info_game.sh 93 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: https://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
  8. # shellcheck disable=SC2317
  9. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  10. # Config Type: ini
  11. # Comment: ; or #
  12. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  13. fn_info_game_ini() {
  14. # sed is used to process the file.
  15. # -n: Suppresses automatic printing of pattern space.
  16. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  17. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  18. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  19. # - .*: Matches any characters before the equals sign.
  20. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  21. # - \([^"]*\): Captures any characters that are not double quotes.
  22. # - "\?: Matches an optional double quote.
  23. # - /1: Replaces the entire matched pattern with the captured value.
  24. # - p: Prints the modified line.
  25. # - q: Quits processing after modifying and printing the line.
  26. if [ -n "${3}" ]; then
  27. servercfgparse="${3}"
  28. else
  29. servercfgparse="${servercfgfullpath}"
  30. fi
  31. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  32. configtype="ini"
  33. }
  34. # Config Type: Key Value Pairs (Equals Delimited)
  35. # Comment: ; or #
  36. fn_info_game_keyvalue_pairs_equals() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: Key Value Pairs (Space Delimited)
  58. # Comment: ; or #
  59. fn_info_game_keyvalue_pairs_space() {
  60. # sed is used to process the file.
  61. # -n: Suppresses automatic printing of pattern space.
  62. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  63. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  64. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  65. # - .*: Matches any characters before the space.
  66. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  78. configtype="keyvalue_pairs"
  79. }
  80. # Config Type: QuakeC
  81. # Comment: // or /* */
  82. fn_info_game_quakec() {
  83. # -n: Suppresses automatic printing of pattern space.
  84. # /^[[:space:]]*\(set[asu]\?[[:space:]]\+\)\?\<'"${2}"'\>/: Matches lines starting with optional leading whitespace, an optional set, seta, sets or setu, and the word provided as the second argument ($2), considering it as a whole word.
  85. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  86. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  87. # - .*: Matches any characters before the spaces.
  88. # - *: Matches any number of spaces.
  89. # - "\?: Matches an optional double quote.
  90. # - \([^"]*\): Captures any characters that are not double quotes.
  91. # - "\?: Matches an optional double quote.
  92. # - /1: Replaces the entire matched pattern with the captured value.
  93. # - p: Prints the modified line.
  94. # - q: Quits processing after modifying and printing the line.
  95. if [ -n "${3}" ]; then
  96. servercfgparse="${3}"
  97. else
  98. servercfgparse="${servercfgfullpath}"
  99. fi
  100. printf -v "${1}" '%s' "$(sed -n '/^[[:space:]]*\(set[asu]\?[[:space:]]\+\)\?\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  101. configtype="quakec"
  102. }
  103. # Config Type: json
  104. # Comment: // or /* */
  105. fn_info_game_json() {
  106. if [ -n "${3}" ]; then
  107. servercfgparse="${3}"
  108. else
  109. servercfgparse="${servercfgfullpath}"
  110. fi
  111. printf -v "${1}" '%s' "$(jq -r "${2}" "${servercfgparse}")"
  112. configtype="json"
  113. }
  114. # Config Type: SQF
  115. # Comment: // or /* */
  116. fn_info_game_sqf() {
  117. # sed is the command itself, indicating that we want to use the sed utility.
  118. # -n: Suppresses automatic printing of pattern space.
  119. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  120. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  121. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  122. # - .*: Matches any characters before the equals sign.
  123. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  124. # - \([^"]*\): Captures any characters that are not double quotes.
  125. # - "\?: Matches an optional double quote.
  126. # - /1: Replaces the entire matched pattern with the captured value.
  127. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  128. # - p: Prints the modified line.
  129. # - q: Quits processing after modifying and printing the line.
  130. if [ -n "${3}" ]; then
  131. servercfgparse="${3}"
  132. else
  133. servercfgparse="${servercfgfullpath}"
  134. fi
  135. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')"
  136. configtype="sqf"
  137. }
  138. # Config Type: XML
  139. # Comment: <!-- -->
  140. fn_info_game_xml() {
  141. if [ -n "${3}" ]; then
  142. servercfgparse="${3}"
  143. else
  144. servercfgparse="${servercfgfullpath}"
  145. fi
  146. printf -v "${1}" '%s' "$(xmllint --xpath "string(${2})" "${servercfgparse}")"
  147. configtype="xml"
  148. }
  149. # Config Type: Valve KeyValues
  150. # Comment: //
  151. fn_info_game_valve_keyvalues() {
  152. # sed is used to process the file.
  153. # -n: Suppresses automatic printing of pattern space.
  154. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  155. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  156. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  157. # - .*: Matches any characters before the spaces.
  158. # - *: Matches any number of spaces.
  159. # - "\?: Matches an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  171. configtype="valve_keyvalues"
  172. }
  173. # Config Type: Java properties
  174. # Comment: # or !
  175. fn_info_game_java_properties() {
  176. # sed is used to process the file.
  177. # -n: Suppresses automatic printing of pattern space.
  178. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  179. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  180. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  181. # - .*: Matches any characters before the equals sign.
  182. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  183. # - \([^"]*\): Captures any characters that are not double quotes.
  184. # - "\?: Matches an optional double quote.
  185. # - /1: Replaces the entire matched pattern with the captured value.
  186. # - p: Prints the modified line.
  187. # - q: Quits processing after modifying and printing the line.
  188. if [ -n "${3}" ]; then
  189. servercfgparse="${3}"
  190. else
  191. servercfgparse="${servercfgfullpath}"
  192. fi
  193. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  194. configtype="java"
  195. }
  196. # Config Type: ini
  197. # Comment: ; or #
  198. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  199. fn_info_game_lua() {
  200. # - The '-n' option suppresses automatic printing of pattern space.
  201. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  202. # followed by the exact word specified by the second argument.
  203. # - If the pattern matches, the following actions are performed within the curly braces:
  204. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  205. # removing any leading or trailing spaces.
  206. # - 's#,.*##' removes everything after the first comma encountered.
  207. # - 'p' prints the modified pattern space.
  208. # - 'q' quits processing after printing the modified pattern space.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. printf -v "${1}" '%s' "$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')"
  215. configtype="lua"
  216. }
  217. # Config Type: custom (Project Cars)
  218. # Comment: //
  219. fn_info_game_pc_config() {
  220. # sed is used to process the file.
  221. # -n: Suppresses automatic printing of pattern space.
  222. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  223. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  224. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  225. # - .*: Matches any characters before the equals sign.
  226. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  227. # - \([^"]*\): Captures any characters that are not double quotes.
  228. # - "\?: Matches an optional double quote.
  229. # - /1: Replaces the entire matched pattern with the captured value.
  230. # - p: Prints the modified line.
  231. # - q: Quits processing after modifying and printing the line.
  232. if [ -n "${3}" ]; then
  233. servercfgparse="${3}"
  234. else
  235. servercfgparse="${servercfgfullpath}"
  236. fi
  237. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  238. configtype="pc_config"
  239. }
  240. # Config Type: ini
  241. # Parameters: false
  242. # Comment: ; or #
  243. # Example: NAME=SERVERNAME
  244. # Filetype: ini
  245. fn_info_game_ac() {
  246. if [ -f "${servercfgfullpath}" ]; then
  247. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  248. fn_info_game_ini "httpport" "HTTP_PORT"
  249. fn_info_game_ini "port" "TCP_PORT"
  250. fn_info_game_ini "servername" "NAME"
  251. fn_info_game_ini "serverpassword" "PASSWORD"
  252. fi
  253. adminpassword="${adminpassword:-NOT SET}"
  254. httpport="${httpport:-0}"
  255. port="${port:-0}"
  256. queryport="${httpport:-0}"
  257. servername="${servername:-NOT SET}"
  258. serverpassword="${serverpassword:-NOT SET}"
  259. }
  260. # Config Type: ini
  261. # Parameters: true
  262. # Comment: ; or #
  263. # Example: SessionName=SERVERNAME
  264. # Filetype: ini
  265. fn_info_game_ark() {
  266. if [ -f "${servercfgfullpath}" ]; then
  267. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  268. fn_info_game_ini "maxplayers" "MaxPlayers"
  269. fn_info_game_ini "rconport" "RCONPort"
  270. fn_info_game_ini "servername" "SessionName"
  271. fn_info_game_ini "serverpassword" "ServerPassword"
  272. fi
  273. adminpassword="${adminpassword:-"NOT SET"}"
  274. maxplayers="${maxplayers:-"0"}"
  275. port="${port:-"0"}"
  276. queryport="${queryport:-"0"}"
  277. rawport="$((port + 1))"
  278. rconport="${rconport:-"0"}"
  279. servername="${servername:-"NOT SET"}"
  280. serverpassword="${serverpassword:-"NOT SET"}"
  281. }
  282. # Config Type: SQF
  283. # Parameters: true
  284. # Comment: // or /* */
  285. # Example: serverName = "SERVERNAME";
  286. # Filetype: cfg
  287. fn_info_game_arma3() {
  288. if [ -f "${servercfgfullpath}" ]; then
  289. fn_info_game_sqf "adminpassword" "passwordAdmin"
  290. fn_info_game_sqf "maxplayers" "maxPlayers"
  291. fn_info_game_sqf "servername" "hostname"
  292. fn_info_game_sqf "serverpassword" "password"
  293. fi
  294. adminpassword="${adminpassword:-"NOT SET"}"
  295. battleeyeport="$((port + 4))"
  296. maxplayers="${maxplayers:-"0"}"
  297. port="${port:-"0"}"
  298. queryport="$((port + 1))"
  299. servername="${servername:-"NOT SET"}"
  300. serverpassword="${serverpassword:-"NOT SET"}"
  301. steamport="$((port + 2))"
  302. voiceport="${port:-"0"}"
  303. }
  304. # Config Type: ini
  305. # Parameters: true
  306. # Comment: ; or #
  307. # Example: serverName=SERVERNAME
  308. # Filetype: ini
  309. fn_info_game_av() {
  310. if [ -f "${servercfgfullpath}" ]; then
  311. fn_info_game_ini "maxplayers" "maxPlayers"
  312. fn_info_game_ini "port" "port"
  313. fn_info_game_ini "rconport" "rconPort"
  314. fn_info_game_ini "servername" "name"
  315. fn_info_game_ini "serverpassword" "password"
  316. fn_info_game_ini "public" "isListed"
  317. fn_info_game_ini "rconpassword" "rconPassword"
  318. if [ -n "${rconpassword}" ]; then
  319. rconenabled="true"
  320. fi
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. rconenabled="${rconenabled:-"false"}"
  325. rconpassword="${rconpassword:-"NOT SET"}"
  326. rconport="${rconport:-"0"}"
  327. if [ "${public,,}" != "true" ]; then
  328. querymode="1"
  329. fi
  330. queryport="${queryport:-"27020"}"
  331. servername="${servername:-"NOT SET"}"
  332. serverpassword="${serverpassword:-"NOT SET"}"
  333. steamport="${steamport:-"27021"}"
  334. }
  335. # Config Type: ini unknown (Source?)
  336. # Parameters: true
  337. # Comment: # or //
  338. # Example: ServerName=SERVERNAME
  339. # Filetype: txt
  340. fn_info_game_bo() {
  341. if [ -f "${servercfgfullpath}" ]; then
  342. fn_info_game_ini "maxplayers" "MaxPlayers"
  343. fn_info_game_ini "port" "ServerPort"
  344. fn_info_game_ini "queryport" "QueryPort"
  345. fn_info_game_ini "servername" "ServerName"
  346. fn_info_game_ini "serverpassword" "Password"
  347. fi
  348. maxplayers="${maxplayers:-"0"}"
  349. port="${port:-"0"}"
  350. queryport="${queryport:-"$((port + 1))"}"
  351. servername="${servername:-"NOT SET"}"
  352. serverpassword="${serverpassword:-"NOT SET"}"
  353. }
  354. # Config Type: ini
  355. # Parameters: true
  356. # Comment: ; or #
  357. # Example: ServerName=SERVERNAME
  358. # Filetype: ini
  359. fn_info_game_cmw() {
  360. if [ -f "${servercfgfullpath}" ]; then
  361. fn_info_game_ini "maxplayers" "MaxPlayers"
  362. fn_info_game_ini "servername" "ServerName"
  363. fn_info_game_ini "serverpassword" "GamePassword"
  364. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  365. fi
  366. defaultmap="${defaultmap:-"NOT SET"}"
  367. maxplayers="${maxplayers:-"0"}"
  368. port="${port:-"0"}"
  369. queryport="${queryport:-"0"}"
  370. rconport="${rconport:-"0"}"
  371. servername="${servername:-"NOT SET"}"
  372. serverpassword="${serverpassword:-"NOT SET"}"
  373. }
  374. # Config Type: ini
  375. # Parameters: true
  376. # Comment: ; or #
  377. # Example: iMaxClanMembers=1024
  378. # Filetype: ini
  379. fn_info_game_dodr() {
  380. if [ -f "${servercfgfullpath}" ]; then
  381. fn_info_game_ini "maxplayers" "iMaxPlayers"
  382. fi
  383. maxplayers="${maxplayers:-"0"}"
  384. port="${port:-"0"}"
  385. queryport="${queryport:-"0"}"
  386. servername="${servername:-"NOT SET"}"
  387. }
  388. # Config Type: ini
  389. # Parameters: true
  390. # Comment: ; or #
  391. # Example: cluster_name = SERVERNAME
  392. # Filetype: ini
  393. fn_info_game_dst() {
  394. if [ -f "${servercfgfullpath}" ]; then
  395. fn_info_game_ini "port" "server_port"
  396. fn_info_game_ini "steamport" "master_server_port"
  397. fi
  398. if [ -f "${clustercfgfullpath}" ]; then
  399. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  400. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  401. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  402. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  403. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  404. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  405. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  406. fi
  407. cave="${cave:-"NOT SET"}"
  408. cluster="${cluster:-"NOT SET"}"
  409. configip="${configip:-"0.0.0.0"}"
  410. gamemode="${gamemode:-"NOT SET"}"
  411. master="${master:-"NOT SET"}"
  412. masterport="${masterport:-"0"}"
  413. maxplayers="${maxplayers:-"0"}"
  414. port="${port:-"0"}"
  415. servername="${servername:-"NOT SET"}"
  416. serverpassword="${serverpassword:-"NOT SET"}"
  417. shard="${shard:-"NOT SET"}"
  418. sharding="${sharding:-"NOT SET"}"
  419. steamport="${steamport:-"0"}"
  420. tickrate="${tickrate:-"0"}"
  421. }
  422. # Config Type: parameters
  423. # Parameters: true
  424. # Comment: ; or #
  425. # Example: SessionName=SERVERNAME
  426. # Filetype: ini
  427. fn_info_game_hcu() {
  428. defaultmap="${defaultmap:-"NOT SET"}"
  429. maxplayers="${maxplayers:-"0"}"
  430. port="${port:-"0"}"
  431. queryport="${queryport:-"0"}"
  432. servername="${servername:-"NOT SET"}"
  433. }
  434. # Config Type: ini
  435. # Parameters: true
  436. # Comment: ; or #
  437. # Example: ServerName=SERVERNAME
  438. # Filetype: ini
  439. fn_info_game_kf() {
  440. if [ -f "${servercfgfullpath}" ]; then
  441. fn_info_game_ini "adminpassword" "AdminPassword"
  442. fn_info_game_ini "httpenabled" "bEnabled"
  443. fn_info_game_ini "httppassword" "AdminPassword"
  444. fn_info_game_ini "httpport" "ListenPort"
  445. fn_info_game_ini "httpuser" "AdminName"
  446. fn_info_game_ini "lanport" "LANServerPort"
  447. fn_info_game_ini "maxplayers" "MaxPlayers"
  448. fn_info_game_ini "port" "Port"
  449. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  450. fn_info_game_ini "servername" "ServerName"
  451. fn_info_game_ini "serverpassword" "GamePassword"
  452. fi
  453. adminpassword="${adminpassword:-"NOT SET"}"
  454. defaultmap="${defaultmap:-"NOT SET"}"
  455. gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
  456. httpenabled="${httpenabled:-"NOT SET"}"
  457. httppassword="${adminpassword}"
  458. httpport="${httpport:-"0"}"
  459. httpuser="${httpuser:-"NOT SET"}"
  460. lanport="${lanport:-"0"}"
  461. maxplayers="${maxplayers:-"0"}"
  462. port="${port:-"0"}"
  463. queryport=$((28902 + (port - 7757))) # Valve Query Port
  464. servername="${servername:-"NOT SET"}"
  465. serverpassword="${serverpassword:-"NOT SET"}"
  466. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  467. }
  468. # Config Type: ini
  469. # Parameters: true
  470. # Comment: ; or #
  471. # Example: ServerName=SERVERNAME
  472. # Filetype: ini
  473. fn_info_game_kf2() {
  474. if [ -f "${servercfgfullpath}" ]; then
  475. fn_info_game_ini "adminpassword" "AdminPassword"
  476. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  477. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  478. fn_info_game_ini "servername" "ServerName"
  479. fn_info_game_ini "serverpassword" "GamePassword"
  480. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  481. fn_info_game_ini "httppassword" "AdminPassword"
  482. fi
  483. adminpassword="${adminpassword:-"NOT SET"}"
  484. defaultmap="${defaultmap:-"NOT SET"}"
  485. httpport="${httpport:-"0"}"
  486. port="${port:-"0"}"
  487. queryport="${queryport:-"0"}"
  488. servername="${servername:-"NOT SET"}"
  489. serverpassword="${serverpassword:-"NOT SET"}"
  490. httpenabled="${httpenabled:-"NOT SET"}"
  491. httppassword="${httppassword:-"NOT SET"}"
  492. httpuser="Admin"
  493. }
  494. # Config Type: ini
  495. # Parameters: true
  496. # Comment: ; or #
  497. # Example: ServerName=SERVERNAME
  498. # Filetype: ini
  499. fn_info_game_mh() {
  500. if [ -f "${servercfgfullpath}" ]; then
  501. fn_info_game_ini "servername" "ServerName"
  502. fn_info_game_ini "serverpassword" "ServerPassword"
  503. fn_info_game_ini "rconpassword" "AdminPassword"
  504. fn_info_game_ini "maxplayers" "MaxSlots"
  505. fi
  506. servername="${servername:-"NOT SET"}"
  507. serverpassword="${serverpassword:-"NOT SET"}"
  508. rconpassword="${rconpassword:-"NOT SET"}"
  509. maxplayers="${maxplayers:-"0"}"
  510. port="${port:-"0"}"
  511. queryport="${queryport:-"0"}"
  512. beaconport="${beaconport:-"0"}"
  513. }
  514. # Config Type: ini
  515. # Parameters: true
  516. # Comment: ; or #
  517. # Example: ServerName="SERVERNAME"
  518. # Filetype: cfg
  519. fn_info_game_ps() {
  520. if [ -f "${servercfgfullpath}" ]; then
  521. fn_info_game_ini "servername" "ServerName"
  522. fn_info_game_ini "maxplayers" "MaxPlayers"
  523. fn_info_game_ini "reservedslots" "NumReservedSlots"
  524. fn_info_game_ini "serverpassword" "ServerPassword"
  525. fi
  526. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  527. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  528. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  529. fi
  530. maxplayers="${maxplayers:-"0"}"
  531. port="${port:-"0"}"
  532. if [ -z "${queryport}" ]; then
  533. queryport="${port:-"0"}"
  534. fi
  535. randommap="${randommap:-"NOT SET"}"
  536. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  537. rconpassword="NOT SET"
  538. fi
  539. rconport="${rconport:-"0"}"
  540. reservedslots="${reservedslots:-"0"}"
  541. servername="${servername:-"NOT SET"}"
  542. serverpassword="${serverpassword:-"NOT SET"}"
  543. tickrate="${tickrate:-"0"}"
  544. }
  545. # Config Type: ini
  546. # Parameters: false
  547. # Comment: ; or #
  548. # Example: ServerName=SERVERNAME
  549. # Filetype: cfg
  550. fn_info_game_pvr() {
  551. if [ -f "${servercfgfullpath}" ]; then
  552. fn_info_game_ini "servername" "ServerName"
  553. fn_info_game_ini "maxplayers" "MaxPlayers"
  554. fi
  555. maxplayers="${maxplayers:-"0"}"
  556. port="${port:-"0"}"
  557. port401="$((port + 400))"
  558. queryport="${port:-"0"}"
  559. servername="${servername:-"NOT SET"}"
  560. }
  561. # Config Type: ini
  562. # Parameters: false
  563. # Comment: ; or #
  564. # Example: ServerName=SERVERNAME
  565. # Filetype: cfg
  566. fn_info_game_pw() {
  567. if [ -f "${servercfgfullpath}" ]; then
  568. rconport="$(sed -n 's/.*[(,]RCONPort=\([0-9]*\).*/\1/p' "${servercfgfullpath}" | tr -d '\r')"
  569. restapiport="$(sed -n 's/.*[(,]RESTAPIPort=\([0-9]*\).*/\1/p' "${servercfgfullpath}" | tr -d '\r')"
  570. fi
  571. servername="${servername:-"NOT SET"}"
  572. port="${port:-"0"}"
  573. queryport="${port:-"0"}"
  574. rconport="${rconport:-"25575"}"
  575. restapiport="${restapiport:-"8212"}"
  576. steamport="${steamport:-"0"}"
  577. }
  578. # Config Type: ini
  579. # Parameters: true
  580. # Comment: ; or #
  581. # Example: PublicName=SERVERNAME
  582. # Filetype: ini
  583. fn_info_game_pz() {
  584. if [ -f "${servercfgfullpath}" ]; then
  585. fn_info_game_ini "maxplayers" "MaxPlayers"
  586. fn_info_game_ini "port" "DefaultPort"
  587. fn_info_game_ini "rconpassword" "RCONPassword"
  588. fn_info_game_ini "rconport" "RCONPort"
  589. fn_info_game_ini "servername" "PublicName"
  590. fn_info_game_ini "serverpassword" "Password"
  591. fn_info_game_ini "udpport" "UDPPort"
  592. fn_info_game_ini "worldname" "Map"
  593. fi
  594. adminpassword="${adminpassword:-"NOT SET"}"
  595. maxplayers="${maxplayers:-"0"}"
  596. port="${port:-"0"}"
  597. queryport="${port:-"0"}"
  598. rconport="${rconport:-"0"}"
  599. rconpassword="${rconpassword:-"NOT SET"}"
  600. servername="${servername:-"NOT SET"}"
  601. serverpassword="${serverpassword:-"NOT SET"}"
  602. udpport="${udpport:-"0"}"
  603. worldname="${worldname:-"NOT SET"}"
  604. }
  605. # Config Type: xml
  606. # Comment: <!-- -->
  607. # Example: <ServerName>SERVERNAME</ServerName>
  608. # Filetype: xml
  609. fn_info_game_st() {
  610. if [ -f "${servercfgfullpath}" ]; then
  611. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  612. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  613. fn_info_game_xml "port" "/SettingData/GamePort"
  614. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  615. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  616. fn_info_game_xml "servername" "/SettingData/ServerName"
  617. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  618. fi
  619. adminpassword="${adminpassword:-"NOT SET"}"
  620. maxplayers="${maxplayers:-"0"}"
  621. port="${port:-"0"}"
  622. queryport="${queryport:-"0"}"
  623. saveinterval="${saveinterval:-"0"}"
  624. servername="${servername:-"NOT SET"}"
  625. serverpassword="${serverpassword:-"NOT SET"}"
  626. worldsave="${worldsave:-"NOT SET"}"
  627. worldtype="${worldtype:-"NOT SET"}"
  628. }
  629. # Config Type: ini
  630. # Parameters: true
  631. # Comment: ; or #
  632. # Example: ServerName=SERVERNAME
  633. # Filetype: ini
  634. fn_info_game_stn() {
  635. if [ -f "${servercfgfullpath}" ]; then
  636. fn_info_game_ini "configip" "ServerIP"
  637. fn_info_game_ini "port" "ServerPort"
  638. fn_info_game_ini "servername" "ServerName"
  639. fn_info_game_ini "serverpassword" "ServerPassword"
  640. fi
  641. configip="${configip:-"0.0.0.0"}"
  642. maxplayers="${maxplayers:-"0"}"
  643. port="${port:-"0"}"
  644. queryport="$((port + 1))"
  645. servername="${servername:-"NOT SET"}"
  646. serverpassword="${serverpassword:-"NOT SET"}"
  647. }
  648. # Config Type: parameters
  649. # Parameters: true
  650. # Comment:
  651. # Example: -ServerName="SERVERNAME"
  652. # Filetype: parameters
  653. fn_info_game_tf() {
  654. beaconport="${beaconport:-"0"}"
  655. gamemode="${gamemode:-"NOT SET"}"
  656. maxplayers="${maxplayers:-"0"}"
  657. port="${port:-"0"}"
  658. queryport="${queryport:-"0"}"
  659. saveinterval="${saveinterval:-"0"}"
  660. servername="${servername:-"NOT SET"}"
  661. serverpassword="${serverpassword:-"NOT SET"}"
  662. shutdownport="${shutdownport:-"0"}"
  663. }
  664. # Config Type: ini
  665. # Parameters: true
  666. # Comment: ; or #
  667. # Example: ServerName=ServerName
  668. # Filetype: ini
  669. fn_info_game_ti() {
  670. if [ -f "${servercfgfullpath}" ]; then
  671. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  672. fn_info_game_ini "queueenabled" "bQueueEnabled"
  673. fn_info_game_ini "queueport" "QueuePort"
  674. fn_info_game_ini "rconenabled" "bRconEnabled"
  675. fn_info_game_ini "rconpassword" "RconPassword"
  676. fn_info_game_ini "rconport" "RconPort"
  677. fn_info_game_ini "servername" "ServerName"
  678. fn_info_game_ini "serverpassword" "ServerPassword"
  679. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  680. fi
  681. maxplayers="${maxplayers:-"0"}"
  682. queueenabled="${queueenabled:-"NOT SET"}"
  683. queueport="${queueport:-"0"}"
  684. rconenabled="${rconenabled:-"NOT SET"}"
  685. rconpassword="${rconpassword:-"NOT SET"}"
  686. rconport="${rconport:-"0"}"
  687. servername="${servername:-"NOT SET"}"
  688. serverpassword="${serverpassword:-"NOT SET"}"
  689. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  690. }
  691. # Config Type: ini
  692. # Parameters: false
  693. # Comment: ; or #
  694. # Example: default_voice_port=9987
  695. # Filetype: ini
  696. fn_info_game_ts3() {
  697. if [ -f "${servercfgfullpath}" ]; then
  698. fn_info_game_ini "configip" "voice_ip"
  699. fn_info_game_ini "dbplugin" "dbplugin"
  700. fn_info_game_ini "fileport" "filetransfer_port"
  701. fn_info_game_ini "port" "default_voice_port"
  702. fn_info_game_ini "httpqueryport" "query_http_port"
  703. fn_info_game_ini "httpsqueryport" "query_https_port"
  704. fn_info_game_ini "queryport" "query_port"
  705. fn_info_game_ini "configqueryip" "query_ip"
  706. fn_info_game_ini "sshqueryport" "query_ssh_port"
  707. fi
  708. # query_ip can list several addresses (e.g. "0.0.0.0, ::"), use the first.
  709. configqueryip="${configqueryip%%,*}"
  710. configqueryip="${configqueryip// /}"
  711. configip="${configip:-"0.0.0.0"}"
  712. dbplugin="${dbplugin:-"NOT SET"}"
  713. fileport="${fileport:-"0"}"
  714. port="${port:-"0"}"
  715. httpqueryport="${httpqueryport:-"0"}"
  716. httpsqueryport="${httpsqueryport:-"0"}"
  717. queryport="${queryport:-"0"}"
  718. sshqueryport="${sshqueryport:-"0"}"
  719. telnetport="${queryport}"
  720. }
  721. # Config Type: ini
  722. # Parameters: true
  723. # Comment: ; or #
  724. # Example: ServerTitle=SERVERNAME
  725. # Filetype: ini
  726. fn_info_game_tu() {
  727. if [ -f "${servercfgfullpath}" ]; then
  728. fn_info_game_ini "maxplayers" "MaxPlayers"
  729. fn_info_game_ini "servername" "ServerTitle"
  730. fi
  731. maxplayers="${maxplayers:-"0"}"
  732. port="${port:-"0"}"
  733. queryport="${queryport:-"0"}"
  734. servername="${servername:-"NOT SET"}"
  735. }
  736. # Config Type: ini
  737. # Parameters: true
  738. # Comment: ; or #
  739. # Example: ServerName=SERVERNAME
  740. # Filetype: ini
  741. fn_info_game_ut99() {
  742. if [ -f "${servercfgfullpath}" ]; then
  743. fn_info_game_ini "adminpassword" "AdminPassword"
  744. fn_info_game_ini "beaconport" "ServerBeaconPort"
  745. fn_info_game_ini "port" "Port"
  746. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  747. fn_info_game_ini "servername" "ServerName"
  748. fn_info_game_ini "serverpassword" "GamePassword"
  749. fn_info_game_ini "httpenabled" "bEnabled"
  750. fn_info_game_ini "httppassword" "AdminPassword"
  751. fn_info_game_ini "httpport" "ListenPort"
  752. fn_info_game_ini "httpuser" "AdminUserName"
  753. fi
  754. adminpassword="${adminpassword:-"NOT SET"}"
  755. beaconport="${beaconport:-"0"}"
  756. defaultmap="${defaultmap:-"NOT SET"}"
  757. httpport="${httpport:-"0"}"
  758. port="${port:-"0"}"
  759. queryport="$((port + 1))"
  760. gamespyqueryport="${gamespyqueryport:-"0"}"
  761. servername="${servername:-"NOT SET"}"
  762. serverpassword="${serverpassword:-"NOT SET"}"
  763. httpenabled="${httpenabled:-"0"}"
  764. httppassword="${httppassword:-"NOT SET"}"
  765. httpuser="${httpuser:-"NOT SET"}"
  766. }
  767. # Config Type: ini
  768. # Parameters: true
  769. # Comment: ; or #
  770. # Example: ServerName=SERVERNAME
  771. # Filetype: ini
  772. fn_info_game_ut3() {
  773. if [ -f "${servercfgfullpath}" ]; then
  774. fn_info_game_ini "adminpassword" "AdminPassword"
  775. fn_info_game_ini "maxplayers" "MaxPlayers"
  776. fn_info_game_ini "servername" "ServerName"
  777. fn_info_game_ini "serverpassword" "GamePassword"
  778. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/UTWeb.ini"
  779. fn_info_game_ini "httppassword" "AdminPassword"
  780. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/UTWeb.ini"
  781. fi
  782. adminpassword="${adminpassword:-"NOT SET"}"
  783. defaultmap="${defaultmap:-"NOT SET"}"
  784. httpport="${httpport:-"0"}"
  785. maxplayers="${maxplayers:-"0"}"
  786. port="${port:-"0"}"
  787. queryport="${queryport:-"0"}"
  788. servername="${servername:-"NOT SET"}"
  789. serverpassword="${serverpassword:-"NOT SET"}"
  790. httpenabled="${httpenabled:-"0"}"
  791. httppassword="${httppassword:-"NOT SET"}"
  792. httpuser="Admin"
  793. }
  794. # Config Type: ini
  795. # Parameters: true
  796. # Comment: ; or #
  797. # Example: ServerName=SERVERNAME
  798. # Filetype: ini
  799. fn_info_game_unreal2() {
  800. if [ -f "${servercfgfullpath}" ]; then
  801. fn_info_game_ini "adminpassword" "AdminPassword"
  802. fn_info_game_ini "httpport" "ListenPort"
  803. fn_info_game_ini "port" "Port"
  804. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  805. fn_info_game_ini "servername" "ServerName"
  806. fn_info_game_ini "serverpassword" "GamePassword"
  807. fn_info_game_ini "httpenabled" "bEnabled"
  808. fn_info_game_ini "httpuser" "AdminName"
  809. fi
  810. adminpassword="${adminpassword:-"NOT SET"}"
  811. defaultmap="${defaultmap:-"NOT SET"}"
  812. httpport="${httpport:-"0"}"
  813. port="${port:-"0"}"
  814. queryport="$((port + 1))"
  815. gamespyqueryport="${gamespyqueryport:-"0"}"
  816. servername="${servername:-"NOT SET"}"
  817. serverpassword="${serverpassword:-"NOT SET"}"
  818. httpenabled="${httpenabled:-"0"}"
  819. httppassword="${adminpassword:-"NOT SET"}"
  820. httpuser="${httpuser:-"NOT SET"}"
  821. }
  822. # Config Type: ini
  823. # Parameters: true
  824. # Comment: ; or #
  825. # Example: ServerName="SERVERNAME"
  826. # Filetype: ini
  827. fn_info_game_ut() {
  828. if [ -f "${servercfgfullpath}" ]; then
  829. fn_info_game_ini "servername" "ServerName"
  830. fi
  831. defaultmap="${defaultmap:-"NOT SET"}"
  832. gametype="${gametype:-"NOT SET"}"
  833. port="${port:-"0"}"
  834. queryport="7787"
  835. }
  836. # Config Type: ini
  837. # Parameters: true
  838. # Comment: ; or #
  839. # Example: ServerName=SERVERNAME
  840. # Filetype: ini
  841. fn_info_game_ut2k4() {
  842. if [ -f "${servercfgfullpath}" ]; then
  843. fn_info_game_ini "adminpassword" "AdminPassword"
  844. fn_info_game_ini "httpport" "ListenPort"
  845. fn_info_game_ini "lanport" "LANServerPort"
  846. fn_info_game_ini "port" "Port"
  847. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  848. fn_info_game_ini "servername" "ServerName"
  849. fn_info_game_ini "serverpassword" "GamePassword"
  850. fn_info_game_ini "httpenabled" "bEnabled"
  851. fn_info_game_ini "httpuser" "AdminName"
  852. fi
  853. adminpassword="${adminpassword:-"NOT SET"}"
  854. defaultmap="${defaultmap:-"NOT SET"}"
  855. httpport="${httpport:-"0"}"
  856. lanport="${lanport:-"0"}"
  857. port="${port:-"0"}"
  858. queryport="$((port + 1))"
  859. gamespyqueryport="${gamespyqueryport:-"0"}"
  860. servername="${servername:-"NOT SET"}"
  861. serverpassword="${serverpassword:-"NOT SET"}"
  862. httpenabled="${httpenabled:-"0"}"
  863. httppassword="${adminpassword}"
  864. httpuser="${httpuser:-"NOT SET"}"
  865. }
  866. # Config Type: json
  867. # Parameters: true
  868. # Comment: // or /* */
  869. # Example: "name": "SERVERNAME",
  870. # Filetype: json
  871. fn_info_game_armar() {
  872. if [ -f "${servercfgfullpath}" ]; then
  873. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  874. fn_info_game_json "configip" ".bindAddress"
  875. fn_info_game_json "maxplayers" ".game.maxPlayers"
  876. fn_info_game_json "port" ".bindPort"
  877. fn_info_game_json "queryport" ".a2s.port"
  878. fn_info_game_json "servername" ".game.name"
  879. fn_info_game_json "serverpassword" ".game.password"
  880. fn_info_game_json "rconpassword" ".rcon.password"
  881. fn_info_game_json "rconport" ".rcon.port"
  882. fi
  883. adminpassword="${adminpassword:-"NOT SET"}"
  884. configip="${configip:-"0.0.0.0"}"
  885. maxplayers="${maxplayers:-"0"}"
  886. port="${port:-"0"}"
  887. queryport="${queryport:-"0"}"
  888. rconport="${rconport:-"0"}"
  889. servername="${servername:-"NOT SET"}"
  890. serverpassword="${serverpassword:-"NOT SET"}"
  891. }
  892. # Config Type: con
  893. # Parameters: true
  894. # Comment: # or //
  895. # Example: game.serverName "SERVERNAME"
  896. # Filetype: con
  897. fn_info_game_bf1942() {
  898. if [ -f "${servercfgfullpath}" ]; then
  899. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  900. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  901. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  902. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  903. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  904. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  905. fi
  906. configip="${configip:-"0.0.0.0"}"
  907. maxplayers="${maxplayers:-"0"}"
  908. port="${port:-"0"}"
  909. queryport="${queryport:-"0"}"
  910. servername="${servername:-"NOT SET"}"
  911. serverpassword="${serverpassword:-"NOT SET"}"
  912. }
  913. # Config Type: json
  914. # Parameters: false
  915. # Comment: none
  916. # Example: "name": "SERVERNAME",
  917. # Filetype: json
  918. fn_info_game_bfe() {
  919. if [ -f "${servercfgfullpath}" ]; then
  920. fn_info_game_json "configip" ".bind // empty"
  921. fn_info_game_json "discoveryport" ".discoveryPort // empty"
  922. fn_info_game_json "maxplayers" ".maxPlayers // empty"
  923. fn_info_game_json "port" ".gamePort // empty"
  924. fn_info_game_json "servername" ".name // empty"
  925. fi
  926. configip="${configip:-"0.0.0.0"}"
  927. discoveryport="${discoveryport:-"18452"}"
  928. maxplayers="${maxplayers:-"64"}"
  929. port="${port:-"18451"}"
  930. queryport="${port}"
  931. servername="${servername:-"NOT SET"}"
  932. }
  933. # Config Type: con
  934. # Parameters: true
  935. # Comment: # or //
  936. # Example: game.serverName "SERVERNAME"
  937. # Filetype: con
  938. fn_info_game_bfv() {
  939. if [ -f "${servercfgfullpath}" ]; then
  940. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  941. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  942. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  943. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  944. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  945. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  946. fi
  947. configip="${configip:-"0.0.0.0"}"
  948. maxplayers="${maxplayers:-"0"}"
  949. port="${port:-"0"}"
  950. queryport="${queryport:-"0"}"
  951. servername="${servername:-"NOT SET"}"
  952. serverpassword="${serverpassword:-"NOT SET"}"
  953. }
  954. # Config Type: XML
  955. # Parameters: false
  956. # Comment: <!-- -->
  957. # Example: <serversettings name="SERVERNAME" />
  958. # Filetype: xml
  959. fn_info_game_bt() {
  960. if [ -f "${servercfgfullpath}" ]; then
  961. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  962. if [ -z "${maxplayers}" ]; then
  963. fn_info_game_xml "maxplayers" "/serversettings/@maxplayers"
  964. fi
  965. fn_info_game_xml "port" "/serversettings/@port"
  966. fn_info_game_xml "queryport" "/serversettings/@queryport"
  967. fn_info_game_xml "servername" "/serversettings/@ServerName"
  968. if [ -z "${servername}" ]; then
  969. fn_info_game_xml "servername" "/serversettings/@name"
  970. fi
  971. fn_info_game_xml "serverpassword" "/serversettings/@password"
  972. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  973. if [ -z "${tickrate}" ]; then
  974. fn_info_game_xml "tickrate" "/serversettings/@tickrate"
  975. fi
  976. fn_info_game_xml "public" "/serversettings/@IsPublic"
  977. if [ -z "${public}" ]; then
  978. fn_info_game_xml "public" "/serversettings/@public"
  979. fi
  980. fi
  981. maxplayers="${maxplayers:-"0"}"
  982. port="${port:-"0"}"
  983. if [ "${public,,}" != "true" ]; then
  984. querymode="1"
  985. fi
  986. queryport="${queryport:-"0"}"
  987. servername="${servername:-"NOT SET"}"
  988. serverpassword="${serverpassword:-"NOT SET"}"
  989. tickrate="${tickrate:-"0"}"
  990. }
  991. # Config Type: json
  992. # Parameters: false
  993. # Comment: // or /* */
  994. # Example: "game_title":"SERVERNAME"
  995. # Filetype: json
  996. fn_info_game_cd() {
  997. if [ -f "${servercfgfullpath}" ]; then
  998. fn_info_game_json "maxplayers" ".player_count"
  999. fn_info_game_json "port" ".game_port"
  1000. fn_info_game_json "rconenabled" ".rcon"
  1001. fn_info_game_json "rconpassword" ".rcon_password"
  1002. fn_info_game_json "rconport" ".rcon_port"
  1003. fn_info_game_json "servername" ".game_title"
  1004. fn_info_game_json "steamport" ".steam_port_messages"
  1005. fi
  1006. maxplayers="${maxplayers:-"0"}"
  1007. port="${port:-"0"}"
  1008. rconenabled="${rconenabled:-"NOT SET"}"
  1009. rconpassword="${rconpassword:-"NOT SET"}"
  1010. rconport="${rconport:-"0"}"
  1011. servername="${servername:-"NOT SET"}"
  1012. steamport="${steamport:-"0"}"
  1013. }
  1014. # Config Type: ini
  1015. # Parameters: true
  1016. # Comment: ; or #
  1017. # Example: ServerPassword=PASSWORD
  1018. # Filetype: ini
  1019. fn_info_game_ce() {
  1020. if [ -f "${servercfgfullpath}" ]; then
  1021. fn_info_game_ini "adminpassword" "AdminPassword"
  1022. fn_info_game_ini "serverpassword" "ServerPassword"
  1023. fi
  1024. adminpassword="${adminpassword:-"NOT SET"}"
  1025. maxplayers="${maxplayers:-"0"}"
  1026. port="${port:-"0"}"
  1027. queryport="${queryport:-"0"}"
  1028. rawport="$((port + 1))"
  1029. servername="${servername:-"NOT SET"}"
  1030. serverpassword="${serverpassword:-"NOT SET"}"
  1031. }
  1032. # Config Type: json
  1033. # Parameters: true
  1034. # Comment: // or /* */
  1035. # Example: "worldName":"SERVERNAME"
  1036. # Filetype: json
  1037. fn_info_game_ck() {
  1038. if [ -f "${servercfgfullpath}" ]; then
  1039. fn_info_game_json "servername" ".worldName"
  1040. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  1041. fi
  1042. maxplayers="${maxplayers:-"0"}"
  1043. port="${port:-"0"}"
  1044. queryport="$((port + 1))"
  1045. servername="${servername:-"NOT SET"}"
  1046. }
  1047. # Config Type: QuakeC
  1048. # Parameters: true
  1049. # Comment: // or /* */
  1050. # Example: set sv_hostname "SERVERNAME"
  1051. # Filetype: cfg
  1052. fn_info_game_cod() {
  1053. if [ -f "${servercfgfullpath}" ]; then
  1054. fn_info_game_quakec "rconpassword" "rconpassword"
  1055. fn_info_game_quakec "servername" "sv_hostname"
  1056. fi
  1057. defaultmap="${defaultmap:-"NOT SET"}"
  1058. maxplayers="${maxplayers:-"0"}"
  1059. port="${port:-"0"}"
  1060. queryport="${port}"
  1061. rconpassword="${rconpassword:-"NOT SET"}"
  1062. servername="${servername:-"NOT SET"}"
  1063. }
  1064. # Config Type: QuakeC
  1065. # Parameters: true
  1066. # Comment: // or /* */
  1067. # Example: set sv_hostname "SERVERNAME"
  1068. # Filetype: cfg
  1069. fn_info_game_coduo() {
  1070. if [ -f "${servercfgfullpath}" ]; then
  1071. fn_info_game_quakec "rconpassword" "rconpassword"
  1072. fn_info_game_quakec "servername" "sv_hostname"
  1073. fi
  1074. defaultmap="${defaultmap:-"NOT SET"}"
  1075. maxplayers="${maxplayers:-"0"}"
  1076. port="${port:-"0"}"
  1077. queryport="${port}"
  1078. rconpassword="${rconpassword:-"NOT SET"}"
  1079. servername="${servername:-"NOT SET"}"
  1080. }
  1081. # Config Type: QuakeC
  1082. # Parameters: true
  1083. # Comment: // or /* */
  1084. # Example: set sv_hostname "SERVERNAME"
  1085. # Filetype: cfg
  1086. fn_info_game_cod2() {
  1087. if [ -f "${servercfgfullpath}" ]; then
  1088. fn_info_game_quakec "rconpassword" "rconpassword"
  1089. fn_info_game_quakec "servername" "sv_hostname"
  1090. fi
  1091. defaultmap="${defaultmap:-"NOT SET"}"
  1092. maxplayers="${maxplayers:-"0"}"
  1093. port="${port:-"0"}"
  1094. queryport="${port}"
  1095. rconpassword="${rconpassword:-"NOT SET"}"
  1096. servername="${servername:-"NOT SET"}"
  1097. }
  1098. # Config Type: QuakeC
  1099. # Parameters: true
  1100. # Comment: // or /* */
  1101. # Example: set sv_hostname "SERVERNAME"
  1102. # Filetype: cfg
  1103. fn_info_game_cod4() {
  1104. if [ -f "${servercfgfullpath}" ]; then
  1105. fn_info_game_quakec "rconpassword" "rcon_password"
  1106. fn_info_game_quakec "servername" "sv_hostname"
  1107. fi
  1108. defaultmap="${defaultmap:-"NOT SET"}"
  1109. maxplayers="${maxplayers:-"0"}"
  1110. port="${port:-"0"}"
  1111. queryport="${port}"
  1112. rconpassword="${rconpassword:-"NOT SET"}"
  1113. servername="${servername:-"NOT SET"}"
  1114. }
  1115. # Config Type: QuakeC
  1116. # Parameters: true
  1117. # Comment: // or /* */
  1118. # Example: set sv_hostname "SERVERNAME"
  1119. # Filetype: cfg
  1120. fn_info_game_codwaw() {
  1121. if [ -f "${servercfgfullpath}" ]; then
  1122. fn_info_game_quakec "rconpassword" "rcon_password"
  1123. fn_info_game_quakec "servername" "sv_hostname"
  1124. fi
  1125. defaultmap="${defaultmap:-"NOT SET"}"
  1126. maxplayers="${maxplayers:-"0"}"
  1127. port="${port:-"0"}"
  1128. queryport="${port}"
  1129. rconpassword="${rconpassword:-"NOT SET"}"
  1130. servername="${servername:-"NOT SET"}"
  1131. }
  1132. # Config Type: json
  1133. # Parameters: false
  1134. # Comment: // or /* */
  1135. # Example: "ServerName": "SERVERNAME"
  1136. # Filetype: json
  1137. fn_info_game_col() {
  1138. if [ -f "${servercfgfullpath}" ]; then
  1139. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1140. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1141. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1142. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1143. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1144. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1145. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1146. fi
  1147. configip="${configip:-"0.0.0.0"}"
  1148. maxplayers="${maxplayers:-"0"}"
  1149. port="${port:-"0"}"
  1150. queryport="${port:-"0"}"
  1151. rconpassword="${rconpassword:-"NOT SET"}"
  1152. servername="${servername:-"NOT SET"}"
  1153. serverpassword="${serverpassword:-"NOT SET"}"
  1154. steamport="${steamport:-"0"}"
  1155. }
  1156. # Config Type: Valve KeyValues
  1157. # Comment: //
  1158. # Example: hostname "SERVERNAME"
  1159. # Filetype: cfg
  1160. fn_info_game_cs2() {
  1161. if [ -f "${servercfgfullpath}" ]; then
  1162. fn_info_game_valve_keyvalues "servername" "hostname"
  1163. fn_info_game_valve_keyvalues "defaultmap" "map"
  1164. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1165. fi
  1166. defaultmap="${defaultmap:-"NOT SET"}"
  1167. maxplayers="${maxplayers:-"0"}"
  1168. serverpassword="${serverpassword:-"NOT SET"}"
  1169. port="${port:-"0"}"
  1170. queryport="${port:-"0"}"
  1171. servername="${servername:-"NOT SET"}"
  1172. }
  1173. # Config Type: ini
  1174. # Parameters: true
  1175. # Comment: ; or #
  1176. # Example: ServerName=SERVERNAME
  1177. # Filetype: ini
  1178. fn_info_game_ct() {
  1179. if [ -f "${servercfgfullpath}" ]; then
  1180. fn_info_game_ini "configip" "bindAddress"
  1181. fn_info_game_ini "gamemode" "gameMode"
  1182. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1183. fn_info_game_ini "port" "port"
  1184. fn_info_game_ini "saveinterval" "autoSaveSec"
  1185. fn_info_game_ini "servername" "name"
  1186. fn_info_game_ini "serverpassword" "serverPassword"
  1187. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1188. fi
  1189. configip="${configip:-"0.0.0.0"}"
  1190. gamemode="${gamemode:-"NOT SET"}"
  1191. maxplayers="${maxplayers:-"0"}"
  1192. port="${port:-"0"}"
  1193. saveinterval="${saveinterval:-"0"}"
  1194. servername="${servername:-"NOT SET"}"
  1195. serverpassword="${serverpassword:-"NOT SET"}"
  1196. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1197. }
  1198. # Config Type: SQF
  1199. # Parameters: true
  1200. # Comment: // or /* */
  1201. # Example: serverName = "SERVERNAME";
  1202. # Filetype: cfg
  1203. fn_info_game_dayz() {
  1204. if [ -f "${servercfgfullpath}" ]; then
  1205. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1206. fn_info_game_sqf "maxplayers" "maxPlayers"
  1207. fn_info_game_sqf "queryport" "steamQueryPort"
  1208. fn_info_game_sqf "servername" "hostname"
  1209. fn_info_game_sqf "serverpassword" "password"
  1210. fi
  1211. adminpassword="${adminpassword:-"NOT SET"}"
  1212. battleeyeport="$((port + 4))"
  1213. maxplayers="${maxplayers:-"0"}"
  1214. port="${port:-"0"}"
  1215. queryport="${queryport:-"0"}"
  1216. servername="${servername:-"NOT SET"}"
  1217. serverpassword="${serverpassword:-"NOT SET"}"
  1218. steamport="$((port + 2))"
  1219. }
  1220. # Config Type: json
  1221. # Parameters: false
  1222. # Comment: // or /* */
  1223. # Example: "Description": "SERVERNAME"
  1224. # Filetype: json
  1225. fn_info_game_eco() {
  1226. if [ -f "${servercfgfullpath}" ]; then
  1227. fn_info_game_json "configip" ".IPAddress"
  1228. fn_info_game_json "httpport" ".WebServerPort"
  1229. fn_info_game_json "maxplayers" ".MaxConnections"
  1230. fn_info_game_json "port" ".GameServerPort"
  1231. fn_info_game_json "rconport" ".RconServerPort"
  1232. fn_info_game_json "servername" ".Description"
  1233. fn_info_game_json "serverpassword" ".Password"
  1234. fn_info_game_json "tickrate" ".Rate"
  1235. fi
  1236. configip="${configip:-"0.0.0.0"}"
  1237. httpport="${httpport:-"0"}"
  1238. maxplayers="${maxplayers:-"0"}"
  1239. port="${port:-"0"}"
  1240. queryport="${port:-"0"}"
  1241. rconport="${rconport:-"0"}"
  1242. servername="${servername:-"NOT SET"}"
  1243. serverpassword="${serverpassword:-"NOT SET"}"
  1244. tickrate="${tickrate:-"0"}"
  1245. }
  1246. # Config Type: QuakeC
  1247. # Parameters: true
  1248. # Comment: // or /* */
  1249. # Example: set sv_hostname "SERVERNAME"
  1250. # Filetype: cfg
  1251. fn_info_game_etl() {
  1252. if [ -f "${servercfgfullpath}" ]; then
  1253. fn_info_game_quakec "configip" "net_ip"
  1254. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1255. fn_info_game_quakec "port" "net_port"
  1256. fn_info_game_quakec "rconpassword" "rconpassword"
  1257. fn_info_game_quakec "servername" "sv_hostname"
  1258. fn_info_game_quakec "serverpassword" "g_password"
  1259. fi
  1260. configip="${configip:-"0.0.0.0"}"
  1261. maxplayers="${maxplayers:-"0"}"
  1262. port="${port:-"0"}"
  1263. queryport="${port}"
  1264. rconpassword="${rconpassword:-"NOT SET"}"
  1265. servername="${servername:-"NOT SET"}"
  1266. serverpassword="${serverpassword:-"NOT SET"}"
  1267. }
  1268. # Config Type: Custom (key value pairs)
  1269. # Comment: #
  1270. # Example: sv_hostname "SERVERNAME"
  1271. # Filetype: cfg
  1272. fn_info_game_fivem() {
  1273. if [ -f "${servercfgfullpath}" ]; then
  1274. servername="$(sed -n 's/^sv_hostname[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1275. maxplayers="$(sed -n 's/^sv_maxclients[[:space:]]\+\([0-9]*\).*/\1/p' "${servercfgfullpath}" | head -1)"
  1276. rconpassword="$(sed -n 's/^rcon_password[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1277. port="$(sed -n 's/^endpoint_add_udp[[:space:]]\+"\?[^:"]*:\([0-9]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1)"
  1278. fi
  1279. maxplayers="${maxplayers:-"0"}"
  1280. port="${port:-"0"}"
  1281. queryport="${port}"
  1282. rconpassword="${rconpassword:-"NOT SET"}"
  1283. servername="${servername:-"NOT SET"}"
  1284. }
  1285. # Config Type: json
  1286. # Parameters: true
  1287. # Comment: // or /* */
  1288. # Example: "name": "SERVERNAME"
  1289. # Filetype: json
  1290. fn_info_game_fctr() {
  1291. if [ -f "${servercfgfullpath}" ]; then
  1292. fn_info_game_json "authtoken" ".token"
  1293. fn_info_game_json "maxplayers" ".max_players"
  1294. fn_info_game_json "savegameinterval" ".autosave_interval"
  1295. fn_info_game_json "servername" ".name"
  1296. fn_info_game_json "serverpassword" ".game_password"
  1297. fn_info_game_json "versioncount" ".autosave_slots"
  1298. fi
  1299. authtoken="${authtoken:-"NOT SET"}"
  1300. maxplayers="${maxplayers:-"0"}"
  1301. port="${port:-"0"}"
  1302. rconpassword="${rconpassword:-"NOT SET"}"
  1303. rconport="${rconport:-"0"}"
  1304. savegameinterval="${savegameinterval:-"0"}"
  1305. servername="${servername:-"NOT SET"}"
  1306. serverpassword="${serverpassword:-"NOT SET"}"
  1307. versioncount="${versioncount:-"0"}"
  1308. # get server version if installed.
  1309. local factoriobin="${executabledir}${executable:1}"
  1310. if [ -f "${factoriobin}" ]; then
  1311. serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
  1312. fi
  1313. }
  1314. # Config Type: parameters (json possibly supported)
  1315. # Parameters: true
  1316. # Comment:
  1317. # Example: -serverName="SERVERNAME"
  1318. # Filetype: parameters
  1319. fn_info_game_hw() {
  1320. servername="${servername:-"NOT SET"}"
  1321. port="${port:-"0"}"
  1322. queryport="${queryport:-"0"}"
  1323. maxplayers="${maxplayers:-"0"}"
  1324. # #4189 option setting can be blank
  1325. # defaultmap="${defaultmap:-"NOT SET"}"
  1326. creativemode="${creativemode:-"NOT SET"}"
  1327. }
  1328. # Config Type: ini
  1329. # Parameters: true
  1330. # Comment: ; or #
  1331. # Example: ServerName=SERVERNAME
  1332. # Filetype: ini
  1333. fn_info_game_hz() {
  1334. if [ -f "${servercfgfullpath}" ]; then
  1335. fn_info_game_ini "adminpassword" "AdminPassword"
  1336. fn_info_game_ini "rconport" "RConPort"
  1337. fn_info_game_ini "servername" "ServerName"
  1338. fi
  1339. adminpassword="${adminpassword:-"NOT SET"}"
  1340. port="${port:-"0"}"
  1341. queryport="${queryport:-"0"}"
  1342. rconport="${rconport:-"0"}"
  1343. servername="${servername:-"NOT SET"}"
  1344. }
  1345. # Config Type: json
  1346. # Parameters: true
  1347. # Comment:
  1348. # Example: "ServerName": "SERVERNAME"
  1349. # Filetype: json
  1350. fn_info_game_hyt() {
  1351. # config.json is created by the server on first start.
  1352. if [ -f "${servercfgfullpath}" ]; then
  1353. fn_info_game_json "maxplayers" ".MaxPlayers // empty"
  1354. fn_info_game_json "servername" ".ServerName // empty"
  1355. fn_info_game_json "serverpassword" ".Password // empty"
  1356. fi
  1357. configtype="json"
  1358. configip="${ip:-"0.0.0.0"}"
  1359. maxplayers="${maxplayers:-"0"}"
  1360. port="${port:-"5520"}"
  1361. queryport="${port}"
  1362. servername="${servername:-"NOT SET"}"
  1363. serverpassword="${serverpassword:-"NOT SET"}"
  1364. }
  1365. # Config Type: parameters
  1366. # Parameters: true
  1367. # Comment:
  1368. # Example: -hostname='SERVERNAME'
  1369. # Filetype: parameters
  1370. fn_info_game_inss() {
  1371. port="${port:-"0"}"
  1372. queryport="${queryport:-"0"}"
  1373. rconport="${rconport:-"0"}"
  1374. servername="${servername:-"NOT SET"}"
  1375. serverpassword="${serverpassword:-"NOT SET"}"
  1376. defaultmap="${defaultmap:-"NOT SET"}"
  1377. defaultscenario="${defaultscenario:-"NOT SET"}"
  1378. maxplayers="${maxplayers:-"0"}"
  1379. }
  1380. # Config Type: lua (Custom)
  1381. # Parameters: false
  1382. # Comment: --
  1383. # Example: Name = "SERVERNAME",
  1384. # Filetype: lua
  1385. fn_info_game_jc2() {
  1386. if [ -f "${servercfgfullpath}" ]; then
  1387. fn_info_game_lua "configip" "BindIP"
  1388. fn_info_game_lua "maxplayers" "MaxPlayers"
  1389. fn_info_game_lua "port" "BindPort"
  1390. fn_info_game_lua "serverdescription" "Description"
  1391. fn_info_game_lua "servername" "Name"
  1392. fn_info_game_lua "serverpassword" "Password"
  1393. fi
  1394. configip="${configip:-"0.0.0.0"}"
  1395. maxplayers="${maxplayers:-"0"}"
  1396. queryport="${port}"
  1397. queryport="${queryport:-"0"}"
  1398. serverdescription="${serverdescription:-"NOT SET"}"
  1399. servername="${servername:-"NOT SET"}"
  1400. serverpassword="${serverpassword:-"NOT SET"}"
  1401. }
  1402. # Config Type: json
  1403. # Parameters: false
  1404. # Comment: // or /* */
  1405. # Example: "name": "SERVERNAME"
  1406. # Filetype: json
  1407. fn_info_game_jc3() {
  1408. if [ -f "${servercfgfullpath}" ]; then
  1409. fn_info_game_json "configip" ".host"
  1410. fn_info_game_json "httpport" ".httpPort"
  1411. fn_info_game_json "maxplayers" ".maxPlayers"
  1412. fn_info_game_json "port" ".port"
  1413. fn_info_game_json "queryport" ".queryPort"
  1414. fn_info_game_json "serverdescription" ".description"
  1415. fn_info_game_json "servername" ".name"
  1416. fn_info_game_json "serverpassword" ".password"
  1417. fn_info_game_json "tickrate" ".maxTickRate"
  1418. fi
  1419. configip="${configip:-"0.0.0.0"}"
  1420. httpport="${httpport:-"0"}"
  1421. maxplayers="${maxplayers:-"0"}"
  1422. port="${port:-"0"}"
  1423. queryport="${queryport:-"0"}"
  1424. serverdescription="${serverdescription:-"NOT SET"}"
  1425. servername="${servername:-"NOT SET"}"
  1426. serverpassword="${serverpassword:-"NOT SET"}"
  1427. tickrate="${tickrate:-"0"}"
  1428. }
  1429. # Config Type: QuakeC
  1430. # Parameters: true
  1431. # Comment: // or /* */
  1432. # Example: set sv_hostname "SERVERNAME"
  1433. # Filetype: cfg
  1434. fn_info_game_jk2() {
  1435. if [ -f "${servercfgfullpath}" ]; then
  1436. fn_info_game_quakec "httpport" "mv_httpserverport"
  1437. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1438. fn_info_game_quakec "rconpassword" "rconpassword"
  1439. fn_info_game_quakec "servername" "sv_hostname"
  1440. fn_info_game_quakec "serverpassword" "g_password"
  1441. fn_info_game_quakec "serverversion" "mv_serverversion"
  1442. fi
  1443. defaultmap="${defaultmap:-"NOT SET"}"
  1444. httpport="${httpport:-"18200"}"
  1445. maxplayers="${maxplayers:-"0"}"
  1446. port="${port:-"0"}"
  1447. queryport="${port}"
  1448. rconpassword="${rconpassword:-"NOT SET"}"
  1449. servername="${servername:-"NOT SET"}"
  1450. serverpassword="${serverpassword:-"NOT SET"}"
  1451. serverversion="${serverversion:-"NOT SET"}"
  1452. }
  1453. # Config Type: QuakeC
  1454. # Parameters: true
  1455. # Comment: // or /* */
  1456. # Example: set sv_hostname "SERVERNAME"
  1457. # Filetype: cfg
  1458. fn_info_game_jk3() {
  1459. if [ -f "${servercfgfullpath}" ]; then
  1460. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1461. fn_info_game_quakec "rconpassword" "rconpassword"
  1462. fn_info_game_quakec "servername" "sv_hostname"
  1463. fn_info_game_quakec "serverpassword" "g_password"
  1464. fi
  1465. defaultmap="${defaultmap:-"NOT SET"}"
  1466. maxplayers="${maxplayers:-"0"}"
  1467. port="${port:-"0"}"
  1468. queryport="${port}"
  1469. rconpassword="${rconpassword:-"NOT SET"}"
  1470. servername="${servername:-"NOT SET"}"
  1471. serverpassword="${serverpassword:-"NOT SET"}"
  1472. }
  1473. # Config Type: Java properties
  1474. # Comment: # or !
  1475. # Example: motd=SERVERNAME
  1476. # Filetype: properties
  1477. fn_info_game_mc() {
  1478. if [ -f "${servercfgfullpath}" ]; then
  1479. fn_info_game_java_properties "configip" "server-ip"
  1480. fn_info_game_java_properties "gamemode" "gamemode"
  1481. fn_info_game_java_properties "maxplayers" "max-players"
  1482. fn_info_game_java_properties "port" "server-port"
  1483. fn_info_game_java_properties "queryenabled" "enable-query"
  1484. fn_info_game_java_properties "queryport" "query.port"
  1485. fn_info_game_java_properties "rconpassword" "rcon.password"
  1486. fn_info_game_java_properties "rconport" "rcon.port"
  1487. fn_info_game_java_properties "servername" "motd"
  1488. fn_info_game_java_properties "worldname" "level-name"
  1489. fi
  1490. configip="${configip:-"0.0.0.0"}"
  1491. gamemode="${gamemode:-"NOT SET"}"
  1492. maxplayers="${maxplayers:-"0"}"
  1493. port="${port:-"0"}"
  1494. queryenabled="${queryenabled:-"NOT SET"}"
  1495. if [ -z "${queryport}" ]; then
  1496. queryport="${port}"
  1497. fi
  1498. rconpassword="${rconpassword:-"NOT SET"}"
  1499. rconport="${rconport:-"0"}"
  1500. servername="${servername:-"NOT SET"}"
  1501. worldname="${worldname:-"NOT SET"}"
  1502. }
  1503. # Config Type: Java properties
  1504. # Comment: # or !
  1505. # Example: server-name=SERVERNAME
  1506. # Filetype: properties
  1507. fn_info_game_mcb() {
  1508. if [ -f "${servercfgfullpath}" ]; then
  1509. fn_info_game_java_properties "gamemode" "gamemode"
  1510. fn_info_game_java_properties "maxplayers" "max-players"
  1511. fn_info_game_java_properties "port" "server-port"
  1512. fn_info_game_java_properties "portipv6" "server-portv6"
  1513. fn_info_game_java_properties "servername" "server-name"
  1514. fn_info_game_java_properties "transport" "transport"
  1515. fn_info_game_java_properties "udpport" "server-udp-ports"
  1516. fn_info_game_java_properties "worldname" "level-name"
  1517. fi
  1518. gamemode="${gamemode:-"NOT SET"}"
  1519. maxplayers="${maxplayers:-"0"}"
  1520. portipv6="${portipv6:-"NOT SET"}"
  1521. queryport="${port}"
  1522. servername="${servername:-"NOT SET"}"
  1523. transport="${transport:-"nethernet"}"
  1524. udpport="${udpport:-"NOT SET"}"
  1525. worldname="${worldname:-"NOT SET"}"
  1526. }
  1527. # Config Type: QuakeC
  1528. # Comment: // or /* */
  1529. # Example: set sv_hostname "SERVERNAME"
  1530. # Filetype: cfg
  1531. fn_info_game_mohaa() {
  1532. if [ -f "${servercfgfullpath}" ]; then
  1533. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1534. fn_info_game_quakec "rconpassword" "rconPassword"
  1535. fn_info_game_quakec "servername" "sv_hostname"
  1536. fn_info_game_quakec "serverpassword" "g_password"
  1537. fi
  1538. defaultmap="${defaultmap:-"NOT SET"}"
  1539. maxplayers="${maxplayers:-"0"}"
  1540. port="${port:-"0"}"
  1541. queryport="${queryport:-"0"}"
  1542. rconpassword="${rconpassword:-"NOT SET"}"
  1543. servername="${servername:-"NOT SET"}"
  1544. serverpassword="${serverpassword:-"NOT SET"}"
  1545. }
  1546. # Config Type: xml
  1547. # Comment: <!-- -->
  1548. # Example: <servername>Default MTA Server</servername>
  1549. # Filetype: conf
  1550. fn_info_game_mta() {
  1551. if [ -f "${servercfgfullpath}" ]; then
  1552. fn_info_game_xml "port" "/config/serverport"
  1553. fn_info_game_xml "httpport" "/config/httpport"
  1554. fn_info_game_xml "servername" "/config/servername"
  1555. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1556. fn_info_game_xml "ase" "/config/ase"
  1557. fi
  1558. if [ "${ase}" == "1" ]; then
  1559. ase="Enabled"
  1560. else
  1561. ase="Disabled"
  1562. fi
  1563. port="${port:-"0"}"
  1564. queryport="$((port + 123))"
  1565. httpport="${httpport:-"0"}"
  1566. ase="${ase:-"Disabled"}"
  1567. servername="${servername:-"NOT SET"}"
  1568. serverpassword="${serverpassword:-"NOT SET"}"
  1569. maxplayers="${maxplayers:-"0"}"
  1570. }
  1571. # Config Type: custom
  1572. # Comment: //
  1573. # Example: port = 14159,
  1574. # Filetype: cfg
  1575. fn_info_game_nec() {
  1576. if [ -f "${servercfgfullpath}" ]; then
  1577. fn_info_game_lua "maxplayers" "slots"
  1578. fn_info_game_lua "port" "port"
  1579. fn_info_game_lua "serverpassword" "password"
  1580. fi
  1581. maxplayers="${maxplayers:-"0"}"
  1582. port="${port:-"0"}"
  1583. servername="Necesse Port ${port}"
  1584. serverpassword="${serverpassword:-"NOT SET"}"
  1585. }
  1586. # Config Type: ini
  1587. # Parameters: true
  1588. # Comment: ; or #
  1589. # Example: ServerName=SERVERNAME
  1590. # Filetype: ini
  1591. fn_info_game_ohd() {
  1592. if [ -f "${servercfgfullpath}" ]; then
  1593. fn_info_game_ini rconenabled "bEnabled"
  1594. fn_info_game_ini rconlistenport "ListenPort"
  1595. fn_info_game_ini rconpassword "Password"
  1596. fi
  1597. rconenabled="${rconenabled:-"false"}"
  1598. rconport="${rconlistenport:-"${rconport:-"0"}"}"
  1599. rconpassword="${rconpassword:-"NOT SET"}"
  1600. }
  1601. # Config Type: custom
  1602. # Parameters: false
  1603. # Comment: //
  1604. # Filetype: cfg
  1605. fn_info_game_pc() {
  1606. if [ -f "${servercfgfullpath}" ]; then
  1607. fn_info_game_pc_config "apiport" "httpApiPort"
  1608. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1609. fn_info_game_pc_config "httpport" "httpApiPort"
  1610. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1611. fn_info_game_pc_config "port" "hostPort"
  1612. fn_info_game_pc_config "queryport" "queryPort"
  1613. fn_info_game_pc_config "servername" "name"
  1614. fn_info_game_pc_config "serverpassword" "password"
  1615. fn_info_game_pc_config "steamport" "steamPort"
  1616. fi
  1617. apiport="${apiport:-"0"}"
  1618. httpenabled="${httpenabled:-"0"}"
  1619. httpport="${httpport:-"0"}"
  1620. maxplayers="${maxplayers:-"0"}"
  1621. port="${port:-"0"}"
  1622. queryport="${queryport:-"0"}"
  1623. servername="${servername:-"NOT SET"}"
  1624. serverpassword="${serverpassword:-"NOT SET"}"
  1625. steamport="${steamport:-"0"}"
  1626. }
  1627. fn_info_game_pc2() {
  1628. if [ -f "${servercfgfullpath}" ]; then
  1629. fn_info_game_pc_config "apiport" "httpApiPort"
  1630. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1631. fn_info_game_pc_config "httpport" "httpApiPort"
  1632. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1633. fn_info_game_pc_config "port" "hostPort"
  1634. fn_info_game_pc_config "queryport" "queryPort"
  1635. fn_info_game_pc_config "servername" "name"
  1636. fn_info_game_pc_config "serverpassword" "password"
  1637. fn_info_game_pc_config "steamport" "steamPort"
  1638. fi
  1639. apiport="${apiport:-"0"}"
  1640. httpenabled="${httpenabled:-"0"}"
  1641. httpport="${httpport:-"0"}"
  1642. maxplayers="${maxplayers:-"0"}"
  1643. port="${port:-"0"}"
  1644. queryport="${queryport:-"0"}"
  1645. servername="${servername:-"NOT SET"}"
  1646. serverpassword="${serverpassword:-"NOT SET"}"
  1647. steamport="${steamport:-"0"}"
  1648. }
  1649. # Config Type: SiiNunit
  1650. # Comment: //
  1651. # Example: lobby_name: "SERVERNAME"
  1652. # Filetype: ssi
  1653. fn_info_game_prism3d() {
  1654. # Config
  1655. if [ ! -f "${servercfgfullpath}" ]; then
  1656. maxplayers="${unavailable}"
  1657. port="${zero}"
  1658. queryport="${zero}"
  1659. servername="${unavailable}"
  1660. serverpassword="${unavailable}"
  1661. else
  1662. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1663. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1664. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1665. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1666. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1667. # Not set
  1668. maxplayers="${maxplayers:-"0"}"
  1669. port="${port:-"27015"}"
  1670. queryport="${queryport:-"27016"}"
  1671. servername="${servername:-"NOT SET"}"
  1672. serverpassword="${serverpassword:-"NOT SET"}"
  1673. fi
  1674. }
  1675. # Config Type: QuakeC
  1676. # Comment: // or /* */
  1677. # Example: set hostname "SERVERNAME"
  1678. # Filetype: cfg
  1679. fn_info_game_q2() {
  1680. if [ -f "${servercfgfullpath}" ]; then
  1681. fn_info_game_quakec "maxplayers" "maxclients"
  1682. fn_info_game_quakec "rconpassword" "rcon_password"
  1683. fn_info_game_quakec "servername" "hostname"
  1684. fi
  1685. defaultmap="${defaultmap:-"NOT SET"}"
  1686. maxplayers="${maxplayers:-"0"}"
  1687. port="${port:-"0"}"
  1688. queryport="${port}"
  1689. rconpassword="${rconpassword:-"NOT SET"}"
  1690. servername="${servername:-"NOT SET"}"
  1691. }
  1692. # Config Type: QuakeC
  1693. # Comment: // or /* */
  1694. # Example: set sv_hostname "SERVERNAME"
  1695. # Filetype: cfg
  1696. fn_info_game_q3() {
  1697. if [ -f "${servercfgfullpath}" ]; then
  1698. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1699. fn_info_game_quakec "rconpassword" "rconpassword"
  1700. fn_info_game_quakec "servername" "sv_hostname"
  1701. fi
  1702. maxplayers="${maxplayers:-"0"}"
  1703. rconpassword="${rconpassword:-"NOT SET"}"
  1704. servername="${servername:-"NOT SET"}"
  1705. port="${port:-"0"}"
  1706. queryport="${port}"
  1707. defaultmap="${defaultmap:-"NOT SET"}"
  1708. }
  1709. # Config Type: QuakeC
  1710. # Comment: // or /* */
  1711. # fn_info_game_quakec "SERVERNAME"
  1712. # Filetype: cfg
  1713. fn_info_game_q4() {
  1714. if [ -f "${servercfgfullpath}" ]; then
  1715. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1716. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1717. fn_info_game_quakec "servername" "si_name"
  1718. fn_info_game_quakec "serverpassword" "g_password"
  1719. fi
  1720. maxplayers="${maxplayers:-"0"}"
  1721. rconpassword="${rconpassword:-"NOT SET"}"
  1722. servername="${servername:-"NOT SET"}"
  1723. port="${port:-"0"}"
  1724. queryport="${port}"
  1725. defaultmap="${defaultmap:-"NOT SET"}"
  1726. }
  1727. # Config Type: QuakeC
  1728. # Comment: // or /* */
  1729. # Example: set sv_hostname "SERVERNAME"
  1730. # Filetype: cfg
  1731. fn_info_game_ql() {
  1732. if [ -f "${servercfgfullpath}" ]; then
  1733. fn_info_game_quakec "configip" "net_ip"
  1734. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1735. fn_info_game_quakec "port" "net_port"
  1736. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1737. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1738. fn_info_game_quakec "servername" "sv_hostname"
  1739. fn_info_game_quakec "serverpassword" "g_password"
  1740. fn_info_game_quakec "statsport" "zmq_stats_port"
  1741. fi
  1742. configip="${configip:-"0.0.0.0"}"
  1743. maxplayers="${maxplayers:-"0"}"
  1744. port="${port:-"0"}"
  1745. queryport="${port}"
  1746. rconpassword="${rconpassword:-"NOT SET"}"
  1747. rconport="${rconport:-"0"}"
  1748. servername="${servername:-"NOT SET"}"
  1749. serverpassword="${serverpassword:-"NOT SET"}"
  1750. statsport="${statsport:-"0"}"
  1751. }
  1752. # Config Type: QuakeC
  1753. # Comment: // or /* */
  1754. # Example: hostname "SERVERNAME"
  1755. # Filetype: cfg
  1756. fn_info_game_qw() {
  1757. if [ -f "${servercfgfullpath}" ]; then
  1758. fn_info_game_quakec "maxplayers" "maxclients"
  1759. fn_info_game_quakec "rconpassword" "rcon_password"
  1760. fn_info_game_quakec "servername" "hostname"
  1761. fi
  1762. maxplayers="${maxplayers:-"0"}"
  1763. port="${port:-"0"}"
  1764. queryport="${port}"
  1765. rconpassword="${rconpassword:-"NOT SET"}"
  1766. servername="${servername:-"NOT SET"}"
  1767. }
  1768. # Config Type: ini
  1769. # Parameters: true
  1770. # Comment: ; or #
  1771. # Example: ServerName=SERVERNAME
  1772. # Filetype: ini
  1773. fn_info_game_ro() {
  1774. if [ -f "${servercfgfullpath}" ]; then
  1775. fn_info_game_ini "adminpassword" "AdminPassword"
  1776. fn_info_game_ini "httpenabled" "bEnabled"
  1777. fn_info_game_ini "httppassword" "AdminPassword"
  1778. fn_info_game_ini "httpport" "ListenPort"
  1779. fn_info_game_ini "httpuser" "AdminName"
  1780. fn_info_game_ini "lanport" "LANServerPort"
  1781. fn_info_game_ini "maxplayers" "MaxPlayers"
  1782. fn_info_game_ini "port" "Port"
  1783. fn_info_game_ini "servername" "ServerName"
  1784. fn_info_game_ini "serverpassword" "GamePassword"
  1785. fi
  1786. adminpassword="${adminpassword:-"NOT SET"}"
  1787. defaultmap="${defaultmap:-"NOT SET"}"
  1788. httpenabled="${httpenabled:-"NOT SET"}"
  1789. httppassword="${adminpassword}"
  1790. httpport="${httpport:-"0"}"
  1791. httpuser="${httpuser:-"NOT SET"}"
  1792. lanport="${lanport:-"0"}"
  1793. maxplayers="${maxplayers:-"0"}"
  1794. port="${port:-"0"}"
  1795. queryport=$((28902 + (port - 7757))) # Valve Query Port
  1796. servername="${servername:-"NOT SET"}"
  1797. serverpassword="${serverpassword:-"NOT SET"}"
  1798. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  1799. }
  1800. # Config Type: ini
  1801. # Parameters: true
  1802. # Comment: ; or #
  1803. # Example: ServerName=SERVERNAME
  1804. # Filetype: ini
  1805. fn_info_game_rsdw() {
  1806. if [ -f "${servercfgfullpath}" ]; then
  1807. fn_info_game_ini "adminpassword" "AdminPassword"
  1808. fn_info_game_ini "ownerid" "OwnerId"
  1809. fn_info_game_ini "servername" "ServerName"
  1810. fn_info_game_ini "serverpassword" "WorldPassword"
  1811. fn_info_game_ini "worldname" "DefaultWorldName"
  1812. fi
  1813. adminpassword="${adminpassword:-"NOT SET"}"
  1814. ownerid="${ownerid:-"NOT SET"}"
  1815. port="${port:-"0"}"
  1816. queryport="${port:-"0"}"
  1817. servername="${servername:-"NOT SET"}"
  1818. serverpassword="${serverpassword:-"NOT SET"}"
  1819. worldname="${worldname:-"NOT SET"}"
  1820. }
  1821. # Config Type: AngelScript (start_server command)
  1822. # Comment: //
  1823. # Example: server_name='SERVERNAME'
  1824. # Filetype: as
  1825. fn_info_game_rwr() {
  1826. local startscriptfile="${serverfiles}/${startpackage:-media/packages/vanilla}/scripts/${startscript}"
  1827. if [ ! -f "${startscriptfile}" ]; then
  1828. startscriptfile="${servercfgfullpath}"
  1829. fi
  1830. if [ -f "${startscriptfile}" ]; then
  1831. servername="$(sed -n "s/.*server_name='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1832. port="$(sed -n "s/.*server_port='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1833. maxplayers="$(sed -n "s/.*max_players='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1834. gamemode="$(sed -n "s/.*mode='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1835. fi
  1836. servername="${servername:-"NOT SET"}"
  1837. port="${port:-"0"}"
  1838. queryport="${port}"
  1839. maxplayers="${maxplayers:-"0"}"
  1840. gamemode="${gamemode:-"NOT SET"}"
  1841. }
  1842. # Config Type: QuakeC
  1843. # Comment: // or /* */
  1844. # Example: set sv_hostname "SERVERNAME"
  1845. # Filetype: cfg
  1846. fn_info_game_rtcw() {
  1847. if [ -f "${servercfgfullpath}" ]; then
  1848. fn_info_game_quakec "rconpassword" "rconpassword"
  1849. fn_info_game_quakec "servername" "sv_hostname"
  1850. fn_info_game_quakec "serverpassword" "g_password"
  1851. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1852. fi
  1853. rconpassword="${rconpassword:-"NOT SET"}"
  1854. servername="${servername:-"NOT SET"}"
  1855. serverpassword="${serverpassword:-"NOT SET"}"
  1856. maxplayers="${maxplayers:-"0"}"
  1857. port="${port:-"0"}"
  1858. queryport="${port:-"0"}"
  1859. defaultmap="${defaultmap:-"NOT SET"}"
  1860. }
  1861. # Config Type: Parameters (mostly)
  1862. fn_info_game_rust() {
  1863. # Parameters
  1864. servername="${servername:-"NOT SET"}"
  1865. port="${port:-"0"}"
  1866. queryport="${queryport:-"0"}"
  1867. appport="${appport:-"0"}"
  1868. rconport="${rconport:-"0"}"
  1869. gamemode="${gamemode:-"NOT SET"}"
  1870. maxplayers="${maxplayers:-"0"}"
  1871. rconpassword="${rconpassword:-"NOT SET"}"
  1872. rconweb="${rconweb:-"NOT SET"}"
  1873. tickrate="${tickrate:-"0"}"
  1874. saveinterval="${saveinterval:-"0"}"
  1875. serverlevel="${serverlevel:-"NOT SET"}"
  1876. customlevelurl="${customlevelurl:-"NOT SET"}"
  1877. worldsize="${worldsize:-"0"}"
  1878. if [ -n "${seed}" ]; then
  1879. seed="${seed:-"0"}"
  1880. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1881. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1882. fi
  1883. salt="${salt:-"0"}"
  1884. }
  1885. fn_info_game_rw() {
  1886. if [ -f "${servercfgfullpath}" ]; then
  1887. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1888. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1889. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1890. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1891. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1892. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1893. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1894. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1895. fi
  1896. configip="${configip:-"0.0.0.0"}"
  1897. gamemode="${gamemode:-"NOT SET"}"
  1898. maxplayers="${maxplayers:-"0"}"
  1899. port="${port:-"0"}"
  1900. queryport="$((port - 1))"
  1901. rconport="${rconport:-"0"}"
  1902. seed="${seed:-"0"}"
  1903. servername="${servername:-"NOT SET"}"
  1904. worldname="${worldname:-"NOT SET"}"
  1905. }
  1906. # Config Type: custom
  1907. # Comment: // or /* */
  1908. # example: hostname "SERVERNAME"
  1909. # filetypes: cfg
  1910. fn_info_game_samp() {
  1911. if [ -f "${servercfgfullpath}" ]; then
  1912. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1913. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1914. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1915. queryport="${port}"
  1916. rconport="${port}"
  1917. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1918. # Not set
  1919. servername="${servername:-"NOT SET"}"
  1920. rconpassword="${rconpassword:-"NOT SET"}"
  1921. port="${port:-"7777"}"
  1922. queryport="${port:-"7777"}"
  1923. rconport="${rconport:-"7777"}"
  1924. maxplayers="${maxplayers:-"12"}"
  1925. fi
  1926. }
  1927. # Config Type: json
  1928. # Parameters: false
  1929. # Comment: // or /* */
  1930. fn_info_game_sb() {
  1931. if [ -f "${servercfgfullpath}" ]; then
  1932. fn_info_game_json "maxplayers" ".maxPlayers"
  1933. fn_info_game_json "port" ".gameServerPort"
  1934. fn_info_game_json "queryenabled" ".runQueryServer"
  1935. fn_info_game_json "queryport" ".queryServerPort"
  1936. fn_info_game_json "rconenabled" ".runRconServer"
  1937. fn_info_game_json "rconpassword" ".rconServerPassword"
  1938. fn_info_game_json "rconport" ".rconServerPort"
  1939. fn_info_game_json "servername" ".serverName"
  1940. fi
  1941. maxplayers="${maxplayers:-"0"}"
  1942. port="${port:-"0"}"
  1943. queryenabled="${queryenabled:-"NOT SET"}"
  1944. queryport="${queryport:-"0"}"
  1945. rconenabled="${rconenabled:-"NOT SET"}"
  1946. rconpassword="${rconpassword:-"NOT SET"}"
  1947. rconport="${rconport:-"0"}"
  1948. servername="${servername:-"NOT SET"}"
  1949. }
  1950. # Config Type: Parameters
  1951. fn_info_game_sbots() {
  1952. port="${port:-"0"}"
  1953. queryport="${queryport:-"0"}"
  1954. servername="${servername:-"NOT SET"}"
  1955. serverpassword="${serverpassword:-"NOT SET"}"
  1956. defaultmap="${defaultmap:-"NOT SET"}"
  1957. maxplayers="${maxplayers:-"0"}"
  1958. }
  1959. # Config Type: custom (possibly YAML)
  1960. # Comment: #
  1961. # Example: server_name: SERVERNAME
  1962. # Filetype: txt
  1963. fn_info_game_scpsl() {
  1964. if [ -f "${servercfgfullpath}" ]; then
  1965. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1966. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1967. fn_info_game_pc_config "maxplayers" "max_players"
  1968. fn_info_game_pc_config "servername" "server_name"
  1969. fn_info_game_pc_config "tickrate" "server_tickrate"
  1970. fi
  1971. adminpassword="${adminpassword:-"NOT SET"}"
  1972. configip="${configip:-"0.0.0.0"}"
  1973. maxplayers="${maxplayers:-"0"}"
  1974. port="${port:-"0"}"
  1975. queryport="${port}"
  1976. servername="${servername:-"NOT SET"}"
  1977. tickrate="${tickrate:-"NOT SET"}"
  1978. }
  1979. # Config Type: xml
  1980. # Comment: <!-- -->
  1981. # Example: <property name="ServerName" value="My Game Host"/>
  1982. # Filetype: xml
  1983. fn_info_game_sdtd() {
  1984. if [ -f "${servercfgfullpath}" ]; then
  1985. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1986. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='WebDashboardEnabled']/@value"
  1987. if [ -z "${httpenabled}" ]; then
  1988. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1989. fi
  1990. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1991. fn_info_game_xml "httpport" "/ServerSettings/property[@name='WebDashboardPort']/@value"
  1992. if [ -z "${httpport}" ]; then
  1993. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1994. fi
  1995. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1996. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1997. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1998. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1999. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  2000. fn_info_game_xml "telnetpassword" "/ServerSettings/property[@name='TelnetPassword']/@value"
  2001. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  2002. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  2003. fi
  2004. gamemode="${gamemode:-"NOT SET"}"
  2005. httpenabled="${httpenabled:-"NOT SET"}"
  2006. httppassword="${httppassword:-"NOT SET"}"
  2007. httpport="${httpport:-"0"}"
  2008. maxplayers="${maxplayers:-"0"}"
  2009. port="${port:-"0"}"
  2010. port3="$((port + 2))"
  2011. queryport="${port:-"0"}"
  2012. servername="${servername:-"NOT SET"}"
  2013. serverpassword="${serverpassword:-"NOT SET"}"
  2014. telnetenabled="${telnetenabled:-"NOT SET"}"
  2015. # Telnet IP will be localhost if no password is set
  2016. # check_ip will set the IP first. This will overwrite it.
  2017. if [ -z "${telnetpassword}" ]; then
  2018. telnetip="127.0.0.1"
  2019. fi
  2020. telnetpassword="${telnetpassword:-"NOT SET"}"
  2021. telnetport="${telnetport:-"0"}"
  2022. worldname="${worldname:-"NOT SET"}"
  2023. }
  2024. # Config Type: Parameters (with an ini)
  2025. fn_info_game_sf() {
  2026. # Parameters
  2027. servername="${servername:-"NOT SET"}"
  2028. port="${port:-"0"}"
  2029. queryport="${port}"
  2030. reliableport="${reliableport:-"0"}"
  2031. }
  2032. # Config Type: Parameters (with an ini)
  2033. fn_info_game_sm() {
  2034. servername="${servername:-"NOT SET"}"
  2035. adminpassword="${adminpassword:-"NOT SET"}"
  2036. port="${port:-"0"}"
  2037. queryport="${queryport:-"0"}"
  2038. maxplayers="${maxplayers:-"0"}"
  2039. # telnet config
  2040. telnetenabled=true
  2041. telnetip="127.0.0.1"
  2042. telnetport="${telnetport:-"0"}"
  2043. }
  2044. # Config Type: QuakeC
  2045. # Comment: // or /* */
  2046. # Example: set sv_hostname "SERVERNAME"
  2047. # Filetype: cfg
  2048. fn_info_game_sof2() {
  2049. if [ -f "${servercfgfullpath}" ]; then
  2050. fn_info_game_quakec "rconpassword" "rconpassword"
  2051. fn_info_game_quakec "servername" "sv_hostname"
  2052. fn_info_game_quakec "serverpassword" "g_password"
  2053. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2054. fi
  2055. rconpassword="${rconpassword:-"NOT SET"}"
  2056. servername="${servername:-"NOT SET"}"
  2057. serverpassword="${serverpassword:-"NOT SET"}"
  2058. maxplayers="${maxplayers:-"0"}"
  2059. port="${port:-"0"}"
  2060. queryport="${port}"
  2061. defaultmap="${defaultmap:-"NOT SET"}"
  2062. }
  2063. # Config Type: ini
  2064. # Parameters: true
  2065. # Comment: ; or #
  2066. # Server_Name=SERVERNAME
  2067. # Filetype: ini
  2068. fn_info_game_sol() {
  2069. if [ -f "${servercfgfullpath}" ]; then
  2070. fn_info_game_ini "adminpassword" "Admin_Password"
  2071. fn_info_game_ini "maxplayers" "Max_Players"
  2072. fn_info_game_ini "port" "Port"
  2073. fn_info_game_ini "servername" "Server_Name"
  2074. fn_info_game_ini "serverpassword" "Game_Password"
  2075. fi
  2076. adminpassword="${adminpassword:-"NOT SET"}"
  2077. maxplayers="${maxplayers:-"0"}"
  2078. port="${port:-"0"}"
  2079. filesport="$((port + 10))"
  2080. queryport="${filesport}"
  2081. servername="${servername:-"NOT SET"}"
  2082. serverpassword="${serverpassword:-"NOT SET"}"
  2083. }
  2084. # Config Type: Valve KeyValues
  2085. # Comment: //
  2086. # Example: hostname "SERVERNAME"
  2087. # Filetype: cfg
  2088. fn_info_game_source() {
  2089. if [ -f "${servercfgfullpath}" ]; then
  2090. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  2091. fn_info_game_valve_keyvalues "servername" "hostname"
  2092. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  2093. fi
  2094. # Detect the optional Steam port from this server's UDP sockets in the 269xx range.
  2095. # Keep an explicitly configured port, including ports outside the default range.
  2096. if { [ -z "${steamport}" ] || [ "${steamport}" == "0" ]; } && [ -n "${srcdslinuxpid}" ]; then
  2097. steamport="$(echo "${ssinfo}" | awk -v pid="${srcdslinuxpid}" '$1 == "udp" && $0 ~ ("pid=" pid ",") { port = $5; sub(/^.*:/, "", port); if (port ~ /^269[0-9][0-9]$/) { print port; exit } }')"
  2098. fi
  2099. clientport="${clientport:-"0"}"
  2100. defaultmap="${defaultmap:-"NOT SET"}"
  2101. maxplayers="${maxplayers:-"0"}"
  2102. port="${port:-"0"}"
  2103. queryport="${port:-"0"}"
  2104. rconpassword="${rconpassword:-"NOT SET"}"
  2105. rconport="${port:-"0"}"
  2106. servername="${servername:-"NOT SET"}"
  2107. serverpassword="${serverpassword:-"NOT SET"}"
  2108. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  2109. }
  2110. fn_info_game_spark() {
  2111. defaultmap="${defaultmap:-"NOT SET"}"
  2112. httppassword="${httppassword:-"NOT SET"}"
  2113. httpport="${httpport:-"0"}"
  2114. httpuser="${httpuser:-"NOT SET"}"
  2115. maxplayers="${maxplayers:-"0"}"
  2116. modserverport=${modserverport:-"0"}
  2117. port="${port:-"0"}"
  2118. queryport="$((port + 1))"
  2119. servername="${servername:-"NOT SET"}"
  2120. serverpassword="${serverpassword:-"NOT SET"}"
  2121. }
  2122. # Config Type: Custom (key-value pairs)
  2123. # Parameters: true
  2124. # Comment: # or //
  2125. # Example: ServerName="SERVERNAME"
  2126. # Filetype: cfg
  2127. fn_info_game_squad() {
  2128. if [ -f "${servercfgfullpath}" ]; then
  2129. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  2130. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  2131. fi
  2132. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  2133. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  2134. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  2135. fi
  2136. maxplayers="${maxplayers:-"0"}"
  2137. port="${port:-"0"}"
  2138. queryport="${queryport:-"0"}"
  2139. rconport="${rconport:-"0"}"
  2140. servername="${servername:-"NOT SET"}"
  2141. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  2142. rconpassword="NOT SET"
  2143. fi
  2144. }
  2145. # Config Type: Custom (key-value pairs)
  2146. # Comment: # or //
  2147. # Example: ServerName="SERVERNAME"
  2148. # Filetype: cfg
  2149. fn_info_game_terraria() {
  2150. if [ -f "${servercfgfullpath}" ]; then
  2151. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2152. fn_info_game_keyvalue_pairs_equals "port" "port"
  2153. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2154. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2155. fi
  2156. queryport="${port:-"0"}"
  2157. servername="${servername:-"NOT SET"}"
  2158. port="${port:-"0"}"
  2159. queryport="${queryport:-"0"}"
  2160. worldname="${worldname:-"NOT SET"}"
  2161. maxplayers="${maxplayers:-"0"}"
  2162. }
  2163. # Config Type: QuakeC (custom)
  2164. # Comment: // or /* */
  2165. # Example: set sv_hostname "SERVERNAME"
  2166. # Filetype: cfg
  2167. fn_info_game_tw() {
  2168. if [ -f "${servercfgfullpath}" ]; then
  2169. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2170. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2171. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2172. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2173. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2174. fi
  2175. queryport="${port}"
  2176. servername="${servername:-"NOT SET"}"
  2177. serverpassword="${serverpassword:-"NOT SET"}"
  2178. rconpassword="${rconpassword:-"NOT SET"}"
  2179. port="${port:-"0"}"
  2180. maxplayers="${maxplayers:-"0"}"
  2181. }
  2182. # Config Type: Parameters
  2183. fn_info_game_unt() {
  2184. servername="${servername:-"NOT SET"}"
  2185. port="${port:-"0"}"
  2186. queryport="${port}"
  2187. steamport="$((port + 1))"
  2188. }
  2189. # Config Type: Parameters
  2190. fn_info_game_vein() {
  2191. queryips=("127.0.0.1" "${queryips[@]}")
  2192. port="${port:-"0"}"
  2193. queryport="${queryport:-"0"}"
  2194. steamport="${steamport:-"0"}"
  2195. }
  2196. # Config Type: Parameters
  2197. fn_info_game_vh() {
  2198. port="${port:-"0"}"
  2199. # Query port only enabled if public server
  2200. if [ "${public}" != "0" ]; then
  2201. queryport="$((port + 1))"
  2202. else
  2203. querymode="1"
  2204. fi
  2205. worldname="${worldname:-"NOT SET"}"
  2206. serverpassword="${serverpassword:-"NOT SET"}"
  2207. servername="${servername:-"NOT SET"}"
  2208. }
  2209. # Config Type: None (settings.bin is binary)
  2210. fn_info_game_mdt() {
  2211. port="${port:-"6567"}"
  2212. queryport="${port}"
  2213. servername="${servername:-"NOT SET"}"
  2214. }
  2215. # Config Type: XML
  2216. # Comment: <!-- -->
  2217. fn_info_game_maniaplanet() {
  2218. if [ -f "${servercfgfullpath}" ]; then
  2219. fn_info_game_xml "servername" "/dedicated/server_options/name"
  2220. fn_info_game_xml "maxplayers" "/dedicated/server_options/max_players"
  2221. fn_info_game_xml "serverpassword" "/dedicated/server_options/password"
  2222. fn_info_game_xml "configip" "/dedicated/system_config/bind_ip_address"
  2223. fn_info_game_xml "port" "/dedicated/system_config/server_port"
  2224. fn_info_game_xml "queryport" "/dedicated/system_config/xmlrpc_port"
  2225. fi
  2226. servername="${servername:-"NOT SET"}"
  2227. maxplayers="${maxplayers:-"32"}"
  2228. serverpassword="${serverpassword:-"NOT SET"}"
  2229. configip="${configip:-"0.0.0.0"}"
  2230. port="${port:-"2350"}"
  2231. queryport="${queryport:-"5000"}"
  2232. }
  2233. # Config Type: TOML (key value pairs)
  2234. # Comment: #
  2235. fn_info_game_bmp() {
  2236. if [ -f "${servercfgfullpath}" ]; then
  2237. fn_info_game_keyvalue_pairs_equals "servername" "Name"
  2238. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  2239. fn_info_game_keyvalue_pairs_equals "configip" "IP"
  2240. fi
  2241. servername="${servername:-"NOT SET"}"
  2242. maxplayers="${maxplayers:-"8"}"
  2243. configip="${configip:-"::"}"
  2244. queryport="${port}"
  2245. }
  2246. # Config Type: Key Value Pairs (Equals Delimited)
  2247. # Comment: #
  2248. fn_info_game_luanti() {
  2249. if [ -f "${servercfgfullpath}" ]; then
  2250. fn_info_game_keyvalue_pairs_equals "servername" "server_name"
  2251. fn_info_game_keyvalue_pairs_equals "serverpassword" "default_password"
  2252. fn_info_game_keyvalue_pairs_equals "maxplayers" "max_users"
  2253. fn_info_game_keyvalue_pairs_equals "configip" "bind_address"
  2254. fi
  2255. servername="${servername:-"NOT SET"}"
  2256. serverpassword="${serverpassword:-"NOT SET"}"
  2257. maxplayers="${maxplayers:-"20"}"
  2258. configip="${configip:-"0.0.0.0"}"
  2259. queryport="${port}"
  2260. }
  2261. # Parameters: true
  2262. fn_info_game_openra() {
  2263. port="${port:-"1234"}"
  2264. queryport="${port}"
  2265. servername="${servername:-"NOT SET"}"
  2266. }
  2267. # Config Type: json
  2268. # Parameters: false
  2269. # Comment: // or /* */
  2270. fn_info_game_vints() {
  2271. if [ -f "${servercfgfullpath}" ]; then
  2272. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2273. fn_info_game_json "maxplayers" ".MaxClients"
  2274. fn_info_game_json "port" ".Port"
  2275. fn_info_game_json "servername" ".ServerName"
  2276. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2277. fi
  2278. configip="${configip:-"0.0.0.0"}"
  2279. maxplayers="${maxplayers:-"0"}"
  2280. port="${port:-"0"}"
  2281. queryport="${port:-"0"}"
  2282. servername="${servername:-"NOT SET"}"
  2283. serverpassword="${serverpassword:-"NOT SET"}"
  2284. }
  2285. # Config Type: Java properties
  2286. # Comment: # or !
  2287. # Example: motd=SERVERNAME
  2288. # Filetype: properties
  2289. fn_info_game_vpmc() {
  2290. if [ -f "${servercfgfullpath}" ]; then
  2291. fn_info_game_java_properties "servername" "motd"
  2292. fn_info_game_java_properties "bindaddress" "bind"
  2293. fi
  2294. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2295. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2296. queryport="${port:-"0"}"
  2297. servername="${servername:-"NOT SET"}"
  2298. }
  2299. # Config Type: QuakeC
  2300. # Comment: // or /* */
  2301. # Example: set sv_hostname "SERVERNAME"
  2302. # Filetype: cfg
  2303. fn_info_game_wet() {
  2304. if [ -f "${servercfgfullpath}" ]; then
  2305. fn_info_game_quakec "configip" "net_ip"
  2306. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2307. fn_info_game_quakec "port" "net_port"
  2308. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2309. fn_info_game_quakec "servername" "sv_hostname"
  2310. fn_info_game_quakec "serverpassword" "g_password"
  2311. fi
  2312. configip="${configip:-"0.0.0.0"}"
  2313. maxplayers="${maxplayers:-"0"}"
  2314. port="${port:-"0"}"
  2315. queryport="${port}"
  2316. rconpassword="${rconpassword:-"NOT SET"}"
  2317. servername="${servername:-"NOT SET"}"
  2318. serverpassword="${serverpassword:-"NOT SET"}"
  2319. }
  2320. # Config Type: QuakeC
  2321. # Comment: // or /* */
  2322. # Example: set sv_hostname "SERVERNAME"
  2323. # Filetype: cfg
  2324. fn_info_game_wf() {
  2325. if [ -f "${servercfgfullpath}" ]; then
  2326. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2327. fn_info_game_quakec "rconpassword" "rcon_password"
  2328. fn_info_game_quakec "servername" "sv_hostname"
  2329. fi
  2330. httpport="${httpport:-"0"}"
  2331. maxplayers="${maxplayers:-"0"}"
  2332. port="${port:-"0"}"
  2333. queryport="${port:-"0"}"
  2334. rconpassword="${rconpassword:-"NOT SET"}"
  2335. servername="${servername:-"NOT SET"}"
  2336. }
  2337. # Config Type: QuakeC
  2338. # Comment: //
  2339. # Filetype: cfg
  2340. fn_info_game_xnt() {
  2341. if [ -f "${servercfgfullpath}" ]; then
  2342. fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
  2343. fn_info_game_keyvalue_pairs_space "port" "port"
  2344. fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
  2345. fn_info_game_keyvalue_pairs_space "servername" "hostname"
  2346. fi
  2347. maxplayers="${maxplayers:-"8"}"
  2348. port="${port:-"0"}"
  2349. queryport="${port}"
  2350. rconpassword="${rconpassword:-"NOT SET"}"
  2351. servername="${servername:-"NOT SET"}"
  2352. }
  2353. fn_info_game_wmc() {
  2354. if [ ! -f "${servercfgfullpath}" ]; then
  2355. servername="${unavailable}"
  2356. maxplayers="${zero}"
  2357. port="${zero}"
  2358. queryport="${zero}"
  2359. queryenabled="${unavailable}"
  2360. else
  2361. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2362. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2363. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2364. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2365. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2366. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2367. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2368. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2369. maxplayers="UNLIMITED"
  2370. fi
  2371. # Not set
  2372. servername="${servername:-"NOT SET"}"
  2373. queryport="${queryport:-"25577"}"
  2374. maxplayers="${maxplayers:-"0"}"
  2375. configip="${configip:-"0.0.0.0"}"
  2376. fi
  2377. }
  2378. # Config Type: parameters
  2379. # Parameters: true
  2380. # Comment:
  2381. # Example: hostname='SERVERNAME'
  2382. # Filetype: parameters
  2383. fn_info_game_wurm() {
  2384. gamemode="${gamemode:-"NOT SET"}"
  2385. homekingdom="${homekingdom:-"0"}"
  2386. adminpassword="${adminpassword:-"NOT SET"}"
  2387. epicsettings="${epicsettings:-"NOT SET"}"
  2388. homeserver="${homeserver:-"NOT SET"}"
  2389. loginserver="${loginserver:-"NOT SET"}"
  2390. rmiport="${rmiport:-"0"}"
  2391. rmiregport="${rmiregport:-"0"}"
  2392. maxplayers="${maxplayers:-"0"}"
  2393. servername="${servername:-"NOT SET"}"
  2394. # serverpassword="${serverpassword:-"NOT SET"}"
  2395. port="${port:-"0"}"
  2396. queryport="${queryport:-"0"}"
  2397. }
  2398. unavailable="${red}UNAVAILABLE${default}"
  2399. zero="${red}0${default}"
  2400. if [ "${shortname}" == "ac" ]; then
  2401. fn_info_game_ac
  2402. elif [ "${shortname}" == "ark" ]; then
  2403. fn_info_game_ark
  2404. elif [ "${shortname}" == "arma3" ]; then
  2405. fn_info_game_arma3
  2406. elif [ "${shortname}" == "armar" ]; then
  2407. fn_info_game_armar
  2408. elif [ "${shortname}" == "av" ]; then
  2409. fn_info_game_av
  2410. elif [ "${shortname}" == "bf1942" ]; then
  2411. fn_info_game_bf1942
  2412. elif [ "${shortname}" == "bfe" ]; then
  2413. fn_info_game_bfe
  2414. elif [ "${shortname}" == "bfv" ]; then
  2415. fn_info_game_bfv
  2416. elif [ "${shortname}" == "bo" ]; then
  2417. fn_info_game_bo
  2418. elif [ "${shortname}" == "bt" ]; then
  2419. fn_info_game_bt
  2420. elif [ "${shortname}" == "ce" ]; then
  2421. fn_info_game_ce
  2422. elif [ "${shortname}" == "ck" ]; then
  2423. fn_info_game_ck
  2424. elif [ "${shortname}" == "cmw" ]; then
  2425. fn_info_game_cmw
  2426. elif [ "${shortname}" == "cod" ]; then
  2427. fn_info_game_cod
  2428. elif [ "${shortname}" == "coduo" ]; then
  2429. fn_info_game_cod
  2430. elif [ "${shortname}" == "cod2" ]; then
  2431. fn_info_game_cod2
  2432. elif [ "${shortname}" == "cod4" ]; then
  2433. fn_info_game_cod4
  2434. elif [ "${shortname}" == "codwaw" ]; then
  2435. fn_info_game_codwaw
  2436. elif [ "${shortname}" == "col" ]; then
  2437. fn_info_game_col
  2438. elif [ "${shortname}" == "cs2" ]; then
  2439. fn_info_game_cs2
  2440. elif [ "${shortname}" == "ct" ]; then
  2441. fn_info_game_ct
  2442. elif [ "${shortname}" == "dayz" ]; then
  2443. fn_info_game_dayz
  2444. elif [ "${shortname}" == "dodr" ]; then
  2445. fn_info_game_dodr
  2446. elif [ "${shortname}" == "dst" ]; then
  2447. fn_info_game_dst
  2448. elif [ "${shortname}" == "eco" ]; then
  2449. fn_info_game_eco
  2450. elif [ "${shortname}" == "etl" ]; then
  2451. fn_info_game_etl
  2452. elif [ "${shortname}" == "fctr" ]; then
  2453. fn_info_game_fctr
  2454. elif [ "${shortname}" == "fivem" ]; then
  2455. fn_info_game_fivem
  2456. elif [ "${shortname}" == "hw" ]; then
  2457. fn_info_game_hw
  2458. elif [ "${shortname}" == "hz" ]; then
  2459. fn_info_game_hz
  2460. elif [ "${shortname}" == "hyt" ]; then
  2461. fn_info_game_hyt
  2462. elif [ "${shortname}" == "inss" ]; then
  2463. fn_info_game_inss
  2464. elif [ "${shortname}" == "jc2" ]; then
  2465. fn_info_game_jc2
  2466. elif [ "${shortname}" == "jc3" ]; then
  2467. fn_info_game_jc3
  2468. elif [ "${shortname}" == "jk2" ]; then
  2469. fn_info_game_jk2
  2470. elif [ "${shortname}" == "jk3" ]; then
  2471. fn_info_game_jk3
  2472. elif [ "${shortname}" == "kf" ]; then
  2473. fn_info_game_kf
  2474. elif [ "${shortname}" == "kf2" ]; then
  2475. fn_info_game_kf2
  2476. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2477. fn_info_game_mc
  2478. elif [ "${shortname}" == "mcb" ]; then
  2479. fn_info_game_mcb
  2480. elif [ "${shortname}" == "mh" ]; then
  2481. fn_info_game_mh
  2482. elif [ "${shortname}" == "mohaa" ]; then
  2483. fn_info_game_mohaa
  2484. elif [ "${shortname}" == "mta" ]; then
  2485. fn_info_game_mta
  2486. elif [ "${shortname}" == "nec" ]; then
  2487. fn_info_game_nec
  2488. elif [ "${shortname}" == "ohd" ]; then
  2489. fn_info_game_ohd
  2490. elif [ "${shortname}" == "pc" ]; then
  2491. fn_info_game_pc
  2492. elif [ "${shortname}" == "pc2" ]; then
  2493. fn_info_game_pc2
  2494. elif [ "${shortname}" == "squad44" ]; then
  2495. fn_info_game_ps
  2496. elif [ "${shortname}" == "pvr" ]; then
  2497. fn_info_game_pvr
  2498. elif [ "${shortname}" == "pw" ]; then
  2499. fn_info_game_pw
  2500. elif [ "${shortname}" == "pz" ]; then
  2501. fn_info_game_pz
  2502. elif [ "${shortname}" == "q2" ]; then
  2503. fn_info_game_q2
  2504. elif [ "${shortname}" == "q3" ]; then
  2505. fn_info_game_q3
  2506. elif [ "${shortname}" == "q4" ]; then
  2507. fn_info_game_q4
  2508. elif [ "${shortname}" == "ql" ]; then
  2509. fn_info_game_ql
  2510. elif [ "${shortname}" == "qw" ]; then
  2511. fn_info_game_qw
  2512. elif [ "${shortname}" == "ro" ]; then
  2513. fn_info_game_ro
  2514. elif [ "${shortname}" == "rsdw" ]; then
  2515. fn_info_game_rsdw
  2516. elif [ "${shortname}" == "rtcw" ]; then
  2517. fn_info_game_rtcw
  2518. elif [ "${shortname}" == "rwr" ]; then
  2519. fn_info_game_rwr
  2520. elif [ "${shortname}" == "rust" ]; then
  2521. fn_info_game_rust
  2522. elif [ "${shortname}" == "rw" ]; then
  2523. fn_info_game_rw
  2524. elif [ "${shortname}" == "samp" ]; then
  2525. fn_info_game_samp
  2526. elif [ "${shortname}" == "sb" ]; then
  2527. fn_info_game_sb
  2528. elif [ "${shortname}" == "sbots" ]; then
  2529. fn_info_game_sbots
  2530. elif [ "${shortname}" == "scpsl" ]; then
  2531. fn_info_game_scpsl
  2532. elif [ "${shortname}" == "sdtd" ]; then
  2533. fn_info_game_sdtd
  2534. elif [ "${shortname}" == "sf" ]; then
  2535. fn_info_game_sf
  2536. elif [ "${shortname}" == "sm" ]; then
  2537. fn_info_game_sm
  2538. elif [ "${shortname}" == "sof2" ]; then
  2539. fn_info_game_sof2
  2540. elif [ "${shortname}" == "sol" ]; then
  2541. fn_info_game_sol
  2542. elif [ "${engine}" == "spark" ]; then
  2543. fn_info_game_spark
  2544. elif [ "${shortname}" == "squad" ]; then
  2545. fn_info_game_squad
  2546. elif [ "${shortname}" == "st" ]; then
  2547. fn_info_game_st
  2548. elif [ "${shortname}" == "stn" ]; then
  2549. fn_info_game_stn
  2550. elif [ "${shortname}" == "terraria" ]; then
  2551. fn_info_game_terraria
  2552. elif [ "${shortname}" == "tf" ]; then
  2553. fn_info_game_tf
  2554. elif [ "${shortname}" == "ti" ]; then
  2555. fn_info_game_ti
  2556. elif [ "${shortname}" == "ts3" ]; then
  2557. fn_info_game_ts3
  2558. elif [ "${shortname}" == "tu" ]; then
  2559. fn_info_game_tu
  2560. elif [ "${shortname}" == "tw" ]; then
  2561. fn_info_game_tw
  2562. elif [ "${shortname}" == "unt" ]; then
  2563. fn_info_game_unt
  2564. elif [ "${shortname}" == "ut" ]; then
  2565. fn_info_game_ut
  2566. elif [ "${shortname}" == "ut2k4" ]; then
  2567. fn_info_game_ut2k4
  2568. elif [ "${shortname}" == "ut3" ]; then
  2569. fn_info_game_ut3
  2570. elif [ "${shortname}" == "ut99" ]; then
  2571. fn_info_game_ut99
  2572. elif [ "${shortname}" == "vein" ]; then
  2573. fn_info_game_vein
  2574. elif [ "${shortname}" == "vh" ]; then
  2575. fn_info_game_vh
  2576. elif [ "${engine}" == "maniaplanet" ]; then
  2577. fn_info_game_maniaplanet
  2578. elif [ "${shortname}" == "bmp" ]; then
  2579. fn_info_game_bmp
  2580. elif [ "${shortname}" == "mdt" ]; then
  2581. fn_info_game_mdt
  2582. elif [ "${shortname}" == "luanti" ]; then
  2583. fn_info_game_luanti
  2584. elif [ "${shortname}" == "orar" ]; then
  2585. fn_info_game_openra
  2586. elif [ "${shortname}" == "vints" ]; then
  2587. fn_info_game_vints
  2588. elif [ "${shortname}" == "vpmc" ]; then
  2589. fn_info_game_vpmc
  2590. elif [ "${shortname}" == "wet" ]; then
  2591. fn_info_game_wet
  2592. elif [ "${shortname}" == "wf" ]; then
  2593. fn_info_game_wf
  2594. elif [ "${shortname}" == "wmc" ]; then
  2595. fn_info_game_wmc
  2596. elif [ "${shortname}" == "wurm" ]; then
  2597. fn_info_game_wurm
  2598. elif [ "${engine}" == "prism3d" ]; then
  2599. fn_info_game_prism3d
  2600. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2601. fn_info_game_source
  2602. elif [ "${engine}" == "unreal2" ]; then
  2603. fn_info_game_unreal2
  2604. elif [ "${shortname}" == "xnt" ]; then
  2605. fn_info_game_xnt
  2606. fi
  2607. # Public IP address
  2608. # Cache public IP address for 24 hours
  2609. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2610. apiurl="http://ip-api.com/json"
  2611. fn_script_log_info "Querying ${apiurl} for public IP address"
  2612. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2613. exitcode=$?
  2614. # Check if the first request was successful
  2615. if [ "${exitcode}" -eq 0 ]; then
  2616. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2617. # Parse and reformat the response
  2618. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2619. country="$(echo "${ipresponse}" | jq -r '.country')"
  2620. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2621. # Construct a universal JSON format
  2622. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2623. else
  2624. # Fallback to myip.wtf if the initial request failed or timed out
  2625. apiurl="https://myip.wtf/json"
  2626. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2627. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2628. exitcode=$?
  2629. # Check if the backup request was successful
  2630. if [ "${exitcode}" -eq 0 ]; then
  2631. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2632. # Parse and reformat the response from myip.wtf
  2633. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2634. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2635. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2636. # Construct a universal JSON format
  2637. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2638. else
  2639. fn_script_log_error "Unable to get public IP address"
  2640. publicip="NOT SET"
  2641. country="NOT SET"
  2642. countrycode="NOT SET"
  2643. fi
  2644. fi
  2645. else
  2646. # Cached IP is still valid
  2647. fn_script_log_pass "Using cached IP as public IP address"
  2648. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2649. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2650. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2651. fi
  2652. # Alert IP address
  2653. if [ "${displayip}" ]; then
  2654. alertip="${displayip}"
  2655. elif [ "${publicip}" ]; then
  2656. alertip="${publicip}"
  2657. else
  2658. alertip="${ip}"
  2659. fi
  2660. # Steam Master Server - checks if detected by master server.
  2661. # Checked after config init, as the queryport is needed
  2662. if [ -z "${displaymasterserver}" ]; then
  2663. # if queryport and port3 are not set then set them to 123456789
  2664. # this is to prevent the query from failing.
  2665. if [ -z "${queryport}" ]; then
  2666. queryport="123456789"
  2667. fi
  2668. if [ -z "${port3}" ]; then
  2669. port3="123456789"
  2670. fi
  2671. if [ "$(command -v jq 2> /dev/null)" ]; then
  2672. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2673. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2674. # Query external IP first as most liky to succeed.
  2675. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2676. if [ "${masterserver}" == "0" ]; then
  2677. # Loop though server IP addresses if external IP fails.
  2678. for queryip in "${queryips[@]}"; do
  2679. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2680. done
  2681. fi
  2682. if [ "${masterserver}" == "0" ]; then
  2683. displaymasterserver="false"
  2684. else
  2685. displaymasterserver="true"
  2686. fi
  2687. fi
  2688. fi
  2689. fi
  2690. # unset the ports if they are set to 123456789
  2691. if [ "${port3}" == "123456789" ]; then
  2692. unset port3
  2693. fi
  2694. if [ "${queryport}" == "123456789" ]; then
  2695. unset queryport
  2696. fi
  2697. fi