fix_glibc.sh 2.4 KB

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  1. #!/bin/bash
  2. # LGSM fix_glibc.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://gameservermanagers.com
  5. # Description: Downloads required Glibc files and applies the Glibc fix if required.
  6. local commandname="FIX"
  7. local commandaction="Fix"
  8. local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
  9. ## i386
  10. # libstdc++.so.6
  11. local libstdc_servers_array=( "ARMA 3" "Blade Symphony" "Garry's Mod" "GoldenEye: Source" "Just Cause 2" )
  12. for libstdc_server in "${libstdc_servers_array[@]}"
  13. do
  14. if [ "${gamename}" == "${libstdc_server}" ]; then
  15. fn_fetch_file_github "lgsm/lib/ubuntu12.04/i386" "libstdc++.so.6" "${lgsmdir}/lib" "noexecutecmd" "norun" "noforce" "nomd5"
  16. fi
  17. done
  18. # libm.so.6
  19. local libm_servers_array=( "Black Mesa: Deathmatch" "Codename CURE" "Day of Infamy" "Double Action: Boogaloo" "Empires Mod" "Fistful of Frags" "Garry's Mod" "GoldenEye: Source" "Insurgency" "Natural Selection 2" "NS2: Combat" "No More Room in Hell" )
  20. for libm_server in "${libm_servers_array[@]}"
  21. do
  22. if [ "${gamename}" == "${libm_server}" ]; then
  23. fn_fetch_file_github "lgsm/lib/ubuntu12.04/i386" "libm.so.6" "${lgsmdir}/lib" "noexecutecmd" "norun" "noforce" "nomd5"
  24. fi
  25. done
  26. # libc.so.6
  27. local libc_servers_array=( "Black Mesa: Deathmatch" "Blade Symphony" "Garry's Mod" "GoldenEye: Source" )
  28. for libc_server in "${libc_servers_array[@]}"
  29. do
  30. if [ "${gamename}" == "${libc_server}" ]; then
  31. fn_fetch_file_github "lgsm/lib/ubuntu12.04/i386" "libc.so.6" "${lgsmdir}/lib" "noexecutecmd" "norun" "noforce" "nomd5"
  32. fi
  33. done
  34. # libpthread.so.0
  35. local libpthread_servers_array=( "Black Mesa: Deathmatch" "Blade Symphony" "Garry's Mod" )
  36. for libpthread_server in "${libpthread_servers_array[@]}"
  37. do
  38. if [ "${gamename}" == "${libpthread_server}" ]; then
  39. fn_fetch_file_github "lgsm/lib/ubuntu12.04/i386" "libpthread.so.0" "${lgsmdir}/lib" "noexecutecmd" "norun" "noforce" "nomd5"
  40. fi
  41. done
  42. export LD_LIBRARY_PATH=:"${libdir}"
  43. ## amd64
  44. # libm.so.6
  45. local libm_servers_array=( "Factorio" )
  46. for libm_server in "${libm_servers_array[@]}"
  47. do
  48. if [ "${gamename}" == "${libm_server}" ]; then
  49. fn_fetch_file_github "lgsm/lib/ubuntu12.04/amd64" "libm.so.6" "${lgsmdir}/lib" "noexecutecmd" "norun" "noforce" "nomd5"
  50. fi
  51. done
  52. # libc.so.6
  53. local libc_servers_array=( "Factorio" )
  54. for libc_server in "${libc_servers_array[@]}"
  55. do
  56. if [ "${gamename}" == "${libc_server}" ]; then
  57. fn_fetch_file_github "lgsm/lib/ubuntu12.04/amd64" "libc.so.6" "${lgsmdir}/lib" "noexecutecmd" "norun" "noforce" "nomd5"
  58. fi
  59. done