install_server_files.sh 9.5 KB

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  1. #!/bin/bash
  2. # LinuxGSM install_server_files.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://gameservermanagers.com
  5. # Description: Installs server files.
  6. local commandname="INSTALL"
  7. local commandaction="Install"
  8. local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
  9. fn_install_server_files(){
  10. if [ "${gamename}" == "Battlefield: 1942" ]; then
  11. remote_fileurl="http://files.gameservermanagers.com/BattleField1942/bf1942_lnxded-1.61-hacked-to-1.612.full.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="bf1942_lnxded-1.61-hacked-to-1.612.full.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="a86a5d3cd64ca59abcc9bb9f777c2e5d"
  12. elif [ "${gamename}" == "Call of Duty" ]; then
  13. remote_fileurl="http://files.gameservermanagers.com/CallOfDuty/cod-lnxded-1.5b-full.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="cod-lnxded-1.5-large.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="19629895a4cf6fd8f6d1ee198b5304cd"
  14. elif [ "${gamename}" == "Call of Duty: United Offensive" ]; then
  15. remote_fileurl="http://files.gameservermanagers.com/CallOfDutyUnitedOffensive/coduo-lnxded-1.51b-full.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="coduo-lnxded-1.51b-full.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="f1804ef13036e2b4ab535db000b19e97"
  16. elif [ "${gamename}" == "Call of Duty 2" ]; then
  17. remote_fileurl="http://files.gameservermanagers.com/CallOfDuty2/cod2-lnxded-1.3-full.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="cod2-lnxded-1.3-full.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="078128f83d06dc3d7699428dc2870214"
  18. elif [ "${gamename}" == "Call of Duty 4" ]; then
  19. remote_fileurl="http://files.gameservermanagers.com/CallOfDuty4/cod4x18_dedrun.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="cod4x18_dedrun.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="bebdfc1755626462bdaad49f6f926c08"
  20. elif [ "${gamename}" == "Call of Duty: World at War" ]; then
  21. remote_fileurl="http://files.gameservermanagers.com/CallOfDutyWorldAtWar/codwaw-lnxded-1.7-full.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="codwaw-lnxded-1.7-full.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="0489697ff3bf678c109bfb377d1b7895"
  22. elif [ "${gamename}" == "GoldenEye: Source" ]; then
  23. remote_fileurl="http://files.gameservermanagers.com/GoldenEyeSource/GoldenEye_Source_v5.0.1_full_server_linux.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="GoldenEye_Source_v5.0.1_server_full_Linux.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="ea227a150300abe346e757380325f84c"
  24. elif [ "${gamename}" == "Quake 2" ]; then
  25. remote_fileurl="http://files.gameservermanagers.com/Quake2/quake2-3.20-glibc-i386-full-linux2.0.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="quake2-3.20-glibc-i386-full-linux2.0.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="0b8c7e2d51f40b56b328c69e986e7c5f"
  26. elif [ "${gamename}" == "Quake 3: Arena" ]; then
  27. remote_fileurl="http://files.gameservermanagers.com/Quake3/quake3-1.32c-x86-full-linux.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="quake3-1.32c-x86-full-linux.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="fd7258d827474f67663dda297bff4306"
  28. elif [ "${gamename}" == "QuakeWorld" ]; then
  29. remote_fileurl="http://files.gameservermanagers.com/QuakeWorld/nquake.server.linux.083116.full.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="nquake.server.linux.083116.full.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="75a409cf08d808f075e4dacdc7b21b78"
  30. elif [ "${gamename}" == "Unreal Tournament 2004" ]; then
  31. remote_fileurl="http://files.gameservermanagers.com/UnrealTournament2004/ut2004-server-3339-ultimate-linux.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="ut2004-server-3339-ultimate-linux.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="67c5e2cd9c2a4b04f163962ee41eff54"
  32. elif [ "${gamename}" == "Unreal Tournament 99" ]; then
  33. remote_fileurl="http://files.gameservermanagers.com/UnrealTournament99/ut99-server-451-ultimate-linux.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="ut99-server-451-ultimate-linux.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="49cb24d0550ff6ddeaba6007045c6edd"
  34. elif [ "${gamename}" == "Unreal Tournament" ]; then
  35. fileurl="https://s3.amazonaws.com/unrealtournament/UnrealTournament-Server-XAN-3395761-Linux.zip"; filedir="${tmpdir}"; filename="UnrealTournament-Server-XAN-3395761-Linux.zip"; executecmd="noexecute" run="norun"; force="noforce"; md5="f04ad5b96865b19613303331ff4075eb"
  36. elif [ "${gamename}" == "Unreal Tournament 3" ]; then
  37. remote_fileurl="http://files.gameservermanagers.com/UnrealTournament3/UT3-linux-server-2.1.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="UT3-linux-server-2.1.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="2527437b46f1b47f20228d27d72395a6"
  38. elif [ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
  39. remote_fileurl="http://files.gameservermanagers.com/WolfensteinEnemyTerritory/enemy-territory.260b.tar.bz2"; local_filedir="${tmpdir}"; local_filedir="enemy-territory.260b.tar.bz2"; chmodx="nochmodx" run="norun"; force="noforce"; md5="f833f514bfcdd46b42c111f83350c5a7"
  40. fi
  41. fn_fetch_file "${fileurl}" "${filedir}" "${filename}" "${executecmd}" "${run}" "${force}" "${md5}"
  42. fn_dl_extract "${filedir}" "${filename}" "${serverfiles}"
  43. }
  44. fn_install_server_files_steamcmd(){
  45. counter="0"
  46. while [ "${counter}" == "0" ]||[ "${exitcode}" != "0" ]; do
  47. counter=$((counter+1))
  48. cd "${steamcmddir}"
  49. if [ "${counter}" -le "10" ]; then
  50. # Attempt 1-4: Standard attempt
  51. # Attempt 5-6: Validate attempt
  52. # Attempt 7-8: Validate, delete long name dir
  53. # Attempt 9-10: Validate, delete long name dir, re-download SteamCMD
  54. # Attempt 11: Failure
  55. if [ "${counter}" -ge "2" ]; then
  56. fn_print_warning_nl "SteamCMD did not complete the download, retrying: Attempt ${counter}"
  57. fn_script_log "SteamCMD did not complete the download, retrying: Attempt ${counter}"
  58. fi
  59. if [ "${counter}" -ge "7" ]; then
  60. echo "Removing $(find ${serverfiles} -type d -print0 | grep -Ez '[^/]{30}$')"
  61. find ${serverfiles} -type d -print0 | grep -Ez '[^/]{30}$' | xargs -0 rm -rf
  62. fi
  63. if [ "${counter}" -ge "9" ]; then
  64. rm -rf "${steamcmddir}"
  65. check_steamcmd.sh
  66. fi
  67. # Detects if unbuffer command is available for 32 bit distributions only.
  68. info_distro.sh
  69. if [ $(command -v stdbuf 2>/dev/null) ]&&[ "${arch}" != "x86_64" ]; then
  70. unbuffer="stdbuf -i0 -o0 -e0"
  71. fi
  72. if [ "${counter}" -le "4" ]; then
  73. if [ "${engine}" == "goldsource" ]; then
  74. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" ${branch} +quit
  75. local exitcode=$?
  76. else
  77. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" ${branch} +quit
  78. local exitcode=$?
  79. if [ "${gamename}" == "Classic Offensive" ]; then
  80. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid_co}" ${branch} +quit
  81. local exitcode=$?
  82. fi
  83. fi
  84. elif [ "${counter}" -ge "5" ]; then
  85. if [ "${engine}" == "goldsource" ]; then
  86. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" ${branch} validate +quit
  87. local exitcode=$?
  88. else
  89. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" ${branch} validate +quit
  90. local exitcode=$?
  91. if [ "${gamename}" == "Classic Offensive" ]; then
  92. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid_co}" ${branch} -validate +quit
  93. local exitcode=$?
  94. fi
  95. fi
  96. fi
  97. elif [ "${counter}" -ge "11" ]; then
  98. fn_print_failure_nl "SteamCMD did not complete the download, too many retrys"
  99. fn_script_log "SteamCMD did not complete the download, too many retrys"
  100. break
  101. fi
  102. done
  103. # Goldsource servers commonly fail to download all the server files required.
  104. # Validating a few of times may reduce the chance of this issue.
  105. if [ "${engine}" == "goldsource" ]; then
  106. fn_print_information_nl "Goldsource servers commonly fail to download all the server files required. Validating a few of times may reduce the chance of this issue."
  107. counter="0"
  108. while [ "${counter}" -le "4" ]; do
  109. counter=$((counter+1))
  110. ${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod ${appidmod} +app_update "${appid}" ${branch} -validate +quit
  111. local exitcode=$?
  112. done
  113. fi
  114. }
  115. echo ""
  116. echo "Installing ${gamename} Server"
  117. echo "================================="
  118. sleep 1
  119. if [ -n "${appid}" ]; then
  120. fn_install_server_files_steamcmd
  121. fi
  122. if [ "${gamename}" == "TeamSpeak 3" ]; then
  123. update_ts3.sh
  124. elif [ "${gamename}" == "Minecraft" ]; then
  125. install_minecraft_eula.sh
  126. update_minecraft.sh
  127. elif [ "${gamename}" == "Mumble" ]; then
  128. update_mumble.sh
  129. elif [ "${gamename}" == "Multi Theft Auto" ]; then
  130. update_mta.sh
  131. elif [ "${gamename}" == "Factorio" ]; then
  132. update_factorio.sh
  133. install_factorio_save.sh
  134. elif [ -z "${appid}" ]||[ "${gamename}" == "GoldenEye: Source" ]; then
  135. if [ "${gamename}" == "Unreal Tournament" ]; then
  136. install_unreal_tournament_eula.sh
  137. fi
  138. fn_install_server_files
  139. fi
  140. if [ -z "${autoinstall}" ]; then
  141. echo ""
  142. echo "================================="
  143. if ! fn_prompt_yn "Was the install successful?" Y; then
  144. install_retry.sh
  145. fi
  146. fi