CONFIG_Vanilla.cfg 3.2 KB

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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5. // STEAM
  6. steamport =8766; //default 8766, needs to be unique if multiple serves on same box
  7. steamqueryport =27016; //default 27016, needs to be unique if multiple servers on same box
  8. // GLOBAL SETTINGS
  9. hostname = "arma3server"; // The name of the server that shall be displayed in the public server list
  10. //password = "ServerAccessPassword"; // Password for joining, eg connecting to the server
  11. passwordAdmin = "AdminPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  12. reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly
  13. logFile = "arma3server.log";
  14. verifySignatures = 2;
  15. equalModRequired = 0; // kick if data/mods aren't equal
  16. requiredSecureId = 2; // was used to define type of secureID
  17. // WELCOME MESSAGE ("message of the day")
  18. // It can be several lines, separated by comma
  19. // Empty messages "" will not be displayed at all but are only for increasing the interval
  20. motd[]={
  21. "Welcome to My Arma 3 Server",
  22. "TS3 Server: teamspeak.somewhere.com",
  23. "Web: www.example.com"
  24. };
  25. motdInterval = 30; // Time interval (in seconds) between each message
  26. // JOINING RULES
  27. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  28. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked
  29. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  30. // VOTING
  31. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  32. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  33. //voteMissionPlayers = 0;
  34. // INGAME SETTINGS
  35. disableVoN = 1; // If set to 1, Voice over Net will not be available
  36. vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
  37. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  38. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  39. BattlEye = 1; // Server to use BattlEye system
  40. allowedLoadFileExtensions[] = {"txt","hpp"}; // only allow files with ".txt" and ".hpp" extension to be loaded via loadFile command (since Arma 3 1.19.124216)
  41. // SCRIPTING ISSUES
  42. onUserConnected = ""; //
  43. onUserDisconnected = ""; //
  44. doubleIdDetected = ""; //
  45. // SIGNATURE VERIFICATION
  46. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  47. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  48. onDifferentData = "";