install_server_files.sh 11 KB

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  1. #!/bin/bash
  2. # LinuxGSM install_server_files.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://linuxgsm.com
  5. # Description: Installs server files.
  6. local commandname="INSTALL"
  7. local commandaction="Install"
  8. local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. fn_install_server_files(){
  10. if [ "${shortname}" == "bf1942" ]; then
  11. remote_fileurl="https://files.linuxgsm.com/BattleField1942/bf1942_lnxded-1.61-hacked-to-1.612.full.tar.bz2"; local_filedir="${tmpdir}"; local_filename="bf1942_lnxded-1.61-hacked-to-1.612.full.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="a86a5d3cd64ca59abcc9bb9f777c2e5d"
  12. elif [ "${shortname}" == "bb" ]; then
  13. remote_fileurl="https://files.linuxgsm.com/BrainBread/brainbread-v1.2-linuxserver.tar.bz2"; local_filedir="${tmpdir}"; local_filename="brainbread-v1.2-linuxserver.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="5c729a7e9eecfa81b71a6a1f7267f0fd"
  14. elif [ "${shortname}" == "cod" ]; then
  15. remote_fileurl="https://files.linuxgsm.com/CallOfDuty/cod-lnxded-1.5b-full.tar.bz2"; local_filedir="${tmpdir}"; local_filename="cod-lnxded-1.5-large.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="19629895a4cf6fd8f6d1ee198b5304cd"
  16. elif [ "${shortname}" == "coduo" ]; then
  17. remote_fileurl="https://files.linuxgsm.com/CallOfDutyUnitedOffensive/coduo-lnxded-1.51b-full.tar.bz2"; local_filedir="${tmpdir}"; local_filename="coduo-lnxded-1.51b-full.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="f1804ef13036e2b4ab535db000b19e97"
  18. elif [ "${shortname}" == "cod2" ]; then
  19. remote_fileurl="https://files.linuxgsm.com/CallOfDuty2/cod2-lnxded-1.3-full.tar.bz2"; local_filedir="${tmpdir}"; local_filename="cod2-lnxded-1.3-full.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="078128f83d06dc3d7699428dc2870214"
  20. elif [ "${shortname}" == "cod4" ]; then
  21. remote_fileurl="https://files.linuxgsm.com/CallOfDuty4/cod4x18_1772_dedrun.tar.bz2"; local_filedir="${tmpdir}"; local_filename="cod4x18_1772_dedrun.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="de29f29d79f9cc24574b838daa501e46"
  22. elif [ "${shortname}" == "codwaw" ]; then
  23. remote_fileurl="https://files.linuxgsm.com/CallOfDutyWorldAtWar/codwaw-lnxded-1.7-full.tar.bz2"; local_filedir="${tmpdir}"; local_filename="codwaw-lnxded-1.7-full.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="0489697ff3bf678c109bfb377d1b7895"
  24. elif [ "${shortname}" == "etl" ]; then
  25. remote_fileurl="https://files.linuxgsm.com/WolfensteinEnemyTerritory/etlegacy-v2.75-i386-et-260b.tar.bz2"; local_filedir="${tmpdir}"; local_filename="etlegacy-v2.75-i386-et-260b.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="92d7d4c26e0a295daed78cef623eeabb"
  26. elif [ "${shortname}" == "ges" ]; then
  27. remote_fileurl="https://files.linuxgsm.com/GoldenEyeSource/GoldenEye_Source_v5.0.6_full_server.tar.bz2"; local_filedir="${tmpdir}"; local_filename="GoldenEye_Source_v5.0.6_full_server.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="c45c16293096706e8b5e2cd64a6f2931"
  28. elif [ "${shortname}" == "ns" ]; then
  29. remote_fileurl="https://files.linuxgsm.com/NaturalSelection/ns_dedicated_server_v32.tar.bz2"; local_filedir="${tmpdir}"; local_filename="ns_dedicated_server_v32.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="499cf63324b76925ada6baf5f2eacd67"
  30. elif [ "${shortname}" == "q2" ]; then
  31. remote_fileurl="https://files.linuxgsm.com/Quake2/quake2-3.20-glibc-i386-full-linux2.0.tar.bz2"; local_filedir="${tmpdir}"; local_filename="quake2-3.20-glibc-i386-full-linux2.0.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="0b8c7e2d51f40b56b328c69e986e7c5f"
  32. elif [ "${shortname}" == "q3" ]; then
  33. remote_fileurl="https://files.linuxgsm.com/Quake3/quake3-1.32c-x86-full-linux.tar.bz2"; local_filedir="${tmpdir}"; local_filename="quake3-1.32c-x86-full-linux.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="fd7258d827474f67663dda297bff4306"
  34. elif [ "${shortname}" == "qw" ]; then
  35. remote_fileurl="https://files.linuxgsm.com/QuakeWorld/nquake.server.linux.190506.full.tar.bz2"; local_filedir="${tmpdir}"; local_filename="nquake.server.linux.190506.full.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="74405ec030463c5e1175e776ab572d32"
  36. elif [ "${shortname}" == "rtcw" ]; then
  37. remote_fileurl="https://files.linuxgsm.com/ReturnToCastleWolfenstein/iortcw-1.51c-x86_64-server-linux-20190507.tar.bz2"; local_filedir="${tmpdir}"; local_filename="iortcw-1.51c-x86_64-server-linux-20190507.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="6a3be9700372b228d1187422464e4212"
  38. elif [ "${shortname}" == "ut2k4" ]; then
  39. remote_fileurl="https://files.linuxgsm.com/UnrealTournament2004/ut2004-server-3369-2-ultimate-linux.tar.bz2"; local_filedir="${tmpdir}"; local_filename="ut2004-server-3369-2-ultimate-linux.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="67c5e2cd9c2a4b04f163962ee41eff54"
  40. elif [ "${shortname}" == "ut99" ]; then
  41. remote_fileurl="https://files.linuxgsm.com/UnrealTournament99/ut99-server-451-ultimate-linux.tar.bz2"; local_filedir="${tmpdir}"; local_filename="ut99-server-451-ultimate-linux.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="49cb24d0550ff6ddeaba6007045c6edd"
  42. elif [ "${shortname}" == "ut" ]; then
  43. remote_fileurl="https://s3.amazonaws.com/unrealtournament/UnrealTournament-Client-XAN-3395761-Linux.zip"; local_filedir="${tmpdir}"; local_filename="UnrealTournament-Server-XAN-3395761-Linux.zip"; chmodx="noexecute" run="norun"; force="noforce"; md5="f04ad5b96865b19613303331ff4075eb"
  44. elif [ "${shortname}" == "ut3" ]; then
  45. remote_fileurl="https://files.linuxgsm.com/UnrealTournament3/UT3-linux-server-2.1.tar.bz2"; local_filedir="${tmpdir}"; local_filename="UT3-linux-server-2.1.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="2527437b46f1b47f20228d27d72395a6"
  46. elif [ "${shortname}" == "vs" ]; then
  47. remote_fileurl="https://files.linuxgsm.com/VampireSlayer/vs_l-6.0_full.tar.bz2"; local_filedir="${tmpdir}"; local_filename="vs_l-6.0_full.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="38a79e44b98578bbdc5b15818493a066"
  48. elif [ "${shortname}" == "wet" ]; then
  49. remote_fileurl="https://files.linuxgsm.com/WolfensteinEnemyTerritory/enemy-territory.260b.tar.bz2"; local_filedir="${tmpdir}"; local_filename="enemy-territory.260b.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="f833f514bfcdd46b42c111f83350c5a7"
  50. elif [ "${shortname}" == "samp" ]; then
  51. remote_fileurl="https://files.sa-mp.com/samp037svr_R2-1.tar.gz"; local_filedir="${tmpdir}"; local_filename="samp037svr_R2-1.tar.gz"; chmodx="nochmodx" run="norun"; force="noforce"; md5="93705e165550c97484678236749198a4"
  52. fi
  53. fn_fetch_file "${remote_fileurl}" "${local_filedir}" "${local_filename}" "${chmodx}" "${run}" "${forcedl}" "${md5}"
  54. fn_dl_extract "${local_filedir}" "${local_filename}" "${serverfiles}"
  55. }
  56. fn_install_server_files_steamcmd(){
  57. counter="0"
  58. while [ "${counter}" == "0" ]||[ "${exitcode}" != "0" ]; do
  59. counter=$((counter+1))
  60. cd "${steamcmddir}"
  61. if [ "${counter}" -le "10" ]; then
  62. # Attempt 1-4: Standard attempt
  63. # Attempt 5-6: Validate attempt
  64. # Attempt 7-8: Validate, delete long name dir
  65. # Attempt 9-10: Validate, delete long name dir, re-download SteamCMD
  66. # Attempt 11: Failure
  67. if [ "${counter}" -ge "2" ]; then
  68. fn_print_warning_nl "SteamCMD did not complete the download, retrying: Attempt ${counter}"
  69. fn_script_log "SteamCMD did not complete the download, retrying: Attempt ${counter}"
  70. fi
  71. if [ "${counter}" -ge "7" ]; then
  72. echo "Removing $(find "${serverfiles}" -type d -print0 | grep -Ez '[^/]{30}$')"
  73. find "${serverfiles}" -type d -print0 | grep -Ez '[^/]{30}$' | xargs -0 rm -rf
  74. fi
  75. if [ "${counter}" -ge "9" ]; then
  76. rm -rf "${steamcmddir}"
  77. check_steamcmd.sh
  78. fi
  79. # Detects if unbuffer command is available for 32 bit distributions only.
  80. info_distro.sh
  81. if [ "$(command -v stdbuf 2>/dev/null)" ]&&[ "${arch}" != "x86_64" ]; then
  82. unbuffer="stdbuf -i0 -o0 -e0"
  83. fi
  84. if [ "${counter}" -le "4" ]; then
  85. if [ "${appid}" == "90" ]; then
  86. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" ${branch} +quit
  87. local exitcode=$?
  88. elif [ "${shortname}" == "unt" ]; then
  89. ${unbuffer} ./steamcmd.sh +@sSteamCmdForcePlatformBitness 32 +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" ${branch} validate +quit
  90. local exitcode=$?
  91. else
  92. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" ${branch} +quit
  93. local exitcode=$?
  94. fi
  95. elif [ "${counter}" -ge "5" ]; then
  96. if [ "${engine}" == "goldsource" ]; then
  97. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" ${branch} validate +quit
  98. local exitcode=$?
  99. else
  100. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" ${branch} validate +quit
  101. local exitcode=$?
  102. fi
  103. fi
  104. elif [ "${counter}" -ge "11" ]; then
  105. fn_print_failure_nl "SteamCMD did not complete the download, too many retrys"
  106. fn_script_log "SteamCMD did not complete the download, too many retrys"
  107. break
  108. fi
  109. done
  110. # Goldsource servers commonly fail to download all the server files required.
  111. # Validating a few of times may reduce the chance of this issue.
  112. if [ "${engine}" == "goldsource" ]; then
  113. fn_print_information_nl "Goldsource servers commonly fail to download all the server files required. Validating a few of times may reduce the chance of this issue."
  114. counter="0"
  115. while [ "${counter}" -le "4" ]; do
  116. counter=$((counter+1))
  117. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod ${appidmod} +app_update "${appid}" ${branch} validate +quit
  118. local exitcode=$?
  119. done
  120. fi
  121. }
  122. echo ""
  123. echo "Installing ${gamename} Server"
  124. echo "================================="
  125. sleep 0.5
  126. if [ -n "${appid}" ]; then
  127. fn_install_server_files_steamcmd
  128. fi
  129. if [ "${shortname}" == "ts3" ]; then
  130. update_ts3.sh
  131. elif [ "${shortname}" == "mc" ]; then
  132. install_eula.sh
  133. update_minecraft.sh
  134. elif [ "${shortname}" == "mumble" ]; then
  135. update_mumble.sh
  136. elif [ "${shortname}" == "mta" ]; then
  137. update_mta.sh
  138. elif [ "${shortname}" == "fctr" ]; then
  139. update_factorio.sh
  140. install_factorio_save.sh
  141. elif [ -z "${appid}" ]||[ "${shortname}" == "ges" ]||[ "${shortname}" == "bd" ]||[ "${shortname}" == "bb" ]||[ "${shortname}" == "ns" ]||[ "${shortname}" == "vs" ]; then
  142. if [ "${shortname}" == "ut" ]; then
  143. install_eula.sh
  144. fi
  145. fn_install_server_files
  146. fi
  147. if [ -z "${autoinstall}" ]; then
  148. echo ""
  149. echo "================================="
  150. if ! fn_prompt_yn "Was the install successful?" Y; then
  151. install_retry.sh
  152. fi
  153. fi