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- #!/bin/bash
- # LinuxGSM update_steamcmd.sh function
- # Author: Daniel Gibbs
- # Website: https://linuxgsm.com
- # Description: Handles updating using SteamCMD.
- local modulename="UPDATE"
- local commandaction="Update"
- local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
- fn_update_steamcmd_dl(){
- info_config.sh
- # Detects if unbuffer command is available for 32 bit distributions only.
- info_distro.sh
- if [ "$(command -v stdbuf)" ]&&[ "${arch}" != "x86_64" ]; then
- unbuffer="stdbuf -i0 -o0 -e0"
- fi
- if [ -d "${steamcmddir}" ]; then
- cd "${steamcmddir}" || exit
- fi
- # If GoldSrc (appid 90) servers. GoldSrc (appid 90) require extra commands.
- if [ "${appid}" == "90" ]; then
- # If using a specific branch.
- if [ -n "${branch}" ]; then
- ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" -beta "${branch}" +quit | tee -a "${lgsmlog}"
- else
- ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" +quit | tee -a "${lgsmlog}"
- fi
- elif [ "${shortname}" == "ac" ]; then
- ${unbuffer} ${steamcmdcommand} +@sSteamCmdForcePlatformType windows +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" +quit
- # All other servers.
- else
- if [ -n "${branch}" ]; then
- ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" -beta "${branch}" +quit | tee -a "${lgsmlog}"
- else
- ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" +quit | tee -a "${lgsmlog}"
- fi
- fi
- fix.sh
- }
- fn_update_steamcmd_localbuild(){
- # Gets local build info.
- fn_print_dots "Checking local build: ${remotelocation}"
- fn_appmanifest_check
- # Uses appmanifest to find local build.
- localbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d\ -f3)
- # Set branch for updateinfo.
- IFS=' ' read -ra branchsplits <<< "${branch}"
- if [ "${#branchsplits[@]}" -gt 1 ]; then
- branchname="${branchsplits[1]}"
- else
- branchname="public"
- fi
- # Checks if localbuild variable has been set.
- if [ -z "${localbuild}" ]||[ "${localbuild}" == "null" ]; then
- fn_print_fail "Checking local build: ${remotelocation}"
- fn_script_log_fatal "Checking local build"
- core_exit.sh
- else
- fn_print_ok "Checking local build: ${remotelocation}"
- fn_script_log_pass "Checking local build"
- fi
- }
- fn_update_steamcmd_remotebuild(){
- # Gets remote build info.
- if [ -d "${steamcmddir}" ]; then
- cd "${steamcmddir}" || exit
- fi
- # Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD.
- if [ "$(find "${HOME}" -type f -name "appinfo.vdf" | wc -l)" -ne "0" ]; then
- find "${HOME}" -type f -name "appinfo.vdf" -exec rm -f {} \;
- fi
- remotebuild=$(${steamcmdcommand} +login "${steamuser}" "${steampass}" +app_info_update 1 +app_info_print "${appid}" +quit | sed '1,/branches/d' | sed "1,/${branchname}/d" | grep -m 1 buildid | tr -cd '[:digit:]')
- if [ "${installer}" != "1" ]; then
- fn_print_dots "Checking remote build: ${remotelocation}"
- # Checks if remotebuild variable has been set.
- if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then
- fn_print_fail "Checking remote build: ${remotelocation}"
- fn_script_log_fatal "Checking remote build"
- core_exit.sh
- else
- fn_print_ok "Checking remote build: ${remotelocation}"
- fn_script_log_pass "Checking remote build"
- fi
- else
- # Checks if remotebuild variable has been set.
- if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then
- fn_print_failure "Unable to get remote build"
- fn_script_log_fatal "Unable to get remote build"
- core_exit.sh
- fi
- fi
- }
- fn_update_steamcmd_compare(){
- fn_print_dots "Checking for update: ${remotelocation}"
- if [ "${localbuild}" != "${remotebuild}" ]; then
- fn_print_ok_nl "Checking for update: ${remotelocation}"
- echo -en "\n"
- echo -e "Update available"
- echo -e "* Local build: ${red}${localbuild}${default}"
- echo -e "* Remote build: ${green}${remotebuild}${default}"
- if [ -v "${branch}" ]; then
- echo -e "* Branch: ${branch}"
- fi
- echo -e "https://steamdb.info/app/${appid}/"
- echo -en "\n"
- fn_script_log_info "Update available"
- fn_script_log_info "Local build: ${localbuild}"
- fn_script_log_info "Remote build: ${remotebuild}"
- if [ -v "${branch}" ]; then
- fn_script_log_info "Branch: ${branch}"
- fi
- fn_script_log_info "${localbuild} > ${remotebuild}"
- unset updateonstart
- check_status.sh
- # If server stopped.
- if [ "${status}" == "0" ]; then
- fn_update_steamcmd_dl
- # If server started.
- else
- fn_stop_warning
- exitbypass=1
- command_stop.sh
- exitbypass=1
- fn_update_steamcmd_dl
- date +%s > "${lockdir}/lastupdate.lock"
- exitbypass=1
- command_start.sh
- fi
- alert="update"
- alert.sh
- else
- fn_print_ok_nl "Checking for update: ${remotelocation}"
- echo -en "\n"
- echo -e "No update available"
- echo -e "* Local build: ${green}${localbuild}${default}"
- echo -e "* Remote build: ${green}${remotebuild}${default}"
- if [ -v "${branch}" ]; then
- echo -e "* Branch: ${branch}"
- fi
- echo -e "https://steamdb.info/app/${appid}/"
- echo -en "\n"
- fn_script_log_info "No update available"
- fn_script_log_info "Local build: ${localbuild}"
- fn_script_log_info "Remote build: ${remotebuild}"
- if [ -v "${branch}" ]; then
- fn_script_log_info "Branch: ${branch}"
- fi
- fi
- }
- fn_appmanifest_info(){
- appmanifestfile=$(find "${serverfiles}" -type f -name "appmanifest_${appid}.acf")
- appmanifestfilewc=$(find "${serverfiles}" -type f -name "appmanifest_${appid}.acf" | wc -l)
- }
- fn_appmanifest_check(){
- fn_appmanifest_info
- # Multiple or no matching appmanifest files may sometimes be present.
- # This error is corrected if required.
- if [ "${appmanifestfilewc}" -ge "2" ]; then
- fn_print_error "Multiple appmanifest_${appid}.acf files found"
- fn_script_log_error "Multiple appmanifest_${appid}.acf files found"
- fn_print_dots "Removing x${appmanifestfilewc} appmanifest_${appid}.acf files"
- for appfile in ${appmanifestfile}; do
- rm -f "${appfile:?}"
- done
- appmanifestfilewc1="${appmanifestfilewc}"
- fn_appmanifest_info
- # if error can not be resolved.
- if [ "${appmanifestfilewc}" -ge "2" ]; then
- fn_print_fail "Unable to remove x${appmanifestfilewc} appmanifest_${appid}.acf files"
- fn_script_log_fatal "Unable to remove x${appmanifestfilewc} appmanifest_${appid}.acf files"
- echo -e "* Check user permissions"
- for appfile in ${appmanifestfile}; do
- echo -e " ${appfile}"
- done
- core_exit.sh
- else
- fn_print_ok "Removed x${appmanifestfilewc1} appmanifest_${appid}.acf files"
- fn_script_log_pass "Removed x${appmanifestfilewc1} appmanifest_${appid}.acf files"
- fn_print_info_nl "Forcing update to correct issue"
- fn_script_log_info "Forcing update to correct issue"
- fn_update_steamcmd_dl
- fi
- elif [ "${appmanifestfilewc}" -eq "0" ]; then
- fn_print_error_nl "No appmanifest_${appid}.acf found"
- fn_script_log_error "No appmanifest_${appid}.acf found"
- fn_print_info_nl "Forcing update to correct issue"
- fn_script_log_info "Forcing update to correct issue"
- fn_update_steamcmd_dl
- fn_appmanifest_info
- if [ "${appmanifestfilewc}" -eq "0" ]; then
- fn_print_fail_nl "Still no appmanifest_${appid}.acf found"
- fn_script_log_fatal "Still no appmanifest_${appid}.acf found"
- core_exit.sh
- fi
- fi
- }
- fn_stop_warning(){
- fn_print_warn "Updating server: SteamCMD: ${selfname} will be stopped during update"
- fn_script_log_warn "Updating server: SteamCMD: ${selfname} will be stopped during update"
- totalseconds=3
- for seconds in {3..1}; do
- fn_print_warn "Updating server: SteamCMD: ${selfname} will be stopped during update: ${totalseconds}"
- totalseconds=$((totalseconds - 1))
- sleep 1
- if [ "${seconds}" == "0" ]; then
- break
- fi
- done
- fn_print_warn_nl "Updating server: SteamCMD: ${selfname} will be stopped during update"
- }
- # The location where the builds are checked and downloaded.
- remotelocation="SteamCMD"
- check.sh
- if [ "${forceupdate}" == "1" ]; then
- # forceupdate bypasses update checks.
- check_status.sh
- if [ "${status}" != "0" ]; then
- fn_stop_warning
- exitbypass=1
- command_stop.sh
- fn_update_steamcmd_dl
- date +%s > "${lockdir}/lastupdate.lock"
- exitbypass=1
- command_start.sh
- else
- fn_update_steamcmd_dl
- date +%s > "${lockdir}/lastupdate.lock"
- fi
- else
- fn_print_dots "Checking for update"
- fn_print_dots "Checking for update: ${remotelocation}"
- fn_update_steamcmd_localbuild
- fn_update_steamcmd_remotebuild
- fn_update_steamcmd_compare
- fi
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