install_server_files.sh 4.9 KB

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  1. #!/bin/bash
  2. # LGSM install_server_files.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://gameservermanagers.com
  5. # Description: Installs server files.
  6. local commandname="INSTALL"
  7. local commandaction="Install"
  8. local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
  9. fn_install_server_files(){
  10. if [ "${gamename}" == "Unreal Tournament 99" ]; then
  11. fileurl="https://gameservermanagers.com/files/UnrealTournament99/ut99-server-451-ultimate-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="ut99-server-451-ultimate-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="49cb24d0550ff6ddeaba6007045c6edd"
  12. elif [ "${gamename}" == "Unreal Tournament 2004" ]; then
  13. fileurl="https://gameservermanagers.com/files/UnrealTournament2004/ut2004-server-3339-ultimate-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="ut2004-server-3339-ultimate-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="67c5e2cd9c2a4b04f163962ee41eff54"
  14. elif [ "${gamename}" == "GoldenEye: Source" ]; then
  15. fileurl="https://gameservermanagers.com/files/GoldenEyeSource/goldenEye_source_v4.2.4_server_2015_map_pack.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="goldenEye_source_v4.2.4_server_2015_map_pack.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="3148ac38acc3642b0d6d64f51f27de15"
  16. fi
  17. fn_fetch_file "${fileurl}" "${filedir}" "${filename}" "${executecmd}" "${run}" "${force}" "${md5}"
  18. fn_dl_extract "${filedir}" "${filename}" "${filesdir}"
  19. }
  20. fn_install_server_files_steamcmd(){
  21. counter="0"
  22. while [ "${counter}" == "0" ]||[ "${exitcode}" != "0" ]; do
  23. counter=$((counter+1))
  24. cd "${rootdir}/steamcmd"
  25. if [ "${counter}" -le "10" ]; then
  26. # Attempt 1-4: Standard attempt
  27. # Attempt 5-6: Validate attempt
  28. # Attempt 7-8: Validate, delete long name dir
  29. # Attempt 9-10: Validate, delete long name dir, re-download SteamCMD
  30. # Attempt 11: Failure
  31. if [ "${counter}" -ge "2" ]; then
  32. fn_print_warning_nl "SteamCMD did not complete the download, retrying: Attempt ${counter}"
  33. fn_script_log "SteamCMD did not complete the download, retrying: Attempt ${counter}"
  34. fi
  35. if [ "${counter}" -ge "7" ]; then
  36. echo "Removing $(find ${filesdir} -type d -print0 | grep -Ez '[^/]{30}$')"
  37. find ${filesdir} -type d -print0 | grep -Ez '[^/]{30}$' | xargs -0 rm -rf
  38. fi
  39. if [ "${counter}" -ge "9" ]; then
  40. rm -rf "${rootdir}/steamcmd"
  41. check_steamcmd.sh
  42. fi
  43. # Detects if unbuffer command is available.
  44. if [ $(command -v stdbuf) ]; then
  45. unbuffer="stdbuf -i0 -o0 -e0"
  46. fi
  47. if [ "${counter}" -le "4" ]; then
  48. if [ "${engine}" == "goldsource" ]; then
  49. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" ${branch} +quit
  50. local exitcode=$?
  51. else
  52. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid}" ${branch} +quit
  53. local exitcode=$?
  54. fi
  55. elif [ "${counter}" -ge "5" ]; then
  56. if [ "${engine}" == "goldsource" ]; then
  57. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" ${branch} -validate +quit
  58. local exitcode=$?
  59. else
  60. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid}" ${branch} -validate +quit
  61. local exitcode=$?
  62. fi
  63. fi
  64. elif [ "${counter}" -ge "11" ]; then
  65. fn_print_failure_nl "SteamCMD did not complete the download, too many retrys"
  66. fn_script_log "SteamCMD did not complete the download, too many retrys"
  67. break
  68. fi
  69. done
  70. # Goldsource servers commonly fail to download all the server files required.
  71. # Validating a few of times may reduce the chance of this issue.
  72. if [ "${engine}" == "goldsource" ]; then
  73. fn_print_infomation_nl "Goldsource servers commonly fail to download all the server files required. Validating a few of times may reduce the chance of this issue."
  74. counter="0"
  75. while [ "${counter}" -le "4" ]; do
  76. counter=$((counter+1))
  77. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_set_config 90 mod ${appidmod} +app_update "${appid}" ${branch} -validate +quit
  78. local exitcode=$?
  79. done
  80. fi
  81. }
  82. echo ""
  83. echo "Installing ${gamename} Server"
  84. echo "================================="
  85. sleep 1
  86. if [ "${gamename}" == "TeamSpeak 3" ]; then
  87. update_ts3.sh
  88. elif [ "${gamename}" == "Mumble" ]; then
  89. update_mumble.sh
  90. elif [ -z "${appid}" ]||[ "${gamename}" == "GoldenEye: Source" ]; then
  91. fn_install_server_files
  92. fi
  93. if [ -n "${appid}" ]; then
  94. fn_install_server_files_steamcmd
  95. fi
  96. if [ -z "${autoinstall}" ]; then
  97. echo ""
  98. echo "================================="
  99. while true; do
  100. read -e -i "y" -p "Was the install successful? [Y/n]" yn
  101. case $yn in
  102. [Yy]* ) break;;
  103. [Nn]* ) install_retry.sh;;
  104. * ) echo "Please answer yes or no.";;
  105. esac
  106. done
  107. fi