info_parms.sh 4.4 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_parms.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://linuxgsm.com
  5. # Description: If specific parms are not set then this will be displayed in details.
  6. local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  7. ## Examples of filtering to get info from config files
  8. # sed 's/foo//g' - remove foo
  9. # tr -cd '[:digit:]' leave only digits
  10. # tr -d '=\"; ' remove selected charectors =\";
  11. # grep -v "foo" filter out lines that contain foo
  12. unavailable="${red}UNAVAILABLE${default}"
  13. zero="${red}0${default}"
  14. fn_info_parms_ark(){
  15. port=${port:-"0"}
  16. queryport=${queryport:-"0"}
  17. rconport=${rconport:-"0"}
  18. maxplayers=${maxplayers:-"0"}
  19. }
  20. fn_info_parms_realvirtuality(){
  21. port=${port:-"0"}
  22. queryport=$((port + 1))
  23. }
  24. fn_info_parms_cod(){
  25. defaultmap=${defaultmap:-"NOT SET"}
  26. maxplayers=${maxplayers:-"0"}
  27. port=${port:-"0"}
  28. }
  29. fn_info_parms_dst(){
  30. sharding=${sharding:-"NOT SET"}
  31. master=${master:-"NOT SET"}
  32. shard=${shard:-"NOT SET"}
  33. cluster=${cluster:-"NOT SET"}
  34. cave=${cave:-"NOT SET"}
  35. }
  36. fn_info_parms_factorio(){
  37. port=${port:-"0"}
  38. rconport=${rconport:-"0"}
  39. rconpassword=${rconpassword:-"NOT SET"}
  40. }
  41. fn_info_parms_hurtworld(){
  42. servername=${servername:-"NOT SET"}
  43. port=${port:-"0"}
  44. queryport=${queryport:-"0"}
  45. maxplayers=${maxplayers:-"0"}
  46. defaultmap=${defaultmap:-"NOT SET"}
  47. creativemode=${creativemode:-"NOT SET"}
  48. }
  49. fn_info_parms_projectzomboid(){
  50. adminpassword=${adminpassword:-"NOT SET"}
  51. }
  52. fn_info_parms_quakeworld(){
  53. port=${port:-"0"}
  54. }
  55. fn_info_parms_quake2(){
  56. port=${port:-"0"}
  57. defaultmap=${defaultmap:-"NOT SET"}
  58. }
  59. fn_info_parms_risingworld(){
  60. servername=${servername:-"NOT SET"}
  61. port=${port:-"0"}
  62. queryport=${port}
  63. httpqueryport=$((port - 1))
  64. }
  65. fn_info_parms_rust(){
  66. servername=${servername:-"NOT SET"}
  67. port=${port:-"0"}
  68. queryport=${port}
  69. rconport=${rconport:-"0"}
  70. rconpassword=${rconpassword:-"NOT SET"}
  71. rconweb=${rconweb:-"NOT SET"}
  72. maxplayers=${maxplayers:-"0"}
  73. saveinterval=${saveinterval:-"0"}
  74. tickrate=${tickrate:-"0"}
  75. }
  76. fn_info_parms_source(){
  77. defaultmap=${defaultmap:-"NOT SET"}
  78. maxplayers=${maxplayers:-"0"}
  79. port=${port:-"0"}
  80. queryport=${port}
  81. clientport=${clientport:-"0"}
  82. }
  83. fn_info_parms_spark(){
  84. defaultmap=${defaultmap:-"NOT SET"}
  85. maxplayers=${maxplayers:-"0"}
  86. port=${port:-"0"}
  87. queryport=$((port + 1))
  88. servername=${servername:-"NOT SET"}
  89. serverpassword=${serverpassword:-"NOT SET"}
  90. webadminuser=${webadminuser:-"NOT SET"}
  91. webadminpass=${webadminpass:-"NOT SET"}
  92. webadminport=${webadminport:-"0"}
  93. mods=${mods:-"NOT SET"}
  94. }
  95. fn_info_config_towerunite(){
  96. port=${port:-"0"}
  97. queryport=${queryport:-"0"}
  98. }
  99. fn_info_parms_unreal(){
  100. defaultmap=${defaultmap:-"NOT SET"}
  101. queryport=$((port + 1))
  102. }
  103. fn_info_parms_unreal3(){
  104. port=${port:-"0"}
  105. queryport=${queryport:-"0"}
  106. defaultmap=${defaultmap:-"NOT SET"}
  107. serverpassword=${serverpassword:-"NOT SET"}
  108. adminpassword=${adminpassword:-"NOT SET"}
  109. }
  110. fn_info_parms_kf2(){
  111. queryport=${queryport:-"0"}
  112. defaultmap=${defaultmap:-"NOT SET"}
  113. }
  114. # ARK: Survival Evolved
  115. if [ "${gamename}" == "ARK: Survival Evolved" ]; then
  116. fn_info_parms_ark
  117. # ARMA 3
  118. elif [ "${engine}" == "realvirtuality" ]; then
  119. fn_info_parms_realvirtuality
  120. # Call of Duty
  121. elif [ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then
  122. fn_info_parms_cod
  123. # Factorio
  124. elif [ "${gamename}" == "Factorio" ]; then
  125. fn_info_parms_factorio
  126. elif [ "${shortname}" == "kf2" ]; then
  127. fn_info_parms_kf2
  128. # Project Zomboid
  129. elif [ "${engine}" == "projectzomboid" ]; then
  130. fn_info_parms_projectzomboid
  131. elif [ "${gamename}" == "QuakeWorld" ]; then
  132. fn_info_parms_quakeworld
  133. elif [ "${gamename}" == "Quake 2" ]||[ "${gamename}" == "Quake 3: Arena" ]; then
  134. fn_info_parms_quake2
  135. # Rust
  136. elif [ "${gamename}" == "Rust" ]; then
  137. fn_info_parms_rust
  138. # Rising World
  139. elif [ "${shortname}" == "rw" ]; then
  140. fn_info_parms_risingworld
  141. # Serious Sam
  142. elif [ "${engine}" == "seriousengine35" ]; then
  143. fn_info_config_seriousengine35
  144. elif [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then
  145. fn_info_parms_source
  146. # Spark
  147. elif [ "${engine}" == "spark" ]; then
  148. fn_info_parms_spark
  149. elif [ "${gamename}" == "Tower Unite" ]; then
  150. fn_info_config_towerunite
  151. # Unreal/Unreal 2 engine
  152. elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then
  153. fn_info_parms_unreal
  154. # Unreal 3 engine
  155. elif [ "${engine}" == "unreal3" ]; then
  156. fn_info_parms_unreal3
  157. fi