info_game.sh 88 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: https://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
  8. # shellcheck disable=SC2317
  9. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  10. # Config Type: ini
  11. # Comment: ; or #
  12. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  13. fn_info_game_ini() {
  14. # sed is used to process the file.
  15. # -n: Suppresses automatic printing of pattern space.
  16. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  17. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  18. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  19. # - .*: Matches any characters before the equals sign.
  20. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  21. # - \([^"]*\): Captures any characters that are not double quotes.
  22. # - "\?: Matches an optional double quote.
  23. # - /1: Replaces the entire matched pattern with the captured value.
  24. # - p: Prints the modified line.
  25. # - q: Quits processing after modifying and printing the line.
  26. if [ -n "${3}" ]; then
  27. servercfgparse="${3}"
  28. else
  29. servercfgparse="${servercfgfullpath}"
  30. fi
  31. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  32. configtype="ini"
  33. }
  34. # Config Type: Key Value Pairs (Equals Delimited)
  35. # Comment: ; or #
  36. fn_info_game_keyvalue_pairs_equals() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: Key Value Pairs (Space Delimited)
  58. # Comment: ; or #
  59. fn_info_game_keyvalue_pairs_space() {
  60. # sed is used to process the file.
  61. # -n: Suppresses automatic printing of pattern space.
  62. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  63. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  64. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  65. # - .*: Matches any characters before the space.
  66. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  78. configtype="keyvalue_pairs"
  79. }
  80. # Config Type: QuakeC
  81. # Comment: // or /* */
  82. fn_info_game_quakec() {
  83. # -n: Suppresses automatic printing of pattern space.
  84. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  85. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  86. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  87. # - .*: Matches any characters before the spaces.
  88. # - *: Matches any number of spaces.
  89. # - "\?: Matches an optional double quote.
  90. # - \([^"]*\): Captures any characters that are not double quotes.
  91. # - "\?: Matches an optional double quote.
  92. # - /1: Replaces the entire matched pattern with the captured value.
  93. # - p: Prints the modified line.
  94. # - q: Quits processing after modifying and printing the line.
  95. if [ -n "${3}" ]; then
  96. servercfgparse="${3}"
  97. else
  98. servercfgparse="${servercfgfullpath}"
  99. fi
  100. printf -v "${1}" '%s' "$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  101. configtype="quakec"
  102. }
  103. # Config Type: json
  104. # Comment: // or /* */
  105. fn_info_game_json() {
  106. if [ -n "${3}" ]; then
  107. servercfgparse="${3}"
  108. else
  109. servercfgparse="${servercfgfullpath}"
  110. fi
  111. printf -v "${1}" '%s' "$(jq -r "${2}" "${servercfgparse}")"
  112. configtype="json"
  113. }
  114. # Config Type: SQF
  115. # Comment: // or /* */
  116. fn_info_game_sqf() {
  117. # sed is the command itself, indicating that we want to use the sed utility.
  118. # -n: Suppresses automatic printing of pattern space.
  119. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  120. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  121. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  122. # - .*: Matches any characters before the equals sign.
  123. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  124. # - \([^"]*\): Captures any characters that are not double quotes.
  125. # - "\?: Matches an optional double quote.
  126. # - /1: Replaces the entire matched pattern with the captured value.
  127. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  128. # - p: Prints the modified line.
  129. # - q: Quits processing after modifying and printing the line.
  130. if [ -n "${3}" ]; then
  131. servercfgparse="${3}"
  132. else
  133. servercfgparse="${servercfgfullpath}"
  134. fi
  135. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')"
  136. configtype="sqf"
  137. }
  138. # Config Type: XML
  139. # Comment: <!-- -->
  140. fn_info_game_xml() {
  141. if [ -n "${3}" ]; then
  142. servercfgparse="${3}"
  143. else
  144. servercfgparse="${servercfgfullpath}"
  145. fi
  146. printf -v "${1}" '%s' "$(xmllint --xpath "string(${2})" "${servercfgparse}")"
  147. configtype="xml"
  148. }
  149. # Config Type: Valve KeyValues
  150. # Comment: //
  151. fn_info_game_valve_keyvalues() {
  152. # sed is used to process the file.
  153. # -n: Suppresses automatic printing of pattern space.
  154. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  155. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  156. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  157. # - .*: Matches any characters before the spaces.
  158. # - *: Matches any number of spaces.
  159. # - "\?: Matches an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  171. configtype="valve_keyvalues"
  172. }
  173. # Config Type: Java properties
  174. # Comment: # or !
  175. fn_info_game_java_properties() {
  176. # sed is used to process the file.
  177. # -n: Suppresses automatic printing of pattern space.
  178. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  179. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  180. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  181. # - .*: Matches any characters before the equals sign.
  182. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  183. # - \([^"]*\): Captures any characters that are not double quotes.
  184. # - "\?: Matches an optional double quote.
  185. # - /1: Replaces the entire matched pattern with the captured value.
  186. # - p: Prints the modified line.
  187. # - q: Quits processing after modifying and printing the line.
  188. if [ -n "${3}" ]; then
  189. servercfgparse="${3}"
  190. else
  191. servercfgparse="${servercfgfullpath}"
  192. fi
  193. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  194. configtype="java"
  195. }
  196. # Config Type: ini
  197. # Comment: ; or #
  198. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  199. fn_info_game_lua() {
  200. # - The '-n' option suppresses automatic printing of pattern space.
  201. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  202. # followed by the exact word specified by the second argument.
  203. # - If the pattern matches, the following actions are performed within the curly braces:
  204. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  205. # removing any leading or trailing spaces.
  206. # - 's#,.*##' removes everything after the first comma encountered.
  207. # - 'p' prints the modified pattern space.
  208. # - 'q' quits processing after printing the modified pattern space.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. printf -v "${1}" '%s' "$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')"
  215. configtype="lua"
  216. }
  217. # Config Type: custom (Project Cars)
  218. # Comment: //
  219. fn_info_game_pc_config() {
  220. # sed is used to process the file.
  221. # -n: Suppresses automatic printing of pattern space.
  222. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  223. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  224. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  225. # - .*: Matches any characters before the equals sign.
  226. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  227. # - \([^"]*\): Captures any characters that are not double quotes.
  228. # - "\?: Matches an optional double quote.
  229. # - /1: Replaces the entire matched pattern with the captured value.
  230. # - p: Prints the modified line.
  231. # - q: Quits processing after modifying and printing the line.
  232. if [ -n "${3}" ]; then
  233. servercfgparse="${3}"
  234. else
  235. servercfgparse="${servercfgfullpath}"
  236. fi
  237. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  238. configtype="pc_config"
  239. }
  240. # Config Type: ini
  241. # Parameters: false
  242. # Comment: ; or #
  243. # Example: NAME=SERVERNAME
  244. # Filetype: ini
  245. fn_info_game_ac() {
  246. if [ -f "${servercfgfullpath}" ]; then
  247. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  248. fn_info_game_ini "httpport" "HTTP_PORT"
  249. fn_info_game_ini "port" "TCP_PORT"
  250. fn_info_game_ini "servername" "NAME"
  251. fn_info_game_ini "serverpassword" "PASSWORD"
  252. fi
  253. adminpassword="${adminpassword:-NOT SET}"
  254. httpport="${httpport:-0}"
  255. port="${port:-0}"
  256. queryport="${httpport:-0}"
  257. servername="${servername:-NOT SET}"
  258. serverpassword="${serverpassword:-NOT SET}"
  259. }
  260. # Config Type: ini
  261. # Parameters: true
  262. # Comment: ; or #
  263. # Example: SessionName=SERVERNAME
  264. # Filetype: ini
  265. fn_info_game_ark() {
  266. if [ -f "${servercfgfullpath}" ]; then
  267. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  268. fn_info_game_ini "maxplayers" "MaxPlayers"
  269. fn_info_game_ini "rconport" "RCONPort"
  270. fn_info_game_ini "servername" "SessionName"
  271. fn_info_game_ini "serverpassword" "ServerPassword"
  272. fi
  273. adminpassword="${adminpassword:-"NOT SET"}"
  274. maxplayers="${maxplayers:-"0"}"
  275. port="${port:-"0"}"
  276. queryport="${queryport:-"0"}"
  277. rawport="$((port + 1))"
  278. rconport="${rconport:-"0"}"
  279. servername="${servername:-"NOT SET"}"
  280. serverpassword="${serverpassword:-"NOT SET"}"
  281. }
  282. # Config Type: SQF
  283. # Parameters: true
  284. # Comment: // or /* */
  285. # Example: serverName = "SERVERNAME";
  286. # Filetype: cfg
  287. fn_info_game_arma3() {
  288. if [ -f "${servercfgfullpath}" ]; then
  289. fn_info_game_sqf "adminpassword" "passwordAdmin"
  290. fn_info_game_sqf "maxplayers" "maxPlayers"
  291. fn_info_game_sqf "servername" "hostname"
  292. fn_info_game_sqf "serverpassword" "password"
  293. fi
  294. adminpassword="${adminpassword:-"NOT SET"}"
  295. battleeyeport="$((port + 4))"
  296. maxplayers="${maxplayers:-"0"}"
  297. port="${port:-"0"}"
  298. queryport="$((port + 1))"
  299. servername="${servername:-"NOT SET"}"
  300. serverpassword="${serverpassword:-"NOT SET"}"
  301. steamport="$((port + 2))"
  302. voiceport="${port:-"0"}"
  303. voiceunusedport="$((port + 3))"
  304. }
  305. # Config Type: ini
  306. # Parameters: true
  307. # Comment: ; or #
  308. # Example: serverName=SERVERNAME
  309. # Filetype: ini
  310. fn_info_game_av() {
  311. if [ -f "${servercfgfullpath}" ]; then
  312. fn_info_game_ini "maxplayers" "maxPlayers"
  313. fn_info_game_ini "port" "port"
  314. fn_info_game_ini "rconport" "rconPort"
  315. fn_info_game_ini "servername" "name"
  316. fn_info_game_ini "serverpassword" "password"
  317. fn_info_game_ini "rconpassword" "rconPassword"
  318. if [ -n "${rconpassword}" ]; then
  319. rconenabled="true"
  320. fi
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. rconenabled="${rconenabled:-"false"}"
  325. rconpassword="${rconpassword:-"NOT SET"}"
  326. rconport="${rconport:-"0"}"
  327. # queryport doesn't respond to any queries, using session only.
  328. queryport=""$((port + 3))""
  329. servername="${servername:-"NOT SET"}"
  330. serverpassword="${serverpassword:-"NOT SET"}"
  331. steamport="$((port + 21))"
  332. steamworksport="$((port + 20))"
  333. }
  334. # Config Type: ini unknown (Source?)
  335. # Parameters: true
  336. # Comment: # or //
  337. # Example: ServerName=SERVERNAME
  338. # Filetype: txt
  339. fn_info_game_bo() {
  340. if [ -f "${servercfgfullpath}" ]; then
  341. fn_info_game_ini "maxplayers" "MaxPlayers"
  342. fn_info_game_ini "port" "ServerPort"
  343. fn_info_game_ini "servername" "ServerName"
  344. fn_info_game_ini "serverpassword" "Password"
  345. fi
  346. maxplayers="${maxplayers:-"0"}"
  347. port="${port:-"0"}"
  348. queryport="$((port + 1))"
  349. servername="${servername:-"NOT SET"}"
  350. serverpassword="${serverpassword:-"NOT SET"}"
  351. }
  352. # Config Type: ini
  353. # Parameters: true
  354. # Comment: ; or #
  355. # Example: ServerName=SERVERNAME
  356. # Filetype: ini
  357. fn_info_game_btl() {
  358. if [ -f "${servercfgfullpath}" ]; then
  359. fn_info_game_ini "adminpassword" "AdminPassword"
  360. fn_info_game_ini "servername" "ServerName"
  361. fi
  362. adminpassword="${adminpassword:-"NOT SET"}"
  363. port="${port:-"0"}"
  364. queryport="${queryport:-"0"}"
  365. rconport="$((port + 2))"
  366. servername="${servername:-"NOT SET"}"
  367. }
  368. # Config Type: ini
  369. # Parameters: true
  370. # Comment: ; or #
  371. # Example: ServerName=SERVERNAME
  372. # Filetype: ini
  373. fn_info_game_cmw() {
  374. if [ -f "${servercfgfullpath}" ]; then
  375. fn_info_game_ini "maxplayers" "MaxPlayers"
  376. fn_info_game_ini "servername" "ServerName"
  377. fn_info_game_ini "serverpassword" "GamePassword"
  378. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  379. fi
  380. defaultmap="${defaultmap:-"NOT SET"}"
  381. maxplayers="${maxplayers:-"0"}"
  382. port="${port:-"0"}"
  383. queryport="${queryport:-"0"}"
  384. rconport="${rconport:-"0"}"
  385. servername="${servername:-"NOT SET"}"
  386. serverpassword="${serverpassword:-"NOT SET"}"
  387. }
  388. # Config Type: ini
  389. # Parameters: true
  390. # Comment: ; or #
  391. # Example: iMaxClanMembers=1024
  392. # Filetype: ini
  393. fn_info_game_dodr() {
  394. if [ -f "${servercfgfullpath}" ]; then
  395. fn_info_game_ini "maxplayers" "iMaxPlayers"
  396. fi
  397. maxplayers="${maxplayers:-"0"}"
  398. port="${port:-"0"}"
  399. queryport="${queryport:-"0"}"
  400. servername="${servername:-"NOT SET"}"
  401. }
  402. # Config Type: ini
  403. # Parameters: true
  404. # Comment: ; or #
  405. # Example: cluster_name = SERVERNAME
  406. # Filetype: ini
  407. fn_info_game_dst() {
  408. if [ -f "${servercfgfullpath}" ]; then
  409. fn_info_game_ini "port" "server_port"
  410. fn_info_game_ini "steamauthport" "authentication_port"
  411. fn_info_game_ini "steamport" "master_server_port"
  412. fi
  413. if [ -f "${clustercfgfullpath}" ]; then
  414. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  415. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  416. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  417. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  418. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  419. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  420. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  421. fi
  422. cave="${cave:-"NOT SET"}"
  423. cluster="${cluster:-"NOT SET"}"
  424. configip="${configip:-"0.0.0.0"}"
  425. gamemode="${gamemode:-"NOT SET"}"
  426. master="${master:-"NOT SET"}"
  427. masterport="${masterport:-"0"}"
  428. maxplayers="${maxplayers:-"0"}"
  429. port="${port:-"0"}"
  430. servername="${servername:-"NOT SET"}"
  431. serverpassword="${serverpassword:-"NOT SET"}"
  432. shard="${shard:-"NOT SET"}"
  433. sharding="${sharding:-"NOT SET"}"
  434. steamauthport="${steamauthport:-"0"}"
  435. steamport="${steamport:-"0"}"
  436. tickrate="${tickrate:-"0"}"
  437. }
  438. # Config Type: parameters
  439. # Parameters: true
  440. # Comment: ; or #
  441. # Example: SessionName=SERVERNAME
  442. # Filetype: ini
  443. fn_info_game_hcu() {
  444. defaultmap="${defaultmap:-"NOT SET"}"
  445. maxplayers="${maxplayers:-"0"}"
  446. port="${port:-"0"}"
  447. queryport="${queryport:-"0"}"
  448. servername="${servername:-"NOT SET"}"
  449. }
  450. # Config Type: ini
  451. # Parameters: true
  452. # Comment: ; or #
  453. # Example: ServerName=SERVERNAME
  454. # Filetype: ini
  455. fn_info_game_kf() {
  456. if [ -f "${servercfgfullpath}" ]; then
  457. fn_info_game_ini "adminpassword" "AdminPassword"
  458. fn_info_game_ini "httpenabled" "bEnabled"
  459. fn_info_game_ini "httppassword" "AdminPassword"
  460. fn_info_game_ini "httpport" "ListenPort"
  461. fn_info_game_ini "httpuser" "AdminName"
  462. fn_info_game_ini "lanport" "LANServerPort"
  463. fn_info_game_ini "maxplayers" "MaxPlayers"
  464. fn_info_game_ini "port" "Port"
  465. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  466. fn_info_game_ini "servername" "ServerName"
  467. fn_info_game_ini "serverpassword" "GamePassword"
  468. fi
  469. adminpassword="${adminpassword:-"NOT SET"}"
  470. defaultmap="${defaultmap:-"NOT SET"}"
  471. gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
  472. httpenabled="${httpenabled:-"NOT SET"}"
  473. httppassword="${adminpassword}"
  474. httpport="${httpport:-"0"}"
  475. httpuser="${httpuser:-"NOT SET"}"
  476. lanport="${lanport:-"0"}"
  477. maxplayers="${maxplayers:-"0"}"
  478. port="${port:-"0"}"
  479. queryport=$((28902 + (port - 7757))) # Valve Query Port
  480. servername="${servername:-"NOT SET"}"
  481. serverpassword="${serverpassword:-"NOT SET"}"
  482. steamport="20610"
  483. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  484. }
  485. # Config Type: ini
  486. # Parameters: true
  487. # Comment: ; or #
  488. # Example: ServerName=SERVERNAME
  489. # Filetype: ini
  490. fn_info_game_kf2() {
  491. if [ -f "${servercfgfullpath}" ]; then
  492. fn_info_game_ini "adminpassword" "AdminPassword"
  493. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  494. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  495. fn_info_game_ini "servername" "ServerName"
  496. fn_info_game_ini "serverpassword" "GamePassword"
  497. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  498. fn_info_game_ini "httppassword" "AdminPassword"
  499. fi
  500. adminpassword="${adminpassword:-"NOT SET"}"
  501. defaultmap="${defaultmap:-"NOT SET"}"
  502. httpport="${httpport:-"0"}"
  503. port="${port:-"0"}"
  504. queryport="${queryport:-"0"}"
  505. servername="${servername:-"NOT SET"}"
  506. serverpassword="${serverpassword:-"NOT SET"}"
  507. httpenabled="${httpenabled:-"NOT SET"}"
  508. httppassword="${httppassword:-"NOT SET"}"
  509. httpuser="Admin"
  510. }
  511. # Config Type: ini
  512. # Parameters: true
  513. # Comment: ; or #
  514. # Example: ServerName=SERVERNAME
  515. # Filetype: ini
  516. fn_info_game_mh() {
  517. if [ -f "${servercfgfullpath}" ]; then
  518. fn_info_game_ini "servername" "ServerName"
  519. fn_info_game_ini "serverpassword" "ServerPassword"
  520. fn_info_game_ini "rconpassword" "AdminPassword"
  521. fn_info_game_ini "maxplayers" "MaxSlots"
  522. fi
  523. servername="${servername:-"NOT SET"}"
  524. serverpassword="${serverpassword:-"NOT SET"}"
  525. rconpassword="${rconpassword:-"NOT SET"}"
  526. maxplayers="${maxplayers:-"0"}"
  527. port="${port:-"0"}"
  528. queryport="${queryport:-"0"}"
  529. beaconport="${beaconport:-"0"}"
  530. }
  531. # Config Type: ini
  532. # Parameters: true
  533. # Comment: ; or #
  534. # Example: ServerName="SERVERNAME"
  535. # Filetype: cfg
  536. fn_info_game_ps() {
  537. if [ -f "${servercfgfullpath}" ]; then
  538. fn_info_game_ini "servername" "ServerName"
  539. fn_info_game_ini "maxplayers" "MaxPlayers"
  540. fn_info_game_ini "reservedslots" "NumReservedSlots"
  541. fn_info_game_ini "serverpassword" "ServerPassword"
  542. fi
  543. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  544. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  545. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  546. fi
  547. maxplayers="${maxplayers:-"0"}"
  548. port="${port:-"0"}"
  549. if [ -z "${queryport}" ]; then
  550. queryport="${port:-"0"}"
  551. fi
  552. randommap="${randommap:-"NOT SET"}"
  553. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  554. rconpassword="NOT SET"
  555. fi
  556. rconport="${rconport:-"0"}"
  557. reservedslots="${reservedslots:-"0"}"
  558. servername="${servername:-"NOT SET"}"
  559. serverpassword="${serverpassword:-"NOT SET"}"
  560. tickrate="${tickrate:-"0"}"
  561. }
  562. # Config Type: ini
  563. # Parameters: false
  564. # Comment: ; or #
  565. # Example: ServerName=SERVERNAME
  566. # Filetype: cfg
  567. fn_info_game_pvr() {
  568. if [ -f "${servercfgfullpath}" ]; then
  569. fn_info_game_ini "servername" "ServerName"
  570. fn_info_game_ini "maxplayers" "MaxPlayers"
  571. fi
  572. maxplayers="${maxplayers:-"0"}"
  573. port="${port:-"0"}"
  574. port401="$((port + 400))"
  575. queryport="${port:-"0"}"
  576. servername="${servername:-"NOT SET"}"
  577. }
  578. # Config Type: ini
  579. # Parameters: false
  580. # Comment: ; or #
  581. # Example: ServerName=SERVERNAME
  582. # Filetype: cfg
  583. fn_info_game_pw() {
  584. servername="${servername:-"NOT SET"}"
  585. port="${port:-"0"}"
  586. queryport="${port:-"0"}"
  587. steamport="${steamport:-"0"}"
  588. unknownport="1985"
  589. }
  590. # Config Type: ini
  591. # Parameters: true
  592. # Comment: ; or #
  593. # Example: PublicName=SERVERNAME
  594. # Filetype: ini
  595. fn_info_game_pz() {
  596. if [ -f "${servercfgfullpath}" ]; then
  597. fn_info_game_ini "maxplayers" "MaxPlayers"
  598. fn_info_game_ini "port" "DefaultPort"
  599. fn_info_game_ini "rconpassword" "RCONPassword"
  600. fn_info_game_ini "servername" "PublicName"
  601. fn_info_game_ini "serverpassword" "Password"
  602. fn_info_game_ini "worldname" "Map"
  603. fi
  604. adminpassword="${adminpassword:-"NOT SET"}"
  605. maxplayers="${maxplayers:-"0"}"
  606. port="${port:-"0"}"
  607. queryport="${port:-"0"}"
  608. rconpassword="${rconpassword:-"NOT SET"}"
  609. servername="${servername:-"NOT SET"}"
  610. serverpassword="${serverpassword:-"NOT SET"}"
  611. worldname="${worldname:-"NOT SET"}"
  612. }
  613. # Config Type: xml
  614. # Comment: <!-- -->
  615. # Example: <ServerName>SERVERNAME</ServerName>
  616. # Filetype: xml
  617. fn_info_game_st() {
  618. if [ -f "${servercfgfullpath}" ]; then
  619. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  620. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  621. fn_info_game_xml "port" "/SettingData/GamePort"
  622. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  623. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  624. fn_info_game_xml "servername" "/SettingData/ServerName"
  625. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  626. fi
  627. adminpassword="${adminpassword:-"NOT SET"}"
  628. maxplayers="${maxplayers:-"0"}"
  629. port="${port:-"0"}"
  630. queryport="${queryport:-"0"}"
  631. saveinterval="${saveinterval:-"0"}"
  632. servername="${servername:-"NOT SET"}"
  633. serverpassword="${serverpassword:-"NOT SET"}"
  634. worldsave="${worldsave:-"NOT SET"}"
  635. worldtype="${worldtype:-"NOT SET"}"
  636. }
  637. # Config Type: ini
  638. # Parameters: true
  639. # Comment: ; or #
  640. # Example: ServerName=SERVERNAME
  641. # Filetype: ini
  642. fn_info_game_stn() {
  643. if [ -f "${servercfgfullpath}" ]; then
  644. fn_info_game_ini "configip" "ServerIP"
  645. fn_info_game_ini "port" "ServerPort"
  646. fn_info_game_ini "servername" "ServerName"
  647. fn_info_game_ini "serverpassword" "ServerPassword"
  648. fi
  649. configip="${configip:-"0.0.0.0"}"
  650. maxplayers="${maxplayers:-"0"}"
  651. port="${port:-"0"}"
  652. queryport="$((port + 1))"
  653. servername="${servername:-"NOT SET"}"
  654. serverpassword="${serverpassword:-"NOT SET"}"
  655. }
  656. # Config Type: parameters
  657. # Parameters: true
  658. # Comment:
  659. # Example: -ServerName="SERVERNAME"
  660. # Filetype: parameters
  661. fn_info_game_tf() {
  662. beaconport="${beaconport:-"0"}"
  663. gamemode="${gamemode:-"NOT SET"}"
  664. maxplayers="${maxplayers:-"0"}"
  665. port="${port:-"0"}"
  666. queryport="${queryport:-"0"}"
  667. saveinterval="${saveinterval:-"0"}"
  668. servername="${servername:-"NOT SET"}"
  669. serverpassword="${serverpassword:-"NOT SET"}"
  670. shutdownport="${shutdownport:-"0"}"
  671. }
  672. # Config Type: ini
  673. # Parameters: true
  674. # Comment: ; or #
  675. # Example: ServerName=ServerName
  676. # Filetype: ini
  677. fn_info_game_ti() {
  678. if [ -f "${servercfgfullpath}" ]; then
  679. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  680. fn_info_game_ini "queueenabled" "bQueueEnabled"
  681. fn_info_game_ini "queueport" "QueuePort"
  682. fn_info_game_ini "rconenabled" "bRconEnabled"
  683. fn_info_game_ini "rconpassword" "RconPassword"
  684. fn_info_game_ini "rconport" "RconPort"
  685. fn_info_game_ini "servername" "ServerName"
  686. fn_info_game_ini "serverpassword" "ServerPassword"
  687. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  688. fi
  689. maxplayers="${maxplayers:-"0"}"
  690. queueenabled="${queueenabled:-"NOT SET"}"
  691. queueport="${queueport:-"0"}"
  692. rconenabled="${rconenabled:-"NOT SET"}"
  693. rconpassword="${rconpassword:-"NOT SET"}"
  694. rconport="${rconport:-"0"}"
  695. servername="${servername:-"NOT SET"}"
  696. serverpassword="${serverpassword:-"NOT SET"}"
  697. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  698. }
  699. # Config Type: ini
  700. # Parameters: false
  701. # Comment: ; or #
  702. # Example: default_voice_port=9987
  703. # Filetype: ini
  704. fn_info_game_ts3() {
  705. if [ -f "${servercfgfullpath}" ]; then
  706. fn_info_game_ini "configip" "voice_ip"
  707. fn_info_game_ini "dbplugin" "dbplugin"
  708. fn_info_game_ini "fileport" "filetransfer_port"
  709. fn_info_game_ini "port" "default_voice_port"
  710. fn_info_game_ini "httpqueryport" "query_http_port"
  711. fn_info_game_ini "httpsqueryport" "query_https_port"
  712. fn_info_game_ini "queryport" "query_port"
  713. fn_info_game_ini "configqueryip" "query_ip"
  714. fn_info_game_ini "sshqueryport" "query_ssh_port"
  715. fi
  716. # query_ip can list several addresses (e.g. "0.0.0.0, ::"), use the first.
  717. configqueryip="${configqueryip%%,*}"
  718. configqueryip="${configqueryip// /}"
  719. configip="${configip:-"0.0.0.0"}"
  720. dbplugin="${dbplugin:-"NOT SET"}"
  721. fileport="${fileport:-"0"}"
  722. port="${port:-"0"}"
  723. httpqueryport="${httpqueryport:-"0"}"
  724. httpsqueryport="${httpsqueryport:-"0"}"
  725. queryport="${queryport:-"0"}"
  726. sshqueryport="${sshqueryport:-"0"}"
  727. telnetport="${queryport}"
  728. }
  729. # Config Type: ini
  730. # Parameters: true
  731. # Comment: ; or #
  732. # Example: ServerTitle=SERVERNAME
  733. # Filetype: ini
  734. fn_info_game_tu() {
  735. if [ -f "${servercfgfullpath}" ]; then
  736. fn_info_game_ini "maxplayers" "MaxPlayers"
  737. fn_info_game_ini "servername" "ServerTitle"
  738. fi
  739. maxplayers="${maxplayers:-"0"}"
  740. port="${port:-"0"}"
  741. queryport="${queryport:-"0"}"
  742. servername="${servername:-"NOT SET"}"
  743. steamport="$((port + 1))"
  744. }
  745. # Config Type: ini
  746. # Parameters: true
  747. # Comment: ; or #
  748. # Example: ServerName=SERVERNAME
  749. # Filetype: ini
  750. fn_info_game_ut99() {
  751. if [ -f "${servercfgfullpath}" ]; then
  752. fn_info_game_ini "adminpassword" "AdminPassword"
  753. fn_info_game_ini "beaconport" "ServerBeaconPort"
  754. fn_info_game_ini "port" "Port"
  755. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  756. fn_info_game_ini "servername" "ServerName"
  757. fn_info_game_ini "serverpassword" "GamePassword"
  758. fn_info_game_ini "httpenabled" "bEnabled"
  759. fn_info_game_ini "httppassword" "AdminPassword"
  760. fn_info_game_ini "httpport" "ListenPort"
  761. fn_info_game_ini "httpuser" "AdminUserName"
  762. fi
  763. adminpassword="${adminpassword:-"NOT SET"}"
  764. beaconport="${beaconport:-"0"}"
  765. defaultmap="${defaultmap:-"NOT SET"}"
  766. httpport="${httpport:-"0"}"
  767. port="${port:-"0"}"
  768. queryport="$((port + 1))"
  769. gamespyqueryport="${gamespyqueryport:-"0"}"
  770. servername="${servername:-"NOT SET"}"
  771. serverpassword="${serverpassword:-"NOT SET"}"
  772. httpenabled="${httpenabled:-"0"}"
  773. httppassword="${httppassword:-"NOT SET"}"
  774. httpuser="${httpuser:-"NOT SET"}"
  775. }
  776. # Config Type: ini
  777. # Parameters: true
  778. # Comment: ; or #
  779. # Example: ServerName=SERVERNAME
  780. # Filetype: ini
  781. fn_info_game_ut3() {
  782. if [ -f "${servercfgfullpath}" ]; then
  783. fn_info_game_ini "adminpassword" "AdminPassword"
  784. fn_info_game_ini "maxplayers" "MaxPlayers"
  785. fn_info_game_ini "servername" "ServerName"
  786. fn_info_game_ini "serverpassword" "GamePassword"
  787. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/UTWeb.ini"
  788. fn_info_game_ini "httppassword" "AdminPassword"
  789. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/UTWeb.ini"
  790. fi
  791. adminpassword="${adminpassword:-"NOT SET"}"
  792. defaultmap="${defaultmap:-"NOT SET"}"
  793. httpport="${httpport:-"0"}"
  794. maxplayers="${maxplayers:-"0"}"
  795. port="${port:-"0"}"
  796. queryport="${queryport:-"0"}"
  797. servername="${servername:-"NOT SET"}"
  798. serverpassword="${serverpassword:-"NOT SET"}"
  799. httpenabled="${httpenabled:-"0"}"
  800. httppassword="${httppassword:-"NOT SET"}"
  801. httpuser="Admin"
  802. }
  803. # Config Type: ini
  804. # Parameters: true
  805. # Comment: ; or #
  806. # Example: ServerName=SERVERNAME
  807. # Filetype: ini
  808. fn_info_game_unreal2() {
  809. if [ -f "${servercfgfullpath}" ]; then
  810. fn_info_game_ini "adminpassword" "AdminPassword"
  811. fn_info_game_ini "httpport" "ListenPort"
  812. fn_info_game_ini "port" "Port"
  813. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  814. fn_info_game_ini "servername" "ServerName"
  815. fn_info_game_ini "serverpassword" "GamePassword"
  816. fn_info_game_ini "httpenabled" "bEnabled"
  817. fn_info_game_ini "httpuser" "AdminName"
  818. fi
  819. adminpassword="${adminpassword:-"NOT SET"}"
  820. defaultmap="${defaultmap:-"NOT SET"}"
  821. httpport="${httpport:-"0"}"
  822. port="${port:-"0"}"
  823. queryport="$((port + 1))"
  824. gamespyqueryport="${gamespyqueryport:-"0"}"
  825. servername="${servername:-"NOT SET"}"
  826. serverpassword="${serverpassword:-"NOT SET"}"
  827. httpenabled="${httpenabled:-"0"}"
  828. httppassword="${adminpassword:-"NOT SET"}"
  829. httpuser="${httpuser:-"NOT SET"}"
  830. }
  831. # Config Type: ini
  832. # Parameters: true
  833. # Comment: ; or #
  834. # Example: ServerName="SERVERNAME"
  835. # Filetype: ini
  836. fn_info_game_ut() {
  837. if [ -f "${servercfgfullpath}" ]; then
  838. fn_info_game_ini "servername" "ServerName"
  839. fi
  840. defaultmap="${defaultmap:-"NOT SET"}"
  841. gametype="${gametype:-"NOT SET"}"
  842. port="${port:-"0"}"
  843. queryport="$((port + 1))"
  844. }
  845. # Config Type: ini
  846. # Parameters: true
  847. # Comment: ; or #
  848. # Example: ServerName=SERVERNAME
  849. # Filetype: ini
  850. fn_info_game_ut2k4() {
  851. if [ -f "${servercfgfullpath}" ]; then
  852. fn_info_game_ini "adminpassword" "AdminPassword"
  853. fn_info_game_ini "httpport" "ListenPort"
  854. fn_info_game_ini "lanport" "LANServerPort"
  855. fn_info_game_ini "port" "Port"
  856. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  857. fn_info_game_ini "servername" "ServerName"
  858. fn_info_game_ini "serverpassword" "GamePassword"
  859. fn_info_game_ini "httpenabled" "bEnabled"
  860. fn_info_game_ini "httpuser" "AdminName"
  861. fi
  862. adminpassword="${adminpassword:-"NOT SET"}"
  863. defaultmap="${defaultmap:-"NOT SET"}"
  864. httpport="${httpport:-"0"}"
  865. lanport="${lanport:-"0"}"
  866. port="${port:-"0"}"
  867. queryport="$((port + 1))"
  868. gamespyqueryport="${gamespyqueryport:-"0"}"
  869. servername="${servername:-"NOT SET"}"
  870. serverpassword="${serverpassword:-"NOT SET"}"
  871. httpenabled="${httpenabled:-"0"}"
  872. httppassword="${adminpassword}"
  873. httpuser="${httpuser:-"NOT SET"}"
  874. }
  875. # Config Type: json
  876. # Parameters: true
  877. # Comment: // or /* */
  878. # Example: "name": "SERVERNAME",
  879. # Filetype: json
  880. fn_info_game_armar() {
  881. if [ -f "${servercfgfullpath}" ]; then
  882. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  883. fn_info_game_json "configip" ".bindAddress"
  884. fn_info_game_json "maxplayers" ".game.maxPlayers"
  885. fn_info_game_json "port" ".bindPort"
  886. fn_info_game_json "queryport" ".a2s.port"
  887. fn_info_game_json "servername" ".game.name"
  888. fn_info_game_json "serverpassword" ".game.password"
  889. fn_info_game_json "rconpassword" ".rcon.password"
  890. fn_info_game_json "rconport" ".rcon.port"
  891. fi
  892. adminpassword="${adminpassword:-"NOT SET"}"
  893. battleeyeport="$((port + 4))"
  894. configip="${configip:-"0.0.0.0"}"
  895. maxplayers="${maxplayers:-"0"}"
  896. port="${port:-"0"}"
  897. queryport="${queryport:-"0"}"
  898. servername="${servername:-"NOT SET"}"
  899. serverpassword="${serverpassword:-"NOT SET"}"
  900. }
  901. # Config Type: con
  902. # Parameters: true
  903. # Comment: # or //
  904. # Example: game.serverName "SERVERNAME"
  905. # Filetype: con
  906. fn_info_game_bf1942() {
  907. if [ -f "${servercfgfullpath}" ]; then
  908. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  909. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  910. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  911. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  912. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  913. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  914. fi
  915. configip="${configip:-"0.0.0.0"}"
  916. maxplayers="${maxplayers:-"0"}"
  917. port="${port:-"0"}"
  918. queryport="${queryport:-"0"}"
  919. servername="${servername:-"NOT SET"}"
  920. serverpassword="${serverpassword:-"NOT SET"}"
  921. }
  922. # Config Type: con
  923. # Parameters: true
  924. # Comment: # or //
  925. # Example: game.serverName "SERVERNAME"
  926. # Filetype: con
  927. fn_info_game_bfv() {
  928. if [ -f "${servercfgfullpath}" ]; then
  929. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  930. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  931. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  932. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  933. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  934. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  935. fi
  936. configip="${configip:-"0.0.0.0"}"
  937. maxplayers="${maxplayers:-"0"}"
  938. port="${port:-"0"}"
  939. queryport="${queryport:-"0"}"
  940. servername="${servername:-"NOT SET"}"
  941. serverpassword="${serverpassword:-"NOT SET"}"
  942. }
  943. # Config Type: XML
  944. # Parameters: false
  945. # Comment: <!-- -->
  946. # Example: <serversettings name="SERVERNAME" />
  947. # Filetype: xml
  948. fn_info_game_bt() {
  949. if [ -f "${servercfgfullpath}" ]; then
  950. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  951. fn_info_game_xml "port" "/serversettings/@port"
  952. fn_info_game_xml "queryport" "/serversettings/@queryport"
  953. fn_info_game_xml "servername" "/serversettings/@name"
  954. fn_info_game_xml "serverpassword" "/serversettings/@password"
  955. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  956. fi
  957. maxplayers="${maxplayers:-"0"}"
  958. port="${port:-"0"}"
  959. queryport="${queryport:-"0"}"
  960. servername="${servername:-"NOT SET"}"
  961. serverpassword="${serverpassword:-"NOT SET"}"
  962. tickrate="${tickrate:-"0"}"
  963. }
  964. # Config Type: json
  965. # Parameters: false
  966. # Comment: // or /* */
  967. # Example: "game_title":"SERVERNAME"
  968. # Filetype: json
  969. fn_info_game_cd() {
  970. if [ -f "${servercfgfullpath}" ]; then
  971. fn_info_game_json "maxplayers" ".player_count"
  972. fn_info_game_json "port" ".game_port"
  973. fn_info_game_json "rconenabled" ".rcon"
  974. fn_info_game_json "rconpassword" ".rcon_password"
  975. fn_info_game_json "rconport" ".rcon_port"
  976. fn_info_game_json "servername" ".game_title"
  977. fn_info_game_json "steamport" ".steam_port_messages"
  978. fi
  979. maxplayers="${maxplayers:-"0"}"
  980. port="${port:-"0"}"
  981. rconenabled="${rconenabled:-"NOT SET"}"
  982. rconpassword="${rconpassword:-"NOT SET"}"
  983. rconport="${rconport:-"0"}"
  984. servername="${servername:-"NOT SET"}"
  985. steamport="${steamport:-"0"}"
  986. }
  987. # Config Type: json
  988. # Parameters: true
  989. # Comment: // or /* */
  990. # Example: "worldName":"SERVERNAME"
  991. # Filetype: json
  992. fn_info_game_ck() {
  993. if [ -f "${servercfgfullpath}" ]; then
  994. fn_info_game_json "servername" ".worldName"
  995. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  996. fi
  997. maxplayers="${maxplayers:-"0"}"
  998. port="${port:-"0"}"
  999. queryport="$((port + 1))"
  1000. servername="${servername:-"NOT SET"}"
  1001. }
  1002. # Config Type: QuakeC
  1003. # Parameters: true
  1004. # Comment: // or /* */
  1005. # Example: set sv_hostname "SERVERNAME"
  1006. # Filetype: cfg
  1007. fn_info_game_cod() {
  1008. if [ -f "${servercfgfullpath}" ]; then
  1009. fn_info_game_quakec "rconpassword" "rconpassword"
  1010. fn_info_game_quakec "servername" "sv_hostname"
  1011. fi
  1012. defaultmap="${defaultmap:-"NOT SET"}"
  1013. maxplayers="${maxplayers:-"0"}"
  1014. port="${port:-"0"}"
  1015. queryport="${port}"
  1016. rconpassword="${rconpassword:-"NOT SET"}"
  1017. servername="${servername:-"NOT SET"}"
  1018. }
  1019. # Config Type: QuakeC
  1020. # Parameters: true
  1021. # Comment: // or /* */
  1022. # Example: set sv_hostname "SERVERNAME"
  1023. # Filetype: cfg
  1024. fn_info_game_coduo() {
  1025. if [ -f "${servercfgfullpath}" ]; then
  1026. fn_info_game_quakec "rconpassword" "rconpassword"
  1027. fn_info_game_quakec "servername" "sv_hostname"
  1028. fi
  1029. defaultmap="${defaultmap:-"NOT SET"}"
  1030. maxplayers="${maxplayers:-"0"}"
  1031. port="${port:-"0"}"
  1032. queryport="${port}"
  1033. rconpassword="${rconpassword:-"NOT SET"}"
  1034. servername="${servername:-"NOT SET"}"
  1035. }
  1036. # Config Type: QuakeC
  1037. # Parameters: true
  1038. # Comment: // or /* */
  1039. # Example: set sv_hostname "SERVERNAME"
  1040. # Filetype: cfg
  1041. fn_info_game_cod2() {
  1042. if [ -f "${servercfgfullpath}" ]; then
  1043. fn_info_game_quakec "rconpassword" "rconpassword"
  1044. fn_info_game_quakec "servername" "sv_hostname"
  1045. fi
  1046. defaultmap="${defaultmap:-"NOT SET"}"
  1047. maxplayers="${maxplayers:-"0"}"
  1048. port="${port:-"0"}"
  1049. queryport="${port}"
  1050. rconpassword="${rconpassword:-"NOT SET"}"
  1051. servername="${servername:-"NOT SET"}"
  1052. }
  1053. # Config Type: QuakeC
  1054. # Parameters: true
  1055. # Comment: // or /* */
  1056. # Example: set sv_hostname "SERVERNAME"
  1057. # Filetype: cfg
  1058. fn_info_game_cod4() {
  1059. if [ -f "${servercfgfullpath}" ]; then
  1060. fn_info_game_quakec "rconpassword" "rcon_password"
  1061. fn_info_game_quakec "servername" "sv_hostname"
  1062. fi
  1063. defaultmap="${defaultmap:-"NOT SET"}"
  1064. maxplayers="${maxplayers:-"0"}"
  1065. port="${port:-"0"}"
  1066. queryport="${port}"
  1067. rconpassword="${rconpassword:-"NOT SET"}"
  1068. servername="${servername:-"NOT SET"}"
  1069. }
  1070. # Config Type: QuakeC
  1071. # Parameters: true
  1072. # Comment: // or /* */
  1073. # Example: set sv_hostname "SERVERNAME"
  1074. # Filetype: cfg
  1075. fn_info_game_codwaw() {
  1076. if [ -f "${servercfgfullpath}" ]; then
  1077. fn_info_game_quakec "rconpassword" "rcon_password"
  1078. fn_info_game_quakec "servername" "sv_hostname"
  1079. fi
  1080. defaultmap="${defaultmap:-"NOT SET"}"
  1081. maxplayers="${maxplayers:-"0"}"
  1082. port="${port:-"0"}"
  1083. queryport="${port}"
  1084. rconpassword="${rconpassword:-"NOT SET"}"
  1085. servername="${servername:-"NOT SET"}"
  1086. }
  1087. # Config Type: json
  1088. # Parameters: false
  1089. # Comment: // or /* */
  1090. # Example: "ServerName": "SERVERNAME"
  1091. # Filetype: json
  1092. fn_info_game_col() {
  1093. if [ -f "${servercfgfullpath}" ]; then
  1094. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1095. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1096. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1097. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1098. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1099. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1100. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1101. fi
  1102. configip="${configip:-"0.0.0.0"}"
  1103. maxplayers="${maxplayers:-"0"}"
  1104. port="${port:-"0"}"
  1105. queryport="${port:-"0"}"
  1106. rconpassword="${rconpassword:-"NOT SET"}"
  1107. servername="${servername:-"NOT SET"}"
  1108. serverpassword="${serverpassword:-"NOT SET"}"
  1109. steamport="${steamport:-"0"}"
  1110. }
  1111. # Config Type: Valve KeyValues
  1112. # Comment: //
  1113. # Example: hostname "SERVERNAME"
  1114. # Filetype: cfg
  1115. fn_info_game_cs2() {
  1116. if [ -f "${servercfgfullpath}" ]; then
  1117. fn_info_game_valve_keyvalues "servername" "hostname"
  1118. fn_info_game_valve_keyvalues "defaultmap" "map"
  1119. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1120. fi
  1121. defaultmap="${defaultmap:-"NOT SET"}"
  1122. maxplayers="${maxplayers:-"0"}"
  1123. serverpassword="${serverpassword:-"NOT SET"}"
  1124. port="${port:-"0"}"
  1125. queryport="${port:-"0"}"
  1126. servername="${servername:-"NOT SET"}"
  1127. }
  1128. # Config Type: ini
  1129. # Parameters: true
  1130. # Comment: ; or #
  1131. # Example: ServerName=SERVERNAME
  1132. # Filetype: ini
  1133. fn_info_game_ct() {
  1134. if [ -f "${servercfgfullpath}" ]; then
  1135. fn_info_game_ini "configip" "bindAddress"
  1136. fn_info_game_ini "gamemode" "gameMode"
  1137. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1138. fn_info_game_ini "port" "port"
  1139. fn_info_game_ini "saveinterval" "autoSaveSec"
  1140. fn_info_game_ini "servername" "name"
  1141. fn_info_game_ini "serverpassword" "serverPassword"
  1142. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1143. fi
  1144. configip="${configip:-"0.0.0.0"}"
  1145. gamemode="${gamemode:-"NOT SET"}"
  1146. maxplayers="${maxplayers:-"0"}"
  1147. port="${port:-"0"}"
  1148. saveinterval="${saveinterval:-"0"}"
  1149. servername="${servername:-"NOT SET"}"
  1150. serverpassword="${serverpassword:-"NOT SET"}"
  1151. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1152. }
  1153. # Config Type: SQF
  1154. # Parameters: true
  1155. # Comment: // or /* */
  1156. # Example: serverName = "SERVERNAME";
  1157. # Filetype: cfg
  1158. fn_info_game_dayz() {
  1159. if [ -f "${servercfgfullpath}" ]; then
  1160. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1161. fn_info_game_sqf "maxplayers" "maxPlayers"
  1162. fn_info_game_sqf "queryport" "steamQueryPort"
  1163. fn_info_game_sqf "servername" "hostname"
  1164. fn_info_game_sqf "serverpassword" "password"
  1165. fi
  1166. adminpassword="${adminpassword:-"NOT SET"}"
  1167. battleeyeport="$((port + 4))"
  1168. maxplayers="${maxplayers:-"0"}"
  1169. port="${port:-"0"}"
  1170. queryport="${queryport:-"0"}"
  1171. servername="${servername:-"NOT SET"}"
  1172. serverpassword="${serverpassword:-"NOT SET"}"
  1173. steamport="$((port + 2))"
  1174. }
  1175. # Config Type: json
  1176. # Parameters: false
  1177. # Comment: // or /* */
  1178. # Example: "Description": "SERVERNAME"
  1179. # Filetype: json
  1180. fn_info_game_eco() {
  1181. if [ -f "${servercfgfullpath}" ]; then
  1182. fn_info_game_json "configip" ".IPAddress"
  1183. fn_info_game_json "httpport" ".WebServerPort"
  1184. fn_info_game_json "maxplayers" ".MaxConnections"
  1185. fn_info_game_json "port" ".GameServerPort"
  1186. fn_info_game_json "rconport" ".RconServerPort"
  1187. fn_info_game_json "servername" ".Description"
  1188. fn_info_game_json "serverpassword" ".Password"
  1189. fn_info_game_json "tickrate" ".Rate"
  1190. fi
  1191. configip="${configip:-"0.0.0.0"}"
  1192. httpport="${httpport:-"0"}"
  1193. maxplayers="${maxplayers:-"0"}"
  1194. port="${port:-"0"}"
  1195. queryport="${port:-"0"}"
  1196. rconport="${rconport:-"0"}"
  1197. servername="${servername:-"NOT SET"}"
  1198. serverpassword="${serverpassword:-"NOT SET"}"
  1199. tickrate="${tickrate:-"0"}"
  1200. }
  1201. # Config Type: QuakeC
  1202. # Parameters: true
  1203. # Comment: // or /* */
  1204. # Example: set sv_hostname "SERVERNAME"
  1205. # Filetype: cfg
  1206. fn_info_game_etl() {
  1207. if [ -f "${servercfgfullpath}" ]; then
  1208. fn_info_game_quakec "configip" "net_ip"
  1209. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1210. fn_info_game_quakec "port" "net_port"
  1211. fn_info_game_quakec "rconpassword" "rconpassword"
  1212. fn_info_game_quakec "servername" "sv_hostname"
  1213. fn_info_game_quakec "serverpassword" "g_password"
  1214. fi
  1215. configip="${configip:-"0.0.0.0"}"
  1216. maxplayers="${maxplayers:-"0"}"
  1217. port="${port:-"0"}"
  1218. queryport="${port}"
  1219. rconpassword="${rconpassword:-"NOT SET"}"
  1220. servername="${servername:-"NOT SET"}"
  1221. serverpassword="${serverpassword:-"NOT SET"}"
  1222. }
  1223. # Config Type: json
  1224. # Parameters: true
  1225. # Comment: // or /* */
  1226. # Example: "name": "SERVERNAME"
  1227. # Filetype: json
  1228. fn_info_game_fctr() {
  1229. if [ -f "${servercfgfullpath}" ]; then
  1230. fn_info_game_json "authtoken" ".token"
  1231. fn_info_game_json "maxplayers" ".max_players"
  1232. fn_info_game_json "savegameinterval" ".autosave_interval"
  1233. fn_info_game_json "servername" ".name"
  1234. fn_info_game_json "serverpassword" ".game_password"
  1235. fn_info_game_json "versioncount" ".autosave_slots"
  1236. fi
  1237. authtoken="${authtoken:-"NOT SET"}"
  1238. maxplayers="${maxplayers:-"0"}"
  1239. port="${port:-"0"}"
  1240. rconpassword="${rconpassword:-"NOT SET"}"
  1241. rconport="${rconport:-"0"}"
  1242. savegameinterval="${savegameinterval:-"0"}"
  1243. servername="${servername:-"NOT SET"}"
  1244. serverpassword="${serverpassword:-"NOT SET"}"
  1245. versioncount="${versioncount:-"0"}"
  1246. # get server version if installed.
  1247. local factoriobin="${executabledir}${executable:1}"
  1248. if [ -f "${factoriobin}" ]; then
  1249. serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
  1250. fi
  1251. }
  1252. # Config Type: parameters (json possibly supported)
  1253. # Parameters: true
  1254. # Comment:
  1255. # Example: -serverName="SERVERNAME"
  1256. # Filetype: parameters
  1257. fn_info_game_hw() {
  1258. servername="${servername:-"NOT SET"}"
  1259. port="${port:-"0"}"
  1260. queryport="${queryport:-"0"}"
  1261. maxplayers="${maxplayers:-"0"}"
  1262. # #4189 option setting can be blank
  1263. # defaultmap="${defaultmap:-"NOT SET"}"
  1264. creativemode="${creativemode:-"NOT SET"}"
  1265. }
  1266. # Config Type: ini
  1267. # Parameters: true
  1268. # Comment: ; or #
  1269. # Example: ServerName=SERVERNAME
  1270. # Filetype: ini
  1271. fn_info_game_hz() {
  1272. if [ -f "${servercfgfullpath}" ]; then
  1273. fn_info_game_ini "adminpassword" "AdminPassword"
  1274. fn_info_game_ini "servername" "ServerName"
  1275. fi
  1276. adminpass="${adminpassword:-"NOT SET"}"
  1277. port="${port:-"0"}"
  1278. queryport="${queryport:-"0"}"
  1279. rconport="$((port + 2))"
  1280. servername="${servername:-"NOT SET"}"
  1281. }
  1282. # Config Type: json
  1283. # Parameters: true
  1284. # Comment:
  1285. # Example: "ServerName": "SERVERNAME"
  1286. # Filetype: json
  1287. fn_info_game_hyt() {
  1288. # config.json is created by the server on first start.
  1289. if [ -f "${servercfgfullpath}" ]; then
  1290. fn_info_game_json "maxplayers" ".MaxPlayers // empty"
  1291. fn_info_game_json "servername" ".ServerName // empty"
  1292. fn_info_game_json "serverpassword" ".Password // empty"
  1293. fi
  1294. configtype="json"
  1295. configip="${ip:-"0.0.0.0"}"
  1296. maxplayers="${maxplayers:-"0"}"
  1297. port="${port:-"5520"}"
  1298. queryport="${port}"
  1299. servername="${servername:-"NOT SET"}"
  1300. serverpassword="${serverpassword:-"NOT SET"}"
  1301. }
  1302. # Config Type: parameters
  1303. # Parameters: true
  1304. # Comment:
  1305. # Example: -hostname='SERVERNAME'
  1306. # Filetype: parameters
  1307. fn_info_game_inss() {
  1308. port="${port:-"0"}"
  1309. queryport="${queryport:-"0"}"
  1310. rconport="${rconport:-"0"}"
  1311. servername="${servername:-"NOT SET"}"
  1312. serverpassword="${serverpassword:-"NOT SET"}"
  1313. defaultmap="${defaultmap:-"NOT SET"}"
  1314. defaultscenario="${defaultscenario:-"NOT SET"}"
  1315. maxplayers="${maxplayers:-"0"}"
  1316. }
  1317. # Config Type: lua (Custom)
  1318. # Parameters: false
  1319. # Comment: --
  1320. # Example: Name = "SERVERNAME",
  1321. # Filetype: lua
  1322. fn_info_game_jc2() {
  1323. if [ -f "${servercfgfullpath}" ]; then
  1324. fn_info_game_lua "configip" "BindIP"
  1325. fn_info_game_lua "maxplayers" "MaxPlayers"
  1326. fn_info_game_lua "port" "BindPort"
  1327. fn_info_game_lua "serverdescription" "Description"
  1328. fn_info_game_lua "servername" "Name"
  1329. fn_info_game_lua "serverpassword" "Password"
  1330. fi
  1331. configip="${configip:-"0.0.0.0"}"
  1332. maxplayers="${maxplayers:-"0"}"
  1333. queryport="${port}"
  1334. queryport="${queryport:-"0"}"
  1335. serverdescription="${serverdescription:-"NOT SET"}"
  1336. servername="${servername:-"NOT SET"}"
  1337. serverpassword="${serverpassword:-"NOT SET"}"
  1338. }
  1339. # Config Type: json
  1340. # Parameters: false
  1341. # Comment: // or /* */
  1342. # Example: "name": "SERVERNAME"
  1343. # Filetype: json
  1344. fn_info_game_jc3() {
  1345. if [ -f "${servercfgfullpath}" ]; then
  1346. fn_info_game_json "configip" ".host"
  1347. fn_info_game_json "httpport" ".httpPort"
  1348. fn_info_game_json "maxplayers" ".maxPlayers"
  1349. fn_info_game_json "port" ".port"
  1350. fn_info_game_json "queryport" ".queryPort"
  1351. fn_info_game_json "serverdescription" ".description"
  1352. fn_info_game_json "servername" ".name"
  1353. fn_info_game_json "serverpassword" ".password"
  1354. fn_info_game_json "steamport" ".steamPort"
  1355. fn_info_game_json "tickrate" ".maxTickRate"
  1356. fi
  1357. configip="${configip:-"0.0.0.0"}"
  1358. httpport="${httpport:-"0"}"
  1359. maxplayers="${maxplayers:-"0"}"
  1360. port="${port:-"0"}"
  1361. queryport="${queryport:-"0"}"
  1362. serverdescription="${serverdescription:-"NOT SET"}"
  1363. servername="${servername:-"NOT SET"}"
  1364. serverpassword="${serverpassword:-"NOT SET"}"
  1365. steamport="${steamport:-"0"}"
  1366. tickrate="${tickrate:-"0"}"
  1367. }
  1368. # Config Type: QuakeC
  1369. # Parameters: true
  1370. # Comment: // or /* */
  1371. # Example: set sv_hostname "SERVERNAME"
  1372. # Filetype: cfg
  1373. fn_info_game_jk2() {
  1374. if [ -f "${servercfgfullpath}" ]; then
  1375. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1376. fn_info_game_quakec "rconpassword" "rconpassword"
  1377. fn_info_game_quakec "servername" "sv_hostname"
  1378. fn_info_game_quakec "serverpassword" "g_password"
  1379. fn_info_game_quakec "serverversion" "mv_serverversion"
  1380. fi
  1381. defaultmap="${defaultmap:-"NOT SET"}"
  1382. maxplayers="${maxplayers:-"0"}"
  1383. port="${port:-"0"}"
  1384. queryport="${port}"
  1385. rconpassword="${rconpassword:-"NOT SET"}"
  1386. servername="${servername:-"NOT SET"}"
  1387. serverpassword="${serverpassword:-"NOT SET"}"
  1388. serverversion="${serverversion:-"NOT SET"}"
  1389. }
  1390. # Config Type: QuakeC
  1391. # Parameters: true
  1392. # Comment: // or /* */
  1393. # Example: set sv_hostname "SERVERNAME"
  1394. # Filetype: cfg
  1395. fn_info_game_jk3() {
  1396. if [ -f "${servercfgfullpath}" ]; then
  1397. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1398. fn_info_game_quakec "rconpassword" "rconpassword"
  1399. fn_info_game_quakec "servername" "sv_hostname"
  1400. fn_info_game_quakec "serverpassword" "g_password"
  1401. fi
  1402. defaultmap="${defaultmap:-"NOT SET"}"
  1403. maxplayers="${maxplayers:-"0"}"
  1404. port="${port:-"0"}"
  1405. queryport="${port}"
  1406. rconpassword="${rconpassword:-"NOT SET"}"
  1407. servername="${servername:-"NOT SET"}"
  1408. serverpassword="${serverpassword:-"NOT SET"}"
  1409. }
  1410. # Config Type: Java properties
  1411. # Comment: # or !
  1412. # Example: motd=SERVERNAME
  1413. # Filetype: properties
  1414. fn_info_game_mc() {
  1415. if [ -f "${servercfgfullpath}" ]; then
  1416. fn_info_game_java_properties "configip" "server-ip"
  1417. fn_info_game_java_properties "gamemode" "gamemode"
  1418. fn_info_game_java_properties "maxplayers" "max-players"
  1419. fn_info_game_java_properties "port" "server-port"
  1420. fn_info_game_java_properties "queryenabled" "enable-query"
  1421. fn_info_game_java_properties "queryport" "query.port"
  1422. fn_info_game_java_properties "rconpassword" "rcon.password"
  1423. fn_info_game_java_properties "rconport" "rcon.port"
  1424. fn_info_game_java_properties "servername" "motd"
  1425. fn_info_game_java_properties "worldname" "level-name"
  1426. fi
  1427. configip="${configip:-"0.0.0.0"}"
  1428. gamemode="${gamemode:-"NOT SET"}"
  1429. maxplayers="${maxplayers:-"0"}"
  1430. port="${port:-"0"}"
  1431. queryenabled="${queryenabled:-"NOT SET"}"
  1432. if [ -z "${queryport}" ]; then
  1433. queryport="${port}"
  1434. fi
  1435. rconpassword="${rconpassword:-"NOT SET"}"
  1436. rconport="${rconport:-"0"}"
  1437. servername="${servername:-"NOT SET"}"
  1438. worldname="${worldname:-"NOT SET"}"
  1439. }
  1440. # Config Type: Java properties
  1441. # Comment: # or !
  1442. # Example: server-name=SERVERNAME
  1443. # Filetype: properties
  1444. fn_info_game_mcb() {
  1445. if [ -f "${servercfgfullpath}" ]; then
  1446. fn_info_game_java_properties "gamemode" "gamemode"
  1447. fn_info_game_java_properties "maxplayers" "max-players"
  1448. fn_info_game_java_properties "port" "server-port"
  1449. fn_info_game_java_properties "portv6" "server-portv6"
  1450. fn_info_game_java_properties "servername" "server-name"
  1451. fn_info_game_java_properties "worldname" "level-name"
  1452. fi
  1453. gamemode="${gamemode:-"NOT SET"}"
  1454. maxplayers="${maxplayers:-"0"}"
  1455. portipv6="${portipv6:-"NOT SET"}"
  1456. queryport="${port}"
  1457. servername="${servername:-"NOT SET"}"
  1458. worldname="${worldname:-"NOT SET"}"
  1459. }
  1460. # Config Type: QuakeC
  1461. # Comment: // or /* */
  1462. # Example: set sv_hostname "SERVERNAME"
  1463. # Filetype: cfg
  1464. fn_info_game_mohaa() {
  1465. if [ -f "${servercfgfullpath}" ]; then
  1466. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1467. fn_info_game_quakec "rconpassword" "rconPassword"
  1468. fn_info_game_quakec "servername" "sv_hostname"
  1469. fn_info_game_quakec "serverpassword" "g_password"
  1470. fi
  1471. defaultmap="${defaultmap:-"NOT SET"}"
  1472. maxplayers="${maxplayers:-"0"}"
  1473. port="${port:-"0"}"
  1474. queryport="${port:-"0"}"
  1475. rconpassword="${rconpassword:-"NOT SET"}"
  1476. servername="${servername:-"NOT SET"}"
  1477. serverpassword="${serverpassword:-"NOT SET"}"
  1478. }
  1479. # Config Type: xml
  1480. # Comment: <!-- -->
  1481. # Example: <servername>Default MTA Server</servername>
  1482. # Filetype: conf
  1483. fn_info_game_mta() {
  1484. if [ -f "${servercfgfullpath}" ]; then
  1485. fn_info_game_xml "port" "/config/serverport"
  1486. fn_info_game_xml "httpport" "/config/httpport"
  1487. fn_info_game_xml "servername" "/config/servername"
  1488. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1489. fn_info_game_xml "ase" "/config/ase"
  1490. fi
  1491. if [ "${ase}" == "1" ]; then
  1492. ase="Enabled"
  1493. else
  1494. ase="Disabled"
  1495. fi
  1496. port="${port:-"0"}"
  1497. queryport="$((port + 123))"
  1498. httpport="${httpport:-"0"}"
  1499. ase="${ase:-"Disabled"}"
  1500. servername="${servername:-"NOT SET"}"
  1501. serverpassword="${serverpassword:-"NOT SET"}"
  1502. maxplayers="${maxplayers:-"0"}"
  1503. }
  1504. # Config Type: custom
  1505. # Comment: //
  1506. # Example: port = 14159,
  1507. # Filetype: cfg
  1508. fn_info_game_nec() {
  1509. if [ -f "${servercfgfullpath}" ]; then
  1510. fn_info_game_lua "maxplayers" "slots"
  1511. fn_info_game_lua "port" "port"
  1512. fn_info_game_lua "serverpassword" "password"
  1513. fi
  1514. maxplayers="${maxplayers:-"0"}"
  1515. port="${port:-"0"}"
  1516. servername="Necesse Port ${port}"
  1517. serverpassword="${serverpassword:-"NOT SET"}"
  1518. }
  1519. # Config Type: ini
  1520. # Parameters: true
  1521. # Comment: ; or #
  1522. # Example: ServerName=SERVERNAME
  1523. # Filetype: ini
  1524. fn_info_game_ohd() {
  1525. if [ -f "${servercfgfullpath}" ]; then
  1526. fn_info_game_ini rconenabled "bEnabled"
  1527. fn_info_game_ini rconport "ListenPort"
  1528. fn_info_game_ini rconpassword "Password"
  1529. fi
  1530. rconenabled="${rconenabled:-"false"}"
  1531. rconport="${rconport:-"0"}"
  1532. rconpassword="${rconpassword:-"NOT SET"}"
  1533. }
  1534. # Config Type: json
  1535. # Parameters: false
  1536. # Comment: // or /* */
  1537. fn_info_game_onset() {
  1538. if [ -f "${servercfgfullpath}" ]; then
  1539. fn_info_game_json "maxplayers" ".maxplayers"
  1540. fn_info_game_json "port" ".port"
  1541. fn_info_game_json "servername" ".servername_short"
  1542. fn_info_game_json "serverpassword" ".password"
  1543. fi
  1544. maxplayers="${maxplayers:-"0"}"
  1545. port="${port:-"0"}"
  1546. httpport="$((port - 2))"
  1547. queryport="$((port - 1))"
  1548. servername="${servername:-"NOT SET"}"
  1549. }
  1550. # Config Type: custom
  1551. # Parameters: false
  1552. # Comment: //
  1553. # Filetype: cfg
  1554. fn_info_game_pc() {
  1555. if [ -f "${servercfgfullpath}" ]; then
  1556. fn_info_game_pc_config "apiport" "httpApiPort"
  1557. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1558. fn_info_game_pc_config "httpport" "httpApiPort"
  1559. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1560. fn_info_game_pc_config "port" "hostPort"
  1561. fn_info_game_pc_config "queryport" "queryPort"
  1562. fn_info_game_pc_config "servername" "name"
  1563. fn_info_game_pc_config "serverpassword" "password"
  1564. fn_info_game_pc_config "steamport" "steamPort"
  1565. fi
  1566. apiport="${apiport:-"0"}"
  1567. httpenabled="${httpenabled:-"0"}"
  1568. httpport="${httpport:-"0"}"
  1569. maxplayers="${maxplayers:-"0"}"
  1570. port="${port:-"0"}"
  1571. queryport="${queryport:-"0"}"
  1572. servername="${servername:-"NOT SET"}"
  1573. serverpassword="${serverpassword:-"NOT SET"}"
  1574. steamport="${steamport:-"0"}"
  1575. }
  1576. fn_info_game_pc2() {
  1577. if [ -f "${servercfgfullpath}" ]; then
  1578. fn_info_game_pc_config "apiport" "httpApiPort"
  1579. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1580. fn_info_game_pc_config "httpport" "httpApiPort"
  1581. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1582. fn_info_game_pc_config "port" "hostPort"
  1583. fn_info_game_pc_config "queryport" "queryPort"
  1584. fn_info_game_pc_config "servername" "name"
  1585. fn_info_game_pc_config "serverpassword" "password"
  1586. fn_info_game_pc_config "steamport" "steamPort"
  1587. fi
  1588. apiport="${apiport:-"0"}"
  1589. httpenabled="${httpenabled:-"0"}"
  1590. httpport="${httpport:-"0"}"
  1591. maxplayers="${maxplayers:-"0"}"
  1592. port="${port:-"0"}"
  1593. queryport="${queryport:-"0"}"
  1594. servername="${servername:-"NOT SET"}"
  1595. serverpassword="${serverpassword:-"NOT SET"}"
  1596. steamport="${steamport:-"0"}"
  1597. }
  1598. # Config Type: SiiNunit
  1599. # Comment: //
  1600. # Example: lobby_name: "SERVERNAME"
  1601. # Filetype: ssi
  1602. fn_info_game_prism3d() {
  1603. # Config
  1604. if [ ! -f "${servercfgfullpath}" ]; then
  1605. maxplayers="${unavailable}"
  1606. port="${zero}"
  1607. queryport="${zero}"
  1608. servername="${unavailable}"
  1609. serverpassword="${unavailable}"
  1610. else
  1611. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1612. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1613. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1614. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1615. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1616. # Not set
  1617. maxplayers="${maxplayers:-"0"}"
  1618. port="${port:-"27015"}"
  1619. queryport="${queryport:-"27016"}"
  1620. servername="${servername:-"NOT SET"}"
  1621. serverpassword="${serverpassword:-"NOT SET"}"
  1622. fi
  1623. }
  1624. # Config Type: QuakeC
  1625. # Comment: // or /* */
  1626. # Example: set hostname "SERVERNAME"
  1627. # Filetype: cfg
  1628. fn_info_game_q2() {
  1629. if [ -f "${servercfgfullpath}" ]; then
  1630. fn_info_game_quakec "maxplayers" "maxclients"
  1631. fn_info_game_quakec "rconpassword" "rcon_password"
  1632. fn_info_game_quakec "servername" "hostname"
  1633. fi
  1634. defaultmap="${defaultmap:-"NOT SET"}"
  1635. maxplayers="${maxplayers:-"0"}"
  1636. port="${port:-"0"}"
  1637. queryport="${port}"
  1638. rconpassword="${rconpassword:-"NOT SET"}"
  1639. servername="${servername:-"NOT SET"}"
  1640. }
  1641. # Config Type: QuakeC
  1642. # Comment: // or /* */
  1643. # Example: set sv_hostname "SERVERNAME"
  1644. # Filetype: cfg
  1645. fn_info_game_q3() {
  1646. if [ -f "${servercfgfullpath}" ]; then
  1647. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1648. fn_info_game_quakec "rconpassword" "rconpassword"
  1649. fn_info_game_quakec "servername" "sv_hostname"
  1650. fi
  1651. maxplayers="${maxplayers:-"0"}"
  1652. rconpassword="${rconpassword:-"NOT SET"}"
  1653. servername="${servername:-"NOT SET"}"
  1654. port="${port:-"0"}"
  1655. queryport="${port}"
  1656. defaultmap="${defaultmap:-"NOT SET"}"
  1657. }
  1658. # Config Type: QuakeC
  1659. # Comment: // or /* */
  1660. # fn_info_game_quakec "SERVERNAME"
  1661. # Filetype: cfg
  1662. fn_info_game_q4() {
  1663. if [ -f "${servercfgfullpath}" ]; then
  1664. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1665. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1666. fn_info_game_quakec "servername" "si_name"
  1667. fn_info_game_quakec "serverpassword" "g_password"
  1668. fi
  1669. maxplayers="${maxplayers:-"0"}"
  1670. rconpassword="${rconpassword:-"NOT SET"}"
  1671. servername="${servername:-"NOT SET"}"
  1672. port="${port:-"0"}"
  1673. queryport="${port}"
  1674. defaultmap="${defaultmap:-"NOT SET"}"
  1675. }
  1676. # Config Type: QuakeC
  1677. # Comment: // or /* */
  1678. # Example: set sv_hostname "SERVERNAME"
  1679. # Filetype: cfg
  1680. fn_info_game_ql() {
  1681. if [ -f "${servercfgfullpath}" ]; then
  1682. fn_info_game_quakec "configip" "net_ip"
  1683. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1684. fn_info_game_quakec "port" "net_port"
  1685. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1686. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1687. fn_info_game_quakec "servername" "sv_hostname"
  1688. fn_info_game_quakec "serverpassword" "g_password"
  1689. fn_info_game_quakec "statsport" "zmq_stats_port"
  1690. fi
  1691. configip="${configip:-"0.0.0.0"}"
  1692. maxplayers="${maxplayers:-"0"}"
  1693. port="${port:-"0"}"
  1694. queryport="${port}"
  1695. rconpassword="${rconpassword:-"NOT SET"}"
  1696. rconport="${rconport:-"0"}"
  1697. servername="${servername:-"NOT SET"}"
  1698. serverpassword="${serverpassword:-"NOT SET"}"
  1699. statsport="${statsport:-"0"}"
  1700. }
  1701. # Config Type: QuakeC
  1702. # Comment: // or /* */
  1703. # Example: hostname "SERVERNAME"
  1704. # Filetype: cfg
  1705. fn_info_game_qw() {
  1706. if [ -f "${servercfgfullpath}" ]; then
  1707. fn_info_game_quakec "maxplayers" "maxclients"
  1708. fn_info_game_quakec "rconpassword" "rcon_password"
  1709. fn_info_game_quakec "servername" "hostname"
  1710. fi
  1711. maxplayers="${maxplayers:-"0"}"
  1712. port="${port:-"0"}"
  1713. queryport="${port}"
  1714. rconpassword="${rconpassword:-"NOT SET"}"
  1715. servername="${servername:-"NOT SET"}"
  1716. }
  1717. # Config Type: ini
  1718. # Parameters: true
  1719. # Comment: ; or #
  1720. # Example: ServerName=SERVERNAME
  1721. # Filetype: ini
  1722. fn_info_game_ro() {
  1723. if [ -f "${servercfgfullpath}" ]; then
  1724. fn_info_game_ini "adminpassword" "AdminPassword"
  1725. fn_info_game_ini "httpenabled" "bEnabled"
  1726. fn_info_game_ini "httppassword" "AdminPassword"
  1727. fn_info_game_ini "httpport" "ListenPort"
  1728. fn_info_game_ini "httpuser" "AdminName"
  1729. fn_info_game_ini "lanport" "LANServerPort"
  1730. fn_info_game_ini "maxplayers" "MaxPlayers"
  1731. fn_info_game_ini "port" "Port"
  1732. fn_info_game_ini "servername" "ServerName"
  1733. fn_info_game_ini "serverpassword" "GamePassword"
  1734. fi
  1735. adminpassword="${adminpassword:-"NOT SET"}"
  1736. defaultmap="${defaultmap:-"NOT SET"}"
  1737. httpenabled="${httpenabled:-"NOT SET"}"
  1738. httppassword="${adminpassword}"
  1739. httpport="${httpport:-"0"}"
  1740. httpuser="${httpuser:-"NOT SET"}"
  1741. lanport="${lanport:-"0"}"
  1742. maxplayers="${maxplayers:-"0"}"
  1743. port="${port:-"0"}"
  1744. queryport=$((28902 + (port - 7757))) # Valve Query Port
  1745. servername="${servername:-"NOT SET"}"
  1746. serverpassword="${serverpassword:-"NOT SET"}"
  1747. steamport="20610"
  1748. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  1749. }
  1750. # Config Type: ini
  1751. # Parameters: true
  1752. # Comment: ; or #
  1753. # Example: ServerName=SERVERNAME
  1754. # Filetype: ini
  1755. fn_info_game_rsdw() {
  1756. if [ -f "${servercfgfullpath}" ]; then
  1757. fn_info_game_ini "adminpassword" "AdminPassword"
  1758. fn_info_game_ini "ownerid" "OwnerId"
  1759. fn_info_game_ini "servername" "ServerName"
  1760. fn_info_game_ini "serverpassword" "WorldPassword"
  1761. fn_info_game_ini "worldname" "DefaultWorldName"
  1762. fi
  1763. adminpassword="${adminpassword:-"NOT SET"}"
  1764. ownerid="${ownerid:-"NOT SET"}"
  1765. port="${port:-"0"}"
  1766. queryport="${port:-"0"}"
  1767. servername="${servername:-"NOT SET"}"
  1768. serverpassword="${serverpassword:-"NOT SET"}"
  1769. worldname="${worldname:-"NOT SET"}"
  1770. }
  1771. # Config Type: AngelScript (start_server command)
  1772. # Comment: //
  1773. # Example: server_name='SERVERNAME'
  1774. # Filetype: as
  1775. fn_info_game_rwr() {
  1776. local startscriptfile="${serverfiles}/${startpackage:-media/packages/vanilla}/scripts/${startscript}"
  1777. if [ ! -f "${startscriptfile}" ]; then
  1778. startscriptfile="${servercfgfullpath}"
  1779. fi
  1780. if [ -f "${startscriptfile}" ]; then
  1781. servername="$(sed -n "s/.*server_name='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1782. port="$(sed -n "s/.*server_port='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1783. maxplayers="$(sed -n "s/.*max_players='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1784. gamemode="$(sed -n "s/.*mode='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1785. fi
  1786. servername="${servername:-"NOT SET"}"
  1787. port="${port:-"0"}"
  1788. queryport="${port}"
  1789. maxplayers="${maxplayers:-"0"}"
  1790. gamemode="${gamemode:-"NOT SET"}"
  1791. }
  1792. # Config Type: QuakeC
  1793. # Comment: // or /* */
  1794. # Example: set sv_hostname "SERVERNAME"
  1795. # Filetype: cfg
  1796. fn_info_game_rtcw() {
  1797. if [ -f "${servercfgfullpath}" ]; then
  1798. fn_info_game_quakec "rconpassword" "rconpassword"
  1799. fn_info_game_quakec "servername" "sv_hostname"
  1800. fn_info_game_quakec "serverpassword" "g_password"
  1801. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1802. fi
  1803. rconpassword="${rconpassword:-"NOT SET"}"
  1804. servername="${servername:-"NOT SET"}"
  1805. serverpassword="${serverpassword:-"NOT SET"}"
  1806. maxplayers="${maxplayers:-"0"}"
  1807. port="${port:-"0"}"
  1808. queryport="${port:-"0"}"
  1809. defaultmap="${defaultmap:-"NOT SET"}"
  1810. }
  1811. # Config Type: Parameters (mostly)
  1812. fn_info_game_rust() {
  1813. # Parameters
  1814. servername="${servername:-"NOT SET"}"
  1815. port="${port:-"0"}"
  1816. queryport="${queryport:-"0"}"
  1817. appport="${appport:-"0"}"
  1818. rconport="${rconport:-"0"}"
  1819. gamemode="${gamemode:-"NOT SET"}"
  1820. maxplayers="${maxplayers:-"0"}"
  1821. rconpassword="${rconpassword:-"NOT SET"}"
  1822. rconweb="${rconweb:-"NOT SET"}"
  1823. tickrate="${tickrate:-"0"}"
  1824. saveinterval="${saveinterval:-"0"}"
  1825. serverlevel="${serverlevel:-"NOT SET"}"
  1826. customlevelurl="${customlevelurl:-"NOT SET"}"
  1827. worldsize="${worldsize:-"0"}"
  1828. if [ -n "${seed}" ]; then
  1829. seed="${seed:-"0"}"
  1830. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1831. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1832. fi
  1833. salt="${salt:-"0"}"
  1834. }
  1835. fn_info_game_rw() {
  1836. if [ -f "${servercfgfullpath}" ]; then
  1837. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1838. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1839. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1840. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1841. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1842. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1843. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1844. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1845. fi
  1846. configip="${configip:-"0.0.0.0"}"
  1847. gamemode="${gamemode:-"NOT SET"}"
  1848. maxplayers="${maxplayers:-"0"}"
  1849. port="${port:-"0"}"
  1850. queryport="$((port - 1))"
  1851. rconport="${rconport:-"0"}"
  1852. seed="${seed:-"0"}"
  1853. servername="${servername:-"NOT SET"}"
  1854. worldname="${worldname:-"NOT SET"}"
  1855. }
  1856. # Config Type: custom
  1857. # Comment: // or /* */
  1858. # example: hostname "SERVERNAME"
  1859. # filetypes: cfg
  1860. fn_info_game_samp() {
  1861. if [ -f "${servercfgfullpath}" ]; then
  1862. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1863. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1864. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1865. queryport="${port}"
  1866. rconport="${port}"
  1867. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1868. # Not set
  1869. servername="${servername:-"NOT SET"}"
  1870. rconpassword="${rconpassword:-"NOT SET"}"
  1871. port="${port:-"7777"}"
  1872. queryport="${port:-"7777"}"
  1873. rconport="${rconport:-"7777"}"
  1874. maxplayers="${maxplayers:-"12"}"
  1875. fi
  1876. }
  1877. # Config Type: json
  1878. # Parameters: false
  1879. # Comment: // or /* */
  1880. fn_info_game_sb() {
  1881. if [ -f "${servercfgfullpath}" ]; then
  1882. fn_info_game_json "maxplayers" ".maxPlayers"
  1883. fn_info_game_json "port" ".gameServerPort"
  1884. fn_info_game_json "queryenabled" ".runQueryServer"
  1885. fn_info_game_json "queryport" ".queryServerPort"
  1886. fn_info_game_json "rconenabled" ".runRconServer"
  1887. fn_info_game_json "rconpassword" ".rconServerPassword"
  1888. fn_info_game_json "rconport" ".rconServerPort"
  1889. fn_info_game_json "servername" ".serverName"
  1890. fi
  1891. maxplayers="${maxplayers:-"0"}"
  1892. port="${port:-"0"}"
  1893. queryenabled="${queryenabled:-"NOT SET"}"
  1894. queryport="${queryport:-"0"}"
  1895. rconenabled="${rconenabled:-"NOT SET"}"
  1896. rconpassword="${rconpassword:-"NOT SET"}"
  1897. rconport="${rconport:-"0"}"
  1898. servername="${servername:-"NOT SET"}"
  1899. }
  1900. # Config Type: Parameters
  1901. fn_info_game_sbots() {
  1902. port="${port:-"0"}"
  1903. queryport="${queryport:-"0"}"
  1904. servername="${servername:-"NOT SET"}"
  1905. serverpassword="${serverpassword:-"NOT SET"}"
  1906. defaultmap="${defaultmap:-"NOT SET"}"
  1907. maxplayers="${maxplayers:-"0"}"
  1908. }
  1909. # Config Type: custom (possibly YAML)
  1910. # Comment: #
  1911. # Example: server_name: SERVERNAME
  1912. # Filetype: txt
  1913. fn_info_game_scpsl() {
  1914. if [ -f "${servercfgfullpath}" ]; then
  1915. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1916. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1917. fn_info_game_pc_config "maxplayers" "max_players"
  1918. fn_info_game_pc_config "servername" "server_name"
  1919. fn_info_game_pc_config "tickrate" "server_tickrate"
  1920. fi
  1921. adminpassword="${adminpassword:-"NOT SET"}"
  1922. configip="${configip:-"0.0.0.0"}"
  1923. maxplayers="${maxplayers:-"0"}"
  1924. port="${port:-"0"}"
  1925. queryport="${port}"
  1926. servername="${servername:-"NOT SET"}"
  1927. tickrate="${tickrate:-"NOT SET"}"
  1928. }
  1929. # Config Type: xml
  1930. # Comment: <!-- -->
  1931. # Example: <property name="ServerName" value="My Game Host"/>
  1932. # Filetype: xml
  1933. fn_info_game_sdtd() {
  1934. if [ -f "${servercfgfullpath}" ]; then
  1935. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1936. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1937. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1938. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1939. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1940. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1941. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1942. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1943. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1944. fn_info_game_xml "telnetpassword" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1945. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1946. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1947. fi
  1948. gamemode="${gamemode:-"NOT SET"}"
  1949. httpenabled="${httpenabled:-"NOT SET"}"
  1950. httppassword="${httppassword:-"NOT SET"}"
  1951. httpport="${httpport:-"0"}"
  1952. maxplayers="${maxplayers:-"0"}"
  1953. port="${port:-"0"}"
  1954. port3="$((port + 2))"
  1955. queryport="${port:-"0"}"
  1956. servername="${servername:-"NOT SET"}"
  1957. serverpassword="${serverpassword:-"NOT SET"}"
  1958. telnetenabled="${telnetenabled:-"NOT SET"}"
  1959. # Telnet IP will be localhost if no password is set
  1960. # check_ip will set the IP first. This will overwrite it.
  1961. if [ -z "${telnetpassword}" ]; then
  1962. telnetip="127.0.0.1"
  1963. fi
  1964. telnetpassword="${telnetpassword:-"NOT SET"}"
  1965. telnetport="${telnetport:-"0"}"
  1966. worldname="${worldname:-"NOT SET"}"
  1967. }
  1968. # Config Type: Parameters (with an ini)
  1969. fn_info_game_sf() {
  1970. # Parameters
  1971. servername="${servername:-"NOT SET"}"
  1972. port="${port:-"0"}"
  1973. queryport="${port}"
  1974. reliableport="${reliableport:-"0"}"
  1975. }
  1976. # Config Type: Parameters (with an ini)
  1977. fn_info_game_sm() {
  1978. servername="${servername:-"NOT SET"}"
  1979. adminpassword="${adminpassword:-"NOT SET"}"
  1980. port="${port:-"0"}"
  1981. queryport="${queryport:-"0"}"
  1982. maxplayers="${maxplayers:-"0"}"
  1983. # telnet config
  1984. telnetenabled=true
  1985. telnetip="127.0.0.1"
  1986. telnetport="${telnetport:-"0"}"
  1987. }
  1988. # Config Type: QuakeC
  1989. # Comment: // or /* */
  1990. # Example: set sv_hostname "SERVERNAME"
  1991. # Filetype: cfg
  1992. fn_info_game_sof2() {
  1993. if [ -f "${servercfgfullpath}" ]; then
  1994. fn_info_game_quakec "rconpassword" "rconpassword"
  1995. fn_info_game_quakec "servername" "sv_hostname"
  1996. fn_info_game_quakec "serverpassword" "g_password"
  1997. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1998. fi
  1999. rconpassword="${rconpassword:-"NOT SET"}"
  2000. servername="${servername:-"NOT SET"}"
  2001. serverpassword="${serverpassword:-"NOT SET"}"
  2002. maxplayers="${maxplayers:-"0"}"
  2003. port="${port:-"0"}"
  2004. queryport="${port}"
  2005. defaultmap="${defaultmap:-"NOT SET"}"
  2006. }
  2007. # Config Type: ini
  2008. # Parameters: true
  2009. # Comment: ; or #
  2010. # Server_Name=SERVERNAME
  2011. # Filetype: ini
  2012. fn_info_game_sol() {
  2013. if [ -f "${servercfgfullpath}" ]; then
  2014. fn_info_game_ini "adminpassword" "Admin_Password"
  2015. fn_info_game_ini "maxplayers" "Max_Players"
  2016. fn_info_game_ini "port" "Port"
  2017. fn_info_game_ini "servername" "Server_Name"
  2018. fn_info_game_ini "serverpassword" "Game_Password"
  2019. fi
  2020. adminpassword="${adminpassword:-"NOT SET"}"
  2021. maxplayers="${maxplayers:-"0"}"
  2022. port="${port:-"0"}"
  2023. filesport="$((port + 10))"
  2024. queryport="${filesport}"
  2025. servername="${servername:-"NOT SET"}"
  2026. serverpassword="${serverpassword:-"NOT SET"}"
  2027. }
  2028. # Config Type: Valve KeyValues
  2029. # Comment: //
  2030. # Example: hostname "SERVERNAME"
  2031. # Filetype: cfg
  2032. fn_info_game_source() {
  2033. if [ -f "${servercfgfullpath}" ]; then
  2034. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  2035. fn_info_game_valve_keyvalues "servername" "hostname"
  2036. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  2037. fi
  2038. # Detect the optional Steam port from this server's UDP sockets in the 269xx range.
  2039. # Keep an explicitly configured port, including ports outside the default range.
  2040. if { [ -z "${steamport}" ] || [ "${steamport}" == "0" ]; } && [ -n "${srcdslinuxpid}" ]; then
  2041. steamport="$(echo "${ssinfo}" | awk -v pid="${srcdslinuxpid}" '$1 == "udp" && $0 ~ ("pid=" pid ",") { port = $5; sub(/^.*:/, "", port); if (port ~ /^269[0-9][0-9]$/) { print port; exit } }')"
  2042. fi
  2043. clientport="${clientport:-"0"}"
  2044. defaultmap="${defaultmap:-"NOT SET"}"
  2045. maxplayers="${maxplayers:-"0"}"
  2046. port="${port:-"0"}"
  2047. queryport="${port:-"0"}"
  2048. rconpassword="${rconpassword:-"NOT SET"}"
  2049. rconport="${port:-"0"}"
  2050. servername="${servername:-"NOT SET"}"
  2051. serverpassword="${serverpassword:-"NOT SET"}"
  2052. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  2053. }
  2054. fn_info_game_spark() {
  2055. defaultmap="${defaultmap:-"NOT SET"}"
  2056. httppassword="${httppassword:-"NOT SET"}"
  2057. httpport="${httpport:-"0"}"
  2058. httpuser="${httpuser:-"NOT SET"}"
  2059. maxplayers="${maxplayers:-"0"}"
  2060. modserverport=${modserverport:-"0"}
  2061. port="${port:-"0"}"
  2062. queryport="$((port + 1))"
  2063. servername="${servername:-"NOT SET"}"
  2064. serverpassword="${serverpassword:-"NOT SET"}"
  2065. }
  2066. # Config Type: Custom (key-value pairs)
  2067. # Parameters: true
  2068. # Comment: # or //
  2069. # Example: ServerName="SERVERNAME"
  2070. # Filetype: cfg
  2071. fn_info_game_squad() {
  2072. if [ -f "${servercfgfullpath}" ]; then
  2073. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  2074. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  2075. fi
  2076. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  2077. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  2078. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  2079. fi
  2080. maxplayers="${maxplayers:-"0"}"
  2081. port="${port:-"0"}"
  2082. queryport="${queryport:-"0"}"
  2083. rconport="${rconport:-"0"}"
  2084. servername="${servername:-"NOT SET"}"
  2085. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  2086. rconpassword="NOT SET"
  2087. fi
  2088. }
  2089. # Config Type: Custom (key-value pairs)
  2090. # Comment: # or //
  2091. # Example: ServerName="SERVERNAME"
  2092. # Filetype: cfg
  2093. fn_info_game_terraria() {
  2094. if [ -f "${servercfgfullpath}" ]; then
  2095. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2096. fn_info_game_keyvalue_pairs_equals "port" "port"
  2097. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2098. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2099. fi
  2100. queryport="${port:-"0"}"
  2101. servername="${servername:-"NOT SET"}"
  2102. port="${port:-"0"}"
  2103. queryport="${queryport:-"0"}"
  2104. worldname="${worldname:-"NOT SET"}"
  2105. maxplayers="${maxplayers:-"0"}"
  2106. }
  2107. # Config Type: QuakeC (custom)
  2108. # Comment: // or /* */
  2109. # Example: set sv_hostname "SERVERNAME"
  2110. # Filetype: cfg
  2111. fn_info_game_tw() {
  2112. if [ -f "${servercfgfullpath}" ]; then
  2113. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2114. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2115. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2116. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2117. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2118. fi
  2119. queryport="${port}"
  2120. servername="${servername:-"NOT SET"}"
  2121. serverpassword="${serverpassword:-"NOT SET"}"
  2122. rconpassword="${rconpassword:-"NOT SET"}"
  2123. port="${port:-"0"}"
  2124. maxplayers="${maxplayers:-"0"}"
  2125. }
  2126. # Config Type: Parameters
  2127. fn_info_game_unt() {
  2128. servername="${servername:-"NOT SET"}"
  2129. port="${port:-"0"}"
  2130. queryport="${port}"
  2131. steamport="$((port + 1))"
  2132. }
  2133. # Config Type: Parameters
  2134. fn_info_game_vh() {
  2135. port="${port:-"0"}"
  2136. # Query port only enabled if public server
  2137. if [ "${public}" != "0" ]; then
  2138. queryport="$((port + 1))"
  2139. else
  2140. querymode="1"
  2141. fi
  2142. worldname="${worldname:-"NOT SET"}"
  2143. serverpassword="${serverpassword:-"NOT SET"}"
  2144. servername="${servername:-"NOT SET"}"
  2145. }
  2146. # Config Type: json
  2147. # Parameters: false
  2148. # Comment: // or /* */
  2149. fn_info_game_vints() {
  2150. if [ -f "${servercfgfullpath}" ]; then
  2151. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2152. fn_info_game_json "maxplayers" ".MaxClients"
  2153. fn_info_game_json "port" ".Port"
  2154. fn_info_game_json "servername" ".ServerName"
  2155. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2156. fi
  2157. configip="${configip:-"0.0.0.0"}"
  2158. maxplayers="${maxplayers:-"0"}"
  2159. port="${port:-"0"}"
  2160. queryport="${port:-"0"}"
  2161. servername="${servername:-"NOT SET"}"
  2162. serverpassword="${serverpassword:-"NOT SET"}"
  2163. }
  2164. # Config Type: Java properties
  2165. # Comment: # or !
  2166. # Example: motd=SERVERNAME
  2167. # Filetype: properties
  2168. fn_info_game_vpmc() {
  2169. if [ -f "${servercfgfullpath}" ]; then
  2170. fn_info_game_java_properties "servername" "motd"
  2171. fn_info_game_java_properties "bindaddress" "bind"
  2172. fi
  2173. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2174. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2175. queryport="${port:-"0"}"
  2176. servername="${servername:-"NOT SET"}"
  2177. }
  2178. # Config Type: QuakeC
  2179. # Comment: // or /* */
  2180. # Example: set sv_hostname "SERVERNAME"
  2181. # Filetype: cfg
  2182. fn_info_game_wet() {
  2183. if [ -f "${servercfgfullpath}" ]; then
  2184. fn_info_game_quakec "configip" "net_ip"
  2185. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2186. fn_info_game_quakec "port" "net_port"
  2187. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2188. fn_info_game_quakec "servername" "sv_hostname"
  2189. fn_info_game_quakec "serverpassword" "g_password"
  2190. fi
  2191. configip="${configip:-"0.0.0.0"}"
  2192. maxplayers="${maxplayers:-"0"}"
  2193. port="${port:-"0"}"
  2194. queryport="${port}"
  2195. rconpassword="${rconpassword:-"NOT SET"}"
  2196. servername="${servername:-"NOT SET"}"
  2197. serverpassword="${serverpassword:-"NOT SET"}"
  2198. }
  2199. # Config Type: QuakeC
  2200. # Comment: // or /* */
  2201. # Example: set sv_hostname "SERVERNAME"
  2202. # Filetype: cfg
  2203. fn_info_game_wf() {
  2204. if [ -f "${servercfgfullpath}" ]; then
  2205. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2206. fn_info_game_quakec "rconpassword" "rcon_password"
  2207. fn_info_game_quakec "servername" "sv_hostname"
  2208. fi
  2209. httpport="${httpport:-"0"}"
  2210. maxplayers="${maxplayers:-"0"}"
  2211. port="${port:-"0"}"
  2212. queryport="${port:-"0"}"
  2213. rconpassword="${rconpassword:-"NOT SET"}"
  2214. servername="${servername:-"NOT SET"}"
  2215. }
  2216. # Config Type: QuakeC
  2217. # Comment: //
  2218. # Filetype: cfg
  2219. fn_info_game_xnt() {
  2220. if [ -f "${servercfgfullpath}" ]; then
  2221. fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
  2222. fn_info_game_keyvalue_pairs_space "port" "port"
  2223. fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
  2224. fn_info_game_keyvalue_pairs_space "servername" "hostname"
  2225. fi
  2226. maxplayers="${maxplayers:-"8"}"
  2227. port="${port:-"0"}"
  2228. queryport="${port}"
  2229. rconpassword="${rconpassword:-"NOT SET"}"
  2230. servername="${servername:-"NOT SET"}"
  2231. }
  2232. fn_info_game_wmc() {
  2233. if [ ! -f "${servercfgfullpath}" ]; then
  2234. servername="${unavailable}"
  2235. maxplayers="${zero}"
  2236. port="${zero}"
  2237. queryport="${zero}"
  2238. queryenabled="${unavailable}"
  2239. else
  2240. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2241. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2242. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2243. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2244. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2245. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2246. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2247. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2248. maxplayers="UNLIMITED"
  2249. fi
  2250. # Not set
  2251. servername="${servername:-"NOT SET"}"
  2252. queryport="${queryport:-"25577"}"
  2253. maxplayers="${maxplayers:-"0"}"
  2254. configip="${configip:-"0.0.0.0"}"
  2255. fi
  2256. }
  2257. # Config Type: parameters
  2258. # Parameters: true
  2259. # Comment:
  2260. # Example: hostname='SERVERNAME'
  2261. # Filetype: parameters
  2262. fn_info_game_wurm() {
  2263. gamemode="${gamemode:-"NOT SET"}"
  2264. homekingdom="${homekingdom:-"0"}"
  2265. adminpassword="${adminpassword:-"NOT SET"}"
  2266. epicsettings="${epicsettings:-"NOT SET"}"
  2267. homeserver="${homeserver:-"NOT SET"}"
  2268. loginserver="${loginserver:-"NOT SET"}"
  2269. rmiport="${rmiport:-"0"}"
  2270. rmiregport="${rmiregport:-"0"}"
  2271. maxplayers="${maxplayers:-"0"}"
  2272. servername="${servername:-"NOT SET"}"
  2273. # serverpassword="${serverpassword:-"NOT SET"}"
  2274. port="${port:-"0"}"
  2275. queryport="${queryport:-"0"}"
  2276. }
  2277. unavailable="${red}UNAVAILABLE${default}"
  2278. zero="${red}0${default}"
  2279. if [ "${shortname}" == "ac" ]; then
  2280. fn_info_game_ac
  2281. elif [ "${shortname}" == "ark" ]; then
  2282. fn_info_game_ark
  2283. elif [ "${shortname}" == "arma3" ]; then
  2284. fn_info_game_arma3
  2285. elif [ "${shortname}" == "armar" ]; then
  2286. fn_info_game_armar
  2287. elif [ "${shortname}" == "av" ]; then
  2288. fn_info_game_av
  2289. elif [ "${shortname}" == "bf1942" ]; then
  2290. fn_info_game_bf1942
  2291. elif [ "${shortname}" == "bfv" ]; then
  2292. fn_info_game_bfv
  2293. elif [ "${shortname}" == "bo" ]; then
  2294. fn_info_game_bo
  2295. elif [ "${shortname}" == "bt" ]; then
  2296. fn_info_game_bt
  2297. elif [ "${shortname}" == "btl" ]; then
  2298. fn_info_game_btl
  2299. elif [ "${shortname}" == "ck" ]; then
  2300. fn_info_game_ck
  2301. elif [ "${shortname}" == "cmw" ]; then
  2302. fn_info_game_cmw
  2303. elif [ "${shortname}" == "cod" ]; then
  2304. fn_info_game_cod
  2305. elif [ "${shortname}" == "coduo" ]; then
  2306. fn_info_game_cod
  2307. elif [ "${shortname}" == "cod2" ]; then
  2308. fn_info_game_cod2
  2309. elif [ "${shortname}" == "cod4" ]; then
  2310. fn_info_game_cod4
  2311. elif [ "${shortname}" == "codwaw" ]; then
  2312. fn_info_game_codwaw
  2313. elif [ "${shortname}" == "col" ]; then
  2314. fn_info_game_col
  2315. elif [ "${shortname}" == "cs2" ]; then
  2316. fn_info_game_cs2
  2317. elif [ "${shortname}" == "ct" ]; then
  2318. fn_info_game_ct
  2319. elif [ "${shortname}" == "dayz" ]; then
  2320. fn_info_game_dayz
  2321. elif [ "${shortname}" == "dodr" ]; then
  2322. fn_info_game_dodr
  2323. elif [ "${shortname}" == "dst" ]; then
  2324. fn_info_game_dst
  2325. elif [ "${shortname}" == "eco" ]; then
  2326. fn_info_game_eco
  2327. elif [ "${shortname}" == "etl" ]; then
  2328. fn_info_game_etl
  2329. elif [ "${shortname}" == "fctr" ]; then
  2330. fn_info_game_fctr
  2331. elif [ "${shortname}" == "hw" ]; then
  2332. fn_info_game_hw
  2333. elif [ "${shortname}" == "hz" ]; then
  2334. fn_info_game_hz
  2335. elif [ "${shortname}" == "hyt" ]; then
  2336. fn_info_game_hyt
  2337. elif [ "${shortname}" == "inss" ]; then
  2338. fn_info_game_inss
  2339. elif [ "${shortname}" == "jc2" ]; then
  2340. fn_info_game_jc2
  2341. elif [ "${shortname}" == "jc3" ]; then
  2342. fn_info_game_jc3
  2343. elif [ "${shortname}" == "jk2" ]; then
  2344. fn_info_game_jk2
  2345. elif [ "${shortname}" == "jk3" ]; then
  2346. fn_info_game_jk3
  2347. elif [ "${shortname}" == "kf" ]; then
  2348. fn_info_game_kf
  2349. elif [ "${shortname}" == "kf2" ]; then
  2350. fn_info_game_kf2
  2351. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2352. fn_info_game_mc
  2353. elif [ "${shortname}" == "mcb" ]; then
  2354. fn_info_game_mcb
  2355. elif [ "${shortname}" == "mh" ]; then
  2356. fn_info_game_mh
  2357. elif [ "${shortname}" == "mohaa" ]; then
  2358. fn_info_game_mohaa
  2359. elif [ "${shortname}" == "mta" ]; then
  2360. fn_info_game_mta
  2361. elif [ "${shortname}" == "nec" ]; then
  2362. fn_info_game_nec
  2363. elif [ "${shortname}" == "ohd" ]; then
  2364. fn_info_game_ohd
  2365. elif [ "${shortname}" == "onset" ]; then
  2366. fn_info_game_onset
  2367. elif [ "${shortname}" == "pc" ]; then
  2368. fn_info_game_pc
  2369. elif [ "${shortname}" == "pc2" ]; then
  2370. fn_info_game_pc2
  2371. elif [ "${shortname}" == "squad44" ]; then
  2372. fn_info_game_ps
  2373. elif [ "${shortname}" == "pvr" ]; then
  2374. fn_info_game_pvr
  2375. elif [ "${shortname}" == "pw" ]; then
  2376. fn_info_game_pw
  2377. elif [ "${shortname}" == "pz" ]; then
  2378. fn_info_game_pz
  2379. elif [ "${shortname}" == "q2" ]; then
  2380. fn_info_game_q2
  2381. elif [ "${shortname}" == "q3" ]; then
  2382. fn_info_game_q3
  2383. elif [ "${shortname}" == "q4" ]; then
  2384. fn_info_game_q4
  2385. elif [ "${shortname}" == "ql" ]; then
  2386. fn_info_game_ql
  2387. elif [ "${shortname}" == "qw" ]; then
  2388. fn_info_game_qw
  2389. elif [ "${shortname}" == "ro" ]; then
  2390. fn_info_game_ro
  2391. elif [ "${shortname}" == "rsdw" ]; then
  2392. fn_info_game_rsdw
  2393. elif [ "${shortname}" == "rtcw" ]; then
  2394. fn_info_game_rtcw
  2395. elif [ "${shortname}" == "rwr" ]; then
  2396. fn_info_game_rwr
  2397. elif [ "${shortname}" == "rust" ]; then
  2398. fn_info_game_rust
  2399. elif [ "${shortname}" == "rw" ]; then
  2400. fn_info_game_rw
  2401. elif [ "${shortname}" == "samp" ]; then
  2402. fn_info_game_samp
  2403. elif [ "${shortname}" == "sb" ]; then
  2404. fn_info_game_sb
  2405. elif [ "${shortname}" == "sbots" ]; then
  2406. fn_info_game_sbots
  2407. elif [ "${shortname}" == "scpsl" ]; then
  2408. fn_info_game_scpsl
  2409. elif [ "${shortname}" == "sdtd" ]; then
  2410. fn_info_game_sdtd
  2411. elif [ "${shortname}" == "sf" ]; then
  2412. fn_info_game_sf
  2413. elif [ "${shortname}" == "sm" ]; then
  2414. fn_info_game_sm
  2415. elif [ "${shortname}" == "sof2" ]; then
  2416. fn_info_game_sof2
  2417. elif [ "${shortname}" == "sol" ]; then
  2418. fn_info_game_sol
  2419. elif [ "${engine}" == "spark" ]; then
  2420. fn_info_game_spark
  2421. elif [ "${shortname}" == "squad" ]; then
  2422. fn_info_game_squad
  2423. elif [ "${shortname}" == "st" ]; then
  2424. fn_info_game_st
  2425. elif [ "${shortname}" == "stn" ]; then
  2426. fn_info_game_stn
  2427. elif [ "${shortname}" == "terraria" ]; then
  2428. fn_info_game_terraria
  2429. elif [ "${shortname}" == "tf" ]; then
  2430. fn_info_game_tf
  2431. elif [ "${shortname}" == "ti" ]; then
  2432. fn_info_game_ti
  2433. elif [ "${shortname}" == "ts3" ]; then
  2434. fn_info_game_ts3
  2435. elif [ "${shortname}" == "tu" ]; then
  2436. fn_info_game_tu
  2437. elif [ "${shortname}" == "tw" ]; then
  2438. fn_info_game_tw
  2439. elif [ "${shortname}" == "unt" ]; then
  2440. fn_info_game_unt
  2441. elif [ "${shortname}" == "ut" ]; then
  2442. fn_info_game_ut
  2443. elif [ "${shortname}" == "ut2k4" ]; then
  2444. fn_info_game_ut2k4
  2445. elif [ "${shortname}" == "ut3" ]; then
  2446. fn_info_game_ut3
  2447. elif [ "${shortname}" == "ut99" ]; then
  2448. fn_info_game_ut99
  2449. elif [ "${shortname}" == "vh" ]; then
  2450. fn_info_game_vh
  2451. elif [ "${shortname}" == "vints" ]; then
  2452. fn_info_game_vints
  2453. elif [ "${shortname}" == "vpmc" ]; then
  2454. fn_info_game_vpmc
  2455. elif [ "${shortname}" == "wet" ]; then
  2456. fn_info_game_wet
  2457. elif [ "${shortname}" == "wf" ]; then
  2458. fn_info_game_wf
  2459. elif [ "${shortname}" == "wmc" ]; then
  2460. fn_info_game_wmc
  2461. elif [ "${shortname}" == "wurm" ]; then
  2462. fn_info_game_wurm
  2463. elif [ "${engine}" == "prism3d" ]; then
  2464. fn_info_game_prism3d
  2465. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2466. fn_info_game_source
  2467. elif [ "${engine}" == "unreal2" ]; then
  2468. fn_info_game_unreal2
  2469. elif [ "${shortname}" == "xnt" ]; then
  2470. fn_info_game_xnt
  2471. fi
  2472. # Public IP address
  2473. # Cache public IP address for 24 hours
  2474. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2475. apiurl="http://ip-api.com/json"
  2476. fn_script_log_info "Querying ${apiurl} for public IP address"
  2477. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2478. exitcode=$?
  2479. # Check if the first request was successful
  2480. if [ "${exitcode}" -eq 0 ]; then
  2481. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2482. # Parse and reformat the response
  2483. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2484. country="$(echo "${ipresponse}" | jq -r '.country')"
  2485. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2486. # Construct a universal JSON format
  2487. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2488. else
  2489. # Fallback to myip.wtf if the initial request failed or timed out
  2490. apiurl="https://myip.wtf/json"
  2491. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2492. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2493. exitcode=$?
  2494. # Check if the backup request was successful
  2495. if [ "${exitcode}" -eq 0 ]; then
  2496. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2497. # Parse and reformat the response from myip.wtf
  2498. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2499. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2500. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2501. # Construct a universal JSON format
  2502. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2503. else
  2504. fn_script_log_error "Unable to get public IP address"
  2505. publicip="NOT SET"
  2506. country="NOT SET"
  2507. countrycode="NOT SET"
  2508. fi
  2509. fi
  2510. else
  2511. # Cached IP is still valid
  2512. fn_script_log_pass "Using cached IP as public IP address"
  2513. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2514. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2515. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2516. fi
  2517. # Alert IP address
  2518. if [ "${displayip}" ]; then
  2519. alertip="${displayip}"
  2520. elif [ "${publicip}" ]; then
  2521. alertip="${publicip}"
  2522. else
  2523. alertip="${ip}"
  2524. fi
  2525. # Steam Master Server - checks if detected by master server.
  2526. # Checked after config init, as the queryport is needed
  2527. if [ -z "${displaymasterserver}" ]; then
  2528. # if queryport and port3 are not set then set them to 123456789
  2529. # this is to prevent the query from failing.
  2530. if [ -z "${queryport}" ]; then
  2531. queryport="123456789"
  2532. fi
  2533. if [ -z "${port3}" ]; then
  2534. port3="123456789"
  2535. fi
  2536. if [ "$(command -v jq 2> /dev/null)" ]; then
  2537. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2538. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2539. # Query external IP first as most liky to succeed.
  2540. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2541. if [ "${masterserver}" == "0" ]; then
  2542. # Loop though server IP addresses if external IP fails.
  2543. for queryip in "${queryips[@]}"; do
  2544. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2545. done
  2546. fi
  2547. if [ "${masterserver}" == "0" ]; then
  2548. displaymasterserver="false"
  2549. else
  2550. displaymasterserver="true"
  2551. fi
  2552. fi
  2553. fi
  2554. fi
  2555. # unset the ports if they are set to 123456789
  2556. if [ "${port3}" == "123456789" ]; then
  2557. unset port3
  2558. fi
  2559. if [ "${queryport}" == "123456789" ]; then
  2560. unset queryport
  2561. fi
  2562. fi