query_gamedig.sh 2.9 KB

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  1. #!/bin/bash
  2. # query_gamedig.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://linuxgsm.com
  5. # Description: Querys a gameserver using node-gamedig.
  6. # https://github.com/sonicsnes/node-gamedig
  7. #Check if gamedig and jq are installed
  8. if [ "$(command -v gamedig 2>/dev/null)" ]&&[ "$(command -v jq 2>/dev/null)" ]; then
  9. if [ "${engine}" == "idtech3_ql" ]; then
  10. local engine="quakelive"
  11. elif [ "${gamename}" == "Killing Floor 2" ]; then
  12. local engine="unreal4"
  13. fi
  14. local engine_query_array=( avalanche3.0 madness quakelive realvirtuality refractor source goldsource spark starbound unity3d unreal4 wurm )
  15. for engine_query in "${engine_query_array[@]}"
  16. do
  17. if [ "${engine_query}" == "${engine}" ]; then
  18. gamedigengine="protocol-valve"
  19. fi
  20. done
  21. local engine_query_array=( avalanche2.0 )
  22. for engine_query in "${engine_query_array[@]}"
  23. do
  24. if [ "${engine_query}" == "${engine}" ]; then
  25. gamedigengine="jc2mp"
  26. fi
  27. done
  28. local engine_query_array=( idtech2 iw2.0 )
  29. for engine_query in "${engine_query_array[@]}"
  30. do
  31. if [ "${engine_query}" == "${engine}" ]; then
  32. gamedigengine="protocol-quake2"
  33. fi
  34. done
  35. local engine_query_array=( idtech3 quake iw3.0 )
  36. for engine_query in "${engine_query_array[@]}"
  37. do
  38. if [ "${engine_query}" == "${engine}" ]; then
  39. gamedigengine="protocol-quake3"
  40. fi
  41. done
  42. local engine_query_array=( lwjgl2 )
  43. for engine_query in "${engine_query_array[@]}"
  44. do
  45. if [ "${engine_query}" == "${engine}" ]; then
  46. gamedigengine="minecraft"
  47. fi
  48. done
  49. local shortname_query_array=( ts3 )
  50. for shortname_query in "${shortname_query_array[@]}"
  51. do
  52. if [ "${shortname_query}" == "${shortname}" ]; then
  53. gamedigengine="teamspeak3"
  54. fi
  55. done
  56. local engine_query_array=( unreal )
  57. for engine_query in "${engine_query_array[@]}"
  58. do
  59. if [ "${engine_query}" == "${engine}" ]; then
  60. gamedigengine="ut"
  61. fi
  62. done
  63. # will bypass query if server offline
  64. check_status.sh
  65. if [ "${status}" != "0" ]; then
  66. # checks if query is working 0 = pass
  67. querystatus=$(gamedig --type "${gamedigengine}" --host "${ip}" --query_port "${queryport}" | jq '.error|length')
  68. # raw output
  69. gamedigraw=$(gamedig --type "${gamedigengine}" --host "${ip}" --query_port "${queryport}")
  70. # server name
  71. gdname=$(echo "${gamedigraw}" | jq -re '.name')
  72. if [ "${gdname}" == "null" ]; then
  73. gdname=
  74. fi
  75. # numplayers
  76. gdplayers=$(echo "${gamedigraw}" | jq -re '.players|length')
  77. if [ "${gdplayers}" == "null" ]; then
  78. gdplayers=
  79. fi
  80. # maxplayers
  81. gdmaxplayers=$(echo "${gamedigraw}" | jq -re '.maxplayers|length')
  82. if [ "${gdmaxplayers}" == "null" ]; then
  83. maxplayers=
  84. fi
  85. # current map
  86. gdmap=$(echo "${gamedigraw}" | jq -re '.map')
  87. if [ "${gdmap}" == "null" ]; then
  88. gdmap=
  89. fi
  90. # numbots
  91. gdbots=$(echo "${gamedigraw}" | jq -re '.raw.numbots')
  92. if [ "${gdbots}" == "null" ]; then
  93. gdbots=
  94. fi
  95. fi
  96. fi