lgsm-default.server.cfg 3.0 KB

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  1. // ArmA 3 Server Config File
  2. //
  3. // More info about parameters:
  4. // https://community.bistudio.com/wiki/server.cfg
  5. // PORTS
  6. // please specify the serverport as a parameter in arma3server executable
  7. // it will automatically use the serverport including the next 3 for steam query & steam master.
  8. // the fourth port ist not documented in https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding
  9. // Server Port
  10. // default: 2302.
  11. // serverport=2302;
  12. // Steam Master Port
  13. // default: 2304.
  14. // steamport=2304;
  15. // Steam Query Port
  16. // default: 2303.
  17. //steamqueryport=2303;
  18. // GENERAL SETTINGS
  19. // Server Name
  20. hostname = "arma3server";
  21. // Server Password
  22. //password = "arma3pass";
  23. // Admin Password
  24. passwordAdmin = "arma3adminpass";
  25. // Server Slots
  26. maxPlayers = 32;
  27. // Logfile
  28. logFile = "arma3server.log";
  29. // Minimum Required Client Build
  30. //requiredBuild = 95691
  31. // Message of the Day (MOTD)
  32. motd[]={
  33. "Welcome to My Arma 3 Server",
  34. "TS3 Server: teamspeak.somewhere.com",
  35. "Web: www.example.com"
  36. };
  37. // MOTD Interval (Seconds)
  38. motdInterval = 30;
  39. // VOTING
  40. // Server Mission Start
  41. // minimum number of clients before server starts mission
  42. voteMissionPlayers = 1;
  43. // Accepted Vote Threshold
  44. // 0.33 = 33% clients.
  45. voteThreshold = 0.33;
  46. // INGAME SETTINGS
  47. // Disable Voice over Net (VoN)
  48. // 0 = voice enabled.
  49. // 1 = voice disabled.
  50. disableVoN = 0;
  51. // VoN Codec Quality
  52. // 0-10 = 8kHz (narrowband).
  53. // 11-20 = 16kHz (wideband).
  54. // 21-30 = 32kHz (ultrawideband).
  55. vonCodecQuality = 3;
  56. //Persistent Battlefield
  57. // 0 = disable.
  58. // 1 = enable.
  59. persistent = 1;
  60. // Time Stamp Format
  61. // none, short, full
  62. timeStampFormat = "short";
  63. // SERVER SECURITY/ANTI HACK
  64. // Verify Signitures for Client Addons
  65. // 0 = off.
  66. // 1 = weak protection (depricated).
  67. // 2 = full protection.
  68. verifySignatures = 2;
  69. // Secure Player ID
  70. // 1 = Server warning message.
  71. // 2 = Kick client.
  72. requiredSecureId = 2;
  73. // Kick Duplicate Player IDs
  74. kickDuplicate = 1;
  75. // BattlEye Anti-Cheat
  76. // 0 = disable
  77. // 1 = enable
  78. BattlEye = 1;
  79. // Allowed File Extentions
  80. allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
  81. allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
  82. allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};
  83. // SCRIPTING ISSUES
  84. onUserConnected = ""; //
  85. onUserDisconnected = ""; //
  86. doubleIdDetected = ""; //
  87. // SIGNATURE VERIFICATION
  88. // kick = kick (_this select 0)
  89. // ban = ban (_this select 0)
  90. onUnsignedData = "kick (_this select 0)";
  91. onHackedData = "kick (_this select 0)";
  92. onDifferentData = "";
  93. // HEADLESS CLIENT SUPPORT
  94. // specify ip-adresses of allowed headless clients
  95. // if more than one:
  96. // headlessClients[]={"127.0.0.1", "192.168.0.1"};
  97. // localClient[]={"127.0.0.1", "192.168.0.1"};
  98. headlessClients[]={"127.0.0.1"};
  99. localClient[]={"127.0.0.1"};
  100. battleyeLicense=1;