ns2cserver 5.9 KB

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  1. #!/bin/bash
  2. # Project: Game Server Managers - LinuxGSM
  3. # Author: Daniel Gibbs
  4. # License: MIT License, Copyright (c) 2017 Daniel Gibbs
  5. # Purpose: NS2: Combat | Server Management Script
  6. # Contributors: https://github.com/GameServerManagers/LinuxGSM/graphs/contributors
  7. # Documentation: https://github.com/GameServerManagers/LinuxGSM/wiki
  8. # Website: https://gameservermanagers.com
  9. # Debugging
  10. if [ -f ".dev-debug" ]; then
  11. exec 5>dev-debug.log
  12. BASH_XTRACEFD="5"
  13. set -x
  14. fi
  15. version="170501"
  16. ##########################
  17. ######## Settings ########
  18. ##########################
  19. #### Server Settings ####
  20. ## SteamCMD Login | https://github.com/GameServerManagers/LinuxGSM/wiki/SteamCMD#steamcmd-login
  21. steamuser="username"
  22. steampass='password'
  23. ## Server Start Settings | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters
  24. defaultmap="co_core"
  25. port="27015"
  26. maxplayers="24"
  27. ip="0.0.0.0"
  28. servername="NS2C Server"
  29. webadminuser="admin"
  30. webadminpass="admin"
  31. webadminport="8080"
  32. mods=""
  33. serverpassword=""
  34. # Add the following line to the parms if you want a private server. Ensuring
  35. # that the password variable above is not left empty.
  36. # -password \"${serverpassword}\"
  37. ## Server Start Command | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters#additional-parameters
  38. fn_parms(){
  39. parms="-name \"${servername}\" -port ${port} -webadmin -webdomain ${ip} -webuser ${webadminuser} -webpassword \"${webadminpass}\" -webport ${webadminport} -map ${defaultmap} -limit ${maxplayers} -config_path \"${servercfgdir}\" -modstorage \"${modstoragedir}\" -mods \"${mods}\""
  40. }
  41. #### LinuxGSM Settings ####
  42. ## Notification Alerts
  43. # (on|off)
  44. # Email Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Email
  45. emailalert="off"
  46. email="email@example.com"
  47. emailfrom=""
  48. # Pushbullet Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Pushbullet
  49. pushbulletalert="off"
  50. pushbullettoken="accesstoken"
  51. channeltag=""
  52. ## Updating | https://github.com/GameServerManagers/LinuxGSM/wiki/Update
  53. updateonstart="off"
  54. ## Backup | https://github.com/GameServerManagers/LinuxGSM/wiki/Backup
  55. maxbackups="4"
  56. maxbackupdays="30"
  57. stoponbackup="on"
  58. ## Logging | https://github.com/GameServerManagers/LinuxGSM/wiki/Logging
  59. consolelogging="on"
  60. logdays="7"
  61. #### LinuxGSM Advanced Settings ####
  62. ## SteamCMD Settings
  63. # Server appid
  64. appid="313900"
  65. # Steam App Branch Select
  66. # Allows to opt into the various Steam app branches. Default branch is "".
  67. # Example: "-beta latest_experimental"
  68. branch=""
  69. ## Github Branch Select
  70. # Allows for the use of different function files
  71. # from a different repo and/or branch.
  72. githubuser="GameServerManagers"
  73. githubrepo="LinuxGSM"
  74. githubbranch="master"
  75. ## LinuxGSM Server Details
  76. # Do not edit
  77. gamename="NS2: Combat"
  78. engine="spark"
  79. ## Service Name | https://github.com/GameServerManagers/LinuxGSM/wiki/Multiple-Servers
  80. servicename="ns2c-server"
  81. #### Directories ####
  82. # Edit with care
  83. ## Work Directories
  84. rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))"
  85. selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
  86. lockselfname=".${servicename}.lock"
  87. lgsmdir="${rootdir}/lgsm"
  88. functionsdir="${lgsmdir}/functions"
  89. libdir="${lgsmdir}/lib"
  90. tmpdir="${lgsmdir}/tmp"
  91. filesdir="${rootdir}/serverfiles"
  92. ## Server Specific Directories
  93. systemdir="${filesdir}"
  94. executabledir="${filesdir}/ia32"
  95. executable="./ns2combatserver_linux32"
  96. servercfgdir="${rootdir}/server1"
  97. servercfgfullpath="${servercfgdir}"
  98. modstoragedir="${servercfgdir}/Workshop"
  99. ## Backup Directory
  100. backupdir="${rootdir}/backups"
  101. ## Logging Directories
  102. gamelogdir="${systemdir}/logs"
  103. scriptlogdir="${rootdir}/log/script"
  104. consolelogdir="${rootdir}/log/console"
  105. scriptlog="${scriptlogdir}/${servicename}-script.log"
  106. consolelog="${consolelogdir}/${servicename}-console.log"
  107. emaillog="${scriptlogdir}/${servicename}-email.log"
  108. ## Logs Naming
  109. scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%Y-%m-%d-%H:%M:%S').log"
  110. consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%Y-%m-%d-%H:%M:%S').log"
  111. ########################
  112. ######## Script ########
  113. ###### Do not edit #####
  114. ########################
  115. # Fetches core_dl for file downloads
  116. fn_fetch_core_dl(){
  117. github_file_url_dir="lgsm/functions"
  118. github_file_url_name="${functionfile}"
  119. filedir="${functionsdir}"
  120. filename="${github_file_url_name}"
  121. githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${github_file_url_name}"
  122. # If the file is missing, then download
  123. if [ ! -f "${filedir}/${filename}" ]; then
  124. if [ ! -d "${filedir}" ]; then
  125. mkdir -p "${filedir}"
  126. fi
  127. echo -e " fetching ${filename}...\c"
  128. # Check curl exists and use available path
  129. curlpaths="$(command -v curl 2>/dev/null) $(which curl >/dev/null 2>&1) /usr/bin/curl /bin/curl /usr/sbin/curl /sbin/curl)"
  130. for curlcmd in ${curlpaths}
  131. do
  132. if [ -x "${curlcmd}" ]; then
  133. break
  134. fi
  135. done
  136. # If curl exists download file
  137. if [ "$(basename ${curlcmd})" == "curl" ]; then
  138. curlfetch=$(${curlcmd} -s --fail -o "${filedir}/${filename}" "${githuburl}" 2>&1)
  139. if [ $? -ne 0 ]; then
  140. echo -e "\e[0;31mFAIL\e[0m\n"
  141. echo "${curlfetch}"
  142. echo -e "${githuburl}\n"
  143. exit 1
  144. else
  145. echo -e "\e[0;32mOK\e[0m"
  146. fi
  147. else
  148. echo -e "\e[0;31mFAIL\e[0m\n"
  149. echo "Curl is not installed!"
  150. echo -e ""
  151. exit 1
  152. fi
  153. chmod +x "${filedir}/${filename}"
  154. fi
  155. source "${filedir}/${filename}"
  156. }
  157. core_dl.sh(){
  158. # Functions are defined in core_functions.sh.
  159. functionfile="${FUNCNAME}"
  160. fn_fetch_core_dl
  161. }
  162. core_functions.sh(){
  163. # Functions are defined in core_functions.sh.
  164. functionfile="${FUNCNAME}"
  165. fn_fetch_core_dl
  166. }
  167. # Prevent from running this script as root.
  168. if [ "$(whoami)" = "root" ]; then
  169. if [ ! -f "${functionsdir}/core_functions.sh" ]||[ ! -f "${functionsdir}/check_root.sh" ]||[ ! -f "${functionsdir}/core_messages.sh" ]||[ ! -f "${functionsdir}/core_exit.sh" ]; then
  170. echo "[ FAIL ] Do NOT run this script as root!"
  171. exit 1
  172. else
  173. core_functions.sh
  174. check_root.sh
  175. fi
  176. fi
  177. core_dl.sh
  178. core_functions.sh
  179. getopt=$1
  180. core_getopt.sh