ns2cserver 6.1 KB

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  1. #!/bin/bash
  2. # Project: Game Server Managers - LinuxGSM
  3. # Author: Daniel Gibbs
  4. # License: MIT License, Copyright (c) 2016 Daniel Gibbs
  5. # Purpose: NS2: Combat | Server Management Script
  6. # Contributors: https://github.com/GameServerManagers/LinuxGSM/graphs/contributors
  7. # Documentation: https://github.com/GameServerManagers/LinuxGSM/wiki
  8. # Website: https://gameservermanagers.com
  9. # Debugging
  10. if [ -f ".dev-debug" ]; then
  11. exec 5>dev-debug.log
  12. BASH_XTRACEFD="5"
  13. set -x
  14. fi
  15. version="161113"
  16. ##########################
  17. ######## Settings ########
  18. ##########################
  19. #### Server Settings ####
  20. ## SteamCMD Login | https://github.com/GameServerManagers/LinuxGSM/wiki/SteamCMD#steamcmd-login
  21. steamuser="username"
  22. steampass="password"
  23. ## Server Start Settings | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters
  24. defaultmap="co_core"
  25. port="27015"
  26. maxplayers="24"
  27. ip="0.0.0.0"
  28. servername="NS2C Server"
  29. webadminuser="admin"
  30. webadminpass="admin"
  31. webadminport="8080"
  32. mods=""
  33. password=""
  34. # Add the following line to the parms if you want a private server. Ensuring
  35. # that the password variable above is not left empty.
  36. # -password \"${password}\"
  37. ## Server Start Command | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters#additional-parameters
  38. # Edit with care | http://wiki.unknownworlds.com/ns2/Dedicated_Server
  39. fn_parms(){
  40. parms="-name \"${servername}\" -port ${port} -webadmin -webdomain ${ip} -webuser ${webadminuser} -webpassword \"${webadminpass}\" -webport ${webadminport} -map ${defaultmap} -limit ${maxplayers} -config_path \"${servercfgdir}\" -modstorage \"${modstoragedir}\" -mods \"${mods}\""
  41. }
  42. #### LinuxGSM Settings ####
  43. ## Notification Alerts
  44. # (on|off)
  45. # Email Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Email
  46. emailalert="off"
  47. email="email@example.com"
  48. emailfrom=""
  49. # Pushbullet Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Pushbullet
  50. pushbulletalert="off"
  51. pushbullettoken="accesstoken"
  52. # Pushbullet Channel | Do not set unless the channel exists on the
  53. # account associated with the access token. Set without using the '#'
  54. # E.g: "thisisachanneltag" would push to #thisisachanneltag
  55. channeltag=""
  56. ## Updating | https://github.com/GameServerManagers/LinuxGSM/wiki/Update
  57. updateonstart="off"
  58. ## Backup | https://github.com/GameServerManagers/LinuxGSM/wiki/Backup
  59. maxbackups="4"
  60. maxbackupdays="30"
  61. stoponbackup="on"
  62. ## Logging | https://github.com/GameServerManagers/LinuxGSM/wiki/Logging
  63. consolelogging="on"
  64. logdays="7"
  65. #### LinuxGSM Advanced Settings ####
  66. ## SteamCMD Settings
  67. # Server appid
  68. appid="313900"
  69. # Steam App Branch Select
  70. # Allows to opt into the various Steam app branches. Default branch is "".
  71. # Example: "-beta latest_experimental"
  72. branch=""
  73. ## Github Branch Select
  74. # Allows for the use of different function files
  75. # from a different repo and/or branch.
  76. githubuser="GameServerManagers"
  77. githubrepo="LinuxGSM"
  78. githubbranch="master"
  79. ## LinuxGSM Server Details
  80. # Do not edit
  81. gamename="NS2: Combat"
  82. engine="spark"
  83. ## Service Name | https://github.com/GameServerManagers/LinuxGSM/wiki/Multiple-Servers
  84. servicename="ns2c-server"
  85. #### Directories ####
  86. # Edit with care
  87. ## Work Directories
  88. rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))"
  89. selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
  90. lockselfname=".${servicename}.lock"
  91. lgsmdir="${rootdir}/lgsm"
  92. functionsdir="${lgsmdir}/functions"
  93. libdir="${lgsmdir}/lib"
  94. tmpdir="${lgsmdir}/tmp"
  95. filesdir="${rootdir}/serverfiles"
  96. ## Server Specific Directories
  97. systemdir="${filesdir}"
  98. executabledir="${filesdir}/ia32"
  99. executable="./ns2combatserver_linux32"
  100. servercfgdir="${rootdir}/server1"
  101. servercfgfullpath="${servercfgdir}"
  102. modstoragedir="${servercfgdir}/Workshop"
  103. ## Backup Directory
  104. backupdir="${rootdir}/backups"
  105. ## Logging Directories
  106. gamelogdir="${systemdir}/logs"
  107. scriptlogdir="${rootdir}/log/script"
  108. consolelogdir="${rootdir}/log/console"
  109. scriptlog="${scriptlogdir}/${servicename}-script.log"
  110. consolelog="${consolelogdir}/${servicename}-console.log"
  111. emaillog="${scriptlogdir}/${servicename}-email.log"
  112. ## Logs Naming
  113. scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%Y-%m-%d-%H:%M:%S').log"
  114. consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%Y-%m-%d-%H:%M:%S').log"
  115. ########################
  116. ######## Script ########
  117. ###### Do not edit #####
  118. ########################
  119. # Fetches core_dl for file downloads
  120. fn_fetch_core_dl(){
  121. github_file_url_dir="lgsm/functions"
  122. github_file_url_name="${functionfile}"
  123. filedir="${functionsdir}"
  124. filename="${github_file_url_name}"
  125. githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${github_file_url_name}"
  126. # If the file is missing, then download
  127. if [ ! -f "${filedir}/${filename}" ]; then
  128. if [ ! -d "${filedir}" ]; then
  129. mkdir -p "${filedir}"
  130. fi
  131. echo -e " fetching ${filename}...\c"
  132. # Check curl exists and use available path
  133. curlpaths="$(command -v curl 2>/dev/null) $(which curl >/dev/null 2>&1) /usr/bin/curl /bin/curl /usr/sbin/curl /sbin/curl)"
  134. for curlcmd in ${curlpaths}
  135. do
  136. if [ -x "${curlcmd}" ]; then
  137. break
  138. fi
  139. done
  140. # If curl exists download file
  141. if [ "$(basename ${curlcmd})" == "curl" ]; then
  142. curlfetch=$(${curlcmd} -s --fail -o "${filedir}/${filename}" "${githuburl}" 2>&1)
  143. if [ $? -ne 0 ]; then
  144. echo -e "\e[0;31mFAIL\e[0m\n"
  145. echo "${curlfetch}"
  146. echo -e "${githuburl}\n"
  147. exit 1
  148. else
  149. echo -e "\e[0;32mOK\e[0m"
  150. fi
  151. else
  152. echo -e "\e[0;31mFAIL\e[0m\n"
  153. echo "Curl is not installed!"
  154. echo -e ""
  155. exit 1
  156. fi
  157. chmod +x "${filedir}/${filename}"
  158. fi
  159. source "${filedir}/${filename}"
  160. }
  161. core_dl.sh(){
  162. # Functions are defined in core_functions.sh.
  163. functionfile="${FUNCNAME}"
  164. fn_fetch_core_dl
  165. }
  166. core_functions.sh(){
  167. # Functions are defined in core_functions.sh.
  168. functionfile="${FUNCNAME}"
  169. fn_fetch_core_dl
  170. }
  171. # Prevent from running this script as root.
  172. if [ "$(whoami)" = "root" ]; then
  173. if [ ! -f "${functionsdir}/core_functions.sh" ]||[ ! -f "${functionsdir}/check_root.sh" ]||[ ! -f "${functionsdir}/core_messages.sh" ]||[ ! -f "${functionsdir}/core_exit.sh" ]; then
  174. echo "[ FAIL ] Do NOT run this script as root!"
  175. exit 1
  176. else
  177. core_functions.sh
  178. check_root.sh
  179. fi
  180. fi
  181. core_dl.sh
  182. core_functions.sh
  183. getopt=$1
  184. core_getopt.sh