^"]*/rcts_strAdminPassword "--stripped--/' |
- sed -e 's/sv_setsteamaccount [A-Za-z0-9]\+/sv_setsteamaccount --stripped--/' |
- sed -e 's/sv_password="[^"]*/sv_password="--stripped--/' |
- sed -e 's/sv_password "[^"]*/sv_password "--stripped--/' |
- sed -e 's/zmq_stats_password="[^"]*/zmq_stats_password="--stripped--/' |
- sed -e 's/zmq_stats_password "[^"]*/zmq_stats_password "--stripped--/' |
- sed -e 's/zmq_rcon_password="[^"]*/zmq_rcon_password="--stripped--/' |
- sed -e 's/zmq_rcon_password "[^"]*/zmq_rcon_password "--stripped--/' |
- sed -e 's/pass="[^"]*/pass="--stripped--/' |
- sed -e 's/pass "[^"]*/pass "--stripped--/' |
- sed -e 's/rconServerPassword="[^"]*/rconServerPassword="--stripped--/' |
- sed -e 's/rconServerPassword "[^"]*/rconServerPassword "--stripped--/' > ${tmpfile}
- # strip off all console escape codes (colorization)
- sed -i -r "s/[\x1B,\x0B]\[([0-9]{1,2}(;[0-9]{1,2})?)?[mGK]//g" ${tmpfile}
- # If the gameserver uses anonymous steam credentials, leave them displayed
- # in the output. Otherwise, strip these out as well.
- if ! grep -q "^steampass[= ]\"\"" ${tmpfile} ; then
- sed -i -e 's/steampass[= ]"[^"]*/steampass "--stripped--/' ${tmpfile}
- fi
- if ! grep -q "^steamuser[= ]\"anonymous\"" ${tmpfile} ; then
- sed -i -e 's/steamuser[= ]"[^"]*/steamuser "--stripped--/' ${tmpfile}
- fi
- if [ "$POSTTARGET" == "http://pastebin.com" ] ; then
- # grab the return from 'value' from an initial visit to pastebin.
- TOKEN=$(curl -s $POSTTARGET |
- sed -n 's/^.*input type="hidden" name="csrf_token_post" value="\(.*\)".*$/\1/p')
- #
- # Use the TOKEN to then post the content.
- #
- link=$(curl -s "$POSTTARGET/post.php" -D - -F "submit_hidden=submit_hidden" \
- -F "post_key=$TOKEN" -F "paste_expire_date=${POSTEXPIRE}" \
- -F "paste_name=${gamename} Debug Info" \
- -F "paste_format=8" -F "paste_private=0" \
- -F "paste_type=bash" -F "paste_code=<${tmpfile}" |
- awk '/^location: / { print $2 }' | sed "s/\n//g")
- # Output the resulting link.
- fn_print_warn_nl "You now need to visit (and verify) the content posted at ${POSTTARGET}${link}"
- elif [ "$POSTTARGET" == "http://hastebin.com" ] ; then
- # hastebin is a bit simpler. If successful, the returned result
- # should look like: {"something":"key"}, putting the reference that
- # we need in "key". TODO - error handling. -CedarLUG
- link=$(curl -s -d "$(<${tmpfile}) | cut -d\" -f4)
- fn_print_warn_nl "You now need to visit (and verify) the content posted at ${POSTTARGET}${link}"
- fi
- # cleanup
- rm ${tmpfile} || /bin/true
- core_exit.sh
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