_default.cfg 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. ##################################
  2. ######## Default Settings ########
  3. ##################################
  4. # DO NOT EDIT WILL BE OVERWRITTEN!
  5. # Copy settings from here and use them in either
  6. # common.cfg - applies settings to every instance
  7. # [instance].cfg - applies settings to a specific instance
  8. #### Server Settings ####
  9. ## Server Start Settings | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters
  10. ip="0.0.0.0"
  11. port="28960"
  12. defaultmap="mp_leningrad"
  13. maxplayers="20"
  14. ## Server Start Command | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters#additional-parameters
  15. fn_parms(){
  16. parms="+set sv_punkbuster 0 +set fs_basepath ${serverfiles} +set dedicated 1 +set net_ip ${ip} +set net_port ${port} +set sv_maxclients ${maxplayers} +exec ${servercfg} +map ${defaultmap}"
  17. }
  18. #### LinuxGSM Settings ####
  19. ## Notification Alerts
  20. # (on|off)
  21. # Discord Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Discord
  22. discordalert="off"
  23. discordwebhook="webhook"
  24. # Email Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Email
  25. emailalert="off"
  26. email="email@example.com"
  27. emailfrom=""
  28. # IFTTT Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/IFTTT
  29. iftttalert="off"
  30. ifttttoken="accesstoken"
  31. iftttevent="linuxgsm_alert"
  32. # Mailgun Email Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/mailgun
  33. mailgunalert="off"
  34. mailguntoken="accesstoken"
  35. mailgundomain="example.com"
  36. mailgunemailfrom="alert@example.com"
  37. mailgunemail="email@myemail.com"
  38. # Pushbullet Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Pushbullet
  39. pushbulletalert="off"
  40. pushbullettoken="accesstoken"
  41. channeltag=""
  42. # Pushover Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Pushover
  43. pushoveralert="off"
  44. pushovertoken="accesstoken"
  45. # Telegram Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Telegram
  46. telegramalert="off"
  47. telegramtoken="accesstoken"
  48. telegramchatid=""
  49. ## Backup | https://github.com/GameServerManagers/LinuxGSM/wiki/Backup
  50. maxbackups="4"
  51. maxbackupdays="30"
  52. stoponbackup="on"
  53. ## Logging | https://github.com/GameServerManagers/LinuxGSM/wiki/Logging
  54. consolelogging="on"
  55. logdays="7"
  56. #### LinuxGSM Advanced Settings ####
  57. ## LinuxGSM Server Details
  58. # Do not edit
  59. gamename="Call of Duty 2"
  60. engine="iw2.0"
  61. #### Directories ####
  62. # Edit with care
  63. ## Server Specific Directories
  64. systemdir="${serverfiles}"
  65. executabledir="${serverfiles}"
  66. executable="./cod2_lnxded"
  67. servercfg="${servicename}.cfg"
  68. servercfgdefault="server.cfg"
  69. servercfgdir="${systemdir}/main"
  70. servercfgfullpath="${servercfgdir}/${servercfg}"
  71. ## Backup Directory
  72. backupdir="${rootdir}/backups"
  73. ## Logging Directories
  74. logdir="${rootdir}/log"
  75. gamelogdir="${serverfiles}/Logs"
  76. lgsmlogdir="${logdir}/script"
  77. consolelogdir="${logdir}/console"
  78. lgsmlog="${lgsmlogdir}/${servicename}-script.log"
  79. consolelog="${consolelogdir}/${servicename}-console.log"
  80. alertlog="${lgsmlogdir}/${servicename}-alert.log"
  81. ## Logs Naming
  82. lgsmlogdate="${lgsmlogdir}/${servicename}-script-$(date '+%Y-%m-%d-%H:%M:%S').log"
  83. consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%Y-%m-%d-%H:%M:%S').log"