query_gamedig.sh 2.5 KB

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  1. #!/bin/bash
  2. # query_gamedig.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://gameservermanagers.com
  5. # Description: Querys a gameserver using node-gamedig.
  6. # https://github.com/sonicsnes/node-gamedig
  7. #Check if gamedig and jq are installed
  8. if [ "$(command -v gamedig 2>/dev/null)" ]&&[ "$(command -v jq 2>/dev/null)" ]; then
  9. if [ "${engine}" == "idtech3_ql" ]; then
  10. local engine="quakelive"
  11. elif [ "${gamename}" == "Killing Floor 2" ]; then
  12. local engine="unreal4"
  13. fi
  14. local engine_query_array=( avalanche3.0 madness quakelive realvirtuality refractor source goldsource spark starbound unity3d unreal4 )
  15. for engine_query in "${engine_query_array[@]}"
  16. do
  17. if [ "${engine_query}" == "${engine}" ]; then
  18. gamedigengine="protocol-valve"
  19. fi
  20. done
  21. local engine_query_array=( avalanche2.0 )
  22. for engine_query in "${engine_query_array[@]}"
  23. do
  24. if [ "${engine_query}" == "${engine}" ]; then
  25. gamedigengine="jc2mp"
  26. fi
  27. done
  28. local engine_query_array=( idtech2 iw2.0 )
  29. for engine_query in "${engine_query_array[@]}"
  30. do
  31. if [ "${engine_query}" == "${engine}" ]; then
  32. gamedigengine="protocol-quake2"
  33. fi
  34. done
  35. local engine_query_array=( idtech3 quake iw3.0 )
  36. for engine_query in "${engine_query_array[@]}"
  37. do
  38. if [ "${engine_query}" == "${engine}" ]; then
  39. gamedigengine="protocol-quake3"
  40. fi
  41. done
  42. local shortname_query_array=( ts3 )
  43. for shortname_query in "${shortname_query_array[@]}"
  44. do
  45. if [ "${shortname_query}" == "${shortname}" ]; then
  46. gamedigengine="teamspeak3"
  47. fi
  48. done
  49. # will bypass query if server offline
  50. check_status.sh
  51. if [ "${status}" != "0" ]; then
  52. # checks if query is working 0 = pass
  53. querystatus=$(gamedig --type "${gamedigengine}" --host "${ip}" --port "${queryport}" | jq '.error|length')
  54. # raw output
  55. gamedigraw=$(gamedig --type "${gamedigengine}" --host "${ip}" --port "${queryport}")
  56. # server name
  57. gdname=$(echo "${gamedigraw}" | jq -re '.name')
  58. if [ "${gdname}" == "null" ]; then
  59. gdname=
  60. fi
  61. # numplayers
  62. gdplayers=$(echo "${gamedigraw}" | jq -re '.players|length')
  63. if [ "${gdplayers}" == "null" ]; then
  64. gdplayers=
  65. fi
  66. # maxplayers
  67. gdmaxplayers=$(echo "${gamedigraw}" | jq -re '.maxplayers|length')
  68. if [ "${gdmaxplayers}" == "null" ]; then
  69. maxplayers=
  70. fi
  71. # current map
  72. gdmap=$(echo "${gamedigraw}" | jq -re '.map')
  73. if [ "${gdmap}" == "null" ]; then
  74. gdmap=
  75. fi
  76. # numbots
  77. gdbots=$(echo "${gamedigraw}" | jq -re '.raw.numbots')
  78. if [ "${gdbots}" == "null" ]; then
  79. gdbots=
  80. fi
  81. fi
  82. fi